Mini-Game Island: Difference between revisions

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'''Mini-Game Island''' is an island located on the outskirts of the [[Mushroom Village]] in ''[[Mario Party]]''. To get here, the [[player]] must use the raft in the [[Mushroom Village]]. The goal of the island is to clear all 50 mini-games, although the character can reach the end by taking shortcuts. The player starts out with 3 lives and loses a life every time he or she fails a mini-game. [[Coin]]s are won after each mini-game is complete. Collecting 100 coins grants the character a life. At World 9, [[Fwoosh]] can take the character to start if they wanted to.
'''Mini-Game Island''' is an island located on the outskirts of the [[Mushroom Village]] in ''[[Mario Party]]''. To get here, the [[player]] must use the raft in the [[Mushroom Village]]. The goal of the island is to clear all 50 [[minigame]]s, although the character can reach the end by taking shortcuts. The player starts out with three lives and loses a life every time he or she fails a minigame. [[Coin]]s are won after each minigame is complete. Collecting 100 coins grants the character a life. At World 9, [[Fwoosh]] can take the character to start if they wanted to.


==Spaces==
==Spaces==
*Mini-Game Space – enter this space to play a mini-game. Red spaces are uncleared spaces and the yellow spaces are cleared spaces.
*Mini-Game Space – enter this space to play a minigame. Red spaces are uncleared spaces and the yellow spaces are cleared spaces.
*Koopa Troopa Space – enter this space to talk to the [[Koopa Troopa]] and save. Most worlds end with a Koopa Troopa Space.
*Koopa Troopa Space – enter this space to talk to the [[Koopa Troopa]] and save. Most worlds end with a Koopa Troopa Space.
*Entrance Space – enter this space to go to another area.
*Entrance Space – enter this space to go to another area.
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==Levels==
==Levels==
===World 1===
===World 1===
Most of the mini-games in World 1 are based collecting coins.
Most of the minigames in World 1 are based collecting coins.


*1-1 – [[Coin Block Blitz]] (10 coins)
*1-1 – [[Coin Block Blitz]] (10 coins)
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*Koopa Troopa Space
*Koopa Troopa Space


After clearing all of the mini-games in World 1, the character can go to World 2.
After clearing all of the minigames in World 1, the character can go to World 2.


===World 2===
===World 2===
Most of the mini-games in World 2 are based on coordination.
Most of the minigames in World 2 are based on coordination.


*2-1 – [[Memory Match]]
*2-1 – [[Memory Match]]
*2-2 – [[Ground Pound (mini-game)|Ground Pound]]
*2-2 – [[Ground Pound (minigame)|Ground Pound]]
*2-3 – [[Limbo Dance]]
*2-3 – [[Limbo Dance]]
*2-4 – [[Musical Mushroom]]
*2-4 – [[Musical Mushroom]]
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*Koopa Troopa Space
*Koopa Troopa Space


After clearing all of the mini-games in World 2, the character can go to World 3 or World 5.
After clearing all of the minigames in World 2, the character can go to World 3 or World 5.


===World 3===
===World 3===
Most of the mini-games in World 3 are based on direction.
Most of the minigames in World 3 are based on direction.


*3-1 – [[Crazy Cutter]]
*3-1 – [[Crazy Cutter]]
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*Entrance Space – Cavern Entrance
*Entrance Space – Cavern Entrance


After clearing all of the mini-games in World 3, the character can go to World 4.
After clearing all of the minigames in World 3, the character can go to World 4.


===World 4===
===World 4===
Most of the mini-games in World 4 are based on speed.
Most of the minigames in World 4 are based on speed.


*Entrance Space – Cavern Exit
*Entrance Space – Cavern Exit
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*Entrance Space – Castle Entrance
*Entrance Space – Castle Entrance


 
After clearing all of the minigames in World 4, the character can go to World 5 or World 6.
After clearing all of the mini-games in World 4, the character can go to World 5 or World 6.


===World 5===
===World 5===
Most of the mini-games in World 5 are based on evasion.
Most of the minigames in World 5 are based on evasion.


*5-1 – [[Cast Aways]] (30 coins)
*5-1 – [[Cast Aways]] (30 coins)
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*Entrance Space – Castle Entrance
*Entrance Space – Castle Entrance


After clearing all of the mini-games in World 5, the character can go to World 4 or World 6.
After clearing all of the minigames in World 5, the character can go to World 4 or World 6.


===World 6===
===World 6===
Most of the mini-games in World 6 are based on repetiton.
Most of the minigames in World 6 are based on repetiton.


*Entrance Space – Castle Exit
*Entrance Space – Castle Exit
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*Entrance Space – Stairway to 2nd Floor
*Entrance Space – Stairway to 2nd Floor


After clearing all of the mini-games in World 6, the character can go to World 7.
After clearing all of the minigames in World 6, the character can go to World 7.


===World 7===
===World 7===
Most of the mini-games in World 7 are based on luck.
Most of the minigames in World 7 are based on luck.


*Entrance Space – Stairway to 2nd Floor
*Entrance Space – Stairway to 2nd Floor
*7-1 – [[Slot Machine (MP)|Slot Machine]]
*7-1 – [[Slot Machine (Mario Party)|Slot Machine]]
*7-2 – [[Crane Game]]
*7-2 – [[Crane Game]]
*7-3 – [[Pipe Maze (Mario Party)|Pipe Maze]]
*7-3 – [[Pipe Maze (minigame)|Pipe Maze]]
*7-4 – [[Bowl Over]]
*7-4 – [[Bowl Over]]
*7-5 – [[Whack-a-Plant]] (25 coins)
*7-5 – [[Whack-a-Plant]] (25 coins)
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*Entrance Space – Stairway to 3rd Floor
*Entrance Space – Stairway to 3rd Floor


After clearing all of the mini-games in World 7, the character can go to World 8.
After clearing all of the minigames in World 7, the character can go to World 8.


===World 8===
===World 8===
Most of the mini-games in World 8 are based on [[Bowser]].
Most of the minigames in World 8 are based on [[Bowser]].


*Entrance Space – Stairway to 3rd Floor
*Entrance Space – Stairway to 3rd Floor
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*Entrance Space – Castle Exit
*Entrance Space – Castle Exit


After clearing all of the mini-games in World 8, the character can go to World 9.
After clearing all of the minigames in World 8, the character can go to World 9.


===World 9===
===World 9===
Most of the mini-games in World 9 are based on timing.
Most of the minigames in World 9 are based on timing.


*Entrance Space – Castle Exit
*Entrance Space – Castle Exit
*9-1 – [[Hammer Drop]]
*9-1 – [[Hammer Drop]]
*9-2 – [[Slot Car Derby]] (1st track)
*9-2 – [[Slot Car Derby]] (first track)
*9-3 – [[Shell Game]]
*9-3 – [[Shell Game]]
*9-4 – [[Knock Block Tower]]
*9-4 – [[Knock Block Tower]]
*9-5 – [[Platform Peril]]
*9-5 – [[Platform Peril]]
*Goal – [[Slot Car Derby]] (2nd track)
*Goal – [[Slot Car Derby]] (second track)


After clearing all of the mini-games in World 9 and beating [[Toad]] at the Goal, the character got something special from Koopa Troopa, and if all the Mini-Games were cleared, Toad gave something to the player as well.
After clearing all of the minigames in World 9 and beating [[Toad]] at the Goal, the character got something special from Koopa Troopa, and if all the minigames were cleared, Toad gave something to the player as well.


[[Category:Places]]
[[Category:Places]]
[[Category:Islands]]
[[Category:Islands]]
[[Category:Mario Party]]
[[Category:Mario Party]]

Revision as of 21:17, November 4, 2011

Mini-Game Island is an island located on the outskirts of the Mushroom Village in Mario Party. To get here, the player must use the raft in the Mushroom Village. The goal of the island is to clear all 50 minigames, although the character can reach the end by taking shortcuts. The player starts out with three lives and loses a life every time he or she fails a minigame. Coins are won after each minigame is complete. Collecting 100 coins grants the character a life. At World 9, Fwoosh can take the character to start if they wanted to.

Spaces

  • Mini-Game Space – enter this space to play a minigame. Red spaces are uncleared spaces and the yellow spaces are cleared spaces.
  • Koopa Troopa Space – enter this space to talk to the Koopa Troopa and save. Most worlds end with a Koopa Troopa Space.
  • Entrance Space – enter this space to go to another area.
  • Pink Space – this space cannot be entered and are merely used to move across.

Levels

World 1

Most of the minigames in World 1 are based collecting coins.

After clearing all of the minigames in World 1, the character can go to World 2.

World 2

Most of the minigames in World 2 are based on coordination.

After clearing all of the minigames in World 2, the character can go to World 3 or World 5.

World 3

Most of the minigames in World 3 are based on direction.

After clearing all of the minigames in World 3, the character can go to World 4.

World 4

Most of the minigames in World 4 are based on speed.

  • Entrance Space – Cavern Exit
  • 4-1 – Bobsled Run
  • Pink Space
  • 4-2 – Skateboard Scamper
  • Pink Space
  • 4-3 – Handcar Havoc
  • Pink Space x3
  • 4-4 – Ghost Guess
  • Pink Space
  • Entrance Space – Cavern Exit
  • Entrance Space – Cavern Entrance
  • Koopa Troopa Space
  • Entrance Space – Castle Entrance

After clearing all of the minigames in World 4, the character can go to World 5 or World 6.

World 5

Most of the minigames in World 5 are based on evasion.

After clearing all of the minigames in World 5, the character can go to World 4 or World 6.

World 6

Most of the minigames in World 6 are based on repetiton.

After clearing all of the minigames in World 6, the character can go to World 7.

World 7

Most of the minigames in World 7 are based on luck.

After clearing all of the minigames in World 7, the character can go to World 8.

World 8

Most of the minigames in World 8 are based on Bowser.

After clearing all of the minigames in World 8, the character can go to World 9.

World 9

Most of the minigames in World 9 are based on timing.

After clearing all of the minigames in World 9 and beating Toad at the Goal, the character got something special from Koopa Troopa, and if all the minigames were cleared, Toad gave something to the player as well.