Tornado Jump (badge): Difference between revisions

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'''Tornado Jump''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It is found inside the well near the [[Creepy Steeple]], inside a room filled with [[Buzzy Beetle]]s, can be bought from the [[Pianta Parlor]] with the [[Gold Card]] for sixty-seven [[pianta token]]s, and rarely dropped after battle by [[Lakitu]]s, [[Dark Lakitu]]s, and [[Ruff Puff]]s. If [[Mario]] equips the badge, he gains the ability to use the Tornado Jump, a [[jump]] attack that costs three [[Flower Point|FP]]. The move acts like a normal jump attack, though the first hit (assuming the [[Action Command]] is properly timed) deals the full jump damage on the target. On the second bounce, if the Action Command is inputted correctly, Mario spins in mid-air, dealing piercing damage to any enemy in mid-air or on the ceiling. Enemies on the ground are completely unaffected, even if they were the original target for the Tornado Jump. If the player jumps on an airborne target they are not affected by the second part of the jump. If multiple copies of the badge are equipped, the amount of FP needed to use the move is increased, but also increases the initial stomp's damage.
'''Tornado Jump''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It is found inside the well near the [[Creepy Steeple]], inside a room filled with [[Buzzy Beetle]]s, can be bought from the [[Pianta Parlor]] with the [[Gold Card]] for sixty-seven [[pianta token]]s, and rarely dropped after battle by [[Lakitu]]s, [[Dark Lakitu]]s, and [[Ruff Puff]]s. If [[Mario]] equips the badge, he gains the ability to use the Tornado Jump, a [[jump]] attack that costs three [[Flower Point|FP]]. The move acts like a normal jump attack, though the first hit (assuming the [[Action Command]] is properly timed) deals the full jump damage on the target. On the second bounce, if the Action Command is inputted correctly, Mario spins in mid-air, dealing piercing damage to any enemy in mid-air or on the ceiling. Enemies on the ground are completely unaffected, even if they were the original target for the Tornado Jump. If the player jumps on an airborne target they are not affected by the second part of the jump. If multiple copies of the badge are equipped, the amount of FP needed to use the move is increased, but also increases the initial stomp's damage.


==Drop Rates==
Tornado Drop has the following drop rates:
 
{{PMTTYD badge|[[File:Tornado Jump TTYD.png]]|Tornado Jump}}
{{PMTTYD badge|[[File:Tornado Jump TTYD.png]]|Tornado Jump}}
|[[Dark Lakitu]]
|[[Dark Lakitu]]

Revision as of 13:00, June 29, 2024

Tornado Jump
Paper Mario The Thousand-Year Door
Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch) BP {{{bp}}} 2
Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch) FP {{{fp}}} 3 x2
Icon representing the Attack stat in Paper Mario: The Thousand-Year Door (Nintendo Switch) Atk. Boots2
Super Boots4
Ultra Boots6
Boots2
Super Boots4
Ultra Boots6
 +1 (first hit)/+2 (tornadoes)
Price {{{price}}} Coin100
Effect {{{effect}}}
Description(s)
Wear this to use Tornado Jump. 3 FP are required to use this attack, which can damage all midair enemies if executed superbly. Wearing two or more of these badges requires more FP for the move, but increases the Attack power. (The Thousand-Year Door, GameCube)
Wear this to use Tornado Jump. 3 FP are required to use this attack, which can deal additional damage to all midair enemies through successful Action Commands. Wearing two or more of these badges increases the Attack power, but the move will require more FP. (The Thousand-Year Door, Switch)
Mario performing a Tornado Jump

Tornado Jump is a badge in Paper Mario: The Thousand-Year Door. It is found inside the well near the Creepy Steeple, inside a room filled with Buzzy Beetles, can be bought from the Pianta Parlor with the Gold Card for sixty-seven pianta tokens, and rarely dropped after battle by Lakitus, Dark Lakitus, and Ruff Puffs. If Mario equips the badge, he gains the ability to use the Tornado Jump, a jump attack that costs three FP. The move acts like a normal jump attack, though the first hit (assuming the Action Command is properly timed) deals the full jump damage on the target. On the second bounce, if the Action Command is inputted correctly, Mario spins in mid-air, dealing piercing damage to any enemy in mid-air or on the ceiling. Enemies on the ground are completely unaffected, even if they were the original target for the Tornado Jump. If the player jumps on an airborne target they are not affected by the second part of the jump. If multiple copies of the badge are equipped, the amount of FP needed to use the move is increased, but also increases the initial stomp's damage.

Tornado Drop has the following drop rates:

Badge rates in Paper Mario: The Thousand-Year Door
Sprite of the Tornado Jump badge in Paper Mario: The Thousand-Year Door.
Tornado Jump
Roll over Rate types for descriptions, and dotted-lined rates to show percentages out of 100.
Enemy Hold rate Drop rate
Dark Lakitu 0/200 2/300
Lakitu 0/200 2/300
Ruff Puff 0/200 2/300
Spiny #1 (Glitz Pit, Spike Storm) 0/200 2/300

Names in other languages

Language Name Meaning
Japanese タツマキジャンプ
Tatsumaki Janpu
Tornado Jump

Dutch Stormsprong
Storm Jump
French Saut Tornade
Tornado Jump
German Orkansprung
Hurricane Jump
Italian Salto Tornado
Tornado Jump
Spanish Salto Huracán
Hurricane Jump