Gate (enemy): Difference between revisions

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[[File:DefenseWall WLSI.png|thumb|200px|The gate in [[Wavy Waters]]]]
[[File:DefenseWall WLSI.png|thumb|200px|The gate in [[Wavy Waters]]]]
'''Gates'''<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Pages 48, 92, and 113.</ref> act as mini bosses in ''[[Wario Land: Shake It!]]''. They are typically found at the end of each of the three [[Subwarine]] levels, guarding a [[Merfle Barrel]]. Around each gate, there are cohorts of enemies that spawn continuously to attack the Subwarine. Gates have one or three red cores that are periodically covered with a hatch; to destroy a gate and proceed to the Merfle Barrel, Wario must repeatedly hit and break down all of its cores using missiles.
'''Gates'''<ref>{{cite|author=Stratton, Steve|title=''Wario Land: Shake It!'' PRIMA Official Strategy Guide|page=48, 92, and 113|publisher=[[Prima Games]]|date=September 22, 2008|language=en-us|isbn=978-0-7615-6113-2}}</ref> appear in ''[[Wario Land: Shake It!]]'' as mini-bosses. They are typically found at the end of each of the three [[Subwarine]] levels, guarding a [[Merfle Barrel]]. Around each gate, there are cohorts of enemies that spawn continuously to attack the Subwarine. Gates have one or three red cores that are periodically covered with a hatch; to destroy a gate and proceed to the Merfle Barrel, Wario must repeatedly hit and break down all of its cores using missiles. Located at the end of [[Wavy Waters]], the first gate has only one core which moves up and down. It is protected by gray [[Tub-sub]]s and green [[Plunger (enemy)|Plungers]]. Another gate appears in [[Windbreak Bay]], again located at the end of the stage. This version has three cores which also move up and down. Purple Plungers appear around the gate, and underwater fans push the Subwarine vertically. [[Creep Blue Sea]] contains two gates. The first is encountered midway through the level and is identical to the one in Wavy Waters; it has gray Tub-subs and purple Plungers protecting it. The second gate, located at the end, has three stationary cores that Wario must destroy with missiles to progress, with [[Spike Trap|spikes]] covering the floor and ceiling, and fans pushing the Subwarine towards them.
 
Located at the end of [[Wavy Waters]], the first gate has only one core which moves up and down. It is protected by gray [[Tub-sub]]s and green [[Plunger (enemy)|Plungers]].
 
Another gate appears in [[Windbreak Bay]], again located at the end of the stage. This version has three cores which also move up and down. Purple Plungers appear around the gate, and underwater fans push the Subwarine vertically.
 
[[Creep Blue Sea]] contains two gates. The first is encountered midway through the level and is identical to the one in Wavy Waters; it has gray Tub-subs and purple Plungers protecting it. The second gate, located at the end, has three stationary cores that Wario must destroy with missiles to progress, with [[Spike Trap|spikes]] covering the floor and ceiling, and fans pushing the Subwarine towards them.


==Gallery==
==Gallery==
<gallery heights=127px widths=228px>
<gallery heights=127px widths=228px>
DefenseWall02 WLSI.png|The gate in Windbreak Bay
DefenseWall02 WLSI.png|Screenshot from ''Wario Land: Shake It!'' (Windbreak Bay)
WLSI Creep Blue Sea gate a.png|The first gate in Creep Blue Sea
WLSI Creep Blue Sea gate a.png|Screenshot from ''Wario Land: Shake It!'' (Creep Blue Sea, first gate)
DefenseWall03 WLSI.png|The second gate in Creep Blue Sea
DefenseWall03 WLSI.png|Screenshot from ''Wario Land: Shake It!'' (Creep Blue Sea, second gate)
</gallery>
</gallery>



Revision as of 07:45, June 28, 2024

The gate in Wavy Waters

Gates[1] appear in Wario Land: Shake It! as mini-bosses. They are typically found at the end of each of the three Subwarine levels, guarding a Merfle Barrel. Around each gate, there are cohorts of enemies that spawn continuously to attack the Subwarine. Gates have one or three red cores that are periodically covered with a hatch; to destroy a gate and proceed to the Merfle Barrel, Wario must repeatedly hit and break down all of its cores using missiles. Located at the end of Wavy Waters, the first gate has only one core which moves up and down. It is protected by gray Tub-subs and green Plungers. Another gate appears in Windbreak Bay, again located at the end of the stage. This version has three cores which also move up and down. Purple Plungers appear around the gate, and underwater fans push the Subwarine vertically. Creep Blue Sea contains two gates. The first is encountered midway through the level and is identical to the one in Wavy Waters; it has gray Tub-subs and purple Plungers protecting it. The second gate, located at the end, has three stationary cores that Wario must destroy with missiles to progress, with spikes covering the floor and ceiling, and fans pushing the Subwarine towards them.

Gallery

References

  1. ^ Stratton, Steve (September 22, 2008). Wario Land: Shake It! PRIMA Official Strategy Guide. Prima Games (American English). ISBN 978-0-7615-6113-2. Page 48, 92, and 113.