Editing Zeekeeper

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The [[Jump]], [[Hammer Chop]] and [[Hammer Uppercut]] are all equally effective in dealing damage to the Zeekeeper while he is in this state, the [[Drill Stomp]] being the most effective of them all. Regardless of how many of Luigi's attack turns pass since the last usage of either the Drill Stomp or [[Rhythm Mushroom]] moves, he will always be able to perform either one whenever Luigi brings down the Zeekeeper.
The [[Jump]], [[Hammer Chop]] and [[Hammer Uppercut]] are all equally effective in dealing damage to the Zeekeeper while he is in this state, the [[Drill Stomp]] being the most effective of them all. Regardless of how many of Luigi's attack turns pass since the last usage of either the Drill Stomp or [[Rhythm Mushroom]] moves, he will always be able to perform either one whenever Luigi brings down the Zeekeeper.


When the Zeekeeper gets to a low enough amount of health, he will collapse and sit up dazed if Luigi is pursuing him or will continue being dazed if Luigi had attacked him with one of his attacks. The Zeekeeper will then be susceptible to being finished off by Finishing Bros.
When the Zeekeeper gets to a low enough amount of health, he will collapse and sit up dazed if Luigi is pursuing him or will continue being dazed if Luigi had attacked him with one of his attacks. The Zeekeeper will then be susceptible to being finished off by the [[Finishing Bros.]] move.


=== Hard Mode differences ===
=== Hard Mode differences ===

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