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|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]]
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Japan|October 14, 2004|Australia|May 19, 2005|USA|May 23, 2005}}
|release={{release|Japan|October 14, 2004|Australia|May 19, 2005|USA|May 23, 2005|France|April 3 2006}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y|fr=france=y}}
|genre=Action
|genre=Action
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=E|cero=a|acb=g|usk=0|pegi=3}}
|ratings={{ratings|esrb=E|cero=a|acb=g|usk=0}}
|platforms=[[Game Boy Advance]]
|platforms=[[Game Boy Advance]]
|format={{format|gba=1}}
|media={{media|gba=1}}
|input={{input|gbatilt=1}}
|input={{input|gbatilt=1}}
|serials={{flag list|Japan|AGB-RZWJ-JPN|USA|AGB-RZWE-USA (USA/Australia)|Europe|AGB-RZWP-EUR}}
}}
}}
'''''WarioWare: Twisted!''''' is the third game in the [[WarioWare (series)|''WarioWare'' series]]. It was released for the [[Game Boy Advance]] in Japan on October 14, 2004 and in North America on May 23, 2005. Unlike other ''WarioWare'' games, it uses a tilt sensor for the bulk of its gameplay, which allows for the console to be tilted in order to create input instead of pressing buttons (though buttons are occasionally used). The game features a story that revolves around [[Wario]] and his employees going on self-contained adventures throughout [[Diamond City]], with the microgames being played as the characters attempt to solve whatever problem they have.
'''''WarioWare: Twisted!''''' is the third game in the [[WarioWare (series)|''WarioWare'' series]]. It was released for the [[Game Boy Advance]] in Japan on October 14, 2004 and in North America on May 23, 2005. Unlike other ''WarioWare'' games, it uses a tilt sensor for the bulk of its gameplay, which allows for the console to be tilted in order to create input instead of pressing buttons (though buttons are occasionally used). The game features a story that revolves around [[Wario]] and his employees going on self-contained adventures throughout [[Diamond City]], with the microgames being played as the characters attempt to solve whatever problem they have.
''WarioWare: Twisted!'' was going to be released in Europe. However, this release ended up being canceled as the gyro sensor was erroneously believed to contain mercury.


==Story==
==Story==
While [[Wario]] is playing [[Avoid-A-Roid]] on his Game Boy Advance, he loses and, in frustration, tosses the system, heavily damaging it. He is immediately horrified when he sees the damage but decides to ask [[Dr. Crygor]] see if he can fix it. At his [[Dr. Crygor's Lab|lab]], Dr. Crygor tosses the Game Boy Advance into his new invention, the [[Gravitator]], which creates new handheld systems with no buttons. He explains that the system is controlled through rotation, and Wario starts to play with it. Soon, [[Mona]] and [[9-Volt]] enter the lab and start to play with the systems, quickly enjoying it. This gives Wario the idea to market the handheld system, dreaming of making a fortune from it. Each character hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, the respective character meets with the others at [[Club Sugar]].
While [[Wario]] is playing [[Avoid-A-Roid]] on his Game Boy Advance, he loses and, in frustration, tosses the system, heavily damaging it. He is immediately horrified when he sees the damage but decides to ask [[Dr. Crygor]] see if he can fix it. At his [[Dr. Crygor's Lab|lab]], Dr. Crygor tosses the Game Boy Advance into his new invention, the [[Gravitator]], which creates new handheld systems with no buttons. He explains that the system is controlled through rotation, and Wario starts to play with it. Soon, [[Mona]] and [[9-Volt]] enter the lab and start to play with the systems, quickly enjoying it. This gives Wario the idea to market the handheld system, dreaming of making a fortune from it. Each character hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, the respective character meets with the others at [[Club Sugar]].
{|width=100% class=wikitable
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Image
!Image
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|-
|-
|align="center"|[[File:WWT Dribble and Spitz Story.png|170px]]
|align="center"|[[File:WWT Dribble and Spitz Story.png|170px]]
|colspan=3|'''Dribble & Spitz's Story:'''<br>Dribble & Spitz are driving down [[Interstate 310]] with [[Dribble's taxi|their taxi]] when Spitz starts to mess with the radio. The player can cycle between various music by tilting the Game Boy Advance and pressing {{Button|gba|A}} to select it (the selected music will play during the entire stage). Suddenly, their taxi malfunctions in the middle of the road, prompting Dribble & Spitz to look under their car hood to find the problem. After repairing their taxi, they continue driving. Dribble decides to "mix up" his route and sets his car to be rocket-powered, blasting them into space. They pick up [[Ocktor|an alien customer]] who asks to go to [[Club Sugar]], and they speed toward their destination.
|colspan=3|'''Dribble & Spitz's Story:'''<br>Dribble & Spitz are driving down [[Interstate 310]] with their [[Dribble Taxi|taxi]] when Spitz starts to mess with the radio. The player can cycle between various music by tilting the Game Boy Advance and pressing {{Button|gba|A}} to select it (the selected music will play during the intermission stages). Suddenly, their taxi malfunctions in the middle of the road, prompting Dribble & Spitz to look under their car hood to find the problem. After repairing their taxi, they continue driving. Dribble decides to "mix up" his route and sets his car to be rocket-powered, blasting them into space. They pick up [[Ocktor|an alien customer]] who asks to go to [[Club Sugar]], and they speed toward their destination.
|-
|-
|align="center"|[[File:Dr. Crygor Title.png|170px]]
|align="center"|[[File:Dr. Crygor Title.png|170px]]
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==Microgames sets==
==Microgames sets==
{{content description
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|image1=[[File:Jimmy's Folks Title.png|170px]]
!Image
|name1=[[File:Jimmy's Folks Icon WWT.png|link=Jimmy's Folks]]<br>'''[[Jimmy's Folks]]'''
!Name
|description1=Mama T. and Papa T., Jimmy T.'s parents, host a collection of microgames from Mona, Jimmy T., and Kat & Ana (which are unlocked before replaying their stages). All of the microgames are at the second level of difficulty. It is the only Thang remix in this game. Beating the boss microgame (which is always Mona's) unlocks Dribble & Spitz's stage. When replaying this stage, the microgames will become faster after the second boss microgame.
!Description
|image2=[[File:WarioWatch Title.png|170px]]
|-
|name2=[[File:WarioWare Twisted WarioWatch icon.png]]<br>'''WarioWatch'''
|align="center"|[[File:Jimmy's Folks Title.png|170px]]
|description2=WarioWatch is unlocked after completing Dr. Crygor's stage. Unlike Family Scramble it features microgames in their first level. It includes its own collection of microgames, along with the six microgames of Wario and its own rules; the WarioWatch ticks down during microgames, and the normal timer only shows up after fourteen seconds have passed. Completing a microgame increases the time and letting it reach zero loses. After completing the boss microgame Orbulon's stage is unlocked. When replaying this stage, getting at least fifty points unlocks the WarioWatch 2 stage.
|align="center"|[[File:Jimmy's Folks Icon WWT.png|link=Jimmy's Folks]]<br>'''[[Jimmy's Folks]]'''
|image3=[[File:WarioWatch 2 Title.png|170px]]
|Mama T. and Papa T., Jimmy T.'s parents, host a collection of microgames from Mona, Jimmy T., and Kat & Ana (which are unlocked before replaying their stages). All of the microgames are at the second level of difficulty. It is the only Thang remix in this game. Beating the boss microgame (which is always Mona's) unlocks Dribble & Spitz's stage. When replaying this stage, the microgames will become faster after the second boss microgame.
|name3=[[File:WarioWare Twisted WarioWatch 2 icon.png]]<br>'''WarioWatch 2'''
|-
|description3=WarioWatch 2 has the same rules as the first WarioWatch, but the timer is restricted to a maximum of five seconds per microgame. In addition to this, all of the microgames are on any difficulty. Nine microgames of WarioWatch do not appear in this microgame set.
|align="center"|[[File:WarioWatch Title.png|170px]]
|image4=[[File:WWT Skyscraper.png|170px]]
|align="center"|[[File:WarioWare Twisted WarioWatch icon.png]]<br>'''WarioWatch'''
|name4=[[File:WarioWare Twisted Skyscraper icon.png]]<br>'''Skyscraper'''
|WarioWatch is unlocked after completing Dr. Crygor's stage. Unlike Family Scramble it features microgames in their first level. It includes its own collection of microgames, along with the six microgames of Wario and its own rules; the WarioWatch ticks down during microgames, and the normal timer only shows up after fourteen seconds have passed. Completing a microgame increases the time and letting it reach zero loses. After completing the boss microgame Orbulon's stage is unlocked. When replaying this stage, getting at least fifty points unlocks the WarioWatch 2 stage.
|description4=Represented by a blue monkey, Skyscraper hosts a collection of microgames from everyone else, excluding WarioWatch and boss microgames. The microgames' speed gradually increases as they're completed, and it continues until all four lives are lost. Scoring at least twenty-five points unlocks the Tower stage.
|-
|image5=[[File:WWT Tower.png|170px]]
|align="center"|[[File:WarioWatch 2 Title.png|170px]]
|name5=[[File:WarioWare Twisted Tower icon.png]]<br>'''Tower'''
|align="center"|[[File:WarioWare Twisted WarioWatch 2 icon.png]]<br>'''WarioWatch 2'''
|description5=Represented by a red monkey, Tower uses the same set of rules from Skyscraper, except that the microgames start off much more quickly and they gradually continue to become faster until they reach the maximum speed. Getting at least twenty-five points will unlock the Mansion stage.
|WarioWatch 2 has the same rules as the first WarioWatch, but the timer is restricted to a maximum of five seconds per microgame. In addition to this, all of the microgames are on any difficulty. Nine microgames of WarioWatch do not appear in this microgame set.
|image6=[[File:WWT Mansion.png|170px]]
|-
|name6=[[File:WarioWare Twisted Mansion icon.png]]<br>'''Mansion'''
| align="center"|[[File:WWT Skyscraper.png|170px]]
|description6=Represented by a green monkey, Mansion uses the same set of rules from Skyscraper, except that only one life is available and the microgames start off on the highest difficulty. However, the speed never increases beyond the minimum.
| align="center"|[[File:WarioWare Twisted Skyscraper icon.png]]<br>'''Skyscraper'''
}}
|Represented by a blue monkey, Skyscraper hosts a collection of microgames from everyone else, excluding WarioWatch and boss microgames. The microgames' speed gradually increases as they're completed, and it continues until all four lives are lost. Scoring at least twenty-five points unlocks the Tower stage.
|-
|align="center"|[[File:WWT Tower.png|170px]]
|align="center"|[[File:WarioWare Twisted Tower icon.png]]<br>'''Tower'''
|Represented by a red monkey, Tower uses the same set of rules from Skyscraper, except that the microgames start off much more quickly and they gradually continue to become faster until they reach the maximum speed. Getting at least twenty-five points will unlock the Mansion stage.
|-
|align="center"|[[File:WWT Mansion.png|170px]]
|align="center"|[[File:WarioWare Twisted Mansion icon.png]]<br>'''Mansion'''
|Represented by a green monkey, Mansion uses the same set of rules from Skyscraper, except that only one life is available and the microgames start off on the highest difficulty. However, the speed never increases beyond the minimum.
|}


==Gameplay==
==Gameplay==
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It is one of four games to use such a sensor, alongside ''[[Yoshi Topsy-Turvy]]'', ''[[wikirby:Kirby Tilt 'n' Tumble|Kirby Tilt 'n' Tumble]]'', and ''{{wp|Koro Koro Puzzle Happy Panechu!}}'' It is also one of only two Game Boy Advance games to use a Rumble Feature, the other being ''{{wp|Drill Dozer}}''.
It is one of four games to use such a sensor, alongside ''[[Yoshi Topsy-Turvy]]'', ''[[wikirby:Kirby Tilt 'n' Tumble|Kirby Tilt 'n' Tumble]]'', and ''{{wp|Koro Koro Puzzle Happy Panechu!}}'' It is also one of only two Game Boy Advance games to use a Rumble Feature, the other being ''{{wp|Drill Dozer}}''.
{{br}}
{{br}}
===Microgames===
===Microgames===
[[File:WarioWare Twisted Spindex.png|thumb|left|The microgames are found in the Spindex and are organized by character.]]
[[File:WarioWare Twisted Spindex.png|thumb|left|The microgames are found in the Spindex and are organized by character.]]
{{main|List of WarioWare: Twisted! microgames}}
{{main|List of WarioWare: Twisted! microgames}}
With 223 microgames, ''Twisted!'' has the second most microgames out of the entire ''WarioWare'' franchise, surpassed only by ''[[WarioWare Gold]]'', and would be tied later by ''[[WarioWare: Move It!]]'' Each microgame has three levels of difficulty, with their speed increasing after the third level is complete. The microgames are sorted via character, with only their own microgames appearing in each of their stages. The exceptions to this are [[Fronk]], who has nine microgames that can appear at any point, and the various microgame sets, who use a collection of microgames from other characters rather than unique microgames.
With 223 microgames, ''Twisted!'' has the second most microgames out of the entire ''WarioWare'' franchise, surpassed only by ''[[WarioWare Gold]]'', and would be tied later by ''[[WarioWare: Move It!]]'' Each microgame has three levels of difficulty, with their speed increasing after the third level is complete. The microgames are sorted via character, with only their own microgames appearing in each of their stages. The exceptions to this are [[Fronk]], who has nine microgames that can appear at any point, and the various microgame sets, who use a collection of microgames from other characters rather than unique microgames.
{{br|left}}
{{br|left}}
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Most of the main characters are in possession of an item unique to them. The following list only includes objects that appear during the story and not in the microgames or souvenirs.
Most of the main characters are in possession of an item unique to them. The following list only includes objects that appear during the story and not in the microgames or souvenirs.
<gallery widths=180px heights=120px>
<gallery widths=180px heights=120px>
WWT Dribble and Spitz's taxi.png|[[Dribble's taxi]]
WWT Dribble and Spitz's taxi.png|[[Dribble Taxi]]
WWT Gravitator.png|[[Gravitator]]
WWT Gravitator.png|[[Gravitator]]
WWT Jimmy T's cell phone.png|[[Jimmy's Cell|Jimmy's cell phone]]
WWT Jimmy T's cell phone.png|[[Jimmy's Cell]]
WWT Orbulon's Oinker.png|[[Oinker|Orbulon's UFO]]
WWT Orbulon's Oinker.png|[[Oinker|Orbulon's UFO]]
WWT Mona's scooter.png|[[Mona's scooter]]
WWT Mona's scooter.png|[[Mona's scooter]]
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==Regional differences==
==Regional differences==
As with most localizations, there are many differences between ''WarioWare: Twisted!''{{'}}s Japanese and English releases; most of them are minor graphical or text changes, such as the "points" symbol being removed next to high score or "Speed Up" being changed to "Faster", but many notable changes were made to the story, the microgames, and the souvenirs.
As with most localizations, there are many differences between ''WarioWare: Twisted!''{{'}}s Japanese and English releases; most of them are minor graphical or text changes, such as the "points" symbol being removed next to high score or "Speed Up" being changed to "Faster", but many notable changes were made to the story, the microgames, and the souvenirs.
===Stages===
===Stages===
[[File:WWT Mona Pizza Regional Differences.png|thumb|Mona Pizza between the two releases.]]
[[File:WWT Mona Pizza Regional Differences.png|thumb|Mona Pizza between the two releases.]]
*On top of Mona's Mona Pizza, a parody of the {{wp|Mona Lisa}} with Mona in her place was placed on the roof, and the pizza boxes also reflect this change.
*On top of Mona's Mona Pizza, a spoof of the {{wp|Mona Lisa}} with Mona in her place was placed on the roof, and the pizza boxes also reflect this change.
*In the Japanese version, 9-Volt's stage centers around him and 18-Volt playing on a [[Family Computer]] (a Japan-exclusive console), while in the English version, an [[Nintendo Entertainment System]] is used. As the stage proper takes place inside the console, the colors are appropriately changed, and the four elf-like creatures that represent the player's lives are also changed to Wario lookalikes, although oddly R.O.B. retains its Japanese colors in all versions.
*In the Japanese version, 9-Volt's stage centers around him and 18-Volt playing on a [[Family Computer]] (a Japan-exclusive console), while in the English version, an [[Nintendo Entertainment System]] is used. As the stage proper takes place inside the console, the colors are appropriately changed, and the four elf-like creatures that represent the player's lives are also changed to Wario lookalikes, although oddly R.O.B. retains its Japanese colors in all versions.
{{br}}
{{br}}
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*[[Safecracker]] features a golden pile of poop during the third difficulty in the Japanese version, while the English version features a pile of gold coins and a money bag. Similarly, [[Inch, Worm!]] changes the prize in the third difficulty from some dung to a bag of money. In ''[[WarioWare Gold]]'', the poop was left unchanged in all versions.
*[[Safecracker]] features a golden pile of poop during the third difficulty in the Japanese version, while the English version features a pile of gold coins and a money bag. Similarly, [[Inch, Worm!]] changes the prize in the third difficulty from some dung to a bag of money. In ''[[WarioWare Gold]]'', the poop was left unchanged in all versions.
*Some of the move sequences in [[Wario Mambo]] for levels 2 and 3 in the Japanese version differ from the English version.
*Some of the move sequences in [[Wario Mambo]] for levels 2 and 3 in the Japanese version differ from the English version.
*In [[What's the Point?]], the player may be asked to choose from one of four letters of different alphabets, three which are from Japanese alphabets (ア (katakana), 亜 (kanji), あ (hiragana), and A (English)).


===Souvenirs===
===Souvenirs===
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==Development==
==Development==
Development on ''Twisted'' started after it was suggested that a second ''WarioWare'' game be made for the Game Boy Advance, even though the previous GBA installment, ''[[WarioWare, Inc.: Mega Microgame$!]]'', was still selling units.<ref name="Iwata Asks Smooth Moves">{{cite|url=iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0|title=Iwata Asks: ''WarioWare Smooth Moves''|publisher=Nintendo of America|language=en-us|accessdate=June 28, 2024}}</ref> The project was soon underway, with the team amassing a collection of potential microgames, but they were not able to find something that would make it unique from the rest of the series.<ref name="Iwata Asks Smooth Moves"/> Around this time, the team was presented with the [[Nintendo DS]], and they thought that the stylus would be perfect for a ''WarioWare'' game, developing it as a launch title even though there was already progress being put into ''Twisted''.<ref name="Iwata Asks Smooth Moves"/> Development of this game, which would become ''[[WarioWare: Touched!]]'', briefly overlapped with that of ''Twisted''.<ref name="Kikizo"/><ref name="Iwata Asks Other M">{{cite|url=www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html|title=Iwata Asks: ''Metroid Other M''|publisher=Nintendo of UK|language=en-gb|accessdate=June 28, 2024}}</ref> As the series' core staff was already busy with ''Twisted'', ''Touched'' was primarily developed by people new to the series.<ref name="Iwata Asks Other M"/> Following its completion, ''Twisted'''s staff was immediately moved to ''Touched'' to ensure the game was ready for the [[Nintendo DS]]'s launch.<ref name="Kikizo"/>
Development on ''Twisted'' started after it was suggested that a second ''WarioWare'' game be made for the Game Boy Advance, even though the previous GBA installment, ''[[WarioWare, Inc.: Mega Microgame$!]]'', was still selling units.<ref name="Iwata Asks Smooth Moves">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks: WarioWare Smooth Moves]. ''Nintendo''. Retrieved September 8, 2015.</ref> The project was soon underway, with the team amassing a collection of potential microgames, but they were not able to find something that would make it unique from the rest of the series.<ref name="Iwata Asks Smooth Moves"/> Around this time, the team was presented with the [[Nintendo DS]], and they thought that the stylus would be perfect for a ''WarioWare'' game, developing it as a launch title even though there was already progress being put into ''Twisted''.<ref name="Iwata Asks Smooth Moves"/> Development of this game, which would become ''[[WarioWare: Touched!]]'', briefly overlapped with that of ''Twisted''.<ref name="Kikizo"/><ref name="Iwata Asks Other M">Nintendo, [https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html Iwata Asks: Metroid Other M] (Retrieved September 3, 2014)</ref> As the series' core staff was already busy with ''Twisted'', ''Touched'' was primarily developed by people new to the series.<ref name="Iwata Asks Other M"/> Following its completion, ''Twisted'''s staff was immediately moved to ''Touched'' to ensure the game was ready for the [[Nintendo DS]]'s launch.<ref name="Kikizo"/>


When the team was still looking for the game's key element, one of the staff, Kazuyoshi Osawa (who went on to conceptualize and become the chief director of the ''[[rhythmheaven:Rhythm Heaven (series)|Rhythm Heaven]]'' series), presented an experimental motion sensor he was working on set up to work with microgame-like demos.<ref name="Iwata Asks Smooth Moves"/> The rest of the team loved the idea and soon sent it to [[Satoru Iwata]] for approval.<ref name="Iwata Asks Smooth Moves"/> Iwata spent a long time with a record player (which became the basis for the Record souvenirs), setting the console on a swivel chair, spinning it around, and enjoying as the game's music matched the chair's rotation.<ref name="Iwata Asks Smooth Moves"/><ref name="Iwata Asks Other M"/> Sakamoto knew that he had a success on his hands when Iwata spun around in his chair and called the demo "idiotic".<ref name="Iwata Asks Other M"/> The game was finished in August 2004.<ref name="Kikizo">{{cite|date=April 7, 2006|url=games.kikizo.com/features/ncl_nintendo_wwiv_apr06_p3.asp|title=Nintendo R&D1 Interview|publisher=Kikizo|language=en|accessdate=June 28, 2024}}</ref>
When the team was still looking for the game's key element, one of the staff, Kazuyoshi Osawa (who went on to conceptualize and become the chief director of the ''[[rhythmheaven:Rhythm Heaven (series)|Rhythm Heaven]]'' series), presented an experimental motion sensor he was working on set up to work with microgame-like demos.<ref name="Iwata Asks Smooth Moves"/> The rest of the team loved the idea and soon sent it to [[Satoru Iwata]] for approval.<ref name="Iwata Asks Smooth Moves"/> Iwata spent a long time with a record player (which became the basis for the Record souvenirs), setting the console on a swivel chair, spinning it around, and enjoying as the game's music matched the chair's rotation.<ref name="Iwata Asks Smooth Moves"/><ref name="Iwata Asks Other M"/> Sakamoto knew that he had a success on his hands when Iwata spun around in his chair and called the demo "idiotic".<ref name="Iwata Asks Other M"/> The game was finished in August 2004.<ref name="Kikizo">(April 7, 2006). [http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p3.asp Nintendo R&D1 Interview]. ''Kikizo''. Retrieved September 9, 2015.</ref>


==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Twisted'' received generally positive reception from critics. It was praised heavily for using the tilt controls in a unique and fun fashion<ref>{{cite|author=Beveridge, Phil|date=January 25, 2006|url=www.cubed3.com/review/310/1/wario-ware-twisted-nintendo-game-boy-advance.html|title=''Wario Ware Twisted!'' (Game Boy Advance) Review|publisher=Cubed3|accessdate=September 9, 2015|language=en}}</ref> as well as its charming and quirky visuals,<ref>{{cite|author=Ross, Patrick|deadlink=y|archive=web.archive.org/web/20150501085604/http://www.nintendojo.com/archives/reviews/GBA/view_item.php?1122450603|title=''WarioWare Twisted!''|publisher=Nintendojo|accessdate=September 9, 2015}}</ref> though many wished for increased multiplayer options.<ref>{{cite|author="jkdmedia"|date=June 23, 2005|url=www.gamezone.com/reviews/2005/06/23/warioware_twisted_gba_review|title=''WarioWare Twisted!'' - GBA - Review|publisher=GameZone|language=en|accessdate=September 9, 2015}}</ref> 1UP's Jeremy Parish, in his review of ''[[Yoshi Topsy-Turvy]]'' (which also uses a tilt sensor), commented that ''Twisted!'' felt like the tilt sensor was built for it, rather than the other way around.<ref>{{cite|author=Parish, Jeremy|date=June 10, 2015|url=www.1up.com/reviews/yoshi-topsy-turvy|title=''Yoshi Topsy Turvy''|publisher=1UP|accessdate=September 9, 2015|language=en}}</ref> IGN editor-in-chief Craig Harris (who gave the game a 9.5 out of 10 in his review) listed it as number 1 on IGN's "Top 25 [[Game Boy Advance]] Games of All-Time".<ref>{{cite|author=Harris, Craig|date=March 16, 2007|url=www.ign.com/articles/best-game-boy-advance-games|title=Top 25 GBA Games of All-Time|publisher=IGN|accessdate=September 9, 2015}}</ref>
''Twisted'' received generally positive reception from critics. It was praised heavily for using the tilt controls in a unique and fun fashion<ref>Beveridge, Phil (January 25, 2006). [http://www.cubed3.com/review/310/1/wario-ware-twisted-nintendo-game-boy-advance.html Wario Ware Twisted! (Game Boy Advance) Review]. ''Cubed3''. Retrieved September 9, 2015.</ref> as well as its charming and quirky visuals,<ref>Ross, Patrick. [http://www.nintendojo.com/archives/reviews/GBA/view_item.php?1122450603 WarioWare Twisted!] ''Nintendojo''. Retrieved September 9, 2015.</ref> though many wished for increased multiplayer options.<ref>"jkdmedia" (June 23, 2005). [http://www.gamezone.com/reviews/2005/06/23/warioware_twisted_gba_review WarioWare Twisted! - GBA - Review]. ''GameZone''. Retrieved September 9, 2015.</ref> 1UP's Jeremy Parish, in his review of ''[[Yoshi Topsy-Turvy]]'' (which also uses a tilt sensor), commented that ''Twisted!'' felt like the tilt sensor was built for it, rather than the other way around.<ref>Parish, Jeremy (June 10, 2015). [http://www.1up.com/reviews/yoshi-topsy-turvy Yoshi Topsy Turvy]. ''1UP''. Retrieved September 9, 2015.</ref> IGN editor-in-chief Craig Harris (who gave the game a 9.5 out of 10 in his review) listed it as number 1 on IGN's "Top 25 [[Game Boy Advance]] Games of All-Time".<ref>Harris, Craig (March 16, 2007). [http://www.ign.com/articles/2007/03/17/top-25-game-boy-advance-games-of-all-time?page=5 Top 25 GBA Games of All-Time]. ''IGN''. Retrieved September 9, 2015.</ref>


The game won the grand prize in the 8th Japan Media Arts Festival's entertainment division for its aesthetic appeal and its innovative controls.<ref>{{cite|url=archive.j-mediaarts.jp/en/festival/2004/entertainment/works/08e_Wario_Ware|title=8th Grand Prize - ''Wario Ware: Twisted''|publisher=Japan Media Arts Festival Archive|language=en|accessdate=September 9, 2015}}</ref> Director [[Goro Abe]] was nominated alongside the game and came to pick up the award at the ceremony.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20071019031625/http://plaza.bunka.go.jp/english/festival/2004/entertainment/000435/index.php|title=Grand Prize Wario Ware:Twisted Game|publisher=Japan Media Arts Plaza|language=en|accessdate=September 11, 2015}}.</ref>
The game won the grand prize in the 8th Japan Media Arts Festival's entertainment division for its aesthetic appeal and its innovative controls.<ref>[http://archive.j-mediaarts.jp/en/festival/2004/entertainment/works/08e_Wario_Ware/ 8th Grand Prize - Wario Ware: Twisted]. ''Japan Media Arts Festival Archive''. Retrieved September 9, 2015.</ref> Director [[Goro Abe]] was nominated alongside the game and came to pick up the award at the ceremony.<ref>[https://web.archive.org/web/20071019031625/http://plaza.bunka.go.jp/english/festival/2004/entertainment/000435/index.php Grand Prize Wario Ware:Twisted Game (Wayback Archive)]. ''Japan Media Arts Plaza''. Retrieved September 11, 2015.</ref>
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|"''It may not be the longest lasting game ever, you might rip through the main story modes and roll your eyes at the silly unlockables that are among the most pointless items ever seen in a videogame, but it's a game you'll always remember with a smile - and that's all you can ask from a game.''"
|"''It may not be the longest lasting game ever, you might rip through the main story modes and roll your eyes at the silly unlockables that are among the most pointless items ever seen in a videogame, but it's a game you'll always remember with a smile - and that's all you can ask from a game.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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===Sales===
===Sales===
In Japan, ''WarioWare: Twisted'' sold around 108,000 copies on its opening week and had lifetime sales of 463,938 according to Famitsu sales data.<ref>{{cite|language=fr|date=January 25, 2014|deadlink=y|archive=web.archive.org/web/20140219050520/http://www.gamescharts.fr/2014/01/retrospective-jap-wario|title=Ventes des jeux Wario au Japon|publisher=GamesCharts|accessdate=September 5, 2014}}</ref>
In Japan, ''WarioWare: Twisted'' sold around 108,000 copies on its opening week and had lifetime sales of 463,938 according to Famitsu sales data.<ref>Lemaire, Oscar (January 25, 2014). [https://web.archive.org/web/20140219050520/http://www.gamescharts.fr/2014/01/retrospective-jap-wario/ Ventes des jeux Wario au Japon]. ''GamesCharts''. Retrieved September 05, 2014 (WayBack Archive link).</ref>


==European release==
==European release==
The game was initially announced for a European release and was classified by the USK rating system in Germany.<ref>{{cite|language=de|url=usk.de/usktitle/12779|title=USK Altersfreigabe für ''Wario Ware Twist''|publisher=USK|accessdate=June 28, 2024}}</ref> Despite this, ''WarioWare: Twisted!'' has never been released in Europe.
The game was initially announced for a European release and was classified by the USK rating system in Germany.<ref>[https://usk.de/usktitle/12779/ Wario Ware Twist] ''USK''.</ref> Despite this, ''WarioWare: Twisted!'' has never been released in Europe.


In 2005, after the game was released in Australia and North America, [[Nintendo]] scheduled the game for release in Europe on June 24;<ref>{{cite|author=Games Press|date=May 4, 2005|deadlink=y|archive=web.archive.org/web/20071016182438/http://www.gamesindustry.biz/content_page.php?aid=8435|title=PRESS RELEASE: Wario Becomes Even More Twisted Than Ever Before!|publisher=GamesIndustry.biz|language=en|accessdate=September 9, 2015}}</ref> however, this was delayed to September due to localization issues in Europe.<ref>{{cite|author=Reed, Kristan|date=June 1, 2005|language=en|url=www.eurogamer.net/news010605warioware|title=WarioWare Twists to Sept|publisher=Eurogamer|accessdate=June 28, 2024}}</ref> It was later delayed again to 2006 on February 24, and then again to December 8.<ref>{{cite|author="rawmeatcowboy|date=October 9, 2006|url=www.gonintendo.com/s/6379-wario-ware-twisted-finally-makes-it-to-europe|title=WARIO WARE TWISTED FINALLY MAKES IT TO EUROPE|publisher=GoNintendo|accessdate=September 9, 2015}}</ref> Two years later, in 2008, with still no release in the region, the Game Boy Advance was discontinued, with the page for ''WarioWare: Twisted!'' on the Nintendo of Europe website being removed as well.<ref>{{cite|url=www.nintendo.com/en-gb/Search/Search-299117.html?f=147393|title=Search|publisher=Nintendo of UK|language=en-gb|accessdate=September 9, 2015}}</ref> In the European version of ''[[Super Smash Bros. Brawl]]'', when it is mentioned on the Chronicle, the game is marked as "Not Released".
In 2005, after the game was released in Australia and North America, [[Nintendo]] scheduled the game for release in Europe on June 24;<ref>Games Press (May 4, 2005). [https://web.archive.org/web/20071016182438/http://www.gamesindustry.biz/content_page.php?aid=8435 PRESS RELEASE: Wario Becomes Even More Twisted Than Ever Before! (Wayback Archive)]. ''GamesIndustry.biz''. Retrieved September 9, 2015.</ref> however, this was delayed to September due to localization issues in Europe.<ref>Kristan Reed (June 1, 2005). [https://www.eurogamer.net/news010605warioware WarioWare Twists to Sept]. ''Eurogamer''.</ref> It was later delayed again to 2006 on February 24, and then again to December 8.<ref>"rawmeatcowboy" (9 October, 2006) [http://www.gonintendo.com/s/6379-wario-ware-twisted-finally-makes-it-to-europe WARIO WARE TWISTED FINALLY MAKES IT TO EUROPE]. ''GoNintendo''. Retrieved September 9, 2015.</ref> Two years later, in 2008, with still no release in the region, the Game Boy Advance was discontinued, with the page for ''WarioWare: Twisted!'' on the Nintendo of Europe website being removed as well.<ref>[http://www.nintendo.co.uk/Search/Search-299117.html?q=&faf=GAME Nintendo UK's full list of games]. Retrieved September 9, 2015. </ref> In the European version of ''[[Super Smash Bros. Brawl]]'', when it is mentioned on the Chronicle, the game is marked as "Not Released".


According to a popular rumor, ''WarioWare: Twisted!'' was never released in Europe because it was believed that the Game Boy Advance's gyroscope contains {{wp|Mercury (element)|mercury}}. However, it uses a {{wp|Piezoelectric sensor|piezoelectric}} gyroscope instead that does not contain mercury at all.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161118055548/http://www.nec-tokin.com/english/product/piezodevice2/ceramicgyro.html|title=Product > Speciality Products > Piezoelectric Devices2 > Piezoelectric Devices >ceramic gyro|publisher=NEC/TOKIN|accessdate=June 28, 2024}}</ref>
According to a popular rumor, ''WarioWare: Twisted!'' was never released in Europe because it was believed that the Game Boy Advance's gyroscope contains {{wp|Mercury (element)|mercury}}. However, it uses a {{wp|Piezoelectric sensor|piezoelectric}} gyroscope instead that does not contain mercury at all.<ref>https://web.archive.org/web/20161118055548/http://www.nec-tokin.com/english/product/piezodevice2/ceramicgyro.html</ref>


==Quotes==
==Quotes==
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Wario WarioWare Twisted artwork.jpg|[[Wario]]
Wario WarioWare Twisted artwork.jpg|[[Wario]]
Mona WarioWare Twisted artwork 2.jpg|[[Mona]]
Mona WarioWare Twisted artwork 2.jpg|[[Mona]]
Dribble WarioWare Twisted artwork 2.png|[[Dribble & Spitz|Dribble]]
Dr Crygor WarioWare Twisted artwork 2.png|[[Dr. Crygor]]
Dr Crygor WarioWare Twisted artwork 2.png|[[Dr. Crygor]]
Orbulon2.jpg|[[Orbulon]] and [[Oinker|his UFO]]
Orbulon2.jpg|[[Orbulon]] and [[Oinker|his UFO]]
Line 340: Line 351:
*''[[WarioWare: D.I.Y. Showcase]]'': A record titled "Mona ★ Pizza" is available in [[18-Volt]]'s set.  
*''[[WarioWare: D.I.Y. Showcase]]'': A record titled "Mona ★ Pizza" is available in [[18-Volt]]'s set.  
*''[[Rhythm Heaven Megamix]]'': The space background in the ending cutscene of [[Wario-Man]]'s stage when Wario-Man flies into space is used for the epilogue images in [[rhythmheaven:Shoot-'em-up 2|Shoot-'em-up 2]].
*''[[Rhythm Heaven Megamix]]'': The space background in the ending cutscene of [[Wario-Man]]'s stage when Wario-Man flies into space is used for the epilogue images in [[rhythmheaven:Shoot-'em-up 2|Shoot-'em-up 2]].
*''[[WarioWare Gold]]'': 74 of the game's 223 microgames are remade for the game, with the Twist League focusing on the game's control style.
*''[[WarioWare Gold]]'': Many of the game's microgames are remade, with the Twist League focusing on the game's control style.
*''[[WarioWare: Get It Together!]]'': Like in ''Smooth Moves'', various microgames are revisited in the [[WarioWare: Twisted! (microgame)|WarioWare: Twisted! microgame]]. The girl from [[Home Haircut]] appears in [[Matchy Matryoshka]].
*''[[WarioWare: Get It Together!]]'': Like in ''Smooth Moves'', various microgames are revisited in the [[WarioWare: Twisted! (microgame)|WarioWare: Twisted! microgame]]. The girl from [[Home Haircut]] appears in [[Matchy Matryoshka]].


Line 358: Line 369:


==References==
==References==
{{NIWA|SmashWiki=Wario (universe)#WarioWare: Twisted!|StrategyWiki=1}}
<references/>
<references/>


==External links==
==External links==
{{NIWA|SmashWiki=Wario (universe)#WarioWare: Twisted!|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/n08/rzwj/index.html Official ''WarioWare: Twisted!'' Japanese website]
*[https://www.nintendo.co.jp/n08/rzwj/index.html Official ''WarioWare: Twisted!'' Japanese website]


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