Editing WarioWare: Twisted!
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 113: | Line 113: | ||
==Gameplay== | ==Gameplay== | ||
[[File:Avoid-A-Roid.png|thumb|[[Avoid-A-Roid]], one of Mona's microgames, involves dodging asteroids by rotating the console.]] | [[File:Avoid-A-Roid.png|thumb|[[Avoid-A-Roid]], one of Mona's microgames, involves dodging asteroids by rotating the console.]] | ||
The core gameplay of ''Twisted!'', like the other installments in the series, revolves around completing small, simple minigames called [[microgame]]s that increase in speed and difficulty as they are completed. Most only last for about four seconds, with the exceptions being Fronk (whose microgames last around two seconds) and Orbulon (whose microgames last around eight seconds). They also only provide a short instruction, usually only a couple of words or a single word, at the very beginning. Unlike the other installments where the player's score increases by one regardless if the microgame is cleared or not, the score stays the same if the player fails to clear a microgame, but it does not delay "[[Speed Up!|Faster!]]" or boss stage | The core gameplay of ''Twisted!'', like the other installments in the series, revolves around completing small, simple minigames called [[microgame]]s that increase in speed and difficulty as they are completed. Most only last for about four seconds, with the exceptions being Fronk (whose microgames last around two seconds) and Orbulon (whose microgames last around eight seconds). They also only provide a short instruction, usually only a couple of words or a single word, at the very beginning. Unlike the other installments where the player's score increases by one regardless if the microgame is cleared or not, the score stays the same if the player fails to clear a microgame, but it does not delay "[[Speed Up!|Faster!]]" or boss stage sequences. The microgames are sorted by the various hosts of the story's stages, which each host having a recognizable distinction between their microgames. Stages are unlocked linearly; after beating one character's stage, which involves completing a certain number of microgames before facing a "boss" microgame, another stage is unlocked, and this continues until every stage is unlocked. The game uses a gyroscopic sensor built into the cartridge that allows the player to physically move the console to control the game. While the buttons are still frequently used, most of the emphasis is placed onto the tilt sensor. | ||
It is one of four games to use such a sensor, alongside ''[[Yoshi Topsy-Turvy]]'', ''[[wikirby:Kirby Tilt 'n' Tumble|Kirby Tilt 'n' Tumble]]'', and ''{{wp|Koro Koro Puzzle Happy Panechu!}}'' It is also one of only two Game Boy Advance games to use a Rumble Feature, the other being ''{{wp|Drill Dozer}}''. | It is one of four games to use such a sensor, alongside ''[[Yoshi Topsy-Turvy]]'', ''[[wikirby:Kirby Tilt 'n' Tumble|Kirby Tilt 'n' Tumble]]'', and ''{{wp|Koro Koro Puzzle Happy Panechu!}}'' It is also one of only two Game Boy Advance games to use a Rumble Feature, the other being ''{{wp|Drill Dozer}}''. |