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{{ | {{System-Infobox | ||
|Image=[[File:VB System.png|300px]] | |||
| | |Rel={{releasedate|Japan|July 21, 1995|USA|August 14, 1995}} | ||
| | |Dis=March 2, 1996 | ||
|Pre=[[Game Boy]] | |||
| | |Suc=[[Game Boy Color]] | ||
| | |||
| | |||
}} | }} | ||
{{ | {{LLQuote|We saw the future, and it was black and red.|British Official Nintendo Magazine}} | ||
[[File:Virtual Boy Official Logo.PNG|left|200px]] | [[File:Virtual Boy Official Logo.PNG|left|200px]] | ||
The ''' | The '''[[nwiki:Virtual Boy|Virtual Boy]]''' is a video game system developed by [[Nintendo]] and released in 1995. It consisted of a red box on black legs with a black visor which players would look into for game play. It was created by [[Gunpei Yokoi]], and his 60-headed research team, together with Reflection Technologies. This team worked on the console for over three and a half years. Virtual Boy game images are 3D and are displayed using mirror-scanning technology. They appear on LEDs in four shades of red with a black background. The image is reflected off of oscillating mirrors, which create the apparent thickness of the image. This type of graphics was once referred to by Nintendo as "true 3D". Digital stereo sound is emitted from the self-contained speaker system found on either side of the visor. The console was a commercial failure for many reasons, including its lack of portability and the headaches gameplay caused in a matter of minutes. Concern regarding Nintendo's warnings that the Virtual Boy could cause eye problems also detracted potential customers, though the Virtual Boy would automatically pause every 15 minutes. | ||
[[File:Virtual Boy Color Palette.png|frame|left|The four colors the Virtual Boy is able to display]] | [[File:Virtual Boy Color Palette.png|frame|left|The four colors the Virtual Boy is able to display.]] | ||
It was released early to keep fans occupied during the long wait for the [[Nintendo 64]]. Many, however, were not willing to invest in the Virtual Boy with another Nintendo system on its way. It cost $200 US dollars upon first release. Due to its failure in the Japanese and American video game markets, the Virtual Boy was never released in Europe or Australia, and it was discontinued less than a year after its release. It only shipped 800,000 units and sold 770,000 of them during its lifetime.<ref>[http://www.gamepro.com/article/features/111823/the-10-worst-selling-consoles-of-all-time-page-2-of-2/ GamePro - 10 Worst-Selling Consoles of All Time (pg. 2/2)]</ref> | |||
The Virtual Boy has an EXT. port that was most likely made to support two-player mode. Games such as ''[[Mario's Tennis]]'' support this mode, but the cable was never released | The Virtual Boy was a fiasco when it was available, but is now a collectors item. The Virtual Boy has an EXT. port that was most likely made to support two-player mode. Games such as ''[[Mario's Tennis]]'' support this mode, but the cable was never released due to the fact that the system was discontinued so quickly. Years later, the success of the 3D effects Nintendo wanted was fulfilled with the release of the [[Nintendo 3DS]]. The Virtual Boy did not have a home console counterpart besides the [[SNES]]. | ||
Years later, Nintendo | |||
{{br|left}} | {{br|left}} | ||
==Controller== | ==Controller== | ||
[[File:VB Controller.png|150px|thumb|The Virtual Boy Controller]] | [[File:VB Controller.png|150px|thumb|right|The Virtual Boy Controller.]] | ||
The Virtual Boy Controller is the standard and only controller for the Virtual Boy. It consists of a {{button|start}} and {{button|select}} button on the left side, with the {{button|nes|A}} and {{button|nes|B}} buttons on the right. One {{button|nes|pad}} is found on each side; most of the buttons are reminiscent of the NES's buttons. The controller is also the power source for the system itself via a battery pack on the back of the controller. | The Virtual Boy Controller is the standard and only controller for the Virtual Boy. It consists of a {{button|start}} and {{button|select}} button on the left side, with the {{button|nes|A}} and {{button|nes|B}} buttons on the right. One {{button|nes|pad}} is found on each side; most of the buttons are reminiscent of the NES's buttons. The controller is also the power source for the system itself via a battery pack on the back of the controller. | ||
==''[[ | ==''[[Mario (franchise)|Mario]]'' games on the Virtual Boy== | ||
===Released=== | ===Released=== | ||
*''[[Mario Clash]] | *''[[Mario Clash]] | ||
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===Canceled=== | ===Canceled=== | ||
[[File:Rareware Virtual Boy DKC2 Quote.png|thumb|The quote from Rareware, confirming facts about the Virtual Boy port of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.]] | |||
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |||
*''[[VB Mario Land]]'' | *''[[VB Mario Land]]'' | ||
A quote from [[Leigh Loveday]], dated 10th of August, 2001 from the English (and UK based) Rareware website confirmed that a Virtual Boy port of ''Donkey Kong Country 2: Diddy's Kong Quest'' was planned, but development didn't get very far from designing the title screen before the project was canceled. | |||
The German magazine ''Big N'' claimed that a Virtual Boy installment of the ''[[Mario Kart (series)|Mario Kart]]'' series, tentatively named ''VB Mario Kart'', was in development<ref>[[Media:Big N Magazine (Germany) VB.jpg|Big N magazine (Germany), July-August 2000, pg. 19]]</ref>. The only known media report of it is Big N's August 2000 issue, which listed it among various other canceled Virtual Boy projects. | |||
===Tech Demos=== | |||
*[[Mario Demo]] | |||
==Production== | ==Production== | ||
[[File:Virtual Boy-First Concept Drawings.png|thumb|The first concept drawings for the Virtual Reality project.]] | [[File:Virtual Boy-First Concept Drawings.png|thumb|The first concept drawings for the Virtual Reality project.]] | ||
When [[Gunpei Yokoi]] first had the idea of a Virtual Reality gaming console, he referred to it as "Virtual Utopia Experience".<ref>[http://www.planetvb.com/modules/hardware/?type=vb&sec=protos&show=2 Virtual Utopia Experience] | When [[Gunpei Yokoi]] first had the idea of a Virtual Reality gaming console, he referred to it as "Virtual Utopia Experience".<ref>[http://www.planetvb.com/modules/hardware/?type=vb&sec=protos&show=2 Virtual Utopia Experience]</ref> The first concept drawings showed the possibilities of 3D images by displaying two slightly different images using mirrors. During development, the system was codenamed "VR32", meaning "Virtual Reality 32-bit". The early patents of VR32 were made public in 1994, with diagrams showing that the controller was originally going to have three buttons on the right, near the D-Pad. The system was officially announced at the Japan Shoshinkai event on November 15 and 16, 1994<ref>[[Media:Nintendo Power January '95.jpg|Nintendo Power, issue #68, January 1995, pg. 52]]</ref>, where it was first known as "Virtual Boy". The prototype which was unveiled differed from the final version, as the system was colored blue and red, and the blue controller had multicolored buttons. It looked very similar to the future [[Nintendo GameCube]] controller. The public were shown how each lens displayed a different image, giving the impression of "True 3D". | ||
Several different pre-production models were later created in Japan, sharing characteristics of both the first prototypes as well as the final design. The plastic was more smooth than the final, and without any writings engraved in it. The adjustment knobs on top are black instead of grey, and the controller reached its final design. North America soon got its own pre-production model. These had the Virtual Boy logo on the side of the system, and the logo on the controller is a bit thicker than on retail units. These pre-production models were given to Nintendo of America's game testers to review Virtual Boy games, and the testers were later allowed to take them home.<ref>[http://www.planetvb.com/modules/hardware/?type=vb&sec=protos&show=10 Pre-Production Model (USA)]</ref> | Several different pre-production models were later created in Japan, sharing characteristics of both the first prototypes as well as the final design. The plastic was more smooth than the final, and without any writings engraved in it. The adjustment knobs on top are black instead of grey, and the controller reached its final design. North America soon got its own pre-production model. These had the Virtual Boy logo on the side of the system, and the logo on the controller is a bit thicker than on retail units. These pre-production models were given to Nintendo of America's game testers to review Virtual Boy games, and the testers were later allowed to take them home.<ref>[http://www.planetvb.com/modules/hardware/?type=vb&sec=protos&show=10 Pre-Production Model (USA)]</ref> | ||
==Appearances in the '' | ==Appearances in the ''Mario'' series== | ||
===''[[Super | ===''[[Super Smash Bros. Melee]]''=== | ||
A Virtual Boy appears in the shelf, in the room where all [[Trophy|trophies]] are kept. Although the Virtual Boy only appears in the Japanese version of the game, the player can still see it by setting the language to Japanese in the North American version of the game. | |||
===''[[Super | ===''[[Super Paper Mario]]''=== | ||
[[Francis]] has a Virtual Boy in his room in where he also keeps other various Nintendo consoles. | |||
===''[[WarioWare: Smooth Moves]]''=== | |||
During the third stage of [[Sifty Character]] [[microgame]], a Virtual Boy is on the shelf. | |||
===''[[Game & Wario]]''=== | |||
In the minigame [[Gamer]], [[9-Volt]] has a Virtual Boy in his room, next to the television | [[File:Gamer SSB4.png|thumb|right|200px|In ''[[Super Smash Bros. for Wii U]]'', a Virtual Boy can be seen on shelf on the right side of the [[Gamer (stage)|Gamer]] stage.]] | ||
In the minigame [[Gamer]], [[9-Volt]] has a Virtual Boy in his room, next to the television. | |||
===''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]''=== | |||
In the stage [[Gamer (stage)|Gamer]], based on the minigame of the same name in ''Game & Wario'', the same Virtual Boy can be seen next to the television. | |||
===''[[Super | |||
==Gallery== | ==Gallery== | ||
===Logos=== | ===Logos=== | ||
<gallery> | <center><gallery> | ||
Virtual Boy-VR32 Logo.png|"VR32" logo | File:Virtual Boy-VR32 Logo.png|"VR32" logo | ||
Virtual Boy-Beta Logo 1994.png|Prototype logo | File:Virtual Boy-Beta Logo 1994.png|Prototype logo | ||
Virtual Boy-Beta Logo 1995.png|Alternative prototype logo | File:Virtual Boy-Beta Logo 1995.png|Alternative prototype logo | ||
File:Virtual Boy-Final Logo.png|Final logo | |||
Virtual Boy-Final Logo.png|Final logo | File:Virtual Boy Official Logo.PNG|Alternative final logo; mainly seen on box arts | ||
Virtual Boy Official Logo.PNG|Alternative final logo; mainly seen on box | File:Virtual Boy Startup Logo.png|Game start-up logo, seen in most games. | ||
Virtual Boy Startup Logo.png|Game start-up logo, seen in most games. | </gallery></center> | ||
</gallery> | |||
===Early design=== | ===Early design=== | ||
<gallery> | <center><gallery> | ||
Virtual Boy-First Concept Drawings.png|First concept drawings | File:Virtual Boy-First Concept Drawings.png|First concept drawings | ||
Virtual Boy-Mirror Scan Diagram.png|Basic design of how the 3D images were to be displayed | File:Virtual Boy-Mirror Scan Diagram.png|Basic design of how the 3D images were to be displayed | ||
Virtual Boy-Shoshinkai Patent.png|Shoshinkai patent 1994 | File:Virtual Boy-Shoshinkai Patent.png|Shoshinkai patent 1994 | ||
Virtual Boy-Shoshinkai Controller.png|Early | File:Virtual Boy-Shoshinkai Controller.png|Early controller; Shoshinkai 1994 | ||
Virtual Boy-Japan Prototpe.jpg|Japan prototype | File:Virtual Boy-Japan Prototpe.jpg|Japan prototype | ||
Virtual Boy-Pre Production Controller.png|Pre-production controller | File:Virtual Boy-Pre Production Controller.png|Pre-production controller | ||
</gallery> | </gallery></center> | ||
===Final system=== | ===Final system=== | ||
<gallery> | <center><gallery> | ||
VB System.png|System | File:VB System.png|System | ||
Virtual Boy System.png|System | File:Virtual Boy System.png|System | ||
File:Virtualboy_1.jpg|System | |||
File:Virtual_boy_2.jpg|System | |||
Virtual Boy-Visor.png|Close up of visor | File:Virtual Boy-Visor.png|Close up of visor | ||
Virtual Boy-Focus Adjust.png|Close up of focus adjust | File:Virtual Boy-Focus Adjust.png|Close up of focus adjust | ||
Virtual Boy-VBWL Cartridge.png|A ''[[Virtual Boy Wario Land]]'' cartridge being inserted into the system | File:Virtual Boy-VBWL Cartridge.png|A ''[[Virtual Boy Wario Land]]'' cartridge being inserted into the system | ||
Virtual Boy-Controller.png|Controller | File:Virtual Boy-Controller.png|Controller | ||
VB Controller.png|Controller | File:VB Controller.png|Controller | ||
</gallery> | </gallery></center> | ||
===Shipping box=== | ===Shipping box=== | ||
<gallery> | <center><gallery> | ||
Virtual Boy-Prototype Box.png|Prototype design | File:Virtual Boy-Prototype Box.png|Prototype design | ||
Virtual Boy-Japanese Box.png|Final Japanese design | File:Virtual Boy-Japanese Box.png|Final Japanese design | ||
Virtual Boy-NA Box.png|Final NA design | File:Virtual Boy-NA Box.png|Final NA design | ||
</gallery> | </gallery></center> | ||
=== | ===Software=== | ||
<gallery> | <center><gallery> | ||
File:MarioClash.jpg|''[[Mario Clash]]'' | |||
File:Mario's Tennis Boxart.PNG|''[[Mario's Tennis]]'' | |||
File:Www.jpg|''[[Virtual Boy Wario Land]]'' | |||
</gallery> | </gallery></center> | ||
===Promotional artwork=== | ===Promotional artwork=== | ||
<gallery> | <center><gallery> | ||
Wario Virtual Boy Artwork - Nintendo Power.png| | File:Wario Virtual Boy Artwork - Nintendo Power.png|[[Wario]] with a Virtual Boy, from [[Nintendo Power]]. | ||
</gallery></center> | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{NIWA|NWiki=1}} | |||
{{NIWA | {{BoxTop}} | ||
{{VB}} | {{VB}} | ||
{{ | {{Consoles}} | ||
[[de:Virtual Boy]] | [[de:Virtual Boy]] | ||
[[it:Virtual Boy]] | [[it:Virtual Boy]] | ||