User:Doomhiker/Sandbox

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This is a page to store things that I am working on. If there is an error that I should correct, feel free to mention it on my talk page.

Object Description
New objects
QuestionBoxSM3DL.png
? Box
A rare item which can be worn on the player's head. When worn, it prevents the player from using certain moves. It additionally gives the player a finite amount of coins while moving, and gives them a 1-Up if the player goes to the Goal Pole while wearing it.
Assist Block containing an Invincibility LeafPwing.png
Assist Block
Blocks which appear after dying a certain amount of times in a level. The Invincibility Leaf comes out of the block after dying five times in a given level, and after dying ten times in a given level, an Assist Block with a P-Wing appears.
Binoculars from Super Mario 3D Land
Binoculars
By stepping on a Binoculars' platform, the pair of Binoculars can be used to zoom in on parts of a level. Sighting Toads with a pair of Binoculars can reward the player with items.
GoombaSignSM3DL.png
Board
Destructible wooden cutouts which can depict Goombas, Pipes, 1-Up Mushrooms, or Princess Peach. Items may be rewarded after destruction.
Red Ring and coin rings
Gold Ring
Golden rings which reward the player with coins when passed through.
Arrow Blocks in ice scene SM3DL.png
Directional Block
Purple blocks which move upwards when hit from underneath.

List of errors in the Super Mario Bros. Encyclopedia that are not from the Super Mario Wiki

Error Description
File:Encyclopedia Error 1.png On page 11 the book uses edited Japanese artwork from Super Mario Maker that changes the release years to the years that the games were released in the west with the exception of Super Mario Bros.: The Lost Levels. Due to this the artwork erroneously places Super Mario Bros. 2 in front of Super Mario Land, Super Mario Bros. 3, and Super Mario World despite Super Mario Bros. 2 releasing before those games were released in the west. Super Mario Land is also placed in front of Super Mario Bros. 3 despite Super Mario Land releasing earlier in the west. These errors are fixed on page thirteen.
On page 15 all of the Koopalings only use their first name except for Wendy O. Koopa who uses her first and middle names and Ludwig von Koopa who uses his full name.
File:SMBE error 3.png On page 25 the book incorrectly states that an unmodified version of Super Mario Bros.: The Lost Levels was not released in The United States of America until the Wii U Virtual Console release in 2014, despite an unmodified version of the game first releasing on the Wii in 2007.
On page 25 in the paragraph about Super Mario Bros.: The Lost Levels's story the book claims that "*This text is translated from the Japanese instruction booklet." However, the story includes a reference Princess Toadstool in the second paragraph, which changes to Princess Peach in the third.
On page 28, the paragraph about World 9-3 claims that the only enemies in the level are Blue Bowsers, despite there being only one.
File:SMBE error 5.png On page 44 Pipe Cannons are called Gina Cannons, an unofficial name, and their description uses Bullet Biff's Japanese name.
On page 44 the description for the Superball Flower "This is the power-up that makes[sic] Superball Mario" is grammatically incorrect.
On page 45, it is stated under "A Hidden World": "After Mario defeated Tatanga, the Mushroom Castle on the title screen turns into a Mario Castle and he can enter a world with a lot more enemies than before." This is a mistranslation - the word should be "Cursor", not "Castle".
File:SMBE error 7.png On page 51 the Blooper Nannies that fire Bloober babies are called Scatter Bloobers, an unofficial name that is similar to Scattering Bloober, one of their official names.
File:SMBE error 8.png On page 51 the Fiery Walking Piranha is called a "White Piranha", one of Nipper Plant's alternate names. It is referred using plural pronouns despite only a single Fiery Walking Piranha appearing in the game.
On page 64 the book refers to Parabombs as Para-Bob-ombs and Spike Tops as Red Spike Tops, which are unofficial names.
File:SMBE error 11.1.png
SMBE error 11.2.png
On page 71 the book incorrectly refers Wigglers as "Wrigglers", twice, before correctly referring them as Wigglers in the same paragraph. On page 86 the Wiggler is incorrectly called a Wriggler again.
File:SMBE error 12.png On page 71 when the book describes Super Mario World's perfect score, there is an image of a zoom-in of an image of the title screen showing the perfect score of 96. However, the actual image of the title screen that is being zoomed on has three empty save files with no score.
On page 78 the book incorrectly gives the name "Fire Piranha Plant" to Fire Pakkun Zō.
File:SMBE error 14.png On page 85 Ukikis are referred as one character, despite two appearing in Super Mario 64. This is fixed on page 86.
  • On pages 87 to 91 Red Coins are not capitalized.
  • On page 91 Work Elevators are incorrectly called Directional Lifts.
  • On page 113 in a paragraph describing Toad a screenshot that is a zoom-in of the starting cutscene of New Super Mario Bros. is shown that points to the paragraph about Toad. However, the characters that are zoomed on in the picture are small Toadsworths, not Toad.[1]
  • On pages 118 and 215 lifts are incorrectly named Flatbed Ferrys.
  • On page 119 Red Rings are not capitalized.
  • On page 128 Jump Guarders and Ring Beamers are called Sentry Garages, a mix of Jump Guarder's Japanese name and Sentry Beam, and Ring Beams, respectively, which are unofficial names.
  • On page 128 Jump Beamers are mistakenly named Sentry Beams. The actual Sentry Beams are called Laser Pods, a translation of their Japanese name.
  • On page 128 Monties are incorrectly called Monty Moles.
  • On page 134 the book incorrectly refers Eye Beamers as Sentry Beams, which is incorrectly not capitalized.
  • On pages 145 and 149 the King Bills that appear in World 9-3 are called Bull's-Eye Banzai, an unofficial name.
  • On pages 150 and 215 Obake Blocks are called Ghost Blocks, an unofficial name that is similar to how Obake Stands are known as "Ghost Vases" in the book, which was a conjectural title from 2010 to 2017.
  • On page 159 Digga-Leg is incorrectly called Digga Leg.
  • On page 170 + Clock is listed as Plus-10 Clock, an unofficial name.
  • On page 186 Little Birds are listed under "Items & Obstacles" despite Little Birds being neither.
  • On page 145 and 195 in the "enemies" sections for New Super Mario Bros. Wii and New Super Mario Bros. 2 respectively Climbing Koopas are listed as Climbing Koopa (Green) despite red Climbing Koopas not being listed in those sections and not being in those games.
  • The purple variants of Dragoneels do not appear in the New Super Mario Bros. U section of the book.
  • On page 226 Fizzlits are misspelled Fizzlet. Earlier in the book on page 159 Flizzlit it correctly spelt.

References

Infinite lives

The infinite lives trick is a glitch or exploit in several games in the Mario franchise and other related franchises. It often involves the player repeatedly hitting an enemy, often a Koopa Troopa, in a position were they can hit the enemy quickly giving them a large amount of extra lives in a short amount of time. Some of these tricks can be indefinitely performed while others can only be performed for a limited amount of time, often due to a Time Limit. This trick has been referenced several times.

List of infinite lives tricks

Super Mario series

Super Mario Bros. / Super Mario Bros.: The Lost Levels / Super Mario Bros. Deluxe

In Super Mario Bros. in World 3-1 the player can perform the infinite lives trick by jumping on a Koopa Troopa on the staircase in the end of the level. Once performed the player will repeatedly jump on the Koopa Troopa with the Koopa Troopa bouncing back from the staircase when hit, resulting in the player gaining lives every jump after the eighth jump.

In Super Mario Bros.: The Lost Levels the Infinite lives trick can be performed in World 1-1. In the start of the level there is a square-shaped formation of blocks with a Red Koopa Troopa inside the box. By hitting the second Brick Block while the Koopa Troopa is walking under the block it will fall onto the second Brick Block, and if it walks onto the forth Brick Block and the first and third Brick Blocks are destroyed the player can break two Brick Blocks above the second Brick Block to jump on the Koopa Troopa that is on the fourth Brick Block, making the player repeatedly jump on the Koopa Troopa, resulting in the player gaining lives every jump after the eighth jump.

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3

In Super Mario Bros. 3 the infinite lives trick can be performed in World 3-4. In this level if the player brings a Lakitu to a section where there is two blocks on flat ground and if the player throws a Shell in between the two blocks the Shell will repeatedly bounce between the two blocks and will hit the Lakitu's Spiny Egg, resulting in the player gaining lives each time the Shell hits a Spiny Egg after it hits several Spiny Eggs.

Super Mario World

In Super Mario World, in the level Chocolate Island 5 the player can perform an infinite lives trick if the player brings a Yoshi into the level. In the level there is a section with a P Switch and a Grey P Switch next to a set of five Rotating Blocks and a Question Block. By using a glitch to grab both of the P Switches at once then bringing them to the Rotating Block that is under the Rotating Block right of the Question Block and throwing them upwards at the Rotating Block right of the Question Block the P Switches will continuously hit and activate the Rotating Block. Due to this the Rotating Block will repeatedly release Yoshi Eggs, and due to a Yoshi already being present the Yoshi Eggs will turn into 1-Up Mushrooms.

Super Mario Advance

In Super Mario Advance the infinite lives trick can be performed in World 6-1, if the player throws a large Red Shell in between a tall jar and a Mushroom Block, where there is a small jar spawning Shy Guys in between the objects. The Red Shell will hit the Shy Guys repeatedly, resulting in the player gaining lives each time the Red Shell hits a Shy Guy after hitting Shy Guys several times.

Super Mario Sunshine

In Super Mario Sunshine the infinite lives trick can be performed in Pianta Village in the mission Secret of the Village Underside. In the platform with a large amount of Strollin' Stus the player can spay three Stollin' Stus and jump on one of the sprayed Strollin' Stus to receive a 1-Up Mushroom. As the Strollin' Stus indefinitely respawn this can be done indefinitely.

Super Mario 64 DS

In Super Mario 64 DS the infinite lives trick can be performed in the level Whomp's Fortress, by, as Mega Mario, running into and continuously walking into the bridge in the top of the level. Doing this will continuously give the player extra lives until the Super Mushroom power-up runs out.

New Super Mario Bros.

In New Super Mario Bros. the player can perform the infinite lives trick in World 1-1. At the end of the level by bringing a Red Shell to the fourth stair on the end-of-level staircase as Super Mario, waiting for the Koopa Troopa to exit its Red Shell, and jumping back on the Koopa Troopa the player will repeatedly jump on the Red Shell giving the player a large amount of lives similar to the infinite lives trick in Super Mario Bros.

New Super Mario Bros. Wii

In New Super Mario Bros. Wii the infinite lives trick can be performed at the end staircase in World 2-3, by jumping on the Koopa Troopa on the staircase, making the player repeatedly jump on it, eventually giving them lives.

Super Mario Galaxy 2

In Super Mario Galaxy 2, in Supermassive Galaxy the player can jump on Big Koopa Troopas repeatedly which will eventually start giving them lives.

Super Mario 3D Land

In Super Mario 3D Land, the infinite lives trick can be performed in World 1-2. In the section with three Koopa Troopas walking next to ? Blocks the player can jump on the first Koopa Troopa and its shell making it bounce between the wall and the ? Block, making the player repeatedly jump on the Koopa Troopa's shell, eventually giving them a live for each jump.