The 'Shroom:Issue 139/Critic Corner
Director's Notes
HAPPY HALLOWEEN
It's the greatest holiday of the year, a time of ooky spooky ghosty ghoulies, creepy crawlies, tasteful goth and gloom designs, and loads of candy! In celebration, we've (mostly) brought you sections that somehow focus on Halloween to get you in the disembodied spirit spirit!
This month we welcome Doomhiker (talk) into the Critic Corner team, with his Virtual Console Reviews section! You can find it at the bottom of this page right by the poll. Speaking of, thank you again for making Half-Baked Reviews CC's Section of the Month! Please keep voting and spread your love to other peeps putting in a lot of work here, along with the other teams!
And finally, our annual Holiday issue is coming up in December, which will also serve as a Smash Bros. theme! If you would like to cater a section for any of the dozens of holidays and events going on throughout that month, or for anything SSB-related, please feel welcome to do so! âď¸đ
Section of the Month
Critic Corner SECTION OF THE MONTH | ||||
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Place | Section | Votes | % | Writer |
1st | Anton's Half-Baked Reviews | 11 | 40.74% | Hypnotoad (talk) |
2nd | Could Have Been | 8 | 29.63% | Alex95 (talk) |
3rd | Character Review | 5 | 18.52% | Yoshi876 (talk) |
Could Have Been
Hello there! I am Alex95 and welcome back to Could Have Been! So, apparently I'm supposed to do something spooky this month. I guess that makes sense, it is October after all. But I already covered a spooky game four issues ago. Little too soon for another one, right? âŚEh, whatever. Given there's another game in the aforementioned spooky game's series coming up, and we just got done playing a Killing Game based on these mansions on the Mario Boards (which I did not survive), now seems like the perfect time to go into the Luigi's Mansion sequel: Dark Moon! It's time to dive right in and take a look and what could have been.
When the game was first revealed at E3 2011, the game was first titled simply "Luigi's Mansion 2". It was given the subtitle of Dark Moon in North America and South Korea, but the title Luigi's Mansion 2 stuck around for other regions (or Luigi Mansion 2 in Japan). Between this early version and the final game, there are many noticeable differences. The heart meter was always shown on the top screen rather than the bottom, though the final game has it show on the top whenever Luigi takes damage. Luigi himself also went through some changes: he originally had a utility belt that held the Dual Scream and other items, reused voice clips from the first game, and when it came to being pixilated by the Pixelator, Luigi seems to have been perfectly content with it at first. Speaking of the Pixelator, it is internally named the "Pixelporter", a name that snuck its way into some broken dialogue during the Underground Expedition mission in Old Clockworks:
We need to track h__ down.
I'll pix__port you back so we
c_n regroup.
Gloomy Manor also seems to have had the rooms aligned differently, as the door leading to the Lobby lead to the Library and the Dining Room was where the Studio is. Luigi also had the Strobulb by the time he made it to the Garage, instead of just the Poltergust 5000. The Poltergust also acted a bit differently; when doing a power surge, the Button will show when it's time to press it on its own, rather than being accompanied by the power meter.
The second build of the game introduced us to the ghost dogs, the Polterpups. When they move around, they leave little ghost pawprints on the ground and walls, though that wasn't the case at first. And the scene where the Polterpup eats the key to the Haunted Towers, it isn't raining. Haunted Towers and Old Clockworks also had their positions switch, with Old Clockworks being the second mansion. Luigi also starts off the Gloomy Manor with the Poltergust 5000 already equipped. In the E3 2012 demo build, the Blue Toad seen in the Secret Mine was originally the Toad.
When Luigi's Mansion 2 was first revealed at E3 2011, a teaser artwork was revealed, showing King Boo and Luigi. In early 2013 (about two months from the official release date), an updated version of the artwork was released, showing a significantly rougher texture on both King Boo and Luigi. The texture used on this artwork was also used on all of the other artwork releases from that date and later.
What Could Have Been?
There isn't a lot here, really. Most of the concepts shown early on were actually used in the final game. Aside from the mansion layouts and order, which would've likely not made us feel any different, nothing really majorly changed from what I can find documented. And that's a good thing! It shows that the developers had a solid idea of the game from the start! We have some additional screenshots and bullets on our pre-release page and The Cutting Room Floor has some unused text and regional differences, so check those out!
Happy Halloween, everyone!
In honor of the best holiday modern society has ever churned out, I will be reviewing some Halloween junk!
Ghost Pepper Chex Mix
Now, right away this isnât specifically a Halloween thing, but itâs GHOST pepper ooooOOoOoOoOooh spooOOoOOoky~~! The ghost pepper, or Bhut jolokia, is one of the hottest chili peppers ever cultivated, ranking at 1,041,427 Scoville heat units. For context, bell peppers are 0, jalapeĂąos are 5,000, cayenne is 50,000, habanero is 150,000. Above it are a few more hybrid cultivated peppers within a few hundred thousand, and above those is US Grade pepper spray at 2-5 million. Tl;dr, itâs supposed to be really spicy. I donât really do spicy too well, but for the sake of trying new things and for this section, I bravely opened the bag, with milk steadfast by my side ready to pull me out of burning misery.First thing I noticed was the smell, hickory bbq specifically. It didnât have the usual hot or spicy smell to it. The contents look just like Traditional Chex Mix pieces that I guess just got hot dust dumped on them; those being the square pretzel, mini breadstick, rye chip, corn chex, and wheat chex, with a notable exclusion of the circle pretzel. For a first bite it definitely has a spicy capsaicin sting, but doesnât really linger much, or make me sweat. For something advertised as âghost pepperâ itâs kinda pretty mild. But, much like one of those brownies your one cousin who missed the point of the Pickle Rick episode keeps trying to offer you during a family holiday together, the heat from Ghost Pepper Chex Mix suddenly kicks in after youâve deluded yourself into thinking itâs not so bad and have stuffed your mouth with a solid handful. Perhaps this is a result of granular convection, a phenomenon wherein particulate matter behaves similarly to a fluid when shaken or vibrated, resulting in larger particles resting on top while smaller particles shimmy their way to the bottom; also aptly goes by the Brazil Nut effect. In the case of Chex Mix, this usually results in the chocolate candy pieces or peanuts all sinking to the bottom, forcing one to eat fistfuls of Chex just to get to them, and I suppose itâs no different in Ghost Pepper with all of the spicy dust becoming more concentrated the deeper into the bag one goes.
Now that I have reviewed a new flavor of Chex Mix, I can add it into my rating lexicon.
Rating: Peanut Butter Pretzel Nugget from Peanut Butter Chex Mix
Explanation: Itâs something that purports to be really exciting and specifically one thing, but just really collapses to merely a technicality. Yeah, itâs technically pretzel but itâs just so thin. Yeah, thereâs something that resembles peanut butter inside but itâs mostly hollow. Ultimately not exciting until you go to do something else and youâre stuck with a genuine flavor in your mouth that you recognize and want more of. Can you go through the slow burn disappointment â mild contentment again? I guess it satisfied its claims but itâs probably more worth your time and investment just getting the genuine product.
Halloween M&M flavors
Target had some exclusive M&M flavors and it seemed like perfect thematic filler so why not.
White Pumpkin Pie
Specifically pumpkin pie, not pumpkin spice. I like pumpkin pie but Iâm also incredibly picky about it because too many people make it too mushy, or too firm, or too cinnamony, or too pumpkin spicy. Thereâs nothing wrong with liking pumpkin spice, and the people (men) who base their personality on making fun of people (women) enjoying pumpkin spice lattes need to find something better to do with their time and let people enjoy a seasonal treat. What is wrong with pumpkin spice, though, are corporations and marketing teams deciding to cash in on the trend and make EVERYTHING pumpkin spice, much like the bacon trend from the mid-2000s Myspace era, coupled with how they just flatout get the flavor wrong by thinking it should be some vaguely starchy cinnamon. I went in trying this with all of these complex thoughts in my head hoping to not encounter another trendhopper. Opening up the bag immediately releases the concentrated smell that has been festering within, and itâs off to a good start as it smells like an actual pumpkin and not a HomeGoods spice rack. Each M&M is the size of the regular specialty filled M&Ms like Peanut Butter and Pretzel despite not being filled with anything, and come in the festive colors of White, Orange, and Moldy Water Stain Brown. Maybe itâs just the Florida heat causing the dye to run off or something but it just looks either rotten or like expired chocolate blooming. Iâm not too put off by it, but I can see how it may raise alarms for others. Actually biting into the thing, it tastes just like white chocolate but with a pumpkin spice aftertaste. Not a lot, but just like youâre walking into a Wegmanâs or Michaelâs or Yankee Candle store between September and December.White Candy Corn
Similar in shape and design to the White Pumpkin Pie, it also kinda just tastes like white chocolate but has enough of a candy corn smell and vibe for it to make sense as to why they labeled it that. It doesnât have the horrible stiff and smooth crumbly candy corn texture and instead just has the horrible creamy void white chocolate texture. Itâs maybe like two whole degrees better than actual candy corn, which doesnât really say much to its value when any bum can get mountains of candy corn for basically nothing. Donât get me wrong, I understand and appreciate the seasonal and aesthetic value of candy corn, as well as acknowledge its flavor profile being basically a harder vanilla marshmallow and not the steaming garbage people who hate it make it out to be, but in a world of limitless choices for treats, why subject yourself to eating them as anything more than something akin to the novelty of grandmaâs hard candy bowl?
Cookies & Screeem
Honestly Iâm pretty tired of cookies & cream flavor stuff, just as much as I am of fake strawberry so I never actually bought it. These bags were all 8oz, which is a lot more M&Ms than I care for if Iâm just trying out the flavor, and also cost $3 each. Not just $3 each, but the concealed rate of 2/$6 originally $3.19. I donât know about you guys but Targetâs sales really suck, and I donât know whether thatâs because their regular prices are good to begin with or if theyâre just a really manipulative and stingy soulless corporation like the rest.
Like two weeks after I bought these I wandered into a Walgreenâs because I had to wait four hours at a repair shops and was bored wandering around the few blocks around the place. Trying to waste as much time as possible I went through every aisle, and sure enough there was a small bag of the White Candy Corn M&Ms for like $1 at the regular size and shape; a perfect trial size that wouldnât leave me stuck with a bucketload of funky M&Ms no one in my apartment wants to eat. I then found the large bags on sale at Publix buy one get one free at $3.79. I thought they were Target-exclusive? Someone lied to me. Maybe itâs just the one I didnât try.
Rating: Buying Chex Mix at full retail price
Explanation: If youâre going to pay for a simulated product that canât even be bothered to have a (decent) sale running then youâre better off spending your cash on the real thing at a more fair price and not just cattle feed wrapped in expensive marketing. If youâre going to buy it anyways, you better commit yourself to it in a focused desire to want that exact product right at this exact moment and then force yourself to enjoy it, or else, like me, it will numb your Retail Therapy Receptors for an indeterminate amount of time and instead feel nothing but regret and your bank account manifesting as a poltergeist in your room reminding you that youâre stuck in a capitalist society whether you agree with it or not.
Capân Crunchâs Halloween Crunch
Cereal never fails to capitalize on some gimmick, so I could trust that this aisle would provide me with plentiful options. Usually theyâre pretty cheap, and just marketers toeing the line with how lazy they can get before people like me risk outing themselves as knowing too much about cereal mascots and designs just so they can point out and semi-boycott a near-complete removal of all artistic integrity and adherence to nostalgia. While Kelloggâs is off turning Snap, Crackle, and Pop into the Stepford Mascots, Quaker Oats put shoes on longtime scurvy foot-themed Capân Crunch nemesis, Jean LaFoote, shoes. Maybe theyâre self-aware and are just trying to preempt perverts, but just retire the character at that point. Given nostalgiaâs power in the market, youâd think theyâd be a bit more respectful and cautious. Regardless, nearly all of the Halloween special cereals were just like âwow a new shapeâ as if my heart hasnât been broken by what happened with the original Trix shapes. I easily couldâve gone for General Millsâ Monster Cereals, such as Count Chocula, but I didnât want to pack this section with too much so instead Iâm saving that for next year to draw more life out of this whole review thing Iâve got going.Anyways, on an endcap I saw some other cereal boxes displayed, including this one, Capân Crunchâs Halloween Crunch. Same shapes except some like orange bat things I guess, but what got me was its promise to turn milk green. If they were going for a nostalgic feeling, nothing calls to a 90âs kid like me more than having your food be unnatural colors. Fun cereal shapes never look the way theyâre supposed to and I honestly donât know why they even try for intricate and specific designs. The orange bat things have what would be suspected as mold if not for the box saying it turns your milk green, so Iâm guessing itâs just poorly concealed food dye sprinkled on the pieces. The actual cereal tastes absolutely nothing different from pretty much every other Capân Crunch gimmick special box, which is ok enough because I like that so I know Iâll finish the whole thing. The milk only technically turns green, but not in any mind blowing way, or even comparable to Cocoa Puffs turning white milk chocolatey.
Rating: Buying Dark Chocolate Chex Mix again just because itâs on sale even though you donât really like it that much
Explanation: If my reviews and exploits teach you nothing but one thing, let it be that seasonal food gimmicks are pretty much always a scam to get your money quick and then take itself off the shelves before you feel too hoodwinked, and instead simply fail to develop basic object permanence abilities as you mindlessly buy the next one. You can go and spend less money on more of something that tastes the same, if not better, just because it doesnât have a fancy package.
Afterword
Iâm disappointed in food and candy companies in regards to their lazy treatment of Halloween. Youâd think that innovation would be booming in this industry with the market tripping over itself for a full 8.3Ě 3Ě 3Ě ...% of the year to scoop up as much candy as possible, with a competitive atmosphere of being that cool house giving out the neat candy. Wrong. Instead, they just make shapes. No unique flavors. Shapes. The same treatment as every other holiday where the candy is just an oblong pumpkin, or Easter egg, or Christmas tree, all actually just looking like a vague blob. If itâs not shapes, itâs just orange dye; not even orange flavor, or even pumpkin flavor. Just orange. Before I get too far, I will acknowledge that every other kind of food and drink in this season is pumpkin spice flavored, but that has nothing to do with Halloween. Itâs just a contemporary Fall trend that is welcome to exist for the whole season, but gets the âJingle Bellsâ, âSleigh Rideâ, and âWinter Wonderlandâ treatment wherein they have absolutely nothing to do with Christmas beyond existing in the same subsection of the year as it, but cease to be played any time beyond December 25th despite Winter having only started four days before and with a whole three months to go. Come to think of it, Christmas is plagued with everything being peppermint flavored, and not much else attempted or merely left as an unpurchased niche item. Whereâs unique limited edition flavors? I had a negative review for the M&Ms above but I chose to do them at all because it was a concept that no one else bothered to try out and I felt it had to be acknowledged. Heck, dyes and shapes are boring but theyâre still at least more than what many others do, which is just repackaging them into something that has a âspookyâ design or like orange and black font or something negligible. Glow in the dark wrappers? Who cares?! Hersheyâs has Caramel Apple filled milk chocolates, which have an apple shape and a caramel filling that has apple flavoring; this is the right direction and what should be aimed for, but this is really all there is. I guess what Iâm asking for is something akin to Japanâs fascination with Kit Kats, and am longing for Hersheyâs to get on board. Maybe the lesson here is the consumers have to demand it instead of being satisfied with boring gimmicks.Tune in next month where I review assorted NestlĂŠ stuff! Also, tell me what to review next! It can be games, movies, shows, physical actions, trying new foods, music, literally anything and Iâll cover it eventually if itâs not too ridiculous. Just send me a message here on my talk page or PM it to me on the forum. Don't like what I have to say? That's fine, and probably bound to happen because I've been told about how much people like Super Mario 64 and how they feel about any criticism of it! We at Critic Corner will welcome your alternate review of it as a new section for the next issue!
Movie Reviews
Notting Hill
Notting Hill | |
---|---|
Genres | Romantic comedy |
Release date | May 1999 |
Starring | Hugh Grant, Julia Roberts |
Runtime | 124 minutes |
Ratings | 15 (UK) |
So it's October, the month where everything becomes spooky-themed, including this section. Oh wait, I guess this section forgot to get that memo and I kinda failed to see anything spooky within the past month, so behold the power of using a backlog of reviews to bring this one into the forefront. And look, the film was released in 1999, so we can hardly say I'm behind the times.
A couple of months ago, we looked at a film where Hugh Grant played a bumbling English villain, this time we're looking at a film where Hugh Grant does what he does best and plays a bumbling Englishman. And it's hard to critique this performance, as his bumbling, affable personality makes his character very likable. The same can't be said for every character, and the film would have benefited from losing Grant's character's Welsh flatmate, whose comedic relief fell incredibly flat.
The film follows your typical bog-standard rom-com plot. Boy meets girl, they fall in love, something drives them apart, repeat a couple of times, couple get together for happy ending. As a result, there isn't a plot twist that you don't see coming, and yet the romance between Grant and Julia Roberts is still endearing. However, with a run-time of just over two hours, the film does drag on a bit, especially since we all know where it's inevitably going to end.
Even though the aforementioned Welsh character was mind-numbingly dull, the film is successful with some other comedic moments, whether it's Grant's character forced to interview the actors of a sci-fi film about the possibility of horses in space as he poses as a reviewer from a horse-themed magazine, or the long string of unsuitable dates that he has to suffer through.
Notting Hill, however, does fail with its side characters. In early stages of their introduction, I was confused as to whether many of them were just friends or family instead, and that feeling never went away as the film progressed. I eventually just learned to accept the fact that I didn't know this. The film centres so heavily on Grant and Roberts's characters that everyone else just becomes a bit of a distraction, and considering the bloated run time, a lot of their scenes could be cut and for the benefit of the film.
Notting Hill may not be a spooky film by any stretch of the imagination, so it does fail in regard to this month's theming, but if you have a few hours to kill, and love a good soppy film, there's a lot worse things that you could do instead of watching this film.
Character Review
Poltergeist
Okay, it's spooky season, and there's a new Luigi's Mansion game out, well sort of. As I'm sure many of you are well aware at this point it is just a port / remake, but it's something. However, as all of the attention will be rightly on that game for this month, I decided to review a character from the sequel of that game Luigi's Mansion: Dark Moon, which is a much better title than Luigi's Mansion 2.
When all the trailers for Dark Moon were coming out, and this guy showed up, I got really excited because I thought I'd seen the first Portrait Ghost for the game. Alas, Dark Moon had dispensed with them. And this disappointed me, as it meant there was no personality to the Poltergeist. In the first Luigi's Mansion we were faced with Neville who was catching up on his reading, Shivers who was in love with Melody and Vincent Van Gore who presumably starved to death given his title.
Here, we see the Poltergeist playing the piano, but with no real reason as to why. Nor do we know why his head is enlarged, was he smart in his life before death? I mean, it certainly looks like he was an impressive brain in there.
There's no denying that it's a pretty impressive ghost, and I definitely feel that it's right to have it be a sub-boss, but I would have liked to have known a lot more about it. The Portrait Ghosts aren't amazing, but at least their titles and flavour text give them a little flair, here the Poltergeist is just a standard boss that needs to be fought in order to progress.
It's a shame, because I enjoy Dark Moon but most of its sub-bosses are disappointing, especially since a couple of them are just recoloured variants of the Poltergeist, all as bland as the next one. E. Gadd was right not to turn these into paintings, because they'd just end up as grey or blank canvases.
G. TV
Written by: MsRetroGeek (talk)
Hello Everyone! Geeky here with a Spooky Scary Halloween G. TV Section. Iâm also not alone. This time Iâve come to recruit some help from my new dear friend, Raregold. It was a pleasure getting to work with him. For this section, I had wanted to do something special. Halloween is one of my favorite holidays. I wanted to think of something that would truly fit the theme of Halloween. Tim Burton was an automatic thing that came to my mind. When I saw a video on Youtube explaining a theory created by fans, I knew I had to do it. So sit back and relax as me and my spoopy guest debunk this theory.
Intro
To start things off, I want to credit the creator of the Youtube video that I watched which gave me the idea to write this section. This video that I had watched was entitled, âThe Tim Burton Theory | Footofaferretâ, he had found an image on Tumblr that had basically connected the three movies, Frankenweenie, Corpse Bride, and the Nightmare Before Christmas stating that it was just one big movie. He basically sped through his explanation of why he thought they werenât connected. However, he didnât look into why it should be confirmed. If you guys would like to watch this theory, please click here[1] We wanted to create a comparison between why this theory should be believed and why it shouldnât.
Within three days Raregold and I took the time to explore the realms of the Burton World. We started with watching Frankenweenie then made our way to Corpse Bride, and finally to the Nightmare Before Christmas. We took notes on each of the films and discussed what we saw in each film. We took note of each of the traits we saw that we could use to find both similarities and differences within it. The traits being their characteristics, setting, and goal in life. Raregold graciously created these charts to separate the differences and similarities between each movie.
Film Data
Frankenweenie | ||
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Categories | Similarities | Differences |
Setting | The movie is set in 1950âs American suburbia as based off of the style of housing, level of technology, and accents of the characters , minus a few foreigners. This holds similar to the scenes in the human world from the Nightmare Before Christmas (NBC), which is marked by similarly close houses of similar style as well. | Frankenweenieâs setting differs rather greatly from the main settings over the other two movies. The main setting of Corpse Bride is seen to be in Victorian England, based off the accents, choices of fashion, and social attitudes of the time . On the other hand the main setting of the NBC takes place in an otherworldly town full of skeletons and other sorts of creatures. |
Characters | Victor Frankenstein, the films protagonist, could conceivably be a younger Victor Van Dort due to their highly similar build and facial structure. | Past the similar build and facial structure, Victor Frankenstein and Victor Van Dort are not very similar. The two have remarkably different reactions to seeing the reanimated dead and also have very different accents. Victor Frankenstein also bears almost no resemblance to Jack Skellington who is quite tall and possesses a very deep and booming voice of indeterminate origin. |
Goals | Few to no similarities exist between the goals of each character or how they go about them. | Victor takes a more scientific approach to solving his problems and is rather resourceful as compared to the more mystic approaches of Victor Van Dort and Jack Skellington. |
Corpse Bride | ||
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Categories | Similarities | Differences |
Setting | The otherworldly home of Emily and the other members of the undead cast bears a similar population to the home of Jack Skellington. Also, the wooded areas outside of each town are similar as well. | The scenes in the human world between Frankenweenie and The Corpse Bride hold no semblance to one another. Also, the layout of the undead towns seems to be remarkably different, where the town in The Corpse Bride seems to be more multilevel as the houses flow along ramps as opposed to the more flat town in the NBC. |
Characters | Victor Van Dort holds a remarkable resemblance to Victor Frankenstein as mentioned previously. He also shares Jack Skellingtonâs extreme height and thin figure. He also shares Victor Frankenstein's lack of social connections | Victor Van Dort is a very clumsy yet affectionate man who makes good on his promises, and also holds a degree of social unawareness. This contrasts Jack Skellington who is the leader of Halloweentown and Victor Frankensteinâs coordination which were needed to bring his dog back to life. |
Goals | While residing in the world of the dead for a period of time Victor Van Dort had to result to very mystic measures such as potion brewing to travel between the two worlds and resolve his conflict with Victoria. The same goes towards Jack as he discovers and tries to save Christmas. | A great divide exists as to the motives and approaches of the main characters towards accomplishing their ambitions as stated above. |
The Nightmare Before Christmas | ||
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Categories | Similarities | Differences |
Setting | There doesnât really seem to be of a similarity between the Nightmare Before Christmas with the other two films. If there was going to be one similarity it would be that, there are visual connections that can be connected from the main inhabitants of the world (human and monster) and the style of the type of buildings and scenery there are within these worlds. | Although this is also where the movies do differ. Although the Human world in which Victor Van Dort does also have a type of woods. It seems that this woods had a type of graveyard. However, Jackâs did not from what see of the woods that is close to Halloween Town. There is instead a series of holiday doors. Frankenweenie does not hold any scenes of there being a woods to compare. |
Characters | The only similarities that Jack holds in comparison towards both of these characterâs are his accent and height. We believe that if Jack were to be alive he could possibly be just as tall as Victor Van Dort. He also has an American accent just like Victor Frankenstein. Perhaps a potential connection to him from possibly being from Kentucky when he had been alive. | Jack is definitely the outlier between both Victors when it comes to how he compares to these two main characters. While both Victorâs have most likely celebrated Christmas due to it being such a widely celebrated holiday. Jack seems to be the only character to discover Christmas. The other thing is that heâs a literal walking skeleton whose been dead for a pretty long time. It wouldnât coincide well with either of the Victors time if they just happened to be him. |
Goals | There is basically no connection that connects NBC to the two other movies. However, between TCB and NBC both use a very Burton Magic like esque to try and achieve their goals. Jack tries to gather his town to try and create Christmas so that he may take it over and do as he pleases. While Victor Van Dort tries his best to escape the World of the Undead to get back to the World of the Living so that he may marry the woman he loves. | The major difference between these movies are both Victor Frankenstein and Jack acknowledged that they did mess up. With Jackâs takeover of Christmas failing he learns that he shouldnât change who he is. With Victor, the young scientist realizes that playing with life may be a very unethical and bad thing to play with. Both of them learn their mistakes and learn to fix them. However with Victor Van Dort had gone ahead and blamed others for what he had gone through. |
Analysis and Conclusion
Simply put, between the Corpse Bride and Frankenweenie the theory has no grounds to stand on. Victor Frankenstein and Victor Van Dort cannot be the same person due to the wide discrepancy between their mannerisms as well as the time frame the movies take place in. The nail in the coffin between the two Victors lies in their reaction to the undead. While time travel could be pulled out as an excuse due to the wonder of science Victor Frankenstein accomplished, Victor Van Dorts total surprise and unwillingness to accept the possibility of life after death is a key marker of separation between the two. Again this does not include the likelihood that he traveled 50-80 years into the past and lived a life that did not have him stand out among the people of that time. The theory also states that Zero is perhaps an undead Sparky adopted by Jack Skellington. Which could at least excuse for a link between two of Burtonâs films, but again proves itself unable to stand up to examination. If Victor Frankenstein could simply keep Sparky alive with a charge of electricity there would be no reason for Sparky to exist as a ghost for as long as Victor lived. And seeing as this again takes place during a remarkably similar time period, Victor is still very likely to be alive and with the increase in the availability of tech would have no trouble keeping Sparky charged. So overall on the grounds of remarkably different personalities and a clear unnecessary action taking place for Sparky to exist as Zero at the time Jack Skellington is saving Christmas, these films are in no way connected by means of the storyline. However, the possibility that they take place in the same universe could be likely due to the many consistent stylistic elements within the films. Either that or Tim Burton really has a thing for tall and skinny men, be it alive, dead or anywhere in between.
The consensus between us is that this theory is FALSE. There is no way that these three characters can be connected to each other. These movies have to be three separate films. Although...it could be argued that perhaps they could be related, however, that's another topic for another time. With that my guest and I wish you a very spoopy good day/night. Please check out all of these other ghoulishly delightful sections within the Critic Corner. This is both Raregold and Geeky signing off.
Virtual Console Reviews
Donkey Kong Country 2: Diddy's Kong Quest
This is Doomhiker and today I am starting with my first issue of Virtual Console Reviews, where I review Virtual Console and eShop games! This time I am reviewing a classic game on the virtual console, Donkey Kong Country 2: Diddy's Kong Quest! Does this game still hold up today? Or should Donkey Kong take back the spotlight? Today we will find out!
To start off let's talk about the plot, which like many platformers is very simple. After the events of the first Donkey Kong Country, King K.Rool (Now Kaptain K. Rool, pirate garb and everything) kidnapped Donkey Kong in exchange for the Banana hoard. Diddy Kong and his girlfriend Dixie Kong venture to Crocodile Isle, where Donkey Kong is held hostage. It's simple, which is all a platformer really needs. The adventure starts on Gangplank Galleon, the same place where K. Rool was defeated in the game prior. Now that the story is out of the way, lets talk gameplay.
The gameplay is just as simple yet complex and as intuitive as the series is famous for, you can roll and jump just like in the earlier game, but with two new moves: Dixie Kongs hover and the new team-up toss, a move which may only be used when both Kongs are alive. This move can be used to launch the other Kong into enemies as a long-ranged attack or to be used to throw the other Kong vertically, which is used to reach out of reach platforms, barrels and bonuses. This mechanic is a great addition as it gives a reason to keep both Kongs alive, instead of using one as a sacrifice.
Speaking of the two Kongs, they now feel much more distinct, due to Dixie having her hover ability and Diddy being faster at climbing ropes as well as being faster in general, which fixes a big issue with the first game, as Diddy and Donkey felt too much the same in the earlier entry. The game has the Kongs progressing thought seven worlds where they will find themselves in a wide variety of settings (Pirate ship, Mines, Hives etc).
In these levels they will find themselves collect this games two optional collectibles, Kremkoins and DK Coins. The former tasks the Kongs with finding and beating the many bonus rooms in the game which have three different objectives, collecting a set amount of stars, finding the Kremkoin and destroying all the enemies. Unlike in the first Donkey Kong Country, the player must actually beat the bonus rooms to get the Kremkoin (and for it to count for the percentage meter). These bonus rooms are a huge improvement over the originals bonus rooms as they are less repetitive and more skill based. The Kremkoins are used to grant access the elusive lost world, where this games most difficult challenges wait. This world is a fantastic late-game challenge and it gives a good reason to beat all the bonus room and not to just increase the percentage on your save file.
The later collectible, the DK Coins appear once per stage as the game's most hard to get collectible. These only increase your rank on Cranky Kongs Video Game Heroes pedestal, but they are still plenty fun to find and collect. During their adventure the Kongs venture through seven worlds each with there own levels and themes. The levels are, in my opinion, better than the ones in the original game as these levels are more vertically designed, they rely less on bottomless pits have more natural difficulty such as smart enemy placement and even more fun gimmicks, and the fact that the level themes are much stronger. This is because not one level theme felt under or overused, for example in the first game there was five (six if you where playing the Game Boy Color version) cave levels, yet there was only two treetop levels, but in this game this is not an issue. The animal buddies return with Rambi, Engarde and Squawks (although Squawks has been completely revamped to fly and shoot eggshells in Bramble stages) return from the first game. Two new animal buddies make a debut, being Squitter the Spider (who shoots webs and creates web platforms) and Rattly the Rattlesnake (who jumps on enemy with an increased jump, similar two Winky the Frog). There are also now animal barrels, which allow the Kongs to transform into the animal buddies, which allow the levels to be more focused around the animal buddies. This is a great addition as it increases the variety in the levels.
However, I have a few minor issues with this game which is with the save and the travel system. As Diddy and Dixie traverse the seven worlds they meet several other members of the Kong family. Cranky Kong complains and gives hints to the player of the location of DK Coins, some of which cost Banana Coins (more on those later). Then there's Swanky Kong, who will allow you to take part in a small trivia contest in exchange for Banana Coins. Then there's Wrinkly and Funky Kong, where my two main problems with the game lie. First with Funky Kong, where you have to pay him Banana Coins to move to other worlds. This is annoying when you want to beat the game 102%, as you have to get enough coins in levels (which reset every time you boot the game up) to move to other worlds! It seems rather unnecessary to have traversing across the worlds to be so inconvenient. Even worse though is Wrinkly Kong. She charges you two Banana Coins to save, and she isn't immediately available meaning that you can't focus on individual levels as if you die you may have to restart 30 or more minutes of gameplay, even if you already proved your ability to beat the levels that you have to restart. Still this ends up being a minor complaint, all things considered. I should also mention the bosses. They not bad or excellent, they are certainly better than the ones in the first game, but there still kind of mediocre.
VERDICT
In the end, Donkey Kong Country 2: Diddy's Kong Quest is a fantastic game with great platforming, levels, bonuses and gameplay makes this game a must-buy. See you again in two months!
The 'Shroom: Issue 139 | |
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Staff sections | Staff Notes ⢠The 'Shroom Spotlight |
Features | Fake News ⢠Fun Stuff ⢠Palette Swap ⢠Pipe Plaza ⢠Critic Corner ⢠Strategy Wing |