The 'Shroom:Issue 110/Strategy Wing

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Director's Notes

Written by: Stooben Rooben (talk)

Issue100 stoob.png

Hello, all, and welcome to the May edition of Strategy Wing. I will make no bones about it — this month is completely bare-bones. We have only two sections this month, courtesy of the hard-working Yoshi876 (talk) and Paper Yoshi (talk). This team is severely understaffed and in need of additional writers. If you are at all interested in sharing your gaming knowledge, tips, cheats, or would like to write a walkthrough series, please do not hesitate to send in applications. Gaming knowledge is valuable to everyone. It's what this team thrives on — forwarding knowledge to the community.

We're more than happy to accept content pertaining to more than just Mario and Donkey Kong here, too. Pokémon, Banjo-Kazooie, Minecraft, Team Fortress 2, Dota 2, Awesomenauts, Metroid, Pikmin, Sonic, Smash Bros., Left 4 Dead, Spyro, Final Fantasy, Terraria, even Mafiaall of these games (and more) would be highly welcomed topics in this team. Facts, history, insight — anything you can provide on any game or series you are familiar with, would be great to see here. Strategy Wing should be a melting pot of game knowledge.

Next month, Issue 111, will be dedicated to the late Walkazo (talk). It is going to be an intensive issue for all of us here at The 'Shroom, so we're encouraging all you readers to contribute in any respectful way you can. Pictures, videos, songs, person experiences, discussions about her favorite topics — please help us make this tribute the greatest it can be.

'Shroom Mafia III's results will be posted with Issue 111. I am working on a hand-drawn comic to close out the game, in honor of Walkazo's many cherished works (I heard you have a dragon problem with Gabumon (talk), and The Adventures of Little Mario). Ratings will also be posted next issue. Every player is graded on a 100-point scale that is divided between 10 vital aspects of 'Shroom Mafia III's gameplay — analyzation, communication, disposition, helpfulness, interpretation, originality, participation, responsiveness, sneakiness, and vigilance. If you don't know how some of those factor in to the game, don't worry, everything will be explained in detail in a very massive article that I'm putting together; it will discuss everything in the game.

I guess that's it for this month's notes. I hope you enjoy this month's Mario Kart: Wheel Tips Corner and Mario Calendar.

Section of the Month

STRATEGY WING SECTION OF THE MONTH
Place Section Votes % Writer
1st Mario Kart: Wheel Tips Corner 11 50% Yoshi876
2nd Let's Play Showcase 9 40.91% Superchao
3rd Mario Calendar 2 9.09% Paper Yoshi



Tips and Challenges
History and Facts

Discover all of Mario's important dates for every May since 1987!
[read more]



Mario Kart: Wheel Tips Corner

Written by: Yoshi876 (talk)

Hello 'Shroom racers, and welcome to Mario Kart: Wheel Tips Corner! Here, I plan to give you just some extra tips to help you with your racing, or just some changes in a track that might catch you off guard if you aren't prepared for them. So the lights are out, let's start racing.

Kool Karts

Funky Kong's Spear
Spear, Torpedo. Someone wanted to kill Funky.

You can't race if you don't have a Kart to do it in, so in this section I'll give you some facts about a Kart, Bike, ATV or even tyres and gliders that you can use hopefully for racing success.

This month's Kool Kart is the Spear (Torpedo in PAL regions). This bike doesn't really need that much explanation, speed and weight are its strengths and everything else is a weakness, with Drift managing to be the third highest placed stat with 29/80. If you're using this bike it's because you want to be fast and bash everyone out of the way.

What's Changed?

The dinosaur is now a bit more friendly, but still not on Barney level.

Retro tracks are now a huge portion of the Mario Kart games, typically amounting to half the courses in the game. But usually these courses change some things up, so in this section I'll help you find out "What's Changed" in the retro tracks.

This time we're journeying back in time way to 2011 to look at what changed in Dino Dino Jungle when it returned in Mario Kart 7. Graphics were improved and coins added to the track are the immediate ones to notice, as are the tricks that can now be performed off of the ramps and the geysers. The other changes include more item boxes being added, and the dinosaur no longer causing players to wipe out if they hit it. The shortcut that required a Mushroom still requires one, but it has been made narrower and also has a Glide Pad at the end of it. Also notable is the fact that in the background is now a generic volcano instead of DK Mountain and the course map has been rotated 90 degrees clockwise.

Ace Shortcut

It's about to get wet in here.

In this small section I give you a way to shave a few seconds off your time, whether you know about it or not. Be warned, most of these shortcuts will require a Mushroom.

This issue I bring you a shortcut from Yoshi Falls.

Whilst many may think that it's quicker to go the top route in the first little cabana in Yoshi Falls, it's actually quicker to go through the rapids at the bottom, provided you don't get dragged down. This can't be said for the second cabana because unless you have a Mushroom you will get dragged down.



Mario Calendar

Written by: Paper Yoshi (talk)

Hello, dear readers, and welcome to May's Mario Calendar! A tiny piece of news this month, as it's been 1 year since I returned to the paper, writing this section, which is by far the one I've written the most.

Anyway, let's see all the Mario-related games were released during the most wonderful month of the year, which are as follows:

Abb. Console/Store
NES Nintendo Entertainment System
SNES Super Nintendo Entertainment System
N64 Nintendo 64
GCN Nintendo GameCube
Wii Nintendo Wii
Wii U Nintendo Wii U
GB Game Boy
GBC Game Boy Color
GBA Game Boy Advance
NDS Nintendo DS
3DS Nintendo 3DS
WiiVC Wii Shop - Virtual Console
3DSVC Nintendo eShop (3DS) - Virtual Console
WiiUVC Nintendo eShop (Wii U) - Virtual Console
Abb. Region
NA North America
JP Japan
EU Europe
AU Australia/New Zealand
KO Republic of Korea
BR Brazil

And that's it for now, everyone! See you in June!


The 'Shroom 110
Staff sections Opening Statement
The 'Shroom Spotlight
Sub-teams Fake NewsFun StuffPalette SwapPipe PlazaCritic CornerStrategy Wing


Closing Statement