Simian Slam

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Super Duper Simian Slam
Donkey Kong performing the Super Duper Simian Slam on the shore of DK Isles

The Simian Slam (Buttus Bashium) is a move in Donkey Kong 64. A Kong can perform it by jumping in the air and then slamming down if the player presses Z Button while the Kong is in midair. By landing, the Kong generates a small, surrounding green shockwave. The move is primarily used for pounding Kong Switches, though it can also be used to attack enemies. The Simian Slam reuses the concept of a Ground Pound from the Super Mario series. The Simian Slam is the first move learned at Cranky's Lab and the only one that can be learned for free. Donkey Kong learns the Simian Slam at the start of his adventure, inside the head of Kong Isle. Cranky Kong allows Donkey Kong to learn the Simian Slam only after he completes Cranky's four Training Barrel challenges. Donkey Kong cannot leave Kong Isle without learning the Simian Slam, which he must use to open a wooden gate blocking the exit of Kong Isle.

Starting with Fungi Forest, the Kongs can purchase the Super Simian Slam (scientific name: Big Buttus Bashium) for five Banana Bunch Coins at Cranky's Lab. The Super Simian Slam replaces the original Simian Slam. It can activate blue Kong Switches along with the regular ones. It is otherwise functionally the same except that it emits a blue, slightly stronger shockwave. It also shows an aesthetic of green and purple stars.

Starting with Creepy Castle, the Kongs can purchase the Super Duper Simian Slam (scientific name: Bigga Buttus Bashium) from Cranky's Lab for seven Banana Bunch Coins. The move is necessary for pounding red Kong Switches, which the other two Simian Slams cannot hit. The Super Duper Simian Slam generates a red shockwave that is slightly larger than the blue shockwave of the Super Simian Slam. Like the Super Simian Slam, it also displays a minor aesthetic of small stars, except it also shows sparks.

Both the Super Simian Slam and the Super Duper Simian Slam deal the same amount as damage to enemies as the regular Simian Slam. The three Simian Slams are the only moves at Cranky's Lab that apply to every Kong.

In the comic Donkey Kong in When the Banana Splits, Donkey Kong manages to defeat King K. Rool by simian-slamming him. Both Donkey Kong's and Chunky Kong's variant of the Super Duper Simian Slam were also featured in the Donkey Kong Country trading card game based on the eponymous animated TV show.

Gallery[edit]

Names in other languages[edit]

Simian Slam[edit]

Language Name Meaning Notes
Japanese コングスラム[?]
Kongu Suramu
Kong Slam
French Slam Simiesque[?] Simian Slam
Italian Sberla Simian Slam[1] Simian Slam Slap

Super Simian Slam[edit]

Language Name Meaning Notes
Japanese スーパーコングスラム[?]
Sūpā Kongu Suramu
Super Kong Slam
French Super-Slam Simiesque[?] Super Simian Slam
Italian Sberla Super Simian Slam[1] Super Simian Slam Slap

Super Duper Simian Slam[edit]

Language Name Meaning Notes
Japanese ウルトラコングスラム[?]
Urutora Kongu Suramu
Ultra Kong Slam
French Méga-Slam Simiesque[?] Mega Simian Slam
Italian Sberla Super Duper Simian Slam[1] Super Duper Simian Slam Slap

Trivia[edit]

  • Chunky Kong's Super Duper Simian Slam can be seen during the DK Rap scene during his verse.
  • Donkey Kong's Super Simian Slam is seen in Jungle Japes' intro cutscene except that Donkey Kong does not perform a front flip.

References[edit]

  1. ^ a b c Donkey Kong 64 English-Italian manual. Page 32.