Editing Spin Jump

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{{split|Spin (continuous)}}
{{distinguish|Spin}}
{{distinguish|Spin}}
{{about|the ability to do a jump with a spin|other uses of the term "Spin Jump"|[[Spin Jump (disambiguation)]]}}
{{about|the ability to do a jump with a spin|the move known as the Spin Jump in the [[Paper Mario (series)|Paper Mario]] series|[[Ground Pound]]|the move in the [[Mario & Luigi (series)|Mario & Luigi]] series of the same name|[[Spin Jump (Mario & Luigi series)]]}}
{{Move infobox
[[File:Mario Spin Jump SMS.png|thumb|Mario performing the Spin Jump]]
|title=Spin Jump
|image=[[File:Mario Spin Jump SMS.png|150px]]<br>Mario performing a Spin Jump in ''[[Super Mario Sunshine]]''
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]])
|user=[[Mario]], [[Luigi]], {{a|PP|Peach}}, {{a|PD|Daisy}}, [[Rosalina]], [[Yoshi (species)|Yoshi]]s, [[Wario]], [[Toad]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], [[Toadette]], [[Nabbit]]
|effect=Jumps into the air while spinning
|after=[[Crouch]] (''Super Mario Land 2'')<br>Landing on or using certain enemies and objects (''Super Mario 64'', ''New Super Mario Bros.'', ''Super Mario Run'', ''Super Mario Odyssey'')<br>[[Backward Somersault]] (''Super Mario 64 DS'')
|before=[[Drill Spin]], [[Cap Throw|Spin Throw]]
|variant_of=
|variants=[[Badge (Super Mario Bros. Wonder)|Boosting Spin Jump]]<br>[[Mario Tornado]]<br>[[Midair Spin]]<br>[[Spin Jump (Mario & Luigi series)|Spin Jump (''Mario & Luigi'' series)]]<br>[[Spin Jump Return]]<br>[[Drill Stomp]]
|related=[[Spin]]
|comparable=
}}
{{quote|If you rotate the Control Stick before pressing {{button|gcn|A}}, you can do a Spin Jump!|[[F.L.U.D.D.|FLUDD]]|[[Super Mario Sunshine]]}}
{{quote|If you rotate the Control Stick before pressing {{button|gcn|A}}, you can do a Spin Jump!|[[F.L.U.D.D.|FLUDD]]|[[Super Mario Sunshine]]}}
The '''Spin Jump''', also referred to as the '''Whirlwind Jump''',<ref name=NP>{{cite|language=en-us|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=21|date=1994|publisher=Nintendo of America}}</ref> is a [[List of moves|special move]] that lets the player character, as the name suggests, spin while [[jump]]ing. Most of the time, it reaches a different height from the standard jump, and may offer protection against enemies and obstacles that would otherwise be harmful to land on.
The '''Spin Jump''', also referred to as the '''Whirlwind Jump''',<ref name=NP>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 21.</ref> is a [[List of moves|special move]] that lets the player character, as the name suggests, spin while [[jump]]ing. Most of the time, it reaches a different height from the standard jump, and may offer protection against enemies and obstacles that would otherwise be harmful to land on.  
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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[[File:Spin.gif|16x32px|left]]
[[File:Spin.gif|16x32px|left]]
[[File:Star World 1.png|thumb|[[Cape Mario|Caped Mario]] spin-jumping on some Rotating Blocks]]
[[File:Star World 1.png|thumb|[[Cape Mario|Caped Mario]] spin-jumping on some Rotating Blocks]]
The Spin Jump first appears in ''[[Super Mario World]]'', where it is used by pressing {{button|snes|A}}. Althought it offers less height than a standard jump, it can instantly defeat most [[stomp]]able enemies such as [[Galoomba|Goomba]]s and [[Koopa Troopa]]s, while allowing Mario or Luigi to bounce on unstompable enemies such as [[Spiny|Spinies]] and [[Lava Bubble]]s without taking damage. While Spin Jumping, Mario or Luigi can gain height by bouncing on enemies by holding {{button|snes|A}}.
The Spin Jump first appears in ''[[Super Mario World]]'', where it is used by pressing {{button|snes|A}}. It can instantly defeat most [[stomp]]able enemies such as [[Galoomba|Goomba]]s and [[Koopa Troopa]]s, while allowing Mario or Luigi to bounce on spiky, fiery, or hazardous enemies, such as [[Spiny|Spinies]] and [[Chainsaw]]s, without taking damage. While Spin Jumping, Mario or Luigi can gain height by bouncing on enemies, though not as much as a regular jump.


[[Chargin' Chuck]]s, [[Wiggler]]s and all [[Koopalings]] react to Spin Jumps just as they would a regular stomp, while [[Boo Buddies|Circling Boo Buddies]], [[Boo Buddy Snake]]s' trail, a [[Boo Crew]]'s Boos, [[Bony Beetle]]s' spikes, [[Muncher]]s, [[spike (Super Mario World)|spike]]s, [[Reznor]] and [[Bowser]] are unaffected by Spin Jumps altogether.  
The Spin Jump interacts with each of Mario and Luigi's [[power-up]]s. As [[Super Mario (form)|Super Mario]] or better, Spin Jumps can break [[Rotating Block]]s from above. If a [[Yoshi (species)|Yoshi]] is mounted, it can also break blocks until it next lands. As [[Fire Mario]], the Spin Jump scatters [[fireball]]s rapidly in both directions, and as [[Cape Mario]], it performs a '''Cape Spin'''.<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Pages 50 and 51.</ref>


The Spin Jump interacts with each of Mario and Luigi's [[power-up]]s. As [[Super Mario (form)|Super Mario]] or better, Spin Jumps can break [[Rotating Block]]s from above. If a [[Yoshi (species)|Yoshi]] is mounted, it can also break blocks until it next lands. As [[Fire Mario]], the Spin Jump scatters [[fireball]]s rapidly in both directions, and as [[Cape Mario]], it performs a '''Cape Spin'''.<ref>{{cite|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide|page=50-51|language=en-us|publisher=Nintendo of America}}</ref>
In the Super NES [[Nintendo Power|Nintendo Player's Guide]], the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a [[Jump#Super Mario World|Yoshi Boost]]. The name for the Spin Jump itself was retained in the guide.<ref>"''Break the Blocks above the key using a Spin Jump and use the key on the keyhole.''" &ndash; Super NES Nintendo Player's Guide, page 13.</ref>
 
In the Super NES [[Nintendo Power|Nintendo Player's Guide]], the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a [[Jump#Super Mario World|Yoshi Boost]]. The name for the Spin Jump itself was retained in the guide.<ref>{{cite|quote=Break the Blocks above the key using a Spin Jump and use the key on the keyhole.|title=Super NES Nintendo Player's Guide|page=13|language=en-us|date=1992|publisher=Nintendo of America}}</ref>
{{br}}
{{br}}


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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
[[File:Yoshi Juice.png|thumb|Mario riding an [[Yoshi (species)|Orange Yoshi]] as it spits orange juice in [[Delfino Plaza]]]]
[[File:Yoshi Juice.png|thumb|Mario riding an [[Yoshi (species)|Orange Yoshi]] as it spits orange juice in [[Delfino Plaza]]]]
In ''[[Super Mario Sunshine]]'', the player can perform the Spin Jump at any time by rotating {{button|gcn|Stick}} and then jumping. Just like in ''Super Mario 64'', it grants extra height compared to a normal jump while both ascending and descending at a slower pace. The faster Mario is moving before Spin Jumping, the greater the jump height will be. Spin Jumps will gradually shakes off any [[goop]] attached to Mario, as well as prevent him from grabbing onto ledges, unless the ledge is a [[Sand block]].<ref>{{cite|author=AverageTreyVG|date=October 11, 2021|url=youtu.be/zlG8El1UUVc|title=The Many Kinds of Spinjumps|publisher=YouTube|accessdate=November 9, 2024}}</ref>
In ''[[Super Mario Sunshine]]'', the player can use the Spin Jump at any time by rotating {{button|gcn|Stick}} and then jumping, or by rotating {{button|gcn|Stick}} while Mario is in midair. It gradually shakes off any [[goop]] attached to him. Mario can also perform a '''Sprinkler Squirt''' by doing a Spin Jump while using [[F.L.U.D.D.|FLUDD]]'s Squirt Nozzle or Turbo Nozzle. This can be done with [[Water#Super Mario Sunshine|water]] and [[juice]].
 
''Super Mario Sunshine'' divides the {{button|gcn|Stick}}'s directions into four quadrants aligned with the course's X and Y axes. A spin input is triggered by rotating {{button|gcn|Stick}} within a 10-frame window, touching all four quadrants without touching the neutral position. The minimum rotation needed to perform a spin input is just above 180°.
 
Spin Jumps can also be performed during a [[Sprinkler Squirt]], while running with the [[Turbo Nozzle]] (including running on top of the [[water]]), or by rotating {{button|gcn|Stick}} while Mario is in the middle of an action such as landing or climbing from a ledge, then jumping. A normal jump or [[Wall Jump]] can be converted into a Spin Jump by rotating {{button|gcn|Stick}} in midair. Jumping again after landing from an airborne Spin Jump triggers a Triple Jump.
 
[[Yoshi (species)|Yoshi]]'s Spin Jump is much higher than Mario's, and [[Flutter Jump]]s can still be performed while spinning.  


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
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In ''[[Super Mario Galaxy]]'', Mario or Luigi can [[spin]] in midair to attack and gain extra height and distance, except it is done in midair, giving Mario or Luigi a little height in his jump. If performed quickly before a [[Ground Pound]], the player character performs a {{conjectural|Homing Ground Pound}}.
In ''[[Super Mario Galaxy]]'', Mario or Luigi can [[spin]] in midair to attack and gain extra height and distance, except it is done in midair, giving Mario or Luigi a little height in his jump. If performed quickly before a [[Ground Pound]], the player character performs a {{conjectural|Homing Ground Pound}}.


If Mario or Luigi is caught in a [[tornado]] or [[Tweester]], spinning propels him high into the air, with his arms rotating around his body like helicopter blades. He then gently floats down as with the Spin Jump from ''Super Mario 64'' and ''Super Mario Sunshine''. Mario or Luigi also performs a similar Spin Jump after bouncing off a [[Spring Vault]] or [[Spring Topman]], albeit spinning with his entire body and at a slower pace.
If Mario or Luigi is caught in a [[tornado]] or [[Tweester]], spinning propels him high into the air. With his arms rotating around his body like helicopter blades, he then gently floats down as with the Spin Jump from ''Super Mario 64'' and ''Super Mario Sunshine''.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
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The [[Midair Spin]] also returns in the ''New Super Mario Bros. U'' game style.
The [[Midair Spin]] also returns in the ''New Super Mario Bros. U'' game style.
====''Super Mario Run''====
In ''[[Super Mario Run]]'', when the player jumps from a [[Trampoline]], they can can continue to hold the screen to spin as they fall. This reduces forward speed and falling speed. This is like how Spin Blocks work in ''New Super Mario Bros'', but without spinning while rising. This spin ends immediately once the screen is released, if an enemy is stomped, and when landing.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', Mario performs the same Spin Jump move from ''Super Mario 64'' when he jumps off a [[Hat Trampoline]]. He can also perform the variant seen in ''Super Mario Sunshine'' and ''Super Mario 3D World'' when the player rotates the Control Stick (which makes him spin in place) and then performs any jump. If Mario [[Ground Pound]]s after Spin Jumping, he performs the [[Drill Spin]]. Pressing {{button|switch|Y}} while spinning {{button|switch|stick}} will cause a [[Cap Throw|Spin Throw]] to be performed instead of a Cap Throw, with the exception of Spin Jumps caused by Hat Trampolines.
In ''[[Super Mario Odyssey]]'', Mario performs the same Spin Jump move from ''Super Mario 64'' when he jumps off a [[Hat Trampoline]]. He can also perform the variant seen in ''Super Mario Sunshine'' and ''Super Mario 3D World'' when the player rotates the Control Stick (which makes him spin in place) and then performs any jump. If Mario [[Ground Pound]]s after Spin Jumping, he performs the [[Drill Spin]]. Pressing {{button|switch|Y}} while spinning {{button|switch|stick}} will cause a [[Cap Throw|Spin Throw]] to be performed instead.


There are also twisters present that spin Mario, similarly to the tornadoes in ''Super Mario 64'', ''Super Mario Galaxy'', and ''Super Mario Galaxy 2'' and the [[whirlwind]]s in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series.
There are also twisters present that spin Mario, similarly to the tornadoes in ''Super Mario 64'', ''Super Mario Galaxy'', and ''Super Mario Galaxy 2'' and the [[whirlwind]]s in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series.
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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
The Spin Jump reappears in ''[[Super Mario Bros. Wonder]]'', functioning as in ''[[New Super Mario Bros. U]]''. Spin Jumping as [[Bubble Mario]] will blow a bubble on each side. The Boosting Spin Jump [[Badge (Super Mario Bros. Wonder)|badge]] grants the player the ability to perform a small Spin Jump in midair, replacing their Midair Spin.
The Spin Jump reappears in ''[[Super Mario Bros. Wonder]]'', functioning as in ''[[New Super Mario Bros. Wii]]''.<ref>Nintendo of America (August 31, 2023). [https://www.youtube.com/live/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> The [[Midair Spin]] also appears, but certain [[Badge (Super Mario Bros. Wonder)|Badge]]s' abilities replace it while equipped.


===''Mario Kart'' series===
===''Mario Kart'' series===
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Mario, [[Dr. Mario]], and Luigi use moves known as [[Mario Tornado]], [[Dr. Tornado]], and [[Luigi Cyclone]], respectively. These moves look similar to and could be based on the Spin Jump. The former two also have access to [[Cape]] and [[Super Sheet]], respectively, which can reflect projectiles in a similar manner to the Cape Spin.
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Mario, [[Dr. Mario]], and Luigi use moves known as [[Mario Tornado]], [[Dr. Tornado]], and [[Luigi Cyclone]], respectively. These moves look similar to and could be based on the Spin Jump.


===''Paper Mario'' series===
===''Paper Mario'' series===
[[File:SpinJumpCard.png|thumb|55px]]
The Spin Jump appears as a [[Battle Card (Paper Mario: Color Splash)|Battle Card]] in ''[[Paper Mario: Color Splash]]''. It uses red paint and has both a standard and Big variant. When using the move, Mario jumps above the targeted enemy and begins to spin. When {{button|WiiU|A}} is pressed, Mario will slam downwards onto the enemy. A shockwave is created with a Nice or better [[Action Command]], increasing in size with Great or Excellent, that deals half damage to other enemies. Unlike the [[Hammer]] cards, the shockwave can hit floating or aerial enemies. The jump can also hit spiked enemies without damaging Mario.
The Spin Jump appears as a [[Battle Card (Paper Mario: Color Splash)|Battle Card]] in ''[[Paper Mario: Color Splash]]''. It uses red paint and has both a standard and Big variant. When using the move, Mario jumps above the targeted enemy and begins to spin. When {{button|WiiU|A}} is pressed, Mario will slam downwards onto the enemy. A shockwave is created with a Nice or better [[Action Command]], increasing in size with Great or Excellent, that deals half damage to other enemies. Unlike the [[Hammer]] cards, the shockwave can hit floating or aerial enemies. The jump can also hit spiked enemies without damaging Mario.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
In the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, there is a recurring [[Bros. Move]] named [[Spin Jump (Mario & Luigi series)|Spin Jump]] which has two characters stand on each other and spin to hover across wide gaps. Mario and Luigi gain this move in most games.
In ''[[Mario & Luigi: Superstar Saga]]'', the Spin Jump is the inspiration for the [[Bros. Attack]] called [[Splash Bros.]] A [[Spin Jump (Mario & Luigi series)|technique of the same name]] appears in all titles of the [[Mario & Luigi (series)#Main series|series]] besides ''[[Mario & Luigi: Paper Jam]]'', though it acts as a means of crossing wide gaps instead of an attack. Mario also performs a quick Spin Jump when greeting [[Popple]] and [[Rookie]] in the [[Woohoo Hooniversity]].
 
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Mario and Luigi learn [[Splash Bros.]], a [[Bros. Attack]] which uses the Bros. Move Spin Jump. However, the early portion of the attack has Mario spinning alone, resembling a Spin Jump. Splash Bros. with the [[Super Attack|Advanced Command]], or Super Splash Bros. in the remake, only has Mario spin, more closely resembling Spin Jumping. Mario also performs a quick Spin Jump when greeting [[Popple]] and [[Rookie]] in the [[Woohoo Hooniversity]].
 
====''Mario & Luigi: Dream Team''====
In ''[[Mario & Luigi: Dream Team]]'', the Bros. Attacks [[Bye-Bye Cannon]] and [[Dropchopper]] end with spinning stomps from Mario and Luigi. [[Giant Luigi]] and Mario can use [[Drill Stomp]], a Bros. Attack where they spin while jumping.
 
====''Mario & Luigi: Brothership''====
In ''[[Mario & Luigi: Brothership]]'', Mario and Luigi perform a Spin Jump in a similar manner to the 3D ''Super Mario'' games after bouncing off a [[Bouncy Bloom]].


===''Mario Sports Mix''===
===''Mario Sports Mix''===
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スピンジャンプ
|Jap=スピンジャンプ
|JpnR=Supin Janpu
|JapR=Supin Janpu
|JpnM=Spin Jump
|JapM=Spin Jump
|Jpn2=クルクルジャンプ
|Jap2=クルクルジャンプ <small>(''Super Mario 64 DS'')</small>
|Jpn2N=''Super Mario 64 DS''
|Jap2R=Kurukuru Janpu
|Jpn2R=Kurukuru Janpu
|Jap2M=Spinning Jump
|Jpn2M=Spinning Jump
|SpaA=Salto giro <small>(''Super Mario Maker 2'')</small><br>Salto giratorio <small>(''Super Mario Maker 2'')</small><br>Salto con giro <small>(''Super Mario Bros. Wonder'')</small><br>Salto Giro <small>(''Super Mario 3D World + Bowser's Fury'')</small>
|SpaA=Salto giro
|SpaAN=''Super Mario Maker 2''
|SpaA2=Salto giratorio
|SpaA2N=''Super Mario Maker 2''
|SpaA3=Salto con giro
|SpaA3N=''Super Mario Bros. Wonder''
|SpaA4=Salto Giro
|SpaA4N=''Super Mario 3D World + Bowser's Fury''
|SpaAM=Spin Jump
|SpaAM=Spin Jump
|SpaE=Salto Giro
|SpaE=Salto Giro <small>(''Super Mario World'', ''Super Mario Land 2: 6 Golden Coins'', ''Super Mario Galaxy'', ''Super Mario Galaxy 2'', and ''Super Mario Maker for Nintendo 3DS'')</small><br>Salto de Giro<br>Salto con Giro <small>(''Mario & Luigi: Partners in Time and Super Mario Bros. Wonder'')</small>
|SpaEN=''Super Mario World'', ''Super Mario Land 2: 6 Golden Coins'', ''Super Mario Galaxy'', ''Super Mario Galaxy 2'', and ''Super Mario Maker for Nintendo 3DS''
|SpaE2=Salto de Giro
|SpaE3=Salto con Giro
|SpaE3N=''Mario & Luigi: Partners in Time and Super Mario Bros. Wonder''
|SpaEM=Spin Jump
|SpaEM=Spin Jump
|Fre=Saut en vrille
|Fre=Saut en vrille<br>Saut Tournoyant<br>Saut toupie <small>(''Super Mario World'', ''New Super Mario Bros. Wii'', and ''New Super Mario Bros. U'')</small><br>Saut tourbillon<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref>
|Fre2=Saut Tournoyant
|FreM=Spiral Jump<br>Whirling Jump<br>Top Jump, as in a [[Wikipedia:Top|spinning top]]<br>Spin Jump
|Fre3=Saut toupie
|Ger=Drehsprung <small>(''Super Mario World'')</small><br>Wirbelsprung <small>(''SML2'', ''M&L''-games)</small>
|Fre3N=''Super Mario World'', ''New Super Mario Bros. Wii'', and ''New Super Mario Bros. U''
|GerM=Spin Jump<br>Whirl Jump
|Fre4=Saut tourbillon<ref>''Super Mario Galaxy'' instruction booklet, French segment{{page needed}}</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref>
|PorA=Pirueta<br>Salto Giratório <small>(''Super Mario World'' instruction booklet)</small><ref>''Super Mario World'' Brazilian instruction booklet, page 12.</ref>
|FreM=Spiral Jump
|PorAM=Twirl<br>Spinning Jump
|Fre2M=Whirling Jump
|Fre3M=Top Jump, as in a [[Wikipedia:Top|spinning top]]
|Fre4M=Spin Jump
|Ger=Drehsprung
|GerN=''Super Mario World''
|Ger2=Wirbelsprung
|Ger2N=''SML2'', ''M&L''-games
|GerM=Spin Jump
|Ger2M=Whirl Jump
|PorA=Pirueta
|PorA2=Salto Giratório <small>(''Super Mario World'' instruction booklet)</small><ref>{{cite|title=''Super Mario World'' Brazilian instruction booklet|page=12|publisher=Nintendo|language=pt-br}}</ref>
|PorAM=Twirl
|PorA2M=Spinning Jump
|PorE=Salto Rotativo
|PorE=Salto Rotativo
|PorEM=Rotating Jump
|PorEM=Rotating Jump
|Rom=Sărit în Spirală
|Rom=Sărit în Spirală
|RomM=Spiral Jump
|RomM=Spiral Jump
|Ita=Salto con Rotazione<ref>{{cite|title=''Super Mario World'' Italian instruction booklet|page=12}}</ref>
|Ita=Salto con Rotazione<ref>''Super Mario World'' Italian instruction booklet, page 12.</ref><br>Salto rotante<ref>''[[Super Mario Land 2: 6 Golden Coins]]'' Italian manual, pag. 10</ref><ref>''[[Super Mario Sunshine]]'' Italian manual, pag. 16</ref><ref>''Super Mario World: Super Mario Advance 2'' European instruction booklet, page 111.</ref><ref>''Super Mario World'' (Wii U - Virtual Console) Italian e-manual, page 2.</ref><br>Salto piroetta<ref>''[[New Super Mario Bros. Wii]]'' Italian manual, pag. 17</ref><ref>''[[New Super Mario Bros. U]]'' Italian smart guide and Italian e-manual, pag. 15</ref><br>Salto avvitato<ref>''[[Super Mario Bros. Wonder]]'' Italian in-game comands guide</ref>
|Ita2=Salto rotante<ref>{{cite|title=''[[Super Mario Land 2: 6 Golden Coins]]'' Italian manual|page=10}}</ref><ref>{{cite|title=''[[Super Mario Sunshine]]'' Italian manual|page=16}}</ref><ref>{{cite|date=2002|language=it|publisher=Nintendo of Europe|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|page=111}}</ref><ref>{{cite|title=''Super Mario World'' (Wii U - Virtual Console) Italian e-manual|page=2}}</ref>
|ItaM=Jump with Rotation<br>Rotating jump<br>[[Spin|Pirouette]] jump<br>Screwing jump
|Ita3=Salto piroetta<ref>{{cite|title=''[[New Super Mario Bros. Wii]]'' Italian manual|page=17}}</ref><ref>{{cite|title=''[[New Super Mario Bros. U]]'' Italian smart guide and Italian e-manual|page=15}}</ref>
|Ita4=Salto avvitato<ref>''[[Super Mario Bros. Wonder]]'' Italian in-game commands guide</ref>
|ItaM=Jump with Rotation
|Ita2M=Rotating jump
|Ita3M=[[Spin|Pirouette]] jump
|Ita4M=Screwing jump
|Kor=스핀 점프
|Kor=스핀 점프
|KorR=Seupin Jeompeu
|KorR=Seupin Jeompeu
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}}
}}
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:New Super Mario Bros. moves]]
[[Category:New Super Mario Bros.]]
[[Category:New Super Mario Bros. U moves]]
[[Category:New Super Mario Bros. U]]
[[Category:New Super Mario Bros. Wii moves]]
[[Category:New Super Mario Bros. Wii]]
[[Category:Super Mario 64 moves]]
[[Category:Super Mario 64]]
[[Category:Super Mario Galaxy moves]]
[[Category:Super Mario Galaxy]]
[[Category:Super Mario Galaxy 2 moves]]
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario Land 2: 6 Golden Coins moves]]
[[Category:Super Mario Land 2: 6 Golden Coins]]
[[Category:Super Mario Odyssey moves]]
[[Category:Super Mario Odyssey]]
[[Category:Super Mario Sunshine moves]]
[[Category:Super Mario Sunshine]]
[[Category:Super Mario World moves]]
[[Category:Super Mario World]]
[[Category:Super Mario 3D World moves]]
[[Category:Super Mario 3D World]]
[[de:Drehsprung]]
[[de:Drehsprung]]
[[it:Salto Avvitato]]
[[it:Salto Avvitato]]

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