Editing Spin Jump
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{{distinguish|Spin}} | {{distinguish|Spin}} | ||
{{about|the ability to do a jump with a spin| | {{about|the ability to do a jump with a spin|the move known as the Spin Jump in the [[Paper Mario (series)|Paper Mario]] series|[[Ground Pound]]|the move in the [[Mario & Luigi (series)|Mario & Luigi]] series of the same name|[[Spin Jump (Mario & Luigi series)]]}} | ||
[[File:Mario Spin Jump SMS.png|thumb|Mario performing the Spin Jump]] | |||
| | {{quote2|If you rotate the Control Stick before pressing {{button|gcn|A}}, you can do a Spin Jump!|[[F.L.U.D.D.|FLUDD]]|[[Super Mario Sunshine]]}} | ||
The '''Spin Jump''', also referred to as the '''Whirlwind Jump''',<ref name=NP>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 21.</ref> is a [[List of moves|special move]] that lets the player character, as the name suggests, spin while [[jump]]ing. Most of the time, it reaches a different height from the standard jump, and may offer protection against enemies and obstacles that would otherwise be harmful to land on. | |||
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The '''Spin Jump''', also referred to as the '''Whirlwind Jump''',<ref name=NP> | |||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
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[[File:Spin.gif|16x32px|left]] | [[File:Spin.gif|16x32px|left]] | ||
[[File:Star World 1.png|thumb|[[Cape Mario|Caped Mario]] spin-jumping on some Rotating Blocks]] | [[File:Star World 1.png|thumb|[[Cape Mario|Caped Mario]] spin-jumping on some Rotating Blocks]] | ||
The Spin Jump first | The Spin Jump first makes its appearance in ''[[Super Mario World]]'', where Mario or Luigi can spin-jump when the {{button|snes|A}} button is pressed. The Spin Jump can instantly defeat most [[stomp|stomp-able]] enemies such as [[Galoomba|Goomba]]s and [[Koopa Troopa]]s, while allowing Mario or Luigi to bounce on spiky or hazardous enemies, such as [[Spiny|Spinies]] and [[Chainsaw]]s, without taking damage. It is possible to gain height from spin-jumping on enemies, though not as much as a regular jump. If Mario or Luigi is at least in his [[Super Mario (form)|Super form]], Spin Jumps can break [[Rotating Block]]s from above. Furthermore, if either brother is in his [[Fire Mario|Fire form]], doing a Spin Jump scatters [[fireball]]s rapidly in both directions, and if either brother is in his [[Cape Mario|Caped form]], he performs a '''Cape Spin'''.<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Pages 50 and 51.</ref> If Mario or Luigi rides [[Yoshi]] while spin-jumping, he can break Rotating Blocks from above while riding Yoshi. | ||
In the Super NES [[Nintendo Power|Nintendo Player's Guide]], the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a [[Jump#Super Mario World|Yoshi Boost]]. The name for the Spin Jump itself was retained in the guide.<ref> | In the Super NES [[Nintendo Power|Nintendo Player's Guide]], the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a [[Jump#Super Mario World|Yoshi Boost]]. The name for the Spin Jump itself was retained in the guide.<ref>"''Break the Blocks above the key using a Spin Jump and use the key on the keyhole.''" – Super NES Nintendo Player's Guide, page 13.</ref> | ||
{{br}} | {{br}} | ||
====''Super Mario Land 2: 6 Golden Coins''==== | ====''Super Mario Land 2: 6 Golden Coins''==== | ||
The Spin Jump | The Spin Jump also appears in ''[[Super Mario Land 2: 6 Golden Coins]]''. As Super Mario or Fire Mario, the player can hold {{button|Paddown}} and then press {{button|gb|A}}, or {{button|Paddown}} while in midair; Mario then either spin-jumps or spins in midair. Mario can hit or break [[block]]s from above with this move (like with the [[Ground Pound]]). He can also destroy [[Koopa Troopa]]s, [[shell|Koopa Shell]]s, and some multiple-hit enemies by landing on them with it, but other than that, the Spin Jump does not have quite the same power that it does in ''Super Mario World''—it functions the same way as a normal jump when Mario lands on other enemies or hazards with it, meaning he is not be able to jump off enemies that hurt him when jumping on them normally. This ability cannot be performed when Mario is [[Small Mario]] or [[Bunny Mario]]. | ||
====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
Another use for the Spin Jump is found in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' when a character jumps on top of a [[Spindrift]] or [[Fly Guy]] or into a [[tornado]]. Luigi also uses it when he is coming down from a [[Backward Somersault]]. Also, in a [[List of Super Mario 64 pre-release and unused content|pre-release]] video of ''Super Mario 64'', Mario could activate a Spin Jump while doing a [[Triple Jump]] (it is unknown if doing a Triple Jump first is required). It looks identical to the spinning descent performed after the player jumps on a Fly Guy or Spindrift. | |||
====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
In ''[[Super Mario Sunshine]]'', the player can also use the Spin Jump at any time by rotating {{button|gcn|Stick}} and then jumping, or by rotating {{button|gcn|Stick}} while Mario is in midair. If Mario spin-jumps in this game, then any [[goop]] attached to him will gradually disappear from him. Mario can also perform a move called the Sprinkler Squirt by doing a Spin Jump while using [[F.L.U.D.D.|FLUDD]]'s Squirt Nozzle or Turbo Nozzle. | |||
In ''[[Super Mario Sunshine]]'', the player can | |||
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====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
Mario or Luigi can also spin-jump in ''[[New Super Mario Bros.]]'' when he jumps off a [[Spin Block (New Super Mario Bros.)|Spin Block]]. While spinning, he falls slower. Attempting to [[Ground Pound|ground-pound]] in this state causes him to spin downwards rapidly in a drill-like motion, known as the [[Drill Spin]], which carries into later ''New Super Mario Bros.'' games. | |||
====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
A different type of Spin Jump appears in ''[[Super Mario Galaxy]]''. It is just like the normal [[spin]], except it is done in midair, giving Mario or Luigi a little height in his jump. Ground-pounding while doing this causes Mario or Luigi to perform a homing stomp attack, which carries into the sequel. | |||
In some [[level]]s of the game, if the player gets trapped in a [[tornado]] and spins inside it, the player will propel up high in the air and gently float down in a "helicopter-like" fashion, like with the Spin Jump from ''Super Mario 64'' and ''Super Mario Sunshine''. | |||
====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:Propeller Suits NSMBW E3 2009 screenshot.png|thumb|250px|Early screenshot of Blue Toad and Yellow Toad using the Spin Jump in their Propeller forms]] | [[File:Propeller Suits NSMBW E3 2009 screenshot.png|thumb|250px|Early screenshot of Blue Toad and Yellow Toad using the Spin Jump in their Propeller forms]] | ||
The Spin Jump is also usable in ''[[New Super Mario Bros. Wii]]''. Unlike in the previous game, the player can spin-jump at any time by shaking the [[Wii#Wii Remote|Wii Remote]]. It functions nearly the same as in ''[[Super Mario World]]'', although Mario still takes damage from spin-jumping on spiked or fiery enemies. The two new characters, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]], are also capable of using the Spin Jump. It makes a very distinct sound if it is used to defeat an enemy. | |||
The Spin Jump | The Spin Jump can also be used to get rid of area-obscuring clouds as well as fog produced by a new enemy, [[Foo]], and it activates the new [[Propeller Mushroom|Propeller Suit]]. If the Spin Jump is used with the Propeller Suit's ability, ground-pounding by pressing {{button|wii|paddown}} performs a [[Drill Spin]] for as long as the down button is held. If the Spin Jump is used while the character is powered up with a [[Fire Flower]] or [[Ice Flower]], the character shoots one [[fireball]] or [[Ice Ball]], respectively, in either direction. The Spin Jump can also be used in midair without the Propeller Suit to gain a little extra hang time; if the Wii Remote is shaken when in midair, the character twirls, extending the horizontal distance of his jump or fall. Also, when the player spin-jumps in front of a [[flower (New Super Mario Bros. series)|flower]], it drops a coin. If the Spin Jump is used with a [[Mini Mushroom]], spinning in the air allows the player to fall slowly enough to [[Wall Jump|wall-jump]] up one wall. | ||
====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
The | The Spin Jump returns in ''[[Super Mario Galaxy 2]]'', behaving exactly the same as in ''Super Mario Galaxy''. | ||
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ||
The Spin Jump functions the same in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'' as it did in ''[[New Super Mario Bros. Wii]]''. Additionally, if the player uses the Spin Jump in midair while gliding in [[Flying Squirrel Mario|Flying Squirrel form]], their character will perform a midair jump and descend slowly. With a [[P-Acorn]], the player can do these midair jumps indefinitely. Also, while the player is in Flying Squirrel form, the Spin Jump from the ground goes higher than the standard Spin Jump. | |||
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ||
The Spin Jump returns in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], being performed | The Spin Jump returns in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], being performed the same way it was in ''Super Mario Sunshine'', by rotating {{button|wii|Stick}} and then jumping. The player will spin in place upon rotating the Control Stick, signifying that a Spin Jump can be performed during this spin. It is the highest jump any of the characters can perform, and it is also capable of slowing the player's descent. The Spin Jump will also be performed if a player jumps on another player in midair. | ||
The Spin Jump | |||
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''==== | ====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''==== | ||
In ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', | In ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', spin-jumping can be used in the ''[[Super Mario World]]'' and ''[[New Super Mario Bros. U]]'' styles. In both styles, it can be used to jump on most spiked enemies. It retains its ability to break [[Rotating Block]]s and defeat certain enemies such as Galoombas and Koopa Troopas in the ''Super Mario World'' style. The midair spin also returns in the ''New Super Mario Bros. U'' style. | ||
The | |||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
In ''[[Super Mario Odyssey]]'', Mario performs the same Spin Jump move from ''Super Mario 64'' when he jumps off a [[Hat Trampoline]]. He can also perform the variant seen in ''Super Mario Sunshine'' and ''Super Mario 3D World'' when the player rotates the Control Stick (which makes him spin in place) and then performs any jump. If Mario | In ''[[Super Mario Odyssey]]'', Mario performs the same Spin Jump move from ''Super Mario 64'' when he jumps off a [[Hat Trampoline]]. He can also perform the variant seen in ''Super Mario Sunshine'' and ''Super Mario 3D World'' when the player rotates the Control Stick (which makes him spin in place) and then performs any jump. If Mario ground-pounds after spin-jumping, he will perform the Drill Spin from ''New Super Mario Bros.'' Pressing {{button|switch|Y}} while spinning {{button|switch|stick}} will cause a [[Cap Throw|Spin Throw]] to be performed instead. | ||
There are also twisters present that spin Mario, | There are also twisters present that spin Mario as well, similar to the tornadoes in ''Super Mario 64'', ''Super Mario Galaxy'', and ''Super Mario Galaxy 2'' and the [[whirlwind]]s in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. | ||
====''Super Mario Maker 2''==== | ====''Super Mario Maker 2''==== | ||
In ''[[Super Mario Maker 2]]'', the Spin Jump and | In ''[[Super Mario Maker 2]]'', the Spin Jump and midair spin return with the same properties as in the game's predecessor. In the ''Super Mario 3D World'' style, the Spin Jump from that game can be performed by pressing {{button|switch|b}} and one of the shoulder buttons ({{button|switch|L}}, {{button|switch|R}}, {{button|switch|ZL}}, or {{button|switch|ZR}}) while holding ↑ on {{button|switch|leftstick}}. | ||
In the ''Super Mario 3D World'' | |||
====''Super Mario Bros. Wonder''==== | ====''Super Mario Bros. Wonder''==== | ||
The Spin Jump reappears in ''[[Super Mario Bros. Wonder]]'' | The Spin Jump reappears in ''[[Super Mario Bros. Wonder]]''. It functions similarly to how it does in ''[[New Super Mario Bros. Wii]]''. | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
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===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Mario, [[Dr. Mario]], and Luigi use moves known as [[Mario Tornado]], [[Dr. Tornado]], and [[Luigi Cyclone]], respectively. These moves look similar to and could be based on the Spin Jump | In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Mario, [[Dr. Mario]], and Luigi use moves known as [[Mario Tornado]], [[Dr. Tornado]], and [[Luigi Cyclone]], respectively. These moves look similar to and could be based on the Spin Jump. | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
The Spin Jump appears as a [[Battle Card (Paper Mario: Color Splash)|Battle Card]] in ''[[Paper Mario: Color Splash]]''. It uses red paint and has both a standard and Big variant. When using the move, Mario jumps above the targeted enemy and begins to spin. When {{button|Wii u|A}} is pressed, Mario will slam downwards onto the enemy. A shockwave is created with a Nice or better [[Action Command]], increasing in size with Great or Excellent, that deals half damage to other enemies. Unlike the [[Hammer]] cards, the shockwave can hit floating or aerial enemies. The jump can also hit spiked enemies without damaging Mario. | |||
The Spin Jump appears as a [[Battle Card (Paper Mario: Color Splash)|Battle Card]] in ''[[Paper Mario: Color Splash]]''. It uses red paint and has both a standard and Big variant. When using the move, Mario jumps above the targeted enemy and begins to spin. When {{button| | |||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
In | In ''[[Mario & Luigi: Superstar Saga]]'', the Spin Jump is the inspiration for the [[Bros. Attack]] called [[Splash Bros.]] A [[Spin Jump (Mario & Luigi series)|technique of the same name]] appears in all titles of the [[Mario & Luigi (series)#Main series|series]] besides ''[[Mario & Luigi: Paper Jam]]'', though it acts as a means of crossing wide gaps instead of an attack. Mario also performs a quick Spin Jump when greeting [[Popple]] and [[Rookie]] in the [[Woohoo Hooniversity]]. | ||
===''Mario Sports Mix''=== | ===''Mario Sports Mix''=== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スピンジャンプ | ||
| | |JapR=Supin Janpu | ||
| | |JapM=Spin Jump | ||
| | |Spa=Salto Giro (''Super Mario World'', ''Super Mario Land 2: 6 Golden Coins'', ''Super Mario Galaxy'', ''Super Mario Galaxy 2'', and ''Super Mario Maker for Nintendo 3DS'')<br>Salto de Giro<br>Salto con Giro (''Mario & Luigi: Partners in Time'') | ||
|SpaM=Spin Jump | |||
|Fra=Saut en vrille<br>Saut Tournoyant<br>Saut toupie (''Super Mario World'', ''New Super Mario Bros. Wii'', and ''New Super Mario Bros. U'')<br>Saut tourbillon<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref> | |||
|FraM=Spiral Jump<br>Whirling Jump<br>Top Jump, as in a [[Wikipedia:Top|spinning top]]<br>Spin Jump | |||
|Ger=Drehsprung (''Super Mario World'')<br>Wirbelsprung (''SML2'', ''M&L''-games) | |||
|GerM=Spin Jump<br>Whirl Jump | |||
|Por=Salto Giratório | |||
|PorM=Spinning Jump | |||
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|Ger=Drehsprung | |||
|GerM=Spin Jump | |||
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|Rom=Sărit în Spirală | |Rom=Sărit în Spirală | ||
|RomM=Spiral Jump | |RomM=Spiral Jump | ||
|Ita=Salto con Rotazione<ref> | |Ita=Salto con Rotazione<ref>''Super Mario World'' Italian instruction booklet, page 12.</ref><br>Salto rotante<ref>''Super Mario World: Super Mario Advance 2'' European instruction booklet, page 111.</ref><br>Salto Avvitato | ||
|ItaM=Jump with Rotation<br>Rotating jump<br>Screw Jump | |||
|ItaM=Jump with Rotation | |||
|Kor=스핀 점프 | |Kor=스핀 점프 | ||
|KorR=Seupin Jeompeu | |KorR=Seupin Jeompeu | ||
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<references/> | <references/> | ||
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[[Category:Jumps]] | [[Category:Jumps]] | ||
[[Category:New Super Mario Bros. | [[Category:New Super Mario Bros.]] | ||
[[Category:New Super Mario Bros. U | [[Category:New Super Mario Bros. U]] | ||
[[Category:New Super Mario Bros. Wii | [[Category:New Super Mario Bros. Wii]] | ||
[[Category:Super Mario 64 | [[Category:Super Mario 64]] | ||
[[Category:Super Mario Galaxy | [[Category:Super Mario Galaxy]] | ||
[[Category:Super Mario Galaxy 2 | [[Category:Super Mario Galaxy 2]] | ||
[[Category:Super Mario Land 2: 6 Golden Coins | [[Category:Super Mario Land 2: 6 Golden Coins]] | ||
[[Category:Super Mario Odyssey | [[Category:Super Mario Odyssey]] | ||
[[Category:Super Mario Sunshine | [[Category:Super Mario Sunshine]] | ||
[[Category:Super Mario World | [[Category:Super Mario World]] | ||
[[Category:Super Mario 3D World | [[Category:Super Mario 3D World]] | ||
[[de:Drehsprung]] | [[de:Drehsprung]] | ||
[[it:Salto Avvitato]] | [[it:Salto Avvitato]] |