Editing Spin Jump
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The Spin Jump first appears in ''[[Super Mario World]]'', where it is used by pressing {{button|snes|A}}. Althought it offers less height than a standard jump, it can instantly defeat most [[stomp]]able enemies such as [[Galoomba|Goomba]]s and [[Koopa Troopa]]s, while allowing Mario or Luigi to bounce on unstompable enemies such as [[Spiny|Spinies]] and [[Lava Bubble]]s without taking damage. While Spin Jumping, Mario or Luigi can gain height by bouncing on enemies by holding {{button|snes|A}}. | The Spin Jump first appears in ''[[Super Mario World]]'', where it is used by pressing {{button|snes|A}}. Althought it offers less height than a standard jump, it can instantly defeat most [[stomp]]able enemies such as [[Galoomba|Goomba]]s and [[Koopa Troopa]]s, while allowing Mario or Luigi to bounce on unstompable enemies such as [[Spiny|Spinies]] and [[Lava Bubble]]s without taking damage. While Spin Jumping, Mario or Luigi can gain height by bouncing on enemies by holding {{button|snes|A}}. | ||
[[Chargin' Chuck]]s, [[Wiggler]]s and all [[Koopalings]] react to Spin Jumps just as | [[Chargin' Chuck]]s, [[Wiggler]]s and all [[Koopalings]] react to Spin Jumps just as a regular stomp, while [[Boo Buddies|Circling Boo Buddies]], [[Boo Buddy Snake]]s' trail, a [[Boo Crew]]'s Boos, [[Bony Beetle]]s' spikes, [[Muncher]]s, [[spike (Super Mario World)|spike]]s, [[Reznor]] and [[Bowser]] are completely unaffected by them. | ||
The Spin Jump interacts with each of Mario and Luigi's [[power-up]]s. As [[Super Mario (form)|Super Mario]] or better, Spin Jumps can break [[Rotating Block]]s from above. If a [[Yoshi (species)|Yoshi]] is mounted, it can also break blocks until it next lands. As [[Fire Mario]], the Spin Jump scatters [[fireball]]s rapidly in both directions, and as [[Cape Mario]], it performs a '''Cape Spin'''.<ref>{{cite|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide|page=50-51|language=en-us|publisher=Nintendo of America}}</ref> | The Spin Jump interacts with each of Mario and Luigi's [[power-up]]s. As [[Super Mario (form)|Super Mario]] or better, Spin Jumps can break [[Rotating Block]]s from above. If a [[Yoshi (species)|Yoshi]] is mounted, it can also break blocks until it next lands. As [[Fire Mario]], the Spin Jump scatters [[fireball]]s rapidly in both directions, and as [[Cape Mario]], it performs a '''Cape Spin'''.<ref>{{cite|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide|page=50-51|language=en-us|publisher=Nintendo of America}}</ref> | ||
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====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
[[File:Yoshi Juice.png|thumb|Mario riding an [[Yoshi (species)|Orange Yoshi]] as it spits orange juice in [[Delfino Plaza]]]] | [[File:Yoshi Juice.png|thumb|Mario riding an [[Yoshi (species)|Orange Yoshi]] as it spits orange juice in [[Delfino Plaza]]]] | ||
In ''[[Super Mario Sunshine]]'', the player can perform the Spin Jump at any time by rotating {{button|gcn|Stick}} and then jumping. Just like in ''Super Mario 64'', it grants extra height compared to a normal jump while both ascending and descending at a slower pace. The faster Mario is moving before Spin Jumping, the greater the jump height will be. Spin Jumps will gradually shakes off any [[goop]] attached to Mario, as well as prevent him from grabbing onto ledges | In ''[[Super Mario Sunshine]]'', the player can perform the Spin Jump at any time by rotating {{button|gcn|Stick}} and then jumping. Just like in ''Super Mario 64'', it grants extra height compared to a normal jump while both ascending and descending at a slower pace. The faster Mario is moving before Spin Jumping, the greater the jump height will be. Spin Jumps will gradually shakes off any [[goop]] attached to Mario, as well as prevent him from grabbing onto ledges (unless the ledge is a [[Sand block]]).<ref>{{cite|author=AverageTreyVG|date=October 11, 2021|url=youtu.be/zlG8El1UUVc|title=The Many Kinds of Spinjumps|publisher=YouTube|accessdate=November 9, 2024}}</ref> | ||
Super Mario Sunshine divides the {{button|gcn|Stick}}'s directions into four quadrants aligned with the course's X and Y axes. A spin is triggered by rotating {{button|gcn|Stick}} within a 10-frame window, touching all four quadrants without touching the neutral position. The minimum rotation needed to perform a spin is just above 180°. | |||
Spin Jumps can also be performed during a [[Sprinkler Squirt]], while running with the [[Turbo Nozzle]] (including running on top of the [[water]]), or by rotating {{button|gcn|Stick}} while Mario is in the middle of an action such as landing or climbing from a ledge, then jumping. A normal jump or [[Wall Jump]] can be converted into a Spin Jump by rotating {{button|gcn|Stick}} in midair. Jumping again after landing from an airborne Spin Jump triggers a Triple Jump. | Spin Jumps can also be performed during a [[Sprinkler Squirt]], while running with the [[Turbo Nozzle]] (including running on top of the [[water]]), or by rotating {{button|gcn|Stick}} while Mario is in the middle of an action such as landing or climbing from a ledge, then jumping. A normal jump or [[Wall Jump]] can be converted into a Spin Jump by rotating {{button|gcn|Stick}} in midair. Jumping again after landing from an airborne Spin Jump triggers a Triple Jump. | ||
[[Yoshi (species)|Yoshi]]'s Spin Jump is much higher than | [[Yoshi (species)|Yoshi]]'s Spin Jump is much higher than usual, and [[Flutter Jump]]s can still be performed while spinning. | ||
====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== |