Editing Skewer
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Skewers, referred to as '''pistons''' in the [[Prima Games|Prima]] game guide,<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=88, 121, 148, 149|language=en-us|date=November 15, 2009|publisher=[[Prima Games]]|isbn=978-0-307-46592-4}}</ref> make a comeback in ''[[New Super Mario Bros. Wii]]'', where their coloration is black and they now spin as they move. In addition, their spikes are patterned through out the pillar rather than uniformly aligned on the front and sides of it. The game introduces a very long and extremely fast Skewer that runs along the floor for the length of a long room in {{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}, and very large vertical ones in {{world link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} and {{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}. The sound they make is that of a large sliding gate slamming. The three levels are the only appearances of Skewers in the game. | Skewers, referred to as '''pistons''' in the [[Prima Games|Prima]] game guide,<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=88, 121, 148, 149|language=en-us|date=November 15, 2009|publisher=[[Prima Games]]|isbn=978-0-307-46592-4}}</ref> make a comeback in ''[[New Super Mario Bros. Wii]]'', where their coloration is black and they now spin as they move. In addition, their spikes are patterned through out the pillar rather than uniformly aligned on the front and sides of it. The game introduces a very long and extremely fast Skewer that runs along the floor for the length of a long room in {{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}, and very large vertical ones in {{world link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} and {{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}. The sound they make is that of a large sliding gate slamming. The three levels are the only appearances of Skewers in the game. | ||
As in ''New Super Mario Bros.'', Skewers get introduced in a water-themed castle level, {{world|4|castle}}, though the ones featured in this level are horizontal Skewers. The first room contains 3 pairs of horizontal Skewers that slam against each other with a cycle of approximately 8 in-game seconds; players need to use [[Chain-Link|fence]]s to climb and avoid them as well as use areas they can safely duck in while the Skewers activate. The second room features six Skewers that slam against walls, with varying speeds. The first Skewer is the slowest one in the room, while the rest are faster, cycling in approximately 5 in-game seconds. Before the [[Warp Pipe]] to the third room, a pair of Skewers alternate between their activation. Past the third room, a very long and fast horizontal Skewer shoots through the length of the room; this Skewer makes a warning sound to indicate players when it is going to activate, makes a whirling when it moves, and players can avoid it by ducking or by jumping on moving platforms. This Skewer takes approximately 13 in-game seconds to cycle through. | As in ''New Super Mario Bros.'', Skewers first get introduced in a water-themed castle level, {{world|4|castle}}, though the ones featured in this level are horizontal Skewers. The first room contains 3 pairs of horizontal Skewers that slam against each other with a cycle of approximately 8 in-game seconds; players need to use [[Chain-Link|fence]]s to climb and avoid them as well as use areas they can safely duck in while the Skewers activate. The second room features six Skewers that slam against walls, with varying speeds. The first Skewer is the slowest one in the room, while the rest are faster, cycling in approximately 5 in-game seconds. Before the [[Warp Pipe]] to the third room, a pair of Skewers alternate between their activation. Past the third room, a very long and fast horizontal Skewer shoots through the length of the room; this Skewer makes a warning sound to indicate players when it is going to activate, makes a whirling when it moves, and players can avoid it by ducking or by jumping on moving platforms. This Skewer takes approximately 13 in-game seconds to cycle through. | ||
In {{world|6|Tower}}, two gigantic vertical Skewers that slam into each other are the main obstacle of the level, where players need to climb the tower while avoiding them. The first giant Skewer faces upward, while the second one faces downward. Similar to the long horizontal Skewer in {{world|4|castle}}, the two giant Skewers make a warning sound to alert players they are going to activate, and they both make a whirling sound when going up and down. The area where both of them meet is where players can find the Checkpoint Flag. These Skewers take approximately 17 seconds to cycle through their activation. Two Skewers are also featured in the [[Morton|Morton Koopa Jr.]] tower boss fight, where they slam in the left and right parts of the stage; these ones move slower than the other Skewers in the game. | In {{world|6|Tower}}, two gigantic vertical Skewers that slam into each other are the main obstacle of the level, where players need to climb the tower while avoiding them. The first giant Skewer faces upward, while the second one faces downward. Similar to the long horizontal Skewer in {{world|4|castle}}, the two giant Skewers make a warning sound to alert players they are going to activate, and they both make a whirling sound when going up and down. The area where both of them meet is where players can find the Checkpoint Flag. These Skewers take approximately 17 seconds to cycle through their activation. Two Skewers are also featured in the [[Morton|Morton Koopa Jr.]] tower boss fight, where they slam in the left and right parts of the stage; these ones move slower than the other Skewers in the game. |