Editing Skewer
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 25: | Line 25: | ||
====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
[[File:6-Tower NSMB.png|thumb|Horizontal Skewers from {{world|6|towern}} in ''New Super Mario Bros.'']] | [[File:6-Tower NSMB.png|thumb|Horizontal Skewers from {{world|6|towern}} in ''New Super Mario Bros.'']] | ||
Skewers return in ''[[New Super Mario Bros.]]'', which also introduces horizontally moving ones. They are now metallic military green with uniform yellow spikes on the front and sides of them, and they are rendered as static sprites. Due to their material being different, their thuds sound like a metallic gate slamming. They appear only in {{world link|3|castlen|World 3-Castle (New Super Mario Bros.)}} and {{world link|6|towern|World 6-Tower (New Super Mario Bros.)}}, though they are the main obstacles of both levels. Unlike in ''Super Mario World'', they are not treated as solid objects and cannot instantly take out Mario, unless he is [[Small Mario|small]] or [[Mini Mario (form)|mini]]. Additionally, [[Shell Mario]] can crouch in a Skewer's path without taking damage, and [[Mega Mario]] can walk past Skewers without taking any damage. | Skewers return in ''[[New Super Mario Bros.]]'', which also introduces horizontally moving ones. They are now metallic military green with uniform yellow spikes on the front and sides of them, and they are rendered as static sprites. Due to their material being different, their thuds sound like a metallic gate slamming. They appear only in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} and {{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}, though they are the main obstacles of both levels. Unlike in ''Super Mario World'', they are not treated as solid objects and cannot instantly take out Mario, unless he is [[Small Mario|small]] or [[Mini Mario (form)|mini]]. Additionally, [[Shell Mario]] can crouch in a Skewer's path without taking damage, and [[Mega Mario]] can walk past Skewers without taking any damage. | ||
In {{world|3|castlen}}, vertical Skewers are the first obstacles encountered in the course, and they are encountered throughout the room, taking approximately 9 in-game seconds to cycle through their patterns. A total of sixteen of them appear in the course. The fifth Skewer goes in the path of the first [[Star Coin]], where Mario must go down to collect it, though he can hide in the crevice to avoid the Skewer. The sixth Skewer faces upward and activates sooner than the seventh one; in between them are [[Donut Block]]s. Past the [[Checkpoint Flag|checkpoint]], Skewers appear past the [[Whomp]]s, where an upward facing one penetrates through Donut Blocks and the rest appear in a row, smashing the ground at different times and being a mix between downward and upward facing ones. The last three Skewers in the row do not have safe areas, requiring Mario to run through them. An upward facing Skewer is found before the boss door. Finally, the third Star Coin is guarded by spikes and a Skewer. | In {{world|3|castlen}}, vertical Skewers are the first obstacles encountered in the course, and they are encountered throughout the room, taking approximately 9 in-game seconds to cycle through their patterns. A total of sixteen of them appear in the course. The fifth Skewer goes in the path of the first [[Star Coin]], where Mario must go down to collect it, though he can hide in the crevice to avoid the Skewer. The sixth Skewer faces upward and activates sooner than the seventh one; in between them are [[Donut Block]]s. Past the [[Checkpoint Flag|checkpoint]], Skewers appear past the [[Whomp]]s, where an upward facing one penetrates through Donut Blocks and the rest appear in a row, smashing the ground at different times and being a mix between downward and upward facing ones. The last three Skewers in the row do not have safe areas, requiring Mario to run through them. An upward facing Skewer is found before the boss door. Finally, the third Star Coin is guarded by spikes and a Skewer. | ||
Line 32: | Line 32: | ||
====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:NSMBW World 6-T Screenshot.png|thumb|left|200px|A giant Skewer in {{world link|6|tower|World 6-Tower (New Super Mario Bros. Wii)|World 6-Tower}}, from ''[[New Super Mario Bros. Wii]]''.]] | [[File:NSMBW World 6-T Screenshot.png|thumb|left|200px|A giant Skewer in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)|World 6-Tower}}, from ''[[New Super Mario Bros. Wii]]''.]] | ||
Skewers, referred to as '''pistons''' in the [[Prima Games|Prima]] game guide,<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=88, 121, 148, 149|language=en-us|date=November 15, 2009|publisher=[[Prima Games]]|isbn=978-0-307-46592-4}}</ref> make a comeback in ''[[New Super Mario Bros. Wii]]'', where their coloration is black and they now spin as they move. In addition, their spikes are patterned through out the pillar rather than uniformly aligned on the front and sides of it. The game introduces a very long and extremely fast Skewer that runs along the floor for the length of a long room in {{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}, and very large vertical ones in {{world link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} and {{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}. The sound they make is that of a large sliding gate slamming. The three levels are the only appearances of Skewers in the game. | Skewers, referred to as '''pistons''' in the [[Prima Games|Prima]] game guide,<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=88, 121, 148, 149|language=en-us|date=November 15, 2009|publisher=[[Prima Games]]|isbn=978-0-307-46592-4}}</ref> make a comeback in ''[[New Super Mario Bros. Wii]]'', where their coloration is black and they now spin as they move. In addition, their spikes are patterned through out the pillar rather than uniformly aligned on the front and sides of it. The game introduces a very long and extremely fast Skewer that runs along the floor for the length of a long room in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}, and very large vertical ones in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} and {{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}. The sound they make is that of a large sliding gate slamming. The three levels are the only appearances of Skewers in the game. | ||
As in ''New Super Mario Bros.'', Skewers get introduced in a water-themed castle level, {{world|4|castle}}, though the ones featured in this level are horizontal Skewers. The first room contains 3 pairs of horizontal Skewers that slam against each other with a cycle of approximately 8 in-game seconds; players need to use [[Chain-Link|fence]]s to climb and avoid them as well as use areas they can safely duck in while the Skewers activate. The second room features six Skewers that slam against walls, with varying speeds. The first Skewer is the slowest one in the room, while the rest are faster, cycling in approximately 5 in-game seconds. Before the [[Warp Pipe]] to the third room, a pair of Skewers alternate between their activation. Past the third room, a very long and fast horizontal Skewer shoots through the length of the room; this Skewer makes a warning sound to indicate players when it is going to activate, makes a whirling when it moves, and players can avoid it by ducking or by jumping on moving platforms. This Skewer takes approximately 13 in-game seconds to cycle through. | As in ''New Super Mario Bros.'', Skewers get introduced in a water-themed castle level, {{world|4|castle}}, though the ones featured in this level are horizontal Skewers. The first room contains 3 pairs of horizontal Skewers that slam against each other with a cycle of approximately 8 in-game seconds; players need to use [[Chain-Link|fence]]s to climb and avoid them as well as use areas they can safely duck in while the Skewers activate. The second room features six Skewers that slam against walls, with varying speeds. The first Skewer is the slowest one in the room, while the rest are faster, cycling in approximately 5 in-game seconds. Before the [[Warp Pipe]] to the third room, a pair of Skewers alternate between their activation. Past the third room, a very long and fast horizontal Skewer shoots through the length of the room; this Skewer makes a warning sound to indicate players when it is going to activate, makes a whirling when it moves, and players can avoid it by ducking or by jumping on moving platforms. This Skewer takes approximately 13 in-game seconds to cycle through. | ||
Line 45: | Line 45: | ||
Skewers from ''New Super Mario Bros. Wii'', referred as Spike Pillars, make a return in ''[[Super Mario 3D Land]]'', making their first appearance in a 3D ''Super Mario'' game; they are no longer in castles, instead appearing on two [[airship]] levels. They are colored to be dark blue rather than black. Spike Pillars typically face the player to take advantage of the [[Nintendo 3DS]] 3D effects, occupy the length of the platform they are shooting out from, and they always give a small movement before they shoot out. In addition, all Spike Pillars make a sound when they are moving. They cannot be destroyed, even while invincible; as [[Statue Mario]] or [[Invincible Mario]] (including [[White Tanooki Mario]]), they are like walls if run into with these powers. | Skewers from ''New Super Mario Bros. Wii'', referred as Spike Pillars, make a return in ''[[Super Mario 3D Land]]'', making their first appearance in a 3D ''Super Mario'' game; they are no longer in castles, instead appearing on two [[airship]] levels. They are colored to be dark blue rather than black. Spike Pillars typically face the player to take advantage of the [[Nintendo 3DS]] 3D effects, occupy the length of the platform they are shooting out from, and they always give a small movement before they shoot out. In addition, all Spike Pillars make a sound when they are moving. They cannot be destroyed, even while invincible; as [[Statue Mario]] or [[Invincible Mario]] (including [[White Tanooki Mario]]), they are like walls if run into with these powers. | ||
Spike Pillars first appear in {{world link|3|airship|World 3-Airship (Super Mario 3D Land)}}, where there are thirteen of them in total and all of them are horizontal. Two of them first appear when the camera angle shifts from overheard to towards the ground to make them visible. They have a 10 second cycle from when they shoot out and retract. Past the Checkpoint Flag and a single, closer, lone Spike Pillar, Mario needs to run past a long, consecutive line of them that activate all at once, though safe parts are marked on the platform that Mario can stay at. | Spike Pillars first appear in {{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}, where there are thirteen of them in total and all of them are horizontal. Two of them first appear when the camera angle shifts from overheard to towards the ground to make them visible. They have a 10 second cycle from when they shoot out and retract. Past the Checkpoint Flag and a single, closer, lone Spike Pillar, Mario needs to run past a long, consecutive line of them that activate all at once, though safe parts are marked on the platform that Mario can stay at. | ||
In {{world link|6|airship|World 6-Airship (Super Mario 3D Land)}}, Spike Pillars are the first obstacles encountered in the level, where they move faster, taking around 7 in-game seconds to complete their cycle, and additionally take place in an auto-scroll type level. Seven of them appear in the level. Vertical Spike Pillars make their first appearance in this level after the first [[Star Medal]], which feature a downward and an upward-facing Spike Pillar. Horizontal Spike Pillars that slam into the walls are found after the second Star Medal, and these feature [[Mushroom Trampoline]]s in the Spike Pillars' path that players can use to propel upwards. | In {{world-link|6|airship|World 6-Airship (Super Mario 3D Land)}}, Spike Pillars are the first obstacles encountered in the level, where they move faster, taking around 7 in-game seconds to complete their cycle, and additionally take place in an auto-scroll type level. Seven of them appear in the level. Vertical Spike Pillars make their first appearance in this level after the first [[Star Medal]], which feature a downward and an upward-facing Spike Pillar. Horizontal Spike Pillars that slam into the walls are found after the second Star Medal, and these feature [[Mushroom Trampoline]]s in the Spike Pillars' path that players can use to propel upwards. | ||
====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
[[File:Skewer NSMB2.png|thumb|left|Skewers in {{world|3|towern2}} in ''[[New Super Mario Bros. 2]]'']] | [[File:Skewer NSMB2.png|thumb|left|Skewers in {{world|3|towern2}} in ''[[New Super Mario Bros. 2]]'']] | ||
In ''[[New Super Mario Bros. 2]]'', Skewers make a reappearance as rare obstacles. However, unlike past ''New Super Mario Bros.'' installments, they take their coloration from ''Super Mario 3D Land'', and twenty of them appear only in one, auto-scrolling course, {{world link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}, which is a water-filled course, similar to how the first two installments of the series have Skewers introduced in water-themed courses, and only horizontal Skewers are featured. Skewers in the game can defeat [[Fish Bone|Fishbone]]s. The sounds they make are a lighter clanging than in ''New Super Mario Bros. Wii''. The first appearances of the rows of Skewers are located right next to the [[Checkpoint Flag]] halfway through the level, and they move very slowly through the water, taking around 13 in-game seconds when they hit and retract. Two pairs of them hit the walls that enclose the Checkpoint Flag, while two pairs surround the top and bottom parts. Further up the level before the pipe that leads to the boss door, three more pairs of Skewers are encountered, moving quicker through the water than the first, taking 10 in-game seconds to complete their cycle; in this part, players can take cover in between walls to protect themselves from the Skewers. In the secret exit route of the level that requires [[Mini Mario (form)|Mini Mario]] to access, six Skewers are featured, with the first two being separate Skewers. Later above, two pairs of Skewers that hit each other appear with the moving platforms that can crush the player. | In ''[[New Super Mario Bros. 2]]'', Skewers make a reappearance as rare obstacles. However, unlike past ''New Super Mario Bros.'' installments, they take their coloration from ''Super Mario 3D Land'', and twenty of them appear only in one, auto-scrolling course, {{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}, which is a water-filled course, similar to how the first two installments of the series have Skewers introduced in water-themed courses, and only horizontal Skewers are featured. Skewers in the game can defeat [[Fish Bone|Fishbone]]s. The sounds they make are a lighter clanging than in ''New Super Mario Bros. Wii''. The first appearances of the rows of Skewers are located right next to the [[Checkpoint Flag]] halfway through the level, and they move very slowly through the water, taking around 13 in-game seconds when they hit and retract. Two pairs of them hit the walls that enclose the Checkpoint Flag, while two pairs surround the top and bottom parts. Further up the level before the pipe that leads to the boss door, three more pairs of Skewers are encountered, moving quicker through the water than the first, taking 10 in-game seconds to complete their cycle; in this part, players can take cover in between walls to protect themselves from the Skewers. In the secret exit route of the level that requires [[Mini Mario (form)|Mini Mario]] to access, six Skewers are featured, with the first two being separate Skewers. Later above, two pairs of Skewers that hit each other appear with the moving platforms that can crush the player. | ||
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== |