Editing Rotating bar
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|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) | |first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) | ||
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]]) | |latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]]) | ||
}} | }} | ||
'''Rotating bars'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64 Player's Guide | '''Rotating bars'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|date=1996|page=113}}</ref> are thin [[platform]]s in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They are only found in [[Tick Tock Clock]], where they are fastened to the walls near the player character's starting position. Eight [[Red Coin]]s are scattered among the rotating bars, making them necessary to navigate for the mission [[Stop Time for Red Coins]]. | ||
Rotating bars are among the many platforms within Tick Tock Clock that rotate, turning clockwise. This makes them difficult to navigate without falling off. However, the [[painting|clock face]] used to access Tick Tock Clock has moving hands that inform the speed of platforms when the player character enters the face. If the minute hand is on 12 when the player character enters the course, the rotating bars are motionless and parallel with the floor. | |||
==Gallery== | ==Gallery== | ||
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==References== | ==References== | ||
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