Editing Robo Factory
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==Overview== | ==Overview== | ||
Starting off the level, [[Donkey Kong]] and [[Diddy Kong]] should head right past some enemies to find a yellow button which, when pressed, opens the doors in the background revealing the body of the robot. It is then transported to a later part of the level. The button also lowers the right wall, allowing the Kongs to continue. On the other side, there are pistons and [[Pyrobot]]s which the Kongs must avoid. More pistons lie beyond that, except these ones | Starting off the level, [[Donkey Kong]] and [[Diddy Kong]] should head right past some enemies to find a yellow button which, when pressed, opens the doors in the background revealing the body of the robot. It is then transported to a later part of the level. The button also lowers the right wall, allowing the Kongs to continue. On the other side, there are pistons and [[Pyrobot]]s which the Kongs must avoid. More pistons lie beyond that, except these ones don't hit against anything and instead lift the Kongs higher up. After getting past both the falling and rising pistons, there will be a [[Barrel Cannon]] that will launch the Kongs to where the robot body is located. The Kongs must press the second button while avoiding the [[Electroid (enemy)|Electroid]]s' line of electricity, which will attach arms to the robot and lower the wall to the first checkpoint. | ||
After the robot is transported, the Kongs will find more pistons which will only fall if Electroids move past them as they move along their designated paths. After that, the Kongs will enter a series of Barrel Cannons, where they must make timed launches during the first and last part of the sequence to avoid getting crushed between pistons. The final Barrel Cannon leads the Kongs to where the robot was transported. Pressing the button there (while avoiding the [[Tiki Zing]]s) will attach the head to the robot, completing it. The wall lowers to open the way to the next checkpoint. | After the robot is transported, the Kongs will find more pistons which will only fall if Electroids move past them as they move along their designated paths. After that, the Kongs will enter a series of Barrel Cannons, where they must make timed launches during the first and last part of the sequence to avoid getting crushed between pistons. The final Barrel Cannon leads the Kongs to where the robot was transported. Pressing the button there (while avoiding the [[Tiki Zing]]s) will attach the head to the robot, completing it. The wall lowers to open the way to the next checkpoint. |