Editing Pyoro 2
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==Gameplay== | ==Gameplay== | ||
Pyoro 2's gameplay is mostly Pyoro's gameplay. The only changes are to Pyoro's attack move and scoring for using it. When the player presses {{button|gba|A}}, instead of having Pyoro's tounge stretch out, Pyoro spits seeds at the same angle his tongue moved in the first game. Seeds fly at mach 100, so they are not drawn on the screen. Instead, every vegetable within the range is destroyed at the same time. This makes it far easier to stop multiple seeds, as Pyoro's tongue had to reach the targeted vegetable and could only eat them one at a time. Destroying a vegetable is worth 50 points, regardless of its height. To score more points, the player can shoot multiple vegetables with one shot. When this happens, the score granted by each of the vegetables is increased: two vegetables makes both worth 100 points each, three vegetables makes all three worth 300 points each, and four or more vegetables | Pyoro 2's gameplay is mostly Pyoro's gameplay. The only changes are to Pyoro's attack move and scoring for using it. When the player presses {{button|gba|A}}, instead of having Pyoro's tounge stretch out, Pyoro spits seeds at the same angle his tongue moved in the first game. Seeds fly at mach 100, so they are not drawn on the screen. Instead, every vegetable within the range is destroyed at the same time. This makes it far easier to stop multiple seeds, as Pyoro's tongue had to reach the targeted vegetable and could only eat them one at a time. Destroying a vegetable is worth 50 points, regardless of its height. To score more points, the player can shoot multiple vegetables with one shot. When this happens, the score granted by each of the vegetables is increased: two vegetables makes both worth 100 points each, three vegetables makes all three worth 300 points each, and four or more vegetables make them all worth 1000 points each. White and flashing seeds have the same effects when destroyed as when they were eaten. | ||
When vegetables are destroyed, their two leaves flutter downward. One of the leaves may split into two smaller leaves in the process Shooting them pushes them upward and to the side, and may split a normal leaf into two smaller leaves. Each vegetable has different color leaves, though the leaves of flashing vegetables become white once their vegetable is destroyed. Leaves have no effect on the gameplay. | When vegetables are destroyed, their two leaves flutter downward. One of the leaves may split into two smaller leaves in the process Shooting them pushes them upward and to the side, and may split a normal leaf into two smaller leaves. Each vegetable has different color leaves, though the leaves of flashing vegetables become white once their vegetable is destroyed. Leaves have no effect on the gameplay. |