Editing Pulse Beam

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|relatives=[[Eye Beamer]]<br>[[Sentry Beam]]
|relatives=[[Eye Beamer]]<br>[[Sentry Beam]]
}}
}}
'''Pulse Beams'''<ref>{{cite|author=Walsh, Doug, and Epstein, Joe|date=October 27, 2017|title=''Super Mario Odyssey'' Prima Official Guide|page=25|publisher=[[Prima Games]]|language=en-us|isbn=9780744018882}}</ref><ref>{{cite|language=en|url=www.nintendo.co.jp/character/mario/archives/galaxy/?lang=en|title=English ''Super Mario Galaxy'' entry on the official Mario Portal|publisher=nintendo.co.jp|accessdate=August 13, 2022|archive=archive.is/2022.08.12-233909/https://www.nintendo.co.jp/character/mario/archives/galaxy/?lang=en}}</ref><ref>{{cite|language=en|url=www.nintendo.co.jp/character/mario/archives/galaxy2/?lang=en|title=English ''Super Mario Galaxy 2'' entry on the official Mario Portal|publisher=nintendo.co.jp|accessdate=August 13, 2022|archive=archive.is/2022.08.12-233946/https://www.nintendo.co.jp/character/mario/archives/galaxy2/?lang=en}}</ref> are circular, spiked mechanical [[list of enemies|enemies]] introduced in ''[[Super Mario Galaxy]]''. They create ringed lasers that spread outwards from them, and unlike their [[Spring Vault]] and [[Ball Beamer]] variants, they are each protected from above by a spiked top.
'''Pulse Beams'''<ref>{{cite|author=Walsh, Doug, and Epstein, Joe|date=October 27, 2017|title=''Super Mario Odyssey'' Prima Official Guide|page=25|publisher=[[Prima Games]]|language=en-us|isbn=9780744018882}}</ref><ref>{{cite|language=en|url=www.nintendo.co.jp/character/mario/archives/galaxy/?lang=en|title=English ''Super Mario Galaxy'' entry on the official Mario Portal|publisher=nintendo.co.jp|accessdate=August 13, 2022|archive=archive.is/2022.08.12-233909/https://www.nintendo.co.jp/character/mario/archives/galaxy/?lang=en}}</ref><ref>{{cite|language=en|url=www.nintendo.co.jp/character/mario/archives/galaxy2/?lang=en|title=English ''Super Mario Galaxy 2'' entry on the official Mario Portal|publisher=nintendo.co.jp|accessdate=August 13, 2022|archive=archive.is/2022.08.12-233946/https://www.nintendo.co.jp/character/mario/archives/galaxy2/?lang=en}}</ref> are circular, spiked mechanical [[list of enemies|enemies]] introduced in ''[[Super Mario Galaxy]]''. They create ringed lasers that spread outwards from them, and unlike their [[Spring Vault]] and [[Ball Beamer]] variants are protected from above by a spiked top.


==History==
==History==
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====Appearances====
====Appearances====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="appearances">
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="appearances">
'''Note:''' [[File:SMG Asset Sprite Star Cursor.png]] marks missions where Pulse Beams are absent.
'''Note:''' [[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are absent.
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
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===''Super Mario Galaxy 2''===
===''Super Mario Galaxy 2''===
[[File:SMG2 Grandmaster Platform Planet.png|thumb|Mario approaching some Pulse Beams in the [[Grandmaster Galaxy]]]]
[[File:SMG2 Grandmaster Platform Planet.png|thumb|Mario approaching some Pulse Beams in the [[Grandmaster Galaxy]]]]
Pulse Beams are obstacles in ''[[Super Mario Galaxy 2]]''. They function identically to their first appearance, appearing in the [[Shiverburn Galaxy]] and the [[Grandmaster Galaxy]]. Unlike their debut appearance, this incarnation of them can be stopped by the [[Co-Star Luma]] but still cannot be destroyed.
Pulse Beams are obstacles in ''Super Mario Galaxy 2''. They function identically to their first appearance, appearing in the [[Shiverburn Galaxy]] and the [[Grandmaster Galaxy]]. Unlike their debut appearance, this incarnation of them can be stopped by the [[Co-Star Luma]] but still cannot be destroyed.


====Appearances====
====Appearances====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="appearances">
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="appearances">
'''Note:''' [[File:SMG Asset Sprite Star Cursor.png]] marks missions where Pulse Beams are absent.
'''Note:''' [[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are absent.
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
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===''Super Mario Odyssey''===
===''Super Mario Odyssey''===
Pulse Beams are obstacles in ''[[Super Mario Odyssey]]''. They were retooled with one spike instead of several and a black body instead of yellow. Unlike before, Pulse Beams do not pulsate automatically and must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s. Their electric rings can destroy some [[block]]s and clear fog in Mario's path, but they also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.
Pulse Beams are obstacles in ''Super Mario Odyssey''. They were retooled with one spike instead of several and a black body instead of yellow. Unlike before, Pulse Beams do not pulsate automatically and must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s. Their electric rings can destroy some [[block]]s and clear fog in Mario's path, but they also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.
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{{br|left}}


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