Editing Pinwheel (Super Mario RPG)
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{{italic title|id=yes}} | {{italic title|id=yes}} | ||
{{species infobox | {{species infobox | ||
|image=[[File:SMRPG | |image=[[File:Pinwheel SMRPG artwork.jpg|150px]] | ||
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]]) | |first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]]) | ||
}} | }} | ||
Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "Breeze," "Gust," and "Blast." The "Breeze" setting is very light. The "Gust" setting is slightly harder. The "Blast" setting is the strongest setting, the Pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall. The setting of the Pinwheel in Monstro Town affects the enemy Pinwheels in Nimbus Land, which is due to a psychic link according to the [[Nintendo Power|Player's Guide]].<ref> | '''Pinwheels''' are a race of fan-like creatures that appear in ''[[Super Mario RPG: Legend of the Seven Stars]]''. They make their fighting appearance in [[Nimbus Land]], where [[Mario]] and his party are literally blown away by this enemy. A friendly one appears in [[Monstro Town]], inside [[Monstermama]]'s house, this one acts like a fan. Pinwheels are named after the small windmill-shaped {{wp|Pinwheel (toy)|toy}}. | ||
Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "Breeze," "Gust," and "Blast." The "Breeze" setting is very light. The "Gust" setting is slightly harder. The "Blast" setting is the strongest setting, the Pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall. The setting of the Pinwheel in Monstro Town affects the enemy Pinwheels in Nimbus Land, which is due to a psychic link according to the [[Nintendo Power|Player's Guide]].<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 87. "''Remember that fan in Monstermama’s house? It's actually a good Pinwheel who remains psychically linked to its bad brethren in Nimbus Castle. If you turned the good Pinwheel to “Breeze,” these Pinwheels will turn slowly, too, allowing you to pass through the breezy corridors. However, flipping the good Pinwheel to top speed will create mini-hurricanes here, forcing you to take detours.''"</ref> | |||
Pinwheels are often seen fighting alongside [[Sling Shy]]s and [[Jawful]]. | |||
==Profiles and statistics== | ==Profiles and statistics== | ||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Pinwheel|image=[[File:SMRPG Pinwheel idle.gif]]|align=horizontal}} | {{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Pinwheel|image=[[File:SMRPG Pinwheel idle.gif]]|align=horizontal}} | ||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=ヘクトバール | |Jap=ヘクトバール | ||
|JapR=Hekutobāru | |JapR=Hekutobāru | ||
|JapM= | |JapM=Hectobar; a portmanteau of「ヘクトパスカル」(''hekutopasukaru'', hectopascal) and「ミリバール」(''miribāru'', millibar), measurements of pressure | ||
}} | }} | ||
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{{SMRPG}} | {{SMRPG}} | ||
[[Category:Animate objects]] | [[Category:Animate objects]] | ||
[[Category: | [[Category:Electrical creatures]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars enemies]] | [[Category:Super Mario RPG: Legend of the Seven Stars enemies]] | ||
[[de:Pinwheel (Super Mario RPG: Legend of the Seven Stars)]] | [[de:Pinwheel (Super Mario RPG: Legend of the Seven Stars)]] |