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|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo 64:'''<br>{{flag list|Japan|August 11, 2000<ref>{{cite|url=www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/index.htmll|title=マリオストーリー|publisher=Nintendo Co., Ltd.|language=ja|accessdate=September 15, 2016}}</ref>|USA|February 5, 2001<ref>{{cite|deadlink=y|archive=web.archive.org/web/20010109105200/http://www.nintendo.com/n64/papermario/index.html|title=Nintendo: Paper Mario|publisher=Nintendo of America|language=en-us|accessdate=September 15, 2016}}</ref>|Europe|October 5, 2001<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-64/Paper-Mario-269624.html|title=Paper Mario <nowiki>| Nintendo 64 | Games |</nowiki> Nintendo UK|publisher=Nintendo UK|language=en-gb|accessdate=October 8, 2021}}</ref>|Australia|October 5, 2001|China|June 8, 2004 (iQue Player)}} '''Virtual Console (Wii):'''<br>{{flag list|Japan|July 10, 2007|Europe|July 13, 2007|Australia|July 13, 2007|USA|July 16, 2007}} '''Virtual Console (Wii U):'''<br>{{flag list|USA|April 30, 2015|Europe|May 21, 2015<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-64/Paper-Mario-269624.html|title=Paper Mario {{!}} Nintendo 64 {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=June 22, 2024}}</ref>|Australia|May 22, 2015|Japan|July 15, 2015}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{flag list|Japan|December 10, 2021<ref>{{cite|author=Nintendo 公式チャンネル|date=December 3, 2021|url=youtu.be/93b79KTyU-4|title=『マリオストーリー』 3つのポイント <nowiki>[12月10日配信] [Nintendo 64 Nintendo Switch Online 追加タイトル]</nowiki>|publisher=YouTube|language=ja|accessdate=June 22, 2024}}</ref>|USA|December 10, 2021<ref>{{cite|author=Nintendo of America|date=December 2, 2021|url=www.youtube.com/watch?v=mZU9sbtU0mc|title=''Paper Mario'' Trailer - Nintendo 64 - Nintendo Switch Online|publisher=YouTube|language=en-us|accessdate=June 22, 2024}}</ref>|Europe|December 10, 2021<ref>{{cite|author=@NintendoEurope|date=December 2, 2021|language=en-gb|url=x.com/NintendoEurope/status/1466708800816119810?s=20|title=Unfold a hilarious role-playing quest when Paper Mario joins the growing library of #Nintendo64 games available to #NintendoSwitchOnline + Expansion Pack members on 10/12.|publisher=X|accessdate=June 22, 2024}}</ref>|Australia|December 10, 2021|HK|December 10, 2021|South Korea|December 10, 2021}}
|release='''Nintendo 64:'''<br>{{release|Japan|August 11, 2000|USA|February 5, 2001|Europe|October 5, 2001|Australia|October 5, 2001|China|June 8, 2004 (iQue Player)}} '''Virtual Console (Wii):'''<br>{{release|Japan|July 10, 2007|Europe|July 13, 2007|Australia|July 13, 2007|USA|July 16, 2007}} '''Virtual Console (Wii U):'''<br>{{release|USA|April 30, 2015|Europe|May 21, 2015<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-64/Paper-Mario-269624.html|title=Paper Mario {{!}} Nintendo 64 {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=June 22, 2024}}</ref>|Australia|May 22, 2015|Japan|July 15, 2015}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{release|Japan|December 10, 2021<ref>{{cite|language=ja|author=Nintendo 公式チャンネル|date=December 3, 2021|url=youtu.be/93b79KTyU-4|title=『マリオストーリー』 3つのポイント <nowiki>[12月10日配信] [Nintendo 64 Nintendo Switch Online 追加タイトル]</nowiki>|publisher=YouTube|accessdate=June 22, 2024}}</ref>|USA|December 10, 2021<ref>{{cite|author=Nintendo of America|language=en-us|date=December 2, 2021|url=www.youtube.com/watch?v=mZU9sbtU0mc|title=''Paper Mario'' Trailer - Nintendo 64 - Nintendo Switch Online|publisher=YouTube|accessdate=June 22, 2024}}</ref>|Europe|December 10, 2021<ref>{{cite|language=en-gb|author=@NintendoEurope|date=December 2, 2021|url=x.com/NintendoEurope/status/1466708800816119810?s=20|title=Unfold a hilarious role-playing quest when Paper Mario joins the growing library of #Nintendo64 games available to #NintendoSwitchOnline + Expansion Pack members on 10/12.|publisher=X|accessdate=June 22, 2024}}</ref>|Australia|December 10, 2021|HK|December 10, 2021|South Korea|December 10, 2021}}
|genre=[[Genre#Role-playing games|RPG]]
|genre=[[Genre#Role-playing|RPG]]
|modes=Single player
|modes=Single-player
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|jp=y|zh_simp=y}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|jp=y|zh_simp=y}}
|ratings={{ratings|acb=g|esrb=e|elspa=3+|pegi=3|cero=a|sell=all}}
|ratings={{ratings|acb=g|esrb=e|elspa=3+|pegi=3|cero=a}}
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|format={{format|n64=1|iqp=1|wiidl=1|wiiudl=1|switchdl=1}}
|format={{format|n64=1|iqp=1|wiidl=1|wiiudl=1|switchdl=1}}
|input={{input|n64=1|iqp=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchn64=1}}
|input={{input|n64=1|iqp=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|joy-con=1|switchpro=1|switchn64=1}}
|serials={{flag list|Japan|NUS-NMQJ-JPN}}
|serials=NUS-NMQJ-JPN (Japan)
}}
}}
{{Quote|Thinner [[Mario]], Bigger Adventure!|Tagline}}
{{Quote|Thinner [[Mario]], Bigger Adventure!|Slogan}}
'''''Paper Mario''''' is a 2000 [[Genre#Role-playing games|role-playing game]] developed by [[Intelligent Systems]] for the [[Nintendo 64]]. It was later re-released for the [[iQue|iQue Player]] in 2004, the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2015, and [[Nintendo 64 - Nintendo Switch Online]] in 2021.
'''''Paper Mario''''' is a 2000 [[Genre#Role-playing|role-playing game]] developed by [[Intelligent Systems]] for the [[Nintendo 64]]. It was later re-released for the [[iQue|iQue Player]] in 2004, the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2015, and [[Nintendo 64 - Nintendo Switch Online]] in 2021.


''Paper Mario'' has the player taking control of [[Mario]] on his quest to rescue [[Princess Peach]] and save the [[Mushroom Kingdom]] from [[Bowser]], who has stolen the mythical [[Star Rod (Paper Mario)|Star Rod]] of [[Star Haven]] and used its wish-granting powers to make himself invincible. To stop Bowser and rescue Princess Peach, Mario and company must save the seven [[Star Spirits]]; magical beings who have been sealed in cards by Bowser with the power to nullify the Star Rod, as well as the original owners of the Star Rod.
''Paper Mario'' has the player taking control of [[Mario]] on his quest to rescue [[Princess Peach]] and save the [[Mushroom Kingdom]] from [[Bowser]], who has stolen the mythical [[Star Rod (Paper Mario)|Star Rod]] of [[Star Haven]] and used its wish-granting powers to make himself invincible. To stop Bowser and rescue Princess Peach, Mario and company must save the seven [[Star Spirits]]; magical beings who have been sealed in cards by Bowser with the power to nullify the Star Rod, as well as the original owners of the Star Rod.


''Paper Mario''{{'}}s gameplay is a blend of traditional Japanese role-playing games and ''Super Mario''-esque [[Genre#Platform games|platforming]] features; Mario has the ability to jump in both the overworld and in battle, and jumping remains one of the most important actions in the game. The player controls Mario and a party of followers as they journey through the [[Mushroom Kingdom]], exploring dungeons, managing stats, and battling enemies. The title refers to the game's arts and crafts aesthetic; nearly every character in the game is drawn as a flat 2D sprite, revealing itself as paper-thin when turning around, and many elements of the environments are also depicted as 2D sprites.
''Paper Mario''{{'}}s gameplay is a blend of traditional Japanese role-playing games and ''Super Mario''-esque [[Genre#Platform|platforming]] features; Mario has the ability to jump in both the overworld and in battle, and jumping remains one of the most important actions in the game. The player controls Mario and a party of followers as they journey through the [[Mushroom Kingdom]], exploring dungeons, managing stats, and battling enemies. The title refers to the game's arts and crafts aesthetic; nearly every character in the game is drawn as a flat 2D sprite, revealing itself as paper-thin when turning around, and many elements of the environments are also depicted as 2D sprites.


''Paper Mario'' was initially in development for the [[Nintendo 64DD]] as a proposed sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'', initially titled ''Super Mario RPG 2''<ref>{{cite|author=Owsen, Dan|date=January 1998|title=''Nintendo Power'' Volume 104|format=Insider Collector's Edition"|page={{file link|Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|16}}}}</ref> (or alternatively, ''Mario RPG 2''<ref>{{cite|author=IGN Staff|date=July 29, 1997|url=www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64|title=Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64|publisher=IGN|language=en|accessdate=June 22, 2024}}</ref> or ''Mario RPG 64''<ref>{{cite|url=iwataasks.nintendo.com/interviews/3ds/papermario/0/1|title=''Paper Mario: Sticker Star'': "Going All Out with Stickers"|publisher=Nintendo of America|language=en-us|accessdate=June 22, 2024}}</ref>); concept art posted by ''Super Mario RPG'' artist Kazuyuki Kurashima on his {{wp|Instagram}} account in 2019 indicated that [[Samus|Samus Aran]] from ''Metroid'' and [[Link]] from ''The Legend of Zelda'' would have appeared alongside ''Super Mario'' characters.<ref>{{file link|SMRPG2 Concept Artwork 1.jpg}}</ref>
''Paper Mario'' was initially in development for the [[Nintendo 64DD]] under the name ''Super Mario RPG 2''<ref>{{cite|author=Owsen, Dan|date=January 1998|title=''Nintendo Power'' Volume 104|format=Insider Collector's Edition"|page={{file link|Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|16}}}}</ref> (also called ''Mario RPG 2''<ref>{{cite|url=www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64|title=Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64|date=July 29, 1997|publisher=IGN|accessdate=June 22, 2024|author=IGN Staff|language=en}}</ref> or ''Mario RPG 64''<ref>{{cite|url=iwataasks.nintendo.com/interviews/3ds/papermario/0/1|title=''Paper Mario: Sticker Star'': "Going All Out with Stickers"|publisher=Nintendo of America|language=en-us|accessdate=June 22, 2024}}</ref>) and intended as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]''. Concept art posted by ''Super Mario RPG'' artist Kazuyuki Kurashima on his Instagram account in 2019 indicated that [[Samus]] and [[Link]] from the ''Metroid'' and ''The Legend of Zelda'' franchises would have appeared alongside ''Super Mario'' characters.<ref>{{file link|SMRPG2 Concept Artwork 1.jpg}}</ref>


''Paper Mario'' later became the first installment of the [[Paper Mario (series)|same-named series]] and would go on to receive several sequels; the first in the same style of gameplay (''[[Paper Mario: The Thousand-Year Door]]''), followed by four differing games; ''[[Super Paper Mario]]'' changed the style of gameplay into a platformer, while ''[[Paper Mario: Sticker Star]]'', ''[[Paper Mario: Color Splash]]'', and ''[[Paper Mario: The Origami King]]'' went back to turn-based gameplay, albeit not exactly like the first entries in the series.
It later became the first installment of the [[Paper Mario (series)|''Paper Mario'' series]] and would go on to receive several sequels; the first in the same style of gameplay (''[[Paper Mario: The Thousand-Year Door]]''), followed by four differing games; ''[[Super Paper Mario]]'' changed the style of gameplay into a platformer, while ''[[Paper Mario: Sticker Star]]'', ''[[Paper Mario: Color Splash]]'', and ''[[Paper Mario: The Origami King]]'' went back to turn-based gameplay, albeit not exactly like the first entries in the series.
==Storyline==
==Storyline==
===Opening===
===Opening===
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=プロローグ 星とマリオとクリボーと・・・
|Jap=プロローグ 星とマリオとクリボーと・・・
|JpnR=Purorōgu: Hoshi to Mario to Kuribō to...
|JapR=Purorōgu: Hoshi to Mario to Kuribō to...
|JpnM=Prologue: The Stars and Mario and the Goombas and...
|JapM=Prologue: The Stars and Mario and the Goombas and...
|Spa=Prólogo: La Súplica de las Estrellas
|Spa=Prólogo: La Súplica de las Estrellas
|SpaM=Prologue: The Plea of the Stars
|SpaM=Prologue: The Plea of the Stars
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=ステージ1 こうりゃく!ノコブロスのとりで
|Jap=ステージ1 こうりゃく!ノコブロスのとりで
|JpnR=Sutēji 1: Kōryaku! Nokoburosu no Toride
|JapR=Sutēji 1: Kōryaku! Nokoburosu no Toride
|JpnM=Stage 1: Strike! Koopa Bros. Fortress
|JapM=Stage 1: Strike! Koopa Bros. Fortress
|Spa=Capítulo 1: A por la Fortaleza
|Spa=Capítulo 1: A por la Fortaleza
|SpaM=Chapter 1: To the Fortress
|SpaM=Chapter 1: To the Fortress
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=ステージ2 アラビンいせきのなぞ
|Jap=ステージ2 アラビンいせきのなぞ
|JpnR=Sutēji 2: Arabin Iseki no Nazo
|JapR=Sutēji 2: Arabin Iseki no Nazo
|JpnM=Stage 2: The Mystery of Dry Dry Ruins
|JapM=Stage 2: Mystery of the Arabin Ruins
|Spa=Capítulo 2: El Misterio de las Ruinas
|Spa=Capítulo 2: El Misterio de las Ruinas
|SpaM=Chapter 2: The Mystery of the Ruins
|SpaM=Chapter 2: The Mystery of the Ruins
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=ステージ3 ふじみのドガボン
|Jap=ステージ3 ふじみのドガボン
|JpnR=Sutēji 3: Fujimi no Dogabon
|JapR=Sutēji 3: Fujimi no Dogabon
|JpnM=Stage 3: Dogabon the Immortal<br>(''Dogabon'' is [[Tubba Blubba]]'s Japanese name.)
|JapM=Stage 3: Dogabon the Immortal<br>(''Dogabon'' is [[Tubba Blubba]]'s Japanese name.)
|Spa=Capítulo 3: El "Invencible" Tubba Blubba
|Spa=Capítulo 3: El "Invencible" Tubba Blubba
|SpaM=Chapter 3: The "Invincible" Tubba Blubba
|SpaM=Chapter 3: The "Invincible" Tubba Blubba
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[[File:PM Watt Is Freed.png|thumb|Watt, freed from the lantern.]]
[[File:PM Watt Is Freed.png|thumb|Watt, freed from the lantern.]]
Eventually, Mario reaches the Red Station, where he encounters and battles the [[Big Lantern Ghost]], who upon defeat drops his lantern and flees. Inside the lantern is [[Watt]], a [[Li'l Sparky]] who was captured by the Shy Guys and used as a light source. Being grateful for being rescued, Watt joins Mario's group.
Eventually, Mario reaches the Red Station, where he encounters and battles the [[Big Lantern Ghost]], who upon defeat drops his lantern and flees. Inside the lantern is [[Watt]], a [[Lil Sparky|Li'l Sparky]] who was captured by the Shy Guys and used as a light source. Being grateful for being rescued, Watt joins Mario's group.


[[File:PM General Guy Launches Attack.png|thumb|left|General Guy, ready for battle.]]
[[File:PM General Guy Launches Attack.png|thumb|left|General Guy, ready for battle.]]
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=ステージ4 とつげき!おもちゃばこ
|Jap=ステージ4 とつげき!おもちゃばこ
|JpnR=Sutēji 4: Totsugeki! Omochabako
|JapR=Sutēji 4: Totsugeki! Omochabako
|JpnM=Stage 4: Assault inside the Toy Box!
|JapM=Stage 4: Assault inside the Toy Box!
|Spa=Capítulo 4: La Misteriosa Caja de Juguetes
|Spa=Capítulo 4: La Misteriosa Caja de Juguetes
|SpaM=Chapter 4: The Mysterious Toy Box
|SpaM=Chapter 4: The Mysterious Toy Box
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=ステージ5 南の海のジャンボル島
|Jap=ステージ5 南の海のジャンボル島
|JpnR=Sutēji 5: Minami no umi no Janboru Tō
|JapR=Sutēji 5: Minami no umi no Janboru Tō
|JpnM=Stage 5: Jambol Island of the south sea
|JapM=Stage 5: Jambol Island of the south sea
|Spa=Capítulo 5: Calor en la Isla Lavalava
|Spa=Capítulo 5: Calor en la Isla Lavalava
|SpaM=Chapter 5: Heat in Lavalava Island
|SpaM=Chapter 5: Heat in Lavalava Island
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=ステージ6 花と雲につつまれて
|Jap=ステージ6 花と雲につつまれて
|JpnR=Sutēji 6: Hana to Kumo ni Tsutsumarete
|JapR=Sutēji 6: Hana to Kumo ni Tsutsumarete
|JpnM=Stage 6: Shrouded in clouds and flowers
|JapM=Stage 6: Shrouded in clouds and flowers
|Spa=Capítulo 6: Flores y Nubes...
|Spa=Capítulo 6: Flores y Nubes...
|SpaM=Chapter 6: Flowers and Clouds...
|SpaM=Chapter 6: Flowers and Clouds...
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=ステージ7 さいはての地へ
|Jap=ステージ7 さいはての地へ
|JpnR=Sutēji 7: Saihate no chi e
|JapR=Sutēji 7: Saihate no chi e
|JpnM=Stage 7: To the end of the Earth
|JapM=Stage 7: To the end of the Earth
|Spa=Capítulo 7: Una Estrella Congelada
|Spa=Capítulo 7: Una Estrella Congelada
|SpaM=Chapter 7: A Frozen Star
|SpaM=Chapter 7: A Frozen Star
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=ステージ8 たいけつ!大魔王クッパ
|Jap=ステージ8 たいけつ!大魔王クッパ
|JpnR=Sutēji 8: Taiketsu! Daimaō Kuppa
|JapR=Sutēji 8: Taiketsu! Daimaō Kuppa
|JpnM=Stage 8: Showdown! Demon King Koopa
|JapM=Stage 8: Showdown! Demon King Koopa
|Spa=Capítulo 8: ¡El Malvado Rey Bowser!
|Spa=Capítulo 8: ¡El Malvado Rey Bowser!
|SpaM=Chapter 8: The Evil King Bowser!
|SpaM=Chapter 8: The Evil King Bowser!
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===Upgrades===
===Upgrades===
{| width="95%" class="wikitable" style="text-align:center"
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
!width=15%|Image
|-
!width=15%|Item
!width=15%|Item
!Location
!Location
!Effect
!Effect
|-
|-
|[[File:PM Normal Boots Sprite.png]]
|style="text-align:center;"|[[File:PM Normal Boots Sprite.png]]<br>[[Boots]]
|[[Boots]]
|Available from the start
|Available from the start
|style="text-align:left"|The Boots allow Mario to use the jump command in battle. His jump attack deals 1 point of damage without attack modifiers and hits twice if timed correctly.
|The Boots allow Mario to use the jump command in battle. His jump attack deals 1 point of damage without attack modifiers and hits twice if timed correctly.
|-
|-
|[[File:SuperBoots PM.png]]
|style="text-align:center;"|[[File:SuperBoots PM.png]]<br>[[Super Boots]]
|[[Super Boots]]
|[[Boo's Mansion]]
|[[Boo's Mansion]]
|style="text-align:left"|The Super Boots allow Mario to use the [[Ground Pound|Spin Jump]] which can break through wooden floor panels and reveal hidden panels containing Star Pieces. They also upgrade the strength of his jump attack, making it deal 2 points of damage per hit at base power. The jump hits twice if the action command is executed.
|The Super Boots allow Mario to use the [[Ground Pound|Spin Jump]] which can break through wooden floor panels and reveal hidden panels containing Star Pieces. They also upgrade the strength of his jump attack, making it deal 2 points of damage per hit at base power. The jump hits twice if the action command is executed.
|-
|-
|[[File:UltraBoots PM.png]]
|style="text-align:center;"|[[File:UltraBoots PM.png]]<br>[[Ultra Boots]]
|[[Ultra Boots]]
|[[Toad Town Tunnels]]
|[[Toad Town Tunnels]]
|style="text-align:left"|The Ultra Boots upgrade the Spin Jump to the [[Tornado Jump (move)|Tornado Jump]] which retains its previous ability and allows Mario to get some extra height for his jumps. They also upgrade the strength of his jump attack, making it deal 3 points of damage per hit at base power. The jump hits twice if the action command is executed.
|The Ultra Boots upgrade the Spin Jump to the [[Tornado Jump (move)|Tornado Jump]] which retains its previous ability and allows Mario to get some extra height for his jumps. They also upgrade the strength of his jump attack, making it deal 3 points of damage per hit at base power. The jump hits twice if the action command is executed.
|-
|-
|[[File:PM Normal Hammer Sprite.png]]
|style="text-align:center;"|[[File:PM Normal Hammer Sprite.png]]<br>[[Hammer]]
|[[Hammer]]
|[[Goomba Village (location)|Goomba Village]]
|[[Goomba Village (location)|Goomba Village]]
|style="text-align:left"|The Hammer allows Mario to break [[Yellow Block]]s and use the hammer command in battle. His base hammer attack deals 1 point of damage (2 if timed correctly).
|The Hammer allows Mario to break [[Yellow Block]]s and use the hammer command in battle. His base hammer attack deals 1 point of damage (2 if timed correctly).
|-
|-
|[[File:PM Super Hammer Sprite.png]]
|style="text-align:center;"|[[File:PM Super Hammer Sprite.png]]<br>[[Super Hammer]]
|[[Super Hammer]]
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|style="text-align:left"|The Super Hammer allows Mario to break [[Stone Block]]s and upgrades the base strength of his hammer attack power to 2 (4 if timed correctly).
|The Super Hammer allows Mario to break [[Stone Block]]s and upgrades the base strength of his hammer attack power to 2 (4 if timed correctly).
|-
|-
|[[File:PM Ultra Hammer Sprite.png]]
|style="text-align:center;"|[[File:PM Ultra Hammer Sprite.png]]<br>[[Ultra Hammer]]
|[[Ultra Hammer]]
|[[Mt. Lavalava]]
|[[Mt. Lavalava]]
|style="text-align:left"|The Ultra Hammer allows Mario to break [[Metal Block]]s, reveal hidden panels containing Star Pieces, and upgrades the base strength of his hammer attack power to 3 (6 if timed correctly).
|The Ultra Hammer allows Mario to break [[Metal Block]]s, reveal hidden panels containing Star Pieces, and upgrades the base strength of his hammer attack power to 3 (6 if timed correctly).
|-
|-
|[[File:UltraStone PM.png]]
|style="text-align:center;"|[[File:UltraStone PM.png]]<br>[[Ultra Stone]]
|[[Ultra Stone]]
|[[Jade Jungle]]
|[[Jade Jungle]]
|style="text-align:left"|The Ultra Stone enables Mario to use [[Super Block]]s to upgrade party members to Ultra Rank.
|The Ultra Stone enables Mario to use [[Super Block]]s to upgrade party members to Ultra Rank.
|-
|-
|[[File:PM Sneaky Parasol.png]]
|style="text-align:center;"|[[File:PM Sneaky Parasol.png]]<br>[[Sneaky Parasol]]
|[[Sneaky Parasol]]
|[[Peach's Castle]]
|[[Peach's Castle]]
|style="text-align:left"|With this item, Princess Peach can copy the appearance of any NPC she is facing in her castle.
|With this item, Princess Peach can copy the appearance of any NPC she is facing in her castle.
|}
|}


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|style="text-align:center;"|[[File:PM Warp Pipe Render.png]]<br>[[Warp Pipe]]
|style="text-align:center;"|[[File:PM Warp Pipe Render.png]]<br>[[Warp Pipe]]
|Warp Pipes can be used for traveling between certain areas. Blue pipes serve as shortcuts to remote towns and have to be unlocked in Toad Town Tunnels before they can be used.
|Warp Pipes can be used for traveling between certain areas. Blue pipes serve as shortcuts to remote towns and have to be unlocked in Toad Town Tunnels before they can be used.
|-
|style="text-align:center;"|[[File:Paper Mario Crate.gif]]<br>[[Crate|Wooden box]]
|These can be broken with the [[Ground Pound|Spin Jump]] or [[Tornado Jump (move)|Tornado Jump]]. They sometimes contain items.
|}
|}
|width=50% style="vertical-align:top;"|
|width=50% style="vertical-align:top;"|
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!rowspan=2 style="vertical-align:top;"|[[File:PM Watt Sprite.png|72px]]<br>[[Watt]]
!rowspan=2 style="vertical-align:top;"|[[File:PM Watt Sprite.png|72px]]<br>[[Watt]]
|valign=top|
|valign=top|
*Watt is a [[Li'l Sparky]] who, during the [[Shy Guy]]s' attack on Toad Town, gets kidnapped by the [[Big Lantern Ghost]] and used as a light source.
*Watt is a [[Lil Sparky|Li'l Sparky]] who, during the [[Shy Guy]]s' attack on Toad Town, gets kidnapped by the [[Big Lantern Ghost]] and used as a light source.
*She joins Mario after he defeats her kidnapper and breaks the lantern imprisoning her.
*She joins Mario after he defeats her kidnapper and breaks the lantern imprisoning her.
*'''Joins in:''' [[Shy Guy's Toy Box]]
*'''Joins in:''' [[Shy Guy's Toy Box]]
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*'''Action command:''' Pressing {{button|n64|A}} every time a red star mark lights up.
*'''Action command:''' Pressing {{button|n64|A}} every time a red star mark lights up.
|-
|-
![[Gale Force|Hurricane]]<br>(5 FP)
![[Hurricane (move)|Hurricane]]<br>(5 FP)
|valign=top|
|valign=top|
*Targets all enemies and may blow them from the battle.
*Targets all enemies and may blow them from the battle.
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*[[File:D-Down Pound Badge.png]][[Piercing Blow|D-Down Pound]]
*[[File:D-Down Pound Badge.png]][[Piercing Blow|D-Down Pound]]
*[[File:Damage Dodge Badge.png]][[Damage Dodge]]
*[[File:Damage Dodge Badge.png]][[Damage Dodge]]
*[[File:Deep Focus Badge.png]][[Deep Focus (Badge)|Deep Focus]]
*[[File:Deep Focus Badge.png]][[Deep Focus]]
*[[File:Defend Plus Badge.png]][[Defend Plus]]{{anchor|Defend Plus}}
*[[File:Defend Plus Badge.png]][[Defend Plus]]{{anchor|Defend Plus}}
*[[File:Dizzy Attack Badge.png]][[Dizzy Attack]]
*[[File:Dizzy Attack Badge.png]][[Dizzy Attack]]
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*[[Herringway]]
*[[Herringway]]
*[[Mayor Penguin]]
*[[Mayor Penguin]]
*[[Mayor's wife]]
*[[Mayor Penguin's wife]]
*[[Penguin patrol]]
*[[Penguin patrol]]
|width=25% style="vertical-align:top;"|
|width=25% style="vertical-align:top;"|
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*[[Guard Door]]
*[[Guard Door]]
*[[Mr. Hammer]]
*[[Mr. Hammer]]
*[[Spiky Tom and Spiky John]]
*[[Spiky John]]
*[[Spiky Tom]]
*[[Chancellor|Toad Minister]]
*[[Chancellor|Toad Minister]]
'''Roaming characters'''
'''Roaming characters'''
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In addition to its many similarities to ''Super Mario RPG'', ''Paper Mario'' has many elements that reference other games:
In addition to its many similarities to ''Super Mario RPG'', ''Paper Mario'' has many elements that reference other games:
*''[[Donkey Kong (game)|Donkey Kong]]'' - The opening theme plays when confronting the [[Koopa Bros.]] in [[Koopa Bros. Fortress]], followed by the Koopa Bros. theme. Also, [[Mario]]'s pixel form's colors is based on his colors from the game's artwork and sprite.
*''[[Donkey Kong (game)|Donkey Kong]]'' - The opening theme plays when confronting the [[Koopa Bros.]] in [[Koopa Bros. Fortress]], followed by the Koopa Bros. theme. Also, [[Mario]]'s pixel form's colors is based on his colors from the game's artwork and sprite.
*''[[Super Mario Bros.]]'' - By entering a vase in Boo's Mansion, Mario can assume his appearance from this game's sprites, albeit with the color scheme used for him in the game's artwork. Also, if the player waits fifteen or more seconds when a chapter title is shown on screen, the overworld theme will play. There is a [[Candy Pop]] on [[Pleasant Path]] which will give free hearts and play the [[Super Star|invincibility]] theme if Mario runs around it. The coloration of [[Luigi]]'s parade outfit during the credits matches his outfit from this game, including the gold-colored emblem on his cap. The opening theme for the [[64th Trivia Quiz-Off]] features the jingle for clearing a course in this game at the beginning. Bowser's Castle in ''Paper Mario'' features a segment similar to the maze featured in [[World 7-4 (Super Mario Bros.)|World 7-4]], where Mario must choose the correct path to continue or be sent back to its start.
*''[[Super Mario Bros.]]'' - By entering a vase in Boo's Mansion, Mario can assume his appearance from this game's sprites, albeit with the color scheme used for him in the game's artwork. Also, if the player waits fifteen or more seconds when a chapter title is shown on screen, the overworld theme will play. There is a [[Candy Pop]] on [[Pleasant Path]] which will give free hearts and play the [[Super Star|invincibility]] theme if Mario runs around it. The coloration of [[Luigi]]'s parade outfit during the credits matches his outfit from this game, including the gold-colored emblem on his cap. The opening theme for the [[64th Trivia Quiz-Off]] features the jingle for clearing a course in this game at the beginning. Bowser's Castle in ''Paper Mario'' features a segment similar to the maze featured in [[World 7-4]], where Mario must choose the correct path to continue or be sent back to its start.
* ''[[Super Mario Bros.: The Lost Levels]]'' - The ending theme for the [[64th Trivia Quiz-Off]] has the same beginning notes as the bonus theme from the ''All-Stars'' version of this game. Additionally, at the end of the game, when Peach thanks all of the friendly characters for helping restore peace to the Mushroom Kingdom, the music that plays is this game's ending theme.
* ''[[Super Mario Bros.: The Lost Levels]]'' - The ending theme for the [[64th Trivia Quiz-Off]] has the same beginning notes as the bonus theme from the ''All-Stars'' version of this game. Additionally, at the end of the game, when Peach thanks all of the friendly characters for helping restore peace to the Mushroom Kingdom, the music that plays is this game's ending theme.
*''[[Super Mario Bros. 2]]'' - After saving Luigi from a [[Shy Guy]], he says "I'm a great jumper, but my running needs some work", referencing his higher jumps and lower speed from this game.
*''[[Super Mario Bros. 2]]'' - After saving Luigi from a [[Shy Guy]], he says "I'm a great jumper, but my running needs some work", referencing his higher jumps and lower speed from this game.
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**The sixth chapter boss in both games is one entity consisting of multiple, smaller members of their species (and both explode when defeated, releasing the smaller units toward the screen).  
**The sixth chapter boss in both games is one entity consisting of multiple, smaller members of their species (and both explode when defeated, releasing the smaller units toward the screen).  
**The seventh chapter involves traveling far away to an icy world which contains a town whose denizens at one point are distrustful of Mario and his friends, preventing him from accessing the chapter's "dungeon."  
**The seventh chapter involves traveling far away to an icy world which contains a town whose denizens at one point are distrustful of Mario and his friends, preventing him from accessing the chapter's "dungeon."  
**In chapter eight, [[Palace of Shadow Tower]] has many of the same puzzles from [[Shiver Mountain]] and [[Crystal Palace]], including walking through or blowing up seemingly solid walls, and the [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from [[World 7-4 (Super Mario Bros.)|World 7-4]] in ''Super Mario Bros.'') and rooms with stairs where Mario has to defeat [[Bullet Bill Blaster]]s to reach the next level.
**In chapter eight, [[Palace of Shadow Tower]] has many of the same puzzles from [[Shiver Mountain]] and [[Crystal Palace]], including walking through or blowing up seemingly solid walls, and the [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from [[World 7-4]] in ''Super Mario Bros.'') and rooms with stairs where Mario has to defeat [[Bullet Bill Blaster]]s to reach the next level.
*''[[Mario Pinball Land]]'' - [[Koopatrols]] appear as enemies in Bowser's castle.
*''[[Mario Pinball Land]]'' - [[Koopatrols]] appear as enemies in Bowser's castle.
*''[[Super Mario 64 DS]]'' - The Goomba King returns in this game, now named [[Goomboss]].
*''[[Super Mario 64 DS]]'' - The Goomba King returns in this game, now named [[Goomboss]].
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*''[[Mario & Luigi: Partners in Time]]'' - Star Hill appears once again and is north of the castle just like in this game.
*''[[Mario & Luigi: Partners in Time]]'' - Star Hill appears once again and is north of the castle just like in this game.
*''[[Super Paper Mario]]'' - Every party member here returns as a [[Catch Card]] in this game. [[Francis]] also has posters of Lady Bow and Bootler in his castle. Tubba Blubba was also mentioned, and had his own TV show called, "''The Blubbening''". At the beginning of this game, all of Mario's party members, as well as his ones from ''Paper Mario: The Thousand-Year Door'', are all seen together in a photo. The "chapter parallels" return, though to a lesser extent. For Chapter 3 in both games, Mario travels through a castle with chambers/rooms similar to those of real-world large homes and castles, and both contain security entities that will remove Mario from the area if he is caught. For Chapter 5 in both games, the bosses once again have "cognizant limbs", and both happen to be plant-based.
*''[[Super Paper Mario]]'' - Every party member here returns as a [[Catch Card]] in this game. [[Francis]] also has posters of Lady Bow and Bootler in his castle. Tubba Blubba was also mentioned, and had his own TV show called, "''The Blubbening''". At the beginning of this game, all of Mario's party members, as well as his ones from ''Paper Mario: The Thousand-Year Door'', are all seen together in a photo. The "chapter parallels" return, though to a lesser extent. For Chapter 3 in both games, Mario travels through a castle with chambers/rooms similar to those of real-world large homes and castles, and both contain security entities that will remove Mario from the area if he is caught. For Chapter 5 in both games, the bosses once again have "cognizant limbs", and both happen to be plant-based.
*''[[Itadaki Street DS]]'' - Three of the Chance Cards feature screenshots from ''Paper Mario''.
*''[[Super Mario Galaxy]]'' - Both games begin with a letter from Peach to Mario, also Bowser's way of kidnapping Peach (by lifting her castle into the sky) is reused here.
*''[[Super Smash Bros. Brawl]]'' - Kooper, Lady Bow, General Guy, and Kammy Koopa appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s. Three of the Star Spirits - Eldstar, Muskular, and Misstar - are also represented by Stickers, but use their ''Mario Party 5'' artworks.
*''[[Super Smash Bros. Brawl]]'' - Kooper, Lady Bow, General Guy, and Kammy Koopa appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s. Three of the Star Spirits - Eldstar, Muskular, and Misstar - are also represented by Stickers, but use their ''Mario Party 5'' artworks.
*''[[Paper Mario: Sticker Star]]'' - Similar to Bowser's role in this game, Bowser ends up being the main villain as well as being superpowered by a wish-granting object. Unlike in ''Paper Mario'', however, his gaining the object was completely accidental.
*''[[Super Smash Bros. for Nintendo 3DS]]'' - In the [[Paper Mario (stage)|Paper Mario]] stage, the [[Whale (character)|whale]] from Chapter 5 appears under the [[S.S. Flavion]] variation of the stage lifting the ship up above the water.
*''[[Super Smash Bros. for Nintendo 3DS]]'' - In the [[Paper Mario (stage)|Paper Mario]] stage, the [[Whale (character)|whale]] from Chapter 5 appears under the [[S.S. Flavion]] variation of the stage lifting the ship up above the water.
*''[[Paper Mario: Color Splash]]'' - When Mario collects a [[Big Paint Star]], an arrangement of the first few notes of this game's title theme is played.
*''[[Paper Mario: Color Splash]]'' - When Mario collects a [[Big Paint Star]], an arrangement of the first few notes of this game's title theme is played.
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==Development==
==Development==
''Paper Mario'' started development as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'' and production was initially handled by staff that worked on the game, along with director [[Ryota Kawade]] who joined in an advisor position,<ref name="Shmuplations">{{cite|url=shmuplations.com/papermario|title=''Paper Mario'' – 2000 Developer Interview" (GSLA) (translated)|publisher=Shmuplations|language=en|accessdate=June 22, 2024}}</ref> and [[Shigeru Miyamoto]] who returned as a co-producer. Early in development, it was decided to divorce the project from ''Super Mario RPG'' and the developers took a year and a half to experiment with character and graphical style ideas, including pre-rendered sprites akin to ''Super Mario RPG''. Although development was initially done with {{wp|Silicon Graphics}} workstations as with most first-party Nintendo 64 games, the final game's graphics were done with internal [[Super Nintendo Entertainment System|Super Famicom]] tools. According to Nintendo producer Hiroyasu Sasano, the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on consoles like the {{wp|PlayStation (console)|PlayStation}} as it was difficult for polygons to bring out the characters' "cuteness".<ref name="twenty">{{cite|author=Thor Jenson, K.|date=August 11, 2020|url=www.pcmag.com/news/20-years-ago-nintendo-transformed-the-rpg-genre-with-paper-mario|title=20 Years Ago, Nintendo Transformed the RPG Genre With ''Paper Mario''|publisher={{iw|wikipedia|PCMag}}|accessdate=June 22, 2024}}</ref>
''Paper Mario'' started development as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'' and production was initially handled by staff that worked on the game, along with director [[Ryota Kawade]] who joined in an advisor position,<ref name="Shmuplations">{{cite|url=shmuplations.com/papermario|title=''Paper Mario'' – 2000 Developer Interview" (GSLA) (translated)|publisher=Shmuplations|accessdate=June 22, 2024|language=en}}</ref> and [[Shigeru Miyamoto]] who returned as a co-producer. Early in development, it was decided to divorce the project from ''Super Mario RPG'' and the developers took a year and a half to experiment with character and graphical style ideas, including pre-rendered sprites akin to ''Super Mario RPG''. Although development was initially done with {{wp|Silicon Graphics}} workstations as with most first-party Nintendo 64 games, the final game's graphics were done with internal [[Super Nintendo Entertainment System|Super Famicom]] tools. According to Nintendo producer Hiroyasu Sasano, the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on consoles like the {{wp|PlayStation (console)|PlayStation}} as it was difficult for polygons to bring out the characters' "cuteness".<ref name="twenty">{{cite|author=Thor Jenson, K.|url=www.pcmag.com/news/20-years-ago-nintendo-transformed-the-rpg-genre-with-paper-mario|title=20 Years Ago, Nintendo Transformed the RPG Genre With ''Paper Mario''|date=August 11, 2020|publisher={{iw|wikipedia|PCMag}}|accessdate=June 22, 2024}}</ref>


The original characters introduced in ''Super Mario RPG'' were not featured as the developers felt it was better to stick to "the main road" of the ''Super Mario'' franchise.<ref name="Shmuplations"/> The story was conceived early in development and the developers decided to focus on making other aspects of the game appealing to all players in the long run rather than making it "about some grand enticing story", especially as it was felt serious and dramatic themes would be at odd with the lighthearted feel of the franchise.<ref name="Shmuplations"/> Originally the main story was developed by [[HAL Laboratory]], which is best known for the ''[[wikirby:Kirby (series)|Kirby]]'' series, before development was handed over to Intelligent Systems.<ref>{{cite|deadlink=y|archive=web.archive.org/web/19990420174513/http://www.nintendo.com/n64/mariorpg2/index.html|title=''Super Mario RPG 2''|publisher=Nintendo.com|language=en-us|accessdate=June 22, 2024}}</ref>
The original characters introduced in ''Super Mario RPG'' were not featured as the developers felt it was better to stick to "the main road" of the ''Super Mario'' franchise.<ref name="Shmuplations"/> The story was conceived early in development and the developers decided to focus on making other aspects of the game appealing to all players in the long run rather than making it "about some grand enticing story", especially as it was felt serious and dramatic themes would be at odd with the lighthearted feel of the franchise.<ref name="Shmuplations"/> Originally the main story was developed by [[HAL Laboratory]], which is best known for the ''[[wikirby:Kirby (series)|Kirby]]'' series, before development was handed over to Intelligent Systems.<ref>{{cite|deadlink=y|archive=web.archive.org/web/19990420174513/http://www.nintendo.com/n64/mariorpg2/index.html|title=''Super Mario RPG 2''|publisher=Nintendo.com|language=en-us|accessdate=June 22, 2024}}</ref>
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==Soundtrack==
==Soundtrack==
The main soundtrack was composed by [[Yuka Tsujiyoko]], with event jingles and music-based sound effects written by Taishi Senda, while [[Koji Kondo]] was credited as the original composer of themes arranged from previous ''Super Mario'' and ''Yoshi'' games. Tsujiyoko stated that she used pieces of music that originated from games like ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario World]]'', and expanded them to make the theme music fit in the game.<ref>{{cite|author=Kohler, Chris|url=www.wired.com/2007/07/paper-mario-the|title=''Paper Mario'': Then and Now|date=July 26, 2007|language=en|accessdate=June 22, 2024}}</ref> [[Paper Mario Game Music Soundtrack CD|A soundtrack for ''Paper Mario'']] was issued in 2001 by Nintendo of America in limited quantities as a bonus gift for subscribers to ''[[Nintendo Power]]''. 78 of the game's 167 music cues appear here, stored across two discs. Before that, another soundtrack for the game had been released in Japan only by {{iw|wikipedia|Enterbrain}}, which offered it to subscribers of its magazine ''{{iw|wikipedia|Famitsu}}''.
The main soundtrack was composed by [[Yuka Tsujiyoko]], with event jingles and music-based sound effects written by Taishi Senda, while [[Koji Kondo]] was credited as the original composer of themes arranged from previous ''Super Mario'' and ''Yoshi'' games. Tsujiyoko stated that she used pieces of music that originated from games like ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario World]]'', and expanded them to make the theme music fit in the game.<ref>{{cite|author=Kohler, Chris|url=www.wired.com/2007/07/paper-mario-the|title=''Paper Mario'': Then and Now|date=July 26, 2007|accessdate=June 22, 2024|language=en}}</ref> [[Paper Mario Game Music Soundtrack CD|A soundtrack for ''Paper Mario'']] was issued in 2001 by Nintendo of America in limited quantities as a bonus gift for subscribers to ''[[Nintendo Power]]''. 78 of the game's 167 music cues appear here, stored across two discs. Before that, another soundtrack for the game had been released in Japan only by {{iw|wikipedia|Enterbrain}}, which offered it to subscribers of its magazine ''{{iw|wikipedia|Famitsu}}''.


The musical score was entirely sequenced using instrumentation from the {{wp|Roland Sound Canvas}} SC-88 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
The musical score was entirely sequenced using instrumentation from the {{wp|Roland Sound Canvas}} SC-88 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=マリオストーリー
|Jap=マリオストーリー
|JpnR=Mario Sutōrī
|JapR=Mario Sutōrī
|JpnM=Mario Story
|JapM=Mario Story
|ChiS=纸片马力欧
|ChiS=纸片马力欧
|ChiSR=Zhǐpiàn Mǎlì'ōu
|ChiSR=Zhǐpiàn Mǎlì'ōu
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}}
}}


==Notes==
==Trivia==
*The name "Paper Mario" appears in transcribed form in certain Japanese materials related to this game, including on the back of that region's packaging, despite it not being the title of the game itself there. It is also said aloud in Japanese advertisements for the game.<ref>{{cite|author=MrJonathanJoester|date=November 24, 2011|url=www.youtube.com/watch?v=K95QKgD1s-g|title=CM 任天堂 マリオストーリー (N64) <nowiki>[ Paper Mario ]</nowiki>|publisher=YouTube|language=ja|accessdate=June 22, 2024}}</ref>
*The name "Paper Mario" appears in transcribed form in certain Japanese materials related to this game, including on the back of that region's packaging, despite it not being the title of the game itself there. It is also said aloud in Japanese advertisements for the game.<ref>{{cite|language=ja|url=www.youtube.com/watch?v=K95QKgD1s-g|title=CM 任天堂 マリオストーリー (N64) <nowiki>[ Paper Mario ]</nowiki>|publisher=YouTube|date=November 24, 2011|accessdate=June 22, 2024}}</ref>
*''Paper Mario'' was released in China on the iQue Player just one month before ''Paper Mario: The Thousand-Year Door'' was released in Japan.
*''Paper Mario'' was released in China on the iQue Player just one month before ''Paper Mario: The Thousand-Year Door'' was released in Japan.
*''Paper Mario'' was the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Nintendo 64 in [[Australia]], while in the rest of the world, ''[[Mario Party 3]]'' was the last ''Super Mario'' game to be released for said console.
*''Paper Mario'' was the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Nintendo 64 in [[Australia]], while in the rest of the world, ''[[Mario Party 3]]'' was the last ''Super Mario'' game to be released for said console.
*Several tracks were adjusted between the Japanese and American releases. The theme for Mt. Rugged uses slightly different instruments, and the themes for Bowser's Castle and the final Bowser fight after gaining the Peach Beam have been pitch-corrected. The music played when a party member joins Mario has also been changed, although the credits theme was not adjusted to match.
*Several tracks were adjusted between the Japanese and American releases. The theme for Mt. Rugged uses slightly different instruments, and the themes for Bowser's Castle and the final Bowser fight after gaining the Peach Beam have been pitch-corrected. The music played when a party member joins Mario has also been changed, although the credits theme was not adjusted to match.
*A [[LodgeNet]] version of ''Paper Mario'' was made, which added a note in the splash screens that pressing the LodgeNet controller's Reset button (A black button closest to the cord) would delete all save data.<ref>{{cite|quote=''If Reset button on Controller is pressed during game, all previously saved data will be lost. Press {{button|n64|A}} to continue.''|author=birby100|date=June 19, 2023|url=https://youtu.be/Sw3oQIKj02o?t=9|title=Paper Mario (LodgeNet 64 version)|publisher=YouTube|accessdate=July 9, 2024}}</ref>
*A [[LodgeNet]] version of ''Paper Mario'' was made, which added a note in the splash screens that pressing the LodgeNet controller's Reset button (A black button closest to the cord) would delete all save data.<ref>{{Cite|url=https://youtu.be/Sw3oQIKj02o?t=9|title=Paper Mario (LodgeNet 64 version)|publisher=YouTube @birby100|date=June 19, 2023|accessdate=July 9, 2024|quote=''If Reset button on Controller is pressed during game, all previously saved data will be lost. Press {{button|n64|A}} to continue.''}}</ref>


==References==
==References==
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
<references/>
<references/>


==External links==
==External links==
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
*[https://web.archive.org/web/20001006022402/http://www.nintendo.com/n64/papermario/index.html Official North American website]
{{TCRF}}
**[https://www.nintendo.com/games/detail/paper-mario-wii-u/ Wii U Virtual Console website]
*[https://www.nintendo.com/en-gb/Games/Nintendo-64/Paper-Mario-269624.html British English website]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/index.html Official Japanese website]
**[https://www.nintendo.co.jp/wii/vc/vc_ms/index.html Wii U Virtual Console website]
**[https://www.nintendo.co.jp/wii/vc/vc_ms/index.html Wii U Virtual Console website]
*[https://web.archive.org/web/20010109105200/http://www.nintendo.com/n64/papermario/index.html Official North American website]
*[http://www.ique.com/games/21021.htm Official mainland Chinese website]
**[https://www.nintendo.com/games/detail/paper-mario-wii-u/ Wii U Virtual Console website]
*[https://www.nintendo.com/en-gb/Games/Nintendo-64/Paper-Mario-269624.html British English website]
*[https://www.ique.com/games/21021.htm Official mainland Chinese website]
*[https://m1.nintendo.net/docvc/NUS/JPN/NMQJ/NMQJ_J.pdf Japanese instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/USA/NMQE/NMQE_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/EUR/NMQP/NMQP_E.pdf European English instruction booklet]
{{PM}}
{{PM}}
{{Super Mario games}}
{{Super Mario games}}

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