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{{italic title}}
{{italic title}}
{{FA}}
{{FA}}
{{about|the first Paper Mario game for the [[Nintendo 64]]|other uses|[[Paper Mario (disambiguation)]]}}
{{about|the first ''Paper Mario'' game for the Nintendo 64|the series as a whole|[[Paper Mario (series)]]|the character in [[Mario & Luigi: Paper Jam]] based on Mario's appearance in the Paper Mario series|[[Paper Mario (character)]]|the stage in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. Ultimate]]|[[Paper Mario (stage)]]}}
{{game infobox
{{game infobox
|image=[[File:Paper Mario 64 box.png|300px]]
|image=[[File:Paper Mario 64 box.png|300px]]
|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo 64:'''<br>{{flag list|Japan|August 11, 2000|USA|February 5, 2001|Europe|October 5, 2001|Australia|October 5, 2001|China|June 8, 2004 (iQue Player)}} '''Virtual Console (Wii):'''<br>{{flag list|Japan|July 10, 2007|Europe|July 13, 2007|Australia|July 13, 2007|USA|July 16, 2007}} '''Virtual Console (Wii U):'''<br>{{flag list|USA|April 30, 2015|Europe|May 21, 2015<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-64/Paper-Mario-269624.html|title=Paper Mario {{!}} Nintendo 64 {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=June 22, 2024}}</ref>|Australia|May 22, 2015|Japan|July 15, 2015}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{flag list|Japan|December 10, 2021<ref>{{cite|language=ja|author=Nintendo 公式チャンネル|date=December 3, 2021|url=youtu.be/93b79KTyU-4|title=『マリオストーリー』 3つのポイント <nowiki>[12月10日配信] [Nintendo 64 Nintendo Switch Online 追加タイトル]</nowiki>|publisher=YouTube|accessdate=June 22, 2024}}</ref>|USA|December 10, 2021<ref>{{cite|author=Nintendo of America|language=en-us|date=December 2, 2021|url=www.youtube.com/watch?v=mZU9sbtU0mc|title=''Paper Mario'' Trailer - Nintendo 64 - Nintendo Switch Online|publisher=YouTube|accessdate=June 22, 2024}}</ref>|Europe|December 10, 2021<ref>{{cite|language=en-gb|author=@NintendoEurope|date=December 2, 2021|url=x.com/NintendoEurope/status/1466708800816119810?s=20|title=Unfold a hilarious role-playing quest when Paper Mario joins the growing library of #Nintendo64 games available to #NintendoSwitchOnline + Expansion Pack members on 10/12.|publisher=X|accessdate=June 22, 2024}}</ref>|Australia|December 10, 2021|HK|December 10, 2021|South Korea|December 10, 2021}}
|release='''Nintendo 64:'''<br>{{release|Japan|August 11, 2000|USA|February 5, 2001|Europe|October 5, 2001|Australia|October 5, 2001|China|June 8, 2004 (iQue Player)}} '''Virtual Console (Wii):'''<br>{{release|Japan|July 10, 2007|Europe|July 13, 2007|Australia|July 13, 2007|USA|July 16, 2007}} '''Virtual Console (Wii U):'''<br>{{release|USA|April 30, 2015|Europe|May 21, 2015<ref>[http://www.nintendo.co.uk/Games/Nintendo-64/Paper-Mario-269624.html ''Paper Mario'' | Nintendo 64 | Games | Nintendo]. Nintendo of Europe. Retrieved May 21, 2015.</ref>|Australia|May 22, 2015|Japan|July 15, 2015}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{release|Japan|December 10, 2021<ref>Nintendo 公式チャンネル (December 3, 2021). [https://youtu.be/93b79KTyU-4 『マリオストーリー』 3つのポイント <nowiki>[12月10日配信] [Nintendo 64 Nintendo Switch Online 追加タイトル]</nowiki>]. ''YouTube''. Retrieved December 3, 2021.</ref>|USA|December 10, 2021<ref>Nintendo (December 2, 2021). [https://www.youtube.com/watch?v=mZU9sbtU0mc Paper Mario Trailer - Nintendo 64 - Nintendo Switch Online]. ''YouTube''. Retrieved December 3, 2021.</ref>|Europe|December 10, 2021<ref>@NintendoEurope (December 2, 2021). [https://twitter.com/NintendoEurope/status/1466708800816119810?s=20 ''"Unfold a hilarious role-playing quest when Paper Mario joins the growing library of #Nintendo64 games available to #NintendoSwitchOnline + Expansion Pack members on 10/12."''] ''Twitter''. Retrieved December 3, 2021.</ref>|Australia|December 10, 2021|HK|December 10, 2021|South Korea|December 10, 2021}}
|genre=[[Genre#Role-playing games|RPG]]
|genre=[[Genre#Role-playing|RPG]]
|modes=Single player
|modes=Single-player
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|jp=y|zh_simp=y}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|jp=y|zh_simp=y}}
|ratings={{ratings|acb=g|esrb=e|elspa=3+|pegi=3|cero=a|sell=all}}
|ratings={{ratings|acb=g|esrb=e|pegi=3|cero=a}}
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|format={{format|n64=1|iqp=1|wiidl=1|wiiudl=1|switchdl=1}}
|media={{media|n64=1|iqp=1|wiidl=1|wiiudl=1}}
|input={{input|n64=1|iqp=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchn64=1}}
|input={{input|n64=1|iqp=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|joy-con=1|switchpro=1|switchn64=1}}
|serials={{flag list|Japan|NUS-NMQJ-JPN}}
}}
}}
{{Quote|Thinner [[Mario]], Bigger Adventure!|Slogan}}
'''''Paper Mario''''' is a [[Genre#Role-playing|role-playing game]] developed by [[Intelligent Systems]] for the [[Nintendo 64]]. It was later re-released for the [[iQue|iQue Player]] in 2004, the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2015, and [[Nintendo 64 - Nintendo Switch Online]] in 2021.
'''''Paper Mario''''' is a 2000 [[Genre#Role-playing games|role-playing game]] developed by [[Intelligent Systems]] for the [[Nintendo 64]]. It was later re-released for the [[iQue|iQue Player]] in 2004, the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2015, and [[Nintendo 64 - Nintendo Switch Online]] in 2021.


''Paper Mario'' has the player taking control of [[Mario]] on his quest to rescue [[Princess Peach]] and save the [[Mushroom Kingdom]] from [[Bowser]], who has stolen the mythical [[Star Rod (Paper Mario)|Star Rod]] of [[Star Haven]] and used its wish-granting powers to make himself invincible. To stop Bowser and rescue Princess Peach, Mario and company must save the seven [[Star Spirits]]; magical beings who have been sealed in cards by Bowser with the power to nullify the Star Rod, as well as the original owners of the Star Rod.
''Paper Mario'' has the player taking control of [[Mario]] on his quest to rescue [[Princess Peach]] and save the [[Mushroom Kingdom]] from [[Bowser]], who has stolen the mythical [[Star Rod (Paper Mario)|Star Rod]] of [[Star Haven]] and used its wish-granting powers to make himself invincible. To stop Bowser and rescue Princess Peach, Mario and company must save the seven [[Star Spirits]]; magical beings who have been sealed in cards by Bowser with the power to nullify the Star Rod, as well as the original owners of the Star Rod.


''Paper Mario''{{'}}s gameplay is a blend of traditional Japanese role-playing games and ''Super Mario''-esque [[Genre#Platform games|platforming]] features; Mario has the ability to jump in both the overworld and in battle, and jumping remains one of the most important actions in the game. The player controls Mario and a party of followers as they journey through the [[Mushroom Kingdom]], exploring dungeons, managing stats, and battling enemies. The title refers to the game's arts and crafts aesthetic; nearly every character in the game is drawn as a flat 2D sprite, revealing itself as paper-thin when turning around, and many elements of the environments are also depicted as 2D sprites.
''Paper Mario''{{'}}s gameplay is a blend of traditional Japanese role-playing games and ''Mario''-esque [[Genre#Platform|platforming]] features; Mario has the ability to jump in both the overworld and in battle, and jumping remains one of the most important actions in the game. The player controls Mario and a party of followers as they journey through the [[Mushroom Kingdom]], exploring dungeons, managing stats, and battling enemies. The title refers to the game's arts and crafts aesthetic; nearly every character in the game is drawn as a flat 2D sprite, revealing itself as paper-thin when turning around, and many elements of the environments are also depicted as 2D sprites.


''Paper Mario'' was initially in development for the [[Nintendo 64DD]] as a proposed sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'', initially titled ''Super Mario RPG 2''<ref>{{cite|author=Owsen, Dan|date=January 1998|title=''Nintendo Power'' Volume 104|format=Insider Collector's Edition"|page={{file link|Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|16}}}}</ref> (or alternatively, ''Mario RPG 2''<ref>{{cite|url=www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64|title=Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64|date=July 29, 1997|publisher=IGN|accessdate=June 22, 2024|author=IGN Staff|language=en}}</ref> or ''Mario RPG 64''<ref>{{cite|url=iwataasks.nintendo.com/interviews/3ds/papermario/0/1|title=''Paper Mario: Sticker Star'': "Going All Out with Stickers"|publisher=Nintendo of America|language=en-us|accessdate=June 22, 2024}}</ref>); concept art posted by ''Super Mario RPG'' artist Kazuyuki Kurashima on his {{wp|Instagram}} account in 2019 indicated that [[Samus|Samus Aran]] from ''Metroid'' and [[Link]] from ''The Legend of Zelda'' would have appeared alongside ''Super Mario'' characters.<ref>{{file link|SMRPG2 Concept Artwork 1.jpg}}</ref>
''Paper Mario'' was initially in development for the [[Nintendo 64DD]] under the name ''Super Mario RPG 2''<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> (also called ''Mario RPG 2''<ref>[https://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 IGN: Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64] - interview from 1997 where ''Paper Mario'' (under the name ''Mario RPG 2'') is mentioned as a 64DD title in development</ref> or ''Mario RPG 64''<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/1 Iwata Asks: Paper Mario: Sticker Star: "Going All Out with Stickers"]</ref>) and intended as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]''. Concept art posted by ''Super Mario RPG'' artist Kazuyuki Kurashima on his Instagram account in 2019 indicated that Samus Aran and Link from the ''Metroid'' and ''The Legend of Zelda'' franchises would have appeared alongside ''Mario'' characters.<ref>{{media link|SMRPG2 Concept Artwork 1.jpg}}</ref> It later became the first installment of the [[Paper Mario (series)|''Paper Mario'' series]] and would go on to receive several sequels; the first in the same style of gameplay (''[[Paper Mario: The Thousand-Year Door]]''), followed by several in different playstyles (''[[Super Paper Mario]]'', ''[[Paper Mario: Sticker Star]]'', ''[[Paper Mario: Color Splash]]'', and ''[[Paper Mario: The Origami King]]'').
 
''Paper Mario'' later became the first installment of the [[Paper Mario (series)|same-named series]] and would go on to receive several sequels; the first in the same style of gameplay (''[[Paper Mario: The Thousand-Year Door]]''), followed by four differing games; ''[[Super Paper Mario]]'' changed the style of gameplay into a platformer, while ''[[Paper Mario: Sticker Star]]'', ''[[Paper Mario: Color Splash]]'', and ''[[Paper Mario: The Origami King]]'' went back to turn-based gameplay, albeit not exactly like the first entries in the series.


==Storyline==
==Storyline==
===Opening===
===Opening===
The story opens with a place that lies far beyond the sky and far above the clouds, called [[Star Haven]]. Within the sanctuary of Star Haven lies the Star Rod, which can grant any and all wishes. The seven [[Star Spirits]] use this artifact to watch over and protect [[Mushroom Kingdom]], until one day, when [[Bowser]] and [[Kammy Koopa]] appear in the sanctuary. Bowser shatters the protective seal over the Star Rod and grabs it in hopes of using its power to defeat Mario. The Star Spirits are then trapped inside cards by Kammy Koopa.
The story opens with a place that lies far beyond the sky and far above the clouds, called [[Star Haven]]. Within the sanctuary of Star Haven lies the Star Rod, which can grant any and all wishes. The seven [[Star Spirits]] use this artifact to watch over and protect the [[Mushroom Kingdom]]. Until one day, [[Bowser]] and [[Kammy Koopa]] appear in the sanctuary. Bowser shatters the protective seal over the Star Rod and grabs it in hopes of using its power to defeat Mario. The Star Spirits are then trapped inside cards by Kammy Koopa.


[[File:PMBowserBattle1.png|thumb|Bowser attacking Mario in Peach's Castle.]]
[[File:PMBowserBattle1.png|thumb|Bowser attacking Mario in Peach's Castle.]]
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===Prologue: A Plea from the Stars===
===Prologue: A Plea from the Stars===
The prologue begins with the seven Star Spirits manifesting over Mario on the ground, and using their remaining power to save his life. Mario's unconscious body is then found by a family of friendly [[Goomba]]s, who carry him back to their [[Goomba Village (location)|village]]. While knocked out, he receives a vision from one of the Star Spirits, [[Eldstar]], urging him to go to [[Star Hill|Shooting Star Summit]]. After waking up, Mario meets the Goomba family who found him, including [[Goombario]], the family's son. Kammy Koopa appears to confirm that Mario is still alive, and blocks the gate out of Goomba Village with a [[Yellow Block]]. When Mario goes to get a hammer from [[Goompa]], the family's grandfather, the balcony behind the house is missing. After a short venture that involves Mario saving Goompa and a battle with a local troublemaker called [[Jr. Troopa]], Goompa requests that Goombario join Mario on his quest and together they leave Goomba Village by breaking the block using Goompa's hammer. While traveling [[Goomba Road]], the connecting strip of land between Goomba Village and Toad Town, Mario and Goombario are confronted by the [[Goomboss|Goomba King]] and his two lackeys, the [[Red & Blue Goomba Bros.]] The protagonists manage to defeat them and reach Toad Town, where they continue on towards Shooting Star Summit.
The prologue begins with the seven Star Spirits manifesting over Mario on the ground, and use their remaining power to save his life. Mario's unconscious body is then found by a family of friendly [[Goomba]]s, who carry him back to their [[Goomba Village (location)|village]]. While knocked out, he receives a vision from one of the Star Spirits, [[Eldstar]], urging him to go to [[Star Hill|Shooting Star Summit]]. After waking up, Mario meets the Goomba family who found him, including [[Goombario]], the family's son. Kammy Koopa appears to confirm that Mario is still alive, and blocks the gate out of Goomba Village with a yellow block. After a short venture that involves Mario saving the family's grandfather and a battle with a local troublemaker called [[Jr. Troopa]], Mario breaks the block using [[Goompa]]'s hammer. Goompa requests that Goombario join Mario on his quest and together they leave Goomba Village. While traveling [[Goomba Road]], the connecting strip of land between Goomba Village and Toad Town, Mario and Goombario are confronted by the [[Goomboss|Goomba King]] and his two lackeys, the [[Red & Blue Goomba Bros.]] The protagonists manage to defeat them and reach Toad Town, where they continue on towards Shooting Star Summit.


[[File:PM Star Spirits At Shooting Star Summit.png|thumb|left|Mario conversing with the Star Spirits on Shooting Star Summit.]]
[[File:PM Star Spirits At Shooting Star Summit.png|thumb|left|Mario conversing with the Star Spirits on Shooting Star Summit.]]
Atop the summit, Mario is greeted by manifestations of the Star Spirits, who tell Mario the story of how Bowser stole the Star Rod. They further explain that the cards in which they have been trapped are now divided among Bowser's forces, and that Mario must save and release them. In doing that, Mario will gain a power called the [[Star Beam]], which can be used to break Bowser's invincibility and allows Mario to defeat him.
Atop the summit, Mario is greeted by manifestations of the Star Spirits, who tell Mario the story of how Bowser stole the Star Rod. They further explain that the cards in which they have been trapped are now divided among Bowser's forces, and that Mario must save and release them. In doing that, Mario will gain a power called the [[Star Beam]], which can be used to break Bowser's invincibility and allows Mario to defeat him.


Meanwhile, in the sky, Princess Peach finds herself trapped in her room. Not knowing what to do, she wishes for someone to help her, which summons [[Twink]], a Star Kid who only recently ascended to Star Haven. Though unable to help Peach deal with Bowser directly, he agrees to deliver the [[Lucky Star (Paper Mario)|Lucky Star]], Peach's magical pendant, to Mario and help in whatever way he can.
Meanwhile, in the sky, Princess Peach finds herself trapped in her room. Not knowing what to do, she wishes for someone to help her, which summons [[Twink]], a Star Kid who only recently ascended to Star Haven. Though unable to help Peach deal with Bowser directly, he agrees to deliver the [[Lucky Star (Paper Mario)|Lucky Star]], Peach's magical pendant, to Mario and help in whichever way he can.


As Mario returns from Shooting Star Summit, Twink runs into him and delivers the Lucky Star which enables Mario to use [[Action Command]]s. Upon re-entering Toad Town, Mario learns that [[Merlon]], the local fortune-teller, is looking for him. Merlon informs Mario that his search for the Star Spirits will lead him to the [[Koopa Bros. Fortress|fortress east of Toad Town]], where the [[Koopa Bros.]] are holding a Star Spirit captive.
As Mario returns from Shooting Star Summit, Twink runs into him and delivers the Lucky Star which enables Mario to use [[Action Command]]s. Upon re-entering Toad Town, Mario learns that [[Merlon]], the local fortune-teller, is looking for him. Merlon informs Mario that his search for the Star Spirits will lead him to the [[Koopa Bros. Fortress|fortress east of Toad Town]], where the [[Koopa Bros.]] are holding a Star Spirit captive.
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|Ger=Prolog: Das Flehen der Sterne
|Ger=Prolog: Das Flehen der Sterne
|GerM=Prologue: The Pleading of the Stars
|GerM=Prologue: The Pleading of the Stars
|Fre=Prologue: L'appel des Etoiles
|Fra=Prologue: L'appel des Etoiles
|FreM=Prologue: The call of the Stars
|FraM=Prologue: The call of the Stars
|Chi=序言 来自星星的请求
|Chi=序言 来自星星的请求
|ChiR=Xùyán: Láizì Xīngxīng de Qǐngqiú
|ChiR=Xùyán: Láizì Xīngxīng de Qǐngqiú
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===Chapter 1: Storming Koopa Bros. Fortress===
===Chapter 1: Storming Koopa Bros. Fortress===
[[File:Kooper Without Shell.png|thumb|Mario returning Kooper's shell.]]
[[File:Kooper Without Shell.png|thumb|Mario returning Kooper's shell.]]
After leaving town, Mario follows [[Pleasant Path]], but finds the way to the Koopa Bros. Fortress inaccessible to him; so he takes another path to [[Koopa Village]]. He arrives to see the local [[Koopa Troopa]]s being harassed by [[Fuzzy|Fuzzies]], who are stealing their shells. One of the victims is [[Kooper]], who asks Mario for assistance in getting his shell back. Upon returning it, Kooper is so grateful that he joins Mario's group.
After leaving town, Mario finds the way to the Koopa Bros. Fortress inaccessible to him, so he takes another path to [[Koopa Village]]. He arrives to see the local [[Koopa Troopa]]s being harassed by [[Fuzzy|Fuzzies]], who are stealing their shells. One of the victims is [[Kooper]], who asks Mario for assistance in getting his shell back. Upon returning it, Kooper is so grateful that he joins Mario's group.


[[File:KoopaFort.png|thumb|left|Mario and Bombette inside the Koopa Bros. Fortress.]]
[[File:KoopaFort.png|thumb|left|Mario and Bombette inside the Koopa Bros. Fortress.]]
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|Ger=Kapitel 1: Schnapp Dir die Koopa Brüder
|Ger=Kapitel 1: Schnapp Dir die Koopa Brüder
|GerM=Chapter 1: Get the Koopa Brothers
|GerM=Chapter 1: Get the Koopa Brothers
|Fre=Chapitre 1: A l'assaut de la forteresse!
|Fra=Chapitre 1: A l'assaut de la forteresse!
|FreM=Chapter 1: Assaulting the fortress!
|FraM=Chapter 1: Assaulting the fortress!
|Chi=第1章 夺取喏库兄弟要塞
|Chi=第1章 夺取喏库兄弟要塞
|ChiR=Dì 1 Zhāng: Duóqǔ Nuòkù Xiōngdì Yàosài
|ChiR=Dì 1 Zhāng: Duóqǔ Nuòkù Xiōngdì Yàosài
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[[File:Dry Dry Ruins rises PM.png|thumb|left|Dry Dry Ruins rising out of the sand.]]
[[File:Dry Dry Ruins rises PM.png|thumb|left|Dry Dry Ruins rising out of the sand.]]
After crossing [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]], Mario enters a settlement called [[Dry Dry Outpost]]. After exchanging some items for information, he meets with the town leader [[Moustafa]], who hands him a [[Pulse Stone]] and tells him to let it guide him to the resting place of [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]. Following the Pulse Stone's signal through the desert, Mario finds a stone pedestal to set the stone into. The entrance to Dry Dry Ruins rises out of the sand before Mario, and he enters the ruins.
After crossing Dry Dry Desert, Mario enters a settlement called [[Dry Dry Outpost]]. After exchanging some items for information, he meets with the town leader [[Moustafa]], who hands him a [[Pulse Stone]] and tells him to let it guide him to the resting place of [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]. Following the Pulse Stone's signal through the desert, Mario finds a stone pedestal to set the stone into. The entrance to Dry Dry Ruins rises out of the sand before Mario, and he enters the ruins.


[[File:Tutankoopa chased PM.png|thumb|Tutankoopa getting chased off by his own Chomp.]]
[[File:Tutankoopa chased PM.png|thumb|Tutankoopa getting chased off by his own Chomp.]]
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|Jap=ステージ2 アラビンいせきのなぞ
|Jap=ステージ2 アラビンいせきのなぞ
|JapR=Sutēji 2: Arabin Iseki no Nazo
|JapR=Sutēji 2: Arabin Iseki no Nazo
|JapM=Stage 2: The Mystery of Dry Dry Ruins
|JapM=Stage 2: Mystery of the Arabin Ruins
|Spa=Capítulo 2: El Misterio de las Ruinas
|Spa=Capítulo 2: El Misterio de las Ruinas
|SpaM=Chapter 2: The Mystery of the Ruins
|SpaM=Chapter 2: The Mystery of the Ruins
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|Ger=Kapitel 2: Wie der Wind der Wüste
|Ger=Kapitel 2: Wie der Wind der Wüste
|GerM=Chapter 2: Like the Wind of the Desert
|GerM=Chapter 2: Like the Wind of the Desert
|Fre=Chapitre 2: Le mystère des Ruines Sec Sec
|Fra=Chapitre 2: Le mystère des Ruines Sec Sec
|FreM=Chapter 2: The mystery of Dry Dry Ruins
|FraM=Chapter 2: The mystery of Dry Dry Ruins
|Chi=第2章 干旱废墟的秘密
|Chi=第2章 干旱废墟的秘密
|ChiR=Dì 2 Zhāng: Gānhàn Fèixū de Mìmì
|ChiR=Dì 2 Zhāng: Gānhàn Fèixū de Mìmì
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[[File:PM Shy Guy Stealing Key Screenshot.png|thumb|left|A Shy Guy stealing the storeroom key.]]
[[File:PM Shy Guy Stealing Key Screenshot.png|thumb|left|A Shy Guy stealing the storeroom key.]]
After returning to Toad Town from his trip to Forever Forest, Mario finds the town overrun with [[Shy Guy]]s stealing people's belongings. Mario and his friends are able to trace the source of the Shy Guy attacks to one of the vacant houses in the residential area. By hiding inside with Lady Bow's ability, Mario is able to observe one of the Shy Guys opening a hidden door to a secret back room hiding the Shy Guy's Toy Box.
After returning to Toad Town from his trip to Forever Forest, Mario finds the town overrun with [[Shy Guy]]s stealing people's belongings. Mario and his friends are able to trace the source of the Shy Guy attacks to one of the vacant houses in the residential area. By hiding inside with Lady Bow's ability, Mario is able to observe one of the Shy Guys open a hidden door to a secret back room hiding the Shy Guy's Toy Box.
{{br}}
{{br}}
;Names in other languages
;Names in other languages
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|Ger=Kapitel 3: Der Unbezwingbare
|Ger=Kapitel 3: Der Unbezwingbare
|GerM=Chapter 3: The Invincible
|GerM=Chapter 3: The Invincible
|Fre=Chapitre 3: L'Invincible Tubba Blubba
|Fra=Chapitre 3: L'Invincible Tubba Blubba
|FreM=Chapter 3: The Invincible Tubba Blubba
|FraM=Chapter 3: The Invincible Tubba Blubba
|Chi=第3章 “无敌的”图巴・布路巴
|Chi=第3章 “无敌的”图巴・布路巴
|ChiR=Dì 3 Zhāng: "Wúdí de" Túbā Bùlùbā
|ChiR=Dì 3 Zhāng: "Wúdí de" Túbā Bùlùbā
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[[File:PM Watt Is Freed.png|thumb|Watt, freed from the lantern.]]
[[File:PM Watt Is Freed.png|thumb|Watt, freed from the lantern.]]
Eventually, Mario reaches the Red Station, where he encounters and battles the [[Big Lantern Ghost]], who upon defeat drops his lantern and flees. Inside the lantern is [[Watt]], a [[Lil Sparky|Li'l Sparky]] who was captured by the Shy Guys and used as a light source. Being grateful for being rescued, Watt joins Mario's group.
Eventually, Mario reaches Red Station, where he encounters and battles the [[Big Lantern Ghost]], who upon defeat drops his lantern and flees. Inside the lantern is [[Watt]], a [[Lil Sparky|Li'l Sparky]] who was captured by the Shy Guys and used as a light source. Being grateful for being rescued, Watt joins Mario's group.


[[File:PM General Guy Launches Attack.png|thumb|left|General Guy, ready for battle.]]
[[File:PM General Guy Launches Attack.png|thumb|left|General Guy, ready for battle.]]
After that, Mario locates the Shy Guys' central base of operations, where he meets their leader, [[General Guy]]. He rallies his men and sends several waves of Shy Guy infantry against Mario and his friends, who dispatch them one after another. Eventually, General Guy fights Mario himself. After defeat, General Guy and his Shy Guys flee, leaving Mario able to rescue [[Muskular]], the fourth Star Spirit.
After that, Mario locates the Shy Guys' central base of operations, where he meets their leader, [[General Guy]]. He rallies his men and sends several waves of Shy Guy infantry against Mario and his friends, who dispatch them one after another, and eventually himself. After defeat, General Guy and his Shy Guys flee, leaving Mario able to rescue [[Muskular]], the fourth Star Spirit.


[[File:Pm chap4 peachcake.png|thumb|Peach and Twink inside the castle kitchen.]]
[[File:Pm chap4 peachcake.png|thumb|Peach and Twink inside the castle kitchen.]]
In Peach's Castle, the Princess encounters Gourmet Guy during one of her secret trips outside of her room. Gourmet Guy tells Peach that he is technically obligated to let the guards know he saw her wandering around, but he might look the other way if she went into the castle kitchen and baked him a cake. Peach complies, and, with Twink's help, bakes a strawberry cake, which makes Gourmet Guy ecstatic. Once he regains his composure, he informs Peach that the next Star Spirit is being held on [[Lavalava Island]], an island to the south. The Princess ends up being spotted by Kammy Koopa and escorted back to her room.
In Peach's Castle, the Princess encounters Gourmet Guy during one of her secret trips outside of her room. Gourmet Guy tells Peach that he is technically obligated to let the guards know he saw her wandering around, but that he might look the other way if she went into the castle kitchen and baked him a cake. Peach complies and, with Twink's help, bakes a strawberry cake, which makes Gourmet Guy ecstatic. Once he regains his composure, he informs Peach that the next Star Spirit is being held on [[Lavalava Island]], an island to the south. The Princess ends up being spotted by Kammy Koopa and escorted back to her room.


[[File:Pm chap5 whaleferry.png|thumb|left|Mario riding the whale to Lavalava Island.]]
[[File:Pm chap5 whaleferry.png|thumb|left|Mario riding the whale to Lavalava Island.]]
Mario heads to the Toad Town harbor, where he meets [[Kolorado]] the archeologist and a [[Whale (character)|whale]]. The whale offers to carry Mario and his friends over the ocean, but only if Mario enters his belly to cure a bellyache he has been having. Inside, Mario finds a [[Fuzzipede]] irritating the whale's belly. After fighting the Fuzzipede and getting it out of the whale's belly, Mario's group rides the whale to Lavalava Island, with Kolorado joining them to find treasure.
Mario heads to the Toad Town harbor where he meets [[Kolorado]] the archeologist and a [[Whale (character)|whale]]. The whale offers to carry Mario and his friends over the ocean, but only if Mario enters his belly to cure a bellyache he has been having. Inside, Mario finds a [[Fuzzipede]] irritating the whale's belly. After fighting the Fuzzipede and getting it out of the whale's belly, Mario's group ride the whale to Lavalava Island, with Kolorado joining them to find treasure.
{{br}}
{{br}}
;Names in other languages
;Names in other languages
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|Ger=Kapitel 4: Spiel mit dem Zeug
|Ger=Kapitel 4: Spiel mit dem Zeug
|GerM=Chapter 4: Playing with the stuff
|GerM=Chapter 4: Playing with the stuff
|Fre=Chapitre 4: Joujou dans le Coffre à jouets
|Fra=Chapitre 4: Joujou dans le Coffre à jouets
|FreM=Chapter 4: Toy in the Toy Box
|FraM=Chapter 4: Toy in the Toy Box
|Chi=第4章 玩具盒里的历练
|Chi=第4章 玩具盒里的历练
|ChiR=Dì 4 Zhāng: Wánjùhé lǐ de Lìliàn
|ChiR=Dì 4 Zhāng: Wánjùhé lǐ de Lìliàn
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===Chapter 5: Hot, Hot Times on Lavalava Island===
===Chapter 5: Hot, Hot Times on Lavalava Island===
[[File:Pm chap5 raphaelultra.png|thumb|Mario and Raphael the Raven.]]
[[File:Pm chap5 raphaelultra.png|thumb|Mario and Raphael the Raven.]]
On [[Lavalava Island]], Mario and Kolorado find the entrance to [[Mt. Lavalava]] inaccessible due to a lava river. They head to the nearby [[Yoshi's Village]] to ask the locals for information, but the village is in a state of panic because their kids went missing in [[Jade Jungle]]. Mario heads into the jungle to search for the missing children and finds their caretaker, [[Sushie]], stuck in a tree. After being freed, she joins Mario to locate all of the missing Yoshis and bring them back to their parents. With the kids returned and the villagers pacified, Mario is able to talk to the [[Village Leader]] about reaching Mt. Lavalava. The Yoshi suggests seeking out [[Raphael the Raven]] in Jade Jungle. Mario finds Raphael on top of a large tree in an area accessible only with the [[Jade Raven]]. Raphael offers his assistance by summoning his Raven followers to construct a set of ropeways to help Mario across the lava river.
On the island, Mario and Kolorado find the entrance to [[Mt. Lavalava]] inaccessible due to a lava river. They head to the nearby [[Yoshi's Village]] to ask the locals for information, but the village is in a state of panic because their kids went missing in [[Jade Jungle]]. Mario heads into the Jungle to search for the missing children and finds their caretaker, [[Sushie]], stuck in a tree. After being freed, she joins Mario to locate all of the missing Yoshis and bring them back to their parents. With the kids returned and the villagers pacified, Mario is able to talk to the [[Village Leader]] about reaching Mt. Lavalava. The Yoshi suggests seeking out [[Raphael the Raven]] in Jade Jungle. Mario finds Raphael on top of a large tree in an area accessible only with the [[Jade Raven]]. Raphael offers his assistance by summoning his Raven followers to construct a set of ropeways to help Mario across the lava river.


[[File:PM Escaping Mt Lavalava.png|thumb|left|Mario narrowly escaping the volcanic eruption with Misstar's help.]]
[[File:PM Escaping Mt Lavalava.png|thumb|left|Mario narrowly escaping the volcanic eruption with Misstar's help.]]
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|Ger=Kapitel 5: Aloha auf Lavalava-Eiland
|Ger=Kapitel 5: Aloha auf Lavalava-Eiland
|GerM=Chapter 5: Welcome to Lavalava Island<br>(''Aloha'' is Hawaiian for "welcome".)
|GerM=Chapter 5: Welcome to Lavalava Island<br>(''Aloha'' is Hawaiian for "welcome".)
|Fre=Chapitre 5: Ça chauffe sur l'Île Lavelave
|Fra=Chapitre 5: Ça chauffe sur l'Île Lavelave
|FreM=Chapter 5: Hot on Lavelave Island
|FraM=Chapter 5: Hot on Lavelave Island
|Chi=第5章 南海中的火山岛
|Chi=第5章 南海中的火山岛
|ChiR=Dì 5 Zhāng: Nánhǎi Zhōng de Huǒshān Dǎo
|ChiR=Dì 5 Zhāng: Nánhǎi Zhōng de Huǒshān Dǎo
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|Ger=Kapitel 6: Tränen auf Blütenblättern
|Ger=Kapitel 6: Tränen auf Blütenblättern
|GerM=Chapter 6: Tears on Petals
|GerM=Chapter 6: Tears on Petals
|Fre=Chapitre 6: Sale temps au Champ de Fleurs
|Fra=Chapitre 6: Sale temps au Champ de Fleurs
|FreM=Chapter 6: Bad weather in the Flower Field
|FraM=Chapter 6: Bad weather in the Flower Field
|Chi=第6章 黑暗中的鲜花原野
|Chi=第6章 黑暗中的鲜花原野
|ChiR=Dì 6 Zhāng: Hēi'àn Zhōng de Xiānhuā Yuányě
|ChiR=Dì 6 Zhāng: Hēi'àn Zhōng de Xiānhuā Yuányě
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===Chapter 7: A Star Spirit on Ice===
===Chapter 7: A Star Spirit on Ice===
[[File:Crystal Palace.png|thumb|left||200px|Mario and Bombette inside the Crystal Palace.]]
[[File:Crystal Palace.png|thumb|left||200px|Mario and Bombette inside the Crystal Palace.]]
In Shiver City, Mario finds out that he cannot go to [[Starborn Valley]] unless the [[Mayor Penguin|Mayor]] grants him permission. However, he finds the Mayor unconscious on the floor and becomes a suspect for the Mayor's murder. With novelist [[Herringway]]'s help, the truth is revealed: the Mayor was knocked out by the falling box containing a gift for the novelist. With the mystery solved, the Mayor allows Mario to go to Starborn Valley.  
In Shiver City, Mario finds out that he cannot go to [[Starborn Valley]] unless the [[Mayor Penguin|mayor]] grants him permission. However, he finds the mayor unconscious on the floor and becomes a suspect for the mayor's murder. With novelist [[Herringway]]'s help, the truth is revealed: the Mayor was knocked out by the falling box containing a gift for the novelist. With the mystery solved, the mayor allows Mario to go to Starborn Valley.  


On the way to Starborn Valley, Mario faces Jr. Troopa again, as well as a mini-boss called [[Monstar]].
On the way to Starborn Valley, Mario faces Jr. Troopa again, as well as a mini-boss called [[Monstar]].
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|Ger=Kapitel 7: Kristallene Träume
|Ger=Kapitel 7: Kristallene Träume
|GerM=Chapter 7: Crystalline Dreams
|GerM=Chapter 7: Crystalline Dreams
|Fre=Chapitre 7: Etoile des neiges
|Fra=Chapitre 7: Etoile des neiges
|FreM=Chapter 7: Snow star
|FraM=Chapter 7: Snow star
|Chi=第7章 冰雪中的星之魂
|Chi=第7章 冰雪中的星之魂
|ChiR=Dì 7 Zhāng: Bīngxuě Zhōng de Xīngzhīhún
|ChiR=Dì 7 Zhāng: Bīngxuě Zhōng de Xīngzhīhún
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===Chapter 8: A Star-Powered Showdown!===
===Chapter 8: A Star-Powered Showdown!===
[[File:FinalBattlePM.png|thumb|200px|Kammy Koopa activates the [[Power Platform]] as the final battle begins.]]
[[File:FinalBattlePM.png|thumb|right|200px|Kammy Koopa activates the [[Power Platform]] as the final battle begins.]]
After going through Bowser's Castle, falling for traps, solving puzzles and getting attacked by Jr. Troopa one last time in the process, Mario and his team find Princess Peach and Bowser in the same place where Mario first encountered Bowser at the start of the game. The Star Beam lets Mario negate Bowser's invincibility and beat him, but Bowser takes his loss as a warm-up and flees with Peach to the castle roof, followed by Mario. Kammy Koopa activates her creation, the [[Power Platform]], to pump Bowser up in both power and size; when he powers up with the Star Rod, Mario finds that the Star Beam is now ineffective.  
After going through Bowser's Castle, falling for traps, solving puzzles and getting attacked by Jr. Troopa one last time in the process, Mario and his team find Princess Peach and Bowser in the same place where Mario first encountered Bowser at the start of the game. The Star Beam lets Mario negate Bowser's invincibility and beat him, but Bowser takes his loss as a warm-up and flees with Peach to the castle roof, followed by Mario. Kammy Koopa activates her creation, the [[Power Platform]], to pump Bowser up in both power and size; when he powers up with the Star Rod, Mario finds that the Star Beam is now ineffective.  


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[[File:Paper Mario Ending.png|thumb|left|200px|Mario and Peach riding a float at the end of the game.]]
[[File:Paper Mario Ending.png|thumb|left|200px|Mario and Peach riding a float at the end of the game.]]
Several days later, Mario, his partners, and many others receive invitations from Princess Peach for another party. After a speech by Peach where she thanks everyone for their collective effort in restoring the peace to the Mushroom Kingdom, the [[list of Paper Mario staff|staff credits]] begin to roll as the scene switches to a [[victory parade|parade]] with nearly the entire cast participating. At the end, Mario and Peach walk to Mario's House and watch a fireworks display, which continues on until the player turns off or resets the game console.
Several days later, Mario, his partners, and many others receive invitations from Princess Peach for another party. After a speech by Peach where she thanks everyone for their collective effort in restoring the peace to the Mushroom Kingdom, the [[List of Paper Mario staff|staff credits]] begin to roll as the scene switches to a [[victory parade|parade]] with nearly the entire cast participating. At the end, Mario and Peach walk to Mario's House and watch a fireworks display, which continues on until the player turns off the game console.
{{br}}
{{br}}
;Names in other languages
;Names in other languages
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|Ger=Kapitel 8: Showdown unter Sternen
|Ger=Kapitel 8: Showdown unter Sternen
|GerM=Chapter 8: Showdown under the Stars
|GerM=Chapter 8: Showdown under the Stars
|Fre=Chapitre 8: Final des Etoiles
|Fra=Chapitre 8: Final des Etoiles
|FreM=Chapter 8: Finale of the Stars
|FraM=Chapter 8: Finale of the Stars
|Chi=第8章 与酷霸王的最后决战!
|Chi=第8章 与酷霸王的最后决战!
|ChiR=Dì 8 Zhāng: Yǔ Kùbàwáng de Zuìhòu Juézhàn!
|ChiR=Dì 8 Zhāng: Yǔ Kùbàwáng de Zuìhòu Juézhàn!
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At the end of each chapter, an interlude occurs in which the player takes control of Princess Peach. Peach does not have access to Mario's abilities, party members, or inventory. Items picked up as Peach can be deposited in the [[Mysterious Treasure Chest]] in the castle storage room so they can later be picked up by Mario from the chest's counterpart at [[Merluvlee|Merluvlee's Place]].
At the end of each chapter, an interlude occurs in which the player takes control of Princess Peach. Peach does not have access to Mario's abilities, party members, or inventory. Items picked up as Peach can be deposited in the [[Mysterious Treasure Chest]] in the castle storage room so they can later be picked up by Mario from the chest's counterpart at [[Merluvlee|Merluvlee's Place]].
===Controls===
===Controls===
{|
{|
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|style="vertical-align:top;"|
|style="vertical-align:top;"|
'''Battle'''
'''Battle'''
*{{button|n64|Stick}} &ndash; Move cursor / Used in Action Commands
*{{button|n64|Stick}} &ndash; Move cursor
*{{button|n64|A}} &ndash; Confirm / Used in Action Commands
*{{button|n64|A}} &ndash; Confirm / Guard (during enemy attack)
*{{button|n64|B}} &ndash; Cancel / Used in Action Commands
*{{button|n64|B}} &ndash; Cancel
*{{button|n64|Z}} &ndash; Change attack order
*{{button|n64|Z}} &ndash; Change attack order
*{{button|n64|Cdown}} &ndash; Used in Action Commands
*{{button|n64|Cdown}} &ndash; Used for some action commands
|style="vertical-align:top;"|
|style="vertical-align:top;"|
'''As Princess Peach'''
'''As Princess Peach'''
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!width=6%|Initial value
!width=6%|Initial value
!width=6%|Min. value
!width=6%|Min. value
!width=6%|Max. value
!width=6%|{{hover|Max. value|Without augmentation from Badges}}
!Function
!Function
|-
|-
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|10
|10
|5
|5
|{{hover|50|Can be increased to 65 with up to three HP Plus Badges}}
|50
|style="text-align:left;"|Denote Mario's health. If they reach zero, [[Game Over|the game is over]].
|style="text-align:left;"|Denote Mario's health. If they reach zero, [[Game Over|the game is over]].
|-
|-
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|5
|5
|5
|5
|{{hover|50|Can be increased to 65 with up to three FP Plus Badges}}
|50
|style="text-align:left;"|Allow Mario and his party members to perform more potent moves.
|style="text-align:left;"|Allow Mario and his party members to perform more potent attacks.
|-
|-
|style="text-align:left;"|[[File:PaperMarioBP.png]] [[Badge Point]]s (BP)
|style="text-align:left;"|[[File:PaperMarioBP.png]] [[Badge Point]]s (BP)
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|style="text-align:center;"|[[File:PM Normal Boots Sprite.png]]<br>[[Boots]]
|style="text-align:center;"|[[File:PM Normal Boots Sprite.png]]<br>[[Boots]]
|Available from the start
|Available from the start
|The Boots allow Mario to use the jump command in battle. His jump attack deals 1 point of damage without attack modifiers and hits twice if timed correctly.
|The Boots allow Mario to use the jump command in battle. His jump attack deals 1 point of damage (2 if timed correctly).
|-
|-
|style="text-align:center;"|[[File:SuperBoots PM.png]]<br>[[Super Boots]]
|style="text-align:center;"|[[File:SuperBoots PM.png]]<br>[[Super Boots]]
|[[Boo's Mansion]]
|[[Boo's Mansion]]
|The Super Boots allow Mario to use the [[Ground Pound|Spin Jump]] which can break through wooden floor panels and reveal hidden panels containing Star Pieces. They also upgrade the strength of his jump attack, making it deal 2 points of damage per hit at base power. The jump hits twice if the action command is executed.
|The Super Boots allow Mario to use the [[Ground Pound|Spin Jump]] which can break through wooden floor panels and reveal hidden panels containing Star Pieces. They also upgrade the strength of his jump attack, making it deal 2 points of damage (4 if timed correctly).
|-
|-
|style="text-align:center;"|[[File:UltraBoots PM.png]]<br>[[Ultra Boots]]
|style="text-align:center;"|[[File:UltraBoots PM.png]]<br>[[Ultra Boots]]
|[[Toad Town Tunnels]]
|[[Toad Town Tunnels]]
|The Ultra Boots upgrade the Spin Jump to the [[Tornado Jump (move)|Tornado Jump]] which retains its previous ability and allows Mario to get some extra height for his jumps. They also upgrade the strength of his jump attack, making it deal 3 points of damage per hit at base power. The jump hits twice if the action command is executed.
|The Ultra Boots upgrade the Spin Jump to the [[Tornado Jump (move)|Tornado Jump]] which retains its previous ability and allows Mario to get some extra height for his jumps. They also upgrade the strength of his jump attack, making it deal 3 points of damage (6 if timed correctly).
|-
|-
|style="text-align:center;"|[[File:PM Normal Hammer Sprite.png]]<br>[[Hammer]]
|style="text-align:center;"|[[File:PM Normal Hammer Sprite.png]]<br>[[Hammer]]
|[[Goomba Village (location)|Goomba Village]]
|[[Goomba Village (location)|Goomba Village]]
|The Hammer allows Mario to break [[Yellow Block]]s and use the hammer command in battle. His base hammer attack deals 1 point of damage (2 if timed correctly).
|The Hammer allows Mario to break [[Yellow Block]]s and use the hammer command in battle. His hammer attack deals 1 point of damage (2 if timed correctly).
|-
|-
|style="text-align:center;"|[[File:PM Super Hammer Sprite.png]]<br>[[Super Hammer]]
|style="text-align:center;"|[[File:PM Super Hammer Sprite.png]]<br>[[Super Hammer]]
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|The Super Hammer allows Mario to break [[Stone Block]]s and upgrades the base strength of his hammer attack power to 2 (4 if timed correctly).
|The Super Hammer allows Mario to break [[Stone Block]]s and upgrades the strength of his hammer attack power to 2 (4 if timed correctly).
|-
|-
|style="text-align:center;"|[[File:PM Ultra Hammer Sprite.png]]<br>[[Ultra Hammer]]
|style="text-align:center;"|[[File:PM Ultra Hammer Sprite.png]]<br>[[Ultra Hammer]]
|[[Mt. Lavalava]]
|[[Mt. Lavalava]]
|The Ultra Hammer allows Mario to break [[Metal Block]]s, reveal hidden panels containing Star Pieces, and upgrades the base strength of his hammer attack power to 3 (6 if timed correctly).
|The Ultra Hammer allows Mario to break [[Metal Block]]s, reveal hidden panels containing Star Pieces, and upgrades the strength of his hammer attack power to 3 (6 if timed correctly).
|-
|-
|style="text-align:center;"|[[File:UltraStone PM.png]]<br>[[Ultra Stone]]
|style="text-align:center;"|[[File:UltraStone PM.png]]<br>[[Ultra Stone]]
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|style="text-align:center;"|[[File:PM Sneaky Parasol.png]]<br>[[Sneaky Parasol]]
|style="text-align:center;"|[[File:PM Sneaky Parasol.png]]<br>[[Sneaky Parasol]]
|[[Peach's Castle]]
|[[Peach's Castle]]
|With this item, Princess Peach can copy the appearance of any NPC she is facing in her castle.
|With this item, Princess Peach can copy the appearance of any NPC (or guards) she is facing in her castle.
|}
|}


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|style="text-align:center;"|[[File:PM Warp Pipe Render.png]]<br>[[Warp Pipe]]
|style="text-align:center;"|[[File:PM Warp Pipe Render.png]]<br>[[Warp Pipe]]
|Warp Pipes can be used for traveling between certain areas. Blue pipes serve as shortcuts to remote towns and have to be unlocked in Toad Town Tunnels before they can be used.
|Warp Pipes can be used for traveling between certain areas. Blue pipes serve as shortcuts to remote towns and have to be unlocked in Toad Town Tunnels before they can be used.
|-
|style="text-align:center;"|[[File:Paper Mario Crate.gif]]<br>[[Crate|Wooden box]]
|These can be broken with the [[Ground Pound|Spin Jump]] or [[Tornado Jump (move)|Tornado Jump]]. They sometimes contain items.
|}
|}
|width=50% style="vertical-align:top;"|
|width=50% style="vertical-align:top;"|
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!Effect
!Effect
|-
|-
|style="text-align:center;"|[[File:PM Yellow Block Render.png|60px]]<br>[[Yellow Block]]
|style="text-align:center;"|[[File:PM Yellow Block Render.png|60px]]<br>[[Yellow block]]
|Requires Hammer to break.
|Requires Hammer to break.
|-
|-
|style="text-align:center;"|[[File:PM Stone Block Render.png]]<br>[[Stone Block]]
|style="text-align:center;"|[[File:PM Stone Block Render.png]]<br>[[Stone block]]
|Requires Super Hammer to break.
|Requires Super Hammer to break.
|-
|-
|style="text-align:center;"|[[File:PM Metal Block.png]]<br>[[Metal Block]]
|style="text-align:center;"|[[File:PM Metal Block.png]]<br>[[Metal block]]
|Requires Ultra Hammer to break.
|Requires Ultra Hammer to break.
|-
|-
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|Walls or other objects with visible cracks in them can be blown up by Bombette's Bomb ability.
|Walls or other objects with visible cracks in them can be blown up by Bombette's Bomb ability.
|-
|-
|style="text-align:center;"|[[File:PM Wooden Platform Render.png]]<br>[[Wooden dock]]
|style="text-align:center;"|[[File:PM Wooden Platform Render.png]]<br>Wooden platform
|These can be found on the edges of bodies of water. When near them, Mario can use Sushie's overworld ability to swim.
|These can be found on the edges of bodies of water. When near them, Mario can use Sushie's overworld ability to swim.
|}
|}
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==Party members==
==Party members==
An important part of ''Paper Mario'' is the party member system. Throughout his journey, Mario befriends various residents of the Mushroom Kingdom who join him on his quest, known as [[party member]]s. Every party member has an overworld ability that can be used by pressing {{button|n64|Cdown}} and usually serves to aid in traversing the landscape in some way, such as Parakarry's flight or Watt's ability to light up dark areas and reveal hidden blocks. Additionally, party members can aid Mario in battle by using various moves, many of which are based on their overworld abilities.
An important part of ''Paper Mario'' is the party member system. Throughout his journey, Mario befriends various residents of the Mushroom Kingdom who join him on his quest, known as [[party member]]s. Every party member has an overworld ability that can be used by pressing {{button|n64|Cdown}} and usually serves to aid in traversing the landscape in some way, such as Parakarry's flight or Watt's ability to light up dark areas and reveal hidden blocks. Additionally, party members can aid Mario in battle by using various moves, many of which are based on their overworld abilities.
===Ranking-up party members===
===Ranking-up party members===
Each party member joins Mario at their most basic rank and is able to choose from two moves in battle. If the player manages to locate a [[Super Block]], they may upgrade one of their currently available party members to the next rank, which increases the damage output of all their attacks and lets them learn a new move.  
Each party member joins Mario at their most basic rank and is able to choose from two moves in battle. If the player manages to locate a [[Super Block]], they may upgrade one of their currently available party members to the next rank, which increases the damage output of all their attacks and lets them learn a new move.  
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![[Air Raid]]<br>(6 FP)
![[Air Raid]]<br>(6 FP)
|valign=top|
|valign=top|
*Parakarry withdraws into his shell and attacks all enemies regardless of their position.
*Parakarry withdraws into his shell and attacks all enemies regardless of their position and ignores their defense rating.
*'''Action command:''' Tapping {{button|n64|Stickleft}} repeatedly to fill up gauge.
*'''Action command:''' Tapping {{button|n64|Stickleft}} repeatedly to fill up gauge.
|}
|}
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*'''Joins in:''' [[Jade Jungle]]
*'''Joins in:''' [[Jade Jungle]]
|valign=top|
|valign=top|
*When standing at a [[wooden dock]] near water, Mario can jump on Sushie's back and ride her through the water.
*When standing at a wooden platform near water, Mario can jump on Sushie's back and ride her through the water.
*Pressing {{button|n64|Cdown}} again makes her dive underwater.
*Pressing {{button|n64|Cdown}} again makes her dive underwater.
|-
|-
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*'''Action command:''' Pressing both {{button|n64|A}} and {{button|n64|B}} together repeatedly to fill up gauge.
*'''Action command:''' Pressing both {{button|n64|A}} and {{button|n64|B}} together repeatedly to fill up gauge.
|}
|}
|-
|}
|}
</center>
</center>


==Battle system==
==Battle system==
[[File:Tubba Blubba's Heart Attack.png|thumb|The battle interface of ''Paper Mario''.]]
[[File:Tubba Blubba's Heart Attack.png|thumb|right|The battle interface of ''Paper Mario''.]]
''Paper Mario'' uses a turn-based side-view battle system. Enemies are visible on the overworld and initiate a battle if the player makes contact with them. The manner in which this happens also determines whether the battle starts in Mario's or the enemies' favor; successfully attacking an enemy on the overworld nets Mario a preemptive hit on an enemy, referred to as a first strike, whereas getting hit by an enemy attack gives the enemy a free turn to damage Mario before the fight starts proper.
''Paper Mario'' uses a turn-based side-view battle system. Enemies are visible on the overworld and initiate a battle if the player makes contact with them. The manner in which this happens also determines whether the battle starts in Mario's or the enemies' favor; successfully attacking an enemy on the overworld nets Mario a preemptive hit on an enemy, referred to as a first strike, whereas getting hit by an enemy attack gives the enemy a free turn to damage Mario before the fight starts proper.


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[[File:Peril.png|thumb|left|Mario with low health.]]
[[File:Peril.png|thumb|left|Mario with low health.]]
To win a battle, the player must eliminate all enemies on the opposite side, either by defeating them or by making them run away. An enemy counts as defeated if their [[Heart Point]]s (HP) are dropped to zero. Likewise, if Mario's HP drop to zero without a [[Life Mushroom (Paper Mario series)|Life Shroom]] in his inventory, the battle is lost. The player can keep track of Mario's HP and various other stats with the battle statistic on the top side of the screen.
To win a battle, the player must eliminate all enemies on the opposite side, either by defeating them or by making them run away. An enemy counts as defeated if their [[Heart Point]]s (HP) are dropped to zero. Likewise, if Mario's HP drop to zero without a [[Life Shroom]] in his inventory, the battle is lost. The player can keep track of Mario's HP and various other stats with the battle statistic on the top side of the screen.


During battle, the player and the enemies take turns attacking. The damage an attack will do is determined by the attack's power minus the target's defense rating. During the player's turn, Mario and the currently active party member each get an action, the order being changeable by pressing {{button|n64|Z}}.  
During battle, the player and the enemies take turns attacking. The damage an attack will do is determined by the attack's power minus the target's defense rating. During the player's turn, Mario and the currently active party member each get an action, the order being changeable by pressing {{button|n64|Z}}.  
===Mario's action===
===Mario's action===
Mario's main attack options all fall into the two categories of "hammer" and "jump". The condition of the targeted enemy may make one or both of these options either inaccessible or inadvisable. Hammer attacks have a limited range and can only attack the first ground-bound enemy of a group. Jump attacks on the other hand can reach past enemies standing in the way, or attack enemies flying out of reach, but jumping on a spiked or otherwise hazardous foe cancels the attack and makes Mario take 1 HP of damage.  
Mario's main attack options all fall into the two categories of "hammer" and "jump". The condition of the targeted enemy may make one or both of these options either inaccessible or inadvisable. Hammer attacks have a limited range and can only attack the first ground-bound enemy of a group. Jump attacks on the other hand can reach past enemies standing in the way, or attack enemies flying out of reach, but jumping on a spiked or otherwise hazardous foe cancels the attack and makes Mario take 1 HP of damage.  
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'''Regular effects'''
'''Regular effects'''
<center>
<center>
{|width=90% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center;"
{|width=90% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse; text-align:center;"
|-
|-
!width=15%|Appearance
!width=15%|Appearance
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'''Unique effects'''
'''Unique effects'''
<center>
<center>
{|width=90% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center;"
{|width=90% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse; text-align:center;"
|-
|-
!width=15%|Appearance
!width=15%|Appearance
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===End of battle===
===End of battle===
[[File:PM Level Up.png|thumb|With every 100th Star Point comes a new level.]]
[[File:PM Level Up.png|thumb|With every 100th Star Point comes a new level.]]
Once all enemies have been eliminated, Mario receives experience in form of [[Star Point]]s. The amount of Star Points received depends on the levels of the defeated enemies as well as that of Mario himself, and may be anywhere between none and 100. Whenever Mario's Star Point count reaches 100, his level increases by one and the player gets to choose whether to increase Heart Points, Flower Points, or Badge Points. Once any statistic is maxed out, it is impossible to give further points to that specific statistic.
Once all enemies have been eliminated, Mario receives experience in form of [[Star Point]]s. The amount of Star Points received depends on the levels of the defeated enemies as well as that of Mario himself, and may be anywhere between none and 100. Whenever Mario's Star Point count reaches 100, his level increases by one and the player gets to choose whether to increase Heart Points, Flower Points, or Badge Points.


After the battle ends, the game shifts back to the overworld. The enemy that triggered the battle disappears and leaves behind coins, hearts or flowers that restore HP and FP respectively, or items.
After the battle ends, the game shifts back to the overworld. The enemy that triggered the battle disappears and leaves behind coins, hearts or flowers that restore HP and FP respectively, or items.
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Key items are unique objects that are used to progress through the story, or for the completion of sidequests. They are listed separately from regular items and do not affect Mario's carrying capacity. If a situation requires a key item and Mario has said item in his possession, a prompt shows up and the item can be given away. Key items stay with Mario until they are needed; They cannot be dropped, sold, or stored.
Key items are unique objects that are used to progress through the story, or for the completion of sidequests. They are listed separately from regular items and do not affect Mario's carrying capacity. If a situation requires a key item and Mario has said item in his possession, a prompt shows up and the item can be given away. Key items stay with Mario until they are needed; They cannot be dropped, sold, or stored.
===Regular items===
===Regular items===
{|width=100%
{|width=100%
Line 1,031: Line 1,029:
|Restores 3 HP and 2 FP.
|Restores 3 HP and 2 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items DriedShroom.png]]<br>[[Dried Mushroom|Dried Shroom]]
|style="text-align:center;"|[[File:PaperMario Items DriedShroom.png]]<br>[[Dried Shroom]]
|Restores 1 HP.
|Restores 1 HP.
|-
|-
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|-
|-
|style="text-align:center;"|[[File:PaperMario Items ElectroPop.png]]<br>[[Electro Pop]]
|style="text-align:center;"|[[File:PaperMario Items ElectroPop.png]]<br>[[Electro Pop]]
|Restores 15 FP outside of battle, or sets Mario's FP equal to his current HP plus 15<ref>{{cite|author=Fatguy703|date=October 29, 2019|url=www.youtube.com/watch?v=LUd5242Ghow|title=The Sweet Lies of Paper Mario 64|publisher=YouTube|accessdate=October 29, 2024}}</ref> and [[Electrified|electrifies]] him if used in battle.
|Restores 15 HP and [[Electrified|electrifies]] Mario if used in battle.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items FireFlower.png]]<br>[[Fire Flower]]
|style="text-align:center;"|[[File:PaperMario Items FireFlower.png]]<br>[[Fire Flower]]
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|Restores 10 HP.
|Restores 10 HP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items FriedShroom.png]]<br>[[Mushroom Fry|Fried Shroom]]
|style="text-align:center;"|[[File:PaperMario Items FriedShroom.png]]<br>[[Fried Shroom Plate|Fried Shroom]]
|Restores 6 HP and 2 FP.
|Restores 6 HP and 2 FP.
|-
|-
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|Restores 20 FP.
|Restores 20 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items HoneyShroom.png]]<br>[[Honey Mushroom|Honey Shroom]]
|style="text-align:center;"|[[File:PaperMario Items HoneyShroom.png]]<br>[[Honey Shroom]]
|Restores 5 HP and 5 FP.
|Restores 5 HP and 5 FP.
|-
|-
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|Restores 64 FP.
|Restores 64 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items JellyShroom.png]]<br>[[Jelly Mushroom|Jelly Shroom]]
|style="text-align:center;"|[[File:PaperMario Items JellyShroom.png]]<br>[[Jelly Shroom]]
|Restores 5 HP and 50 FP.
|Restores 5 HP and 50 FP.
|-
|-
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|-
|-
|style="text-align:center;"|[[File:PaperMario Items KookyCookie.png]]<br>[[Kooky Cookie]]
|style="text-align:center;"|[[File:PaperMario Items KookyCookie.png]]<br>[[Kooky Cookie]]
|Restores 15 FP outside of battle, or 30 FP inside of battle<ref>{{cite|author=Fatguy703|date=October 29, 2019|url=www.youtube.com/watch?v=LUd5242Ghow|title=The Sweet Lies of Paper Mario 64|publisher=YouTube|accessdate=June 22, 2024}}</ref> and makes Mario either [[Electrified]], [[Invisible]], or [[Sleepy]].
|Restores 15 HP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items KoopaLeaf.png]]<br>[[Turtley Leaf|Koopa Leaf]]
|style="text-align:center;"|[[File:PaperMario Items KoopaLeaf.png]]<br>[[Turtley Leaf|Koopa Leaf]]
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|-
|-
|style="text-align:center;"|[[File:PaperMario Items LemonCandy.png]]<br>[[Lemon Candy]]
|style="text-align:center;"|[[File:PaperMario Items LemonCandy.png]]<br>[[Lemon Candy]]
|Restores 5 HP and 15 FP. It can be used to bribe [[Black Shy Guy#Paper Mario|Anti Guy]] and get access to his [[Power Plus (badge)|Power Plus]] Badge without a fight.
|Restores 5 HP and 15 FP. It can be used to bribe [[Anti Guy]] and get access to his [[Power Plus (badge)|Power Plus]] Badge without a fight.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items LifeShroom.png]]<br>[[Life Mushroom (Paper Mario series)|Life Shroom]]
|style="text-align:center;"|[[File:PaperMario Items LifeShroom.png]]<br>[[Life Shroom]]
|If this item is in Mario's inventory, it is consumed and automatically revives Mario with 10 HP whenever his HP run out in battle.
|If this item is in Mario's inventory, it is consumed and automatically revives Mario with 10 HP whenever his HP run out in battle.
|-
|-
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|Restores 20 FP.
|Restores 20 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items MapleShroom.png]]<br>[[Maple Mushroom|Maple Shroom]]
|style="text-align:center;"|[[File:PaperMario Items MapleShroom.png]]<br>[[Maple Shroom]]
|Restores 5 HP and 10 FP.
|Restores 5 HP and 10 FP.
|-
|-
Line 1,185: Line 1,183:
|Deals 6 HP of damage to all enemies, ignoring their Defense Power.
|Deals 6 HP of damage to all enemies, ignoring their Defense Power.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items ShroomCake.png]]<br>[[Mushroom Cake|Shroom Cake]]
|style="text-align:center;"|[[File:PaperMario Items ShroomCake.png]]<br>[[Shroom Cake]]
|Restores 10 HP and FP.
|Restores 10 HP and FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items ShroomSteak.png]]<br>[[Mushroom Steak|Shroom Steak]]
|style="text-align:center;"|[[File:PaperMario Items ShroomSteak.png]]<br>[[Shroom Steak]]
|Restores 30 HP and 10 FP.
|Restores 30 HP and 10 FP.
|-
|-
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|-
|-
|style="text-align:center;"|[[File:PaperMario Items SpecialShake.png]]<br>[[Special Shake]]
|style="text-align:center;"|[[File:PaperMario Items SpecialShake.png]]<br>[[Special Shake]]
|Restores 20 FP.
|Restores 20 HP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items SpicySoup.png]]<br>[[Spicy Soup]]
|style="text-align:center;"|[[File:PaperMario Items SpicySoup.png]]<br>[[Spicy Soup]]
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|Restores 10 HP.
|Restores 10 HP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items SuperSoda.png]]<br>[[Fresh Juice|Super Soda]]
|style="text-align:center;"|[[File:PaperMario Items SuperSoda.png]]<br>[[Super Soda]]
|Restores 5 FP.
|Restores 5 FP.
|-
|-
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|Restores 50 HP.
|Restores 50 HP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items VoltShroom.png]]<br>[[Volt Mushroom|Volt Shroom]]
|style="text-align:center;"|[[File:PaperMario Items VoltShroom.png]]<br>[[Volt Shroom]]
|[[Electrified|Electrifies]] Mario for four turns.
|[[Electrified|Electrifies]] Mario for four turns.
|-
|-
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|style="text-align:center;"|[[File:PM Sugar.png]]<br>[[Sugar (item)|Sugar]]
|style="text-align:center;"|[[File:PM Sugar.png]]<br>[[Sugar (item)|Sugar]]
|-
|-
|style="text-align:center;"|[[File:PMWater.png]]<br>[[Water (item)|Water]]
|style="text-align:center;"|[[File:PMWater.png]]<br>[[Water]]
|-
|-
|style="text-align:center;"|[[File:Cook Book Paper Mario.png]]<br>[[Cookbook]]
|style="text-align:center;"|[[File:Cook Book Paper Mario.png]]<br>[[Cookbook]]
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|Appears during one of Koopa Koot's favors.
|Appears during one of Koopa Koot's favors.
|-
|-
|style="text-align:center;"|[[File:GoldCredit PM.png]]<br>[[Golden Card|Gold Credit]]
|style="text-align:center;"|[[File:GoldCredit PM.png]]<br>[[Gold Credit]]
|style="text-align:center;"|[[Koopa Village]]
|style="text-align:center;"|[[Koopa Village]]
|Allows Mario to play the game [[Smash Attack]] in the [[Playroom|Toad Town Playroom]].
|Allows Mario to play the game [[Smash Attack]] in the [[Playroom|Toad Town Playroom]].
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|Opens a door in Dry Dry Ruins.
|Opens a door in Dry Dry Ruins.
|-
|-
|style="text-align:center;"|[[File:PM Silver Credit.png]]<br>[[Silver Card|Silver Credit]]
|style="text-align:center;"|[[File:PM Silver Credit.png]]<br>[[Silver Credit]]
|style="text-align:center;"|[[Koopa Village]]
|style="text-align:center;"|[[Koopa Village]]
|Allows Mario to play the game [[Jump Attack]] in the [[Playroom|Toad Town Playroom]].
|Allows Mario to play the game [[Jump Attack]] in the [[Playroom|Toad Town Playroom]].
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Badges can be found in red ? Blocks, in some treasure chests, or lying around in dungeons. They can also be purchased from Rowf's Badge Shop in central Toad Town, gotten as rewards from side quests, and traded in exchange for Star Pieces by Merlow at Merluvlee's Place.
Badges can be found in red ? Blocks, in some treasure chests, or lying around in dungeons. They can also be purchased from Rowf's Badge Shop in central Toad Town, gotten as rewards from side quests, and traded in exchange for Star Pieces by Merlow at Merluvlee's Place.
===List of Badges===
===List of Badges===
{|width=100%
{|width=100%
Line 1,604: Line 1,603:
*[[File:Spike Shield Badge PM.png]][[Spike Shield]]
*[[File:Spike Shield Badge PM.png]][[Spike Shield]]
*[[File:Spin Attack Badge.png]][[Spin Attack (Badge)|Spin Attack]]
*[[File:Spin Attack Badge.png]][[Spin Attack (Badge)|Spin Attack]]
*[[File:Spin Smash Badge.png]][[Super Hammer (move)|Spin Smash]]
*[[File:Spin Smash Badge.png]][[Spin Smash]]
*[[File:Triple Dip Badge.png]][[Triple Dip]]
*[[File:Triple Dip Badge.png]][[Triple Dip]]
*[[File:Zap Tap Badge.png]][[Zap Tap]]
*[[File:Zap Tap Badge.png]][[Zap Tap]]
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Once every Star Spirit has been rescued, Mario gains access to Star Haven, where he obtains the ultimate star power: the Star Beam. The spirits also permit him to use the [[Star Ship]], a vessel able to reach Bowser's Castle in the sky.
Once every Star Spirit has been rescued, Mario gains access to Star Haven, where he obtains the ultimate star power: the Star Beam. The spirits also permit him to use the [[Star Ship]], a vessel able to reach Bowser's Castle in the sky.
===Regular powers===
===Regular powers===
Special Moves gained at the end of every chapter, except chapter 8.
Special Moves gained at the end of every chapter, except chapter 8.
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==Enemies and bosses==
==Enemies and bosses==
{{main|Paper Mario bestiary}}
{{main|Paper Mario bestiary}}
===Chapter bosses===
===Chapter bosses===
<center>
<center>
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
{|width=95% class="wikitable"style="border-collapse:collapse; text-align:center;"
|-
|-
!width=35%|Enemy
!width=35%|Enemy
Line 1,712: Line 1,713:
!width=10%|Defense
!width=10%|Defense
!Location
!Location
!width=10%|Chapter
|-
|-
|[[File:PM Bowser idle.gif]]<br>[[Bowser]] (1)
|rowspan=3|[[File:PMBowser.png]]<br>[[Bowser]]
|10
|10
|1
|1
|0
|0
|[[Peach's Castle]]
|[[Peach's Castle]]<br>(pre-prologue)
|Pre-prologue
|-
|50
|6
|1
|[[Peach's Castle]]<br>(Chapter 8)
|-
|99
|8
|2
|[[Peach's Castle]]<br>(Power Platform)
|-
|-
|[[File:PM Goomba King idle.gif]]<br>[[Goomboss|Goomba King]]
|[[File:PMGoombaKing.png]]<br>[[Goomboss|Goomba King]]
|10
|10
|1
|1
|0
|0
|[[Goomba Road]]
|[[Goomba Road]]
|Prologue
|-
|-
|[[File:PMKoopaBrosBowser.png]]<br>[[Bowser???]]
|[[File:PMKoopaBrosBowser.png]]<br>[[Bowser???]]
Line 1,733: Line 1,741:
|1
|1
|[[Koopa Bros. Fortress]]
|[[Koopa Bros. Fortress]]
|rowspan=2|Chapter 1
|-
|-
|[[File:PM Red Ninjakoopa idle.gif]] [[File:PM Black Ninjakoopa idle.gif]] [[File:PM Yellow Ninjakoopa idle.gif]] [[File:PM Green Ninjakoopa idle.gif]]<br>[[Koopa Bros.]]
|[[File:PMRNinjakoopa.png]][[File:PMBNinjakoopa.png]][[File:PMYNinjakoopa.png]][[File:PMGNinjakoopa.png]]<br>[[Koopa Bros.]]
|5
|5
|1
|1
Line 1,741: Line 1,748:
|[[Koopa Bros. Fortress]]
|[[Koopa Bros. Fortress]]
|-
|-
|[[File:PM Tutankoopa idle.gif]]<br>[[Tutankoopa]]
|[[File:PM Tutankoopa Sprite.png]]<br>[[Tutankoopa]]
|30
|30
|3
|3
|0
|0
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|Chapter 2
|-
|-
|[[File:PM Tubba's Heart idle.gif]]<br>[[Tubba's Heart]]
|rowspan=2|[[File:PMTubbaBlubba.png]]<br>[[Tubba Blubba]]
|50
|10
|6/12
|4
|0
|?
|[[Windy Mill]]
|[[Tubba Blubba's Castle]]
|rowspan=2|Chapter 3
|-
|-
|[[File:PM Tubba Blubba weakened idle.gif]]<br>[[Tubba Blubba]]
|10
|10
|4
|4
Line 1,761: Line 1,765:
|[[Gusty Gulch]]
|[[Gusty Gulch]]
|-
|-
|[[File:PM Shy Squad idle.gif]]<br>[[Shy Squad]]
|[[File:PM Tubba's Heart Sprite.png]]<br>[[Tubba's Heart]]
|15
|50
|Equal to the amount of their HP remaining, in increments of 1
|6/12
|0
|0
|[[Shy Guy's Toy Box]]
|[[Windy Mill]]
|rowspan=4|Chapter 4
|-
|[[File:PM Stilt Guy idle.gif]]<br>[[Stilt Guy]]
|7
|4
|0
|[[Shy Guy's Toy Box]]
|-
|-
|[[File:PM Shy Stack idle.gif]]<br>[[Shy Guy Tower|Shy Stack]]
|[[File:GeneralGuy PM.png]]<br>[[General Guy]]
|10
|1
|0
|[[Shy Guy's Toy Box]]
|-
|[[File:PMToyTank.png]]<br>[[General Guy]]
|30
|30
|4
|4
Line 1,786: Line 1,777:
|[[Shy Guy's Toy Box]]
|[[Shy Guy's Toy Box]]
|-
|-
|[[File:PMLavaPiranha1.png]]<br>[[Lava Piranha]] (1)
|rowspan=2|[[File:PMLavaPiranha1.png]]<br>[[Lava Piranha]]
|40
|40
|5
|5
|0
|0
|[[Mt. Lavalava]]
|[[Mt. Lavalava]]
|rowspan=2|Chapter 5
|-
|-
|[[File:PMLavaPiranha2.png]]<br>Lava Piranha (2)
|40
|40
|7
|7
Line 1,799: Line 1,788:
|[[Mt. Lavalava]]
|[[Mt. Lavalava]]
|-
|-
|[[File:PM Huff N. Puff idle.gif]]<br>[[Huff N. Puff]]
|[[File:PMHuffNPuff.png]]<br>[[Huff N. Puff]]
|60
|60
|5
|5
|0
|0
|[[Cloudy Climb]]
|[[Cloudy Climb]]
|Chapter 6
|-
|-
|[[File:PM Crystal King idle.gif]]<br>[[Crystal King]]
|[[File:PMCrystalKing.png]]<br>[[Crystal King]]
|70
|70
|6
|6
|2
|2
|[[Crystal Palace]]
|[[Crystal Palace]]
|Chapter 7
|-
|[[File:PM Bowser idle.gif]]<br>[[Bowser]] (2)
|50
|6
|1
|[[Peach's Castle]]
|rowspan=3|Chapter 8
|-
|[[File:PM Kammy Koopa idle.gif]]<br>[[Kammy Koopa]]
|10
|4
|0
|[[Peach's Castle]]<br>(Power Platform)
|-
|[[File:PM Big Bowser idle.gif]]<br>[[Giant Bowser|Bowser]] (big)
|99
|8
|2
|[[Peach's Castle]]<br>(Power Platform)
|-
|}
|}
</center>
</center>


===Jr. Troopa===
===Minibosses===
The game's most recurring boss, [[Jr. Troopa]] has his own theme music and subplot, and as such is treated separately from standard miniboss encounters.
<center>
<center>
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
{|width=95% class="wikitable"style="border-collapse:collapse; text-align:center;"
|-
|-
!width=35%|Enemy
!width=35%|Enemy
Line 1,846: Line 1,812:
!Location
!Location
|-
|-
|[[File:PM Jr Troopa A idle.gif]]<br>[[Jr. Troopa]] (1)
|[[File:JrTroopaPM.png]]<br>[[Jr. Troopa]]
|5
|5
|1
|1
Line 1,852: Line 1,818:
|[[Goomba Village (location)|Goomba Village]]
|[[Goomba Village (location)|Goomba Village]]
|-
|-
|[[File:PM Jr Troopa B idle.gif]]<br>Jr. Troopa (2)
|rowspan=2|[[File:PM Blue Goomba Sprite.png]]<br>[[Red & Blue Goomba Bros.|Blue Goomba]]
|15
|6
|2
|1
|1
|[[Pleasant Path]]
|0
|[[Goomba Road]]
|-
|2
|1
|0
|[[Goomba Road]]<br>(at the [[Goomba King's Fortress]])
|-
|-
|[[File:PM Jr Troopa C idle.gif]]<br>Jr. Troopa (3)
|rowspan=2|[[File:PM Red Goomba Sprite.png]]<br>[[Red & Blue Goomba Bros.|Red Goomba]]
|40
|7
|5
|1
|1
|[[Forever Forest]]
|0
|[[Goomba Road]]
|-
|-
|[[File:PM Jr Troopa D idle.gif]]<br>Jr. Troopa (4)
|2
|40 (starts with 20)
|6
|1
|1
|[[Toad Town|Toad Town port]]
|0
|[[Goomba Road]]<br>(at the [[Goomba King's Fortress]])
|-
|-
|[[File:PM Jr Troopa E idle.gif]]<br>Jr. Troopa (5)
|[[File:BillBlasterPM.png]]<br>[[Bill Blaster]]
|50
|4
|8
|0
|1
|1
|[[Shiver Snowfield]]
|[[Koopa Bros. Fortress]]
|-
|-
|[[File:PM Jr Troopa A idle.gif]] [[File:PM Jr Troopa D idle.gif]] [[File:PM Jr Troopa E idle.gif]]<br>Jr. Troopa (6)
|[[File:PM Jr Troopa 2nd Form.png]]<br>Jr. Troopa (2)
|60
|15
|8
|2
|2
|[[Bowser's Castle]]
|1
|}
|[[Pleasant Path]]
</center>
 
===Toad Town Dojo===
Five battles are fought at the Toad Town Dojo. After fighting [[Chan]] and [[Lee]], Mario can fight [[The Master]] for three unique battles. The Master acts as the game's "superboss," an optional boss that is far stronger than any other fight in the game, including the standard final boss. Like Jr. Troopa, he has his own battle theme. He can be fought multiple times at virtually any point in the game, being stronger for each fight.
<center>
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
|-
|-
!width=35%|Enemy
|[[File:Stone Chomp.png]]<br>[[Stone Chomp]]
!width=10%|Heart Points
|4
!width=10%|Attack
|3
!width=10%|Defense
|1
!Location
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|-
|[[File:PM Jr Troopa 3rd Form.png]]<br>Jr. Troopa (3)
|40
|5
|1
|[[Forever Forest]]
|-
|-
|[[File:PM Chan idle.gif]]<br>[[Chan]]<br>
|[[File:Big Lantern Ghost.png]]<br>[[Big Lantern Ghost]]
|15
|40
|2
|5
|2
|0
|[[Toad Town Dojo]]
|[[Shy Guy's Toy Box]]
|-
|-
|[[File:PM Lee idle.gif]]<br>[[Lee]]<br>
|[[File:Fuzzipede PM.png]]<br>[[Fuzzipede]]
|20
|20
|5
|3
|0
|0
|[[Toad Town Dojo]]
|[[Toad Town]]
|-
|-
|[[File:PM The Master idle.gif]]<br>[[The Master]] (1)
|[[File:PM Jr Troopa 4th Form.png]]<br>Jr. Troopa (4)
|50
|20
|6
|6
|0
|1
|[[Toad Town Dojo]]
|[[Toad Town|Toad Town port]]
|-
|-
|[[File:PM The Master saiyan idle.gif]]<br>The Master (2)
|[[File:Lakilester Sprite.png]]<br>[[Lakilester|Spike?]]
|75
|50
|8
|4
|0
|0
|[[Toad Town Dojo]]
|[[Flower Fields]]
|-
|-
|[[File:PaperMarioBlooper.png|75px]]<br>[[Blooper]]
|30
|3
|0
|[[Toad Town Tunnels]] <br> (After using Sushie to swim)
|-
|[[File:PM Jr Troopa 5th and 6th Form.png]]<br>Jr. Troopa (5)
|50
|8
|1
|[[Shiver Snowfield]]
|-
|[[File:Monstar.png|142px]]<br>[[Monstar]]
|20
|1
|0
|[[Shiver Snowfield]]
|-
|[[File:JrTroopaPM.png]]<br>Jr. Troopa (6)
|60
|8
|2
|[[Bowser's Castle]]
|-
|-
|[[File:PM The Master saiyan idle.gif]]<br>The Master (3)
|[[File:PMKammyKoopa.png]]<br>[[Kammy Koopa]]
|99
|10
|10
|1
|4
|[[Toad Town Dojo]]
|0
|[[Peach's Castle]]
|}
|}
</center>
</center>


===Minibosses===
===Optional bosses===
Note that at several points throughout the game, groups of standard enemies are treated as minibosses; as such, this list is for those which are exclusively treated as such. Additionally, some minibosses are optional, and as such may be skipped entirely or fought later when Mario is at a higher level.
<center>
<center>
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
{|width=95% class="wikitable"style="border-collapse:collapse; text-align:center;"
|-
|-
!width=35%|Enemy
!width=35%|Enemy
Line 1,938: Line 1,931:
!Location
!Location
|-
|-
|[[File:PM Blue Goomba idle.gif]]<br>[[Red & Blue Goomba Bros.|Blue Goomba]]
|[[File:PMBuzzar.png]]<br>[[Buzzar]]
|6
|40
|1
|3
|0
|0
|[[Goomba Road]]
|[[Mt. Rugged]]
|-
|-
|[[File:PM Red Goomba idle.gif]]<br>[[Red & Blue Goomba Bros.|Red Goomba]]
|[[File:PM Anti Guy Sprite.png]]<br>[[Anti Guy]]
|7
|50
|1
|10
|0
|0
|[[Goomba Road]]
|[[Shy Guy's Toy Box]]<br>[[Bowser's Castle]]
|-
|-
|[[File:PM Magikoopa idle.gif]] [[File:PM Magikoopa flying idle.gif]]<br>[[Magikoopa]] (1)
|[[File:PMKentCKoopa.png]]<br>[[Kent C. Koopa]]
|8
|70
|3
|10
|0
|6
|[[Star Hill|Shooting Star Summit]]
|[[Pleasant Path]]<br>(After chapter 5)
|-
|-
|[[File:PM Bill Blaster idle.gif]]<br>[[Bill Blaster]]
|[[File:PaperMarioBlooper.png|125px]]<br>[[Electro Blooper]]
|50
|4
|4
|0
|0
|1
|[[Toad Town Tunnels]]
|[[Koopa Bros. Fortress]]
|-
|-
|[[File:PM Blooper idle.gif]]<br>[[Blooper]]
|[[File:PaperMarioBlooper.png|200px]]<br>[[Super Blooper (boss)|Super Blooper]]
|30
|70
|3
|5
|0
|0
|[[Toad Town Tunnels]]
|[[Toad Town Tunnels]]
|-
|-
|[[File:PM Buzzar idle.gif]]<br>[[Buzzar]]<br>(optional)
|rowspan=3|[[File:TheMasterFirst PM.png]][[File:The Master Second.png]]<br>[[The Master]]
|40
|50
|3
|6
|0
|0
|[[Mt. Rugged]]
|[[Toad Town Dojo]]
|-
|-
|[[File:PM Stone Chomp idle.gif]]<br>[[Stone Chomp]]
|75
|4
|8
|3
|0
|1
|[[Toad Town Dojo]]
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|-
|99
|10
|1
|[[Toad Town Dojo]]
|}
</center>
 
===Flunkies===
<center>
{|width=95% class="wikitable"style="border-collapse:collapse; text-align:center;"
|-
|-
|[[File:PM Electro Blooper idle.gif]]<br>[[Electro Blooper]]<br>(optional unless the [[Blooper]] is fought elsewhere before Chapter 7)
!width=35%|Enemy
|50
!width=10%|Heart Points
!width=10%|Attack
!width=10%|Defense
!Superordinate enemy
|-
|[[File:ChainChompPM.png]]<br>[[Chain Chomp|Chomp]]
|4
|4
|3
|3
|[[Tutankoopa]]
|-
|[[File:PMShySquad.png]]<br>[[Shy Squad]]
|15
|Equal to the amount of their HP remaining, in increments of 1
|0
|0
|[[Toad Town Tunnels]]
|[[General Guy]]
|-
|-
|[[File:PM Tubba Blubba invincible idle.gif]]<br>[[Tubba Blubba]]
|[[File:PMStiltGuy.png]]<br>[[Stilt Guy]]
|10
|7
|4
|4
|?
|0
|[[Tubba Blubba's Castle]]
|[[General Guy]]
|-
|-
|[[File:PM Anti Guy idle.gif]]<br>[[Black Shy Guy#Paper Mario|Anti Guy]]<br>(optional)
|[[File:PMShyStack.png]]<br>[[Shy Guy Tower|Shy Stack]]
|50
|10
|10
|1
|0
|0
|[[Shy Guy's Toy Box]]<br>[[Bowser's Castle]]
|[[General Guy]]
|-
|-
|[[File:PM Big Lantern Ghost idle.gif]]<br>[[Big Lantern Ghost]]
|[[File:PMToyTank.png]]<br>[[General Guy|Bulb]]
|40
|8
|5
|0
|0
|[[Shy Guy's Toy Box]]
|1
|[[General Guy]]
|-
|-
|[[File:PM Fuzzipede idle.gif]]<br>[[Fuzzipede]]
|rowspan=2|[[File:PMLavaBud1.png]][[File:PMLavaBud2.png]]<br>[[Lava Bud]]
|20
|8
|3
|4
|0
|0
|[[Toad Town]]
|[[Lava Piranha]]
|-
|-
|[[File:PM Super Blooper idle.gif]]<br>[[Super Blooper (boss)|Super Blooper]]<br>(optional unless the [[Blooper]] and the [[Electro Blooper]] are fought elsewhere before Chapter 7)
|8
|70
|0
|5
|0
|0
|[[Toad Town Tunnels]]
|[[Lava Piranha]]
|-
|-
|[[File:PM Kent C Koopa idle.gif]]<br>[[Kent C. Koopa]]<br>(optional)
|[[File:PMPetitPiranha.png]]<br>[[Petit Piranha]]
|70
|1
|10
|6
|6
|[[Pleasant Path]]<br>(After chapter 5)
|0
|[[Lava Bud]]
|-
|-
|[[File:PM Lakilester enemy idle.gif]]<br>[[Lakilester|Spike?]]
|[[File:PMTuffPuffLarge.png]]<br>[[Tuff Puff]]
|50
|1
|4
|2
|0
|0
|[[Flower Fields]]
|[[Huff N. Puff]]
|-
|-
|[[File:PM Monstar idle.gif]]<br>[[Monstar]]
|[[File:PMCrystalBitSphere.png]]<br>[[Crystal Bit]]
|20
|1
|1
|0
|0
|[[Shiver Snowfield]]
|0
|}
|[[Crystal King]]
</center>
|-
|[[File:BlooperBaby PM.png]]<br>[[Blooper Baby]]
|6
|2
|0
|[[Super Blooper (boss)|Super Blooper]]
|}
</center>


===Boss helpers===
===Regular enemies===
<center>
<center>
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
{|width=95% class="wikitable"style="border-collapse:collapse; text-align:center;"
|-
|-
!width=35%|Enemy
!width=35%|Enemy
Line 2,044: Line 2,064:
!width=10%|Attack
!width=10%|Attack
!width=10%|Defense
!width=10%|Defense
!Superordinate of
!Location
|-
|-
|[[File:PM Blue Goomba idle.gif]]<br>[[Red & Blue Goomba Bros.|Blue Goomba]]
|[[File:PaperMarioGoomba.png]]<br>[[Goomba]]
|6 (starts with 2)
|2
|1
|1
|0
|0
|[[Goomboss|Goomba King]]
|[[Goomba Village (location)|Goomba Village]]<br>[[Goomba Road]]<br>[[Pleasant Path]]<br>[[Shy Guy's Toy Box]]
|-
|-
|[[File:PM Red Goomba idle.gif]]<br>[[Red & Blue Goomba Bros.|Red Goomba]]
|[[File:PMSpikedGoomba.png]]<br>[[Spiked Goomba]]
|7 (starts with 2)
|2
|2
|0
|[[Goomba Village (location)|Goomba Village]]<br>[[Goomba Road]]<br>[[Pleasant Path]]
|-
|[[File:PMParagoomba.png]]<br>[[Paragoomba]]
|2
|1
|1
|0
|0
|[[Goomboss|Goomba King]]
|[[Goomba Village (location)|Goomba Village]]<br>[[Goomba Road]]<br>[[Pleasant Path]]
|-
|-
|[[File:PM Chomp idle.gif]]<br>[[Chain Chomp|Chomp]]
|[[File:KoopaRed PM.png]]<br>[[Koopa Troopa]]
|4
|4
|3
|1
|3
|1
|[[Tutankoopa]]
|[[Pleasant Path]]<br>[[Koopa Bros. Fortress]]
|-
|-
|[[File:PMGeneralGuyBulb.png]]<br>[[General Guy|Bulb]]
|[[File:PMRParatroopa.png]]<br>[[Koopa Paratroopa|Paratroopa]]
|8
|4
|0
|1
|1
|1
|[[General Guy]]
|[[Pleasant Path]]<br>[[Koopa Bros. Fortress]]
|-
|-
|[[File:PM Blooper Baby idle.gif]]<br>[[Blooper Baby]]
|[[File:PMFuzzy.png]]<br>[[Fuzzy]]
|6
|3
|2
|1
|0
|0
|[[Super Blooper (boss)|Super Blooper]]
|[[Koopa Village]]<br>[[Shy Guy's Toy Box]]
|-
|-
|[[File:PMLavaBud1.png]]<br>[[Lava Bud]] (1)
|[[File:PMBobombNormal.png]]<br>[[Bob-omb]]
|8
|3
|4
|1
|0
|0
|[[Lava Piranha]]
|[[Koopa Bros. Fortress]]
|-
|-
|[[File:PMLavaBud2.png]]<br>Lava Bud (2)
|[[File:PMBulletBill.png]]<br>[[Bullet Bill]]
|8
|2
|2
|0
|0
|[[Koopa Bros. Fortress]]
|-
|[[File:Chan PM.png]]<br>[[Chan]]
|15
|2
|2
|[[Toad Town Dojo]]
|-
|[[File:Lee PM.png]]<br>[[Lee]]
|20
|5
|0
|0
|[[Lava Piranha]]
|[[Toad Town Dojo]]
|-
|-
|[[File:PM Petit Piranha idle.gif]]<br>[[Petit Piranha]]
|[[File:Monty mole pm.png]]<br>[[Monty Mole]]
|1
|3
|6
|2
|0
|0
|[[Lava Bud]]
|[[Mt. Rugged]]
|-
|-
|[[File:PM Tuff Puff small idle.gif]] [[File:PM Tuff Puff big idle.gif]]<br>[[Tuff Puff]]
|[[File:PM Cleft.png]]<br>[[Cleft]]
|1
|2
|2
|2
|2
|0
|[[Mt. Rugged]]
|[[Huff N. Puff]]
|-
|-
|[[File:PM Crystal Bit i idle.gif]] [[File:PM Crystal Bit ii idle.gif]] [[File:PM Crystal Bit iii idle.gif]]<br>[[Crystal Bit]]
|[[File:BanditRed PM.png]]<br>[[Bandit]]
|1
|5
|0
|2
|0
|0
|[[Crystal King]]
|[[Dry Dry Desert (Paper Mario)|Dry Dry Desert]]
|}
</center>
 
===Regular enemies===
<center>
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
|-
|-
!width=35%|Enemy
|[[File:PokeyPM.png]]<br>[[Pokey]]
!width=10%|Heart Points
|4
!width=10%|Attack
|2
!width=10%|Defense
|0
!Location
|[[Dry Dry Desert (Paper Mario)|Dry Dry Desert]]<br>[[Shy Guy's Toy Box]]
|-
|-
|[[File:PM Goomba idle.gif]]<br>[[Goomba]]
|[[File:Pokey Mummy.png]]<br>[[Pokey Mummy]]
|4
|2
|2
|1
|0
|0
|[[Goomba Village (location)|Goomba Village]]<br>[[Goomba Road]]<br>[[Pleasant Path]]<br>[[Shy Guy's Toy Box]]
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|-
|-
|[[File:PM Spiked Goomba idle.gif]]<br>[[Spiked Goomba]]
|[[File:BuzzyBeetlePM.png]][[File:PMBuzzyBeetleUpsideDown.png]]<br>[[Buzzy Beetle]]
|3
|2
|2
|2
|2
|0
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]<br>[[Toad Town Tunnels]]
|[[Goomba Village (location)|Goomba Village]]<br>[[Goomba Road]]<br>[[Pleasant Path]]
|-
|-
|[[File:PM Paragoomba idle.gif]]<br>[[Paragoomba]]
|[[File:SwooperPM.png]][[File:PMSwooperRoost.png]]<br>[[Swoop]]
|4
|2
|2
|1
|0
|0
|[[Goomba Village (location)|Goomba Village]]<br>[[Goomba Road]]<br>[[Pleasant Path]]
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|-
|-
|[[File:PM Koopa Troopa idle.gif]]<br>[[Koopa Troopa]]
|[[File:PiranhaPlant PM.png]]<br>[[Piranha Plant]]
|4
|5
|1
|3
|0
|[[Forever Forest]]
|-
|[[File:PMForestFuzzy.png]]<br>[[Forest Fuzzy]]
|6
|1
|1
|[[Pleasant Path]]<br>[[Koopa Bros. Fortress]]
|0
|[[Forever Forest]]
|-
|[[File:Bzzap.png]]<br>[[Bzzap!]]
|3
|6
|0
|[[Forever Forest]]<br>[[Flower Fields]]
|-
|-
|[[File:PM Paratroopa idle.gif]]<br>[[Koopa Paratroopa|Paratroopa]]
|[[File:HyperGoomba PM.png]]<br>[[Hyper Goomba]]
|4
|7
|1
|1
|0
|[[Gusty Gulch]]
|-
|[[File:PMHyperParagoomba.png]]<br>[[Hyper Paragoomba]]
|7
|1
|1
|[[Pleasant Path]]<br>[[Koopa Bros. Fortress]]
|0
|[[Gusty Gulch]]
|-
|-
|[[File:PM Fuzzy idle.gif]]<br>[[Fuzzy]]
|[[File:PM HyperCleft.png]]<br>[[Hyper Cleft]]
|4
|3
|3
|1
|3
|0
|[[Gusty Gulch]]
|[[Koopa Village]]<br>[[Shy Guy's Toy Box]]
|-
|-
|[[File:PM Bob-omb idle.gif]]<br>[[Bob-omb]]
|[[File:ClubbaPM.png]]<br>[[Clubba]]
|8
|3
|3
|1
|0
|0
|[[Koopa Bros. Fortress]]
|[[Tubba Blubba's Castle]]<br>[[Shy Guy's Toy Box]]
|-
|-
|[[File:PM Bullet Bill idle.gif]]<br>[[Bullet Bill]]
|[[File:PaperMarioGloomba.png]]<br>[[Gloomba]]
|2
|7
|2
|2
|0
|0
|[[Koopa Bros. Fortress]]
|[[Toad Town Tunnels]]
|-
|-
|[[File:PM Gloomba idle.gif]]<br>[[Gloomba]]
|[[File:PMParagloomba.png]]<br>[[Paragloomba]]
|7
|7
|2
|2
Line 2,172: Line 2,222:
|[[Toad Town Tunnels]]
|[[Toad Town Tunnels]]
|-
|-
|[[File:PM Spiked Gloomba idle.gif]]<br>[[Spiky Gloomba|Spiked Gloomba]]
|[[File:PMSpikedGloomba.png]]<br>[[Spiky Gloomba|Spiked Gloomba]]
|7
|7
|3
|3
Line 2,178: Line 2,228:
|[[Toad Town Tunnels]]
|[[Toad Town Tunnels]]
|-
|-
|[[File:PM Monty Mole idle.gif]]<br>[[Monty Mole]]
|[[File:PMDarkKoopa.png]]<br>[[Dark Koopa]]
|8
|3
|3
|2
|2
|0
|[[Toad Town Tunnels]]
|[[Mt. Rugged]]
|-
|-
|[[File:PM Cleft idle.gif]]<br>[[Cleft]]
|[[File:Paper Shy Guy.png]]<br>[[Shy Guy]]
|7
|2
|2
|2
|0
|2
|[[Shy Guy's Toy Box]]
|[[Mt. Rugged]]
|-
|-
|[[File:PM Bandit idle.gif]]<br>[[Bandit]]
|[[File:GrooveGuy PM.png]]<br>[[Groove Guy]]
|5
|7
|2
|2
|0
|0
|[[Dry Dry Desert (Paper Mario)|Dry Dry Desert]]
|[[Shy Guy's Toy Box]]
|-
|-
|[[File:PM Pokey idle.gif]]<br>[[Pokey]]
|[[File:PMSkyGuy.png]]<br>[[Sky Guy]]
|4
|7
|2
|3
|0
|0
|[[Dry Dry Desert (Paper Mario)|Dry Dry Desert]]<br>[[Shy Guy's Toy Box]]
|[[Shy Guy's Toy Box]]
|-
|-
|[[File:PM Pokey Mummy idle.gif]]<br>[[Pokey Mummy]]
|[[File:PMSpyGuySling.png]][[File:PMSpyGuyHammer.png]]<br>[[Spy Guy]]
|4
|7
|2
|2
|0
|0
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|[[Shy Guy's Toy Box]]
|-
|-
|[[File:PM Buzzy Beetle idle.gif]]<br>[[Buzzy Beetle]]
|[[File:MediGuy PM.png]]<br>[[Medi Guy]]
|3
|7
|2
|1
|2
|0
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]<br>[[Toad Town Tunnels]]
|[[Shy Guy's Toy Box]]
|-
|-
|[[File:PM Swooper fly idle.gif]] [[File:PM Swooper hang idle.gif]]<br>[[Swoop|Swooper]]
|[[File:PMPyroGuyIdle.png]]<br>[[Pyro Guy]]
|7
|4
|4
|2
|0
|0
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|[[Shy Guy's Toy Box]]
|-
|-
|[[File:PM Paragloomba idle.gif]]<br>[[Paragloomba]]
|[[File:PMJungleFuzzy.png]]<br>[[Jungle Fuzzy]]
|7
|7
|2
|2
|0
|0
|[[Toad Town Tunnels]]
|[[Jade Jungle]]
|-
|-
|[[File:PM Piranha Plant idle.gif]]<br>[[Piranha Plant]]
|[[File:Jungle Guy.png]]<br>[[Spear Guy]]
|5
|7
|3
|3
|0
|0
|[[Forever Forest]]
|[[Jade Jungle]]
|-
|[[File:Hurt Plant.png]]<br>[[Hurt Plant]]
|8
|2
|0
|[[Jade Jungle]]
|-
|-
|[[File:PM Forest Fuzzy idle.gif]]<br>[[Forest Fuzzy]]
|[[File:PMMBush.png]]<br>[[M. Bush]]
|6
|8
|1
|3
|0
|0
|[[Forever Forest]]
|[[Jade Jungle]]
|-
|-
|[[File:PM Bzzap! idle.gif]]<br>[[Bzzap!]]
|[[File:Putrid Piranha Paper Mario.png]]<br>[[Putrid Piranha]]
|12
|3
|3
|6
|0
|0
|[[Forever Forest]]<br>[[Flower Fields]]
|[[Jade Jungle]]<br>[[Mt. Lavalava]]
|-
|-
|[[File:PM Hyper Goomba idle.gif]]<br>[[Hyper Goomba]]
|[[File:PMWMagikoopaFlying.png]][[File:PMWMagikoopaGround.png]]<br>[[White Magikoopa]]
|7
|11
|1
|3
|0
|0
|[[Gusty Gulch]]
|[[Jade Jungle]]<br>[[Mt. Lavalava]]<br>[[Flower Fields]]<br>[[Crystal Palace]]
|-
|-
|[[File:PM Hyper Paragoomba idle.gif]]<br>[[Hyper Paragoomba]]
|[[File:PMLavaBubbleField.png]]<br>[[Lava Bubble]]
|7
|9
|1
|4
|0
|0
|[[Gusty Gulch]]
|[[Mt. Lavalava]]
|-
|-
|[[File:PM Hyper Cleft idle.gif]]<br>[[Hyper Cleft]]
|[[File:SpikeTop PM.png]]<br>[[Spike Top]]
|4
|4
|3
|3
|3
|4
|[[Gusty Gulch]]
|[[Mt. Lavalava]]<br>[[Toad Town Tunnels]]
|-
|-
|[[File:PM Clubba idle.gif]]<br>[[Clubba]]
|[[File:PMRMagikoopaFlying.png]][[File:PMRMagikoopaGround.png]]<br>[[Red Magikoopa]]
|8
|11
|3
|3
|0
|0
|[[Tubba Blubba's Castle]]<br>[[Shy Guy's Toy Box]]
|[[Mt. Lavalava]]<br>[[Flower Fields]]<br>[[Crystal Palace]]
|-
|-
|[[File:PM Dark Koopa idle.gif]] [[File:PM Dark Koopa grin idle.gif]]<br>[[Dark Koopa]]
|[[File:CrazeeDayzee PM.png]]<br>[[Crazee Dayzee]]
|8
|8
|3
|4
|2
|[[Toad Town Tunnels]]
|-
|[[File:PM Shy Guy red idle.gif]] [[File:PM Shy Guy yellow idle.gif]] [[File:PM Shy Guy green idle.gif]] [[File:PM Shy Guy blue idle.gif]] [[File:PM Shy Guy pink idle.gif]]<br>[[Shy Guy]]
|7
|2
|0
|0
|[[Shy Guy's Toy Box]]
|[[Flower Fields]]
|-
|-
|[[File:PM Groove Guy idle.gif]]<br>[[Groove Guy]]
|[[File:Amazy dayzee.png]]<br>[[Amazy Dayzee]]
|7
|20
|2
|20
|0
|1
|[[Shy Guy's Toy Box]]
|[[Flower Fields]]
|-
|-
|[[File:PM Sky Guy idle.gif]]<br>[[Sky Guy]]
|[[File:PMFlowerMontyMole.png]]<br>[[Monty Mole (green)|Monty Mole]]
|7
|12
|3
|3
|0
|0
|[[Shy Guy's Toy Box]]
|[[Flower Fields]]
|-
|-
|[[File:PM Spy Guy slingshot idle.gif]] [[File:PM Spy Guy hammer idle.gif]]<br>[[Spy Guy]]
|[[File:RuffPuffPM.png]]<br>[[Ruff Puff]]
|7
|10
|2
|4
|0
|0
|[[Shy Guy's Toy Box]]
|[[Flower Fields]]
|-
|-
|[[File:PM Medi Guy idle.gif]]<br>[[Medi Guy]]
|[[File:SpinyPM.png]]<br>[[Spiny]]
|7
|5
|1
|0
|[[Shy Guy's Toy Box]]
|-
|[[File:PM Pyro Guy idle.gif]]<br>[[Pyro Guy]]
|7
|4
|4
|0
|[[Shy Guy's Toy Box]]
|-
|[[File:PM Jungle Fuzzy idle.gif]]<br>[[Jungle Fuzzy]]
|7
|2
|0
|[[Jade Jungle]]
|-
|[[File:PM Spear Guy vertical idle.gif|bottom]] [[File:PM Spear Guy horizontal idle.gif|bottom]]<br>[[Spear Guy]]
|7
|3
|3
|0
|[[Flower Fields]]<br>[[Toad Town Tunnels]]
|[[Jade Jungle]]
|-
|-
|[[File:PM Hurt Plant idle.gif]]<br>[[Hurt Plant]]
|[[File:PMLakitu.png]]<br>[[Lakitu]]
|8
|12
|2
|0
|[[Jade Jungle]]
|-
|[[File:PM M. Bush idle.gif]]<br>[[M. Bush]]
|8
|3
|3
|0
|0
|[[Jade Jungle]]
|[[Flower Fields]]
|-
|-
|[[File:PM Putrid Piranha idle.gif]]<br>[[Putrid Piranha]]
|[[File:PM Flying Green Magikoopa Sprite.png]][[File:PM Grounded Green Magikoopa Sprite.png]]<br>[[Green Magikoopa]]
|12
|11
|3
|3
|0
|0
|[[Jade Jungle]]<br>[[Mt. Lavalava]]
|[[Flower Fields]]<br>[[Crystal Palace]]
|-
|-
|[[File:PM White Magikoopa idle.gif]] [[File:PM White Magikoopa flying idle.gif]]<br>[[White Magikoopa|W Magikoopa]]
|[[File:PMYMagikoopaFlying.png]][[File:PMYMagikoopaGround.png]]<br>[[Yellow Magikoopa]]
|11
|11
|3
|3
|0
|0
|[[Jade Jungle]]<br>[[Mt. Lavalava]]<br>[[Flower Fields]]<br>[[Crystal Palace]]
|[[Flower Fields]]<br>[[Crystal Palace]]
|-
|-
|[[File:PM Lava Bubble idle.gif]]<br>[[Lava Bubble]]
|[[File:FrostPiranhaPM.png]]<br>[[Frost Piranha]]
|9
|10
|4
|4
|0
|0
|[[Mt. Lavalava]]
|[[Shiver Snowfield]]<br>[[Shiver Mountain]]
|-
|[[File:PMGulpit.png]]<br>[[Gulpit]]
|12
|2
|0
|[[Shiver Snowfield]], [[Shiver Mountain]]
|-
|-
|[[File:PM Spike Top idle.gif]]<br>[[Spike Top]]
|[[File:Duplighost PM.png]]<br>[[Duplighost]]
|15
|4
|4
|3
|0
|4
|[[Shiver Mountain]]<br>[[Crystal Palace]]<br>[[Bowser's Castle]]
|[[Mt. Lavalava]]<br>[[Toad Town Tunnels]]
|-
|-
|[[File:PM Red Magikoopa idle.gif]] [[File:PM Red Magikoopa flying idle.gif]]<br>[[Red Magikoopa|R Magikoopa]]
|[[File:WhiteClubbaPM.png]]<br>[[White Clubba]]
|11
|12
|3
|5
|0
|0
|[[Mt. Lavalava]]<br>[[Flower Fields]]<br>[[Crystal Palace]]
|[[Shiver Mountain]]<br>[[Crystal Palace]]
|-
|-
|[[File:PM Crazee Dayzee idle.gif]]<br>[[Crazee Dayzee]]
|[[File:Swoopula PM.png]][[File:PMSwoopulaRoost.png]]<br>[[Swoopula]]
|8
|8
|4
|2
|0
|0
|[[Flower Fields]]
|[[Crystal Palace]]
|-
|-
|[[File:PM Amazy Dayzee idle.gif]]<br>[[Amazy Dayzee]]
|[[File:PMGMagikoopaGround.png]]<br>[[Gray Magikoopa]]
|20
|11
|20
|1
|[[Flower Fields]]
|-
|[[File:PM Monty Mole green idle.gif]]<br>[[Monty Mole (green)|Monty Mole]]
|12
|3
|3
|0
|0
|[[Flower Fields]]
|[[Crystal Palace]]
|-
|-
|[[File:PM Ruff Puff idle.gif]]<br>[[Ruff Puff]]
|[[File:PMEmberField.png]]<br>[[Ember]]
|10
|10
|4
|4
|0
|0
|[[Flower Fields]]
|[[Star Way]]
|-
|-
|[[File:PM Spiny idle.gif]]<br>[[Spiny]]
|[[File:PMKoopatrol.png]]<br>[[Koopatrol]]
|5
|8
|4
|4
|3
|3
|[[Flower Fields]]<br>[[Toad Town Tunnels]]
|[[Shy Guy's Toy Box]]<br>[[Bowser's Castle]]
|-
|-
|[[File:PM Lakitu idle.gif]]<br>[[Lakitu]]
|[[File:HammerBroPM.png]]<br>[[Hammer Bro]]
|12
|12
|5
|1
|[[Shy Guy's Toy Box]]<br>[[Bowser's Castle]]
|-
|rowspan=2|[[File:PMMagikoopaFlying.png]][[File:PMMagikoopaGround.png]]<br>[[Magikoopa]]
|8
|3
|3
|0
|0
|[[Flower Fields]]
|[[Star Hill|Shooting Star Summit]]
|-
|-
|[[File:PM Green Magikoopa idle.gif]] [[File:PM Green Magikoopa flying idle.gif]]<br>[[Green Magikoopa|GRN Magikoopa]]
|11
|11
|6
|0
|[[Bowser's Castle]]
|-
|[[File:BonyBeetlePM.png]][[File:PMBonyBeetleSpike.png]]<br>[[Bony Beetle]]
|8
|3
|3
|0
|4
|[[Flower Fields]]<br>[[Crystal Palace]]
|[[Bowser's Castle]]
|-
|-
|[[File:PM Yellow Magikoopa idle.gif]] [[File:PM Yellow Magikoopa flying idle.gif]]<br>[[Yellow Magikoopa|Y Magikoopa]]
|[[File:BombshellBill PM.png]]<br>[[Bombshell Bill]]
|11
|3
|3
|6
|0
|0
|[[Flower Fields]]<br>[[Crystal Palace]]
|[[Bowser's Castle]]
|-
|-
|[[File:PM Frost Piranha idle.gif]]<br>[[Frost Piranha]]
|[[File:PMBombshellblaster.png]]<br>[[B. Bill Blaster]]
|10
|10
|0
|4
|4
|0
|[[Bowser's Castle]]
|[[Shiver Snowfield]]<br>[[Shiver Mountain]]
|-
|-
|[[File:PM Gulpit idle.gif]]<br>[[Gulpit]]
|[[File:PMDryBones.png]]<br>[[Dry Bones]]
|12
|8
|4
|2
|2
|0
|[[Bowser's Castle]]
|[[Shiver Snowfield]], [[Shiver Mountain]]
|}
|-
</center>
|[[File:PM Duplighost idle.gif]]<br>[[Duplighost]]
 
|15
===Unused enemies===
|4
<center>
|0
{|width=95% class="wikitable"style="border-collapse:collapse; text-align:center;"
|[[Shiver Mountain]]<br>[[Crystal Palace]]<br>[[Bowser's Castle]]
|-
|-
|[[File:PM White Clubba idle.gif]]<br>[[White Clubba]]
!width=35%|Enemy
|12
!width=10%|Heart Points
|5
!width=10%|Attack
|0
!width=10%|Defense
|[[Shiver Mountain]]<br>[[Crystal Palace]]
!Location
|-
|-
|[[File:PM Swoopula fly idle.gif]] [[File:PM Swoopula hang idle.gif]]<br>[[Swoopula]]
|[[File:AlbinoDino PM.png]]<br>[[Albino Dino]]
|8
|8
|2
|4
|0
|4
|[[Crystal Palace]]
|[[Crystal Palace]]
|-
|-
|[[File:PM Gray Magikoopa idle.gif]]<br>[[Gray Magikoopa|GRY Magikoopa]]
|[[File:DParatroopa.png]]<br>[[Dark Paratroopa]]
|11
|3
|0
|[[Crystal Palace]]
|-
|[[File:PM Ember idle.gif]]<br>[[Ember]]
|10
|4
|0
|[[Star Way]]
|-
|[[File:PM Koopatrol idle.gif]]<br>[[Koopatrol]]
|8
|8
|4
|3
|3
|[[Shy Guy's Toy Box]]<br>[[Bowser's Castle]]
|2
|-
|[[Toad Town Tunnels]]
|[[File:PM Hammer Bro idle.gif]]<br>[[Hammer Bro]]
|12
|5
|1
|[[Shy Guy's Toy Box]]<br>[[Bowser's Castle]]
|-
|[[File:PM Magikoopa idle.gif]] [[File:PM Magikoopa flying idle.gif]]<br>[[Magikoopa]] (2)
|11
|6
|0
|[[Bowser's Castle]]
|-
|[[File:PM Bony Beetle idle.gif|bottom]] [[File:PM Bony Beetle spiked idle.gif|bottom]]<br>[[Bony Beetle]]
|8
|3
|4
|[[Bowser's Castle]]
|-
|[[File:PM Bombshell Bill idle.gif]]<br>[[Bombshell Bill]]
|3
|6
|0
|[[Bowser's Castle]]
|-
|[[File:PM B Bill Blaster idle.gif]]<br>[[Bombshell Bill Blaster|B. Bill Blaster]]
|10
|0
|4
|[[Bowser's Castle]]
|-
|[[File:PM Dry Bones idle.gif]]<br>[[Dry Bones]]
|8
|4
|2
|[[Bowser's Castle]]
|}
|}
</center>
</center>


===Unused enemies===
==Friendly NPCs==
<center>
[[File:Mort T.png|thumb|Mario talking to Mort T.]]
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
The overworld of ''Paper Mario'' is filled with many characters that Mario can talk to. When approached, a speech bubble icon will appear above their head which signifies they can be spoken to.
|-
!width=35%|Enemy
!width=10%|Heart Points
!width=10%|Attack
!width=10%|Defense
!Location
|-
|[[File:AlbinoDino PM.png]]<br>[[Albino Dino]]
|8
|4
|4
|[[Crystal Palace]]
|-
|[[File:DParatroopa.png]]<br>[[Dark Paratroopa]]
|8
|3
|2
|[[Toad Town Tunnels]]
|}
</center>


==Friendly NPCs==
[[File:Mort T.png|thumb|Mario talking to Mort T.]]
The overworld of ''Paper Mario'' is filled with many characters that Mario can talk to. When approached, a speech bubble icon will appear above their head which signifies they can be spoken to.
===List of named / notable NPCs in ''Paper Mario''===
===List of named / notable NPCs in ''Paper Mario''===
{|width=80%
{|width=80%
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*[[Fishmael]]
*[[Fishmael]]
*[[Fuzzipede]]
*[[Fuzzipede]]
*[[Great Gossip Trio]]
*[[Harry (Paper Mario)|Harry]]
*[[Harry (Paper Mario)|Harry]]
*[[Lee]]
*[[Lee]]
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*[[Merlon]]
*[[Merlon]]
*[[Minh T.]]
*[[Minh T.]]
*[[Mini T.]]
*[[Muss T.]]
*[[Muss T.]]
*[[Postmaster]]
*[[Postmaster]]
*The [[Rangers]]
*[[Rip Cheato]]
*[[Rip Cheato]]
*[[Rowf and Rhuff]]
*[[Rowf and Rhuff]]
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*[[Tayce T.]]
*[[Tayce T.]]
*[[The Master]]
*[[The Master]]
*[[Three Beautiful Sisters]]
*[[Whale (character)|Whale]]
*[[Whale (character)|Whale]]
'''Mario's House'''
'''Mario's House'''
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'''Koopa Village'''
'''Koopa Village'''
*[[Bruce]]
*[[Bruce]]
*[[Kolorado]]
*[[Kolorado's wife]]
*[[Kolorado's wife]]
*[[Koopa Koot]]
*[[Koopa Koot]]
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*[[Herringway]]
*[[Herringway]]
*[[Mayor Penguin]]
*[[Mayor Penguin]]
*[[Mayor Penguin's wife]]
*[[Penguin patrol]]
*[[Penguin patrol]]
|width=25% style="vertical-align:top;"|
|width=25% style="vertical-align:top;"|
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*[[Spiky John]]
*[[Spiky John]]
*[[Spiky Tom]]
*[[Spiky Tom]]
*[[Chancellor|Toad Minister]]
*[[Toad Minister]]
'''Roaming characters'''
'''Roaming characters'''
*[[Chuck Quizmo]]
*[[Chuck Quizmo]]
*[[Kolorado]]
*[[Trading Event Toad]]{{conjectural|*}}
*[[Trading Event Toad]]{{conjectural|*}}
*[[Three Beautiful Sisters]]
*[[Vanna T.]]
*[[Vanna T.]]
|}
|}
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[[File:ChuckQuizmo'sQuiz.png|thumb|left|Chuck Quizmo's trivia quiz.]]
[[File:ChuckQuizmo'sQuiz.png|thumb|left|Chuck Quizmo's trivia quiz.]]
{{main|Chuck Quizmo}}
{{main|Chuck Quizmo}}
Chuck Quizmo is a character who can randomly be encountered in one of the game's many towns, along with his assistant Vanna T. Upon finding him, the player has the opportunity to partake in a quiz show. Chuck Quizmo will ask the player a trivia question about the game and present them with three possible answers. If the correct choice is selected, the player receives a Star Piece. Otherwise Chuck Quizmo has to be found again for another try. There are 64 questions in total the player can answer.
Chuck Quizmo is a character who can randomly be encountered in one of the game's many towns. Upon finding him, the player has the opportunity to partake in a quiz show. Chuck Quizmo will ask the player a trivia question about the game and present them with three possible answers. If the correct choice is selected, the player receives a Star Piece. Otherwise Chuck Quizmo has to be found again for another try. There are 64 questions in total the player can answer.
{{br}}
{{br}}


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===Tayce T.'s recipes===
===Tayce T.'s recipes===
[[File:PM Tayce T Screenshot.png|thumb|Mario visiting Tayce T.]]
[[File:PM Tayce T Screenshot.png|thumb|Mario visiting Tayce T..]]
{{main|List of Tayce T. recipes}}
{{main|List of Tayce T. recipes}}
[[Tayce T.]] is an elderly Toad woman who lives in Toad Town. She is initially inaccessible due to debris blocking the road to her house, but can be talked to after the Koopa Bros. have been defeated.
[[Tayce T.]] is an elderly Toad woman who lives in Toad Town. She is initially inaccessible due to debris blocking the road to her house, but can be talked to after the Koopa Bros. have been defeated.
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===Letter delivery===
===Letter delivery===
{{main|List of letters in Paper Mario#Normal Letters}}
{{main|List of letters in Paper Mario#Normal Letters{{!}}List of letters in Paper Mario § Normal letters}}
[[File:Parakarry and Kolorado PM.jpg|thumb|left|Parakarry delivering mail to [[Kolorado]].]]
[[File:Parakarry and Kolorado PM.jpg|thumb|left|Parakarry delivering mail to [[Kolorado]].]]
In various locations of the Mushroom Kingdom, Mario can find letters that have been dropped by Parakarry. Once Parakarry has joined Mario's group, Mario can deliver these lost letters to their intended recipients by talking to them while Parakarry is the active party member. Doing so rewards the player with Star Pieces, another letter, or other items.
In various locations of the Mushroom Kingdom, Mario can find letters that have been dropped by Parakarry. Once Parakarry has joined Mario's group, Mario can deliver these lost letters to their intended recipients by talking to them while Parakarry is the active party member. Doing so rewards the player with Star Pieces, another letter, or other items.
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==Services==
==Services==
A lot of different vendors, establishments, and merchants can be found all over the Mushroom Kingdom. Most of them offer their services for [[Coin|coins]] which can be found inside ?-Blocks or earned from battling enemies.
A lot of different vendors, establishments, and merchants can be found all over the Mushroom Kingdom. Most of them offer their services for [[Coin|coins]] which can be found inside ?-Blocks or earned from battling enemies.
===Toad Houses===
===Toad Houses===
[[File:PM Goomba Village Toad House.png|thumb|Toad House in [[Goomba Village (location)|Goomba Village]].]]
[[File:PM Goomba Village Toad House.png|thumb|right|Toad House in [[Goomba Village (location)|Goomba Village]].]]
[[Toad Houses]] are establishments that can be found in all major towns featured in ''Paper Mario''. They can be recognized by their signs which show a picture of a Toad's head. Toad Houses serve as hotels and Mario and his friends can rest in them to restore Heart Points, Flower Points, and Star Power. Unlike inns in traditional RPGs, they do not charge money for this service.
[[Toad Houses]] are establishments that can be found in all major towns featured in ''Paper Mario''. They can be recognized by their signs which show a picture of a Toad's head. Toad Houses serve as hotels and Mario and his friends can rest in them to restore Heart Points, Flower Points, and Star Power. Unlike inns in traditional RPGs, they do not charge money for this service.


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Item Shops also offer a check system that allows the player to store and withdraw items. This storage space is shared by all stores, which means the player can store an item in one shop and then later withdraw it from another. Up to 32 items can be stored that way.
Item Shops also offer a check system that allows the player to store and withdraw items. This storage space is shared by all stores, which means the player can store an item in one shop and then later withdraw it from another. Up to 32 items can be stored that way.
{{br}}
{{br}}
===Merlon's house===
===Merlon's house===
[[File:Paper Mario Merlon Tells a Story.png|thumb|Inside Merlon's house.]]
[[File:Paper Mario Merlon Tells a Story.png|thumb|right|Inside Merlon's house.]]
[[Merlon]] is Toad Town's local fortune-teller. His services become available after Mario has visited Shooting Star Summit and gotten the Lucky Star. For a fee of five coins, Merlon will foresee Mario's future and give the player a hint about the next game objective.  
[[Merlon]] is Toad Town's local fortune-teller. His services become available after Mario has visited Shooting Star Summit and gotten the Lucky Star. For a fee of five coins, Merlon will foresee Mario's future and give the player a hint about the next game objective.  
{{br}}
{{br}}
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Merluvlee's brother [[Merlow]] can be found on the second floor of the house. He informs Mario that he collects Star Pieces and is willing to trade Badges for them. Getting Badges from Merlow is the main purpose of collecting Star Pieces.
Merluvlee's brother [[Merlow]] can be found on the second floor of the house. He informs Mario that he collects Star Pieces and is willing to trade Badges for them. Getting Badges from Merlow is the main purpose of collecting Star Pieces.
{{br}}
{{br}}
===Toad Town Post Office===
===Toad Town Post Office===
{{main|List of letters in Paper Mario}}
{{main|List of letters in Paper Mario}}
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Sixteen different Badges can be purchased from the Badge Shop, although only three will be available at a time. The selection changes randomly over time until all Badges have been bought.
Sixteen different Badges can be purchased from the Badge Shop, although only three will be available at a time. The selection changes randomly over time until all Badges have been bought.
{{br}}
{{br}}
 
===Oink-Oink Farm===
===Li'l Oink Farm===
[[File:Lil Oinks.png|thumb|Lil' Oinks in their pen.]]
[[File:Lil Oinks.png|thumb| Li'l Oinks in their pen.]]
{{main|Li'l Oink}}
{{main|Li'l Oink}}
Once the Koopa Bros. have been defeated and the road to the southern part of Toad Town has been cleared of debris, Mario can visit the Li'l Oink Farm. For 10 coins, the player can purchase an egg that will hatch into a Li'l Oink and move into the nearby pigpen.
Once the Koopa Bros. have been defeated and the road to the southern part of Toad Town has been cleared of debris, Mario can visit Oink-Oink Farm. For 10 coins, the player can purchase an egg that will hatch into a Li'l Oink and move into the nearby pigpen.


The pen can hold a maximum of 10 animals. If an additional egg is bought while the pen is full, the oldest Li'l Oink will escape and leave behind an item correlating to its color. The player can use this to obtain various items, including ones that are hard to obtain otherwise.
The pen can hold a maximum of 10 animals. If an additional egg is bought while the pen is full, the oldest Li'l Oink will escape and leave behind an item correlating to its color. The player can use this to obtain various items, including ones that are hard to obtain otherwise.
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The Wii U Virtual Console version is darker throughout the whole game, but has a smoother framerate not unlike the Nintendo 64 version. Fire/explosion effects match that of the original version (albeit darker), but the magic/transformation wave effects are altered, but in a different way than in the Wii version. In addition, the light effects are malformed and have a black glow. Loading is as fast as the Wii version.
The Wii U Virtual Console version is darker throughout the whole game, but has a smoother framerate not unlike the Nintendo 64 version. Fire/explosion effects match that of the original version (albeit darker), but the magic/transformation wave effects are altered, but in a different way than in the Wii version. In addition, the light effects are malformed and have a black glow. Loading is as fast as the Wii version.


The Wii release requires 270 blocks (34.5 MB) to be installed, while the Wii U release requires 101 MB to be installed.
===Wii [[Nintendo eShop#Wii|eShop]] Description===
===Wii Shop Channel Description===
''Paper Mario is a graphically innovative game that breaks the confines of the RPG genre. Now slimmed down, everyone's favorite plumber flips, spins, jumps, and hammers his way through scads of exotic worlds that teem with a huge and hugely entertaining supporting cast. Players control numerous characters, both old and new, in a complex, nonlinear story that follows different scenarios depending on player choices. A dizzying collection of spells, attacks, skills, and special items can be collected by players willing to thoroughly explore the lush 3-D environments!''
''Paper Mario is a graphically innovative game that breaks the confines of the RPG genre. Now slimmed down, everyone's favorite plumber flips, spins, jumps, and hammers his way through scads of exotic worlds that teem with a huge and hugely entertaining supporting cast. Players control numerous characters, both old and new, in a complex, nonlinear story that follows different scenarios depending on player choices. A dizzying collection of spells, attacks, skills, and special items can be collected by players willing to thoroughly explore the lush 3-D environments!''


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===Similarities with ''Super Mario RPG: Legend of the Seven Stars''===
===Similarities with ''Super Mario RPG: Legend of the Seven Stars''===
''Paper Mario'' shares many elements with its spiritual predecessor ''[[Super Mario RPG: Legend of the Seven Stars]]'', seeing as it was initially intended to be a sequel. These similarities include:
''Paper Mario'' shares many elements with its spiritual predecessor ''[[Super Mario RPG: Legend of the Seven Stars]]'', seeing as it was initially intended to be a sequel. These similarities include:
*'' Paper Mario'' was originally going to be called ''Super Mario RPG 2'', but was later renamed "''Super Mario Adventure''" (while still in development) due to legal reasons. Eventually, it received its finalized international title to emphasize the unique graphical style of the game.  
*'' Paper Mario'' was originally going to be called ''[[Super Mario RPG 2]]'', but was later renamed "''Super Mario Adventure''" (while still in development) due to legal reasons. Eventually, it received its finalized international title to emphasize the unique graphical style of the game.  
*As with ''Super Mario RPG'', Bowser is the very first boss to be fought in the game.
*As with ''Super Mario RPG'', Bowser is the very first boss to be fought in the game.
*After the cutscene that takes place when Mario is defeated by Bowser, the ''Paper Mario'' logo is displayed similarly to how the ''Super Mario RPG'' logo (sans subtitle) is displayed after [[Exor]] crashes into [[Bowser's Castle|Bowser's Keep]] and destroys the [[Star Road (Super Mario RPG)|Star Road]].
*After the cutscene that takes place when Mario is defeated by Bowser, the ''Paper Mario'' logo is displayed similarly to how the ''Super Mario RPG'' logo (sans subtitle) is displayed after [[Exor]] crashes into [[Bowser's Castle|Bowser's Keep]] and destroys the [[Star Road (Super Mario RPG: Legend of the Seven Stars)|Star Road]].
*Revised versions of [[Star Hill]] and the [[Chancellor]] from ''Super Mario RPG'' reappear, although this is lost in translation in the international versions, with the former being renamed Shooting Star Summit and the latter the Toad Minister.
*Redesigned versions of [[Star Hill]] and the [[Chancellor]] from ''Super Mario RPG'' reappear, although this is lost in translation in the international versions, with the former being renamed Shooting Star Summit and the latter the [[Toad Minister]].
*The [[Shy Guy]] riot in [[Toad Town]] is similar to [[Claymorton|Mack]] and the [[Shymore|Shyster]]s' takeover of the Mushroom Kingdom in ''Super Mario RPG''.
*The [[Shy Guy]] riot in [[Toad Town]] is similar to [[Mack]] and the [[Shyster]]s' takeover of the Mushroom Kingdom in ''Super Mario RPG''.
*Both ''Paper Mario'' and ''Super Mario RPG'' contain karate dojos.
*Both ''Paper Mario'' and ''Super Mario RPG'' contain karate dojos.
*[[The Master]] is ''Paper Mario'''s equivalent of [[Jinx]], as they are both powerful senseis that are fought three times (with each battle getting harder), and are completely optional. The Master also shares the role of an optional boss harder than the final, main boss, like [[Culex]].
*[[The Master]] is ''Paper Mario'''s equivalent of [[Jinx]], as they are both powerful senseis that are fought three times (with each battle getting harder), and are completely optional. The Master also shares the role of an optional boss harder than the final, main boss, like [[Culex]].
*Both games have plots that involve finding seven stars and have something to do with wishes not being granted due to what the games' main antagonists have done.
*Both games have plots that involve finding seven stars and have something to do with wishes not being granted due to what the games' main antagonists have done.
*The opening storylines of both games begin with the usual "Mario battling Bowser to save Peach" scenario when Mario suddenly becomes overpowered and sent hurtling a great distance away. In ''Super Mario RPG'', as Mario goes to free Peach after defeating Bowser, Smithy's gang sends Exor crashing into the castle, the impact sending Mario flying, landing back at his house. In ''Paper Mario'', as Mario is fighting Bowser, Bowser makes himself invincible with the Star Rod, then dispatches Mario out a window, and he crash lands in a field just outside Goomba Village.
*The opening storylines of both games begin with the usual "Mario battling Bowser to save Peach" scenario when Mario suddenly becomes overpowered and sent hurtling a great distance away. In ''Super Mario RPG'', as Mario goes to free Peach after defeating Bowser, Smithy's gang sends Exor crashing into the castle, the impact sending Mario flying, landing back at his house. In ''Paper Mario'', as Mario is fighting Bowser, Bowser makes himself invincible with the Star Rod, then dispatches Mario out a window, and he crash lands in a field just outside Goomba Village.
*In both games, Bowser's castle is unreachable throughout most of the story. In ''Super Mario RPG'', it cannot be reached because the bridge is down; in ''Paper Mario'', the castle is up in the sky. Also, both games feature a special vehicle that is used to reach the castle (the [[royal bus]] and [[Star Ship]], respectively).
*In both games, Bowser's castle is unreachable throughout most of the story. In ''Super Mario RPG'', it cannot be reached because the bridge is down; in ''Paper Mario'', the castle is up in the sky. Also, both games feature a special vehicle that is used to reach the castle (the [[Royal Bus]] and [[Star Ship]], respectively).
*Mario uses [[jump]] and [[hammer]] attacks, which in both games have regular, super, and ultra variations. Both have the three hammer variants, but the jump variants in ''Super Mario RPG'' are special moves Mario learns, whereas ''Paper Mario'' has these variants as the [[boots]] Mario finds to improve his jumping ability.
*Mario uses [[jump]] and [[hammer]] attacks, which in both games have regular, super, and ultra variations. Both have the three hammer variants, but the jump variants in ''Super Mario RPG'' are special moves Mario learns, whereas ''Paper Mario'' has these variants as the [[boots]] Mario finds to improve his jumping ability.
*The [[Power Bounce]] Badge is reminiscent of Mario's Super Jump ability in ''Super Mario RPG''.
*The [[Power Bounce]] Badge is reminiscent of Mario's Super Jump ability in ''Super Mario RPG''.
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*During the second boss battle with Bowser, he can temporarily disable some of Mario's commands, similar to how [[Bowyer]] disables certain button commands during his battle in ''Super Mario RPG''.
*During the second boss battle with Bowser, he can temporarily disable some of Mario's commands, similar to how [[Bowyer]] disables certain button commands during his battle in ''Super Mario RPG''.
*When [[Lava Piranha]] re-emerges from the lava after the first phase of the battle, it resembles [[Czar Dragon]]'s resurrection as [[Zombone]].
*When [[Lava Piranha]] re-emerges from the lava after the first phase of the battle, it resembles [[Czar Dragon]]'s resurrection as [[Zombone]].
*Both games feature a volcano as a location where a star is hidden. Both areas have an escape sequence after locating the star, though the reason behind it is different (in ''Super Mario RPG'', the Axem Rangers are escaping with the Star; in ''Paper Mario'', the volcano is erupting).
*Both games feature a volcano as a location where a star is hidden. Both areas have an escape sequence after locating the Star, though the reason behind it is different (in ''Super Mario RPG'', the Axem Rangers are escaping with the Star; in ''Paper Mario'', the volcano is erupting).
*The endings in both games feature a parade that is led by Luigi and ends with a fireworks display.
*The endings in both games feature a parade that is led by Luigi and ends with a fireworks display.
*Both ''Super Mario RPG'' and ''Paper Mario'' feature a [[Hammer Bro]] who hosts a quiz game.
*Both ''Super Mario RPG'' and ''Paper Mario'' feature a [[Hammer Bro]] who hosts a quiz game.
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*Both ''Super Mario RPG'' and ''Paper Mario'' have three-headed [[Piranha Plant]] bosses ([[Smilax]] and [[Lava Piranha]]).
*Both ''Super Mario RPG'' and ''Paper Mario'' have three-headed [[Piranha Plant]] bosses ([[Smilax]] and [[Lava Piranha]]).
*The battle systems of both games contain a feature where correctly timed player input makes the protagonists perform better overall. ''Super Mario RPG'' has "timed hits", while ''Paper Mario'' has "action commands".
*The battle systems of both games contain a feature where correctly timed player input makes the protagonists perform better overall. ''Super Mario RPG'' has "timed hits", while ''Paper Mario'' has "action commands".
*Both games feature a sidequest involving helping an artist ([[Toadofsky]] in ''Super Mario RPG'' and the [[Master Poet]] in ''Paper Mario'') complete a piece of music, though the specifics of how they are resolved is different.
*Both games feature a sidequest involving helping an artist ([[Toadofsky]] in ''Super Mario RPG'' and the [[Master Poet]] in ''Paper Mario'') complete a piece of music, though the specifics of how they're resolved is different.


===References to other games===
===References to other games===
In addition to its many similarities to ''Super Mario RPG'', ''Paper Mario'' has many elements that reference other games:
In addition to its many similarities to ''Super Mario RPG'', ''Paper Mario'' has many elements that reference other games:
*''[[Donkey Kong (game)|Donkey Kong]]'' - The opening theme plays when confronting the [[Koopa Bros.]] in [[Koopa Bros. Fortress]], followed by the Koopa Bros. theme. Also, [[Mario]]'s pixel form's colors is based on his colors from the game's artwork and sprite.
*''[[Donkey Kong (game)|Donkey Kong]]'' - The opening theme plays when confronting the [[Koopa Bros.]] in [[Koopa Bros. Fortress]], followed by the Koopa Bros. theme. Also, [[Mario]]'s pixel form's colors is based on his colors from the game's artwork and sprite.
*''[[Super Mario Bros.]]'' - By entering a vase in Boo's Mansion, Mario can assume his appearance from this game's sprites, albeit with the color scheme used for him in the game's artwork. Also, if the player waits fifteen or more seconds when a chapter title is shown on screen, the overworld theme will play. There is a [[Candy Pop]] on [[Pleasant Path]] which will give free hearts and play the [[Super Star|invincibility]] theme if Mario runs around it. The coloration of [[Luigi]]'s parade outfit during the credits matches his outfit from this game, including the gold-colored emblem on his cap. The opening theme for the [[64th Trivia Quiz-Off]] features the jingle for clearing a course in this game at the beginning. Bowser's Castle in ''Paper Mario'' features a segment similar to the maze featured in [[World 7-4]], where Mario must choose the correct path to continue or be sent back to its start.
*''[[Super Mario Bros.]]'' - By entering a vase in Boo's Mansion, Mario can assume his appearance from this game's sprites, albeit with the color scheme used for him in the game's artwork. Also, if the player waits fifteen or more seconds when a chapter title is shown on screen, the overworld theme will play. There is a [[Candy Pop]] on [[Pleasant Path]] which will give free hearts and play the [[Super Star|invincibility]] theme if Mario runs around it. The coloration of [[Luigi]]'s parade outfit during the credits matches his outfit from this game, including the gold-colored emblem on his cap.
* ''[[Super Mario Bros.: The Lost Levels]]'' - The ending theme for the [[64th Trivia Quiz-Off]] has the same beginning notes as the bonus theme from the ''All-Stars'' version of this game. Additionally, at the end of the game, when Peach thanks all of the friendly characters for helping restore peace to the Mushroom Kingdom, the music that plays is this game's ending theme.
* ''[[Super Mario Bros.: The Lost Levels]]'' - The ending theme for the [[64th Trivia Quiz-Off]] has the same beginning notes as the bonus theme from the ''All-Stars'' version of this game. Additionally, at the end of the game, when Peach thanks all of the friendly characters for helping restore peace to the Mushroom Kingdom, the music that plays is this game's ending theme.
*''[[Super Mario Bros. 2]]'' - After saving Luigi from a [[Shy Guy]], he says "I'm a great jumper, but my running needs some work", referencing his higher jumps and lower speed from this game.
*''[[Super Mario Bros. 2]]'' - After saving Luigi from a [[Shy Guy]], he says "I'm a great jumper, but my running needs some work", referencing his higher jumps and lower speed from this game.
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*''[[Super Mario World 2: Yoshi's Island]]'' - [[Bandit]]s (the red kind, that only take coins), [[Spear Guy]]s, [[Pyro Guy]]s, a [[Big Lantern Ghost|Lantern Ghost]], forward-facing [[Piranha Plant]]s, and [[Crazee Dayzee]]s appear as enemies. [[Goomba]]s, [[Boo]]s, and [[Chain Chomp]]s use their designs from this game, with the Boos and Chomps closely resembling [[Bigger Boo]]'s artwork and [[Big Chain Chomp|Chomp Shark]]s respectively. The [[Clubba]]s' face design resemble the Spikes' design from this game, with the [[White Clubba]]s closely resembling to them. [[Sushie]]'s coloration and Squirt attack favor the appearance and abilities of the [[Spray Fish]], [[Spy Guy]]s wear flowers on their heads like [[Petal Guy]]s. [[Stone Chomp]]s appear similar to the brown [[Chomp Rock]]s. The music used for Yoshi's Village and when the [[Fearsome 5]] are missing is a cover of this game's title screen music. [[Little Mouser]]s (being blue based on their in-game sprite and purple based on their artwork), [[Raven]]s (including [[Raphael the Raven|Raphael]]) and [[Bumpty|Bumpties]] (simply called "penguins" in-game) make an appearance as NPCs. [[Lava Piranha]] and [[Kent C. Koopa]] are similar in appearance to [[Naval Piranha]] and [[Hookbill the Koopa]] respectively. The final boss battle against Bowser had some similarities to the final boss fight in ''Yoshi's Island'', namely that his right-hand minion enchants Bowser to become larger in order to increase the odds of beating his nemesis (with the only notable difference being that Kamek cast the spell on Bowser directly, while Kammy Koopa merely activated the [[Power Platform]] to have Bowser become larger). [[Poochy]], a blue-colored Bandit, and a [[Nep-Enut]] appear in one of [[List of Paper Mario pre-release and unused content#Early builds|the game's early builds]].
*''[[Super Mario World 2: Yoshi's Island]]'' - [[Bandit]]s (the red kind, that only take coins), [[Spear Guy]]s, [[Pyro Guy]]s, a [[Big Lantern Ghost|Lantern Ghost]], forward-facing [[Piranha Plant]]s, and [[Crazee Dayzee]]s appear as enemies. [[Goomba]]s, [[Boo]]s, and [[Chain Chomp]]s use their designs from this game, with the Boos and Chomps closely resembling [[Bigger Boo]]'s artwork and [[Big Chain Chomp|Chomp Shark]]s respectively. The [[Clubba]]s' face design resemble the Spikes' design from this game, with the [[White Clubba]]s closely resembling to them. [[Sushie]]'s coloration and Squirt attack favor the appearance and abilities of the [[Spray Fish]], [[Spy Guy]]s wear flowers on their heads like [[Petal Guy]]s. [[Stone Chomp]]s appear similar to the brown [[Chomp Rock]]s. The music used for Yoshi's Village and when the [[Fearsome 5]] are missing is a cover of this game's title screen music. [[Little Mouser]]s (being blue based on their in-game sprite and purple based on their artwork), [[Raven]]s (including [[Raphael the Raven|Raphael]]) and [[Bumpty|Bumpties]] (simply called "penguins" in-game) make an appearance as NPCs. [[Lava Piranha]] and [[Kent C. Koopa]] are similar in appearance to [[Naval Piranha]] and [[Hookbill the Koopa]] respectively. The final boss battle against Bowser had some similarities to the final boss fight in ''Yoshi's Island'', namely that his right-hand minion enchants Bowser to become larger in order to increase the odds of beating his nemesis (with the only notable difference being that Kamek cast the spell on Bowser directly, while Kammy Koopa merely activated the [[Power Platform]] to have Bowser become larger). [[Poochy]], a blue-colored Bandit, and a [[Nep-Enut]] appear in one of [[List of Paper Mario pre-release and unused content#Early builds|the game's early builds]].
*''[[Super Mario 64]]'' - Peach's Castle design is similar to that used in this game's box art and is near identical inside, but without the paintings. Both games begin with a letter from Peach. Also, Mario jumps into a painting to access the third floor of Boo's Mansion similar to the way he accessed areas in this game. The Stone Cap is an item based on the powered-up caps and it functions similar to the [[Metal Cap]].
*''[[Super Mario 64]]'' - Peach's Castle design is similar to that used in this game's box art and is near identical inside, but without the paintings. Both games begin with a letter from Peach. Also, Mario jumps into a painting to access the third floor of Boo's Mansion similar to the way he accessed areas in this game. The Stone Cap is an item based on the powered-up caps and it functions similar to the [[Metal Cap]].
*''[[Mario Kart 64]]'' - Both the [[K64]] and [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]] are directly inspired by [[N64 Kalimari Desert|Kalimari Desert]], with both locations sharing the same name in Japanese (カラカラさばく, ''Karakara Sabaku'') but being translated differently. When riding the train, a cover of the Kalimari Desert theme plays.
*''[[Mario Kart 64]]'' - When riding the [[K64]] train, a cover of the [[N64 Kalimari Desert|Kalimari Desert]] theme plays. Also, the concept of a train running through a desert and the train itself originates from this game.
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'', ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', and [[Mario Party (series)|''Mario Party'' series]] - On page 1 of [[Luigi's Diary]], it says, ''"I remember the carefree days when we played Golf and Tennis and had Parties."'' The capital letters specifically hint at their respective games.
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'', ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', and [[Mario Party (series)|''Mario Party'' series]] - On page 1 of [[Luigi's Diary]], it says, ''"I remember the carefree days when we played Golf and Tennis and had Parties."'' The capital letters specifically hint at their respective games.
*[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]] - If [[Goombario]] uses [[tattle]] on [[Sheek]] after he reveals his true identity, he will start his tattle with "da da da dum", a reference to the "item get" theme from this series. Also, Sheek himself is a reference to [[Sheik]] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''.
*[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]] - If [[Goombario]] uses [[tattle]] on [[Sheek]] after he reveals his true identity, he will start his tattle with "da da da dum", a reference to the "item get" theme from this series. Also, Sheek himself is a reference to [[Sheik]] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''.
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===References in later games===
===References in later games===
[[File:MKSC Rainbow Road Starting Line.png|240px|thumb|The castle in the background of Rainbow Road.]]
[[File:MKSC Rainbow Road Starting Line.png|240px|right|thumb|The castle in the background of Rainbow Road.]]
*''[[Super Smash Bros. Melee]]'' - There is a [[Trophy (Super Smash Bros. series)|trophy]] of Mario in his [[List of Mario profiles and statistics#Super Smash Bros. Melee|Paper form]].
*''[[Mario Kart: Super Circuit]]'' - Peach's castle is seen on top of Bowser's castle just like in ''Paper Mario'', located in the background of the course [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Goomba]]s and [[Hammer Bro]]s. at the award ceremony use their design from ''Paper Mario''.
*''[[Mario Kart: Super Circuit]]'' - Peach's castle is seen on top of Bowser's castle just like in ''Paper Mario'', located in the background of the course [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Goomba]]s and [[Hammer Bro]]s. at the award ceremony use their design from ''Paper Mario''.
*''[[Mario Party 5]]'' - The Star Spirits return as hosts, but here are named the Star ''Guards'' instead.
*''[[Mario Party 5]]'' - The Star Spirits return as hosts, but here are named the Star ''Guards'' instead.
*''[[Mario & Luigi: Superstar Saga]]'' / ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' - A block from ''Paper Mario'' appears in Woohoo Hooniversity, along with blocks from other games. The name of the game is even mentioned in the block's description.
*''[[Mario & Luigi: Superstar Saga]]'' / ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' - A block from ''Paper Mario'' appears in Woohoo Hooniversity, along with blocks from other games. The name of the game is even mentioned in the block's description.
*''[[Paper Mario: The Thousand-Year Door]]'' - Parakarry makes a brief cameo at the beginning of the game, and delivers a letter to Mario from Peach, just like the previous game. Lady Bow also makes a cameo appearance, and makes a direct reference to Boo's Mansion, as well as the adventure they had. There is also a random [[Toad]] at the [[Excess Express]] (after Chapter 6 is completed) that will ask Mario a quiz question, ("What did Bowser steal in the first Paper Mario?"), and the answer is, "Star Rod". The videogame-obsessed Toad kid from [[Petalburg]] also mentions that he has been playing this game, describing Bow as the "cutest Boo of ALL TIME!!!" Jr. Troopa also appears in the background in the picture that [[Zip Toad]] attached to his e-mail. Additionally, several parallels exist between bosses and other critical elements in the two games:
*''[[Paper Mario: The Thousand-Year Door]]'' - Parakarry makes a brief cameo at the beginning of the game, and delivers a letter to Mario from Peach, just like the previous game. Lady Bow also makes a cameo appearance, and makes a direct reference to Boo's Mansion, as well as the adventure they had. There is also a random [[Toad]] at the [[Excess Express]] (after Chapter 6 is completed) that will ask Mario a quiz question, ("What did Bowser steal in the first Paper Mario?"), and the answer is, "Star Rod". The videogame-obsessed Toad kid from [[Petalburg]] also mentions that he has been playing this game, describing Bow as the "cutest Boo of ALL TIME!!!" Jr. Troopa also appears in the background in the picture that [[Zip Toad]] attached to his e-mail. Several parallels exist between bosses in the two games. The first chapter boss in both games resides in a gray fortress, the third chapter boss in both games are members of the [[Spike]] species, the fifth chapter boss in both games have "cognizant limbs" and can be found in caves of some sort on tropical islands, and the sixth chapter boss in both games is one entity consisting of multiple, smaller members of their species (and both explode when defeated, releasing the smaller units toward the screen). Additionally, puzzles in some places are solved identically or similarly. The [[Riddle Tower]] has many puzzles from [[Crystal Palace]], including walking through or blowing up seemingly solid walls, and the [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from the final castle level in ''Super Mario Bros.'') and rooms with stairs where Mario has to defeat [[Bullet Bill Blaster]]s to reach the next level.
**The first chapter boss is known to terrorize the denizens of the nearby town in both games and resides in a fortress. The two bosses also have lore that explains a relationship to later, stronger bosses; [[Kent C. Koopa]] is said to have trained the Koopa Bros., while [[Gloomtail]] and [[Bonetail]] are relatives of Hooktail.
**The second chapter's boss features an enemy hired by the main villain to occupy a historically significant, ancient location.
**The third chapter boss in both games is a member of the [[Spike]] species with an inferiority complex, stemming from an actualized lack of strength, that they "solve" through nefarious means.
**The fifth chapter involves Mario and friends traveling to a tropical island. The boss in both games has "parts" with their own attack patterns and HP, and is found inside the cave of a tropical island. Additionally, both bosses are fought in multiple "stages."
**The sixth chapter boss in both games is one entity consisting of multiple, smaller members of their species (and both explode when defeated, releasing the smaller units toward the screen).  
**The seventh chapter involves traveling far away to an icy world which contains a town whose denizens at one point are distrustful of Mario and his friends, preventing him from accessing the chapter's "dungeon."
**In chapter eight, [[Palace of Shadow Tower]] has many of the same puzzles from [[Shiver Mountain]] and [[Crystal Palace]], including walking through or blowing up seemingly solid walls, and the [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from [[World 7-4]] in ''Super Mario Bros.'') and rooms with stairs where Mario has to defeat [[Bullet Bill Blaster]]s to reach the next level.
*''[[Mario Pinball Land]]'' - [[Koopatrols]] appear as enemies in Bowser's castle.
*''[[Mario Pinball Land]]'' - [[Koopatrols]] appear as enemies in Bowser's castle.
*''[[Super Mario 64 DS]]'' - The Goomba King returns in this game, now named [[Goomboss]].
*''[[Super Mario 64 DS]]'' - The Goomba King returns in this game, renamed to [[Goomboss]].
*''[[Super Princess Peach]]'' - [[Koopatrols]] appear as statues in [[Bowser's Villa]].
*''[[Super Princess Peach]]'' - [[Koopatrols]] appear as statues in [[Bowser's Villa]].
*''[[Mario Party 7]]'' - The board [[Pyramid Park]] has a Bowser Sphinx whose crown has the same colors and Chain Chomp ornament as [[Tutankoopa]]'s crown.
*''[[Mario Party 7]]'' - The board [[Pyramid Park]] has a Bowser Sphinx whose crown has the same colors and Chain Chomp ornament as [[Tutankoopa]]'s crown.
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*''[[Mario & Luigi: Partners in Time]]'' - Star Hill appears once again and is north of the castle just like in this game.
*''[[Mario & Luigi: Partners in Time]]'' - Star Hill appears once again and is north of the castle just like in this game.
*''[[Super Paper Mario]]'' - Every party member here returns as a [[Catch Card]] in this game. [[Francis]] also has posters of Lady Bow and Bootler in his castle. Tubba Blubba was also mentioned, and had his own TV show called, "''The Blubbening''". At the beginning of this game, all of Mario's party members, as well as his ones from ''Paper Mario: The Thousand-Year Door'', are all seen together in a photo. The "chapter parallels" return, though to a lesser extent. For Chapter 3 in both games, Mario travels through a castle with chambers/rooms similar to those of real-world large homes and castles, and both contain security entities that will remove Mario from the area if he is caught. For Chapter 5 in both games, the bosses once again have "cognizant limbs", and both happen to be plant-based.
*''[[Super Paper Mario]]'' - Every party member here returns as a [[Catch Card]] in this game. [[Francis]] also has posters of Lady Bow and Bootler in his castle. Tubba Blubba was also mentioned, and had his own TV show called, "''The Blubbening''". At the beginning of this game, all of Mario's party members, as well as his ones from ''Paper Mario: The Thousand-Year Door'', are all seen together in a photo. The "chapter parallels" return, though to a lesser extent. For Chapter 3 in both games, Mario travels through a castle with chambers/rooms similar to those of real-world large homes and castles, and both contain security entities that will remove Mario from the area if he is caught. For Chapter 5 in both games, the bosses once again have "cognizant limbs", and both happen to be plant-based.
*''[[Itadaki Street DS]]'' - Three of the Chance Cards feature screenshots from ''Paper Mario''.
*''[[Super Mario Galaxy]]'' - Both games begin with a letter from Peach to Mario, also Bowser's way of kidnapping Peach (by lifting her castle into the sky) is reused here.
*''[[Super Mario Galaxy]]'' - Both games begin with a letter from Peach to Mario, also Bowser's way of kidnapping Peach (by lifting her castle into the sky) is reused here.
*''[[Super Smash Bros. Brawl]]'' - Kooper, Lady Bow, General Guy, and Kammy Koopa appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s. Three of the Star Spirits - Eldstar, Muskular, and Misstar - are also represented by Stickers, but use their ''Mario Party 5'' artworks.
*''[[Super Smash Bros. Brawl]]'' - Kooper, Lady Bow, General Guy, and Kammy Koopa appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s. Three of the Star Spirits - Eldstar, Muskular, and Misstar - are also represented by Stickers, but use their ''Mario Party 5'' artworks.
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*''[[Super Smash Bros. for Nintendo 3DS]]'' - In the [[Paper Mario (stage)|Paper Mario]] stage, the [[Whale (character)|whale]] from Chapter 5 appears under the [[S.S. Flavion]] variation of the stage lifting the ship up above the water.
*''[[Super Smash Bros. for Nintendo 3DS]]'' - In the [[Paper Mario (stage)|Paper Mario]] stage, the [[Whale (character)|whale]] from Chapter 5 appears under the [[S.S. Flavion]] variation of the stage lifting the ship up above the water.
*''[[Paper Mario: Color Splash]]'' - When Mario collects a [[Big Paint Star]], an arrangement of the first few notes of this game's title theme is played.
*''[[Paper Mario: Color Splash]]'' - When Mario collects a [[Big Paint Star]], an arrangement of the first few notes of this game's title theme is played.
*''[[Mario Party: The Top 100]]'' - The Star Spirits appear as a collectible representing ''Mario Party 5'', this time using their original name from this game. Star Haven is also mentioned in their profile.
*''[[Super Smash Bros. Ultimate]]'' - Piranha Plant turns into a [[Putrid Piranha]] during its Poison Breath move, and spits poisonous gas to damage other fighters. It is also mentioned briefly by Viridi during Palutena's Guidance dialogue for Piranha Plant.
*''[[Super Smash Bros. Ultimate]]'' - Piranha Plant turns into a [[Putrid Piranha]] during its Poison Breath move, and spits poisonous gas to damage other fighters. It is also mentioned briefly by Viridi during Palutena's Guidance dialogue for Piranha Plant. Frost Piranha is also mentioned in Piranha Plant's Palutena's Guidance.
*''[[Paper Mario: The Origami King]]'' - Peach's Castle is once again lifted into the sky, this time placed on top of a volcano.
*''[[Paper Mario: The Origami King]]'' - Peach's Castle is once again lifted into the sky, this time placed on top of a volcano. A picture of Peach's sprite from this game can be seen on the bridge of [[The Princess Peach]].
 
*''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) - The map on the wall in the [[Mario Bros.' House]] has been changed to resemble the world map from this game. An arranged version of this game's title screen theme plays when Parakarry delivers the Magical Map to the Mario Bros.' House, and when talking to [[Lady Bow]] in [[Poshley Heights]]. [[Kooper]] is an incorrect answer in one of [[The Creepy Steeple Boo]]’s quizzes. Lastly, while the Riverside Station premises featured no background music in the GameCube version, it now plays blues rock music that heavily resembles the themes of [[Lakilester]] and [[Huff N' Puff]].
===Trophy information from the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]===
'''''Super Smash Bros. Melee'''''
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
!width=11%|Type
!Image
!Description
|-
|align=center|'''Paper Mario
|[[File:Trophy203.png|100px]]
|''The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs. Mario is familiar for Mario aficionados, but Paper Mario is novel. What this game brings to the 3D polygon-filled gaming world is its art style: everything is wafer thin! What the visuals lack in realism, they more than make up for in unique artistry.''
|}


==Development==
==Development==
''Paper Mario'' started development as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'' and production was initially handled by staff that worked on the game, along with director [[Ryota Kawade]] who joined in an advisor position,<ref name="Shmuplations">{{cite|url=shmuplations.com/papermario|title=''Paper Mario'' – 2000 Developer Interview" (GSLA) (translated)|publisher=Shmuplations|accessdate=June 22, 2024|language=en}}</ref> and [[Shigeru Miyamoto]] who returned as a co-producer. Early in development, it was decided to divorce the project from ''Super Mario RPG'' and the developers took a year and a half to experiment with character and graphical style ideas, including pre-rendered sprites akin to ''Super Mario RPG''. Although development was initially done with {{wp|Silicon Graphics}} workstations as with most first-party Nintendo 64 games, the final game's graphics were done with internal [[Super Nintendo Entertainment System|Super Famicom]] tools. According to Nintendo producer Hiroyasu Sasano, the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on consoles like the {{wp|PlayStation (console)|PlayStation}} as it was difficult for polygons to bring out the characters' "cuteness".<ref name="twenty">{{cite|author=Thor Jenson, K.|url=www.pcmag.com/news/20-years-ago-nintendo-transformed-the-rpg-genre-with-paper-mario|title=20 Years Ago, Nintendo Transformed the RPG Genre With ''Paper Mario''|date=August 11, 2020|publisher={{iw|wikipedia|PCMag}}|accessdate=June 22, 2024}}</ref>
''Paper Mario'' started development as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'' and production was initially handled by staff that worked on the game. [[Ryota Kawade]] was brought in as the chief director and designer,<ref name="Shmuplations">GSLA (English translation by "Blackoak", August 20), "[http://shmuplations.com/papermario/ ''Paper Mario'' – 2000 Developer Interview" (GSLA)]". ''Shmuplations'', Retrieved August 24, 2020.</ref> with [[Shigeru Miyamoto]] co-producing the game. Early in development, it was decided to divorce the project from ''Super Mario RPG'' and the developers took a year and a half to experiment with character and graphical style ideas, including pre-rendered sprites (like ''Super Mario RPG'') and polygons. Although development was initially done with {{wp|Silicon Graphics}} workstations as with most first-party Nintendo 64 games, the final game's graphics were done with internal [[Super Nintendo Entertainment System|Super Famicom]] tools. Art director Naohiko Aoyama was responsible for creating the series' distinct paper-like style for character graphics,<ref name="twenty">[https://www.pcmag.com/news/20-years-ago-nintendo-transformed-the-rpg-genre-with-paper-mario#:~:text=20%20Years%20Ago%2C%20Nintendo%20Transformed%20the%20RPG%20Genre%20With%20Paper%20Mario,-Thor%20Jensen&text=Error!&text=It's%20undeniable%20that%20Nintendo%20masters,the%20kart%20racer%20and%20more. "20 Years Ago, Nintendo Transformed the RPG Genre with ''Paper Mario''"]. ''{{wp|PCMag}}''. August 11, 2020.</ref> taking inspiration from the graphics of the PlayStation's ''{{wp|PaRappa the Rapper}}'' and traditional animated films, such as those in the {{wp|Walt Disney Animation Studios|Disney}} animation canon or the ''{{wp|Looney Tunes}}'' franchise.<ref>[https://www.ign.com/articles/1997/11/22/mario-rpg-is-for-the-kids "Mario RPG is for the Kids"]. {{wp|IGN}}. November 21, 1997.</ref> Aoyama believed that players would prefer a game with "cute" paper-like character designs over one with low-polygon 3D graphics.<ref name="twenty"/>


The original characters introduced in ''Super Mario RPG'' were not featured as the developers felt it was better to stick to "the main road" of the ''Super Mario'' franchise.<ref name="Shmuplations"/> The story was conceived early in development and the developers decided to focus on making other aspects of the game appealing to all players in the long run rather than making it "about some grand enticing story", especially as it was felt serious and dramatic themes would be at odd with the lighthearted feel of the franchise.<ref name="Shmuplations"/> Originally the main story was developed by [[HAL Laboratory]], which is best known for the ''[[wikirby:Kirby (series)|Kirby]]'' series, before development was handed over to Intelligent Systems.<ref>{{cite|deadlink=y|archive=web.archive.org/web/19990420174513/http://www.nintendo.com/n64/mariorpg2/index.html|title=''Super Mario RPG 2''|publisher=Nintendo.com|language=en-us|accessdate=June 22, 2024}}</ref>
The original characters introduced in ''Super Mario RPG'' were not featured as the developers felt it was better to stick to "the main road" of the ''Mario'' franchise.<ref name="Shmuplations"></ref> The story was conceived early in development and the developers decided to focus on making other aspects of the game appealing to all players in the long run rather than making it "about some grand enticing story", especially as it was felt serious and dramatic themes would be at odd with the lighthearted feel of the franchise.<ref name="Shmuplations"></ref>


The development of ''Paper Mario'' took four years, a very long development cycle for the time.<ref name="Shmuplations"/> Particular focus was placed on the battle system, its designing taking up about half of the game's production time.<ref name="Shmuplations"/> As the developers were aware the game would be primarily played by a young audience, the game was balanced around the idea that combat would not be so easy as to be mindless but not so difficult that it would discourage players. The [[Action Command]]s were included to appeal to more seasoned players and the [[Badge]] system was put in place to simulate the traditional RPG feeling of growing stronger as the game progresses without featuring equipable weapons or a large amount of stats.<ref name="Shmuplations"/>
Particular focus was placed on the battle system, its designing taking up about half of the game's production time.<ref name="Shmuplations"></ref> As the developers were aware the game would be primarily played by a young audience, the game was balanced around the idea that combat would not be so easy as to be mindless but not so difficult that it would discourage players. The [[Action Command]]s were included to appeal to more seasoned players and the [[Badge]] system was put in place to simulate the traditional RPG feeling of growing stronger as the game progresses without featuring equipable weapons or a large amount of stats.<ref name="Shmuplations"></ref>


==Soundtrack==
The development of ''Paper Mario'' took four years, a very long development cycle for the time.<ref name="Shmuplations"></ref> Outside of Intelligent Systems, the development involved auxiliary work by uncredited personnel from {{wp|LucasArts}}, {{wp|Sonic Team}}, [[Rare Ltd.]], and [[Ubisoft]], according to Miyamoto.<ref>Imamura, Takao; Miyamoto, Shigeru (1997). Nintendo Power August 1997 - Pak Watch E3 Report "The Game Masters". Nintendo. pp. 104–105.</ref>
The main soundtrack was composed by [[Yuka Tsujiyoko]], with event jingles and music-based sound effects written by Taishi Senda, while [[Koji Kondo]] was credited as the original composer of themes arranged from previous ''Super Mario'' and ''Yoshi'' games. Tsujiyoko stated that she used pieces of music that originated from games like ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario World]]'', and expanded them to make the theme music fit in the game.<ref>{{cite|author=Kohler, Chris|url=www.wired.com/2007/07/paper-mario-the|title=''Paper Mario'': Then and Now|date=July 26, 2007|accessdate=June 22, 2024|language=en}}</ref> [[Paper Mario Game Music Soundtrack CD|A soundtrack for ''Paper Mario'']] was issued in 2001 by Nintendo of America in limited quantities as a bonus gift for subscribers to ''[[Nintendo Power]]''. 78 of the game's 167 music cues appear here, stored across two discs. Before that, another soundtrack for the game had been released in Japan only by {{iw|wikipedia|Enterbrain}}, which offered it to subscribers of its magazine ''{{iw|wikipedia|Famitsu}}''.


The musical score was entirely sequenced using instrumentation from the {{wp|Roland Sound Canvas}} SC-88 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
==Media==
===Media===
{{more media|section=yes}}
{{main-media}}
{{media table
{{media table
|file1=PM Prologue.ogv
|file1=PM Prologue.ogv
|title1=''{{FULLPAGENAME}}''
|title1=''{{FULLPAGENAME}}''
|description1=Prologue
|description1=Prologue
|length1=0:30
|length1=3:59
|file2=PM-Title Screen Theme.oga
|file2=PM-Title Screen Theme.oga
|title2=''{{FULLPAGENAME}}''
|title2=''{{FULLPAGENAME}}''
|description2=Title screen theme
|description2=Title screen theme
|length2=0:30
|length2=2:38
|file3=KoopaBrosAttack.oga
|file3=KoopaBrosAttack.oga
|title3=''{{FULLPAGENAME}}''
|title3=''{{FULLPAGENAME}}''
Line 2,940: Line 2,898:
|title4=''{{FULLPAGENAME}}''
|title4=''{{FULLPAGENAME}}''
|description4=Koopa Bros. Keep Cool
|description4=Koopa Bros. Keep Cool
|length4=0:30
|file5=LakilesterTheGreat.oga
|title5=''{{FULLPAGENAME}}''
|description5=Lakilester the Great's Theme Song
|length5=0:30
|file6=GoombaKingDecree.oga
|title6=''{{FULLPAGENAME}}''
|description6=Goomba King's Decree
|length6=0:30
|file7=PrincessDistress.oga
|title7=''{{FULLPAGENAME}}''
|description7=Princess in Distress
|length7=1:22
|file8=HangTherePeach.oga
|title8=''{{FULLPAGENAME}}''
|description8=Hang in There, Peach!
|length8=0:30
|file9=PM-Bill Blaster.oga
|title9=''{{FULLPAGENAME}}''
|description9=Bill Blaster
|length9=1:26
}}
}}


==Reception==
==Reception==
''Paper Mario'' received critical acclaim, with praise directed at its battle system, graphics, and soundtrack. Numerous critics compared ''Paper Mario'' to ''[[Super Mario RPG: Legend of the Seven Stars]]'', owing to their similar RPG mechanics.
''Paper Mario'' received critical acclaim, with praise directed at its battle system, graphics, and soundtrack. Numerous critics compared ''Paper Mario'' to ''[[Super Mario RPG: Legend of the Seven Stars]]'', owing to their similar RPG mechanics.
{|class="wikitable reviews"
{|class="wikitable review_template"style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;"cellpadding="4"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 2,967: Line 2,946:
|align="left"|"''With stunning graphics, excellent sound, and extremely solid gameplay, Paper Mario is a quality game on all fronts. The sprite-based graphics combined with classic Mario gameplay make this a must-own for any Mario lover, and the simplified RPG system makes this a compelling game for both RPG fans and non-fans alike. Games of this caliber are few and far between, and it's too bad that Paper Mario might be the last great 2D Mario game.''"
|align="left"|"''With stunning graphics, excellent sound, and extremely solid gameplay, Paper Mario is a quality game on all fronts. The sprite-based graphics combined with classic Mario gameplay make this a must-own for any Mario lover, and the simplified RPG system makes this a compelling game for both RPG fans and non-fans alike. Games of this caliber are few and far between, and it's too bad that Paper Mario might be the last great 2D Mario game.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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==Staff==
==Staff==
{{main|List of Paper Mario staff}}
{{main|List of Paper Mario staff}}
''Paper Mario'' was developed by [[Intelligent Systems]], an affiliate studio of Nintendo. [[Shigeru Miyamoto]] was the game's co-producer, alongside [[Kenji Miki]]. [[Ryota Kawade]] was the chief director and game designer, with sub-directors including Toshitaka Muramatsu, Takahiro Ōgi, and Hironobu Suzuki. Kumiko Takeda and Kaori Aoki wrote the game's script, while [[Naohiko Aoyama]] was the art director and character designer. The programming team was led by Kenji Nakajima and Kaoru Kita.
''Paper Mario'' was developed by [[Intelligent Systems]], an affiliate studio of Nintendo. [[Shigeru Miyamoto]] was the game's co-producer, alongside [[Kenji Miki]]. [[Ryota Kawade]] was the chief director and game designer, with sub-directors including Toshitaka Muramatsu, Takahiro Ōgi, and Hironobu Suzuki. Kumiko Takeda and Kaori Aoki wrote the game's script, while [[Naohiko Aoyama]] was the art director and character designer. The programming team was led by Kenji Nakajima and Kaoru Kita. The game's main musical compositions were written by [[Yuka Tsujiyoko]], with event jingles and music-based sound effects written by Taishi Senda, while [[Koji Kondo]] was credited as the original composer of themes arranged from previous ''Mario'' and ''Yoshi'' games.


==Quotes==
==Quotes==
{{main|List of Paper Mario quotes}}
{{main|List of Paper Mario quotes}}
*"''I came from Star Haven to grant your wish! It's our job to grant wishes, you know.''" &ndash; [[Twink]]
*"''Welcome to Boo's Shop. How can I scare you today?''" &ndash; [[Igor]]
*"''Welcome to Boo's Shop. How can I scare you today?''" &ndash; [[Igor]]
*"''Hm! You have great hidden strength for one clothed like a plumber.''" &ndash; [[The Master]]
*"''Hm! You have great hidden strength for one clothed like a plumber.''" &ndash; [[The Master]]
Line 2,998: Line 2,976:


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Paper Mario pre-release and unused content}}
{{main|List of Paper Mario pre-release and unused content}}
Early screenshots of ''Paper Mario'' showed that [[Poochy]] was originally intended to play some sort of role in the game. Another screenshot showed that [[Nep-Enut]]s were going to be in the game (indicating that [[Lavalava Island]] was going to be more like Yoshi's Island). Also, a pre-release screenshot of Forever Forest showed that it would have originally been much smaller than it is in the final game, and that all of the forest's trees would have had sinister faces.
Early screenshots of ''Paper Mario'' showed that [[Poochy]] was originally intended to play some sort of role in the game. Another screenshot showed that [[Nep-Enut]]s were going to be in the game (indicating that [[Lavalava Island]] was going to be more like Yoshi's Island). Also, a pre-release screenshot of Forever Forest showed that it would have originally been much smaller than it is in the final game, and that all of the forest's trees would have had sinister faces.
<gallery>
<gallery>
PM Prerelease Poochy.png|An early screenshot of ''Paper Mario'' with Poochy in it.
PM Prerelease Poochy.jpg|An early screenshot of ''Paper Mario'' with Poochy in it.
PM Prerelease Nep-Enut.png|A [[Nep-Enut]] as seen in an early screenshot of the game.
PM Prerelease Net-Enut.jpg|A [[Nep-Enut]] as seen in an early screenshot of the game.
PM Prerelease Forever Forest 2.png|A pre-release screenshot of Forever Forest, with different trees from the final game.
PM Prerelease Forever Forest 2.jpg|A pre-release screenshot of the Forever Forest, with different trees from the final game.
</gallery>
</gallery>
 
 
==Glitches==
==Glitches==
{{main|List of Paper Mario glitches}}
{{main|List of Paper Mario glitches}}
==={{conjectural|Herringway glitch}}===
 
[[Herringway]] can be morphed into a normal [[Bumpty]] or become invisible if the player pauses the game right after Mario and Herringway go into the Mayor's room and right before initiating the conversation with the detective during Chapter 7. If invisible, he will reappear when the room is left. If Herringway becomes a normal Bumpty, the game will freeze when the Mayor gives him the present. Upon freezing, a debug screen will appear.
==={{conjectural|Herringway glitch}}===
<gallery>
[[Herringway]] can be morphed into a normal [[Bumpty]] or become invisible if the player pauses the game right after Mario and Herringway go into the mayor's room and right before initiating the conversation with the detective during Chapter 7. If invisible, he will reappear when the room is left. If Herringway becomes a normal Bumpty, the game will freeze when the mayor gives him the present. Upon freezing, a debug screen will appear.
Herringway Bumpty.png|[[Herringway]] as a normal [[Bumpty]].
<gallery>
Herringway Invisible.png|Disappeared Herringway
Herringway Bumpty.png|[[Herringway]] as a normal [[Bumpty]].
HerringwayGlitch.png|The debug screen.
Herringway Invisible.png|Disappeared Herringway
</gallery>
HerringwayGlitch.png|The debug screen.
 
</gallery>
==Gallery==
 
{{main-gallery|Paper Mario}}
==Gallery==
<gallery>
{{main-gallery|Paper Mario}}
Mario Paper.jpg|[[Mario]]
<gallery>
PM Peach Main Artwork.png|[[Princess Peach]]
Mario Paper.jpg|[[Mario]]
Bowser Star Rod Artwork - Paper Mario.png|[[Bowser]]
PM Peach Main Artwork.png|[[Princess Peach]]
PM Kammy Koopa Artwork.png|[[Kammy Koopa]]
Bowser Star Rod Artwork - Paper Mario.png|[[Bowser]]
Goombario.jpg|[[Goombario]]
PM Kammy Koopa Artwork.png|[[Kammy Koopa]]
Koopa bros.png|[[Koopa Bros.]]
Goombario.jpg|[[Goombario]]
PM General Guy Artwork.png|[[General Guy]] and two [[Shy Guy]]s
Koopa bros.png|[[Koopa Bros.]]
</gallery>
PM General Guy Artwork.png|[[General Guy]] and two [[Shy Guy]]s
 
</gallery>
==Names in other languages==
 
{{foreign names
==Names in other languages==
|Jap=マリオストーリー
{{foreign names
|JapR=Mario Sutōrī
|Jap=マリオストーリー
|JapM=Mario Story
|JapR=Mario Sutōrī
|JapM=Mario Story
|Spa=
|SpaM=-
|Fra=
|FraM=-
|Ger=Paper Mario
|GerM=-
|Ita=Paper Mario
|ItaM=-
|Kor=마리오 스토리
|KorR=Malio Seutoli
|KorM=Mario Story
|ChiS=纸片马力欧
|ChiS=纸片马力欧
|ChiSR=Zhǐpiàn Mǎlì'ōu
|ChiSR=Zhǐpiàn Mǎlì'ōu
|ChiSM=Paper Mario
|ChiSM=Paper Mario
|ChiT=Mario Story<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo of HK|language=zh-hant|accessdate=June 22, 2024}}</ref>
|ChiT=Mario Story<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiT2=紙片瑪利歐
|ChiT2R=Zhǐpiàn Mǎlì'ōu
|ChiTM=Same as Japanese
|ChiTM=Same as Japanese
|ChiT2M=Paper Mario
|Ger=Paper Mario
|Ita=Paper Mario
|Kor=마리오 스토리
|KorR=Mario Seutori
|KorM=Mario Story
}}
}}


==Trivia==
==Trivia==
*The name "Paper Mario" appears in transcribed form in certain Japanese materials related to this game, including on the back of that region's packaging, despite it not being the title of the game itself there. It is also said aloud in Japanese advertisements for the game.<ref>{{cite|language=ja|url=www.youtube.com/watch?v=K95QKgD1s-g|title=CM 任天堂 マリオストーリー (N64) <nowiki>[ Paper Mario ]</nowiki>|publisher=YouTube|date=November 24, 2011|accessdate=June 22, 2024}}</ref>
*The name "Paper Mario" appears in transcribed form in certain Japanese materials related to this game, including on the back of that region's packaging, despite it not being the title of the game itself there.
*''Paper Mario'' was released in China on the iQue Player just one month before ''Paper Mario: The Thousand-Year Door'' was released in Japan.
*''Paper Mario'' was released in China on the iQue Player just one month before ''Paper Mario: The Thousand-Year Door'' was released in Japan.
*''Paper Mario'' was the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Nintendo 64 in [[Australia]], while in the rest of the world, ''[[Mario Party 3]]'' was the last ''Super Mario'' game to be released for said console.
*''Paper Mario'' was the final ''[[Mario (franchise)|Mario]]'' game released for the Nintendo 64 in [[Australia]], while in the rest of the world, ''[[Mario Party 3]]'' was the last ''Mario'' game to be released for said console.
*Several tracks were adjusted between the Japanese and American releases. The theme for Mt. Rugged uses slightly different instruments, and the themes for Bowser's Castle and the final Bowser fight after gaining the Peach Beam have been pitch-corrected. The music played when a party member joins Mario has also been changed, although the credits theme was not adjusted to match.
*Several tracks were adjusted between the Japanese and American releases. The theme for Mt. Rugged uses slightly different instruments, and the themes for Bowser's Castle and the final Bowser fight after gaining the Peach Beam have been pitch-corrected. The music played when a party member joins Mario has also been changed, although the credits theme was not adjusted to match.
*A [[LodgeNet]] version of ''Paper Mario'' was made, which added a note in the splash screens that pressing the LodgeNet controller's Reset button (A black button closest to the cord) would delete all save data.<ref>{{Cite|url=https://youtu.be/Sw3oQIKj02o?t=9|title=Paper Mario (LodgeNet 64 version)|publisher=YouTube @birby100|date=June 19, 2023|accessdate=July 9, 2024|quote=''If Reset button on Controller is pressed during game, all previously saved data will be lost. Press {{button|n64|A}} to continue.''}}</ref>


==References==
==References==
{{NIWA|SmashWiki=1|StrategyWiki=1}}
<references/>
<references/>


==External links==
==External links==
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://web.archive.org/web/20001006022402/http://www.nintendo.com/n64/papermario/index.html Official North American website]
*[https://web.archive.org/web/20001006022402/http://www.nintendo.com/n64/papermario/index.html Official North American website]
**[https://www.nintendo.com/games/detail/paper-mario-wii-u/ Wii U Virtual Console website]
**[https://www.nintendo.com/games/detail/paper-mario-wii-u/ Wii U Virtual Console website]
*[https://www.nintendo.com/en-gb/Games/Nintendo-64/Paper-Mario-269624.html British English website]
*[https://www.nintendo.co.uk/Games/Nintendo-64/Paper-Mario-269624.html Official European website]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/index.html Official Japanese website]
**[https://www.nintendo.co.jp/wii/vc/vc_ms/index.html Wii U Virtual Console website]
*[http://www.ique.com/games/21021.htm Official mainland Chinese website]
*[http://www.ique.com/games/21021.htm Official mainland Chinese website]
*[https://m1.nintendo.net/docvc/NUS/USA/NMQE/NMQE_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/EUR/NMQP/NMQP_E.pdf European English instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/JPN/NMQJ/NMQJ_J.pdf Japanese instruction booklet]


{{PM}}
{{PM}}
{{Super Mario games}}
{{Mario games}}
{{N64}}
{{N64}}
{{Virtual Console}}
{{Virtual Console}}
{{NSO}}
[[Category:Paper Mario|*]]
[[Category:Paper Mario|*]]
[[Category:Games]]
[[Category:Games]]

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