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{{about|the first Paper Mario game for the [[Nintendo 64]]| | {{about|the first Paper Mario game for the [[Nintendo 64]]|the series as a whole|[[Paper Mario (series)]]|the character in [[Mario & Luigi: Paper Jam]] based on [[Mario]]'s appearance in the Paper Mario series|[[Paper Mario (character)]]|the stage in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. Ultimate]]|[[Paper Mario (stage)]]|the official custom browser|[[MediaBrowser#Paper Mario browser|MediaBrowser § Paper Mario browser]]}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:Paper Mario 64 box.png|300px]] | |image=[[File:Paper Mario 64 box.png|300px]] | ||
|developer=[[Intelligent Systems]] | |developer=[[Intelligent Systems]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Nintendo 64:'''<br>{{ | |release='''Nintendo 64:'''<br>{{release|Japan|August 11, 2000|USA|February 5, 2001|Europe|October 5, 2001|Australia|October 5, 2001|China|June 8, 2004 (iQue Player)}} '''Virtual Console (Wii):'''<br>{{release|Japan|July 10, 2007|Europe|July 13, 2007|Australia|July 13, 2007|USA|July 16, 2007}} '''Virtual Console (Wii U):'''<br>{{release|USA|April 30, 2015|Europe|May 21, 2015<ref>[http://www.nintendo.co.uk/Games/Nintendo-64/Paper-Mario-269624.html ''Paper Mario'' | Nintendo 64 | Games | Nintendo]. Nintendo of Europe. Retrieved May 21, 2015.</ref>|Australia|May 22, 2015|Japan|July 15, 2015}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{release|Japan|December 10, 2021<ref>Nintendo 公式チャンネル (December 3, 2021). [https://youtu.be/93b79KTyU-4 『マリオストーリー』 3つのポイント <nowiki>[12月10日配信] [Nintendo 64 Nintendo Switch Online 追加タイトル]</nowiki>]. ''YouTube''. Retrieved December 3, 2021.</ref>|USA|December 10, 2021<ref>Nintendo (December 2, 2021). [https://www.youtube.com/watch?v=mZU9sbtU0mc Paper Mario Trailer - Nintendo 64 - Nintendo Switch Online]. ''YouTube''. Retrieved December 3, 2021.</ref>|Europe|December 10, 2021<ref>@NintendoEurope (December 2, 2021). [https://twitter.com/NintendoEurope/status/1466708800816119810?s=20 ''"Unfold a hilarious role-playing quest when Paper Mario joins the growing library of #Nintendo64 games available to #NintendoSwitchOnline + Expansion Pack members on 10/12."''] ''Twitter''. Retrieved December 3, 2021.</ref>|Australia|December 10, 2021|HK|December 10, 2021|South Korea|December 10, 2021}} | ||
|genre=[[Genre#Role-playing | |genre=[[Genre#Role-playing|RPG]] | ||
|modes=Single player | |modes=Single-player | ||
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|jp=y|zh_simp=y}} | |languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|jp=y|zh_simp=y}} | ||
|ratings={{ratings|acb=g|esrb=e|elspa=3+|pegi=3|cero=a | |ratings={{ratings|acb=g|esrb=e|elspa=3+|pegi=3|cero=a}} | ||
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]] | |platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]] | ||
|format={{format|n64=1|iqp=1|wiidl=1|wiiudl=1|switchdl=1}} | |format={{format|n64=1|iqp=1|wiidl=1|wiiudl=1|switchdl=1}} | ||
|input={{input|n64=1|iqp=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|joy-con | |input={{input|n64=1|iqp=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|joy-con=1|switchpro=1|switchn64=1}} | ||
}} | }} | ||
'''''Paper Mario''''' is a 2000 [[Genre#Role-playing|role-playing game]] developed by [[Intelligent Systems]] for the [[Nintendo 64]]. It was later re-released for the [[iQue|iQue Player]] in 2004, the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2015, and [[Nintendo 64 - Nintendo Switch Online]] in 2021. | |||
'''''Paper Mario''''' is a 2000 [[Genre#Role-playing | |||
''Paper Mario'' has the player taking control of [[Mario]] on his quest to rescue [[Princess Peach]] and save the [[Mushroom Kingdom]] from [[Bowser]], who has stolen the mythical [[Star Rod (Paper Mario)|Star Rod]] of [[Star Haven]] and used its wish-granting powers to make himself invincible. To stop Bowser and rescue Princess Peach, Mario and company must save the seven [[Star Spirits]]; magical beings who have been sealed in cards by Bowser with the power to nullify the Star Rod, as well as the original owners of the Star Rod. | ''Paper Mario'' has the player taking control of [[Mario]] on his quest to rescue [[Princess Peach]] and save the [[Mushroom Kingdom]] from [[Bowser]], who has stolen the mythical [[Star Rod (Paper Mario)|Star Rod]] of [[Star Haven]] and used its wish-granting powers to make himself invincible. To stop Bowser and rescue Princess Peach, Mario and company must save the seven [[Star Spirits]]; magical beings who have been sealed in cards by Bowser with the power to nullify the Star Rod, as well as the original owners of the Star Rod. | ||
''Paper Mario''{{'}}s gameplay is a blend of traditional Japanese role-playing games and ''Super Mario''-esque [[Genre#Platform | ''Paper Mario''{{'}}s gameplay is a blend of traditional Japanese role-playing games and ''Super Mario''-esque [[Genre#Platform|platforming]] features; Mario has the ability to jump in both the overworld and in battle, and jumping remains one of the most important actions in the game. The player controls Mario and a party of followers as they journey through the [[Mushroom Kingdom]], exploring dungeons, managing stats, and battling enemies. The title refers to the game's arts and crafts aesthetic; nearly every character in the game is drawn as a flat 2D sprite, revealing itself as paper-thin when turning around, and many elements of the environments are also depicted as 2D sprites. | ||
''Paper Mario'' was initially in development for the [[Nintendo 64DD]] under the name ''Super Mario RPG 2''<ref> | ''Paper Mario'' was initially in development for the [[Nintendo 64DD]] under the name ''Super Mario RPG 2''<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> (also called ''Mario RPG 2''<ref>[https://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 IGN: Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64] - interview from 1997 where ''Paper Mario'' (under the name ''Mario RPG 2'') is mentioned as a 64DD title in development</ref> or ''Mario RPG 64''<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/1 Iwata Asks: Paper Mario: Sticker Star: "Going All Out with Stickers"]</ref>) and intended as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]''. Concept art posted by ''Super Mario RPG'' artist Kazuyuki Kurashima on his Instagram account in 2019 indicated that [[Samus Aran]] and [[Link]] from the ''Metroid'' and ''The Legend of Zelda'' franchises would have appeared alongside ''Super Mario'' characters.<ref>{{file link|SMRPG2 Concept Artwork 1.jpg}}</ref> | ||
It later became the first installment of the [[Paper Mario (series)|''Paper Mario'' series]] and would go on to receive several sequels; the first in the same style of gameplay (''[[Paper Mario: The Thousand-Year Door]]''), followed by four differing games; ''[[Super Paper Mario]]'' changed the style of gameplay into a platformer, while ''[[Paper Mario: Sticker Star]]'', ''[[Paper Mario: Color Splash]]'', and ''[[Paper Mario: The Origami King]]'' went back to turn-based gameplay, albeit not exactly like the first entries in the series. | |||
==Storyline== | ==Storyline== | ||
===Opening=== | ===Opening=== | ||
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[[File:Paper Mario Ending.png|thumb|left|200px|Mario and Peach riding a float at the end of the game.]] | [[File:Paper Mario Ending.png|thumb|left|200px|Mario and Peach riding a float at the end of the game.]] | ||
Several days later, Mario, his partners, and many others receive invitations from Princess Peach for another party. After a speech by Peach where she thanks everyone for their collective effort in restoring the peace to the Mushroom Kingdom, the [[ | Several days later, Mario, his partners, and many others receive invitations from Princess Peach for another party. After a speech by Peach where she thanks everyone for their collective effort in restoring the peace to the Mushroom Kingdom, the [[List of Paper Mario staff|staff credits]] begin to roll as the scene switches to a [[victory parade|parade]] with nearly the entire cast participating. At the end, Mario and Peach walk to Mario's House and watch a fireworks display, which continues on until the player turns off or resets the game console. | ||
{{br}} | {{br}} | ||
;Names in other languages | ;Names in other languages | ||
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|style="text-align:center;"|[[File:PM Warp Pipe Render.png]]<br>[[Warp Pipe]] | |style="text-align:center;"|[[File:PM Warp Pipe Render.png]]<br>[[Warp Pipe]] | ||
|Warp Pipes can be used for traveling between certain areas. Blue pipes serve as shortcuts to remote towns and have to be unlocked in Toad Town Tunnels before they can be used. | |Warp Pipes can be used for traveling between certain areas. Blue pipes serve as shortcuts to remote towns and have to be unlocked in Toad Town Tunnels before they can be used. | ||
|} | |} | ||
|width=50% style="vertical-align:top;"| | |width=50% style="vertical-align:top;"| | ||
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|- | |- | ||
|style="text-align:center;"|[[File:PaperMario Items ElectroPop.png]]<br>[[Electro Pop]] | |style="text-align:center;"|[[File:PaperMario Items ElectroPop.png]]<br>[[Electro Pop]] | ||
|Restores 15 FP outside of battle, or sets Mario's FP equal to his current HP plus 15<ref> | |Restores 15 FP outside of battle, or sets Mario's FP equal to his current HP plus 15<ref>Fatguy703 (October 29, 2019). [https://www.youtube.com/watch?v=LUd5242Ghow The Sweet Lies of Paper Mario 64]. ''YouTube''. Retrieved October 29, 2019.</ref> and [[Electrified|electrifies]] him if used in battle. | ||
|- | |- | ||
|style="text-align:center;"|[[File:PaperMario Items FireFlower.png]]<br>[[Fire Flower]] | |style="text-align:center;"|[[File:PaperMario Items FireFlower.png]]<br>[[Fire Flower]] | ||
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|- | |- | ||
|style="text-align:center;"|[[File:PaperMario Items KookyCookie.png]]<br>[[Kooky Cookie]] | |style="text-align:center;"|[[File:PaperMario Items KookyCookie.png]]<br>[[Kooky Cookie]] | ||
|Restores 15 FP outside of battle, or 30 FP inside of battle<ref> | |Restores 15 FP outside of battle, or 30 FP inside of battle<ref>Fatguy703 (October 29, 2019). [https://www.youtube.com/watch?v=LUd5242Ghow The Sweet Lies of Paper Mario 64]. ''YouTube''. Retrieved October 29, 2019.</ref> and makes Mario either [[Electrified]], [[Invisible]], or [[Sleepy]]. | ||
|- | |- | ||
|style="text-align:center;"|[[File:PaperMario Items KoopaLeaf.png]]<br>[[Turtley Leaf|Koopa Leaf]] | |style="text-align:center;"|[[File:PaperMario Items KoopaLeaf.png]]<br>[[Turtley Leaf|Koopa Leaf]] | ||
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|Appears during one of Koopa Koot's favors. | |Appears during one of Koopa Koot's favors. | ||
|- | |- | ||
|style="text-align:center;"|[[File:GoldCredit PM.png]]<br>[[ | |style="text-align:center;"|[[File:GoldCredit PM.png]]<br>[[Gold Credit]] | ||
|style="text-align:center;"|[[Koopa Village]] | |style="text-align:center;"|[[Koopa Village]] | ||
|Allows Mario to play the game [[Smash Attack]] in the [[Playroom|Toad Town Playroom]]. | |Allows Mario to play the game [[Smash Attack]] in the [[Playroom|Toad Town Playroom]]. | ||
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|Opens a door in Dry Dry Ruins. | |Opens a door in Dry Dry Ruins. | ||
|- | |- | ||
|style="text-align:center;"|[[File:PM Silver Credit.png]]<br>[[ | |style="text-align:center;"|[[File:PM Silver Credit.png]]<br>[[Silver Credit]] | ||
|style="text-align:center;"|[[Koopa Village]] | |style="text-align:center;"|[[Koopa Village]] | ||
|Allows Mario to play the game [[Jump Attack]] in the [[Playroom|Toad Town Playroom]]. | |Allows Mario to play the game [[Jump Attack]] in the [[Playroom|Toad Town Playroom]]. | ||
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*[[File:Spike Shield Badge PM.png]][[Spike Shield]] | *[[File:Spike Shield Badge PM.png]][[Spike Shield]] | ||
*[[File:Spin Attack Badge.png]][[Spin Attack (Badge)|Spin Attack]] | *[[File:Spin Attack Badge.png]][[Spin Attack (Badge)|Spin Attack]] | ||
*[[File:Spin Smash Badge.png]][[ | *[[File:Spin Smash Badge.png]][[Spin Smash]] | ||
*[[File:Triple Dip Badge.png]][[Triple Dip]] | *[[File:Triple Dip Badge.png]][[Triple Dip]] | ||
*[[File:Zap Tap Badge.png]][[Zap Tap]] | *[[File:Zap Tap Badge.png]][[Zap Tap]] | ||
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===Toad Town Dojo=== | ===Toad Town Dojo=== | ||
The Toad Town Dojo is where 5 battles are fought. After fighting [[Chan]] and [[Lee]], Mario can fight [[The Master]] for 3 unique battles. The Master acts as the game's "superboss," an optional boss that is far stronger than any other fight in the game, including the standard final boss. Like Jr. Troopa, he has his own battle theme. He can be fought multiple times at virtually any point in the game, being stronger for each fight. | |||
<center> | <center> | ||
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;" | {|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;" | ||
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|[[Toad Town Tunnels]] | |[[Toad Town Tunnels]] | ||
|- | |- | ||
|[[File:PM Tubba Blubba invincible idle.gif]]<br>[[Tubba Blubba]] | |[[File:PM Tubba Blubba invincible idle.gif]]<br>[[Tubba Blubba]]<br>(optional) | ||
|10 | |10 | ||
|4 | |4 | ||
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In addition to its many similarities to ''Super Mario RPG'', ''Paper Mario'' has many elements that reference other games: | In addition to its many similarities to ''Super Mario RPG'', ''Paper Mario'' has many elements that reference other games: | ||
*''[[Donkey Kong (game)|Donkey Kong]]'' - The opening theme plays when confronting the [[Koopa Bros.]] in [[Koopa Bros. Fortress]], followed by the Koopa Bros. theme. Also, [[Mario]]'s pixel form's colors is based on his colors from the game's artwork and sprite. | *''[[Donkey Kong (game)|Donkey Kong]]'' - The opening theme plays when confronting the [[Koopa Bros.]] in [[Koopa Bros. Fortress]], followed by the Koopa Bros. theme. Also, [[Mario]]'s pixel form's colors is based on his colors from the game's artwork and sprite. | ||
*''[[Super Mario Bros.]]'' - By entering a vase in Boo's Mansion, Mario can assume his appearance from this game's sprites, albeit with the color scheme used for him in the game's artwork. Also, if the player waits fifteen or more seconds when a chapter title is shown on screen, the overworld theme will play. There is a [[Candy Pop]] on [[Pleasant Path]] which will give free hearts and play the [[Super Star|invincibility]] theme if Mario runs around it. The coloration of [[Luigi]]'s parade outfit during the credits matches his outfit from this game, including the gold-colored emblem on his cap. The opening theme for the [[64th Trivia Quiz-Off]] features the jingle for clearing a course in this game at the beginning | *''[[Super Mario Bros.]]'' - By entering a vase in Boo's Mansion, Mario can assume his appearance from this game's sprites, albeit with the color scheme used for him in the game's artwork. Also, if the player waits fifteen or more seconds when a chapter title is shown on screen, the overworld theme will play. There is a [[Candy Pop]] on [[Pleasant Path]] which will give free hearts and play the [[Super Star|invincibility]] theme if Mario runs around it. The coloration of [[Luigi]]'s parade outfit during the credits matches his outfit from this game, including the gold-colored emblem on his cap. The opening theme for the [[64th Trivia Quiz-Off]] features the jingle for clearing a course in this game at the beginning. | ||
* ''[[Super Mario Bros.: The Lost Levels]]'' - The ending theme for the [[64th Trivia Quiz-Off]] has the same beginning notes as the bonus theme from the ''All-Stars'' version of this game. Additionally, at the end of the game, when Peach thanks all of the friendly characters for helping restore peace to the Mushroom Kingdom, the music that plays is this game's ending theme. | * ''[[Super Mario Bros.: The Lost Levels]]'' - The ending theme for the [[64th Trivia Quiz-Off]] has the same beginning notes as the bonus theme from the ''All-Stars'' version of this game. Additionally, at the end of the game, when Peach thanks all of the friendly characters for helping restore peace to the Mushroom Kingdom, the music that plays is this game's ending theme. | ||
*''[[Super Mario Bros. 2]]'' - After saving Luigi from a [[Shy Guy]], he says "I'm a great jumper, but my running needs some work", referencing his higher jumps and lower speed from this game. | *''[[Super Mario Bros. 2]]'' - After saving Luigi from a [[Shy Guy]], he says "I'm a great jumper, but my running needs some work", referencing his higher jumps and lower speed from this game. | ||
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*''[[Super Mario World 2: Yoshi's Island]]'' - [[Bandit]]s (the red kind, that only take coins), [[Spear Guy]]s, [[Pyro Guy]]s, a [[Big Lantern Ghost|Lantern Ghost]], forward-facing [[Piranha Plant]]s, and [[Crazee Dayzee]]s appear as enemies. [[Goomba]]s, [[Boo]]s, and [[Chain Chomp]]s use their designs from this game, with the Boos and Chomps closely resembling [[Bigger Boo]]'s artwork and [[Big Chain Chomp|Chomp Shark]]s respectively. The [[Clubba]]s' face design resemble the Spikes' design from this game, with the [[White Clubba]]s closely resembling to them. [[Sushie]]'s coloration and Squirt attack favor the appearance and abilities of the [[Spray Fish]], [[Spy Guy]]s wear flowers on their heads like [[Petal Guy]]s. [[Stone Chomp]]s appear similar to the brown [[Chomp Rock]]s. The music used for Yoshi's Village and when the [[Fearsome 5]] are missing is a cover of this game's title screen music. [[Little Mouser]]s (being blue based on their in-game sprite and purple based on their artwork), [[Raven]]s (including [[Raphael the Raven|Raphael]]) and [[Bumpty|Bumpties]] (simply called "penguins" in-game) make an appearance as NPCs. [[Lava Piranha]] and [[Kent C. Koopa]] are similar in appearance to [[Naval Piranha]] and [[Hookbill the Koopa]] respectively. The final boss battle against Bowser had some similarities to the final boss fight in ''Yoshi's Island'', namely that his right-hand minion enchants Bowser to become larger in order to increase the odds of beating his nemesis (with the only notable difference being that Kamek cast the spell on Bowser directly, while Kammy Koopa merely activated the [[Power Platform]] to have Bowser become larger). [[Poochy]], a blue-colored Bandit, and a [[Nep-Enut]] appear in one of [[List of Paper Mario pre-release and unused content#Early builds|the game's early builds]]. | *''[[Super Mario World 2: Yoshi's Island]]'' - [[Bandit]]s (the red kind, that only take coins), [[Spear Guy]]s, [[Pyro Guy]]s, a [[Big Lantern Ghost|Lantern Ghost]], forward-facing [[Piranha Plant]]s, and [[Crazee Dayzee]]s appear as enemies. [[Goomba]]s, [[Boo]]s, and [[Chain Chomp]]s use their designs from this game, with the Boos and Chomps closely resembling [[Bigger Boo]]'s artwork and [[Big Chain Chomp|Chomp Shark]]s respectively. The [[Clubba]]s' face design resemble the Spikes' design from this game, with the [[White Clubba]]s closely resembling to them. [[Sushie]]'s coloration and Squirt attack favor the appearance and abilities of the [[Spray Fish]], [[Spy Guy]]s wear flowers on their heads like [[Petal Guy]]s. [[Stone Chomp]]s appear similar to the brown [[Chomp Rock]]s. The music used for Yoshi's Village and when the [[Fearsome 5]] are missing is a cover of this game's title screen music. [[Little Mouser]]s (being blue based on their in-game sprite and purple based on their artwork), [[Raven]]s (including [[Raphael the Raven|Raphael]]) and [[Bumpty|Bumpties]] (simply called "penguins" in-game) make an appearance as NPCs. [[Lava Piranha]] and [[Kent C. Koopa]] are similar in appearance to [[Naval Piranha]] and [[Hookbill the Koopa]] respectively. The final boss battle against Bowser had some similarities to the final boss fight in ''Yoshi's Island'', namely that his right-hand minion enchants Bowser to become larger in order to increase the odds of beating his nemesis (with the only notable difference being that Kamek cast the spell on Bowser directly, while Kammy Koopa merely activated the [[Power Platform]] to have Bowser become larger). [[Poochy]], a blue-colored Bandit, and a [[Nep-Enut]] appear in one of [[List of Paper Mario pre-release and unused content#Early builds|the game's early builds]]. | ||
*''[[Super Mario 64]]'' - Peach's Castle design is similar to that used in this game's box art and is near identical inside, but without the paintings. Both games begin with a letter from Peach. Also, Mario jumps into a painting to access the third floor of Boo's Mansion similar to the way he accessed areas in this game. The Stone Cap is an item based on the powered-up caps and it functions similar to the [[Metal Cap]]. | *''[[Super Mario 64]]'' - Peach's Castle design is similar to that used in this game's box art and is near identical inside, but without the paintings. Both games begin with a letter from Peach. Also, Mario jumps into a painting to access the third floor of Boo's Mansion similar to the way he accessed areas in this game. The Stone Cap is an item based on the powered-up caps and it functions similar to the [[Metal Cap]]. | ||
*''[[Mario Kart 64]]'' - | *''[[Mario Kart 64]]'' - When riding the [[K64]] train, a cover of the [[N64 Kalimari Desert|Kalimari Desert]] theme plays. Also, the concept of a train running through a desert and the train itself originates from this game. | ||
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'', ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', and [[Mario Party (series)|''Mario Party'' series]] - On page 1 of [[Luigi's Diary]], it says, ''"I remember the carefree days when we played Golf and Tennis and had Parties."'' The capital letters specifically hint at their respective games. | *''[[Mario Golf (Nintendo 64)|Mario Golf]]'', ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', and [[Mario Party (series)|''Mario Party'' series]] - On page 1 of [[Luigi's Diary]], it says, ''"I remember the carefree days when we played Golf and Tennis and had Parties."'' The capital letters specifically hint at their respective games. | ||
*[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]] - If [[Goombario]] uses [[tattle]] on [[Sheek]] after he reveals his true identity, he will start his tattle with "da da da dum", a reference to the "item get" theme from this series. Also, Sheek himself is a reference to [[Sheik]] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. | *[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]] - If [[Goombario]] uses [[tattle]] on [[Sheek]] after he reveals his true identity, he will start his tattle with "da da da dum", a reference to the "item get" theme from this series. Also, Sheek himself is a reference to [[Sheik]] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. | ||
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===References in later games=== | ===References in later games=== | ||
[[File:MKSC Rainbow Road Starting Line.png|240px|thumb|The castle in the background of Rainbow Road.]] | [[File:MKSC Rainbow Road Starting Line.png|240px|thumb|The castle in the background of Rainbow Road.]] | ||
*''[[Super Smash Bros. Melee]]'' - There is a [[Trophy (Super Smash Bros. series)|trophy]] of Mario in his [[List of Mario profiles and statistics#Super Smash Bros. Melee|Paper form]] | *''[[Super Smash Bros. Melee]]'' - There is a [[Trophy (Super Smash Bros. series)|trophy]] of Mario in his [[List of Mario profiles and statistics#Super Smash Bros. Melee|Paper form]] | ||
*''[[Mario Kart: Super Circuit]]'' - Peach's castle is seen on top of Bowser's castle just like in ''Paper Mario'', located in the background of the course [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Goomba]]s and [[Hammer Bro]]s. at the award ceremony use their design from ''Paper Mario''. | *''[[Mario Kart: Super Circuit]]'' - Peach's castle is seen on top of Bowser's castle just like in ''Paper Mario'', located in the background of the course [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Goomba]]s and [[Hammer Bro]]s. at the award ceremony use their design from ''Paper Mario''. | ||
*''[[Mario Party 5]]'' - The Star Spirits return as hosts, but here are named the Star ''Guards'' instead. | *''[[Mario Party 5]]'' - The Star Spirits return as hosts, but here are named the Star ''Guards'' instead. | ||
*''[[Mario & Luigi: Superstar Saga]]'' / ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' - A block from ''Paper Mario'' appears in Woohoo Hooniversity, along with blocks from other games. The name of the game is even mentioned in the block's description. | *''[[Mario & Luigi: Superstar Saga]]'' / ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' - A block from ''Paper Mario'' appears in Woohoo Hooniversity, along with blocks from other games. The name of the game is even mentioned in the block's description. | ||
*''[[Paper Mario: The Thousand-Year Door]]'' - Parakarry makes a brief cameo at the beginning of the game, and delivers a letter to Mario from Peach, just like the previous game. Lady Bow also makes a cameo appearance, and makes a direct reference to Boo's Mansion, as well as the adventure they had. There is also a random [[Toad]] at the [[Excess Express]] (after Chapter 6 is completed) that will ask Mario a quiz question, ("What did Bowser steal in the first Paper Mario?"), and the answer is, "Star Rod". The videogame-obsessed Toad kid from [[Petalburg]] also mentions that he has been playing this game, describing Bow as the "cutest Boo of ALL TIME!!!" Jr. Troopa also appears in the background in the picture that [[Zip Toad]] attached to his e-mail. | *''[[Paper Mario: The Thousand-Year Door]]'' - Parakarry makes a brief cameo at the beginning of the game, and delivers a letter to Mario from Peach, just like the previous game. Lady Bow also makes a cameo appearance, and makes a direct reference to Boo's Mansion, as well as the adventure they had. There is also a random [[Toad]] at the [[Excess Express]] (after Chapter 6 is completed) that will ask Mario a quiz question, ("What did Bowser steal in the first Paper Mario?"), and the answer is, "Star Rod". The videogame-obsessed Toad kid from [[Petalburg]] also mentions that he has been playing this game, describing Bow as the "cutest Boo of ALL TIME!!!" Jr. Troopa also appears in the background in the picture that [[Zip Toad]] attached to his e-mail. Several parallels exist between bosses in the two games. The first chapter boss in both games resides in a gray fortress, the third chapter boss in both games are members of the [[Spike]] species, the fifth chapter boss in both games have "cognizant limbs" and can be found in caves of some sort on tropical islands, and the sixth chapter boss in both games is one entity consisting of multiple, smaller members of their species (and both explode when defeated, releasing the smaller units toward the screen). Additionally, puzzles in some places are solved identically or similarly. The [[Palace of Shadow Tower]] has many puzzles from [[Crystal Palace]], including walking through or blowing up seemingly solid walls, and the [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from the final castle level in ''Super Mario Bros.'') and rooms with stairs where Mario has to defeat [[Bullet Bill Blaster]]s to reach the next level. | ||
*''[[Mario Pinball Land]]'' - [[Koopatrols]] appear as enemies in Bowser's castle. | *''[[Mario Pinball Land]]'' - [[Koopatrols]] appear as enemies in Bowser's castle. | ||
*''[[Super Mario 64 DS]]'' - The Goomba King returns in this game, | *''[[Super Mario 64 DS]]'' - The Goomba King returns in this game, renamed to [[Goomboss]]. | ||
*''[[Super Princess Peach]]'' - [[Koopatrols]] appear as statues in [[Bowser's Villa]]. | *''[[Super Princess Peach]]'' - [[Koopatrols]] appear as statues in [[Bowser's Villa]]. | ||
*''[[Mario Party 7]]'' - The board [[Pyramid Park]] has a Bowser Sphinx whose crown has the same colors and Chain Chomp ornament as [[Tutankoopa]]'s crown. | *''[[Mario Party 7]]'' - The board [[Pyramid Park]] has a Bowser Sphinx whose crown has the same colors and Chain Chomp ornament as [[Tutankoopa]]'s crown. | ||
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*''[[Super Smash Bros. Ultimate]]'' - Piranha Plant turns into a [[Putrid Piranha]] during its Poison Breath move, and spits poisonous gas to damage other fighters. It is also mentioned briefly by Viridi during Palutena's Guidance dialogue for Piranha Plant. Frost Piranha is also mentioned in Piranha Plant's Palutena's Guidance. | *''[[Super Smash Bros. Ultimate]]'' - Piranha Plant turns into a [[Putrid Piranha]] during its Poison Breath move, and spits poisonous gas to damage other fighters. It is also mentioned briefly by Viridi during Palutena's Guidance dialogue for Piranha Plant. Frost Piranha is also mentioned in Piranha Plant's Palutena's Guidance. | ||
*''[[Paper Mario: The Origami King]]'' - Peach's Castle is once again lifted into the sky, this time placed on top of a volcano. A picture of Peach's sprite from this game can be seen on the bridge of [[The Princess Peach]]. | *''[[Paper Mario: The Origami King]]'' - Peach's Castle is once again lifted into the sky, this time placed on top of a volcano. A picture of Peach's sprite from this game can be seen on the bridge of [[The Princess Peach]]. | ||
*''[[Paper Mario: The Thousand-Year Door (Nintendo Switch) | *''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)]]'' - The map on the wall in the [[Mario Bros.' House]] has been changed to resemble the world map from this game. An arranged version of this game's title screen theme plays when Parakarry delivers the Magical Map to the Mario Bros.' House, and when talking to [[Lady Bow]] in [[Poshley Heights]]. [[Kooper]] is an incorrect answer in one of [[The Creepy Steeple Boo]]’s quizzes. | ||
==Development== | ==Development== | ||
''Paper Mario'' started development as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'' and production was initially handled by staff that worked on the game, along with director [[Ryota Kawade]] who joined in an advisor position,<ref name="Shmuplations"> | ''Paper Mario'' started development as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'' and production was initially handled by staff that worked on the game, along with director [[Ryota Kawade]] who joined in an advisor position,<ref name="Shmuplations">GSLA (English translation by "Blackoak", August 20), "[http://shmuplations.com/papermario/ ''Paper Mario'' – 2000 Developer Interview" (GSLA)]". ''Shmuplations'', Retrieved August 24, 2020.</ref> and [[Shigeru Miyamoto]] who returned as a co-producer. Early in development, it was decided to divorce the project from ''Super Mario RPG'' and the developers took a year and a half to experiment with character and graphical style ideas, including pre-rendered sprites akin to ''Super Mario RPG''. Although development was initially done with {{wp|Silicon Graphics}} workstations as with most first-party Nintendo 64 games, the final game's graphics were done with internal [[Super Nintendo Entertainment System|Super Famicom]] tools. According to Nintendo producer Hiroyasu Sasano, the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on consoles like the {{wp|PlayStation (console)|PlayStation}} as it was difficult for polygons to bring out the characters' "cuteness".<ref name="twenty">[https://www.pcmag.com/news/20-years-ago-nintendo-transformed-the-rpg-genre-with-paper-mario "20 Years Ago, Nintendo Transformed the RPG Genre with ''Paper Mario''"]. ''{{wp|PCMag}}''. August 11, 2020.</ref> | ||
The original characters introduced in ''Super Mario RPG'' were not featured as the developers felt it was better to stick to "the main road" of the ''Super Mario'' franchise.<ref name="Shmuplations"/> The story was conceived early in development and the developers decided to focus on making other aspects of the game appealing to all players in the long run rather than making it "about some grand enticing story", especially as it was felt serious and dramatic themes would be at odd with the lighthearted feel of the franchise.<ref name="Shmuplations"/> Originally the main story was developed by [[HAL Laboratory]], which is best known for the '' | The original characters introduced in ''Super Mario RPG'' were not featured as the developers felt it was better to stick to "the main road" of the ''Super Mario'' franchise.<ref name="Shmuplations"></ref> The story was conceived early in development and the developers decided to focus on making other aspects of the game appealing to all players in the long run rather than making it "about some grand enticing story", especially as it was felt serious and dramatic themes would be at odd with the lighthearted feel of the franchise.<ref name="Shmuplations"></ref> Originally the main story was developed by [[HAL Laboratory]], which is best known for the ''Kirby'' series, before development was handed over to Intelligent Systems.<ref>https://web.archive.org/web/19990420174513/http://www.nintendo.com/n64/mariorpg2/index.html</ref> | ||
The development of ''Paper Mario'' took four years, a very long development cycle for the time.<ref name="Shmuplations"/> Particular focus was placed on the battle system, its designing taking up about half of the game's production time.<ref name="Shmuplations"/> As the developers were aware the game would be primarily played by a young audience, the game was balanced around the idea that combat would not be so easy as to be mindless but not so difficult that it would discourage players. The [[Action Command]]s were included to appeal to more seasoned players and the [[Badge]] system was put in place to simulate the traditional RPG feeling of growing stronger as the game progresses without featuring equipable weapons or a large amount of stats.<ref name="Shmuplations"/> | The development of ''Paper Mario'' took four years, a very long development cycle for the time.<ref name="Shmuplations"></ref> Particular focus was placed on the battle system, its designing taking up about half of the game's production time.<ref name="Shmuplations"></ref> As the developers were aware the game would be primarily played by a young audience, the game was balanced around the idea that combat would not be so easy as to be mindless but not so difficult that it would discourage players. The [[Action Command]]s were included to appeal to more seasoned players and the [[Badge]] system was put in place to simulate the traditional RPG feeling of growing stronger as the game progresses without featuring equipable weapons or a large amount of stats.<ref name="Shmuplations"></ref> | ||
==Soundtrack== | ==Soundtrack== | ||
The main soundtrack was composed by [[Yuka Tsujiyoko]], with event jingles and music-based sound effects written by Taishi Senda, while [[Koji Kondo]] was credited as the original composer of themes arranged from previous ''Super Mario'' and ''Yoshi'' games. Tsujiyoko stated that she used pieces of music that originated from games like ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario World]]'', and expanded them to make the theme music fit in the game.<ref> | The main soundtrack was composed by [[Yuka Tsujiyoko]], with event jingles and music-based sound effects written by Taishi Senda, while [[Koji Kondo]] was credited as the original composer of themes arranged from previous ''Super Mario'' and ''Yoshi'' games. Tsujiyoko stated that she used pieces of music that originated from games like ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario World]]'', and expanded them to make the theme music fit in the game.<ref>Kohler, Chris. [http://www.wired.com/gamelife/2007/07/paper-mario-the/ Wired: ''Paper Mario'': Then and Now, posted 7/26/07]; retrieved 4/25/10</ref> | ||
[[Paper Mario Game Music Soundtrack CD|A soundtrack for ''Paper Mario'']] was issued in 2001 by Nintendo of America in limited quantities as a bonus gift for subscribers to ''[[Nintendo Power]]''. 78 of the game's 167 music cues appear here, stored across two discs. Before that, another soundtrack for the game had been released in Japan only by {{wp|Enterbrain}}, which offered it to subscribers of its magazine ''{{wp|Famitsu}}''. | |||
The musical score was entirely sequenced using instrumentation from the {{wp|Roland Sound Canvas}} SC-88 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref> | The musical score was entirely sequenced using instrumentation from the {{wp|Roland Sound Canvas}} SC-88 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref> | ||
===Media=== | ===Media=== | ||
{{main-media}} | {{main-media}} | ||
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|ChiSR=Zhǐpiàn Mǎlì'ōu | |ChiSR=Zhǐpiàn Mǎlì'ōu | ||
|ChiSM=Paper Mario | |ChiSM=Paper Mario | ||
|ChiT=Mario Story<ref> | |ChiT=Mario Story<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref><br>紙片瑪利歐<br>''Zhǐpiàn Mǎlì'ōu'' | ||
|ChiTM=Same as Japanese<br><br>Paper Mario | |||
|Dut= | |||
|ChiTM=Same as Japanese | |DutM= | ||
| | |Fre= | ||
|FreM=- | |||
|Ger=Paper Mario | |Ger=Paper Mario | ||
|GerM=- | |||
|Ita=Paper Mario | |Ita=Paper Mario | ||
|ItaM=- | |||
|Kor=마리오 스토리 | |Kor=마리오 스토리 | ||
|KorR=Mario Seutori | |KorR=Mario Seutori | ||
|KorM=Mario Story | |KorM=Mario Story | ||
|Spa= | |||
|SpaM=- | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The name "Paper Mario" appears in transcribed form in certain Japanese materials related to this game, including on the back of that region's packaging, despite it not being the title of the game itself there. It is also said aloud in Japanese advertisements for the game.<ref> | *The name "Paper Mario" appears in transcribed form in certain Japanese materials related to this game, including on the back of that region's packaging, despite it not being the title of the game itself there. It is also said aloud in Japanese advertisements for the game.<ref>[https://youtu.be/K95QKgD1s-g Japanese television spots for ''Mario Story''</ref> | ||
*''Paper Mario'' was released in China on the iQue Player just one month before ''Paper Mario: The Thousand-Year Door'' was released in Japan. | *''Paper Mario'' was released in China on the iQue Player just one month before ''Paper Mario: The Thousand-Year Door'' was released in Japan. | ||
*''Paper Mario'' was the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Nintendo 64 in [[Australia]], while in the rest of the world, ''[[Mario Party 3]]'' was the last ''Super Mario'' game to be released for said console. | *''Paper Mario'' was the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Nintendo 64 in [[Australia]], while in the rest of the world, ''[[Mario Party 3]]'' was the last ''Super Mario'' game to be released for said console. | ||
*Several tracks were adjusted between the Japanese and American releases. The theme for Mt. Rugged uses slightly different instruments, and the themes for Bowser's Castle and the final Bowser fight after gaining the Peach Beam have been pitch-corrected. The music played when a party member joins Mario has also been changed, although the credits theme was not adjusted to match. | *Several tracks were adjusted between the Japanese and American releases. The theme for Mt. Rugged uses slightly different instruments, and the themes for Bowser's Castle and the final Bowser fight after gaining the Peach Beam have been pitch-corrected. The music played when a party member joins Mario has also been changed, although the credits theme was not adjusted to match. | ||
==References== | ==References== | ||
{{NIWA|SmashWiki=1|StrategyWiki=1}} | |||
<references/> | <references/> | ||
==External links== | ==External links== | ||
*[https://web.archive.org/web/20001006022402/http://www.nintendo.com/n64/papermario/index.html Official North American website] | *[https://web.archive.org/web/20001006022402/http://www.nintendo.com/n64/papermario/index.html Official North American website] | ||
**[https://www.nintendo.com/games/detail/paper-mario-wii-u/ Wii U Virtual Console website] | **[https://www.nintendo.com/games/detail/paper-mario-wii-u/ Wii U Virtual Console website] | ||
*[https://www.nintendo. | *[https://www.nintendo.co.uk/Games/Nintendo-64/Paper-Mario-269624.html Official European website] | ||
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/index.html Official Japanese website] | ||
**[https://www.nintendo.co.jp/wii/vc/vc_ms/index.html Wii U Virtual Console website] | **[https://www.nintendo.co.jp/wii/vc/vc_ms/index.html Wii U Virtual Console website] | ||
*[http://www.ique.com/games/21021.htm Official mainland Chinese website] | *[http://www.ique.com/games/21021.htm Official mainland Chinese website] | ||
{{PM}} | {{PM}} | ||
{{Super Mario games}} | {{Super Mario games}} |