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{{about|the first Paper Mario game for the [[Nintendo 64]]|other uses|[[Paper Mario (disambiguation)]]}}
{{Articleabout|the first ''Paper Mario'' game for the Nintendo 64|the series as a whole|[[Paper Mario (series)|here]]|the stage from ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]''|[[Paper Mario (stage)|here]]|the protagonist of the ''Paper Mario'' games, Paper Mario|[[Mario]]}}
{{game infobox
{{Infobox
|image=[[File:Paper Mario 64 box.png|300px]]
|image=[[File:Papermario.PNG|300px]]
|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo 64:'''<br>{{flag list|Japan|August 11, 2000|USA|February 5, 2001|Europe|October 5, 2001|Australia|October 5, 2001|China|June 8, 2004 (iQue Player)}} '''Virtual Console (Wii):'''<br>{{flag list|Japan|July 10, 2007|Europe|July 13, 2007|Australia|July 13, 2007|USA|July 16, 2007}} '''Virtual Console (Wii U):'''<br>{{flag list|USA|April 30, 2015|Europe|May 21, 2015<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-64/Paper-Mario-269624.html|title=Paper Mario {{!}} Nintendo 64 {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=June 22, 2024}}</ref>|Australia|May 22, 2015|Japan|July 15, 2015}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{flag list|Japan|December 10, 2021<ref>{{cite|language=ja|author=Nintendo 公式チャンネル|date=December 3, 2021|url=youtu.be/93b79KTyU-4|title=『マリオストーリー』 3つのポイント <nowiki>[12月10日配信] [Nintendo 64 Nintendo Switch Online 追加タイトル]</nowiki>|publisher=YouTube|accessdate=June 22, 2024}}</ref>|USA|December 10, 2021<ref>{{cite|author=Nintendo of America|language=en-us|date=December 2, 2021|url=www.youtube.com/watch?v=mZU9sbtU0mc|title=''Paper Mario'' Trailer - Nintendo 64 - Nintendo Switch Online|publisher=YouTube|accessdate=June 22, 2024}}</ref>|Europe|December 10, 2021<ref>{{cite|language=en-gb|author=@NintendoEurope|date=December 2, 2021|url=x.com/NintendoEurope/status/1466708800816119810?s=20|title=Unfold a hilarious role-playing quest when Paper Mario joins the growing library of #Nintendo64 games available to #NintendoSwitchOnline + Expansion Pack members on 10/12.|publisher=X|accessdate=June 22, 2024}}</ref>|Australia|December 10, 2021|HK|December 10, 2021|South Korea|December 10, 2021}}
|released='''Nintendo 64:'''<br>{{releasedate|Japan|August 11, 2000|USA|February 5, 2001|Europe|October 5, 2001|Australia|October 5, 2001|China|8 June 2004 (iQue Player)}} '''[[Virtual Console]]:'''<br>{{releasedate|Japan|July 10, 2007|Europe|July 13, 2007|Australia|July 13, 2007|USA|July 16, 2007}}
|genre=[[Genre#Role-playing games|RPG]]
|genre=RPG, Action-adventure
|modes=Single player
|modes=Single player
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|jp=y|zh_simp=y}}
|ratings={{ratings|acb=g|esrb=e|pegi=3|cero=a}}
|ratings={{ratings|acb=g|esrb=e|elspa=3+|pegi=3|cero=a|sell=all}}
|platforms=[[Nintendo 64]], [[Virtual Console]] ([[Wii]])
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|media={{container|n64=1|wiidl=1}}
|format={{format|n64=1|iqp=1|wiidl=1|wiiudl=1|switchdl=1}}
|input={{input|n64=1|classic=1|wiigcn=1}}
|input={{input|n64=1|iqp=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchn64=1}}
|serials={{flag list|Japan|NUS-NMQJ-JPN}}
}}
}}
{{Quote|Thinner [[Mario]], Bigger Adventure!|Slogan}}
'''''Paper Mario''''', known as '''''Mario Story''''' (マリオストーリー ''Mario Sutōrī'') in Japan, is an action-adventure RPG video game for the [[Nintendo 64]] released on August 11, 2000 in Japan, February 5, 2001 in North America, October 5, 2001 in Europe and Australia, and for the iQue Player on June 8, 2004. It was also released for the [[Virtual Console]] on July 10, 2007 in Japan, July 13, 2007 in Europe and Australia, and on July 16, 2007 in North America.
'''''Paper Mario''''' is a 2000 [[Genre#Role-playing games|role-playing game]] developed by [[Intelligent Systems]] for the [[Nintendo 64]]. It was later re-released for the [[iQue|iQue Player]] in 2004, the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2015, and [[Nintendo 64 - Nintendo Switch Online]] in 2021.


''Paper Mario'' has the player taking control of [[Mario]] on his quest to rescue [[Princess Peach]] and save the [[Mushroom Kingdom]] from [[Bowser]], who has stolen the mythical [[Star Rod (Paper Mario)|Star Rod]] of [[Star Haven]] and used its wish-granting powers to make himself invincible. To stop Bowser and rescue Princess Peach, Mario and company must save the seven [[Star Spirits]]; magical beings who have been sealed in cards by Bowser with the power to nullify the Star Rod, as well as the original owners of the Star Rod.
It was originally in development for the [[Nintendo 64DD]]<ref>[http://ign64.ign.com/articles/061/061138p1.html IGN: Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64] - interview from 1997 where ''Paper Mario'' (under the name ''Mario RPG 2'') is mentioned as a 64DD title in development</ref>. Originally a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'', the game would soon become the first installment launching the ''[[Paper Mario (series)|Paper Mario]]'' category of games for the ''Mario'' series overall.


''Paper Mario''{{'}}s gameplay is a blend of traditional Japanese role-playing games and ''Super Mario''-esque [[Genre#Platform games|platforming]] features; Mario has the ability to jump in both the overworld and in battle, and jumping remains one of the most important actions in the game. The player controls Mario and a party of followers as they journey through the [[Mushroom Kingdom]], exploring dungeons, managing stats, and battling enemies. The title refers to the game's arts and crafts aesthetic; nearly every character in the game is drawn as a flat 2D sprite, revealing itself as paper-thin when turning around, and many elements of the environments are also depicted as 2D sprites.
==Storyline==
[[File:PM_Group.jpg|thumb|Concept artwork of some of the characters from the game.]]
'''The story, from the instruction booklet:'''


''Paper Mario'' was initially in development for the [[Nintendo 64DD]] under the name ''Super Mario RPG 2''<ref>{{cite|author=Owsen, Dan|date=January 1998|title=''Nintendo Power'' Volume 104|format=Insider Collector's Edition"|page={{file link|Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|16}}}}</ref> (also called ''Mario RPG 2''<ref>{{cite|url=www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64|title=Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64|date=July 29, 1997|publisher=IGN|accessdate=June 22, 2024|author=IGN Staff|language=en}}</ref> or ''Mario RPG 64''<ref>{{cite|url=iwataasks.nintendo.com/interviews/3ds/papermario/0/1|title=''Paper Mario: Sticker Star'': "Going All Out with Stickers"|publisher=Nintendo of America|language=en-us|accessdate=June 22, 2024}}</ref>) and intended as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]''. Concept art posted by ''Super Mario RPG'' artist Kazuyuki Kurashima on his Instagram account in 2019 indicated that [[Samus]] and [[Link]] from the ''Metroid'' and ''The Legend of Zelda'' franchises would have appeared alongside ''Super Mario'' characters.<ref>{{file link|SMRPG2 Concept Artwork 1.jpg}}</ref>
<blockquote>''Story: Once Upon a Mushroom''<br><br>
Far, far away beyond the sky, way above the clouds, it's been said that there was a haven where the Stars lived.<br><br>
In the sanctuary of Star Haven there rested a fabled treasure called the Star Rod, which had the power to grant all wishes. Using this wondrous Star Rod, the seven revered Star Spirits watched over our peaceful world carefully...very carefully.<br><br>  
Then one day, a terrible thing happened... The evil King Bowser appeared in Star Haven and stole the Star Rod! Using its incredible power he quickly imprisoned the seven Star Spirits! Completely unaware of the trouble in far-off Star Haven, Mario was back home in the Mushroom Kingdom, eagerly reading a letter from Princess Peach. It was an invitation to a party at the castle! With much anticipation, he and his brother Luigi set off for the party, oblivious to the chaos that lay ahead...</blockquote>


''Paper Mario'' later became the first installment of the [[Paper Mario (series)|''Paper Mario'' series]] and would go on to receive several sequels; the first in the same style of gameplay (''[[Paper Mario: The Thousand-Year Door]]''), followed by four differing games; ''[[Super Paper Mario]]'' changed the style of gameplay into a platformer, while ''[[Paper Mario: Sticker Star]]'', ''[[Paper Mario: Color Splash]]'', and ''[[Paper Mario: The Origami King]]'' went back to turn-based gameplay, albeit not exactly like the first entries in the series.
===Opening: The Stolen Star Rod===
 
[[File:PaperMarioTitleScreen.png|thumb|left|The title screen of the North American version.]]
==Storyline==
The story opens with a place that lies far beyond the sky and far above the clouds, called [[Star Haven]]. Within the sanctuary of Star Haven lies the Star Rod, which can grant any and all wishes. The seven [[Star Spirit]]s use this artifact to watch over and protect Mushroom Kingdom. Until one day, [[Kammy Koopa]] uses her magic to teleport herself and [[Bowser]] into the sanctuary and, using his fire-breath, Bowser shatters the protective seal over the Star Rod and grabs it, in hopes of using its power to defeat Mario. Kammy Koopa then traps all of the Star Spirits inside cards, then leaves.
===Opening===
<br clear=all>
The story opens with a place that lies far beyond the sky and far above the clouds, called [[Star Haven]]. Within the sanctuary of Star Haven lies the Star Rod, which can grant any and all wishes. The seven [[Star Spirits]] use this artifact to watch over and protect [[Mushroom Kingdom]], until one day, when [[Bowser]] and [[Kammy Koopa]] appear in the sanctuary. Bowser shatters the protective seal over the Star Rod and grabs it in hopes of using its power to defeat Mario. The Star Spirits are then trapped inside cards by Kammy Koopa.
 
[[File:PMBowserBattle1.png|thumb|Bowser attacking Mario in Peach's Castle.]]
Mario and [[Luigi]] receive an invitation to a party from [[Princess Peach]]. Upon arriving at the castle full of guests from all over the Mushroom Kingdom, Mario proceeds to meet the Princess. However, their meeting is interrupted by [[Bowser's Castle]] rising from the earth beneath [[Peach's Castle]] and lifting both buildings into space. Bowser and Kammy Koopa then appear to kidnap the princess. Mario attempts to fight off Bowser, but finds himself outmatched when Bowser takes out the Star Rod and uses it to make himself invincible. Mario is then cast out of a window and plummets back towards the ground, which allows Bowser to kidnap the Princess.
{{br}}


===Prologue: A Plea from the Stars===
===Prologue: A Plea from the Stars===
The prologue begins with the seven Star Spirits manifesting over Mario on the ground, and using their remaining power to save his life. Mario's unconscious body is then found by a family of friendly [[Goomba]]s, who carry him back to their [[Goomba Village (location)|village]]. While knocked out, he receives a vision from one of the Star Spirits, [[Eldstar]], urging him to go to [[Star Hill|Shooting Star Summit]]. After waking up, Mario meets the Goomba family who found him, including [[Goombario]], the family's son. Kammy Koopa appears to confirm that Mario is still alive, and blocks the gate out of Goomba Village with a [[Yellow Block]]. When Mario goes to get a hammer from [[Goompa]], the family's grandfather, the balcony behind the house is missing. After a short venture that involves Mario saving Goompa and a battle with a local troublemaker called [[Jr. Troopa]], Goompa requests that Goombario join Mario on his quest and together they leave Goomba Village by breaking the block using Goompa's hammer. While traveling [[Goomba Road]], the connecting strip of land between Goomba Village and Toad Town, Mario and Goombario are confronted by the [[Goomboss|Goomba King]] and his two lackeys, the [[Red & Blue Goomba Bros.]] The protagonists manage to defeat them and reach Toad Town, where they continue on towards Shooting Star Summit.
[[File:PMBowserBattle1.png|thumb|320px|right|Bowser attacking Mario in Peach's Castle.]]
The game begins at [[Mario]]'s house. [[Parakarry|Parakarry]] delivers some mail and [[Luigi]] reads it. [[Princess Peach]] has invited Mario and Luigi to [[Princess Peach's Castle|her castle]] for a party. Mario and Luigi go to the castle where everything is fine until [[Bowser]] and [[Kammy Koopa]] use their own castle to steal Peach's. The two castles are taken up into the air and Mario fights Bowser, but Bowser uses the Star Rod to make himself invincible. Bowser then defeats Mario. After his defeat, Mario is then knocked out of the window by Bowser and lands in [[Goomba Village (place)|Goomba Village]]. Peach is horrified to see this, but Kammy orders a pair of [[Koopatrol]]s to nab her.


[[File:PM Star Spirits At Shooting Star Summit.png|thumb|left|Mario conversing with the Star Spirits on Shooting Star Summit.]]
At Goomba Village, a family of [[Goomba]]s rescue Mario. Eldstar tells him in a dream to go to [[Shooting Star Summit]]. Kammy Koopa finds out that Mario is still alive and blocks his way with a huge block. [[Goompapa]] tells Mario to get a [[hammer]] from [[Goompa]]. After they fall off of a broken veranda, they find the Hammer, get in a fight with a small and very persistent [[Koopa]] named [[Jr. Troopa]], and return to the village. Goompa then allows [[Goombario]], one of the members of the Goomba family, to go with Mario on his adventure. Mario and Goombario find the [[Goomba King]] along the way, whom they fight and defeat. They then continue to travel to Shooting Star Summit. Once Mario gets there, [[Eldstar]] tells him to rescue the seven [[Star Spirits]], who are trapped in various places throughout the [[Mushroom Kingdom]].
Atop the summit, Mario is greeted by manifestations of the Star Spirits, who tell Mario the story of how Bowser stole the Star Rod. They further explain that the cards in which they have been trapped are now divided among Bowser's forces, and that Mario must save and release them. In doing that, Mario will gain a power called the [[Star Beam]], which can be used to break Bowser's invincibility and allows Mario to defeat him.


Meanwhile, in the sky, Princess Peach finds herself trapped in her room. Not knowing what to do, she wishes for someone to help her, which summons [[Twink]], a Star Kid who only recently ascended to Star Haven. Though unable to help Peach deal with Bowser directly, he agrees to deliver the [[Lucky Star (Paper Mario)|Lucky Star]], Peach's magical pendant, to Mario and help in whatever way he can.
Back at Princess Peach's Castle, Peach is visited by [[Twink]], a young Star Spirit. Her initial reaction to Twink's appearance is for a wish for Twink to procure the Star Rod, but when the requested wish cannot be fulfilled, she instead asks Twink to tell Mario that she is safe.


As Mario returns from Shooting Star Summit, Twink runs into him and delivers the Lucky Star which enables Mario to use [[Action Command]]s. Upon re-entering Toad Town, Mario learns that [[Merlon]], the local fortune-teller, is looking for him. Merlon informs Mario that his search for the Star Spirits will lead him to the [[Koopa Bros. Fortress|fortress east of Toad Town]], where the [[Koopa Bros.]] are holding a Star Spirit captive.
'''Names in other languages'''
{{br}}
{{Foreignname
;Names in other languages
{{foreign names
|Jap=プロローグ 星とマリオとクリボーと・・・
|Jap=プロローグ 星とマリオとクリボーと・・・
|JapR=Purorōgu: Hoshi to Mario to Kuribō to...
|JapR=Purorōgu: Hoshi to Mario to Kuribō to...
Line 56: Line 51:
|Ger=Prolog: Das Flehen der Sterne
|Ger=Prolog: Das Flehen der Sterne
|GerM=Prologue: The Pleading of the Stars
|GerM=Prologue: The Pleading of the Stars
|Fre=Prologue: L'appel des Etoiles
|Fra=Prologue: L'appel des Etoiles
|FreM=Prologue: The call of the Stars
|FraM=Prologue: The call of the Stars
|Chi=序言 来自星星的请求
|ChiR=Xùyán: Láizì Xīngxīng de Qǐngqiú
|ChiM=Prologue: The Request from the Stars
}}
}}


===Chapter 1: Storming Koopa Bros. Fortress===
===Chapter 1: Storming Koopa Bros. Fortress===
[[File:Kooper Without Shell.png|thumb|Mario returning Kooper's shell.]]
[[File:KoopaFort.png|thumb|left|300px|Mario and Bombette inside the Koopa Bros. Fortress.]]
After leaving town, Mario follows [[Pleasant Path]], but finds the way to the Koopa Bros. Fortress inaccessible to him; so he takes another path to [[Koopa Village]]. He arrives to see the local [[Koopa Troopa]]s being harassed by [[Fuzzy|Fuzzies]], who are stealing their shells. One of the victims is [[Kooper]], who asks Mario for assistance in getting his shell back. Upon returning it, Kooper is so grateful that he joins Mario's group.
Before Mario can get the first Star Spirit in the [[Koopa Bros. Fortress]], there are four mysterious-looking Toads blocking the way. Mario gets help from a wizard named [[Merlon]], who then reveals the mysterious Toads' true identities, the Koopa Bros. On the way to the Koopa Bros. Fortress, they find [[Koopa Village]], which is infested with [[Fuzzy|Fuzzies]], who are stealing shells from the [[Koopa Troopa]]s. Mario meets a Koopa Troopa named [[Kooper]] in the village, who joins Mario after Mario retrieves Kooper's stolen shell. Mario, Goombario and Kooper eventually end up at the [[Koopa Bros.]] Fortress.  


[[File:KoopaFort.png|thumb|left|Mario and Bombette inside the Koopa Bros. Fortress.]]
Once outside the Koopa Bros. Fortress, they immediately see Black Ninjakoopa, who goes off to warn Red Ninjakoopa of Mario's arrival. After a while of traveling through the fortress, Yellow Ninjakoopa sets a trap for Mario so when he hits a [[? Block]], he falls into the fortress' dungeon. Mario falls for the trap and finds himself in a prison where he meets a [[Bob-omb]] named [[Bombette]], who is trapped in the jail as well. She explodes, making an escape route, and together the three manage to get to the highest parts of the towers where they find three [[Bill Blaster]]s, [[Bowser???]] and the Koopa Bros.. They manage to defeat their enemies, retrieving the first Star Spirit, [[Eldstar]].
With the help of Kooper's special ability, Mario is able to reach the Koopa Bros. Fortress. During his assault on the fortress, he triggers a trapdoor which drops him into a prison cell full of [[Bob-omb]]s. One of them, [[Bombette]], explains that they were working for the Koopa Bros. but then later got locked up for revolting against them. She helps Mario and his friends escape by blowing up a crack in the cell wall and decides to accompany him. The group travels to the top of the fortress where they confront the Koopa Bros.. They initially try to scare Mario off with a fake Bowser suit, but their attempt fails, so they decide to fight Mario in a direct battle. They are eventually defeated and knocked off the arena into the prison cell from earlier. With the Koopa Bros. defeated, [[Eldstar]] is released and adds his powers to Mario, teaching him the ability to use [[Focus]], as well as the special move [[Refresh]].


[[File:Bowser diary.png|thumb|Peach and Twink finding Bowser's Diary.]]
Back at Princess Peach's Castle, Peach remembers that there is a secret passageway that leads out of her room. They find the secret passageway and move through it and end up in a room on the other side of the castle. There, they read [[Bowser's Diary]], which reveals that the second Star Spirit is in [[Dry Dry Ruins]]. Twink leaves to give Mario the information, and the Princess is discovered by Bowser. He then orders two Koopatrols to take Princess Peach back to her room.
Trapped in her castle in the sky, Peach remembers the existence of a secret passage that leads out of her room. She and Twink use it to leave the room and move to another room in the castle, where they find Bowser's diary. By reading it, Peach and Twink learn that another Star Spirit is being held captive in [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]]. At that moment, Bowser enters the room and catches the Princess reading his diary. Enraged, he summons two [[Koopatrol|guardsmen]] to escort her back to her room, while Twink quietly leaves the scene undetected to inform Mario of the next Star Spirit's location.


After returning to Toad Town, Mario and his friends head towards the train station in the south district of Toad Town, where [[Dry Dry Railroad]] leads to [[Mt. Rugged]].
'''Names in other languages'''
{{br}}
{{Foreignname
;Names in other languages
{{foreign names
|Jap=ステージ1 こうりゃく!ノコブロスのとりで
|Jap=ステージ1 こうりゃく!ノコブロスのとりで
|JapR=Sutēji 1: Kōryaku! Nokoburosu no Toride
|JapR=Sutēji 1: Kōryaku! Nokoburosu no Toride
|JapM=Stage 1: Strike! Koopa Bros. Fortress
|JapM=Stage 1: Capture! Koopa Bros. Fortess
|Spa=Capítulo 1: A por la Fortaleza
|Spa=Capítulo 1: A por la Fortaleza
|SpaM=Chapter 1: To the Fortress
|SpaM=Chapter 1: To the Fortress
Line 85: Line 73:
|ItaM=
|ItaM=
|Ger=Kapitel 1: Schnapp Dir die Koopa Brüder
|Ger=Kapitel 1: Schnapp Dir die Koopa Brüder
|GerM=Chapter 1: Get the Koopa Brothers
|GerM=Chapter 1: Grab the Koopa Brothers
|Fre=Chapitre 1: A l'assaut de la forteresse!
|Fra=Chapitre 1: A l'assaut de la forteresse!
|FreM=Chapter 1: Assaulting the fortress!
|FraM=Chapter 1: Assaulting the fortress!
|Chi=第1章 夺取喏库兄弟要塞
|ChiR=Dì 1 Zhāng: Duóqǔ Nuòkù Xiōngdì Yàosài
|ChiM=Chapter 1: Capture Koopa Bros. Fortress
}}
}}


===Chapter 2: The Mystery of Dry, Dry Ruins===  
===Chapter 2: The Mystery of Dry, Dry Ruins===  
[[File:K64 ride PM.png|thumb|Mario riding the [[K64]] to Mt. Rugged.]]
[[File:DryDryRuinspm.PNG|thumb|250px|Mario and Kooper, disabling a sand trap in Dry Dry Ruins]]
At Mt. Rugged, a mountain beyond which the desert lies, Mario runs into [[Parakarry]], a distressed mailman who has dropped letters all over the area and asks Mario for assistance. Mario accepts to find the letters, and Parakarry joins Mario's group out of gratitude.
After returning to Toad Town and getting ambushed by Jr. Troopa, Twink flies to [[Toad Town]] to tell Mario that the second Star Spirit is hidden in [[Dry Dry Ruins]]. Mario and his party take a [[K64|train]] to the foot of [[Mt. Rugged]]. On the way to Dry Dry Desert, they find a mail-delivering [[Koopa Paratroopa|Paratroopa]] named [[Parakarry]], who joins their party after Mario helps him find three lost letters. They also find the condor [[Buzzar]], and the Koopa archaeologist [[Kolorado]]. Mario goes through [[Dry Dry Desert]] to [[Dry Dry Outpost]], where they search for clues about Dry Dry Ruins. Eventually, they meet with [[Moustafa]], who gives them the [[Pulse Stone]], which will tell them where Dry Dry Ruins is. After searching through the Dry Dry Desert, they eventually find Dry Dry Ruins. They also discover that it has many traps and hiding places such as rooms filling with sand and hidden keys. They find many artifacts to uncover more of the Ruins. They eventually get to the very end of the ruins, where they find [[Tutankoopa]] and his [[Chain Chomp]]s. After defeating him, the second Star Spirit, [[Mamar]], is released.
 
[[File:Dry Dry Ruins rises PM.png|thumb|left|Dry Dry Ruins rising out of the sand.]]
After crossing [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]], Mario enters a settlement called [[Dry Dry Outpost]]. After exchanging some items for information, he meets with the town leader [[Moustafa]], who hands him a [[Pulse Stone]] and tells him to let it guide him to the resting place of [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]. Following the Pulse Stone's signal through the desert, Mario finds a stone pedestal to set the stone into. The entrance to Dry Dry Ruins rises out of the sand before Mario, and he enters the ruins.
 
[[File:Tutankoopa chased PM.png|thumb|Tutankoopa getting chased off by his own Chomp.]]
Inside, a ghostly wail tries to warn Mario against continuing his descent. Mario keeps going until he finds [[Tutankoopa]], the source of the voice and the guardian of the second Star Spirit. After battling Mario and losing, he is chased out by his Chomp, allowing Mario to free the Star Spirit [[Mamar]].


In Peach's Castle, Bowser visits the Princess in her room. He tells her that, with Tutankoopa defeated, he now intends to stop Mario by using [[Tubba Blubba]], who is allegedly invincible. However, Kammy Koopa rushes in to tell Bowser that the Star Spirit guarded by Tubba Blubba has escaped. Once they leave, Peach and Twink hypothesize that even an invincible person must have a weakness. After some investigating, their theory is confirmed by an overheard conversation between Bowser's men, though Peach never learns what the weakness is exactly.
Meanwhile, in the sky, Bowser comes into the princess's room to brag that he has decided to use the Invincible [[Tubba Blubba]] on Mario next. Kammy Koopa enters and tells Bowser that the Star Spirit Blubba had trapped managed to escape his grip. Peach and Twink decide to use the passage again to find out more about Invincible Tubba Blubba. They sneak into the castle's library and eavesdrop on a Koopatrol and a Hammer Bro talking. They reveal that Tubba Blubba indeed has a secret weakness; Twink leaves to give this message to Mario and the Koopatrol and Hammer Bro spot Peach and return her to her room.


After returning to Toad Town, Mario finds [[Fice T.|a cowardly Toad guard]] who claims he saw a ghost vanish into [[Forever Forest]]. Mario investigates and meets [[Bootler]], a servant of [[Lady Bow]] who requests Mario's presence in her mansion in the heart of the forest.
'''Name in other languages'''
{{br}}
{{Foreignname
;Names in other languages
{{foreign names
|Jap=ステージ2 アラビンいせきのなぞ
|Jap=ステージ2 アラビンいせきのなぞ
|JapR=Sutēji 2: Arabin Iseki no Nazo
|JapR=Sutēji 2: Arabin Iseki no Nazo
Line 118: Line 95:
|Ger=Kapitel 2: Wie der Wind der Wüste
|Ger=Kapitel 2: Wie der Wind der Wüste
|GerM=Chapter 2: Like the Wind of the Desert
|GerM=Chapter 2: Like the Wind of the Desert
|Fre=Chapitre 2: Le mystère des Ruines Sec Sec
|Fra=Chapitre 2: Le mystère des Ruines Sec Sec
|FreM=Chapter 2: The mystery of Dry Dry Ruins
|FraM=Chapter 2: The mystery of Dry Dry Ruins
|Chi=第2章 干旱废墟的秘密
|ChiR=Dì 2 Zhāng: Gānhàn Fèixū de Mìmì
|ChiM=Chapter 2: The secret of Dry Dry Ruins
}}
}}


===Chapter 3: The "Invincible" Tubba Blubba===  
===Chapter 3: The "Invincible" Tubba Blubba===  
[[File:PM Bow and Bootler.png|thumb|Lady Bow and Bootler welcoming Mario.]]
[[File:Gusty_gulch.PNG|thumb|left|250px|[[Lady Bow]] makes herself and [[Mario]] invisible to [[Tubba Blubba]], who is about to devour the frightened Boo, [[Stanley (Paper Mario)|Stanley]].]]
Mario follows the invitation through the maze-like forest and finds [[Boo's Mansion|the mansion he was referred to]]. After overcoming the challenges inside, Mario meets Lady Bow. He is told about [[Tubba Blubba]], the threat he poses, and the secret that may be related to his weakness. Bow then uses the Star Spirit Skolar the Boos found and captured as leverage to get Mario to defeat Tubba Blubba. She also joins Mario because she is tired of seeing her fellow Boos suffering, and because Mario will need her to get to Tubba Blubba's Castle.
The third Star Spirit is originally held in Tubba Blubba's Castle, but since Tubba Blubba let it escape, it is now being held in [[Boo's Mansion]]. [[Bootler]] appears on the edge of [[Forever Forest]] and tells Mario to come to Boo Mansion. A strange hermit named [[Oaklie]] tells Mario how to get through the forest. When Mario reaches Boo's Mansion, he finds that [[Lady Bow]], princess of the [[Boo]]s, has trapped the third Star Spirit, [[Skolar]]. She informs Mario that she will only release Skolar if Mario saves Gusty Gulch from Tubba Blubba. Mario and Bow travel to [[Tubba Blubba's Castle]] and after searching, they find the literal key to Tubba Blubba's weakness and find his heart, isolated from his body by Bowser. They nearly defeat it, but not before it reunites with Tubba Blubba, who is then defeated by Mario. Bow gives back the Star Spirit and decides to join Mario on his quest.


[[File:PM Tubba Blubba Eating Boo.png|thumb|left|Tubba Blubba, about to eat a Boo.]]
In the castle, the princess and Twink use the secret passage to escape again, hoping to hear about Mario's travels. As they turn into Bowser's room, though, they find that both Bowser and Kammy are in the room talking. The princess is relieved to not be seen using the secret passage and to hear that Tubba Blubba was defeated, but Bowser notices her. He decides to ask her what Mario hates most of all; the Princess can answer honestly, or give trick answers that are actually beneficial items such as Mushrooms. Kammy leaves to place these items in [[Shy Guy's Toy Box]], where the next Star Spirit waits, and Twink follows her to tell Mario. The guards then take Peach back to her room.
The group leaves Forever Forest and heads towards [[Gusty Gulch]]. There, they witness Tubba Blubba attacking a ghost village and devouring [[Stanley (Paper Mario)|a Boo]]. Mario and his friends follow Tubba Blubba to his castle and sneak their way up to the master bedroom. In a chest next to the bed, Mario finds [[Yakkey]], a talkative key who tells them that he is the literal key to Tubba Blubba's secret inside [[Windy Mill]]. Yakkey concludes that Mario must be a thief, so he alerts Tubba Blubba of them. With a furious Tubba Blubba chasing them, Mario and his friends escape the castle, run all the way down to Windy Mill, and unlock it with the key.


[[File:PM Tubba's Heart.png|thumb|Tubba's Heart.]]
'''Names in other languages'''
Inside Windy Mill they find Tubba Blubba's secret, which turns out to be [[Tubba's Heart|his heart]] that has been controlling the body remotely. After Mario beats it, the heart escapes outside the mill, where Tubba Blubba's body has caught up with Mario. Heart and body re-unite and attempt to fight Mario again, but with the heart being back inside Tubba Blubba's body, he is vulnerable again. After his defeat, Tubba Blubba decides to release all the Boos he has eaten, and reveals he is really a sensitive guy who did not like being scared by the Boos. Lady Bow, pleased with the outcome, holds up her part of the bargain and frees [[Skolar]].
{{Foreignname
 
In Peach's Castle, Twink and the Princess decide to sneak out of the bedroom again. They immediately run into Bowser and Kammy Koopa, who are discussing how Mario's next target will be [[Shy Guy's Toy Box]], and pondering what the best way to defeat him there would be. Bowser then tries to coax Peach into telling him about Mario's secret weaknesses, and sends Kammy Koopa to impede his progress using this information.
 
[[File:PM Shy Guy Stealing Key Screenshot.png|thumb|left|A Shy Guy stealing the storeroom key.]]
After returning to Toad Town from his trip to Forever Forest, Mario finds the town overrun with [[Shy Guy]]s stealing people's belongings. Mario and his friends are able to trace the source of the Shy Guy attacks to one of the vacant houses in the residential area. By hiding inside with Lady Bow's ability, Mario is able to observe one of the Shy Guys opening a hidden door to a secret back room hiding the Shy Guy's Toy Box.
{{br}}
;Names in other languages
{{foreign names
|Jap=ステージ3 ふじみのドガボン
|Jap=ステージ3 ふじみのドガボン
|JapR=Sutēji 3: Fujimi no Dogabon
|JapR=Sutēji 3: Fujimi no Dogabon
|JapM=Stage 3: Dogabon the Immortal<br>(''Dogabon'' is [[Tubba Blubba]]'s Japanese name.)
|JapM=Stage 3: Dogabon the Inmortal<br>(''Dogabon'' is the [[Tubba Blubba]]'s Japanese name.)
|Spa=Capítulo 3: El "Invencible" Tubba Blubba
|Spa=Capítulo 3: El "Invencible" Tubba Blubba
|SpaM=Chapter 3: The "Invincible" Tubba Blubba
|SpaM=Chapter 3: The "Invincible" Tubba Blubba
Line 151: Line 116:
|Ger=Kapitel 3: Der Unbezwingbare
|Ger=Kapitel 3: Der Unbezwingbare
|GerM=Chapter 3: The Invincible
|GerM=Chapter 3: The Invincible
|Fre=Chapitre 3: L'Invincible Tubba Blubba
|Fra=Chapitre 3: L'Invincible Tubba Blubba
|FreM=Chapter 3: The Invincible Tubba Blubba
|FraM=Chapter 3: The Invincible Tubba Blubba
|Chi=第3章 “无敌的”图巴・布路巴
|ChiR=Dì 3 Zhāng: "Wúdí de" Túbā Bùlùbā
|ChiM=Chapter 3: The "Invincible" Tubba Blubba
}}
}}


===Chapter 4: Trials in the Toy Box===  
===Chapter 4: Trials in the Toy Box===  
Inside the toy box, Mario runs into obstacles he cannot overcome by himself, such as the railway system missing a train, or [[Gourmet Guy]] blocking the way. In these cases, Mario must fight Shy Guys, retrieve items that were stolen from Toad Town citizens, and return them to their owners. At certain points, Kammy Koopa appears and attempts to execute Bowser's plan by summoning obstacles related to the answers Peach gave as Mario's weaknesses.
[[File:ShyGuysToyBox.png|thumb|320px|right|Mario and Watt inside Shy Guy's Toy Box.]]
The fourth Star Spirit is hidden deep inside [[Shy Guy's Toy Box]]. When Mario returns to Toad Town, being ambushed in Forever Forest yet again by Jr. Troopa, he finds that it has been overrun by Shy Guys, who are stealing from and bothering the townspeople. A group of Toads tells him that strange noises have been coming from one of the houses. Mario goes to investigate, but the house seems empty. Bow then suggests using her invisibility power. Once they're transparent, a pink Shy Guy runs in and reveals the entrance to Shy Guy's Toy Box. Mario and his partners enter the Toy Box, where they see a small train station. To reach the captured Star Spirit, Mario must go through several train stations. However, unfortunately, the train is missing. After finding a storeroom key and several other items in the Toy Box, Mario returns them to their rightful owners. The shopkeeper who owns the key lets Mario enter the storeroom, in which he finds the missing toy train and a few free items. Mario then places the train back in the Toy Box. He gets on the train and proceeds to the next station, where he meets [[Gourmet Guy]], a massive Shy Guy. Mario must give him a cake baked by [[Tayce T.]] so he will move out of the way. At the final station, he meets and defeats the [[Big Lantern Ghost]], and inside his lantern they find a [[Li'l Sparky]] named [[Watt]]. She thanks Mario for rescuing her and joins the party. At the end of the Toy Box, they find [[General Guy]], the leader of the [[Shy Guy]]s using Watt's light power. They defeat him and claim the fourth Star Spirit, [[Muskular]].


[[File:PM Watt Is Freed.png|thumb|Watt, freed from the lantern.]]
At the castle, the Princess and Twink sneak out once again and discover the massive Gourmet Guy in the dining room. He promises not to report their escape if they make him something delicious to eat. The Princess and Twink go down to the first floor and use the castle's kitchen to prepare a "Surprise Strawberry Cake." Peach demonstrates her baking skills to make the perfect treat, which sends Gourmet Guy flying for joy in the same way Tayce T.'s cake did. In thanks, he tells the two that the fifth Star Spirit is in [[Mt. Lavalava]], on [[Lavalava Island]]. Twink heads out the window once more, and the Princess ends up being spotted by Kammy, having heard Gourmet Guy's bouncing around.
Eventually, Mario reaches the Red Station, where he encounters and battles the [[Big Lantern Ghost]], who upon defeat drops his lantern and flees. Inside the lantern is [[Watt]], a [[Lil Sparky|Li'l Sparky]] who was captured by the Shy Guys and used as a light source. Being grateful for being rescued, Watt joins Mario's group.


[[File:PM General Guy Launches Attack.png|thumb|left|General Guy, ready for battle.]]
'''Names in other languages'''
After that, Mario locates the Shy Guys' central base of operations, where he meets their leader, [[General Guy]]. He rallies his men and sends several waves of Shy Guy infantry against Mario and his friends, who dispatch them one after another. Eventually, General Guy fights Mario himself. After defeat, General Guy and his Shy Guys flee, leaving Mario able to rescue [[Muskular]], the fourth Star Spirit.
{{Foreignname
 
[[File:Pm chap4 peachcake.png|thumb|Peach and Twink inside the castle kitchen.]]
In Peach's Castle, the Princess encounters Gourmet Guy during one of her secret trips outside of her room. Gourmet Guy tells Peach that he is technically obligated to let the guards know he saw her wandering around, but he might look the other way if she went into the castle kitchen and baked him a cake. Peach complies, and, with Twink's help, bakes a strawberry cake, which makes Gourmet Guy ecstatic. Once he regains his composure, he informs Peach that the next Star Spirit is being held on [[Lavalava Island]], an island to the south. The Princess ends up being spotted by Kammy Koopa and escorted back to her room.
 
[[File:Pm chap5 whaleferry.png|thumb|left|Mario riding the whale to Lavalava Island.]]
Mario heads to the Toad Town harbor, where he meets [[Kolorado]] the archeologist and a [[Whale (character)|whale]]. The whale offers to carry Mario and his friends over the ocean, but only if Mario enters his belly to cure a bellyache he has been having. Inside, Mario finds a [[Fuzzipede]] irritating the whale's belly. After fighting the Fuzzipede and getting it out of the whale's belly, Mario's group rides the whale to Lavalava Island, with Kolorado joining them to find treasure.
{{br}}
;Names in other languages
{{foreign names
|Jap=ステージ4 とつげき!おもちゃばこ
|Jap=ステージ4 とつげき!おもちゃばこ
|JapR=Sutēji 4: Totsugeki! Omochabako
|JapR=Sutēji 4: Totsugeki! Omochabako
|JapM=Stage 4: Assault inside the Toy Box!
|JapM=Stage 4: Assault! The Toy Box
|Spa=Capítulo 4: La Misteriosa Caja de Juguetes
|Spa=Capítulo 4: La Misteriosa Caja de Juguetes
|SpaM=Chapter 4: The Mysterious Toy Box
|SpaM=Chapter 4: The Mysterious Toy Box
Line 184: Line 137:
|Ger=Kapitel 4: Spiel mit dem Zeug
|Ger=Kapitel 4: Spiel mit dem Zeug
|GerM=Chapter 4: Playing with the stuff
|GerM=Chapter 4: Playing with the stuff
|Fre=Chapitre 4: Joujou dans le Coffre à jouets
|Fra=Chapitre 4: Joujou dans le Coffre à jouets
|FreM=Chapter 4: Toy in the Toy Box
|FraM=Chapter 4: Toy in the Toy Box
|Chi=第4章 玩具盒里的历练
|ChiR=Dì 4 Zhāng: Wánjùhé lǐ de Lìliàn
|ChiM=Chapter 4: Trials in the Toy Box
}}
}}


===Chapter 5: Hot, Hot Times on Lavalava Island===
===Chapter 5: Hot, Hot Times on Lavalava Island===
[[File:Pm chap5 raphaelultra.png|thumb|Mario and Raphael the Raven.]]
[[File:Yoshi's_village.PNG|280px|thumb|left|Mario in Yoshi's Village, talking to one of the residents.]]
On [[Lavalava Island]], Mario and Kolorado find the entrance to [[Mt. Lavalava]] inaccessible due to a lava river. They head to the nearby [[Yoshi's Village]] to ask the locals for information, but the village is in a state of panic because their kids went missing in [[Jade Jungle]]. Mario heads into the jungle to search for the missing children and finds their caretaker, [[Sushie]], stuck in a tree. After being freed, she joins Mario to locate all of the missing Yoshis and bring them back to their parents. With the kids returned and the villagers pacified, Mario is able to talk to the [[Village Leader]] about reaching Mt. Lavalava. The Yoshi suggests seeking out [[Raphael the Raven]] in Jade Jungle. Mario finds Raphael on top of a large tree in an area accessible only with the [[Jade Raven]]. Raphael offers his assistance by summoning his Raven followers to construct a set of ropeways to help Mario across the lava river.
Players cannot reach Lavalava Island initially, but then a whale is introduced and asks Mario to get rid of a [[Fuzzy]], by the name of [[Fuzzipede]], inside his stomach. Mario defeats Fuzzipede and the whale takes him to Lavalava Island along with [[Kolorado]], who is looking for a different treasure on the island. They arrive at [[Yoshi's Village]] and see the volcano, but are unable to reach it immediately. Mario returns to the village, where he finds everyone panicking because [[Fearsome 5|five Yoshi Kids]] have gone missing. The [[Village Leader]] says he'll help Mario to get to the volcano if he finds and returns the Yoshi Kids. Mario ventures off into the forest where he finds [[Sushie]], the Yoshis' babysitter, trapped in a tree by the Yoshi Kids. Mario helps her and finds out that Sushie is a friendly Cheep Cheep, and decides to help Mario find the Yoshis. After they find the Yoshis, Mario and Sushie go to the volcano with the help of [[Raphael the Raven]]. Mario and company go into the volcano along with Kolorado, who wants the legendary treasure hidden in the volcano. Mario and company manage to defeat the [[Lava Piranha]], setting the volcano up for eruption. They narrowly escape the volcano with their lives, obtaining the fifth Star Spirit, [[Misstar]]. After finding an artifact which had been blown out by the eruption, Mario and Kolorado use the whale to return to Toad Town, where Jr. Troopa attacks them upon arrival.


[[File:PM Escaping Mt Lavalava.png|thumb|left|Mario narrowly escaping the volcanic eruption with Misstar's help.]]
Back at the castle, Peach and Twink escape once again and explore the first floor for more information. While there, a [[Hammer Bro.]] asks her to participate in a strange [[64th Trivia Quiz-off|quiz show]]. The questions are actually pieces of information regarding the sixth Star Spirit; the minion holding him is [[Huff N. Puff]], and he is in [[Flower Fields]], which can only be reached through Toad Town's Flower Garden. If the Princess wins the show, she earns a [[Jammin' Jelly]] as a prize. Regardless of winning or losing the show, she also gets a prize for participating, the amazing [[Sneaky Parasol]]. Attracted by the noises in the room, Bowser enters and wants to play, but since the game is over, he snarls in disappointment and settles for returning Peach to her room again.
Inside, Mario and Kolorado explore the caverns of Mt. Lavalava, with the former doing most of the work and the latter suffering various injuries while trying to be useful. Deep inside the volcano, they meet Lava Piranha, the guardian of the Star Spirit. Mario defeats it and releases [[Misstar]], but at that moment the volcano starts to erupt. As they flee, Kolorado notices a [[treasure chest]] which he presumes contains the treasure he has been looking for. Before the lava reaches them, Misstar grabs him and Mario's group and escapes the volcano through the caldera. The treasure chest gets blown out of Mt. Lavalava and into Jade Jungle.


[[File:PM 64th Trivia Quiz-Off.png|thumb|Peach in the [[64th Trivia Quiz-Off]].]]
In the meantime, Peach encounters Bowser's minions setting up a [[64th Trivia Quiz-Off|quiz show]]. Since they are one player short, they ask Peach to participate. During the show, several of the questions reveal that there is a Star Spirit held captive in a place called [[Flower Fields]]. For her participation in the game she is handed a [[Sneaky Parasol]], an item that can copy the appearance of whoever the holder is facing. Before she can make any use of it, Bowser enters the room, spots the Princess, and has her escorted back to her room.


In Toad Town, Twink informs Mario that the sixth Star Spirit is hidden in [[Flower Fields]]. To get there, Mario must find the four Magical Seeds from the [[Bub-ulb]]s across the world. Kolorado has found one, which he trades for Mt. Lavalava's treasure in the chest, the Volcano Vase. Planting the Magical Seeds in Toad Town creates the doorway to Flower Fields.
'''Names in other languages'''
{{br}}
{{Foreignname
;Names in other languages
{{foreign names
|Jap=ステージ5 南の海のジャンボル島
|Jap=ステージ5 南の海のジャンボル島
|JapR=Sutēji 5: Minami no umi no Janboru Tō
|JapR=Sutēji 5: Minami no umi no Janboru Tō
|JapM=Stage 5: Jambol Island of the south sea
|JapM=Stage 5: Jambol Island of the south sea
|Spa=Capítulo 5: Calor en la Isla Lavalava
|Spa=Capítulo 5: Calor en la Isla Lavalava
|SpaM=Chapter 5: Heat in Lavalava Island
|SpaM=Chapter 5: Heat in the Lavalava Island
|Ita=
|Ita=
|ItaM=
|ItaM=
|Ger=Kapitel 5: Aloha auf Lavalava-Eiland
|Ger=Kapitel 5: Aloha auf Lavalava-Eiland
|GerM=Chapter 5: Welcome to Lavalava Island<br>(''Aloha'' is Hawaiian for "welcome".)
|GerM=Chapter 5: Welcome on Lavalava Island<br>(''Aloha'' is Hawaiian for "welcome".)
|Fre=Chapitre 5: Ça chauffe sur l'Île Lavelave
|Fra=Chapitre 5: Ça chauffe sur l'Île Lavelave
|FreM=Chapter 5: Hot on Lavelave Island
|FraM=Chapter 5: Hot on Lavelave Island
|Chi=第5章 南海中的火山岛
|ChiR=Dì 5 Zhāng: Nánhǎi Zhōng de Huǒshān Dǎo
|ChiM=Chapter 5: Volcano Island in the South Sea
}}
}}


===Chapter 6: Dark Days in Flower Fields===
===Chapter 6: Dark Days in Flower Fields===
[[File:FlowerFieldsPM.png|thumb|200px|Mario and Lakilester in Flower Fields after the clouds are dispelled.]]
[[File:FlowerFieldsPM.png|thumb|250px|Mario and Lakilester in Flower Fields after the clouds are dispelled.]]
When Mario enters the Flower Fields, he sees the place shrouded in clouds. The [[Wise Wisterwood]] tells Mario that the clouds are the result of [[Huff N. Puff]], who is using his Puff Puff Machine to cover Flower Fields in clouds. Because of this, the Sun cannot rise to the sky. Mario thus needs to destroy the Puff Puff Machine to make the Sun rise to the sky, and help the local flowers to acquire a [[Magical Bean]], [[Miracle Water]] and [[Fertile Soil]]. These will create a beanstalk up to the [[Cloudy Climb]] where Huff N. Puff is hiding with the Star Spirit. Mario also meets a strange Lakitu called [[Lakilester]] who insists his name is Michael, and then Spike. He fights Mario under the orders of Huff N. Puff, but after losing, he decides to join Mario because he sees no reason in working for Huff N. Puff. He then fights a group of Lakitus and destroys the Puff Puff Machine, before planting the Magical Bean. When the [[beanstalk]] is grown, Mario heads to the [[Cloudy Climb]] and defeats Huff N. Puff for the sixth Star Spirit, [[Klevar]].
The sixth Star Spirit is hidden in beautiful [[Flower Fields]]. After Mario finds the four [[Magical Seed]]s from the four [[Bub-ulb]]s from Mt. Rugged, Forever Forest, [[Toad Town]], and Lavalava Island, he opens the portal to [[Flower Fields]] in Toad Town. When Mario enters, he sees clouds and withering plants. The [[Wise Wisterwood]] tells Mario that the clouds are the result of the truly evil [[Huff N. Puff]], who is using his Puff-Puff Machine to cover Flower Fields in clouds. Mario then meets four different flowers who help him create a beanstalk to reach the [[Cloudy Climb]] where Huff N. Puff is hiding with his Star Spirit. Mario first meets [[Petunia]], who gives him a magic bean for clearing out some [[Monty Mole]]s. Mario then encounters [[Posie]], who gives him fertile soil so his nose can grow bigger like hers. Mario then visits [[Lily (Paper Mario)|Lily]], who is in a state of crisis; her pond has dried up because [[Lakitu]]s stole the Water Stone, the stone that produces the water known as [[Miracle Water]]. To keep her alive, Mario vows to find the stone. Mario then searches for it, eventually finding the Lakitus and besting them in battle.
 
He then meets a self-absorbed flower by the name of [[Rosie]]. She holds the Water Stone and won't give it to Mario unless he finds something more beautiful. Mario asks Posie for a [[Crystal Berry]] which she gives him. He then presents this berry to Rosie who immediately falls in love with it, and lets Mario have the Water Stone. Mario then takes it back to Lily. After the Water Stone is back in place, she gives Mario some of the Miracle Water. Mario now has everything for his beanstalk except the Sun. Mario meets with the Sun who says that it is impossible for him to return to the sky in its current state. Mario then sets off on a quest to destroy the [[Puff-Puff Machine]]. On the way, he meets a very confused Lakitu who hates his name and challenges Mario. After the Lakitu is defeated, he uses his real name, [[Lakilester]], and joins Mario's party. Mario then proceeds to destroy the machine, after which the Sun is able to rise into the sky again. Flower Fields then rejoices, but [[Huff N. Puff]] is still at large. To finish the job, Mario grows the beanstalk and heads to [[Cloudy Climb]] and defeats [[Huff N. Puff]] for the sixth Star Spirit, [[Klevar]].


Back at the castle, Peach uses the [[Sneaky Parasol]] to turn herself into one of the guards, allowing her to move around the castle without fear of getting caught. Peach then learns that Kammy Koopa has finished preparations for something to defeat Mario. Before she can find out what it is, however, Kammy notices a peculiar smell coming from her disguise and turns her back to normal with a spell. She is then taken back to her room yet again.
Back at the castle, Peach uses the [[Sneaky Parasol]] she won at the [[64th Trivia Quiz-Off|quiz show]] to turn herself into one of the guards, allowing her to move around the castle without fear of getting caught. Peach then learns that [[Kammy Koopa]] is building a [[Power Platform|weapon]] designed to defeat Mario. Before she can find out what it is, however, Kammy notices a peculiar smell coming from her disguise. Kammy then casts a spell on her, reverting her to normal. She is then taken back to her room yet again.


Back in Toad Town, Mario finds a [[Ninji]] waiting for him at Merlon's house. The Ninji informs that [[Merle]] of [[Starborn Valley]] has something important to tell Mario, and that he must go there. Mario finds a Warp Pipe to [[Shiver City]] in [[Toad Town Tunnels]].
'''Names in other languages'''
{{br}}
{{Foreignname
;Names in other languages
{{foreign names
|Jap=ステージ6 花と雲につつまれて
|Jap=ステージ6 花と雲につつまれて
|JapR=Sutēji 6: Hana to Kumo ni Tsutsumarete
|JapR=Sutēji 6: Hana to kumo ni tsutsuma rete
|JapM=Stage 6: Shrouded in clouds and flowers
|JapM=Stage 6: Shrouded in clouds and flowers
|Spa=Capítulo 6: Flores y Nubes...
|Spa=Capítulo 6: Flores y Nubes...
Line 239: Line 181:
|ItaM=
|ItaM=
|Ger=Kapitel 6: Tränen auf Blütenblättern
|Ger=Kapitel 6: Tränen auf Blütenblättern
|GerM=Chapter 6: Tears on Petals
|GerM=Chapter 6: Tears on Peals
|Fre=Chapitre 6: Sale temps au Champ de Fleurs
|Fra=Chapitre 6: Sale temps au Champ de Fleurs
|FreM=Chapter 6: Bad weather in the Flower Field
|FraM=Chapter 6: Bad weather in the Flower Field
|Chi=第6章 黑暗中的鲜花原野
|ChiR=Dì 6 Zhāng: Hēi'àn Zhōng de Xiānhuā Yuányě
|ChiM=Chapter 6: Flower Fields in the Darkness
}}
}}


===Chapter 7: A Star Spirit on Ice===
===Chapter 7: A Star Spirit on Ice===
[[File:Crystal Palace.png|thumb|left||200px|Mario and Bombette inside the Crystal Palace.]]
[[File:Crystal_palace.PNG|thumb|left||270px|Mario and Bombette deep inside the Palace.]]
In Shiver City, Mario finds out that he cannot go to [[Starborn Valley]] unless the [[Mayor Penguin|Mayor]] grants him permission. However, he finds the Mayor unconscious on the floor and becomes a suspect for the Mayor's murder. With novelist [[Herringway]]'s help, the truth is revealed: the Mayor was knocked out by the falling box containing a gift for the novelist. With the mystery solved, the Mayor allows Mario to go to Starborn Valley.  
The seventh and final Star Spirit is said to be held in the ancient [[Crystal Palace]]. After being given advice by [[Merlon]] and a [[Ninji]], Mario heads to [[Shiver City]]. When Mario arrives via the [[Toad Town Tunnels|sewers]], he finds a [[Bumpty]] blocking the way to [[Starborn Valley]]. The Bumpty says he will not let anyone pass unless the [[Mayor Penguin|mayor]] gives permission. Mario then seeks the mayor out so he can leave the city. When Mario visits the mayor's house, though, he finds him knocked out on the floor. His wife then comes in and assumes that Mario killed him. Mario's partner at the time is horrified and objects by pointing that Mario wouldn't murder the mayor. A police bumpty says he'll let Mario go only if he finds the real murderer. Mario notices that there is a crumpled note in his hand with a single word written on it: "[[Herringway]]". Mario then goes out into town looking for Herringway and finds him, who is currently writing his future novel in his house. Mario tells Herringway the story, after which Herringway agrees to go to the mayor's house to help with the investigation. Mario then tells the police about the note. The police then starts accusing Herringway instead, with the mayor's wife still thinking Mario did it. Suddenly the mayor starts twitching and he pops up. The mayor's wife screams for help yelling out that he's a ghost. The mayor explains he was unconscious and gives a present to Herringway, the same present that fell and knocked him out. The mayor then allows Mario to go to Starborn Valley.  


On the way to Starborn Valley, Mario faces Jr. Troopa again, as well as a mini-boss called [[Monstar]].
Once he gets attacked again by Jr. Troopa and reaches the outskirts of Starborn Valley, an odd monster called [[Monstar]] appears. Mario defeats it and reveals it to actually be a bunch of very protective Star Kids. Mario then meets [[Merle]] who tells Mario to go to the Crystal Palace where the seventh Star Spirit is being held. He then gives Mario a [[scarf]], telling him to use it on something special, then telling Mario to go and ask Mayor Penguin for the other special item. Mario then receives a [[bucket]] from the mayor who tells him he has no idea what it does. Mario then goes a line of snowmen on the path between Shiver City and Starborn Valley, Two, however, are missing something: One is missing a scarf and the other is missing a a hat. Mario gives the items to the respective owners. The snowmen thank him and open the way to the Crystal Palace. Along the way to the palace, they meet [[Madam Merlar]], who gives Mario the [[Star Stone]], letting him reach the palace. Once inside, the group realizes that it contains many traps and puzzles involving [[Duplighost]]s and fake mirrors with real mirror effects. Once they reach the [[Crystal King]] at the palace's back, Mario defeats him for the final Star Spirit, [[Kalmar]].


Once Mario reaches the Starborn Valley, he meets [[Merle]], who tells Mario to go to the [[Crystal Palace]], where the seventh Star Spirit is being held. He then gives Mario a [[scarf]], telling him to use it on something special, then telling Mario to go and ask Mayor Penguin for the other special item, a [[bucket]]. Mario goes to a line of snowmen on the path between Shiver City and Starborn Valley, one missing a scarf and the other missing a hat. Mario gives the items to the respective owners. The snowmen thank him and open the way to the Crystal Palace. Along the way to the palace, they meet the spirit of [[Merlumina|Madam Merlar]], who gives Mario the [[Star Stone]], to reach the palace. Once they reach the [[Crystal King]] at the palace's back, Mario defeats him for the final Star Spirit, [[Kalmar]].
The final segment at Peach's Castle is simply a cutscene, as opposed to a playing experience. Bowser enters Peach's room and tells her that if Mario comes, he will destroy him. Kammy informs him that Mario now has all seven Star Spirits. Bowser orders the Koopa Troop to their battle stations and threatens to kill them if the princess escapes their vision. He has the princess tied up to keep her out of mischief; Twink, furious, jumps out and tries attacking him, but it doesn't work. Bowser hisses at Twink through bared teeth and swats him out of the window. Soon he, Kammy, and the princess go upstairs to where Bowser first defeated Mario.


In Peach's Castle, Kammy Koopa informs Bowser that Mario now has all seven Star Spirits. Bowser orders the Koopa Troop to their battle stations and has the princess tied up to keep her out of mischief. Twink tries attacking him, but Bowser simply swats him out of the window.
'''Names in other languages'''
 
{{Foreignname
Meanwhile, Mario and the team reach [[Star Haven]] with the help of the seven Star Spirits, acquire the [[Star Beam]], and use the power of the Star Spirits to travel to [[Bowser's Castle]].
{{br}}
;Names in other languages
{{foreign names
|Jap=ステージ7 さいはての地へ
|Jap=ステージ7 さいはての地へ
|JapR=Sutēji 7: Saihate no chi e
|JapR=Sutēji 7: Saihate no Ji e
|JapM=Stage 7: To the end of the Earth
|JapM=Stage 7: To the end of the Earth
|Spa=Capítulo 7: Una Estrella Congelada
|Spa=Capítulo 7: Una Estrella Congelada
Line 270: Line 205:
|Ger=Kapitel 7: Kristallene Träume
|Ger=Kapitel 7: Kristallene Träume
|GerM=Chapter 7: Crystalline Dreams
|GerM=Chapter 7: Crystalline Dreams
|Fre=Chapitre 7: Etoile des neiges
|Fra=Chapitre 7: Etoile des neiges
|FreM=Chapter 7: Snow star
|FraM=Chapter 7: Snow star
|Chi=第7章 冰雪中的星之魂
|ChiR=Dì 7 Zhāng: Bīngxuě Zhōng de Xīngzhīhún
|ChiM=Chapter 7: Star Spirit in the Ice
}}
}}


===Chapter 8: A Star-Powered Showdown!===
===Chapter 8: A Star-Powered Showdown!===
[[File:FinalBattlePM.png|thumb|200px|Kammy Koopa activates the [[Power Platform]] as the final battle begins.]]
[[File:FinalBattlePM.png|thumb|right|320px|Mario, Peach, and Goombario watch as Kammy Koopa uses the [[Power Platform]] to make Bowser stronger, as the final battle begins.]]
After going through Bowser's Castle, falling for traps, solving puzzles and getting attacked by Jr. Troopa one last time in the process, Mario and his team find Princess Peach and Bowser in the same place where Mario first encountered Bowser at the start of the game. The Star Beam lets Mario negate Bowser's invincibility and beat him, but Bowser takes his loss as a warm-up and flees with Peach to the castle roof, followed by Mario. Kammy Koopa activates her creation, the [[Power Platform]], to pump Bowser up in both power and size; when he powers up with the Star Rod, Mario finds that the Star Beam is now ineffective.  
With the help of the 7 Star Spirits, Mario and the team reach Star Haven, acquire the [[Star Beam]], and use the power of the Star Spirits to travel to [[Bowser's Castle]]. After going through the castle, falling for traps, solving puzzles (and possibly fighting 3 [[Anti Guy]]s), and getting attacked by [[Jr. Troopa]] one last time in the process, they finally find Princess Peach. Bowser fights Mario in the same exact spot where they fought at the beginning, but the Star Spirits' [[Star Beam|combined power]] now lets Mario stop Bowser's invincibility. Bowser takes Peach and flees, and the group follows him up to the castle roof to finish him off. Kammy then uses her [[Power Platform]] to pump Bowser up in both power and size; when he powers up with the Star Rod, Mario finds that the Star Beam is now uneffective.  


Meanwhile, Twink frees the Princess, and the two battle Kammy. As Peach uses Focus, Twink slowly becomes stronger to the point where he becomes immune to Kammy's attacks. Kammy remembers before her defeat that the Stars get their power from the wishes of ordinary people. Twink urges the Princess to make a wish for everyone in the Mushroom Kingdom while he goes to help Mario and the Star Spirits. Peach's wish fills the Star Spirits with more power; thus enabled, as Mario recovers, the Spirits upgrade the Star Beam to [[Peach Beam]], which cuts through Bowser's enhanced power. After a lengthy battle with Bowser that ultimately leaves the Koopa King defeated, Mario returns the Star Rod to the Star Spirits. The Power Platform and Bowser's Castle begin to self-destruct, but the Star Spirits protect Peach's Castle from the explosion and restore it to its spot.
Meanwhile, Twink frees the Princess, and the two start to battle Kammy. Twink's attacks start out ineffective, and it falls to the Princess to help him. She uses her "Focus" power and makes wishes, which give Twink more power with each turn, to the point where Kammy's attacks become ineffective. Kammy remembers the secret of all Stars before her defeat - they get their power from the wishes of ordinary people. Twink urges the Princess to make a wish for "everyone in the Mushroom Kingdom". The Princess concentrates and prays her hardest; this action fills the Star Spirits with more power than ever. Twink joins them to create the almighty [[Peach Beam]], which cuts through Bowser's enhanced power. After a long and hard battle that leaves Bowser snarling in pain, Mario recovers and returns the Star Rod to the Star Spirits, lets Bowser's Castle self-destruct and restores Peach's Castle to its spot and the rest of the world to its former peace as Bowser escapes. Mario gains no star points from this battle, this is because the adventure is over, and the points will not aid Mario anyway. To celebrate, the Princess throws another party a few days later with a parade, featuring characters from the whole game.


[[File:Paper Mario Ending.png|thumb|left|200px|Mario and Peach riding a float at the end of the game.]]
'''Names in other languages'''
Several days later, Mario, his partners, and many others receive invitations from Princess Peach for another party. After a speech by Peach where she thanks everyone for their collective effort in restoring the peace to the Mushroom Kingdom, the [[list of Paper Mario staff|staff credits]] begin to roll as the scene switches to a [[victory parade|parade]] with nearly the entire cast participating. At the end, Mario and Peach walk to Mario's House and watch a fireworks display, which continues on until the player turns off or resets the game console.
{{Foreignname
{{br}}
;Names in other languages
{{foreign names
|Jap=ステージ8 たいけつ!大魔王クッパ
|Jap=ステージ8 たいけつ!大魔王クッパ
|JapR=Sutēji 8: Taiketsu! Daimaō Kuppa
|JapR=Sutēji 8: Taiketsu! Daimaō Kuppa
|JapM=Stage 8: Showdown! Demon King Koopa
|JapM=Stage 8: Showdown! King Demon Koopa
|Spa=Capítulo 8: ¡El Malvado Rey Bowser!
|Spa=Capítulo 8: ¡El Malvado Rey Bowser!
|SpaM=Chapter 8: The Evil King Bowser!
|SpaM=Chapter 8: The Evil King Bowser!
Line 297: Line 226:
|Ger=Kapitel 8: Showdown unter Sternen
|Ger=Kapitel 8: Showdown unter Sternen
|GerM=Chapter 8: Showdown under the Stars
|GerM=Chapter 8: Showdown under the Stars
|Fre=Chapitre 8: Final des Etoiles
|Fra=Chapitre 8: Final des Etoiles
|FreM=Chapter 8: Finale of the Stars
|FraM=Chapter 8: Finale of the Stars
|Chi=第8章 与酷霸王的最后决战!
|ChiR=Dì 8 Zhāng: Yǔ Kùbàwáng de Zuìhòu Juézhàn!
|ChiM=Chapter 8: Final Battle with Bowser!
}}
}}


==Gameplay==
===Ending===
[[File:PM Boo Mansion Interior.png|thumb|Mario, his party member [[Lady Bow]], and a [[Boo]] NPC.]]
[[File:Paper Mario Ending.png|thumb|left|350px|Mario and Peach riding a float at the end of the game.]]
For the majority of the game, the player controls Mario as he travels through various locations in the [[Mushroom Kingdom]]. The game is divided into chapters, with each chapter generally being set in a different area. Many of these areas contain NPCs and/or enemies. Some NPCs, such as [[Tayce T.]], can provide Mario and his party with services.
Mario walks in to the castle and is greeted by the [[Toad Minister]] who says that Princess Peach is coming out. As Peach comes out she says that, thanks to Mario and his friends, the Mushroom Kingdom is now at peace once again.
Then an eight minute staff credit parade starts. Luigi walks on screen, dressed somewhat like a British guard, and signals the parade to start. A group of 2X3 Toads march on screen. The first two are playing trumpets. The second ones are the drum line. The last row is holding big banners in the air. Then the Star Ship used to travel to Bowser's castle appears, holding all of Mario's partners on it. Then three Toad girls who are twirling sticks walk by, followed by [[Chuck Quizmo]] and [[Vanna T.]]


On his way, Mario and his friends use various abilities that help them progress on their adventure. Mario can jump to reach higher ground, traverse gaps, or reach blocks floating above his head. Early on, Mario obtains a hammer that is used to break larger blocks and other obstacles. Throughout the game, the player will obtain special items that upgrade Mario's jump and hammer and give him new abilities.
After Chuck Quizmo and Vanna T., the [[Koopa Bros.]] are seen on a parade car similar to the Bowser tank, possibly made from the remnants of the [[Bowser???]] but four Bob-ombs explode on them. [[Kolorado|Professor Kolorado]] and his wife are seen on top of the whale in the background, and [[Moustafa]] runs into [[Rowf and Rhuff]]. [[Tutankoopa]] is being chased by a [[Chomp]] (like in the game) and manages to avoid it. Meanwhile, in the background [[Buzzar]] is seen on a mountain, with three eggs in his nest, and they hatch. Tutankoopa then runs by being chased by three Chomps. Bootler enters the screen and [[Tubba Blubba]] appears to fly by behind him, but is really being carried by [[Boo|Boos]]. His heart frantically chases after his body. Afterward, a tree slides by with the [[Goomba King]] stuck upside-down in it, and the Goomba Bros. circling it. Goomba King falls out of the tree, stands up and joins the parade with his minions.


At the end of each chapter, an interlude occurs in which the player takes control of Princess Peach. Peach does not have access to Mario's abilities, party members, or inventory. Items picked up as Peach can be deposited in the [[Mysterious Treasure Chest]] in the castle storage room so they can later be picked up by Mario from the chest's counterpart at [[Merluvlee|Merluvlee's Place]].
Afterward, a [[Lavalava Island]] float slides by, with all the adult Yoshis on it (including the chief) except the red and purple adults. [[Raphael the Raven]] and [[Lava Piranha]] alternate between peeking out from behind Mt. Lavalava. After the island goes off the screen, the [[Fearsome 5|five Yoshi kids]] jump off. [[Huff N. Puff]] and [[Gourmet Guy]] walk by them, and the Yoshi kids attack them with their tongues, shrinking Huff N. Puff, and leave. Gourmet Guy then pulls out a knife and fork and chases Huff N. Puff, intending to eat him. What appears to be the [[Crystal King]] appears next, but another Crystal King comes and reveals the first to be a [[Duplighost]]. The real Crystal King reveals the second as another Duplighost, but is then carried away by his Crystal Bits. Finally, [[Jr. Troopa]] and [[Kammy Koopa]] come onscreen, fighting using magic. [[Bowser]] rides by in his Koopa Clown Car between two juggling [[Hammer Bros.]] and two [[Koopatrol]] flagmen, and Jr. Troopa and Kammy Koopa's attacks collide on him, blowing him up and making the surrounding minions flee. He chases them off the screen, then an explosion can be seen, and a charred Jr. Troopa and Kammy Koopa are sent flying onscreen to the ground.
===Controls===
{|
|style="vertical-align:top;"|
'''Overworld'''
*{{button|n64|Stick}} &ndash; Move
*{{button|n64|A}} &ndash; Jump / Talk / Investigate
*{{button|n64|B}} &ndash; Hammer
*{{button|n64|Z}} &ndash; [[Spin Dash]]
*{{button|n64|Cup}} &ndash; Toggle HUD
*{{button|n64|Cright}} &ndash; Open Party Member menu
*{{button|n64|Cleft}} &ndash; Open inventory
*{{button|n64|Cdown}} &ndash; Party Member ability
*{{button|n64|Start}} &ndash; Open game menu
|style="vertical-align:top;"|
'''Menu'''
*{{button|n64|Stick}} &ndash; Move cursor
*{{button|n64|A}} &ndash; Confirm
*{{button|n64|B}} &ndash; Cancel
*{{button|n64|Z}} &ndash; Move to left register
*{{button|n64|R}} &ndash; Move to right register
*{{button|n64|Start}} &ndash; Close menu
|style="vertical-align:top;"|
'''Battle'''
*{{button|n64|Stick}} &ndash; Move cursor / Used in Action Commands
*{{button|n64|A}} &ndash; Confirm / Used in Action Commands
*{{button|n64|B}} &ndash; Cancel / Used in Action Commands
*{{button|n64|Z}} &ndash; Change attack order
*{{button|n64|Cdown}} &ndash; Used in Action Commands
|style="vertical-align:top;"|
'''As Princess Peach'''
*{{button|n64|Stick}} &ndash; Move
*{{button|n64|A}} &ndash; Talk / Investigate
*{{button|n64|B}} &ndash; Use [[Sneaky Parasol]]
|}


===Mario's stats===
Afterward, the parade shifts to nighttime, in which a parade car is shown with the Star Spirits. Penguins are seen skating, followed by [[Mayor Penguin]] and his wife, as well as a second band of Toads (with the [[Chanterelle]]), two Amazy Dayzees, the sun, and [[Merlon]], [[Merluvlee]], [[Merlee]], [[Merlow]], [[Merle]], and [[Madam Merlar]] on a stage with the Wise Wisterwood. Then, a stage slides by with [[General Guy]], two [[Shy Guy]]s of the Shy Squad, and four [[Groove Guy|Groove Guys]] dancing. Following up are 16 more Shy Guys in the Shy Squad, and after they walk by, the straggler Shy Guy runs after them in his usual fashion. The parade ends with the same Toads from the beginning of the parade (with their spots flashing), followed by a float with [[Mario]] and [[Princess Peach]] on it. [[Twink]] comes down, now a full-grown Star Kid, and Mario and Peach leave the float to go to Mario's house. Three more stick-twirling Toad girls and two more Toad flagmen are seen before the camera cuts to Mario's house, where Mario and Peach watch a fireworks display, and a THE END screen comes on. After a while "The End" shrinks and sits in the lower-right hand corner of the screen, and the fireworks continue until the game is shut off.
{|width=100% class="wikitable"style="text-align:center;"
|-
!width=15%|
!width=15%|Stat
!width=6%|Initial value
!width=6%|Min. value
!width=6%|Max. value
!Function
|-
|rowspan=9|[[File:Go Mario.png|75px]]<br>[[Mario]]
|style="text-align:left;"|[[File:PM Mario Level Battle Sprite.png|26px]] Level
|1
|1
|27
|style="text-align:left;"|Indicates Mario's progress overall. With each new level, the player may increase HP, FP, or BP.
|-
|style="text-align:left;"|[[File:PM Heart Point Battle Sprite.png|24px]] [[Heart Point]]s (HP)
|10
|5
|{{hover|50|Can be increased to 65 with up to three HP Plus Badges}}
|style="text-align:left;"|Denote Mario's health. If they reach zero, [[Game Over|the game is over]].
|-
|style="text-align:left;"|[[File:PM Flower Point Battle Sprite.png|24px]] [[Flower Point]]s (FP)
|5
|5
|{{hover|50|Can be increased to 65 with up to three FP Plus Badges}}
|style="text-align:left;"|Allow Mario and his party members to perform more potent moves.
|-
|style="text-align:left;"|[[File:PaperMarioBP.png]] [[Badge Point]]s (BP)
|3
|3
|30
|style="text-align:left;"|Determine which and how many Badges Mario can equip.
|-
|style="text-align:left;"|[[File:PM Star Energy Battle Sprite.gif|40px]] [[Star Power|Star Energy]]
|0
|0
|7
|style="text-align:left;"|Used to fuel Special Moves. Unavailable until at least one Star Spirit (Eldstar) has been rescued.
|-
|style="text-align:left;"|[[File:PMStarPoint.png]] [[Star Point]]s
|0
|0
|100
|style="text-align:left;"|Denote Mario's progress towards the next level. They are awarded after battles and collecting 100 of them makes Mario level up.
|-
|style="text-align:left;"|[[File:PMCoin.png|32px]] [[Coin]]s
|0
|0
|999
|style="text-align:left;"|Dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|-
|style="text-align:left;"|[[File:PM StarPiece.gif]] [[Star Piece (Paper Mario series)|Star Piece]]s
|0
|0
|160
|style="text-align:left;"|Can be found in hidden places or received from NPCs. Mario can exchange them for Badges with Merlow.
|-
|style="text-align:left;"|[[File:PM Play Time Sprite.png|26px]] Play Time
|0:00
|0:00
|99:59
|style="text-align:left;"|Measures for how long the player has played the game. It has no effect on gameplay.
|}
 
===Upgrades===
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
!width=15%|Item
!Location
!Effect
|-
|style="text-align:center;"|[[File:PM Normal Boots Sprite.png]]<br>[[Boots]]
|Available from the start
|The Boots allow Mario to use the jump command in battle. His jump attack deals 1 point of damage without attack modifiers and hits twice if timed correctly.
|-
|style="text-align:center;"|[[File:SuperBoots PM.png]]<br>[[Super Boots]]
|[[Boo's Mansion]]
|The Super Boots allow Mario to use the [[Ground Pound|Spin Jump]] which can break through wooden floor panels and reveal hidden panels containing Star Pieces. They also upgrade the strength of his jump attack, making it deal 2 points of damage per hit at base power. The jump hits twice if the action command is executed.
|-
|style="text-align:center;"|[[File:UltraBoots PM.png]]<br>[[Ultra Boots]]
|[[Toad Town Tunnels]]
|The Ultra Boots upgrade the Spin Jump to the [[Tornado Jump (move)|Tornado Jump]] which retains its previous ability and allows Mario to get some extra height for his jumps. They also upgrade the strength of his jump attack, making it deal 3 points of damage per hit at base power. The jump hits twice if the action command is executed.
|-
|style="text-align:center;"|[[File:PM Normal Hammer Sprite.png]]<br>[[Hammer]]
|[[Goomba Village (location)|Goomba Village]]
|The Hammer allows Mario to break [[Yellow Block]]s and use the hammer command in battle. His base hammer attack deals 1 point of damage (2 if timed correctly).
|-
|style="text-align:center;"|[[File:PM Super Hammer Sprite.png]]<br>[[Super Hammer]]
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|The Super Hammer allows Mario to break [[Stone Block]]s and upgrades the base strength of his hammer attack power to 2 (4 if timed correctly).
|-
|style="text-align:center;"|[[File:PM Ultra Hammer Sprite.png]]<br>[[Ultra Hammer]]
|[[Mt. Lavalava]]
|The Ultra Hammer allows Mario to break [[Metal Block]]s, reveal hidden panels containing Star Pieces, and upgrades the base strength of his hammer attack power to 3 (6 if timed correctly).
|-
|style="text-align:center;"|[[File:UltraStone PM.png]]<br>[[Ultra Stone]]
|[[Jade Jungle]]
|The Ultra Stone enables Mario to use [[Super Block]]s to upgrade party members to Ultra Rank.
|-
|style="text-align:center;"|[[File:PM Sneaky Parasol.png]]<br>[[Sneaky Parasol]]
|[[Peach's Castle]]
|With this item, Princess Peach can copy the appearance of any NPC she is facing in her castle.
|}
 
===Objects===
A list of reoccurring devices that Mario can encounter during his quest. Some of them are beneficial and help the player by making traveling easier, containing items, or making Mario and his friends stronger. Others serve as obstacles and require a specific ability, item, or party member to overcome.
{|width=100%|
|width=50% style="vertical-align:top;"|
'''Beneficial objects'''
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
!width=25%|Object
!Effect
|-
|style="text-align:center;"|[[File:PM Save Block Render.png]]<br>[[Save Block]]
|Hitting this block with a jump allows the player to save the game.
|-
|style="text-align:center;"|[[File:HeartBlockPM.png]]<br>[[Recovery Block|Heart Block]]
|This block refills Mario's Heart Points and Flower Points when activated. Unlike Toad Houses though, it does not refill Star Power.
|-
|style="text-align:center;"|[[File:PM Super Block Render.png]]<br>[[Super Block]]
|There are 16 Super Blocks in the game in total. They can be used to upgrade party members and making them stronger in battle.
|-
|style="text-align:center;"|[[File:PM Chest Render.png]]<br>[[Treasure Chest]]
|Treasure chests contain valuable items, Badges, or keys. The bigger variants contain upgrades for Mario's jump and hammer abilities.
|-
|style="text-align:center;"|[[File:PM Question Mark Block Render.png]][[File:PM Badge Block Render.png]]<br>[[? Block]]
|Mario can reveal the contents of these blocks by jumping beneath them or hitting them with a hammer. The yellow ones contain coins or items, while the red ones contain Badges.
|-
|style="text-align:center;"|[[File:PM Hidden Block Render.png]]<br>[[Hidden Block]]
|The same as a regular ? Block, except it is invisible. Mario can use Watt's overworld ability to make them visible. A list of all 47 hidden blocks can be found [[List of hidden blocks in Paper Mario|here]].
|-
|style="text-align:center;"|[[File:PaperMarioBrickBlock.png]]<br>[[Brick Block]]
|These can be broken by jumping beneath them or with the hammer. Some ? Blocks are disguised as Brick Blocks.
|-
|style="text-align:center;"|[[File:PM Tram.png]]<br>[[Springboard|Jump pad]]
|By jumping on a jump pad, Mario's jump gains some extra height. The blue ones allow the player to retain control of Mario's jump while the red ones launch him towards a fixed location.
|-
|style="text-align:center;"|[[File:PM Warp Pipe Render.png]]<br>[[Warp Pipe]]
|Warp Pipes can be used for traveling between certain areas. Blue pipes serve as shortcuts to remote towns and have to be unlocked in Toad Town Tunnels before they can be used.
|-
|style="text-align:center;"|[[File:Paper Mario Crate.gif]]<br>[[Crate|Wooden box]]
|These can be broken with the [[Ground Pound|Spin Jump]] or [[Tornado Jump (move)|Tornado Jump]]. They sometimes contain items.
|}
|width=50% style="vertical-align:top;"|
'''Obstacles'''
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
!width=25%|Object
!Effect
|-
|style="text-align:center;"|[[File:PM Yellow Block Render.png|60px]]<br>[[Yellow Block]]
|Requires Hammer to break.
|-
|style="text-align:center;"|[[File:PM Stone Block Render.png]]<br>[[Stone Block]]
|Requires Super Hammer to break.
|-
|style="text-align:center;"|[[File:PM Metal Block.png]]<br>[[Metal Block]]
|Requires Ultra Hammer to break.
|-
|style="text-align:center;"|[[File:PM Floor Barricade Render.png]]<br>Floor barricade
|These can be broken with the [[Ground Pound|Spin Jump]] or [[Tornado Jump (move)|Tornado Jump]].
|-
|style="text-align:center;"|[[File:PM Exclaimation Switch Render.png]]<br>[[! Switch]]
|Switches trigger various events when hit or jumped on and are often involved in puzzles. The blue ones vanish after being triggered, while the red ones can be activated multiple times.
|-
|style="text-align:center;"|[[File:PM Lock Render.png]]<br>Door lock
|These can be found on certain doors. They require a key to be unlocked.
|-
|style="text-align:center;"|[[File:PM Cracked Rock Render.png]]<br>Cracked object
|Walls or other objects with visible cracks in them can be blown up by Bombette's Bomb ability.
|-
|style="text-align:center;"|[[File:PM Wooden Platform Render.png]]<br>[[Wooden dock]]
|These can be found on the edges of bodies of water. When near them, Mario can use Sushie's overworld ability to swim.
|}
|}
 
==Party members==
An important part of ''Paper Mario'' is the party member system. Throughout his journey, Mario befriends various residents of the Mushroom Kingdom who join him on his quest, known as [[party member]]s. Every party member has an overworld ability that can be used by pressing {{button|n64|Cdown}} and usually serves to aid in traversing the landscape in some way, such as Parakarry's flight or Watt's ability to light up dark areas and reveal hidden blocks. Additionally, party members can aid Mario in battle by using various moves, many of which are based on their overworld abilities.
===Ranking-up party members===
Each party member joins Mario at their most basic rank and is able to choose from two moves in battle. If the player manages to locate a [[Super Block]], they may upgrade one of their currently available party members to the next rank, which increases the damage output of all their attacks and lets them learn a new move.  
 
The first time a party member is upgraded, they advance to Super Rank. To upgrade them even further, Mario needs to be in possession of the [[Ultra Stone]], which allows party members to reach Ultra Rank. At Ultra Rank, each party member has four moves and cannot be upgraded further. There are 16 Super Blocks in the game in total, enough to advance every party member to their final rank.
 
===List of party members===
<center>
{|float=center width="850px"class="wikitable"style="border-collapse:collapse;"
|-
!width="100px"|Name
!width="375px"|Info
!width="375px"|Overworld ability
|-
!width="100px"rowspan=2 style="vertical-align:top;"|[[File:Goombario Sprite.png|56px]]<br>[[Goombario]]
|valign=top|
*Goombario is a young [[Goomba]] from Goomba Village and Mario's self-proclaimed biggest fan.
*Very eager to impress his idol, he joins Mario immediately after his grandfather [[Goompa]] requests it.
*'''Joins in:''' [[Goomba Village (location)|Goomba Village]]
|valign=top|
*Goombario can be asked for information about the area he and Mario are standing in at the time.
*When this is used while Mario faces someone else, Goombario shares his knowledge or impression of the character.
|-
|colspan=2|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=5|Goombario's Battle information
|-
!width=90px|[[Headbonk]]<br>(0 FP)
|valign=top|
*Attacks 1 enemy with a headbutt.
*Spiked or burning enemies will injure Goombario.
*'''Action command:''' Pressing {{button|n64|A}} just before making contact with the enemy.
|-
![[Tattle]]<br>(0 FP)
|valign=top|
*Provides information about the targeted enemy type.
*Displays HP of all subsequently encountered enemies of that type.
|-
![[Charge (move)|Charge]]<br>(1 FP)
|valign=top|
*Raises Goombario's next attack power by 2.
*Stackable.
|-
![[Multibonk]]<br>(3 FP)
|valign=top|
*Attacks one enemy consecutively until the action command is failed.
*Spiked or burning enemies will injure Goombario.
*'''Action command:''' Pressing {{button|n64|A}} every hit just before making contact with the enemy.
**Missing a button press cancels the attack.
|}
|-
!rowspan=2 style="vertical-align:top;"|[[File:Kooper Sprite.png|64px]]<br>[[Kooper]]
|valign=top|
*Kooper is an aspiring [[Koopa Troopa]] adventurer from Koopa Village.
*He greatly admires his neighbor [[Kolorado]] and joins Mario to follow in the archeologist's footsteps.
*'''Joins in:''' [[Koopa Village]]
|valign=top|
*Kooper withdraws into his shell and allows Mario to launch him forward in a straight line.
*This ability can activate switches, attack enemies, and grab items remotely.
|-
|colspan=2|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=5|Kooper's Battle information
|-
!width=90px|[[Shell Toss]]<br>(0 FP)
|valign=top|
*Attacks one enemy on the ground.
*Can only target the first ground-bound enemy.
*'''Action command:''' Holding {{button|n64|Stickleft}} until the red star mark appears, then releasing it.
|-
![[Power Shell]]<br>(3 FP)
|valign=top|
*Attacks all enemies on the ground.
*'''Action command:''' Holding {{button|n64|Stickleft}} until the red star mark appears, then releasing it.
|-
![[Dizzy Shell]]<br>(4 FP)
|valign=top|
*Targets all enemies on the ground and has a chance to inflict dizziness.
*'''Action command:''' Pressing {{button|n64|A}} repeatedly to fill up gauge.
|-
![[Fire Shell]]<br>(5 FP)
|valign=top|
*Attacks all enemies on the ground.
*Does two points of bonus damage to ice enemies and permanently defeats [[Dry Bones]].
*'''Action command:''' Pressing {{button|n64|A}} repeatedly to fill up gauge.
|}
|-
!rowspan=2 style="vertical-align:top;"|[[File:Bombette Sprite.png|82px]]<br>[[Bombette]]
|valign=top|
*Bombette is a rebellious [[Bob-omb]] who was thrown into the Koopa Bros. Fortress dungeon after violently disagreeing with her poor work conditions.
*She joins Mario as thanks for helping her escape her predicament.
*'''Joins in:''' [[Koopa Bros. Fortress]]
|valign=top|
*Bombette walks forward for a while and then explodes.
*The explosion can destroy cracked walls or boulders and can also attack enemies.
|-
|colspan=2|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=5|Bombette's Battle information
|-
!width=90px|[[Body Slam (Paper Mario)|Body Slam]]<br>(0 FP)
|valign=top|
*Attacks 1 enemy on the ground.
*Can only target the first ground-bound enemy.
*'''Action command:''' Holding {{button|n64|A}} until the red star mark appears, then releasing it.
|-
![[Bomb (Paper Mario series)|Bomb]]<br>(3 FP)
|valign=top|
*Attacks 1 enemy on the ground.
*Can only target the first ground-bound enemy.
*'''Action command:''' Pressing {{button|n64|A}} repeatedly to fill up gauge.
|-
![[Power Bomb]]<br>(6 FP)
|valign=top|
*Attacks all enemies on the ground.
*'''Action command:''' Pressing {{button|n64|A}} repeatedly to fill up gauge.
|-
![[Mega Bomb]]<br>(8 FP)
|valign=top|
*Attacks all enemies regardless of their position.
*'''Action command:''' Pressing {{button|n64|A}} repeatedly to fill up gauge.
|}
|-
!rowspan=2 style="vertical-align:top;"|[[File:Parakarry Sprite.png|88px]]<br>[[Parakarry]]
|valign=top|
*Parakarry is a [[Koopa Paratroopa|Paratroopa]] mailman working for the Toad Town Post Office.
*He has a reputation for being slow and tends to drop the letters he is supposed to deliver.
*He joins Mario in exchange for help with looking for his lost letters.
*'''Joins in:''' [[Mt. Rugged]]
|valign=top|
*Parakarry grabs hold of Mario and carries him over gaps that are too wide for him to jump over by himself.
|-
|colspan=2|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=5|Parakarry's Battle information
|-
!width=90px|[[Sky Dive (Paper Mario)|Sky Dive]]<br>(0 FP)
|valign=top|
*Attacks one enemy with a kick regardless of position.
*Spiked or burning enemies will injure Parakarry.
*'''Action command:''' Pressing {{button|n64|A}} just before making contact with the enemy.
|-
![[Shell Shot]]<br>(3 FP)
|valign=top|
*Parakarry withdraws into his shell and attacks one enemy regardless of position.
*'''Action command:''' Holding {{button|n64|Stickleft}} until targeting reticule lines up with the enemy.
**Failing the action command causes this attack to miss.
|-
![[Air Lift]]<br>(3 FP)
|valign=top|
*May remove one enemy from the battle.
*Bosses and spiked or burning enemies are unaffected by this attack.
*'''Action command:''' Pressing {{button|n64|A}} repeatedly to fill up gauge.
|-
![[Air Raid]]<br>(6 FP)
|valign=top|
*Parakarry withdraws into his shell and attacks all enemies regardless of their position.
*'''Action command:''' Tapping {{button|n64|Stickleft}} repeatedly to fill up gauge.
|}
|-
!rowspan=2 style="vertical-align:top;"|[[File:Lady Bow Sprite.png|82px]]<br>[[Lady Bow]]
|valign=top|
*Lady Bow is an aristocratic [[Boo]] who owns the haunted mansion in [[Forever Forest]].
*She first enlists Mario's help against [[Tubba Blubba]] by blackmailing him and then stays with him because she feels like it.
*'''Joins in:''' [[Boo's Mansion]]
|valign=top|
*Lady Bow can make Mario and herself intangible and undetectable.
*This can be used to sneak past enemies or in some cases move through solid objects.
|-
|colspan=2|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=5|Lady Bow's Battle information
|-
!width=90px|[[Smack]]<br>(0 FP)
|valign=top|
*Repeatedly attacks one enemy regardless of position.
*'''Action command:''' Tapping {{button|n64|Stickleft}} repeatedly to fill up gauge.
|-
![[Outta Sight]]<br>(2 FP)
|valign=top|
*Makes Mario and herself immune to all enemy attacks.
*Using this move renders her unable to act during the following turn.
|-
![[Spook (move)|Spook]]<br>(3 FP)
|valign=top|
*Targets all enemies and may scare them from the battle.
*Bosses are unaffected by this attack.
*'''Action command:''' Tapping {{button|n64|Stickleft}} repeatedly to fill up gauge.
|-
![[Fan Smack]]<br>(5 FP)
|valign=top|
*Repeatedly attacks one enemy regardless of position.
*'''Action command:''' Tapping {{button|n64|Stickleft}} repeatedly to fill up gauge.
|}
|-
!rowspan=2 style="vertical-align:top;"|[[File:PM Watt Sprite.png|72px]]<br>[[Watt]]
|valign=top|
*Watt is a [[Lil Sparky|Li'l Sparky]] who, during the [[Shy Guy]]s' attack on Toad Town, gets kidnapped by the [[Big Lantern Ghost]] and used as a light source.
*She joins Mario after he defeats her kidnapper and breaks the lantern imprisoning her.
*'''Joins in:''' [[Shy Guy's Toy Box]]
|valign=top|
*Mario holds Watt in front of him, which illuminates dark areas and reveals the positions of hidden blocks.
|-
|colspan=2|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=5|Watt's Battle information
|-
!width=90px|[[Electro Dash]]<br>(0 FP)
|valign=top|
*Attacks one enemy regardless of position.
*The attack ignores the enemy's defense rating.
*'''Action command:''' Holding {{button|n64|A}} until the red star mark appears, then releasing it.
|-
![[Power Shock]]<br>(2 FP)
|valign=top|
*Targets one enemy and may immobilize it.
*'''Action command:''' Pressing {{button|n64|A}} repeatedly to fill up gauge.
|-
![[Turbo Charge]]<br>(3 FP)
|valign=top|
*Temporarily raises the damage of all of Mario's attacks by one point.
*'''Action command:''' Pressing {{button|n64|A}} every time a red star mark lights up.
|-
![[Mega Shock]]<br>(5 FP)
|valign=top|
*Targets all enemies and may immobilize them.
*'''Action command:''' Pressing both {{button|n64|A}} and {{button|n64|B}} together repeatedly to fill up gauge.
|}
|-
!rowspan=2 style="vertical-align:top;"|[[File:PM Sushie Sprite.png|80px]]<br>[[Sushie]]
|valign=top|
*Sushie is a mother [[Cheep Cheep]] who lives on [[Lavalava Island]] and serves as a caretaker for the local [[Yoshi (species)|Yoshi]] children.
*Enamored by Mario's quest to rescue his love interest, she decides to accompany him.
*'''Joins in:''' [[Jade Jungle]]
|valign=top|
*When standing at a [[wooden dock]] near water, Mario can jump on Sushie's back and ride her through the water.
*Pressing {{button|n64|Cdown}} again makes her dive underwater.
|-
|colspan=2|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=5|Sushie's Battle information
|-
!width=90px|[[Belly Flop]]<br>(0 FP)
|valign=top|
*Attacks one enemy on the ground or in the air.
*'''Action command:''' Holding {{button|n64|Stickleft}} until the red star mark appears, then releasing it.
|-
![[Squirt (move)|Squirt]]<br>(3 FP)
|valign=top|
*Attacks one enemy with water.
*It causes 2 points of bonus damage to fire-based enemies.
*'''Action command:''' Holding {{button|n64|A}} to fill up gauge without letting it overflow.
|-
![[Water Block]]<br>(3 FP)
|valign=top|
*Temporarily raises Mario's defense by one point.
*Raises Mario's defense by two for fiery attacks.
*'''Action command:''' Pressing {{button|n64|A}} every time a red star mark lights up.
|-
![[Tidal Wave]]<br>(6 FP)
|valign=top|
*Attacks all enemies regardless of position.
*It causes 2 points of bonus damage to fire-based enemies.
*'''Action command:''' Pressing {{button|n64|A}}, {{button|n64|B}}, and {{button|n64|Cdown}} as shown.
|}
|-
!rowspan=2 style="vertical-align:top;"|[[File:Lakilester Sprite.png|78px]]<br>[[Lakilester]]
|valign=top|
*Lakilester starts out as a [[Lakitu]] in service to [[Huff N. Puff]] and fights Mario trying to help the [[Flower Fields]] denizens.
*Mario defeats Lakilester and after some convincing from his girlfriend [[Lakilulu]], he switches sides.
*'''Joins in:''' [[Flower Fields]]
|valign=top|
*Lakilester allows Mario to ride on his back, moving faster than Mario's walking speed.
*His cloud can transport them over hazardous surfaces such as spikes or lava.
|-
|colspan=2|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=5|Lakilester's Battle information
|-
!width=90px|[[Spiny Flip]]<br>(0 FP)
|valign=top|
*Attacks one enemy regardless of position.
*'''Action command:''' Moving a cursor with {{button|n64|Stick}} and aligning it with the enemy.
**If the cursor is not properly aligned, the attack fails.
|-
![[Spiny Surge]]<br>(4 FP)
|valign=top|
*Attacks all enemies regardless of position.
*'''Action command:''' Tapping {{button|n64|Stickleft}} repeatedly to fill up gauge.
|-
![[Cloud Nine]]<br>(4 FP)
|valign=top|
*Temporarily boosts Mario's evasiveness, making enemy attacks miss randomly.
*'''Action command:''' Pressing {{button|n64|A}} every time a red star mark lights up.
|-
![[Hurricane (move)|Hurricane]]<br>(5 FP)
|valign=top|
*Targets all enemies and may blow them from the battle.
*Bosses are unaffected by this attack.
*'''Action command:''' Pressing both {{button|n64|A}} and {{button|n64|B}} together repeatedly to fill up gauge.
|}
|}
</center>


==Battle system==
==Battle system==
[[File:Tubba Blubba's Heart Attack.png|thumb|The battle interface of ''Paper Mario''.]]
[[File:Tubba Blubba's Heart Attack.png|thumb|right|The battle interface of ''Paper Mario''.]]
''Paper Mario'' uses a turn-based side-view battle system. Enemies are visible on the overworld and initiate a battle if the player makes contact with them. The manner in which this happens also determines whether the battle starts in Mario's or the enemies' favor; successfully attacking an enemy on the overworld nets Mario a preemptive hit on an enemy, referred to as a first strike, whereas getting hit by an enemy attack gives the enemy a free turn to damage Mario before the fight starts proper.
''Paper Mario'' introduced a battle system unique to the ''Mario'' series as well as to RPGs in general. Mario and one partner of their choice fight against the enemies. Mario has [[Heart Point]]s (abbreviated HP) and [[Badge Point]]s (abbreviated BP), while he shares [[Flower Point]]s (abbreviated FP) with his partner. FP applies towards special moves, HP towards Mario's life, and BP affects the number of [[Badge]]s Mario that can wear. When Mario levels up, the player can choose to increase HP by 5, FP by 5 or BP by 3. Mario can go up to 27 levels in this game, and, including the HP and FP Plus badges, Mario can have a maximum life meter of 65 HP, power meter of 65 FP, and 30 BP.
 
On the battle screen itself, Mario and one party member of his choice find themselves on the left side of the screen, with the enemy group occupying the right side. What kind of enemies Mario faces is determined by which type of enemy initiated the battle on the overworld, with several [[List of enemy formations in Paper Mario|different formations]] being possible.  


[[File:Peril.png|thumb|left|Mario with low health.]]
Each attack has its own "[[Action Command]]", which increases damage if performed or timed correctly. For example, for a "[[Jump]]" attack, the player must press {{button|n64|A}} just as Mario is about to hit the enemy, and for a [[Hammer]] attack, the player must hold left and release at the right time. Mario can also decrease enemy damage by 1 by pressing {{button|n64|A}} just as they hit him.
To win a battle, the player must eliminate all enemies on the opposite side, either by defeating them or by making them run away. An enemy counts as defeated if their [[Heart Point]]s (HP) are dropped to zero. Likewise, if Mario's HP drop to zero without a [[Life Mushroom (Paper Mario series)|Life Shroom]] in his inventory, the battle is lost. The player can keep track of Mario's HP and various other stats with the battle statistic on the top side of the screen.


During battle, the player and the enemies take turns attacking. The damage an attack will do is determined by the attack's power minus the target's defense rating. During the player's turn, Mario and the currently active party member each get an action, the order being changeable by pressing {{button|n64|Z}}.
When Mario and his team rescue a Star Spirit, they can summon them to use their powers either against an enemy (sometimes one, sometimes multiple, depending on the Star Spirit) or on Mario himself. Star Spirit Powers can be used if Star Energy is filled to a certain point on the meter. If Star Energy is used up, Mario can use a turn to use [[Focus]] and regain some Star Energy. Star Energy also steadily regains as a battle continues.
===Mario's action===
Mario's main attack options all fall into the two categories of "hammer" and "jump". The condition of the targeted enemy may make one or both of these options either inaccessible or inadvisable. Hammer attacks have a limited range and can only attack the first ground-bound enemy of a group. Jump attacks on the other hand can reach past enemies standing in the way, or attack enemies flying out of reach, but jumping on a spiked or otherwise hazardous foe cancels the attack and makes Mario take 1 HP of damage.  


Both hammer and jump attacks can be customized by outfitting Mario with certain Badges. Custom hammer or jump attacks usually consume [[Flower Point]]s (FP) and cannot be used if the required amount is not available.
<br clear=all>


[[File:Star Storm.png|thumb|Mario using the special move [[Star Storm]]]]
==Mario's partners==
Once unlocked by finding the correlating Star Spirits, Mario is also able to use special moves. These can have a wide variety of effects depending on the move used, but all of them consume a certain amount of [[Star Power]] (SP). Mario's SP is represented by a series of colored bars at the top of the screen, and each bar equals one unit. A small amount of SP is regained with each turn, but more may be restored by using the [[Focus]] command.
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
 
Aside from hammer and jump attacks or special moves, Mario can also use items from his inventory, do nothing, or attempt to run away. During an escape attempt, a bar appears that may be anywhere between empty and completely full, depending on the number and level of enemies. The player can slowly fill the bar by repeatedly tapping {{button|n64|A}}. While escaping is in progress, an indicator slides back and forth between the right and left side of the bar until it stops. If it stops on the filled portion of the bar, the escape attempt is successful and Mario returns to the overworld (while losing a few coins in the process). Otherwise Mario wastes his action and the battle continues.
 
===Party member action===
[[File:PM Tattle.png|thumb|left|Goombario using his [[Tattle]] ability]]
The party member's options are more limited than Mario's, but can be increased by equipping Badges. Under normal circumstances, a party member can either attack or do nothing, the latter of which skips their action. Depending on their level, a party member can have up to four attacks in their repertoire. At least one of these attacks is always free to use, whereas other, more potent attacks cost Flower Points.
 
The party members do not have their own FP and instead draw from the same pool as Mario does. Special care has to be taken with party members who use jump-type attacks, because they are susceptible to the same hazards as Mario's jump command, which means the party member can get injured by jumping on certain enemies.
 
Only one party member can be used during battle, but the currently active one can be swapped out for a different party member during battle. This uses a turn unless the [[Quick Change]] Badge is equipped.
 
===Enemy action===
[[File:PM Pokey Battle.png|thumb|Mario being hit by an attack.]]
After both Mario and his party member have taken their actions, all able enemies will then attack one after another. In most cases, enemies will target Mario, but some attacks can hit the party member, either separately or additionally to Mario. Since Mario's party members do not have HP themselves, every time they get hit, they will acquire the injured status effect, which prevents them from taking action for a few turns.
 
Once all enemies have attacked, the current turn ends and the next one starts from the beginning again, with the player choosing Mario and his party member's actions.
 
===Status effects===
Some items and attacks afflict their targets with conditions that affect their battle performance. In most cases, these status effects are temporary and the number of turns they will last is denoted along with an icon that indicates what the status effect is. Status effects only apply in battle and wear off once the player returns to the overworld.
 
'''Regular effects'''
<center>
{|width=90% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center;"
|-
!width=15%|Appearance
!width=20%|Name
!Effect
|-
|[[File:PM Attack Up Battle Icon.png|54px]]
|[[POW-Up|Attack power up]]
|style="text-align:left;"|Boosts the damage of all attacks by the specified amount.
|-
|[[File:PM Defense Up Battle Icon.png|46px]]
|[[DEF-Up|Defense up]]
|style="text-align:left;"|Reduces damage from incoming attacks by the specified amount.
|-
|[[File:PM Dizzy Battle Icon.gif|32px]]
|[[Dizzy]]
|rowspan=5 style="text-align:left;"|The target is unable to execute actions until the effect wears off.
|-
|[[File:PM Frozen Battle Icon.gif|32px]]
|[[Frozen]]
|-
|[[File:PM Immobilized Battle Icon.gif|32px]]
|[[Immobilized]]
|-
|[[File:PM Paralysis Battle Icon.gif|32px]]
|[[Immobilized|Paralyzed]]
|-
|[[File:PM Sleep Battle Icon.gif|32px]]
|[[Sleepy]]
|-
|[[File:PM Electrified Battle Icon.gif|32px]]
|[[Electrified]]
|style="text-align:left;"|If the target is hit by a contact attack, the attacker receives one point of damage. If the attack is part of a sequence, it will be canceled after the first hit.
|-
|[[File:PM Invisible Battle Icon.gif|32px]]
|[[Invisible]]
|style="text-align:left;"|Forces all attacks against the target to miss.
|-
|[[File:PM Poison Battle Icon.gif|32px]]
|[[Poison (status effect)|Poison]]
|style="text-align:left;"|The target's sprite gets a green tint and they take one point of damage every turn.
|-
|[[File:PM Tiny Battle Icon.gif|32px]]
|[[Tiny (status effect)|Tiny]]
|style="text-align:left;"|The target is shrunk and the power of their attacks is cut in half.
|}
</center>
'''Unique effects'''
<center>
{|width=90% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center;"
|-
!width=15%|Appearance
!width=20%|Name
!Effect
|-
|[[File:PM Mario Cloud Nine Battle Effect.png|64px]]
|Cloud Nine
|style="text-align:left;"|Mario is encased in a cloud which randomly causes enemy attacks to miss.
|-
|[[File:PM Mario Danger Icon.png|50px]]<br><br>[[File:PM tired Mario.png]]
|[[Danger]]
|style="text-align:left;"|This state triggers when Mario's HP are equal to or less than 5. It has no immediate effect on battle, but some Badges require him to be in this state to work.
|-
|[[File:PM Flipped Koopa Sprite.png|70px]]
|Flipped
|style="text-align:left;"|A state unique to shell-wearing enemies and Clefts. An enemy that has been flipped upside-down has reduced defense and may not be able to attack for one or more turns.
|-
|[[File:PM Goombario Injured Sprite.png|62px]]
|[[Injured]]
|style="text-align:left;"|This state is exclusive to party members and triggers every time they take damage. An injured party member is immobilized and cannot be switched out until the effect wears off.
|-
|[[File:PM Mario Peril Icon.png|50px]]<br><br>[[File:PM tired Mario.png]]
|[[Peril]]
|style="text-align:left;"|This state triggers when Mario's HP drops down to 1. It has no immediate effect on battle, but some Badges require him to be in this state to work.
|-
|[[File:PM Mario Stone Battle Effect.png|44px]]
|[[Stone (status effect)|Stone]]
|style="text-align:left;"|Mario becomes impervious to all enemy attacks, but also cannot move.
|}
</center>
 
===Action Commands===
After Mario receives the Lucky Star at the foot of Shooting Star Summit, the player is able to use action commands in battle. From then on, whenever Mario or his party member execute an attack, a prompt shows up and input from the player is required. If the action command is successful, attacks will do bonus damage or have other additional effects.
 
Likewise, if during an enemy's turn the player presses {{button|n64|A}} right before an attack connects, Mario will guard against it and the damage will be reduced by 1. Additionally, if an enemy attack would cause a status effect, successfully guarding against it cancels the effect.
 
===End of battle===
[[File:PM Level Up.png|thumb|With every 100th Star Point comes a new level.]]
Once all enemies have been eliminated, Mario receives experience in form of [[Star Point]]s. The amount of Star Points received depends on the levels of the defeated enemies as well as that of Mario himself, and may be anywhere between none and 100. Whenever Mario's Star Point count reaches 100, his level increases by one and the player gets to choose whether to increase Heart Points, Flower Points, or Badge Points. Once any statistic is maxed out, it is impossible to give further points to that specific statistic.
 
After the battle ends, the game shifts back to the overworld. The enemy that triggered the battle disappears and leaves behind coins, hearts or flowers that restore HP and FP respectively, or items.
{{br}}
 
==Items==
Items in ''Paper Mario'' come in two categories: Regular items and key items.
 
Regular items are helpful goodies with a variety of effects, like restoring HP or FP, or dealing damage to enemies. This type of item is commonly sold in shops. They also occasionally get dropped by defeated enemies, can be found in ? Blocks, or acquired by having [[Tayce T.]] cook.
 
Mario can carry up to ten of these items, and they can be used by pressing {{button|n64|Cleft}}. If an eleventh item is picked up, one of the other 10 has to be discarded before it can be added to the inventory. Up to 32 regular items can be stored by using the check system in shops.
 
Key items are unique objects that are used to progress through the story, or for the completion of sidequests. They are listed separately from regular items and do not affect Mario's carrying capacity. If a situation requires a key item and Mario has said item in his possession, a prompt shows up and the item can be given away. Key items stay with Mario until they are needed; They cannot be dropped, sold, or stored.
===Regular items===
{|width=100%
|width=50% style="vertical-align:top;"|
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
!width=25%|Item
!Effect
|-
|style="text-align:center;"|[[File:PaperMario Items Apple.png]]<br>[[Apple]]
|Restores 5 HP.
|-
|style="text-align:center;"|[[File:PaperMario Items ApplePie.png]]<br>[[Apple Pie]]
|Restores 5 HP and 15 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items BigCookie.png]]<br>[[Big Cookie]]
|Restores 20 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items BlandMeal.png]]<br>[[Bland Meal]]
|Restores 10 HP and FP.
|-
|style="text-align:center;"|[[File:PaperMario Items BlueBerry.png]]<br>[[Blue Berry]]
|Restores 5 FP and is necessary to pass through the blue flower gate in [[Flower Fields]].
|-
|style="text-align:center;"|[[File:PaperMario Items BoiledEgg.png]]<br>[[Boiled Egg]]
|Restores 8 HP and FP.
|-
|style="text-align:center;"|[[File:PaperMario Items BubbleBerry.png]]<br>[[Bubble Berry]]
|Restores 5 FP and is necessary to use the [[Bubble Plant]] in [[Flower Fields]].
|-
|style="text-align:center;"|[[File:PaperMario Items Cake.png]]<br>[[Cake]]
|Restores 15 FP and is necessary to get past [[Gourmet Guy]] in [[Shy Guy's Toy Box]].
|-
|style="text-align:center;"|[[File:PaperMario Items CakeMix.png]]<br>[[Cake Mix]]
|Restores 1 FP. Synergizes well with other cooking ingredients.
|-
|style="text-align:center;"|[[File:PaperMario Items Coconut.png]]<br>[[Coconut]]
|Deals 3 HP of damage to a single enemy, ignoring its Defense Power.
|-
|style="text-align:center;"|[[File:PaperMario Items CocoPop.png]]<br>[[Coco Candy|Coco Pop]]
|Restores 3 HP and 15 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items DeluxeFeast.png]]<br>[[Deluxe Feast]]
|Restores 40 HP and FP.
|-
|style="text-align:center;"|[[File:PaperMario Items DizzyDial.png]]<br>[[Dizzy Dial]]
|May inflict [[Dizzy|dizziness]] on all enemies.
|-
|style="text-align:center;"|[[File:PaperMario Items DriedFruit.png]]<br>[[Dried Fruit]]
|Restores 15 HP.
|-
|style="text-align:center;"|[[File:PaperMario Items DriedPasta.png]]<br>[[Dried Pasta]]
|Restores 3 HP and 2 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items DriedShroom.png]]<br>[[Dried Mushroom|Dried Shroom]]
|Restores 1 HP.
|-
|style="text-align:center;"|[[File:PaperMario Items DustyHammer.png]]<br>[[Dusty Hammer]]
|Deals 1 HP of damage to a single enemy, ignoring its Defense Power.
|-
|style="text-align:center;"|[[File:PaperMario Items Egg.png]]<br>[[Egg]]
|Restores 5 HP.
|-
|style="text-align:center;"|[[File:PaperMario Items EggMissile.png]]<br>[[Egg Bomb|Egg Missile]]
|Deals 6 HP of explosion damage to a single enemy, ignoring its Defense Power.
|-
|style="text-align:center;"|[[File:PaperMario Items ElectroPop.png]]<br>[[Electro Pop]]
|Restores 15 FP outside of battle, or sets Mario's FP equal to his current HP plus 15<ref>{{cite|author=Fatguy703|date=October 29, 2019|url=www.youtube.com/watch?v=LUd5242Ghow|title=The Sweet Lies of Paper Mario 64|publisher=YouTube|accessdate=October 29, 2024}}</ref> and [[Electrified|electrifies]] him if used in battle.
|-
|style="text-align:center;"|[[File:PaperMario Items FireFlower.png]]<br>[[Fire Flower]]
|Deals 3 HP of fire damage to all enemies, ignoring their Defense Power.
|-
|style="text-align:center;"|[[File:PaperMario Items FirePop.png]]<br>[[Fire Pop]]
|Restores 20 FP, but deals 1 HP of damage to Mario when used.
|-
|style="text-align:center;"|[[File:PaperMario Items FriedEgg.png]]<br>[[Fried Egg]]
|Restores 10 HP.
|-
|style="text-align:center;"|[[File:PaperMario Items FriedShroom.png]]<br>[[Mushroom Fry|Fried Shroom]]
|Restores 6 HP and 2 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items FrightJar.png]]<br>[[Fright Mask|Fright Jar]]
|May make all enemies flee.
|-
|style="text-align:center;"|[[File:PaperMario Items FrozenFries.png]]<br>[[Frozen Fries]]
|Restores 15 HP.
|-
|style="text-align:center;"|[[File:PaperMario Items Goomnut.png]]<br>[[Goomnut]]
|Restores 3 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items HealthyJuice.png]]<br>[[Healthy Juice]]
|Restores 40 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items HoneyCandy.png]]<br>[[Honey Candy]]
|Restores 20 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items HoneyShroom.png]]<br>[[Honey Mushroom|Honey Shroom]]
|Restores 5 HP and 5 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items HoneySuper.png]]<br>[[Honey Super]]
|Restores 10 HP and 5 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items HoneySyrup.png]]<br>[[Honey Syrup]]
|Restores 5 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items HoneyUltra.png]]<br>[[Honey Ultra]]
|Restores 50 HP and 5 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items HotShroom.png]]<br>[[Hot Shroom]]
|Restores 15 HP and 5 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items IcedPotato.png]]<br>[[Iced Potato]]
|Restores 5 HP.
|-
|style="text-align:center;"|[[File:PaperMario Items JamminJelly.png]]<br>[[Jammin' Jelly]]
|Restores 50 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items JellyPop.png]]<br>[[Jelly Candy|Jelly Pop]]
|Restores 64 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items JellyShroom.png]]<br>[[Jelly Mushroom|Jelly Shroom]]
|Restores 5 HP and 50 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items JellySuper.png]]<br>[[Jelly Super]]
|Restores 10 HP and 50 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items JellyUltra.png]]<br>[[Jelly Ultra]]
|Restores 50 HP and FP.
|-
|style="text-align:center;"|[[File:PaperMario Items KookyCookie.png]]<br>[[Kooky Cookie]]
|Restores 15 FP outside of battle, or 30 FP inside of battle<ref>{{cite|author=Fatguy703|date=October 29, 2019|url=www.youtube.com/watch?v=LUd5242Ghow|title=The Sweet Lies of Paper Mario 64|publisher=YouTube|accessdate=June 22, 2024}}</ref> and makes Mario either [[Electrified]], [[Invisible]], or [[Sleepy]].
|-
|style="text-align:center;"|[[File:PaperMario Items KoopaLeaf.png]]<br>[[Turtley Leaf|Koopa Leaf]]
|Restores 3 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items Koopasta.png]]<br>[[Koopasta Dish|Koopasta]]
! width=10% | Name
|Restores 7 HP and FP.
! width=40% | Summary
! width=10% | Abilities
! width=40% | Description
|-
|-
|style="text-align:center;"|[[File:PaperMario Items KoopaTea.png]]<br>[[Koopa Tea]]
! rowspan=4 |[[File:Goombario.jpg|100px]]<br>[[Goombario]]
|Restores 7 FP.
| rowspan=4 |Informed by his [[Goombaria|sister]], both of the siblings carried Mario into a [[Toad House]] back at their [[Goomba Village (place)|village]]. He is Mario's biggest fan. His ability is [[Tattle|tattling]] on everything during battle, and outside battle. His hometown is Goomba Village.
| [[Headbonk]]<br>0 FP || Bonks a single enemy.
|-
|-
|}
| [[Tattle]]<br>0 FP || Informs enemy's description and stats during battle, and other characters, areas, and objects outside battle.
|width=50% style="vertical-align:top;"|
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
|-
!width=25%|Item
| [[Charge]]<br>1 FP || Raises attack power by 2 (can be used to raise power every turn but the charge will fade after attacking an enemy).
!Effect
|-
|-
|style="text-align:center;"|[[File:PaperMario Items Lemon.png]]<br>[[Lemon]]
| [[Multibonk]]<br>3 FP || Similar to Mario's [[Power Bounce (Paper Mario)|Power Bounce]], bonks a single enemy multiple times until missing an action command.
|Restores 1 HP and 2 FP and is necessary to get past [[Sheek]] in [[Dry Dry Outpost]].
|-
|-
|style="text-align:center;"|[[File:PaperMario Items LemonCandy.png]]<br>[[Lemon Candy]]
! rowspan=4 |[[File:Paper Mario Koopa.png|100px]]<br>[[Kooper]]
|Restores 5 HP and 15 FP. It can be used to bribe [[Black Shy Guy#Paper Mario|Anti Guy]] and get access to his [[Power Plus (badge)|Power Plus]] Badge without a fight.
| rowspan=4 |Recently had [[Fuzzy]] attacks in his [[Koopa Village|village]], most of the [[Koopa Shell|shells]] including Kooper's was stolen. He is a young adventure-loving koopa who has dreams of becoming an archaeologist like [[Kolorado]]. His ability is being shell-tossed by Mario in short distances, allowing him to hit switches, gather items, and attack enemies by making the [[First Strike]]. His hometown is Koopa Village.
| [[Shell Toss]]<br>0 FP || Attacks one enemy at the front during battle, and flips switches, grabs items, and attacks enemies outside battle.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items LifeShroom.png]]<br>[[Life Mushroom (Paper Mario series)|Life Shroom]]
| [[Power Shell]]<br>3 FP || Attacks all ground enemies.
|If this item is in Mario's inventory, it is consumed and automatically revives Mario with 10 HP whenever his HP run out in battle.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items Lime.png]]<br>[[Lime]]
| [[Dizzy Shell]]<br>4 FP || Makes ground enemies [[dizzy]] for a couple of turns.
|Restores 3 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items LimeCandy.png]]<br>[[Lime Candy]]
| [[Fire Shell (move)|Fire Shell]]<br>5 FP || Attacks all ground enemies with a flaming shell (ineffective on some foes with rocky hides).
|Restores 20 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items MapleShroom.png]]<br>[[Maple Mushroom|Maple Shroom]]
! rowspan=4 |[[File:PM Bombette.png|100px]]<br>[[Bombette]]
|Restores 5 HP and 10 FP.
| rowspan=4 |Locked deep inside the [[Koopa Bros. Fortress]], she wanted to defeat the [[Koopa Bros.]] for locking up the other Bob-ombs inhabiting the fortress. Her ability is to attack by exploding or blasting through cracked or fake walls that reveal an opening to gain access.
| [[Body Slam (move)|Body Slam]]<br>0 FP || Charges at one ground enemy.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items MapleSuper.png]]<br>[[Maple Super]]
| [[Bomb (attack)|Bomb]]<br>3 FP || Attacks one ground enemy during battle, and destroys fake/cracked walls and attack enemies outside battle.
|Restores 10 HP and FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items MapleSyrup.png]]<br>[[Maple Syrup]]
| [[Power Bomb]]<br>6 FP || Attacks all ground enemies.
|Restores 10 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items MapleUltra.png]]<br>[[Maple Ultra]]
| [[Mega Bomb]]<br>8 FP || Attacks all enemies on the scene.
|Restores 50 HP and 10 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items Melon.png]]<br>[[Melon]]
! rowspan=4 |[[File:Parakarry.gif]]<br>[[Parakarry]]
|Restores 15 HP.
| rowspan=4 |Traveling around the [[Mushroom Kingdom]] sending letters, he's been losing a couple of letters during his flight. He works in the [[Post Office]] back in [[Toad Town]], delivering various letters around such places exclusively with flight. His ability is to carry Mario over gaps for a short time.
| [[Sky Dive (attack))|Sky Dive]]<br>0 FP || Kicks one enemy while airborne.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items Mistake.png]]<br>[[Mistake]]
| [[Shell Shot]]<br>3 FP || Charges at one enemy while airborne.
|Restores 1 HP and FP. Mistakes result from Tayce T. cooking with invalid or incompatible ingredients.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items Mushroom.png]]<br>[[Mushroom]]
| [[Air Lift]]<br>3 FP || Lifts enemies out of battle, and lifts Mario to hover over short distances due to Mario's weight outside battle.
|Restores 5 HP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items Mystery.png]]<br>[[Mystery Box (item)|Mystery?]]
| [[Air Raid]]<br>6 FP || Flies around like crazy, inflicting damage to all enemies.
|When used in battle, it takes on the effects of one of several items or deals 1 HP of damage to Mario.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items NuttyCake.png]]<br>[[Nutty Cake]]
|Restores 10 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items Pebble.png]]<br>[[Pebble]]
! rowspan=4 |[[File:Bow.png|100px]]<br>[[Lady Bow]]
|Deals 1 HP of damage to a single enemy.
| rowspan=4 | Despite residing back in her [[Boo's Mansion|mansion]], she wanted to stop [[Tubba Blubba]] from eating her [[Boo|native species]]. She's pretty strong headed towards some of her kind and others, including her [[Bootler|butler]] while assigned in royalty. Her ability is to protect Mario by hiding him from obstacles and encounters with enemies when held. She lives with Bootler in her mansion in the [[Forever Forest|dark, dense forest]].
| [[Smack]]<br>0 FP || Smacks an enemy multiple times.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items PotatoSalad.png]]<br>[[Potato Salad]]
| [[Outta Sight]]<br>2 FP || Makes Mario invulnerable to attacks but forces Bow to recharge and unable to act the next turn. Can be used outside of battle to make Mario invisible and protected from obstacles and enemies.
|Restores 10 HP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items POWBlock.png]]<br>[[POW Block]]
| [[Spook (move)|Spook]]<br>3 FP || Scares enemies away from battle.
|Deals 2 HP of damage to all enemies, ignoring their Defense Power. It also causes enemies with shells to flip over.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items RedBerry.png]]<br>[[Red Berry]]
| [[Fan Smack]]<br>5 FP || Smacks an enemy up to five times with extra power.
|Restores 5 HP and is necessary to pass through the red flower gate in [[Flower Fields]].
|-
|-
|style="text-align:center;"|[[File:PaperMario Items RepelGel.png]]<br>[[Repel Gel]]
! rowspan=4 |[[File:Watt.gif]]<br>[[Watt]]
|Makes Mario [[invisible]] for three turns.
| rowspan=4 | Trapped in a [[Lantern Ghost]]'s lantern and being used as a light, she wanted to be set free from [[Shy Guy's Toy Box]]. Although a young female- noting the pacifier she had on her mouth, she can help Mario in his battles. Her abilities are illuminate dark places, unveiling hidden ? Blocks, and penetrating enemy defenses and paralyzing them.
| [[Electro Dash]]<br>0 FP || Attacks one enemy regardless of its defense.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items ShootingStar.png]]<br>[[Shooting Star (item)|Shooting Star]]
| [[Power Shock]]<br>2 FP || Paralyzes a single enemy.
|Deals 6 HP of damage to all enemies, ignoring their Defense Power.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items ShroomCake.png]]<br>[[Mushroom Cake|Shroom Cake]]
| [[Turbo Charge]]<br>3 FP || Temporarily boosts Mario's attack power.
|Restores 10 HP and FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items ShroomSteak.png]]<br>[[Mushroom Steak|Shroom Steak]]
| [[Mega Shock]]<br>5 FP || Paralyzes all enemies.
|Restores 30 HP and 10 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items SleepySheep.png]]<br>[[Sleepy Sheep]]
! rowspan=4 | [[File:Sushie.gif]]<br>[[Sushie]]
|May cause all enemies to [[Sleepy|fall asleep]].
| rowspan=4 | A babysitter residing in [[Lavalava Island]] along with the native [[Yoshi]]s, she lost the [[Fearsome 5|five Yoshis]] deep inside the jungle and went to find them. She appears strict towards those youngsters when they decide to create some mischief, though she required help from Mario. Her ability is to guide Mario though bodies of the water when ready on a wooden dock. In the end she goes back to Lavalava Island to visit the Yoshi families.
| [[Belly Flop]]<br>0 FP || Hops on one enemy during battle, and when on a wooden dock, Mario can hop on her to move though water outside battle.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items SnowmanDoll.png]]<br>[[Snowman Doll]]
| [[Squirt (move)|Squirt]]<br>3 FP || Squirts water at one enemy.
|Deals 4 HP of ice damage to all enemies, ignoring their Defense Power.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items Spaghetti.png]]<br>[[Spaghetti Plate|Spaghetti]]
| [[Water Block]]<br>3 FP || Boosts Mario's defense by varies.
|Restores 6 HP and 4 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items SpecialShake.png]]<br>[[Special Shake]]
| [[Tidal Wave]]<br>6 FP || Launches water attacks against all enemies.
|Restores 20 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items SpicySoup.png]]<br>[[Spicy Soup]]
! rowspan=4 | [[File:Lakilester.gif|Lakilester.gif]]<br>[[Lakilester]]
|Restores 4 HP and FP.
| rowspan=4 | Once an ally to the [[Koopa Troop]], under his nickname Spike (or Michael), Mario was stopped by his [[Lakilulu|girlfriend]] because he was following [[Huff N. Puff]]'s pointless orders. Mario defeated him, and Lakilester joined Mario's party. His ability is to let Mario ride in his cloud to overcome dangerous obstacles, and in doing so providing faster transportation. In the end he goes back to his girlfriend in Flower Fields.
| [[Spiny Flip]]<br>0 FP || Throws a [[Spiny Egg]] at one enemy.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items StinkyHerb.png]]<br>[[Stinky Herb]]
| [[Spiny Surge]]<br>4 FP || Throws multiple Spiny Eggs at all enemies.
|Restores 5 HP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items StoneCap.png]]<br>[[Stone Cap]]
| [[Cloud Nine]]<br>4 FP || Boosts Mario's evasion rate during battle, and can ride his cloud cross dangerous terrain similar to Parakarry outside battle.
|Inflicts [[Stone (status effect)|Stone]] status on Mario for three turns.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items StopWatch.png]]<br>[[Stop Watch]]
| [[Hurricane (move)|Hurricane]]<br>5 FP || Blows enemies out of the battle.
|[[Immobilized|Immobilizes]] all enemies.
|-
|style="text-align:center;"|[[File:PaperMario Items StrangeCake.png]]<br>[[Strange Cake]]
|Makes Mario either [[Electrified]], [[Invisible]], or [[Sleepy]].
|-
|style="text-align:center;"|[[File:PaperMario Items StrangeLeaf.png]]<br>[[Strange Leaf]]
|Restores 5 HP.
|-
|style="text-align:center;"|[[File:PaperMario Items SuperShroom.png]]<br>[[Super Mushroom|Super Shroom]]
|Restores 10 HP.
|-
|style="text-align:center;"|[[File:PaperMario Items SuperSoda.png]]<br>[[Fresh Juice|Super Soda]]
|Restores 5 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items SweetShroom.png]]<br>[[Sweet Shroom]]
|Restores 30 HP and 20 FP.
|-
|style="text-align:center;"|[[File:PaperMario Items TastyTonic.png]]<br>[[Tasty Tonic]]
|Removes all negative status effects from Mario.
|-
|style="text-align:center;"|[[File:PaperMario Items ThunderBolt.png]]<br>[[Thunder Bolt (item)|Thunder Bolt]]
|Deals 5 HP of electric damage to one enemy, ignoring its Defense Power.
|-
|style="text-align:center;"|[[File:PaperMario Items ThunderRage.png]]<br>[[Thunder Rage]]
|Deals 5 HP of electric damage to all enemies, ignoring their Defense Power.
|-
|style="text-align:center;"|[[File:PaperMario Items UltraShroom.png]]<br>[[Ultra Mushroom|Ultra Shroom]]
|Restores 50 HP.
|-
|style="text-align:center;"|[[File:PaperMario Items VoltShroom.png]]<br>[[Volt Mushroom|Volt Shroom]]
|[[Electrified|Electrifies]] Mario for four turns.
|-
|style="text-align:center;"|[[File:PaperMario Items WhackasBump.png]]<br>[[Whacka Bump]]
|Restores 25 HP and FP.
|-
|style="text-align:center;"|[[File:PaperMario Items YellowBerry.png]]<br>[[Yellow Berry]]
|Restores 3 HP and FP and is necessary to pass through the yellow flower gate in [[Flower Fields]].
|-
|style="text-align:center;"|[[File:PaperMario Items YoshiCookie.png]]<br>[[Yoshi Cookie]]
|Restores 15 HP and FP.
|-
|style="text-align:center;"|[[File:PaperMario Items YummyMeal.png]]<br>[[Yummy Meal]]
|Restores 20 HP and FP.
|}
|}
|}


===Key items===
==Star Spirits' Powers==
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
{|align=center width=90% border=1
|-
|- style="background-color: whitesmoke;"
!width=20%|Item
!width=12%|Location
!Effect
|-
|style="text-align:center;"|[[File:Artifact PM.png]]<br>[[Artifact]]
|style="text-align:center;"|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|Can be brought to Kolorado in exchange for a Star Piece.
|-
|style="text-align:center;"|[[File:Luigi's Autograph.png]]<br>[[Autograph (Paper Mario)|Autograph]]
|style="text-align:center;"|[[Mario Bros.' House|Mario's House]]
|Luigi's signature, requested by Koopa Koot as one of his favors.
|-
|style="text-align:center;"|[[File:Merluvlee's Autograph.png]]<br>Autograph
|style="text-align:center;"|[[Star Hill|Shooting Star Summit]]
|Merluvlee's signature, requested by Koopa Koot as one of his favors.
|-
|style="text-align:center;"|[[File:PM BlueKey.png]]<br>[[Blue Key (Paper Mario)|Blue Key]]
|style="text-align:center;"|[[Crystal Palace]]
|Opens the blue door inside Crystal Palace.
|-
|style="text-align:center;"|[[File:Boo'sPortrait PM.png]]<br>[[Boo's Portrait]]
|style="text-align:center;"|[[Boo's Mansion]]
|A sentient painting of an old [[Boo]]. Mario needs to return it to its picture frame to access the mansion's third floor.
|-
|style="text-align:center;"|[[File:Bucket PM.png]]<br>[[Bucket (Paper Mario)|Bucket]]
|style="text-align:center;"|[[Shiver City]]
|rowspan=2|These two items are necessary to open the path to Shiver Mountain.
|-
|style="text-align:center;"|[[File:PM Scarf.png]]<br>[[Scarf]]
|style="text-align:center;"|[[Starborn Valley]]
|-
|style="text-align:center;"|[[File:Calculator PM.png]]<br>[[Calculator]]
|style="text-align:center;"|[[Shy Guy's Toy Box]]
|Stolen from Rowf, the owner of the Badge Shop, during the events of Chapter 4. It can be returned for an I Spy Badge.
|-
|style="text-align:center;"|[[File:Tubba Blubba Castle Key.png]]<br>[[Castle Key (Tubba Blubba's Castle)|Castle Key]]
|style="text-align:center;"|[[Tubba Blubba's Castle]]
|Opens a door in Tubba Blubba's Castle.
|-
|style="text-align:center;"|[[File:PM Peach Castle Key.png]]<br>[[Castle Key (Peach's Castle)|Castle Key]]
|style="text-align:center;"|[[Peach's Castle]]
|Opens a door in Princess Peach's Castle.
|-
|style="text-align:center;"|[[File:PM Bowser Castle Key.png]]<br>[[Castle Key (Bowser's Castle)|Castle Key]]
|style="text-align:center;"|[[Bowser's Castle]]
|Opens a door in Bowser's Castle.
|-
|style="text-align:center;"|[[File:Butter PM.png]]<br>[[Butter]]
|rowspan=10 style="text-align:center;"|[[Peach's Castle]]
|rowspan=10|One of the ingredients available for Princess Peach to bake a cake for Gourmet Guy during one of her interludes.
|-
|style="text-align:center;"|[[File:PMCleanser.png]]<br>[[Cleanser]]
|-
|style="text-align:center;"|[[File:PM Cream.png]]<br>[[Cream]]
|-
|style="text-align:center;"|[[File:PM Special Item Egg.png]]<br>[[Egg]]
|-
|style="text-align:center;"|[[File:PM Flour.png]]<br>[[Flour]]
|-
|style="text-align:center;"|[[File:PM Milk.png]]<br>[[Milk]]
|-
|style="text-align:center;"|[[File:PM Salt.png]]<br>[[Salt]]
|-
|style="text-align:center;"|[[File:Strawberry.png]]<br>[[Strawberry]]
|-
|style="text-align:center;"|[[File:PM Sugar.png]]<br>[[Sugar (item)|Sugar]]
|-
|style="text-align:center;"|[[File:PMWater.png]]<br>[[Water (item)|Water]]
|-
|style="text-align:center;"|[[File:Cook Book Paper Mario.png]]<br>[[Cookbook]]
|style="text-align:center;"|[[Shy Guy's Toy Box]]
|Once this book is returned to Tayce T. during Chapter 4, she will be able to cook with two ingredients at once.
|-
|style="text-align:center;"|[[File:Crystal Ball PM.png]]<br>[[Crystal Ball]]
|style="text-align:center;"|[[Dry Dry Outpost]]
|Involved in one of Koopa Koot's favors. Mario needs to fetch this item from Merlee to get Merluvlee's autograph.
|-
|style="text-align:center;"|[[File:CrystalBerry PM.png]]<br>[[Crystal Berry]]
|style="text-align:center;"|[[Flower Fields]]<br>(Posie area)
|Given to Mario by Posie during Chapter 6. Mario can bring this item to Rosie and exchange it for the Water Stone.
|-
|style="text-align:center;"|[[File:DiamondStone PM.png]]<br>[[Diamond Stone]]
|rowspan=3 style="text-align:center;"|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|rowspan=3|A set of stone carvings that act as keys to Tutankoopa's chamber.
|-
|style="text-align:center;"|[[File:LunarStone PM.png]]<br>[[Lunar Stone]]
|-
|style="text-align:center;"|[[File:PyramidStone PM.png]]<br>[[Pyramid Stone]]
|-
|style="text-align:center;"|[[File:UltraStone PM.png]]<br>[[Ultra Stone]]
|style="text-align:center;"|[[Jade Jungle]]
|The Ultra Stone enables Mario to use Super Blocks to upgrade party members to Ultra Rank.
|-
|style="text-align:center;"|[[File:PM Sneaky Parasol.png]]<br>[[Sneaky Parasol]]
|style="text-align:center;"|[[Peach's Castle]]
|With this item, Princess Peach can copy the appearance of any NPC she is facing.
|-
|style="text-align:center;"|[[File:PM Dictionary.png]]<br>[[Dictionary]]
|style="text-align:center;"|[[Shy Guy's Toy Box]]
|Stolen from Russ T. during the events of Chapter 4. It can be returned for a Star Piece.
|-
|style="text-align:center;"|[[File:Diploma.png]]<br>[[Diploma]]
|rowspan=5 style="text-align:center;"|[[Toad Town Dojo]]
|rowspan=5|Documents that certify Mario's victory over the challenges of the Toad Town Dojo.
|-
|style="text-align:center;"|[[File:Fourth-DegreeCard PM.png]]<br>[[Fourth-Degree Card]]
|-
|style="text-align:center;"|[[File:Third-DegreeCard PM.png]]<br>[[Third-Degree Card]]
|-
|style="text-align:center;"|[[File:Second-DegreeCard PM.png]]<br>[[Second-Degree Card]]
|-
|style="text-align:center;"|[[File:First-DegreeCard PM.png]]<br>[[First-Degree Card]]
|-
|style="text-align:center;"|[[File:PeachDoll PM.png]]<br>[[Dolly]]
|style="text-align:center;"|[[Goomba Village (location)|Goomba Village]]
|Goombaria lost this doll before the events of the game. It can be returned to her for a Star Piece.
|-
|style="text-align:center;"|[[File:PM Empty Wallet.png]]<br>[[Empty Wallet]]
|style="text-align:center;"|[[Koopa Village]]
|Dropped by Koopa Koot during a shopping trip. One of his favors involves returning it to him.
|-
|style="text-align:center;"|[[File:Fertilesoil.png]]<br>[[Fertile Soil]]
|style="text-align:center;"|[[Flower Fields]]<br>(Posie area)
|rowspan=3|Used to grow a giant beanstalk and access Cloudy Climb, where Huff N. Puff is fought.
|-
|style="text-align:center;"|[[File:MagicBean PM.png]]<br>[[Magical Bean]]
|style="text-align:center;"|[[Flower Fields]]<br>(Petunia area)
|-
|style="text-align:center;"|[[File:MiracleWater PM.png]]<br>[[Miracle Water]]
|style="text-align:center;"|[[Flower Fields]]<br>(Lily area)
|-
|style="text-align:center;"|[[File:FortressKey PM.png]]<br>[[Fortress Key]]
|style="text-align:center;"|[[Koopa Bros. Fortress]]
|Opens a door in the Koopa Bros. Fortress.
|-
|style="text-align:center;"|[[File:PM Frying Pan.png]]<br>[[Frying Pan]]
|style="text-align:center;"|[[Shy Guy's Toy Box]]
|Stolen from Tayce T. during the events of Chapter 4. It is necessary to return it to her so she will bake a Cake for Gourmet Guy.
|-
|style="text-align:center;"|[[File:Glasses PM.png]]<br>[[Glasses]]
|style="text-align:center;"|[[Koopa Village]]
|Appears during one of Koopa Koot's favors.
|-
|style="text-align:center;"|[[File:GoldCredit PM.png]]<br>[[Golden Card|Gold Credit]]
|style="text-align:center;"|[[Koopa Village]]
|Allows Mario to play the game [[Smash Attack]] in the [[Playroom|Toad Town Playroom]].
|-
|style="text-align:center;"|[[File:JadeRaven PM.png]]<br>[[Jade Raven]]
|style="text-align:center;"|[[Yoshi's Village]]
|Given to Mario for finding the Yoshi kids in Jade Jungle. Must be placed inside the [[Raven]] statue in Jade Jungle to meet [[Raphael the Raven]].
|-
|style="text-align:center;"|[[File:KoopaLegends PM.png]]<br>[[Koopa Legends]]
|style="text-align:center;"|[[Koopa Village]]
|Involved in one of Koopa Koot's favors. Mario needs to fetch this item from [[Kolorado's wife]].
|-
|style="text-align:center;"|[[File:Kooper'sShell PM.png]]<br>[[Kooper's Shell]]
|style="text-align:center;"|[[Koopa Village]]
|One of the shells stolen during the Fuzzy attack in Koopa Village. Kooper needs this item before he can join Mario.
|-
|style="text-align:center;"|[[File:LuckyStar PM.png]]<br>[[Lucky Star (Paper Mario)|Lucky Star]]
|style="text-align:center;"|[[Star Hill|Shooting Star Summit]]
|Allows Mario and his friends to perform action commands.
|-
|style="text-align:center;"|[[File:Lyrics PM.png]]<br>[[Lyrics]]
|style="text-align:center;"|[[Toad Town]]<br>([[Club 64]])
|Involved in the quest to make Pop Diva sing again. Mario must deliver this item to the Composer in Dry Dry Outpost to receive the Melody in return.
|-
|style="text-align:center;"|[[File:PM Magical Seed cyan.png]][[File:PM Magical Seed brown.png]][[File:PM Magical Seed pink.png]][[File:PM Magical Seed purple.png]]<br>[[Magical Seed]]
|style="text-align:center;"|[[Toad Town]]<br>[[Mt. Rugged]]<br>[[Forever Forest]]<br>[[Yoshi's Village]]
|Four seeds given to Mario by the [[Bub-ulb]]s strewn about the Mushroom Kingdom, as well as Kolorado. They open the path to Flower Fields when planted in the Toad Town garden.
|-
|style="text-align:center;"|[[File:Mailbag PM.png]]<br>[[Mailbag]]
|style="text-align:center;"|[[Shy Guy's Toy Box]]
|Stolen from the Postmaster during the events of Chapter 4. It can be returned for a Star Piece.
|-
|style="text-align:center;"|[[File:PM Melody.png]]<br>[[Melody (item)|Melody]]
|style="text-align:center;"|[[Dry Dry Outpost]]
|Involved in the quest to make Pop Diva sing again. Mario receives this item in exchange for the Lyrics and must return it to the Master Poet in Club 64.
|-
|style="text-align:center;"|[[File:MysteryNote.png]]<br>[[Mystery Note]]
|style="text-align:center;"|[[Shy Guy's Toy Box]]
|A note that reveals the order to hit the four colored boxes in Shy Guy's Toy Box.
|-
|style="text-align:center;"|[[File:PM Mystical Key.png]]<br>[[Yakkey|Mystical Key]]
|style="text-align:center;"|[[Tubba Blubba's Castle]]
|A sentient key that guards the secret to Tubba Blubba's invincibility. It unlocks Windy Mill.
|-
|style="text-align:center;"|[[File:OddKey PM.png]]<br>[[Odd Key]]
|style="text-align:center;"|[[Toad Town]]
|Unlocks the house next to Tayce T.'s.
|-
|style="text-align:center;"|[[File:OldPhoto PM.png]]<br>[[Old Photo]]
|style="text-align:center;"|[[Boo's Mansion]]
|Required in one of Koopa Koot's favors.
|-
|style="text-align:center;"|[[File:PM Package.png]]<br>[[Package (Paper Mario)|Package]]
|style="text-align:center;"|[[Boo's Mansion]]
|Involved in one of Koopa Koot's favors. Mario must fetch this item from one of the Boos in the mansion to complete it.
|-
|style="text-align:center;"|[[File:PM Palace Key.png]]<br>[[Palace Key (Paper Mario)|Palace Key]]
|style="text-align:center;"|[[Crystal Palace]]
|Opens the last locked door in Crystal Palace.
|-
|style="text-align:center;"|[[File:OddKey PM.png]]<br>[[Prison Key]]
|style="text-align:center;"|[[Bowser's Castle]]
|Unlocks a prison in Bowser's Castle.
|-
|style="text-align:center;"|[[File:PulseStone PM.png]]<br>[[Pulse Stone]]
|style="text-align:center;"|[[Dry Dry Outpost]]
|Given to Mario by Moustafa. It is needed to enter Dry Dry Ruins.
|-
|style="text-align:center;"|[[File:Record PM.png]]<br>[[Record (Paper Mario)|Record]]
|style="text-align:center;"|[[Boo's Mansion]]
|A record for the phonograph on the mansion's second floor. It is necessary for using the phonograph to obtain the Weight.
|-
|style="text-align:center;"|[[File:PM Red Jar.png]]<br>[[Red Jar]]
|style="text-align:center;"|[[Dry Dry Outpost]]
|Involved in one of Koopa Koot's favors. Mario must travel to Little Mouser's shop and buy a series of items to obtain the jar.
|-
|style="text-align:center;"|[[File:PM Red Key.png]]<br>[[Red Key (Paper Mario)|Red Key]]
|style="text-align:center;"|[[Crystal Palace]]
|Opens the red door in Crystal Palace.
|-
|style="text-align:center;"|[[File:RuinsKey PM.png]]<br>[[Ruins Key (Paper Mario)|Ruins Key]]
|style="text-align:center;"|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|Opens a door in Dry Dry Ruins.
|-
|style="text-align:center;"|[[File:PM Silver Credit.png]]<br>[[Silver Card|Silver Credit]]
|style="text-align:center;"|[[Koopa Village]]
|Allows Mario to play the game [[Jump Attack]] in the [[Playroom|Toad Town Playroom]].
|-
|style="text-align:center;"|[[File:StarStone PM.png]]<br>[[Star Stone]]
|style="text-align:center;"|[[Shiver Mountain]]
|Opens the way to Crystal Palace. Mario receives this item from Madam Merlar after meeting with her.
|-
|style="text-align:center;"|[[File:OddKey PM.png]]<br>[[Storeroom Key]]
|style="text-align:center;"|[[Shy Guy's Toy Box]]
|Opens the door to the storage room in Harry's Shop.
|-
|style="text-align:center;"|[[File:Tape PM.png]]<br>[[Tape (Paper Mario)|Tape]]
|style="text-align:center;"|[[Goomba Village (location)|Goomba Village]]
|Involved in one of Koopa Koot's favors. Mario must fetch this item from Goompa to complete it.
|-
|style="text-align:center;"|[[File:ToyTrain PM.png]]<br>[[Toy Train]]
|style="text-align:center;"|[[Toad Town]]<br>([[Harry's Shop]])
|Received during Chapter 4. Mario must place it into Shy Guy's Toy Box from the outside to be able to ride it.
|-
|style="text-align:center;"|[[File:VolcanoVase PM.png]]<br>[[Volcano Vase]]
|style="text-align:center;"|[[Jade Jungle]]
|Originally hidden in Mt. Lavalava, it lands in Jade Jungle after the volcano erupts. If given to Kolorado, he will trade it for a Magical Seed.
|-
|style="text-align:center;"|[[File:OddKey PM.png]]<br>[[Warehouse Key]]
|style="text-align:center;"|[[Shiver City]]
|Opens the door to the Shiver City warehouse.
|-
|style="text-align:center;"|[[File:WaterStone PM.png]]<br>[[Water Stone]]
|style="text-align:center;"|[[Flower Fields]]<br>(Rosie area)
|A gemstone that was once situated in Lily's pond and supplied her with water. Mario needs to retrieve it from Rosie by giving her a Crystal Berry, so he can return it to its original owner.
|-
|style="text-align:center;"|[[File:Weight PM.png]]<br>[[Weight]]
|style="text-align:center;"|[[Boo's Mansion]]
|Stored inside a treasure chest on the mansion's second floor. It must be attached to the main room's chandelier to open the door to the basement.
|}
 
==Badges==
{{main|List of Badges in Paper Mario}}
Badges are helpful items that grant Mario and his friends a number of active or passive bonuses when he equips them. The effects can range from changing the way Mario's overworld abilities work, to affecting his stats or giving him new attacks, to increasing the versatility of his party members.
 
Mario has a stat called Badge Points (BP), which affects how many Badges can be equipped at the same time. Every Badge has also a BP rating, which tells the player how many free BP are needed to equip the Badge in question. Equipping a Badge will disable an amount of Mario's BP equal to the Badge's BP rating, and unequipping it will free those BP up again. Mario starts the game with three BP and gains an additional three every time the player chooses to upgrade BP during a level up.
 
Badges can be found in red ? Blocks, in some treasure chests, or lying around in dungeons. They can also be purchased from Rowf's Badge Shop in central Toad Town, gotten as rewards from side quests, and traded in exchange for Star Pieces by Merlow at Merluvlee's Place.
===List of Badges===
{|width=100%
|width=33% style="vertical-align:top;"|
*[[File:PM All or Nothing Badge.png]][[All or Nothing]]
*[[File:Attack FX A Badge.png]][[Attack FX A]]
*[[File:Attack FX B Badge.png]][[Attack FX B (Paper Mario)|Attack FX B]]
*[[File:Attack FX C Badge.png]][[Attack FX C]]
*[[File:Attack FX D Badge.png]][[Attack FX D]]
*[[File:Attack FX E Badge.png]][[Attack FX E]]
*[[File:Bump Attack Badge.png]][[Bump Attack]]
*[[File:Chill Out Badge.png]][[Chill Out (badge)|Chill Out]]
*[[File:Close Call Badge.png]][[Close Call (badge)|Close Call]]
*[[File:D-Down Jump Badge.png]][[D-Down Jump]]
*[[File:D-Down Pound Badge.png]][[Piercing Blow|D-Down Pound]]
*[[File:Damage Dodge Badge.png]][[Damage Dodge]]
*[[File:Deep Focus Badge.png]][[Deep Focus]]
*[[File:Defend Plus Badge.png]][[Defend Plus]]{{anchor|Defend Plus}}
*[[File:Dizzy Attack Badge.png]][[Dizzy Attack]]
*[[File:Dizzy Stomp Badge.png]][[Dizzy Stomp]]
*[[File:Dodge Master Badge.png]][[Dodge Master]]
*[[File:Double Dip Badge.png]][[Double Dip]]
*[[File:Feeling Fine Badge.png]][[Feeling Fine]]
*[[File:Fire Shield Badge.png]][[Fire Shield]]
*[[File:First Attack Badge.png]][[First Attack]]
*[[File:Flower Finder Badge.png]][[Flower Finder]]
*[[File:Flower Saver Badge.png]][[Flower Saver]]
|width=33% style="vertical-align:top;"|
*[[File:FP Plus Badge.png]][[FP Plus]]
*[[File:Group Focus Badge.png]][[Group Focus]]
*[[File:Hammer Throw Badge.png]][[Hammer Throw (badge)|Hammer Throw]]
*[[File:Happy Flower Badge.png]][[Happy Flower (badge)|Happy Flower]]
*[[File:Happy Heart Badge.png]][[Happy Heart]]
*[[File:Heart Finder Badge.png]][[Heart Finder]]
*[[File:HP Drain Badge.png]][[HP Drain (badge)|HP Drain]]
*[[File:HP Plus Badge.png]][[HP Plus (badge)|HP Plus]]
*[[File:I-Spy Badge.png]][[I Spy]]
*[[File:Ice Power Badge.png]][[Ice Power]]
*[[File:Jump Charge Badge.png]][[Jump Charge]]
*[[File:Last Stand Badge.png]][[Last Stand]]
*[[File:Lucky Day Badge.png]][[Lucky Day]]
*[[File:Mega Jump Badge.png]][[Mega Jump]]
*[[File:Mega Quake Badge.png]][[Mega Quake]]
*[[File:Mega Rush Badge.png]][[Mega Rush]]
*[[File:Mega Smash Badge.png]][[Mega Smash]]
*[[File:Money Money Badge.png]][[Money Money]]
*[[File:Multibounce Badge.png]][[Multibounce]]
*[[File:P-Down D-Up Badge.png]][[P-Down, D-Up]]
*[[File:P-Up D-Down Badge.png]][[P-Up, D-Down]]
*[[File:Pay Off Badge.png]][[Pay-Off]]
*[[File:Peekaboo Badge.png]][[Peekaboo (badge)|Peekaboo]]
|width=33% style="vertical-align:top;"|
*[[File:Power Bounce Badge.png]][[Power Bounce]]
*[[File:Power Jump Badge.png]][[Power Jump]]
*[[File:Power Plus Badge.png]][[Power Plus (badge)|Power Plus]]
*[[File:Power Quake Badge.png]][[Power Quake]]
*[[File:Power Rush Badge.png]][[Power Rush]]
*[[File:Power Smash Badge.png]][[Power Smash]]
*[[File:Pretty Lucky Badge.png]][[Pretty Lucky]]
*[[File:Quake Hammer Badge.png]][[Quake Hammer]]
*[[File:Quick Change Badge.png]][[Quick Change]]
*[[File:Refund Badge.png]][[Refund]]
*[[File:Runaway Pay Badge.png]][[Runaway Pay]]
*[[File:S-Jump Charge Badge.png]][[S. Jump Charge]]
*[[File:S-Smash Charge Badge.png]][[S. Smash Charge]]
*[[File:Shrink Stomp Badge.png]][[Shrink Stomp]]
*[[File:Sleep Stomp Badge.png]][[Sleepy Stomp|Sleep Stomp]]
*[[File:Slow Go Badge.png]][[Slow Go]]
*[[File:Smash Charge Badge.png]][[Smash Charge]]
*[[File:Speedy Spin Badge.png]][[Speedy Spin]]
*[[File:Spike Shield Badge PM.png]][[Spike Shield]]
*[[File:Spin Attack Badge.png]][[Spin Attack (Badge)|Spin Attack]]
*[[File:Spin Smash Badge.png]][[Super Hammer (move)|Spin Smash]]
*[[File:Triple Dip Badge.png]][[Triple Dip]]
*[[File:Zap Tap Badge.png]][[Zap Tap]]
|}
 
==Star Spirits and Special Moves==
The seven Star Spirits live in Star Haven as the guardians of the Star Rod. The story of ''Paper Mario'' begins with their fall from power, when Bowser and Kammy Koopa attack Star Haven, steal the Star Rod, and capture the Star Spirits. Rescuing them is one of the main objectives of the game, as they are the only ones who can counter the Star Rod's power and help Mario triumph over Bowser.
 
The captured Star Spirits are kept separately and spread all over the Mushroom Kingdom. Mario rescues one Star Spirit at the end of every chapter, bar the final one, after defeating the chapter boss. With every Star Spirit returning to Star Haven, Mario's [[Star Power]] increases by one and he learns a new Special Move.
 
Once every Star Spirit has been rescued, Mario gains access to Star Haven, where he obtains the ultimate star power: the Star Beam. The spirits also permit him to use the [[Star Ship]], a vessel able to reach Bowser's Castle in the sky.
===Regular powers===
Special Moves gained at the end of every chapter, except chapter 8.
<center>
{|width=95% class="wikitable"style="text-align:center;"
|-
!width=20%|Special Move
!width=11%|Star Spirit
!width=11%|Star Spirit
!width=23%|Chapter
!width=23%|Location
!width=14%|Boss
!width=23%|Guarded By
!width=32%|Effect
!width=11%|Power & SP needed
!width=32%|Description
|-
|-
|[[Refresh]]<br>(1 SP)
|align=center|[[Eldstar]]
|[[File:Eldstar PM.png]]<br>[[Eldstar]]
----
|Chapter 1:<br>Storming Koopa Bros. Fortress
[[File:Eldstar_PM.png|40px]]
|[[Koopa Bros. Fortress]]
|[[Koopa Bros.]]
|[[Koopa Bros.]]
|Restores 5 HP and FP, and cures negative status effects.
|[[Refresh]], 1
|Replenishes Mario's HP and FP by 5 and cures status problems such as poison.
|-
|-
|[[Lullaby]]<br>(1 SP)
|align=center|[[Mamar]]
|[[File:Mamar PM.png]]<br>[[Mamar]]
----
|Chapter 2:<br>The Mystery of Dry, Dry Ruins
[[File:Mamar_PM.png|40px]]
|[[Dry Dry Ruins]]
|[[Tutankoopa]]
|[[Tutankoopa]]
|May put enemies to sleep for a few turns.
|[[Lullaby]], 1
|Puts enemies to sleep for a short time by singing a lullaby.
|-
|-
|[[Star Storm]]<br> (2 SP)
|align=center | [[Skolar]]
|[[File:Skolar PM.png]]<br>[[Skolar]]
----
|Chapter 3:<br>The "Invincible" Tubba Blubba
[[File:Skolar_PM.png|40px]]
|[[Tubba Blubba]]
|[[Boo's Mansion]], originally in  [[Tubba Blubba's Castle]]
|Deals 7 HP of damage to all enemies, ignoring their Defense Power.
|Originally [[Tubba Blubba]], but he was captured by [[Boo]]s although Tubba Blubba must be battled to get him
|[[Star Storm]], 2
|Attacks all enemies regardless of their defense, damaging 7 [[Heart Point|HP]].
|-
|-
|[[Chill Out (move)|Chill Out]]<br>(2 SP)
|align=center | [[Muskular]]
|[[File:Muskular PM.png]]<br>[[Muskular]]
----
|Chapter 4:<br>Trials in the Toy Box
[[File:Muskular_PM.png|40px]]
|[[Shy Guy's Toy Box]]
|[[General Guy]]
|[[General Guy]]
|Decreases enemies' Attack Power by 3.
|[[Chill Out]], 2
|Decreases enemies' attack power by 3.
|-
|-
|[[Smooch (Paper Mario)|Smooch]]<br>(3 SP)
|align=center | [[Misstar]]
|[[File:Misstar PM.png]]<br>[[Misstar]]
----
|Chapter 5:<br>Hot, Hot Times on Lavalava Island
[[File:Misstar_PM.png|40px]]
|[[Mt. Lavalava]]
|[[Lava Piranha]]
|[[Lava Piranha]]
|Replenishes Mario's HP by 20 with a kiss.
|[[Smooch (Paper Mario)|Smooch]], 3
|Replenishes Mario's [[Heart Point|HP]] by 20 with a kiss.
|-
|-
|[[Time Out]]<br>(2 SP)
|align=center | [[Klevar]]
|[[File:Klevar PM.png]]<br>[[Klevar]]
----
|Chapter 6:<br>Dark Days in Flower Fields
[[File:Klevar_PM.png|40px]]
|[[Cloudy Climb]]
|[[Huff N. Puff]]
|[[Huff N. Puff]]
|May immobilize enemies for a few turns.
|[[Time Out]], 2
|Immobilizes enemies for a short time.
|-
|-
|[[Up and Away]]<br>(2 SP)
|align=center | [[Kalmar]]
|[[File:Kalmar PM.png]]<br>[[Kalmar]]
----
|Chapter 7:<br>A Star Spirit on Ice
[[File:Kalmar_PM.png|40px]]
|[[Crystal Palace]]
|[[Crystal King]]
|[[Crystal King]]
|Turns enemies into stars, removing them from battle. Does not work on bosses.
|[[Up and Away]], 2
|}
|Turns enemies into stars, knocking them out of battle. NOTE: Does not work on all enemies.
</center>
 
===Special case powers===
Special Moves that cost no SP to use and serve a unique purpose.
<center>
{|width=95% class="wikitable"style="text-align:center;"
|-
!width=20%|Special Move
!width=11%|Star Spirit
!width=23%|Chapter
!width=14%|Circumstance
!width=32%|Effect
|-
|[[Focus]]
|[[File:Eldstar PM.png]]<br>[[Eldstar]]
|Chapter 1:<br>Storming Koopa Bros. Fortress
|Usable after receiving the ability to use Special Moves.
|Used to refill SP at a faster rate.
|-
|[[Star Beam]]
|[[File:PM Star Sprits Group Artwork.png|70px]]<br>[[Star Spirits|All together]]
|Chapter 8:<br>A Star-Powered Showdown!
|Granted by the Star Spirits in Star Haven
|Removes any status buffs on all enemies, and negates the effects of the Star Rod after Bowser uses it.
|-
|[[Peach Beam]]
|[[File:PM Star Sprits Group Artwork.png|70px]][[File:PM Twink.png]]<br>[[Star Spirits|All together]]<br>+ [[Twink]]
|Chapter 8:<br>A Star-Powered Showdown!
|Upgraded form of the Star Beam, obtained after Twink defeats Kammy Koopa.
|Negates the combined effects of the Star Rod and the Power Platform.
|}
</center>
 
==Enemies and bosses==
{{main|Paper Mario bestiary}}
===Chapter bosses===
<center>
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
|-
!width=35%|Enemy
!width=10%|Heart Points
!width=10%|Attack
!width=10%|Defense
!Location
!width=10%|Chapter
|-
|[[File:PM Bowser idle.gif]]<br>[[Bowser]] (1)
|10
|1
|0
|[[Peach's Castle]]
|Pre-prologue
|-
|[[File:PM Goomba King idle.gif]]<br>[[Goomboss|Goomba King]]
|10
|1
|0
|[[Goomba Road]]
|Prologue
|-
|[[File:PMKoopaBrosBowser.png]]<br>[[Bowser???]]
|10
|1
|1
|[[Koopa Bros. Fortress]]
|rowspan=2|Chapter 1
|-
|[[File:PM Red Ninjakoopa idle.gif]] [[File:PM Black Ninjakoopa idle.gif]] [[File:PM Yellow Ninjakoopa idle.gif]] [[File:PM Green Ninjakoopa idle.gif]]<br>[[Koopa Bros.]]
|5
|1
|1
|[[Koopa Bros. Fortress]]
|-
|[[File:PM Tutankoopa idle.gif]]<br>[[Tutankoopa]]
|30
|3
|0
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|Chapter 2
|-
|[[File:PM Tubba's Heart idle.gif]]<br>[[Tubba's Heart]]
|50
|6/12
|0
|[[Windy Mill]]
|rowspan=2|Chapter 3
|-
|[[File:PM Tubba Blubba weakened idle.gif]]<br>[[Tubba Blubba]]
|10
|4
|0
|[[Gusty Gulch]]
|-
|[[File:PM Shy Squad idle.gif]]<br>[[Shy Squad]]
|15
|Equal to the amount of their HP remaining, in increments of 1
|0
|[[Shy Guy's Toy Box]]
|rowspan=4|Chapter 4
|-
|[[File:PM Stilt Guy idle.gif]]<br>[[Stilt Guy]]
|7
|4
|0
|[[Shy Guy's Toy Box]]
|-
|[[File:PM Shy Stack idle.gif]]<br>[[Shy Guy Tower|Shy Stack]]
|10
|1
|0
|[[Shy Guy's Toy Box]]
|-
|[[File:PMToyTank.png]]<br>[[General Guy]]
|30
|4
|2
|[[Shy Guy's Toy Box]]
|-
|[[File:PMLavaPiranha1.png]]<br>[[Lava Piranha]] (1)
|40
|5
|0
|[[Mt. Lavalava]]
|rowspan=2|Chapter 5
|-
|[[File:PMLavaPiranha2.png]]<br>Lava Piranha (2)
|40
|7
|0
|[[Mt. Lavalava]]
|-
|[[File:PM Huff N. Puff idle.gif]]<br>[[Huff N. Puff]]
|60
|5
|0
|[[Cloudy Climb]]
|Chapter 6
|-
|[[File:PM Crystal King idle.gif]]<br>[[Crystal King]]
|70
|6
|2
|[[Crystal Palace]]
|Chapter 7
|-
|[[File:PM Bowser idle.gif]]<br>[[Bowser]] (2)
|50
|6
|1
|[[Peach's Castle]]
|rowspan=3|Chapter 8
|-
|[[File:PM Kammy Koopa idle.gif]]<br>[[Kammy Koopa]]
|10
|4
|0
|[[Peach's Castle]]<br>(Power Platform)
|-
|[[File:PM Big Bowser idle.gif]]<br>[[Giant Bowser|Bowser]] (big)
|99
|8
|2
|[[Peach's Castle]]<br>(Power Platform)
|-
|-
|align=center | [[Star Spirits|All Together]]
----
[[File:Star-Spirits.gif|70px]]
|[[Star Haven]]
|No one
|[[Star Beam]]/[[Peach Beam]], none
|Negates the effects of the [[Star Rod (Paper Mario)|Star Rod]]. During the final battle with [[Bowser]], [[Star Beam]] has no effect against the Star Rod due to the [[Power Platform|device]] Kammy Koopa made. After [[Princess Peach]] and [[Twink]] defeat [[Kammy Koopa]], this power is upgraded to [[Peach Beam]].
|}
|}
</center>


===Jr. Troopa===
==Bestiary (Tattle Log)==
The game's most recurring boss, [[Jr. Troopa]] has his own theme music and subplot, and as such is treated separately from standard miniboss encounters.
See [[Paper Mario bestiary|''Paper Mario'' bestiary]] for a list of all enemies found in ''Paper Mario''. See the below section for a list of bosses.
<center>
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
|-
!width=35%|Enemy
!width=10%|Heart Points
!width=10%|Attack
!width=10%|Defense
!Location
|-
|[[File:PM Jr Troopa A idle.gif]]<br>[[Jr. Troopa]] (1)
|5
|1
|0
|[[Goomba Village (location)|Goomba Village]]
|-
|[[File:PM Jr Troopa B idle.gif]]<br>Jr. Troopa (2)
|15
|2
|1
|[[Pleasant Path]]
|-
|[[File:PM Jr Troopa C idle.gif]]<br>Jr. Troopa (3)
|40
|5
|1
|[[Forever Forest]]
|-
|[[File:PM Jr Troopa D idle.gif]]<br>Jr. Troopa (4)
|40 (starts with 20)
|6
|1
|[[Toad Town|Toad Town port]]
|-
|[[File:PM Jr Troopa E idle.gif]]<br>Jr. Troopa (5)
|50
|8
|1
|[[Shiver Snowfield]]
|-
|[[File:PM Jr Troopa A idle.gif]] [[File:PM Jr Troopa D idle.gif]] [[File:PM Jr Troopa E idle.gif]]<br>Jr. Troopa (6)
|60
|8
|2
|[[Bowser's Castle]]
|}
</center>


===Toad Town Dojo===
==Boss battles (in order found through the game)==
Five battles are fought at the Toad Town Dojo. After fighting [[Chan]] and [[Lee]], Mario can fight [[The Master]] for three unique battles. The Master acts as the game's "superboss," an optional boss that is far stronger than any other fight in the game, including the standard final boss. Like Jr. Troopa, he has his own battle theme. He can be fought multiple times at virtually any point in the game, being stronger for each fight.
Yellow signifies chapter bosses.
<center>
Please note that there are several battles in the game where players must beat an amount of enemies in order to proceed or gain an item (for example, in Chapter 1 at [[Koopa Village]], the player must face a hoard of [[Fuzzy|Fuzzies]]); as these are merely groups of common enemies, and not specific bosses, they are not listed here.  
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
|-
!width=35%|Enemy
!width=10%|Heart Points
!width=10%|Attack
!width=10%|Defense
!Location
|-
|[[File:PM Chan idle.gif]]<br>[[Chan]]<br>
|15
|2
|2
|[[Toad Town Dojo]]
|-
|[[File:PM Lee idle.gif]]<br>[[Lee]]<br>
|20
|5
|0
|[[Toad Town Dojo]]
|-
|[[File:PM The Master idle.gif]]<br>[[The Master]] (1)
|50
|6
|0
|[[Toad Town Dojo]]
|-
|[[File:PM The Master saiyan idle.gif]]<br>The Master (2)
|75
|8
|0
|[[Toad Town Dojo]]
|-
|[[File:PM The Master saiyan idle.gif]]<br>The Master (3)
|99
|10
|1
|[[Toad Town Dojo]]
|}
</center>


===Minibosses===
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
Note that at several points throughout the game, groups of standard enemies are treated as minibosses; as such, this list is for those which are exclusively treated as such. Additionally, some minibosses are optional, and as such may be skipped entirely or fought later when Mario is at a higher level.
|-style="background: #ABC;"
<center>
!Whereabouts!!Name!!HP!!Attack!!Defense!!Location!!Notes
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
|-
!width=35%|Enemy
!width=10%|Heart Points
!width=10%|Attack
!width=10%|Defense
!Location
|-
|-
|[[File:PM Blue Goomba idle.gif]]<br>[[Red & Blue Goomba Bros.|Blue Goomba]]
|rowspan=4|Opening/Prologue||[[Bowser]] (1/2, Equipped with [[Star Rod (Paper Mario)|Star Rod]])|| 3/Invincible ||1||0||[[Peach's Castle]]||Fought when Peach's Castle is lifted into the sky; unbeatable.
|6
|1
|0
|[[Goomba Road]]
|-
|-
|[[File:PM Red Goomba idle.gif]]<br>[[Red & Blue Goomba Bros.|Red Goomba]]
|[[Jr. Troopa]] (1/6, Normal Form)||5||1||0||[[Goomba Village (place)|Goomba Village]]||Fought after being caught by him.
|7
|1
|0
|[[Goomba Road]]
|-
|-
|[[File:PM Magikoopa idle.gif]] [[File:PM Magikoopa flying idle.gif]]<br>[[Magikoopa]] (1)
|[[Red and Blue Goomba]] (1/2, Normal)||7, 6||1 (both)||0 (both)||[[Goomba Road]]||Fought when they see Mario on the road to King Goomba's Fortress.
|8
|3
|0
|[[Star Hill|Shooting Star Summit]]
|-
|-
|[[File:PM Bill Blaster idle.gif]]<br>[[Bill Blaster]]
|[[Goomboss|Goomba King]] and [[Red and Blue Goomba]] (2/2, Exhausted from before)||10, 2 (each)||1 (each)||0 (each)||[[Goomba King's Fortress]]||Fought after the events of the previous fight.
|4
|0
|1
|[[Koopa Bros. Fortress]]
|-
|-
|[[File:PM Blooper idle.gif]]<br>[[Blooper]]
|||[[Magikoopa]]||8||3||0||[[Shooting Star Summit]]||(Really a [[Lucky Star]] tutorial) - Fights Mario when he finds that [[Twink]] flew from [[Princess Peach's Castle]] to him.
|30
|3
|0
|[[Toad Town Tunnels]]
|-
|-
|[[File:PM Buzzar idle.gif]]<br>[[Buzzar]]<br>(optional)
|rowspan=2|Chapter 1/Post-Chapter 1||style="background-color:yellow;"|[[Bowser???]] & [[Koopa Bros.]]||style="background-color:yellow;"|10, 5 (each)||style="background-color:yellow;"|1 (each)||style="background-color:yellow;"|1 (each)||style="background-color:yellow;"|[[Koopa Bros. Fortress]]||style="background-color:yellow;"|Fought as the Star Spirit Boss.
|40
|3
|0
|[[Mt. Rugged]]
|-
|-
|[[File:PM Stone Chomp idle.gif]]<br>[[Stone Chomp]]
|[[Jr. Troopa]] (2/6, with extra Defense)||15||2||1||[[Pleasant Path]]||Fought as revenge for their first battle.
|4
|3
|1
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|-
|-
|[[File:PM Electro Blooper idle.gif]]<br>[[Electro Blooper]]<br>(optional unless the [[Blooper]] is fought elsewhere before Chapter 7)
|rowspan=2|Chapter 2||[[Buzzar]] (optional, and can be fought after Chapter 2)||40||3||0||[[Mt. Rugged]]||Fought if Mario tells him that he is Peach or Mario.
|50
|-style="background-color:yellow;"
|4
|[[Tutankoopa]]||30||3||0||[[Dry Dry Ruins]]||The Chapter Boss guarding the Star Spirit.
|0
|[[Toad Town Tunnels]]
|-
|-
|[[File:PM Tubba Blubba invincible idle.gif]]<br>[[Tubba Blubba]]
|rowspan=3|Chapter 3/Post-Chapter 3||[[Tubba Blubba's Heart]]||50||6 (12 when charged)||0||[[Windy Mill]]||Fought as chapter boss; after beating or nearly beating it, the heart will join [[Tubba Blubba]], making him vulnerable.
|10
|-style="background-color:yellow;"
|4
|[[Tubba Blubba]]||10||4||??, 0 (with heart)||[[Tubba Blubba's Castle]]/[[Gusty Gulch]]||Tubba Blubba may be fought at his castle, but unfortunately he is invincible until his heart is defeated.
|?
|[[Tubba Blubba's Castle]]
|-
|-
|[[File:PM Anti Guy idle.gif]]<br>[[Black Shy Guy#Paper Mario|Anti Guy]]<br>(optional)
|[[Jr. Troopa]] (3/6, flying)||40||5||2||[[Forever Forest]]||Fought the first time going through Forever Forest with [[Lady Bow]] during or after Chapter 3.
|50
|10
|0
|[[Shy Guy's Toy Box]]<br>[[Bowser's Castle]]
|-
|-
|[[File:PM Big Lantern Ghost idle.gif]]<br>[[Big Lantern Ghost]]
|rowspan=3|Chapter 4||[[Anti Guy]] (optional, and can be fought after Chapter 4)||50||10||0||[[Shy Guy's Toy Box]]|| Guards a chest containing a [[Power Plus (Paper Mario)|Power Plus]] Badge; if Mario defeats him or gives him a [[Lemon Candy]], he will flee the toy box.
|40
|5
|0
|[[Shy Guy's Toy Box]]
|-
|-
|[[File:PM Fuzzipede idle.gif]]<br>[[Fuzzipede]]
|[[Big Lantern Ghost]]||40||5||0||[[Shy Guy's Toy Box]]||Fought when caught by Mario -- Gives [[Watt]] to Mario when defeated.
|20
|-style="background-color:yellow;"
|3
|[[General Guy]] (with his [[Toy Tank|tank]]) and [[Light Bulb]]||30, 8||4, 5||2, 1||[[Shy Guy's Toy Box]]||The Chapter Boss guarding the 4th Star Spirit.
|0
|[[Toad Town]]
|-
|-
|[[File:PM Super Blooper idle.gif]]<br>[[Super Blooper (boss)|Super Blooper]]<br>(optional unless the [[Blooper]] and the [[Electro Blooper]] are fought elsewhere before Chapter 7)
|rowspan=4|Pre-Chapter 5/Chapter 5/Post-Chapter 5||[[Fuzzipede]]||20||3||0||[[Whale (character)|Whale]]'s mouth||Fought to allow Whale to travel Mario to [[Lavalava Island]].
|70
|-style="background-color:yellow;"
|5
|rowspan=2|[[Lava Piranha]] and 2 [[Lava Bud]]s||80 (has 40 HP per round)||5 (round 1), 7 (round 2)||0||[[Mt. Lavalava]]||The Chapter Boss. After defeating it first time it comes again to fight.
|0
|-style="background-color:yellow;"
|[[Toad Town Tunnels]]
|16 (has 8 HP per round)||4 (round 1 only)||0||[[Mt. Lavalava]]||Lava Bud can summons [[Petit Piranha]] to attack for it, or it will attack Mario directly (round 1 only).
|-
|-
|[[File:PM Kent C Koopa idle.gif]]<br>[[Kent C. Koopa]]<br>(optional)
|[[Jr. Troopa]] (4/6, flying and spiked)||40 (reduced to 20)||6||2||[[Toad Town]] Harbor||Fought the first time going to [[Toad Town]] Harbor with [[Sushie]] recruited. HP is halved from 40 to 20 after swimming from Toad Town to Lavalava Island and back again.
|70
|10
|6
|[[Pleasant Path]]<br>(After chapter 5)
|-
|-
|[[File:PM Lakilester enemy idle.gif]]<br>[[Lakilester|Spike?]]
|rowspan=2|Chapter 6||[[Lakilester|Spike?]]||50||4||0||[[Flower Fields]]||Fought on orders from [[Huff N. Puff]]; later decides to join Mario.
|50
|-style="background-color:yellow;"
|4
|[[Huff N. Puff]]||60||5||0||[[Cloudy Climb]]||The Chapter Boss
|0
|[[Flower Fields]]
|-
|-
|[[File:PM Monstar idle.gif]]<br>[[Monstar]]
|rowspan=3|Chapter 7||[[Jr. Troopa]] (5/6, equipped with Magic Wand)||50||8||2||[[Shiver Snowfield]]||Fought due to his personal hatred to Mario; becomes an Ice Cube a while after defeat.
|20
|1
|0
|[[Shiver Snowfield]]
|}
</center>
 
===Boss helpers===
<center>
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
|-
|-
!width=35%|Enemy
|[[Monstar]]||20||1||0||[[Shiver Snowfield]]||[[Star Kid]]s in disguise trying to scare Mario off.
!width=10%|Heart Points
|-style="background-color:yellow;"
!width=10%|Attack
|[[Crystal King]]||70||6||2||[[Crystal Palace]]||The chapter boss defending the final Star Spirit.
!width=10%|Defense
!Superordinate of
|-
|-
|[[File:PM Blue Goomba idle.gif]]<br>[[Red & Blue Goomba Bros.|Blue Goomba]]
|rowspan=4|Chapter 8||3 [[Anti Guy]]s (optional)||50 (each)||10 (each)||0 (each)||[[Bowser's Castle]]||Fought if Mario fail the "best 3 of 5" Quiz given by the 2nd [[Guard Door]]
|6 (starts with 2)
|1
|0
|[[Goomboss|Goomba King]]
|-
|-
|[[File:PM Red Goomba idle.gif]]<br>[[Red & Blue Goomba Bros.|Red Goomba]]
|[[Jr. Troopa]] (6/6, ability to morph into any previous form)||60||8||2||[[Bowser's Castle]]||Fought for the final time after somehow getting to Bowser's Castle.
|7 (starts with 2)
|1
|0
|[[Goomboss|Goomba King]]
|-
|-
|[[File:PM Chomp idle.gif]]<br>[[Chain Chomp|Chomp]]
|[[Bowser]] (1/2, equipped with [[Star Rod (Paper Mario)|Star Rod]])||50||6||1||[[Peach's Castle]]||Fought as a warm-up fight.
|4
|-style="background-color:yellow;"
|3
|[[Bowser]] (2/2, equipped with Star Rod and boosted by Power Platform)||99||8||2||[[Power Platform]]||The Final Boss of the game.
|3
|[[Tutankoopa]]
|-
|-
|[[File:PMGeneralGuyBulb.png]]<br>[[General Guy|Bulb]]
|rowspan=9|Other/Optional||[[Blooper]]||30||4||0||[[Toad Town Tunnels]]||Will take Mario by surprise and battle him in the tunnels.
|8
|0
|1
|[[General Guy]]
|-
|-
|[[File:PM Blooper Baby idle.gif]]<br>[[Blooper Baby]]
|[[Electro Blooper]]||50||5||0||[[Toad Town Tunnels]]||Will engage Mario sometime after first defeat.
|6
|2
|0
|[[Super Blooper (boss)|Super Blooper]]
|-
|-
|[[File:PMLavaBud1.png]]<br>[[Lava Bud]] (1)
|[[Super Blooper (boss)|Super Blooper]]||70||6||0||[[Toad Town Tunnels]]||Takes on Mario one last time after second defeat.
|8
|4
|0
|[[Lava Piranha]]
|-
|-
|[[File:PMLavaBud2.png]]<br>Lava Bud (2)
|[[Chan]]||15||2||2||[[Toad Town Dojo]]||The first enemy in the Toad Town Dojo. If the player runs out of health, the player will not have a game over.
|8
|0
|0
|[[Lava Piranha]]
|-
|-
|[[File:PM Petit Piranha idle.gif]]<br>[[Petit Piranha]]
|[[Lee]]||20||5||0||[[Toad Town Dojo]]||The second enemy in the Toad Town Dojo. If the player runs out of health, the player will not have a game over.
|1
|-
|6
|[[The Master]] (1/3)||50||6||0||[[Toad Town Dojo]]||The third enemy in the Toad Town Dojo, who will go easy on Mario. If the player runs out of health, the player will not have a game over.
|0
|[[Lava Bud]]
|-
|-
|[[File:PM Tuff Puff small idle.gif]] [[File:PM Tuff Puff big idle.gif]]<br>[[Tuff Puff]]
|[[The Master]] (2/3)||75||8||0||[[Toad Town Dojo]]||The fourth enemy in the Dojo, who is stronger in this fight. If the player runs out of health, the player will not have a game over.
|1
|-
|2
|[[The Master]] (3/3)||99||10||1||[[Toad Town Dojo]]||The final enemy in the Dojo, who will hold nothing back at all. If the player runs out of health, the player will not have a game over.
|0
|[[Huff N. Puff]]
|-
|-
|[[File:PM Crystal Bit i idle.gif]] [[File:PM Crystal Bit ii idle.gif]] [[File:PM Crystal Bit iii idle.gif]]<br>[[Crystal Bit]]
|[[Kent C. Koopa]]||70||3||6||[[Pleasant Path]]||After completing Chapter 5, he will deny Mario access to [[Pleasant Path]] unless he beats him or pays him 100 [[Coins]].
|1
|0
|0
|[[Crystal King]]
|}
|}
</center>


===Regular enemies===
==Badges==
<center>
:See [[Badge#Paper Mario|''Paper Mario'' Badges]] for a list of all of the badges found in ''Paper Mario''.
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
|-
!width=35%|Enemy
!width=10%|Heart Points
!width=10%|Attack
!width=10%|Defense
!Location
|-
|[[File:PM Goomba idle.gif]]<br>[[Goomba]]
|2
|1
|0
|[[Goomba Village (location)|Goomba Village]]<br>[[Goomba Road]]<br>[[Pleasant Path]]<br>[[Shy Guy's Toy Box]]
|-
|[[File:PM Spiked Goomba idle.gif]]<br>[[Spiked Goomba]]
|2
|2
|0
|[[Goomba Village (location)|Goomba Village]]<br>[[Goomba Road]]<br>[[Pleasant Path]]
|-
|[[File:PM Paragoomba idle.gif]]<br>[[Paragoomba]]
|2
|1
|0
|[[Goomba Village (location)|Goomba Village]]<br>[[Goomba Road]]<br>[[Pleasant Path]]
|-
|[[File:PM Koopa Troopa idle.gif]]<br>[[Koopa Troopa]]
|4
|1
|1
|[[Pleasant Path]]<br>[[Koopa Bros. Fortress]]
|-
|[[File:PM Paratroopa idle.gif]]<br>[[Koopa Paratroopa|Paratroopa]]
|4
|1
|1
|[[Pleasant Path]]<br>[[Koopa Bros. Fortress]]
|-
|[[File:PM Fuzzy idle.gif]]<br>[[Fuzzy]]
|3
|1
|0
|[[Koopa Village]]<br>[[Shy Guy's Toy Box]]
|-
|[[File:PM Bob-omb idle.gif]]<br>[[Bob-omb]]
|3
|1
|0
|[[Koopa Bros. Fortress]]
|-
|[[File:PM Bullet Bill idle.gif]]<br>[[Bullet Bill]]
|2
|2
|0
|[[Koopa Bros. Fortress]]
|-
|[[File:PM Gloomba idle.gif]]<br>[[Gloomba]]
|7
|2
|0
|[[Toad Town Tunnels]]
|-
|[[File:PM Spiked Gloomba idle.gif]]<br>[[Spiky Gloomba|Spiked Gloomba]]
|7
|3
|0
|[[Toad Town Tunnels]]
|-
|[[File:PM Monty Mole idle.gif]]<br>[[Monty Mole]]
|3
|2
|0
|[[Mt. Rugged]]
|-
|[[File:PM Cleft idle.gif]]<br>[[Cleft]]
|2
|2
|2
|[[Mt. Rugged]]
|-
|[[File:PM Bandit idle.gif]]<br>[[Bandit]]
|5
|2
|0
|[[Dry Dry Desert (Paper Mario)|Dry Dry Desert]]
|-
|[[File:PM Pokey idle.gif]]<br>[[Pokey]]
|4
|2
|0
|[[Dry Dry Desert (Paper Mario)|Dry Dry Desert]]<br>[[Shy Guy's Toy Box]]
|-
|[[File:PM Pokey Mummy idle.gif]]<br>[[Pokey Mummy]]
|4
|2
|0
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|-
|[[File:PM Buzzy Beetle idle.gif]]<br>[[Buzzy Beetle]]
|3
|2
|2
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]<br>[[Toad Town Tunnels]]
|-
|[[File:PM Swooper fly idle.gif]] [[File:PM Swooper hang idle.gif]]<br>[[Swoop|Swooper]]
|4
|2
|0
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|-
|[[File:PM Paragloomba idle.gif]]<br>[[Paragloomba]]
|7
|2
|0
|[[Toad Town Tunnels]]
|-
|[[File:PM Piranha Plant idle.gif]]<br>[[Piranha Plant]]
|5
|3
|0
|[[Forever Forest]]
|-
|[[File:PM Forest Fuzzy idle.gif]]<br>[[Forest Fuzzy]]
|6
|1
|0
|[[Forever Forest]]
|-
|[[File:PM Bzzap! idle.gif]]<br>[[Bzzap!]]
|3
|6
|0
|[[Forever Forest]]<br>[[Flower Fields]]
|-
|[[File:PM Hyper Goomba idle.gif]]<br>[[Hyper Goomba]]
|7
|1
|0
|[[Gusty Gulch]]
|-
|[[File:PM Hyper Paragoomba idle.gif]]<br>[[Hyper Paragoomba]]
|7
|1
|0
|[[Gusty Gulch]]
|-
|[[File:PM Hyper Cleft idle.gif]]<br>[[Hyper Cleft]]
|4
|3
|3
|[[Gusty Gulch]]
|-
|[[File:PM Clubba idle.gif]]<br>[[Clubba]]
|8
|3
|0
|[[Tubba Blubba's Castle]]<br>[[Shy Guy's Toy Box]]
|-
|[[File:PM Dark Koopa idle.gif]] [[File:PM Dark Koopa grin idle.gif]]<br>[[Dark Koopa]]
|8
|3
|2
|[[Toad Town Tunnels]]
|-
|[[File:PM Shy Guy red idle.gif]] [[File:PM Shy Guy yellow idle.gif]] [[File:PM Shy Guy green idle.gif]] [[File:PM Shy Guy blue idle.gif]] [[File:PM Shy Guy pink idle.gif]]<br>[[Shy Guy]]
|7
|2
|0
|[[Shy Guy's Toy Box]]
|-
|[[File:PM Groove Guy idle.gif]]<br>[[Groove Guy]]
|7
|2
|0
|[[Shy Guy's Toy Box]]
|-
|[[File:PM Sky Guy idle.gif]]<br>[[Sky Guy]]
|7
|3
|0
|[[Shy Guy's Toy Box]]
|-
|[[File:PM Spy Guy slingshot idle.gif]] [[File:PM Spy Guy hammer idle.gif]]<br>[[Spy Guy]]
|7
|2
|0
|[[Shy Guy's Toy Box]]
|-
|[[File:PM Medi Guy idle.gif]]<br>[[Medi Guy]]
|7
|1
|0
|[[Shy Guy's Toy Box]]
|-
|[[File:PM Pyro Guy idle.gif]]<br>[[Pyro Guy]]
|7
|4
|0
|[[Shy Guy's Toy Box]]
|-
|[[File:PM Jungle Fuzzy idle.gif]]<br>[[Jungle Fuzzy]]
|7
|2
|0
|[[Jade Jungle]]
|-
|[[File:PM Spear Guy vertical idle.gif|bottom]] [[File:PM Spear Guy horizontal idle.gif|bottom]]<br>[[Spear Guy]]
|7
|3
|0
|[[Jade Jungle]]
|-
|[[File:PM Hurt Plant idle.gif]]<br>[[Hurt Plant]]
|8
|2
|0
|[[Jade Jungle]]
|-
|[[File:PM M. Bush idle.gif]]<br>[[M. Bush]]
|8
|3
|0
|[[Jade Jungle]]
|-
|[[File:PM Putrid Piranha idle.gif]]<br>[[Putrid Piranha]]
|12
|3
|0
|[[Jade Jungle]]<br>[[Mt. Lavalava]]
|-
|[[File:PM White Magikoopa idle.gif]] [[File:PM White Magikoopa flying idle.gif]]<br>[[White Magikoopa|W Magikoopa]]
|11
|3
|0
|[[Jade Jungle]]<br>[[Mt. Lavalava]]<br>[[Flower Fields]]<br>[[Crystal Palace]]
|-
|[[File:PM Lava Bubble idle.gif]]<br>[[Lava Bubble]]
|9
|4
|0
|[[Mt. Lavalava]]
|-
|[[File:PM Spike Top idle.gif]]<br>[[Spike Top]]
|4
|3
|4
|[[Mt. Lavalava]]<br>[[Toad Town Tunnels]]
|-
|[[File:PM Red Magikoopa idle.gif]] [[File:PM Red Magikoopa flying idle.gif]]<br>[[Red Magikoopa|R Magikoopa]]
|11
|3
|0
|[[Mt. Lavalava]]<br>[[Flower Fields]]<br>[[Crystal Palace]]
|-
|[[File:PM Crazee Dayzee idle.gif]]<br>[[Crazee Dayzee]]
|8
|4
|0
|[[Flower Fields]]
|-
|[[File:PM Amazy Dayzee idle.gif]]<br>[[Amazy Dayzee]]
|20
|20
|1
|[[Flower Fields]]
|-
|[[File:PM Monty Mole green idle.gif]]<br>[[Monty Mole (green)|Monty Mole]]
|12
|3
|0
|[[Flower Fields]]
|-
|[[File:PM Ruff Puff idle.gif]]<br>[[Ruff Puff]]
|10
|4
|0
|[[Flower Fields]]
|-
|[[File:PM Spiny idle.gif]]<br>[[Spiny]]
|5
|4
|3
|[[Flower Fields]]<br>[[Toad Town Tunnels]]
|-
|[[File:PM Lakitu idle.gif]]<br>[[Lakitu]]
|12
|3
|0
|[[Flower Fields]]
|-
|[[File:PM Green Magikoopa idle.gif]] [[File:PM Green Magikoopa flying idle.gif]]<br>[[Green Magikoopa|GRN Magikoopa]]
|11
|3
|0
|[[Flower Fields]]<br>[[Crystal Palace]]
|-
|[[File:PM Yellow Magikoopa idle.gif]] [[File:PM Yellow Magikoopa flying idle.gif]]<br>[[Yellow Magikoopa|Y Magikoopa]]
|11
|3
|0
|[[Flower Fields]]<br>[[Crystal Palace]]
|-
|[[File:PM Frost Piranha idle.gif]]<br>[[Frost Piranha]]
|10
|4
|0
|[[Shiver Snowfield]]<br>[[Shiver Mountain]]
|-
|[[File:PM Gulpit idle.gif]]<br>[[Gulpit]]
|12
|2
|0
|[[Shiver Snowfield]], [[Shiver Mountain]]
|-
|[[File:PM Duplighost idle.gif]]<br>[[Duplighost]]
|15
|4
|0
|[[Shiver Mountain]]<br>[[Crystal Palace]]<br>[[Bowser's Castle]]
|-
|[[File:PM White Clubba idle.gif]]<br>[[White Clubba]]
|12
|5
|0
|[[Shiver Mountain]]<br>[[Crystal Palace]]
|-
|[[File:PM Swoopula fly idle.gif]] [[File:PM Swoopula hang idle.gif]]<br>[[Swoopula]]
|8
|2
|0
|[[Crystal Palace]]
|-
|[[File:PM Gray Magikoopa idle.gif]]<br>[[Gray Magikoopa|GRY Magikoopa]]
|11
|3
|0
|[[Crystal Palace]]
|-
|[[File:PM Ember idle.gif]]<br>[[Ember]]
|10
|4
|0
|[[Star Way]]
|-
|[[File:PM Koopatrol idle.gif]]<br>[[Koopatrol]]
|8
|4
|3
|[[Shy Guy's Toy Box]]<br>[[Bowser's Castle]]
|-
|[[File:PM Hammer Bro idle.gif]]<br>[[Hammer Bro]]
|12
|5
|1
|[[Shy Guy's Toy Box]]<br>[[Bowser's Castle]]
|-
|[[File:PM Magikoopa idle.gif]] [[File:PM Magikoopa flying idle.gif]]<br>[[Magikoopa]] (2)
|11
|6
|0
|[[Bowser's Castle]]
|-
|[[File:PM Bony Beetle idle.gif|bottom]] [[File:PM Bony Beetle spiked idle.gif|bottom]]<br>[[Bony Beetle]]
|8
|3
|4
|[[Bowser's Castle]]
|-
|[[File:PM Bombshell Bill idle.gif]]<br>[[Bombshell Bill]]
|3
|6
|0
|[[Bowser's Castle]]
|-
|[[File:PM B Bill Blaster idle.gif]]<br>[[Bombshell Bill Blaster|B. Bill Blaster]]
|10
|0
|4
|[[Bowser's Castle]]
|-
|[[File:PM Dry Bones idle.gif]]<br>[[Dry Bones]]
|8
|4
|2
|[[Bowser's Castle]]
|}
</center>


===Unused enemies===
In ''Paper Mario'' badges can be found scattered in all the Mushroom Kingdom, but some particular badges can be only bought from Rowf in Toad Town and from Merlow in exchange for Star Pieces.
<center>
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
|-
!width=35%|Enemy
!width=10%|Heart Points
!width=10%|Attack
!width=10%|Defense
!Location
|-
|[[File:AlbinoDino PM.png]]<br>[[Albino Dino]]
|8
|4
|4
|[[Crystal Palace]]
|-
|[[File:DParatroopa.png]]<br>[[Dark Paratroopa]]
|8
|3
|2
|[[Toad Town Tunnels]]
|}
</center>


==Friendly NPCs==
==Hidden block locations==
[[File:Mort T.png|thumb|Mario talking to Mort T.]]
[[File:PMHiddenBlock0.png|thumb|right|200px|Mario revealing a hidden ? Block in Shy Guy's Toy Box.]]
The overworld of ''Paper Mario'' is filled with many characters that Mario can talk to. When approached, a speech bubble icon will appear above their head which signifies they can be spoken to.
{{main|List of hidden blocks in Paper Mario}}
===List of named / notable NPCs in ''Paper Mario''===
In ''Paper Mario'', Mario can discover hidden [[? Blocks]] throughout the [[Mushroom Kingdom]]. Mario can reveal them by using Watt's field ability by pressing {{button|n64|Cdown}}. There are 47 invisible ? Blocks in the game.
{|width=80%
{{br}}
|width=25% style="vertical-align:top;"|
'''Goomba Village'''
*[[Gooma]]
*[[Goomama]]
*[[Goombaria]]
*[[Goompa]]
*[[Goompapa]]
'''Toad Town'''
*[[Chan]]
*[[Pop Diva]]
*[[Chet Rippo]]
*[[Club 64 bartender]]
*[[Dane T.]]
*[[Fice T.]]
*[[Fishmael]]
*[[Fuzzipede]]
*[[Great Gossip Trio]]
*[[Harry (Paper Mario)|Harry]]
*[[Lee]]
*[[Master Poet]]
*[[Merlon]]
*[[Minh T.]]
*[[Mini T.]]
*[[Muss T.]]
*[[Postmaster]]
*The [[Rangers]]
*[[Rip Cheato]]
*[[Rowf and Rhuff]]
*[[Russ T.]]
*[[Tayce T.]]
*[[The Master]]
*[[Three Beautiful Sisters]]
*[[Whale (character)|Whale]]
'''Mario's House'''
*[[Luigi]]
|width=25% style="vertical-align:top;"|
'''Shooting Star Summit'''
*[[Merlow]]
*[[Merluvlee]]
'''Koopa Village'''
*[[Bruce]]
*[[Kolorado's wife]]
*[[Koopa Koot]]
*[[Koover]]
*[[Mort T.]]
'''Mt. Rugged'''
*[[Whacka]]
'''Dry Dry Desert'''
*[[Nomadimouse (character)|Nomadimouse]]
'''Dry Dry Outpost'''
*[[Little Mouser (character)|Little Mouser]]
*[[Merlee]]
*[[Moustafa]]
*[[Mr. E (Paper Mario)|Mr. E]]
*[[Toad in the Desert]]
'''Forever Forest'''
*[[Oaklie]]
'''Boo's Mansion'''
*[[Bootler]]
*[[Franky]]
*[[Igor]]
|width=25% style="vertical-align:top;"|
'''Gusty Gulch'''
*[[Herbert]]
*[[Stanley (Paper Mario)|Stanley]]
'''Tubba Blubba's Castle'''
*[[Yakkey]]
'''Shy Guy's Toy Box'''
*[[Gourmet Guy]]
'''Yoshi's Village'''
*[[Fearsome 5]]
*[[Village Leader]]
'''Jade Jungle'''
*[[Raphael the Raven]]
'''Flower Fields'''
*[[Bubble Plant]]
*[[Lakilulu]]
*[[Lily (Paper Mario)|Lily]]
*[[Petunia]]
*[[Posie]]
*[[Rosie]]
*[[Sun]]
*[[Tolielip]]
*[[Wise Wisterwood]]
'''Shiver City'''
*[[Herringway]]
*[[Mayor Penguin]]
*[[Mayor Penguin's wife]]
*[[Penguin patrol]]
|width=25% style="vertical-align:top;"|
'''Starborn Valley'''
*[[Frost T.]]
*[[Merle]]
'''Shiver Mountain'''
*[[Merlumina|Madam Merlar]]
'''Bowser's Castle'''
*[[Guard Door]]
*[[Mr. Hammer]]
*[[Spiky John]]
*[[Spiky Tom]]
*[[Chancellor|Toad Minister]]
'''Roaming characters'''
*[[Chuck Quizmo]]
*[[Kolorado]]
*[[Trading Event Toad]]{{conjectural|*}}
*[[Vanna T.]]
|}


==Locations==
==Trophy information from the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series==
{{PM map}}
===''Super Smash Bros. Melee''===
{|width=60%
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
|colspan=3|''Paper Mario'' takes place in the Mushroom Kingdom, spanning several different areas around Princess Peach's Castle. [[Toad Town]] serves as the game's central hub and gives Mario a place to return to after every chapter.
! width=11% | Type
!Image
!Description
|-
|-
|width=35% style="vertical-align:top;"|
| align=center | '''Paper Mario
'''Settlements'''
|[[File:Trophy203.PNG|100px]]
*[[Mario Bros.' House|Mario's House]]
|''The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs. Mario is familiar for Mario aficionados, but Paper Mario is novel. What this game brings to the 3D polygon-filled gaming world is its art style: everything is wafer thin! What the visuals lack in realism, they more than make up for in unique artistry.''
*[[Toad Town]]
**[[Club 64]]
**[[Harry's Shop]]
**[[Playroom]]
**[[Toad Town Post Office]]
**[[Shroom Grocery]]
*[[Goomba Village (location)|Goomba Village]]
*[[Koopa Village]]
**[[Koopa's Shop]]
*[[Dry Dry Outpost]]
**[[Little Mouser's Shop]]
*[[Boo's Mansion]]
**[[Boo's Shop]]
*[[Yoshi's Village]]
**[[Yoshi's Cabana]]
*[[Shiver City]]
**[[Shiver Shop]]
*[[Starborn Valley]]
*[[Star Haven]]
**[[Star Haven Shop]]
|width=38% style="vertical-align:top;"|
'''Transitional Areas'''
*[[Goomba Road]]
**[[Goomba King's Fortress]]
*[[Star Hill|Shooting Star Summit]]
*[[Pleasant Path]]
*[[Mt. Rugged]]
*[[Dry Dry Desert (Paper Mario)|Dry Dry Desert]]
**[[Dry Dry Railroad]]
*[[Forever Forest]]
*[[Gusty Gulch]]
*[[Lavalava Island]]
**[[Jade Jungle]]
*[[Flower Fields]]
**[[Sun Tower]]
*[[Toad Town Tunnels]]
*[[Shiver Region]]
**[[Shiver Mountain]]
**[[Shiver Snowfield]]
*[[Star Way]]
|style="vertical-align:top;"|
'''Dungeons/Boss arenas'''
*[[Peach's Castle]]
**[[Peach's Bedroom]]
*[[Koopa Bros. Fortress]]
*[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
*[[Tubba Blubba's Castle]]
*[[Windy Mill]]
*[[Shy Guy's Toy Box]]
*[[Mt. Lavalava]]
*[[Cloudy Climb]]
*[[Crystal Palace]]
*[[Bowser's Castle]]
**[[Storehouse]]
|}
|}


==Side activities==
==Similarities with ''Super Mario RPG: Legend of the Seven Stars''==
===Star Pieces===
''Paper Mario'' contains many elements that were lifted from ''[[Super Mario RPG: Legend of the Seven Stars]]'', such as:
[[File:PM Star Piece Goombaria.png|thumb|Mario earning a Star Piece from Goombaria.]]
*''Paper Mario'' was originally going to be called ''[[Super Mario RPG 2]]'', but was later renamed "''Super Mario Adventure''" (while still in development) due to legal reasons. Eventually, it received its finalized international title to emphasize the unique graphical style of the game.  
{{main|List of Star Pieces in Paper Mario}}
[[Star Piece (Paper Mario series)|Star Piece]]s are golden octahedral star fragments that can be found all over the Mushroom Kingdom. There are 160 in total. They can be collected and brought to Merlow at Shooting Star Summit in exchange for Badges.
 
A lot of Star Pieces can be found lying around in the overworld, usually hidden behind objects. Some Star Pieces are buried beneath hidden floor panels that require either the [[Spin Jump]] or the [[Ultra Hammer]] to collect. Star Pieces are also often given away as rewards or sold as wares by NPCs.
{{br}}
 
===Chuck Quizmo's quizzes===
[[File:ChuckQuizmo'sQuiz.png|thumb|left|Chuck Quizmo's trivia quiz.]]
{{main|Chuck Quizmo}}
Chuck Quizmo is a character who can randomly be encountered in one of the game's many towns, along with his assistant Vanna T. Upon finding him, the player has the opportunity to partake in a quiz show. Chuck Quizmo will ask the player a trivia question about the game and present them with three possible answers. If the correct choice is selected, the player receives a Star Piece. Otherwise Chuck Quizmo has to be found again for another try. There are 64 questions in total the player can answer.
{{br}}
 
===Toad Town Dojo===
[[File: ToadTownDojoPM.png|thumb|The Toad Town Dojo.]]
After Mario talks to the Star Spirits on Shooting Star Summit and obtains the Lucky Star, the [[Toad Town Dojo]] opens. The dojo is located on the second story of the [[List of shops in Paper Mario#Toad Town|Shroom Grocery building]]. Here Mario can fight against [[Chan]] and [[Lee]], as well as the dojo's [[The Master|Master]] himself.
 
Fighting in the dojo does not give Mario Star Points, but with each win the player receives a degree and unlocks the next fight. Defeating the Master's third form earns Mario the [[Diploma]] for besting the strongest enemy in ''Paper Mario''.
{{br}}
 
===Koopa Koot's favors===
[[File:PM Talking to Koopa Koot Screenshot.png|thumb|left|Koopa Koot requesting a favor from Mario.]]
{{main|Koopa Koot}}
Once the player reaches [[Koopa Village]] in chapter 1, they have the opportunity to meet Koopa Koot, an elderly [[Koopa Troopa]] infamous among his acquaintances for asking favors of people.
 
When speaking to Koopa Koot after resolving Koopa Village's Fuzzy problem, he will ask Mario for a favor, which usually entails obtaining a specific item and bringing it to him. Upon completion of the favor, Koopa Koot will usually reward Mario with a single coin. In some cases however, the reward will be three Star Pieces in a bulk, or an item that unlocks new minigames in the [[Playroom|Toad Town Playroom]].
{{br}}
 
===Tayce T.'s recipes===
[[File:PM Tayce T Screenshot.png|thumb|Mario visiting Tayce T.]]
{{main|List of Tayce T. recipes}}
[[Tayce T.]] is an elderly Toad woman who lives in Toad Town. She is initially inaccessible due to debris blocking the road to her house, but can be talked to after the Koopa Bros. have been defeated.
 
Mario can give Tayce T. ingredients which she will turn into new items by cooking them. At first only one item can be given to her at a time, but after bringing her the [[Cookbook]] from Shy Guy's Toy Box in Chapter 4, the player unlocks the ability to have her use two ingredients. The blackboard in Mario's House is keeping track of how many recipes have been found and can be checked at any time.
{{br}}
 
===Letter delivery===
{{main|List of letters in Paper Mario#Normal Letters}}
[[File:Parakarry and Kolorado PM.jpg|thumb|left|Parakarry delivering mail to [[Kolorado]].]]
In various locations of the Mushroom Kingdom, Mario can find letters that have been dropped by Parakarry. Once Parakarry has joined Mario's group, Mario can deliver these lost letters to their intended recipients by talking to them while Parakarry is the active party member. Doing so rewards the player with Star Pieces, another letter, or other items.
{{br}}
 
==Services==
A lot of different vendors, establishments, and merchants can be found all over the Mushroom Kingdom. Most of them offer their services for [[Coin|coins]] which can be found inside ?-Blocks or earned from battling enemies.
===Toad Houses===
[[File:PM Goomba Village Toad House.png|thumb|Toad House in [[Goomba Village (location)|Goomba Village]].]]
[[Toad Houses]] are establishments that can be found in all major towns featured in ''Paper Mario''. They can be recognized by their signs which show a picture of a Toad's head. Toad Houses serve as hotels and Mario and his friends can rest in them to restore Heart Points, Flower Points, and Star Power. Unlike inns in traditional RPGs, they do not charge money for this service.
 
Almost all Toad Houses are managed by Toads, the sole exception being the one in Star Haven which is owned by a [[Star (species)|Star]] instead.
{{br}}
 
===Item Shops===
[[File:ShroomGrocery.png|thumb|left|The [[Shroom Grocery]] in Toad Town.]]
{{main|List of shops in Paper Mario}}
Scattered across the Mushroom Kingdom are various common goods stores, identifiable by their [[Fire Flower]] sign. Here the player can take their coins to buy items that cause different effects in and out of battles. Additionally, they may get a coin refund by [[List of selling prices in Paper Mario|selling items]] they do not want.
 
Most items can be sold to the shopkeepers for a set price at every shop, however, some items will sell at a higher price depending on the location of the shop and the item itself. Mario can make a profit by purchasing an item at a low price from one store and selling it to another that will buy it at a higher price.
 
Item Shops also offer a check system that allows the player to store and withdraw items. This storage space is shared by all stores, which means the player can store an item in one shop and then later withdraw it from another. Up to 32 items can be stored that way.
{{br}}
 
===Merlon's house===
[[File:Paper Mario Merlon Tells a Story.png|thumb|Inside Merlon's house.]]
[[Merlon]] is Toad Town's local fortune-teller. His services become available after Mario has visited Shooting Star Summit and gotten the Lucky Star. For a fee of five coins, Merlon will foresee Mario's future and give the player a hint about the next game objective.
{{br}}
 
===Merluvlee's Place===
[[File:Paper Mario MarioandMerluvlee.png|thumb|left|The magic treasure chest to the left of Mario that belongs to Merluvlee.]]
[[Merluvlee]] is another fortune-teller who lives at the foot of Shooting Star Summit. She will divine the locations of Star Pieces, Badges, and Super Blocks. She charges 5 coins, 20 coins, and 30 coins for each of them respectively.
 
Her house also contains the counterpart to the [[Mysterious Treasure Chest]] in Peach's Castle. Any items that Princess Peach puts into the chest on her end can be retrieved by Mario here.
 
Merluvlee's brother [[Merlow]] can be found on the second floor of the house. He informs Mario that he collects Star Pieces and is willing to trade Badges for them. Getting Badges from Merlow is the main purpose of collecting Star Pieces.
{{br}}
 
===Toad Town Post Office===
{{main|List of letters in Paper Mario}}
[[File:Post Office.png|thumb|Mario inside the '''Toad Town Post Office'''.]]
The [[Toad Town Post Office]] is a building located in central Toad Town, across the street from Merlon's house. Over the course of the game, letters addressed at Mario's party members arrive there, written by different characters Mario met on his journey. The player can visit the post office at any time and talk to the postal worker in charge to view the letters. There is no benefit to reading the letters, but the service is free and reveals what became of the sender after their encounter with Mario.
 
Mario himself also receives letters during the game. These letters are not stored at the post office and can be found in the bedroom of Mario's House.
{{br}}
 
===Badge Shop===
{{main|Rowf and Rhuff}}
[[File:Rowf and Rhuff.png|thumb|left|Badge Shop.]]
The Badge Shop is an open-air store located in the central part of Toad Town, across the street from the gate to [[Flower Fields]]. It opens for business after the Koopa Bros. have been defeated in Chapter 1. The player can purchase Badges in exchange for coins.
 
Sixteen different Badges can be purchased from the Badge Shop, although only three will be available at a time. The selection changes randomly over time until all Badges have been bought.
{{br}}
 
===Li'l Oink Farm===
[[File:Lil Oinks.png|thumb| Li'l Oinks in their pen.]]
{{main|Li'l Oink}}
Once the Koopa Bros. have been defeated and the road to the southern part of Toad Town has been cleared of debris, Mario can visit the Li'l Oink Farm. For 10 coins, the player can purchase an egg that will hatch into a Li'l Oink and move into the nearby pigpen.
 
The pen can hold a maximum of 10 animals. If an additional egg is bought while the pen is full, the oldest Li'l Oink will escape and leave behind an item correlating to its color. The player can use this to obtain various items, including ones that are hard to obtain otherwise.
{{br}}
 
===Merlee's tent===
[[File:Paper Mario Merlee Tent.png|thumb|left|Merlee's tent in Dry Dry Outpost.]]
[[Merlee]] is a wizard who set up her shop in the back alley of [[Dry Dry Outpost]]. For a fee of either 5, 20, or 50 coins she can cast a magic spell on Mario that has a variety of positive effects. The amount of coins paid determines how long the spell is going to last; The more coins were paid, the longer the spell remains.
 
From the moment it is cast until it runs out, the spell will randomly take effect before or after certain actions, mostly during battles.
*If it takes effect before Mario attacks, the damage of his attack will increase by three.
*If it takes effect during the enemies' turn, Mario's defense will increase by three.
*If it takes effect once all enemies have been defeated, it doubles the amount of Star Points received.
*If it takes effect right after a battle, it will increase the amount of coins dropped by the enemy.
Once the spell has ran out, the player has to return to Merlee and pay her again if they wish to keep the beneficial effects.
{{br}}
 
===Chet Rippo===
[[Chet Rippo]] is a pudgy bird-like creature located in the residential area of Toad Town. When talked to, he informs Mario that he is able to increase one of his stats for 39 coins. If the player decides to use Chet Rippo's services, the stat they selected will increase by two stages, while the two stats that weren't selected each drop by one stage. This service can be used to re-adjust Mario's stats in case the player does not feel content with their past level up choices.
 
===Rip Cheato===
[[Rip Cheato]] is a merchant living underneath the blue house next to Tayce T.'s. Initially the front door to his domicile is locked and thus it has to be accessed through Toad Town Tunnels by having Bombette destroy a wall. After Rip Cheato has been found, his house can be unlocked from the inside for easier access.
 
The merchant's services are similar to that of a regular item shop, offering wares in exchange for coins. However, Rip Cheato only sells one item at a time, all of his goods cost 64 coins, and the player does not know in advance what is being offered. Rip Cheato's offers follow a certain order and once his stock is exhausted after ten purchases, he only sells Dried Shrooms from then on.
 
==Virtual Console differences==
The Wii Virtual Console version has more framerate drops than the Nintendo 64 version, but also loads more quickly when moving between areas. Special effect attributes have been altered to reduce the risk of seizure or are different due to emulation issues: the brightness of light effects from Super Blocks have been reduced, the screen dims when an explosion occurs, fire/explosion effects are now solid colors, and magic/transformation wave effects no longer have flashing colors of white and yellow and are waves of purple and pink.
 
The Wii U Virtual Console version is darker throughout the whole game, but has a smoother framerate not unlike the Nintendo 64 version. Fire/explosion effects match that of the original version (albeit darker), but the magic/transformation wave effects are altered, but in a different way than in the Wii version. In addition, the light effects are malformed and have a black glow. Loading is as fast as the Wii version.
 
The Wii release requires 270 blocks (34.5 MB) to be installed, while the Wii U release requires 101 MB to be installed.
===Wii Shop Channel Description===
''Paper Mario is a graphically innovative game that breaks the confines of the RPG genre. Now slimmed down, everyone's favorite plumber flips, spins, jumps, and hammers his way through scads of exotic worlds that teem with a huge and hugely entertaining supporting cast. Players control numerous characters, both old and new, in a complex, nonlinear story that follows different scenarios depending on player choices. A dizzying collection of spells, attacks, skills, and special items can be collected by players willing to thoroughly explore the lush 3-D environments!''
 
===Wii U [[Nintendo eShop#Wii U|eShop]] Description===
''After Bowser™ steals the Star Rod and kidnaps Princess Peach™, Mario™ plots to rescue the seven Star Spirits and free the Mushroom Kingdom from the Koopa's rule. As Mario travels from the tropical jungles of Lavalava Island to the frosty heights of Shiver Mountain, he'll need all the help he can get.<p>Master the abilities of the seven Star Spirits and the other allies joining the adventure to aid our hero on the battlefield. There are over 50 Badges to locate that, when equipped, will grant special abilities and powerful attacks. The turn-based battle system will make fighting Bowser's baddies equal parts strategy and timing. Discover over 100 items, mix them together, and cook up fantastic creations that will send your enemies' spinning and fleeing.</p>Close the book on Bowser's story before his evil deeds turn the world upside down and only his wishes come true!
 
==Relation to other games==
===Similarities with ''Super Mario RPG: Legend of the Seven Stars''===
''Paper Mario'' shares many elements with its spiritual predecessor ''[[Super Mario RPG: Legend of the Seven Stars]]'', seeing as it was initially intended to be a sequel. These similarities include:
*'' Paper Mario'' was originally going to be called ''Super Mario RPG 2'', but was later renamed "''Super Mario Adventure''" (while still in development) due to legal reasons. Eventually, it received its finalized international title to emphasize the unique graphical style of the game.  
*As with ''Super Mario RPG'', Bowser is the very first boss to be fought in the game.
*As with ''Super Mario RPG'', Bowser is the very first boss to be fought in the game.
*After the cutscene that takes place when Mario is defeated by Bowser, the ''Paper Mario'' logo is displayed similarly to how the ''Super Mario RPG'' logo (sans subtitle) is displayed after [[Exor]] crashes into [[Bowser's Castle|Bowser's Keep]] and destroys the [[Star Road (Super Mario RPG)|Star Road]].
*After the cutscene that takes place when Mario is defeated by Bowser, the ''Paper Mario'' logo is displayed in a similar manner to how the ''Super Mario RPG: Legend of the Seven Stars'' logo is displayed after [[Exor]] crashes into [[Bowser's Keep]] and destroys the [[Star Road]].
*Revised versions of [[Star Hill]] and the [[Chancellor]] from ''Super Mario RPG'' reappear, although this is lost in translation in the international versions, with the former being renamed Shooting Star Summit and the latter the Toad Minister.
*The battle systems of both games are nearly identical.
*The [[Shy Guy]] riot in [[Toad Town]] is similar to [[Claymorton|Mack]] and the [[Shymore|Shyster]]s' takeover of the Mushroom Kingdom in ''Super Mario RPG''.
*Redesigned versions of [[Star Hill]] and the [[Chancellor]] from ''Super Mario RPG'' reappear, although this is [[Shooting Star Summit|lost in]] [[Toad Minister|translation]] in the international versions.
*The [[Shy Guy]] riot in [[Toad Town]] is similar to [[Mack]] and the [[Shyster]]s' takeover of the Mushroom Kingdom in ''Super Mario RPG: Legend of the Seven Stars''.
*Both ''Paper Mario'' and ''Super Mario RPG'' contain karate dojos.
*Both ''Paper Mario'' and ''Super Mario RPG'' contain karate dojos.
*[[The Master]] is ''Paper Mario'''s equivalent of [[Jinx]], as they are both powerful senseis that are fought three times (with each battle getting harder), and are completely optional. The Master also shares the role of an optional boss harder than the final, main boss, like [[Culex]].
*[[The Master]] is ''Paper Mario'''s equivalent of [[Jinx]], as they are both powerful senseis that are fought three times (with each battle getting harder), and are completely optional. The Master also shares the role of an optional boss harder than the final, main boss, like [[Culex]].
*Both games have plots that involve finding seven stars and have something to do with wishes not being granted due to what the games' main antagonists have done.
*Both games have plots that involve finding seven stars, and have something to do with wishes not being granted due to what the games' main antagonists have done.
*The opening storylines of both games begin with the usual "Mario battling Bowser to save Peach" scenario when Mario suddenly becomes overpowered and sent hurtling a great distance away. In ''Super Mario RPG'', as Mario goes to free Peach after defeating Bowser, Smithy's gang sends Exor crashing into the castle, the impact sending Mario flying, landing back at his house. In ''Paper Mario'', as Mario is fighting Bowser, Bowser makes himself invincible with the Star Rod, then dispatches Mario out a window, and he crash lands in a field just outside Goomba Village.
*The opening storylines of both games begin with the usual "Mario battling Bowser to save Peach" scenario, when Mario suddenly becomes overpowered and sent hurtling a great distance away. In ''Super Mario RPG'', as Mario goes to free Peach after defeating Bowser, Smithy's gang sends Exor crashing into the castle, the impact sending Mario flying, landing back at his house. In ''Paper Mario'', as Mario is fighting Bowser, Bowser makes himself invincible with the Star Rod, then dispatches Mario out a window, and he crash lands in a field just outside Goomba Village.
*In both games, Bowser's castle is unreachable throughout most of the story. In ''Super Mario RPG'', it cannot be reached because the bridge is down; in ''Paper Mario'', the castle is up in the sky. Also, both games feature a special vehicle that is used to reach the castle (the [[royal bus]] and [[Star Ship]], respectively).
*In both games, Bowser's castle is unreachable throughout most of the story. In ''Super Mario RPG'', it cannot be reached because the bridge is down; in ''Paper Mario'', the castle is all the way up in the sky. Also, both games feature a [[Royal Bus|special]] [[Star Cruiser|vehicle]] that is used to reach the castle.
*Mario uses [[jump]] and [[hammer]] attacks, which in both games have regular, super, and ultra variations. Both have the three hammer variants, but the jump variants in ''Super Mario RPG'' are special moves Mario learns, whereas ''Paper Mario'' has these variants as the [[boots]] Mario finds to improve his jumping ability.
*Mario uses jump and hammer attacks, which in both games have regular, super, and ultra variations. Both have the three hammer variants, but the jump variants in ''Super Mario RPG'' are special moves Mario learns, whereas ''Paper Mario'' has these variants as the boots Mario finds to improve his jumping ability.
*The [[Power Bounce]] Badge is reminiscent of Mario's Super Jump ability in ''Super Mario RPG''.
*The [[Power Bounce (Paper Mario)|Power Bounce]] badge is reminiscent of Mario's [[Super Jump]] ability in ''SMRPG''.
*Mario's first party member in both games has a special move that identifies the enemy (Mallow's "Psychopath" and Goombario's "Tattle").
*Mario's first partner in both games has a special move that identifies the enemy (Mallow's "Psychopath" and Goombario's "Tattle").
*Both games feature a special area where Mario can turn into 8-bit Mario, complete with 8-bit sounds and music.
*Both games feature a special area where Mario can turn into 8-bit Mario, complete with 8-bit sounds and music.
*In both games, Mario can travel to an island where [[Yoshi (species)|Yoshi]]s live.
*In both games, Mario can travel to an island where [[Yoshi]]s live. In fact, Mario needs to travel there in the latter to save one of the Star Spirits.
*During the second boss battle with Bowser, he can temporarily disable some of Mario's commands, similar to how [[Bowyer]] disables certain button commands during his battle in ''Super Mario RPG''.
*During the second boss battle with Bowser, he has the ability to temporarily disable some of Mario's commands, similar to how [[Bowyer]] disables certain button commands during his battle in ''Super Mario RPG''.
*When [[Lava Piranha]] re-emerges from the lava after the first phase of the battle, it resembles [[Czar Dragon]]'s resurrection as [[Zombone]].
*When [[Lava Piranha]] re-emerges from the lava after the first phase of the battle, it resembles [[Czar Dragon]]'s resurrection as [[Zombone]].
*Both games feature a volcano as a location where a star is hidden. Both areas have an escape sequence after locating the star, though the reason behind it is different (in ''Super Mario RPG'', the Axem Rangers are escaping with the Star; in ''Paper Mario'', the volcano is erupting).
*Both games feature a volcano as a location where a star is hidden. Both areas have an escape sequence after locating the Star, though the reason behind it is different (in ''Super Mario RPG'', the Axem Rangers are escaping with the Star; in ''Paper Mario'', the volcano is erupting).
*The endings in both games feature a parade that is led by Luigi and ends with a fireworks display.
*The endings in both games feature a parade that is led by Luigi and ends with a fireworks display.
*Both ''Super Mario RPG'' and ''Paper Mario'' feature a [[Hammer Bro]] who hosts a quiz game.
*Both ''Super Mario RPG'' and ''Paper Mario'' feature a [[Hammer Bro.]] who hosts a quiz game.
*During the parade in the ending of ''Paper Mario'', Twink flies by with Mario and Peach waving at him on a starlit float, as [[Geno]] does in ''Super Mario RPG''.
*During the parade in the ending of ''Paper Mario'', Twink flies by with Mario and Peach waving at him on a starlit float, as [[Geno]] does in ''Super Mario RPG''.
*Both games feature antagonist groups that are based on characters from TV series (the Koopa Bros. are based on the {{wp|Teenage Mutant Ninja Turtles}}, while the [[Axem Rangers]] are based on ''{{wp|Super Sentai}}'').
*Both games feature antagonist groups that are based on characters from TV series (the Koopa Bros. are based on the [[wikipedia:Teenage Mutant Ninja Turtles (1987 TV series)|Teenage Mutant Ninja Turtles]], while the [[Axem Rangers]] are based on the [[wikipedia:Mighty Morphin' Power Rangers|Mighty Morphin' Power Rangers]]).
*In both games, the battle for the sixth star takes place in the sky (the Axem Rangers battle and the Huff N. Puff battle).
*In both games, the battle for the sixth star takes place in the sky (the Axem Rangers battle and the Huff N. Puff battle).
*Both games have a party member who fights against Mario first before joining him (Bowser and Lakilester).
*Both games have a party member who fights against Mario first before joining him (Bowser and Lakilester).
*Both ''Super Mario RPG'' and ''Paper Mario'' have three-headed [[Piranha Plant]] bosses ([[Smilax]] and [[Lava Piranha]]).
*Both ''Super Mario RPG'' and ''Paper Mario'' have three-headed [[Piranha Plant]] bosses ([[Lava Piranha]] and [[Smilax]]).
*The battle systems of both games contain a feature where correctly timed player input makes the protagonists perform better overall. ''Super Mario RPG'' has "timed hits", while ''Paper Mario'' has "action commands".
*Neither game features an Endless Play mode, so if the player wants to collect something or accomplish a task, they must do so before facing the final boss.
*Both games feature a sidequest involving helping an artist ([[Toadofsky]] in ''Super Mario RPG'' and the [[Master Poet]] in ''Paper Mario'') complete a piece of music, though the specifics of how they are resolved is different.
*''Paper Mario'' uses action commands to increase damage dealt and decrease damage received, much like in ''Super Mario RPG''. Mario has these abilities from the beginning in ''SMRPG'', but in ''PM'', he cannot use them until he receives the "Lucky Star" from Peach.
*Both games were released towards the end of their respective console's life. ''SMRPG'' was released for the Super NES in May of 1996, four months prior to the launch of the Nintendo 64. ''Paper Mario'' was released for the Nintendo 64 in February of 2001, and the Nintendo GameCube was released in November of that year.


===References to other games===
==References to other games==
In addition to its many similarities to ''Super Mario RPG'', ''Paper Mario'' has many elements that reference other games:
In addition to the many elements it lifts from ''Super Mario RPG'', ''Paper Mario'' has elements that reference the following games:
*''[[Donkey Kong (game)|Donkey Kong]]'' - The opening theme plays when confronting the [[Koopa Bros.]] in [[Koopa Bros. Fortress]], followed by the Koopa Bros. theme. Also, [[Mario]]'s pixel form's colors is based on his colors from the game's artwork and sprite.
*''[[Super Mario Bros.]]'' - By entering a vase in Boo's Mansion, Mario can assume his appearance from this game's sprites, albeit with the color scheme used for him in the game's artwork. Also, if the player waits fifteen or more seconds when a chapter title is shown on screen, the overworld theme will play.
*''[[Super Mario Bros.]]'' - By entering a vase in Boo's Mansion, Mario can assume his appearance from this game's sprites, albeit with the color scheme used for him in the game's artwork. Also, if the player waits fifteen or more seconds when a chapter title is shown on screen, the overworld theme will play. There is a [[Candy Pop]] on [[Pleasant Path]] which will give free hearts and play the [[Super Star|invincibility]] theme if Mario runs around it. The coloration of [[Luigi]]'s parade outfit during the credits matches his outfit from this game, including the gold-colored emblem on his cap. The opening theme for the [[64th Trivia Quiz-Off]] features the jingle for clearing a course in this game at the beginning. Bowser's Castle in ''Paper Mario'' features a segment similar to the maze featured in [[World 7-4]], where Mario must choose the correct path to continue or be sent back to its start.
* ''[[Super Mario Bros.: The Lost Levels]]'' - At the end of the game, when Peach thanks all of the friendly characters for helping restore peace to the Mushroom Kingdom, the music that plays is this game's ending theme.
* ''[[Super Mario Bros.: The Lost Levels]]'' - The ending theme for the [[64th Trivia Quiz-Off]] has the same beginning notes as the bonus theme from the ''All-Stars'' version of this game. Additionally, at the end of the game, when Peach thanks all of the friendly characters for helping restore peace to the Mushroom Kingdom, the music that plays is this game's ending theme.
*''[[Super Mario Bros. 3]]'' - When the Koopa Brothers fire [[Bullet Bill]]s at Mario and his partners, a cover of the [[Koopalings]]' [[Airship]] theme plays. The Koopa Bros. fight theme is a cover of the Hammer Bros. theme from this game. The level up music is a cover of the overworld theme from World 1. When Mario wins the Star Rod back from Bowser, the "King Saved" theme is played.
*''[[Super Mario Bros. 2]]'' - After saving Luigi from a [[Shy Guy]], he says "I'm a great jumper, but my running needs some work", referencing his higher jumps and lower speed from this game.
*''[[Dr. Mario (game)|Dr. Mario]]'' - When Mario defeats the [[Fuzzipede]] boss, the Whale exclaims that "they should call [him] Dr. Mario!"
*''[[Super Mario Bros. 3]]'' - Elements from the castle theme is incorporated in the background music for the Koopa Bros. Fortress. When the Koopa Bros. fire [[Bullet Bill]]s at Mario and his party members, a cover of the [[Koopalings]]' [[Airship]] theme plays. The Koopa Bros. fight theme is a cover of the Hammer Bros. theme from this game. The level up music is a cover of the overworld theme from World 1. When Mario finds a new hammer or pair of boots, an arrangement of the boss clear theme plays. When Mario rescues a Star Spirit, an arrangement of the "King Saved" theme is played. Another arrangement plays when Mario wins the Star Rod back from Bowser.
*''[[Super Mario World]]'' - The Attack FX E badge makes the same sound that Yoshi makes when jumping on his back. Also, the overworld/underwater theme is a cover for ''Paper Mario''<nowiki>'</nowiki>s title screen music. The song that plays on the Golden Oldies station of the radio is a cover of the credits theme.
*''[[Dr. Mario (game)|Dr. Mario]]'' - When Mario defeats the [[Fuzzipede]] boss, the whale exclaims that "they should call him Dr. Mario!"
*''[[Super Mario World 2: Yoshi's Island]]'' - The music used for Yoshi's Village is a cover of this game's title screen music.
*''[[Super Mario World]]'' - The [[Attack FX E]] Badge makes the same sound that Yoshi makes when Mario jumps on his back. Also, the main melody for the overworld, underwater, and athletic themes is a cover for ''Paper Mario''{{'}}s title screen music, with notable modifications. This melody can also be heard during the first half of the parade during the game's ending. The switch theme can be heard as part of the battle music during the fight with [[Bowser???]]. The song that plays on the Golden Oldies station of the radio is a cover of the credits theme. The sound effect heard when the player presses Start and brings up the file select is similar to the sound effect for [[Message Block]]s in this game. Lastly, [[Dry Bones]] borrow their style and behavior from their ''Super Mario World'' iteration, including red shoes and the ability to throw bones at Mario.
*''[[Super Mario 64]]'' - Peach's Castle returns and is near identical inside, but without the paintings, and both games begin with a letter from Peach.
*''[[Super Mario World 2: Yoshi's Island]]'' - [[Bandit]]s (the red kind, that only take coins), [[Spear Guy]]s, [[Pyro Guy]]s, a [[Big Lantern Ghost|Lantern Ghost]], forward-facing [[Piranha Plant]]s, and [[Crazee Dayzee]]s appear as enemies. [[Goomba]]s, [[Boo]]s, and [[Chain Chomp]]s use their designs from this game, with the Boos and Chomps closely resembling [[Bigger Boo]]'s artwork and [[Big Chain Chomp|Chomp Shark]]s respectively. The [[Clubba]]s' face design resemble the Spikes' design from this game, with the [[White Clubba]]s closely resembling to them. [[Sushie]]'s coloration and Squirt attack favor the appearance and abilities of the [[Spray Fish]], [[Spy Guy]]s wear flowers on their heads like [[Petal Guy]]s. [[Stone Chomp]]s appear similar to the brown [[Chomp Rock]]s. The music used for Yoshi's Village and when the [[Fearsome 5]] are missing is a cover of this game's title screen music. [[Little Mouser]]s (being blue based on their in-game sprite and purple based on their artwork), [[Raven]]s (including [[Raphael the Raven|Raphael]]) and [[Bumpty|Bumpties]] (simply called "penguins" in-game) make an appearance as NPCs. [[Lava Piranha]] and [[Kent C. Koopa]] are similar in appearance to [[Naval Piranha]] and [[Hookbill the Koopa]] respectively. The final boss battle against Bowser had some similarities to the final boss fight in ''Yoshi's Island'', namely that his right-hand minion enchants Bowser to become larger in order to increase the odds of beating his nemesis (with the only notable difference being that Kamek cast the spell on Bowser directly, while Kammy Koopa merely activated the [[Power Platform]] to have Bowser become larger). [[Poochy]], a blue-colored Bandit, and a [[Nep-Enut]] appear in one of [[List of Paper Mario pre-release and unused content#Early builds|the game's early builds]].
*''[[Mario Kart 64]]'' - When riding the [[K64]] train, a cover of the [[Kalimari Desert]] theme plays. Also, the concept of a train running through a desert and the train itself originates from this game.
*''[[Super Mario 64]]'' - Peach's Castle design is similar to that used in this game's box art and is near identical inside, but without the paintings. Both games begin with a letter from Peach. Also, Mario jumps into a painting to access the third floor of Boo's Mansion similar to the way he accessed areas in this game. The Stone Cap is an item based on the powered-up caps and it functions similar to the [[Metal Cap]].
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'', ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', and ''[[Mario Party (series)|Mario Party]]'' series - In one of the pages of Luigi's diary, it says, ''"I remember the carefree days when we played Golf and Tennis and had Parties."'' The capital letters specifically hint at their respective games.
*''[[Mario Kart 64]]'' - Both the [[K64]] and [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]] are directly inspired by [[N64 Kalimari Desert|Kalimari Desert]], with both locations sharing the same name in Japanese (カラカラさばく, ''Karakara Sabaku'') but being translated differently. When riding the train, a cover of the Kalimari Desert theme plays.
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'', ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', and [[Mario Party (series)|''Mario Party'' series]] - On page 1 of [[Luigi's Diary]], it says, ''"I remember the carefree days when we played Golf and Tennis and had Parties."'' The capital letters specifically hint at their respective games.
*[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]] - If [[Goombario]] uses [[tattle]] on [[Sheek]] after he reveals his true identity, he will start his tattle with "da da da dum", a reference to the "item get" theme from this series. Also, Sheek himself is a reference to [[Sheik]] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''.
*''[[Luigi's Mansion]]'' - On page 2 of Luigi's Diary, he talks about how much he is afraid of ghosts. On page 7, it says, ''"I want to play the lead in an adventure! Of course, my name would have to be in the title. That'd be sweet... But I know it'll never happen..."'' Less than year after ''Paper Mario'', ''Luigi's Mansion'' was released for the [[Nintendo GameCube]], with Luigi as the main character tasked with fighting ghosts.


===References in later games===
==References in later games==
[[File:MKSC Rainbow Road Starting Line.png|240px|thumb|The castle in the background of Rainbow Road.]]
[[File:mkscrainbowroad.png|240px|right|thumb|The castle in the background of Rainbow Road.]]
*''[[Super Smash Bros. Melee]]'' - There is a [[Trophy (Super Smash Bros. series)|trophy]] of Mario in his [[List of Mario profiles and statistics#Super Smash Bros. Melee|Paper form]].
*''[[Mario Kart: Super Circuit]]'' - Peach's castle is seen on top of Bowser's castle just like in ''Paper Mario'', located in the background of the course [[Rainbow Road]].
*''[[Mario Kart: Super Circuit]]'' - Peach's castle is seen on top of Bowser's castle just like in ''Paper Mario'', located in the background of the course [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Goomba]]s and [[Hammer Bro]]s. at the award ceremony use their design from ''Paper Mario''.
*''[[Super Smash Bros. Melee]]'' - Paper Mario appears as a trophy.
*''[[Mario Party 5]]'' - The Star Spirits return as hosts, but here are named the Star ''Guards'' instead.
*''[[Mario Party 5]]'' - The Star Spirits return as hosts.
*''[[Mario & Luigi: Superstar Saga]]'' / ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' - A block from ''Paper Mario'' appears in Woohoo Hooniversity, along with blocks from other games. The name of the game is even mentioned in the block's description.
*''[[Paper Mario: The Thousand-Year Door]]'' - Parakarry makes a brief cameo at the beginning of the game, and delivers a letter to Mario from Peach, just like the previous game. Lady Bow also makes a cameo appearance, and makes a direct reference to Boo's Mansion, as well as the adventure they had. There is also a random [[Toad]] at the [[Excess Express]] (after Chapter 6 is completed) that will ask Mario a quiz question, ("What did Bowser steal in the first Paper Mario?"), and the answer is, "Star Rod". The video game-obsessed Toad kid from [[Petalburg]] also mentions that he's been playing this game, describing Bow as the "cutest Boo of ALL TIME!!!" Jr. Troopa also appears in the background in the picture that [[Zip Toad]] attached to his e-mail. The Goomba King is also mentioned in [[Super Luigi series|Luigi's travels]], although this was [[Chestnut King|lost in translation]].  
*''[[Paper Mario: The Thousand-Year Door]]'' - Parakarry makes a brief cameo at the beginning of the game, and delivers a letter to Mario from Peach, just like the previous game. Lady Bow also makes a cameo appearance, and makes a direct reference to Boo's Mansion, as well as the adventure they had. There is also a random [[Toad]] at the [[Excess Express]] (after Chapter 6 is completed) that will ask Mario a quiz question, ("What did Bowser steal in the first Paper Mario?"), and the answer is, "Star Rod". The videogame-obsessed Toad kid from [[Petalburg]] also mentions that he has been playing this game, describing Bow as the "cutest Boo of ALL TIME!!!" Jr. Troopa also appears in the background in the picture that [[Zip Toad]] attached to his e-mail. Additionally, several parallels exist between bosses and other critical elements in the two games:
*''[[Mario & Luigi: Superstar Saga]]'' - A block from ''Paper Mario'' appears in Woohoo Hooniversity, along with blocks from other games. The name of the game is even mentioned in the block's description.
**The first chapter boss is known to terrorize the denizens of the nearby town in both games and resides in a fortress. The two bosses also have lore that explains a relationship to later, stronger bosses; [[Kent C. Koopa]] is said to have trained the Koopa Bros., while [[Gloomtail]] and [[Bonetail]] are relatives of Hooktail.
**The second chapter's boss features an enemy hired by the main villain to occupy a historically significant, ancient location.
**The third chapter boss in both games is a member of the [[Spike]] species with an inferiority complex, stemming from an actualized lack of strength, that they "solve" through nefarious means.
**The fifth chapter involves Mario and friends traveling to a tropical island. The boss in both games has "parts" with their own attack patterns and HP, and is found inside the cave of a tropical island. Additionally, both bosses are fought in multiple "stages."
**The sixth chapter boss in both games is one entity consisting of multiple, smaller members of their species (and both explode when defeated, releasing the smaller units toward the screen).  
**The seventh chapter involves traveling far away to an icy world which contains a town whose denizens at one point are distrustful of Mario and his friends, preventing him from accessing the chapter's "dungeon."
**In chapter eight, [[Palace of Shadow Tower]] has many of the same puzzles from [[Shiver Mountain]] and [[Crystal Palace]], including walking through or blowing up seemingly solid walls, and the [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from [[World 7-4]] in ''Super Mario Bros.'') and rooms with stairs where Mario has to defeat [[Bullet Bill Blaster]]s to reach the next level.
*''[[Mario Pinball Land]]'' - [[Koopatrols]] appear as enemies in Bowser's castle.
*''[[Mario Pinball Land]]'' - [[Koopatrols]] appear as enemies in Bowser's castle.
*''[[Super Mario 64 DS]]'' - The Goomba King returns in this game, now named [[Goomboss]].
*''[[Super Mario 64 DS]]'' - The Goomba King returns in this game, renamed to [[Goomboss]].
*''[[Super Princess Peach]]'' - [[Koopatrols]] appear as statues in [[Bowser's Villa]].
*''[[Super Princess Peach]]'' - [[Koopatrols]] appear as statues in [[Bowser's Villa]].
*''[[Mario Party 7]]'' - The board [[Pyramid Park]] has a Bowser Sphinx whose crown has the same colors and Chain Chomp ornament as [[Tutankoopa]]'s crown.
*''[[Mario Kart DS]]'' - Goomboss also appears in this game's [[Mario Kart DS#Missions|Mission mode]].
*''[[Mario Kart DS]]'' - Goomboss also appears in this game's [[Mario Kart DS#Missions|Mission mode]].
*''[[Mario & Luigi: Partners in Time]]'' - Star Hill appears once again and is north of the castle just like in this game.
*''[[Mario & Luigi: Partners in Time]]'' - Star Hill appears once again and is north of the castle just like in this game.
*''[[Super Paper Mario]]'' - Every party member here returns as a [[Catch Card]] in this game. [[Francis]] also has posters of Lady Bow and Bootler in his castle. Tubba Blubba was also mentioned, and had his own TV show called, "''The Blubbening''". At the beginning of this game, all of Mario's party members, as well as his ones from ''Paper Mario: The Thousand-Year Door'', are all seen together in a photo. The "chapter parallels" return, though to a lesser extent. For Chapter 3 in both games, Mario travels through a castle with chambers/rooms similar to those of real-world large homes and castles, and both contain security entities that will remove Mario from the area if he is caught. For Chapter 5 in both games, the bosses once again have "cognizant limbs", and both happen to be plant-based.
*''[[Super Paper Mario]]'' - Every partner here returns as a [[Catch Card]] in this game. [[Francis]] also has posters of Lady Bow and Bootler in his castle. Tubba Blubba was also mentioned, and had his own TV show called, "''The Blubbening''". At the beginning of this game, all of Mario's partners, as well as his ones from ''[[Paper Mario: The Thousand-Year Door]]'', are all seen together in a photo.
*''[[Super Mario Galaxy]]'' - Both games begin with a letter from Peach to Mario, also Bowser's way of kidnapping Peach (by lifting her castle into the sky) is reused here.
*''[[Super Smash Bros. Brawl]]'' - Kooper, Lady Bow, General Guy, and Kammy Koopa appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s. Three of the Star Spirits - Eldstar, Muskular, and Misstar - are also represented by Stickers, but use their ''Mario Party 5'' artworks.
*''[[Super Smash Bros. Brawl]]'' - Kooper, Lady Bow, General Guy, and Kammy Koopa appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s. Three of the Star Spirits - Eldstar, Muskular, and Misstar - are also represented by Stickers, but use their ''Mario Party 5'' artworks.
*''[[Paper Mario: Sticker Star]]'' - Similar to Bowser's role in this game, Bowser ends up being the main villain as well as being superpowered by a wish-granting object. Unlike in ''Paper Mario'', however, his gaining the object was completely accidental.
*''[[Paper Mario: Sticker Star]]'' - Similar to Bowser's role in this game, Bowser ends up being the main villain as well as being superpowered by a wish-granting object. Unlike in ''Paper Mario'', however, his gaining the object was completely accidental.
*''[[Super Smash Bros. for Nintendo 3DS]]'' - In the [[Paper Mario (stage)|Paper Mario]] stage, the [[Whale (character)|whale]] from Chapter 5 appears under the [[S.S. Flavion]] variation of the stage lifting the ship up above the water.
*''[[Paper Mario: Color Splash]]'' - When Mario collects a [[Big Paint Star]], an arrangement of the first few notes of this game's title theme is played.
*''[[Mario Party: The Top 100]]'' - The Star Spirits appear as a collectible representing ''Mario Party 5'', this time using their original name from this game. Star Haven is also mentioned in their profile.
*''[[Super Smash Bros. Ultimate]]'' - Piranha Plant turns into a [[Putrid Piranha]] during its Poison Breath move, and spits poisonous gas to damage other fighters. It is also mentioned briefly by Viridi during Palutena's Guidance dialogue for Piranha Plant. Frost Piranha is also mentioned in Piranha Plant's Palutena's Guidance.
*''[[Paper Mario: The Origami King]]'' - Peach's Castle is once again lifted into the sky, this time placed on top of a volcano. A picture of Peach's sprite from this game can be seen on the bridge of [[The Princess Peach]].
*''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) - The map on the wall in the [[Mario Bros.' House]] has been changed to resemble the world map from this game. An arranged version of this game's title screen theme plays when Parakarry delivers the Magical Map to the Mario Bros.' House, and when talking to [[Lady Bow]] in [[Poshley Heights]]. [[Kooper]] is an incorrect answer in one of [[The Creepy Steeple Boo]]’s quizzes. Lastly, while the Riverside Station premises featured no background music in the GameCube version, it now plays blues rock music that heavily resembles the themes of [[Lakilester]] and [[Huff N' Puff]].


==Development==
==Media==
''Paper Mario'' started development as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'' and production was initially handled by staff that worked on the game, along with director [[Ryota Kawade]] who joined in an advisor position,<ref name="Shmuplations">{{cite|url=shmuplations.com/papermario|title=''Paper Mario'' – 2000 Developer Interview" (GSLA) (translated)|publisher=Shmuplations|accessdate=June 22, 2024|language=en}}</ref> and [[Shigeru Miyamoto]] who returned as a co-producer. Early in development, it was decided to divorce the project from ''Super Mario RPG'' and the developers took a year and a half to experiment with character and graphical style ideas, including pre-rendered sprites akin to ''Super Mario RPG''. Although development was initially done with {{wp|Silicon Graphics}} workstations as with most first-party Nintendo 64 games, the final game's graphics were done with internal [[Super Nintendo Entertainment System|Super Famicom]] tools. According to Nintendo producer Hiroyasu Sasano, the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on consoles like the {{wp|PlayStation (console)|PlayStation}} as it was difficult for polygons to bring out the characters' "cuteness".<ref name="twenty">{{cite|author=Thor Jenson, K.|url=www.pcmag.com/news/20-years-ago-nintendo-transformed-the-rpg-genre-with-paper-mario|title=20 Years Ago, Nintendo Transformed the RPG Genre With ''Paper Mario''|date=August 11, 2020|publisher={{iw|wikipedia|PCMag}}|accessdate=June 22, 2024}}</ref>
{{media
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The original characters introduced in ''Super Mario RPG'' were not featured as the developers felt it was better to stick to "the main road" of the ''Super Mario'' franchise.<ref name="Shmuplations"/> The story was conceived early in development and the developers decided to focus on making other aspects of the game appealing to all players in the long run rather than making it "about some grand enticing story", especially as it was felt serious and dramatic themes would be at odd with the lighthearted feel of the franchise.<ref name="Shmuplations"/> Originally the main story was developed by [[HAL Laboratory]], which is best known for the ''[[wikirby:Kirby (series)|Kirby]]'' series, before development was handed over to Intelligent Systems.<ref>{{cite|deadlink=y|archive=web.archive.org/web/19990420174513/http://www.nintendo.com/n64/mariorpg2/index.html|title=''Super Mario RPG 2''|publisher=Nintendo.com|language=en-us|accessdate=June 22, 2024}}</ref>
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The development of ''Paper Mario'' took four years, a very long development cycle for the time.<ref name="Shmuplations"/> Particular focus was placed on the battle system, its designing taking up about half of the game's production time.<ref name="Shmuplations"/> As the developers were aware the game would be primarily played by a young audience, the game was balanced around the idea that combat would not be so easy as to be mindless but not so difficult that it would discourage players. The [[Action Command]]s were included to appeal to more seasoned players and the [[Badge]] system was put in place to simulate the traditional RPG feeling of growing stronger as the game progresses without featuring equipable weapons or a large amount of stats.<ref name="Shmuplations"/>
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==Soundtrack==
|type6=audio
The main soundtrack was composed by [[Yuka Tsujiyoko]], with event jingles and music-based sound effects written by Taishi Senda, while [[Koji Kondo]] was credited as the original composer of themes arranged from previous ''Super Mario'' and ''Yoshi'' games. Tsujiyoko stated that she used pieces of music that originated from games like ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario World]]'', and expanded them to make the theme music fit in the game.<ref>{{cite|author=Kohler, Chris|url=www.wired.com/2007/07/paper-mario-the|title=''Paper Mario'': Then and Now|date=July 26, 2007|accessdate=June 22, 2024|language=en}}</ref> [[Paper Mario Game Music Soundtrack CD|A soundtrack for ''Paper Mario'']] was issued in 2001 by Nintendo of America in limited quantities as a bonus gift for subscribers to ''[[Nintendo Power]]''. 78 of the game's 167 music cues appear here, stored across two discs. Before that, another soundtrack for the game had been released in Japan only by {{iw|wikipedia|Enterbrain}}, which offered it to subscribers of its magazine ''{{iw|wikipedia|Famitsu}}''.
|name6=GoombaKingDecree
|pipe6=''Paper Mario''
|description6=Goomba King's Decree
|length6=1:14
|caps6=off


The musical score was entirely sequenced using instrumentation from the {{wp|Roland Sound Canvas}} SC-88 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
|type7=audio
===Media===
|name7=PrincessDistress
{{main-media}}
|pipe7=''Paper Mario''
{{media table
|description7=Princess in Distress
|file1=PM Prologue.ogv
|length7=1:22
|title1=''{{FULLPAGENAME}}''
|caps7=off
|description1=Prologue
 
|length1=0:30
|type8=audio
|file2=PM-Title Screen Theme.oga
|name8=HangTherePeach
|title2=''{{FULLPAGENAME}}''
|pipe8=''Paper Mario''
|description2=Title screen theme
|description8=Hang in There, Peach!
|length2=0:30
|length8=1:26
|file3=KoopaBrosAttack.oga
|caps8=off
|title3=''{{FULLPAGENAME}}''
|description3=Attack of the Koopa Bros.
|length3=0:30
|file4=KoopaBrosKeepCool.oga
|title4=''{{FULLPAGENAME}}''
|description4=Koopa Bros. Keep Cool
}}
}}
==Reception==
''Paper Mario'' received critical acclaim, with praise directed at its battle system, graphics, and soundtrack. Numerous critics compared ''Paper Mario'' to ''[[Super Mario RPG: Legend of the Seven Stars]]'', owing to their similar RPG mechanics.
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo 64|N64]]
|Adam Riley, [http://www.cubed3.com/review/182/1/paper-mario-nintendo-64.html Cubed3]
|9/10
|align="left"|"''It really is a difficult task for a team of game makers to follow on from what was already a brilliant game, but Intelligent Systems did just that. Taking their vast amount of previous experience, it built upon the Nintendo-Squaresoft foundation and made tweaks to the gameplay and length that move the series from entry-level role-playing to out-and-out RPG heaven, but still without the heavy statistics. Want a fun, but not too brief RPG adventure? Get this, get it now!''"
|-
|N64
|Marcel van Duyn, [http://www.nintendolife.com/reviews/vc/paper_mario_n64 Nintendo Life]
|10/10
|align="left"|"''Paper Mario was, much like Super Mario RPG was to the [[Super Nintendo Entertainment System|SNES]], the swansong of the N64. It was followed by a sequel, Paper Mario: The Thousand-Year Door, in 2004. It's still a frequent debate which of the two is better, though I would have to go with the sequel. Still, the original Paper Mario is also brilliant! Since the Wii can play GameCube games, you can just buy Paper Mario on VC and hunt down a copy of the sequel if you don't already own it. Any self-respecting Nintendo fan should play at least one of them.''"
|-
|N64
|Ben Stahl, [https://www.gamespot.com/reviews/paper-mario-review/1900-2682319/ GameSpot]
|9.5/10
|align="left"|"''With stunning graphics, excellent sound, and extremely solid gameplay, Paper Mario is a quality game on all fronts. The sprite-based graphics combined with classic Mario gameplay make this a must-own for any Mario lover, and the simplified RPG system makes this a compelling game for both RPG fans and non-fans alike. Games of this caliber are few and far between, and it's too bad that Paper Mario might be the last great 2D Mario game.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/nintendo-64/paper-mario 93]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/n64/198849-paper-mario/index.html 88.81%]
|}


==Staff==
==Staff==
{{main|List of Paper Mario staff}}
{{main|List of Paper Mario staff}}
''Paper Mario'' was developed by [[Intelligent Systems]], an affiliate studio of Nintendo. [[Shigeru Miyamoto]] was the game's co-producer, alongside [[Kenji Miki]]. [[Ryota Kawade]] was the chief director and game designer, with sub-directors including Toshitaka Muramatsu, Takahiro Ōgi, and Hironobu Suzuki. Kumiko Takeda and Kaori Aoki wrote the game's script, while [[Naohiko Aoyama]] was the art director and character designer. The programming team was led by Kenji Nakajima and Kaoru Kita.
 
===Chief director game design===
*Ryota Kawade
 
===Director===
*Toshitaka Muramatsu
*Takahiro Ohgi
*Hironobu Suzuki
 
===Script writers===
*Kumiko Takeda
*Kaori Aoki
 
===Art director character design===
*Naohiko Aoyama
 
===Graphic designers===
*Chie Kawabe
*Hitomi Nakano
*Tokuko Hirose
*Takeshi Ando
*Shigeyuki Asa
*Sachio Kurita
*Kiyoshi Mizuki
*Jun Takamura
*Shinko Konishi
*Michiko Ishida
*Rumiko Matsumoto
*Misa Nagai
*Gou Matsuda
*Takahiko Shimada
*Hiroko Watanabe


==Quotes==
==Quotes==
{{main|List of Paper Mario quotes}}
{{main|List of quotes in Paper Mario}}
*"''I came from Star Haven to grant your wish! It's our job to grant wishes, you know.''" &ndash; [[Twink]]
*"''Welcome to Boo's Shop. How can I scare you today?''" &ndash; [[Igor]]
*"''Hm! You have great hidden strength for one clothed like a plumber.''" &ndash; [[The Master]]
*"''I'm actually a really sensitive guy, trapped in a huge body. I don't wanna be invincible anymore if I have to fight guys like you!''" &ndash; [[Tubba Blubba]]
*"''You!! You ignored all those very scary warnings! Don't you have the common sense to get scared and run away? What's wrong with you!?''" &ndash; [[Tutankoopa]]
*"''Oh no! I can't believe I left my secret diary lying out! It would be totally embarrassing if someone were to read that thing.''" &ndash; [[Bowser]]
*"''Kaaaa-wiiiizzz! It's everyone's favorite quizmaster, Chuck Quizmo!''" &ndash; [[Chuck Quizmo]]
*"''Shucks! First I think I get away from that ol' fishin' man... and then I get all swallowed up by some huge fish... and then this fella with the mustache goes upside my head.''" &ndash; [[Fuzzipede]]
*"''Nyeah heh heh heh!!! Ooh, I can't wait until Mario gets here! He's gonna get beaten so bad! He'll probably start crying!''" &ndash; [[Kammy Koopa]]
*"''Old man, you are simply the cat's meow!''" &ndash; [[Kolorado]]
*"''I see. Great, just great. You're on an exciting adventure with Mario. Talk about unfair.''" &ndash; [[Luigi]]


==Pre-release and unused content==
===[[Big Lantern Ghost]]===
{{main|List of Paper Mario pre-release and unused content}}
*''"Wee hee hee hee...Someone...has come..."''
Early screenshots of ''Paper Mario'' showed that [[Poochy]] was originally intended to play some sort of role in the game. Another screenshot showed that [[Nep-Enut]]s were going to be in the game (indicating that [[Lavalava Island]] was going to be more like Yoshi's Island). Also, a pre-release screenshot of Forever Forest showed that it would have originally been much smaller than it is in the final game, and that all of the forest's trees would have had sinister faces.
*''"Someone is here in the dark..."''
<gallery>
*''"Wee hee hee...Oh...Could it be...? Wee hee hee hee... It's [[Mario]]!!"''
PM Prerelease Poochy.png|An early screenshot of ''Paper Mario'' with Poochy in it.
*''"Looks like you're mine, [[Mario]]! Wee hee...I won't let you go...anywhere..."''
PM Prerelease Nep-Enut.png|A [[Nep-Enut]] as seen in an early screenshot of the game.
*''"Wee hee hee...I'll take care of you quickly, then return to my darkness."''
PM Prerelease Forever Forest 2.png|A pre-release screenshot of Forever Forest, with different trees from the final game.
*''"I hate the light..."''
</gallery>
*''"So...I'll take you with me... ...to the deep dark..."''
*''"I hate light!!!"''
*''"I'll make it darker...then even darker than that..."''
 
===[[Boo's Portrait]]===
*''"Phew... Ah, that feels better! It's nice to be back inside my frame after so long!"''
*''"But I didn't even tell you to go find the drawing! You solved the riddle on your own!"''
*''"Are you just lucky or what? Mweh heh heh... Maybe it's just a coincidence..."''
*''"In any case, you've managed to stumble on the secret way to the upper floor."''
*''"[[Jump]] toward the drawing and I'll take care of the rest. You've earned your way up to the third floor."''
*''"Say hello to [[Lady Bow|Bow]] for me."''
 
==Beta elements==
{{main|List of Paper Mario beta elements}}
 
Early screenshots of this game showed that Poochy was going to play some sort of role in the game, and another screenshot showed that Nep-Enuts were going to be in this game also (indicating that Lavalava Island was going to be more like Yoshi's Island). Also, the early version of Forever Forest showed that it would be much smaller, with all the forest's trees having sinister faces.
 
<center><gallery>
File:PaperPoochy.jpg|<center>An early screenshot of ''Paper Mario'' with [[Poochy]] in it.</center>
File:PaperNep-Enut.jpg|<center>A [[Nep-Enut]] as seen in an early screenshot of the game.</center>
File:papermariobetaforeverforest.jpg|<center>An early screenshot of the [[Forever Forest]] with trees.</center>
</gallery></center>


==Glitches==
==Glitches==
{{main|List of Paper Mario glitches}}
{{main|List of glitches in Paper Mario}}
==={{conjectural|Herringway glitch}}===
 
[[Herringway]] can be morphed into a normal [[Bumpty]] or become invisible if the player pauses the game right after Mario and Herringway go into the Mayor's room and right before initiating the conversation with the detective during Chapter 7. If invisible, he will reappear when the room is left. If Herringway becomes a normal Bumpty, the game will freeze when the Mayor gives him the present. Upon freezing, a debug screen will appear.
==={{conjecturaltext|Herringway Glitch}}===
<gallery>
[[Herringway]] can be morphed into a normal [[Bumpty]] or become invisible if the player pauses the game right after Mario and Herringway go into the mayor's room and right before initiating the conversation with the detective during Chapter 7. If invisible, he will reappear when the room is left. If Herringway becomes a normal Bumpty, the game will freeze when the mayor gives him the present. Upon freezing, a debug screen will appear.
Herringway Bumpty.png|[[Herringway]] as a normal [[Bumpty]].
<center><gallery>
Herringway Invisible.png|Disappeared Herringway
File:Herringway Bumpty.png|[[Herringway]] as a normal [[Bumpty]].
HerringwayGlitch.png|The debug screen.
File:Herringway Invisible.png|Disappeared Herringway
</gallery>
File:HerringtonGlitch.png|The debug screen.
</gallery></center>


==Gallery==
==Gallery==
{{main-gallery|Paper Mario}}
{{morepic|Paper Mario}}
<gallery>
 
Mario Paper.jpg|[[Mario]]
<center><gallery>
PM Peach Main Artwork.png|[[Princess Peach]]
File:Mario Paper.jpg|[[Mario]]
Bowser Star Rod Artwork - Paper Mario.png|[[Bowser]]
File:Mario11.jpg|Mario
PM Kammy Koopa Artwork.png|[[Kammy Koopa]]
File:Mario13.jpg|Mario
Goombario.jpg|[[Goombario]]
File:Mario15.jpg|Mario
Koopa bros.png|[[Koopa Bros.]]
File:PM PrincessPeach.jpg|[[Princess Peach]]
PM General Guy Artwork.png|[[General Guy]] and two [[Shy Guy]]s
File:Tutankoopa.png|[[Tutankoopa]]
</gallery>
File:GeneralGuy1.jpg|[[General Guy]] and his [[Shy Guy Army|squad]]
File:Lava  Piranha.png|The [[Lava Piranha]]
</gallery></center>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreignname
|Jap=マリオストーリー
|Jap=マリオストーリー
|JapR=Mario Sutōrī
|JapR=Mario Sutōrī
|JapM=Mario Story
|JapM=Mario Story
|ChiS=纸片马力欧
|Spa=
|ChiSR=Zhǐpiàn Mǎlì'ōu
|SpaM=-
|ChiSM=Paper Mario
|Fra=
|ChiT=Mario Story<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo of HK|language=zh-hant|accessdate=June 22, 2024}}</ref>
|FraM=-
|ChiT2=紙片瑪利歐
|Dut=
|ChiT2R=Zhǐpiàn Mǎlì'ōu
|DutM=-
|ChiTM=Same as Japanese
|Ger=
|ChiT2M=Paper Mario
|GerM=-
|Ger=Paper Mario
|Ita=
|Ita=Paper Mario
|ItaM=-
|Kor=마리오 스토리
|Rom=
|KorR=Mario Seutori
|RomM=-
|KorM=Mario Story
|Rus=
|RusM=-
|Kor=
|KorR=
|KorM=-
|Chi=纸片马力欧
|ChiR=Zhǐpiàn Mǎlǐōu
|ChiM=Paper Mario
|Por=
|PorM=-
|Pol=
|PolM=-
}}
}}


==Trivia==
==Trivia==
*The name "Paper Mario" appears in transcribed form in certain Japanese materials related to this game, including on the back of that region's packaging, despite it not being the title of the game itself there. It is also said aloud in Japanese advertisements for the game.<ref>{{cite|language=ja|url=www.youtube.com/watch?v=K95QKgD1s-g|title=CM 任天堂 マリオストーリー (N64) <nowiki>[ Paper Mario ]</nowiki>|publisher=YouTube|date=November 24, 2011|accessdate=June 22, 2024}}</ref>
*This is one of three ''Mario'' RPG games that has Bowser as the main antagonist; the others are the game's [[Paper Mario: Sticker Star|3DS sequel]] and ''[[Mario & Luigi: Dream Team]]''. In all the other RPG games, Bowser is either an ally, a minor foe, or a penultimate boss.
*''Paper Mario'' was released in China on the iQue Player just one month before ''Paper Mario: The Thousand-Year Door'' was released in Japan.
*This is the only game in the series not to be called ''Paper Mario'' in Japan.
*''Paper Mario'' was the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Nintendo 64 in [[Australia]], while in the rest of the world, ''[[Mario Party 3]]'' was the last ''Super Mario'' game to be released for said console.
*This game was released in China on the iQue Player just one month before ''Paper Mario: The Thousand Year Door'' was in Japan.
*Several tracks were adjusted between the Japanese and American releases. The theme for Mt. Rugged uses slightly different instruments, and the themes for Bowser's Castle and the final Bowser fight after gaining the Peach Beam have been pitch-corrected. The music played when a party member joins Mario has also been changed, although the credits theme was not adjusted to match.
*In Italy, "Paper Mario" is written with a lower-case p.
*A [[LodgeNet]] version of ''Paper Mario'' was made, which added a note in the splash screens that pressing the LodgeNet controller's Reset button (A black button closest to the cord) would delete all save data.<ref>{{Cite|url=https://youtu.be/Sw3oQIKj02o?t=9|title=Paper Mario (LodgeNet 64 version)|publisher=YouTube @birby100|date=June 19, 2023|accessdate=July 9, 2024|quote=''If Reset button on Controller is pressed during game, all previously saved data will be lost. Press {{button|n64|A}} to continue.''}}</ref>
*This is the final game released for the Nintendo 64 in Australia.


==References==
==References==
<references/>
<references/>
 
{{BoxTop}}
==External links==
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://web.archive.org/web/20001006022402/http://www.nintendo.com/n64/papermario/index.html Official North American website]
**[https://www.nintendo.com/games/detail/paper-mario-wii-u/ Wii U Virtual Console website]
*[https://www.nintendo.com/en-gb/Games/Nintendo-64/Paper-Mario-269624.html British English website]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/index.html Official Japanese website]
**[https://www.nintendo.co.jp/wii/vc/vc_ms/index.html Wii U Virtual Console website]
*[http://www.ique.com/games/21021.htm Official mainland Chinese website]
*[https://m1.nintendo.net/docvc/NUS/USA/NMQE/NMQE_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/EUR/NMQP/NMQP_E.pdf European English instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/JPN/NMQJ/NMQJ_J.pdf Japanese instruction booklet]
 
{{PM}}
{{PM}}
{{Super Mario games}}
{{Mariogames}}
{{N64}}
{{N64}}
{{Virtual Console}}
{{VirtualConsole}}
{{NSO}}
[[de:Paper Mario]]
[[Category:Paper Mario|*]]
[[it:Paper Mario]]
[[Category:Mario Games]]
[[Category:Nintendo 64 Games]]
[[Category:Virtual Console Games]]
[[Category:RPGs]]
[[Category:Games]]
[[Category:Games]]
[[Category:Nintendo 64 games]]
[[Category:Virtual Console games]]
[[Category:Role-playing games]]
[[Category:2000 games]]
[[Category:2000 games]]
[[Category:Paper Mario|*]]
[[Category:2001 games]]
[[Category:2001 games]]
[[Category:2004 games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[de:Paper Mario]]
[[it:Paper Mario]]

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