Editing Nintendo Sound Clock: Alarmo
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If the user has the hourly chime enabled, each hour various characters in the Standard Kart will boost by corresponding to the hour, including Mario, [[Luigi]], [[Toad]], Peach, [[Yoshi]], Bowser, and [[Donkey Kong]], with coins collected in between characters. If the user has sleepy sounds enabled, Alarmo will play music from the Wi-Fi menu for five minutes when the user goes to bed after the set bedtime. | If the user has the hourly chime enabled, each hour various characters in the Standard Kart will boost by corresponding to the hour, including Mario, [[Luigi]], [[Toad]], Peach, [[Yoshi]], Bowser, and [[Donkey Kong]], with coins collected in between characters. If the user has sleepy sounds enabled, Alarmo will play music from the Wi-Fi menu for five minutes when the user goes to bed after the set bedtime. | ||
When each alarm starts, the race intro plays followed by [[Lakitu]] | When each alarm starts, the race intro plays followed by [[Lakitu]] continuing down and the featured character performing a [[Rocket Start]]. Sound effects of other characters racing along the track play to awaken the user. When the user moves, the clock plays synth notes while the character charges up a [[Mini-Turbo]] by drifting. When eight notes are played, the character successfully performs a Mini-Turbo followed by a [[Jump Boost|trick]], and the alarm snoozes. If the user stops moving before eight notes, the character is hit and spins out instead. | ||
The alarms are themed after various tracks originating from ''[[Mario Kart 8]]''. | The alarms are themed after various tracks originating from ''[[Mario Kart 8]]''. |