Editing Nintendo Sound Clock: Alarmo

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 262: Line 262:
If the user has the hourly chime enabled, each hour various characters in the Standard Kart will boost by corresponding to the hour, including Mario, [[Luigi]], [[Toad]], Peach, [[Yoshi]], Bowser, and [[Donkey Kong]], with coins collected in between characters. If the user has sleepy sounds enabled, Alarmo will play music from the Wi-Fi menu for five minutes when the user goes to bed after the set bedtime.
If the user has the hourly chime enabled, each hour various characters in the Standard Kart will boost by corresponding to the hour, including Mario, [[Luigi]], [[Toad]], Peach, [[Yoshi]], Bowser, and [[Donkey Kong]], with coins collected in between characters. If the user has sleepy sounds enabled, Alarmo will play music from the Wi-Fi menu for five minutes when the user goes to bed after the set bedtime.


When each alarm starts, the race intro plays followed by [[Lakitu]] counting down and the featured character performing a [[Rocket Start]]. Sound effects of other characters racing along the track play to awaken the user. When the user moves, the clock plays synth notes while the character charges up a [[Mini-Turbo]] by drifting. When eight notes are played, the character successfully performs a Mini-Turbo followed by a [[Jump Boost|trick]], and the alarm snoozes. If the user stops moving before eight notes, the character is hit and spins out instead.
When each alarm starts, the race intro plays followed by [[Lakitu]] continuing down and the featured character performing a [[Rocket Start]]. Sound effects of other characters racing along the track play to awaken the user. When the user moves, the clock plays synth notes while the character charges up a [[Mini-Turbo]] by drifting. When eight notes are played, the character successfully performs a Mini-Turbo followed by a [[Jump Boost|trick]], and the alarm snoozes. If the user stops moving before eight notes, the character is hit and spins out instead.


The alarms are themed after various tracks originating from ''[[Mario Kart 8]]''.
The alarms are themed after various tracks originating from ''[[Mario Kart 8]]''.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)