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[[File:DaisyMKWii2.png|thumb|The Mini-Turbo in action as seen in ''Mario Kart Wii''. In most games, the charging of Mini-Turbo is indicated by blue sparks igniting from the rear wheels.]] | |||
[[File:DaisyMKWii2.png|thumb| | The '''Mini-Turbo'''<ref>''Mario Kart: Double Dash!!'' instruction booklet, page 12.</ref><ref>Nintendo of Europe (2005). [https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Kart_DS.pdf Mario Kart DS manual]. ''Nintendo of Europe CDN''. Retrieved January 18, 2016.</ref><ref>Nintendo of Europe (2014). [https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/mario_kart_8/ElectronicManual_WiiU_MarioKart8_EN.pdf Mario Kart 8 manual]. ''Nintendo of Europe CDN''. Retrieved January 18, 2016.</ref>, also known as '''Turbo Slide''', '''Boost Slide''', '''Slide Boosting''', or simply a '''Boost''', is a technique used in the [[Mario Kart (series)|''Mario Kart'' series]]. It consists of a short speed boost following a successful [[Drifting|drift]]. It appears in every game in the series since ''[[Super Mario Kart]]''.<ref name="SMKNOG"/> Especially in the games in which Mini-Turbo is manually charged, several consecutive Mini-Turbo boosts can be immediately charged one after the other in order to maintain an higher speed; said technique is known as '''snaking''' due to the need to alternate the directions of the drifts on straightaways, creating peculiar waving lines. | ||
==Charging methods== | ==Charging methods== | ||
===Boost counter=== | ===Boost counter=== | ||
What is commonly known as | What is commonly known as ''boost counter''<ref name="SMKTAS">[http://tasvideos.org/GameResources/SNES/SuperMarioKart.html Game Resources / SNES / Super Mario Kart]. ''TASVideos''. Retrieved February 19, 2018.</ref> is a value which is meant to start at 0 when a drift begins and gradually increase while drifting, at a rate that can vary depending on certain conditions. When a certain threshold value is reached, an event happens, which might either be a cosmetic event (sparks appearing indicating that the full charge of a degree of Mini-Turbo is near) or the charge of a certain degree of Mini-Turbo (either Mini-Turbo, Super Mini-Turbo or Ultra Mini-Turbo). Once drifting ends, the counter resets and the degree of Mini-Turbo charged is released. | ||
===Manual charging=== | ===Manual charging=== | ||
This method of Mini-Turbo charging relies on the player steering toward the outside of the turn, then toward the inside and then toward the outside again during a drift to charge a Mini-Turbo.<ref name ="MK64manual">[http://www.retrogames.cz/manualy/N64/Mario_Kart_64_-_Nintendo_64_-_Manual.pdf Official manual of ''Mario Kart 64'']. Retrieved February 19, 2018.</ref> After the first time the player correctly steers toward the outside of the turn, there are visual indicators coming from the driving wheels that the Mini-Turbo has been half charged | This method of Mini-Turbo charging relies on the player steering toward the outside of the turn, then toward the inside and then toward the outside again during a drift to charge a Mini-Turbo.<ref name ="MK64manual">[http://www.retrogames.cz/manualy/N64/Mario_Kart_64_-_Nintendo_64_-_Manual.pdf Official manual of ''Mario Kart 64'']. Retrieved February 19, 2018.</ref> After the first time the player correctly steers toward the outside of the turn, there are visual indicators coming from the driving wheels that the Mini-Turbo has been half charged, either a different colors of the letters or sparks coming out of the tires. When the Mini-Turbo is fully charged, said indicators change color again. After charging it, the Mini-Turbo is released by releasing the drift button. | ||
==History== | ==History== | ||
===''Super Mario Kart''=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
|colspan="2"| | |colspan="2"|boost counter<ref name="SMKTAS"/> | ||
|- | |- | ||
!rowspan="2"|Charging rate | !rowspan="2"|Charging rate | ||
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|full charge of Mini-Turbo<ref name="SMKTAS"/> | |full charge of Mini-Turbo<ref name="SMKTAS"/> | ||
|} | |} | ||
The Mini-Turbo boost is introduced in ''[[Super Mario Kart]]'' (where it is a technique documented only in the official guides<ref name="SMKNOG">{{ | The Mini-Turbo boost is introduced in ''[[Super Mario Kart]]'' (where it is a technique documented only in the official guides<ref name="SMKNOG">{{media link|SMK NOG Mini-Turbo.png|An excerpt of the ''Nintendo Official Gudiebook'' of ''Super Mario Kart'' describing the Mini-Turbo}}.</ref> and improperly commonly known as '''Boost'''<ref name="SMKboost">Joe Bernier. [http://www.mariokart64.com/smk/whatisnbt.php NBT (New Boost Technique) Strategy Description]. ''SMK Players' Page''. Retrieved January 18, 2016.</ref>), using the boost counter as charging method. Said counter is increased every time a combination of three buttons are pressed: {{button|snes|B}}, {{button|R}} or {{button|L}}, {{button|Padleft}} or {{button|Padright}}.<ref name="SMKTAS"/> The counter is reset to 0 and the Mini-Turbo is released when this combination of buttons is no longer pressed. | ||
According to the ''Nintendo Official Guidebook'' of ''Super Mario Kart'', the Mini-Turbo leads to a speed increase of 2-3 km/h, where the maximum speed in normal roads ranges from 120 km/h to 135 km/h.<ref name="SMKNOG"/> | According to the ''Nintendo Official Guidebook'' of ''Super Mario Kart'', the Mini-Turbo leads to a speed increase of 2-3 km/h, where the maximum speed in normal roads ranges from 120 km/h to 135 km/h.<ref name="SMKNOG"/> | ||
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In addition, the boost is somewhat able to skip off-road surfaces, similar to the [[Mushroom]].<ref name="SMKTAS"/><ref name="SMKboost" /><ref name="boostvideo" /> | In addition, the boost is somewhat able to skip off-road surfaces, similar to the [[Mushroom]].<ref name="SMKTAS"/><ref name="SMKboost" /><ref name="boostvideo" /> | ||
===''Mario Kart 64''=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
| | |manual charging | ||
|- | |- | ||
!Boost duration | !Boost duration | ||
|14 frames<ref>[http://tasvideos.org/GameResources/N64/MarioKart64.html#MiniTurboMt Game Resources / N64 / Mario Kart 64]. ''TASVideos''. Retrieved February 19, 2018.</ref> | |14 frames<ref>[http://tasvideos.org/GameResources/N64/MarioKart64.html#MiniTurboMt Game Resources / N64 / Mario Kart 64]. ''TASVideos''. Retrieved February 19, 2018.</ref> | ||
|} | |} | ||
In ''[[Mario Kart 64]]'' | In ''[[Mario Kart 64]]'' Mini-Turbos are now officially documented in the manual and their charging method is changed to manual charging.<ref name ="MK64manual"/> Said charging is denoted by a change in the color of the smoke trails (which resemble letters V and E) that come out from the rear tires, from white to yellow to indicate an half charge and from yellow to orange to indicate a full charge. The release has no animation associated and is denoted by drivers shouting. According to the speedometer, a Mini-Turbo gradually increases the player's top speed for a few seconds. | ||
===''Mario Kart: Super Circuit''=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
| | |boost counter | ||
|- | |- | ||
!Charging rate | !Charging rate | ||
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|currently unknown, presumably the same of ''Super Mario Kart'' | |currently unknown, presumably the same of ''Super Mario Kart'' | ||
|} | |} | ||
''[[Mario Kart: Super Circuit]]'' fully | ''[[Mario Kart: Super Circuit]]'' fully resuses the Mini-Turbo mechanics of ''Super Mario Kart'', both in terms of charging and in terms of reduced slowdown in off-road terrains. | ||
The main difference is that in ''Mario Kart: Super Circuit'' there is an animation associated with its release, with blue flames bursting from the exhaust and an associated sound. | The main difference is that in ''Mario Kart: Super Circuit'' there is an animation associated with its release, with blue flames bursting from the exhaust and an associated sound. | ||
===''Mario Kart: Double Dash!!''=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
| | |manual charging | ||
|- | |- | ||
!Boost duration | !Boost duration | ||
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Well-timed Mini-Turbo boosts can be used to avoid [[Spiny Shell (blue)|Spiny Shell]]s when they are about to hit the players. | Well-timed Mini-Turbo boosts can be used to avoid [[Spiny Shell (blue)|Spiny Shell]]s when they are about to hit the players. | ||
===''Mario Kart DS''=== | |||
[[File:Powersliding1.png|thumb|Yoshi charging a Mini-Turbo.]] | [[File:Powersliding1.png|thumb|Yoshi charging a Mini-Turbo.]] | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
| | |manual charging | ||
|- | |- | ||
!Boost duration | !Boost duration | ||
|dependent on the [[Mario Kart DS#In-game statistics|Mini-Turbo in-game statistics]] | |dependent on the [[Mario Kart DS#In-game statistics|Mini-Turbo in-game statistics]] | ||
|} | |} | ||
In ''[[Mario Kart DS]]'' | In ''[[Mario Kart DS]]'' Mini-Turbos are again manually charged, although unlike in ''Mario Kart: Double Dash!!'', the steering toward the inside of the turn is mandatory again. The charging animation is similar, but with sparks' color reversed from blue, then orange. There is no evident animation following the release, but a small sound is associated with it along with a revving up of the engine (a similar sound as if driving through a [[Dash Panel]] or using a [[Mushroom]]), along with a wind lines on the screen akin to [[slipstreaming]]. Like in ''Mario Kart: Double Dash!!'', there is a hidden Mini-Turbo stat that determines how long does a boost last. Karts with higher handling and lower weight tend to have a stronger Mini-Turbo boost, with [[Dry Bomber]] being the strongest and the [[Tyrant]] being the weakest. | ||
Well-timed Mini-Turbo boosts, possibly accompanied by hopping, can be again used to avoid [[Spiny Shell (blue)|Spiny Shell]]s. | Well-timed Mini-Turbo boosts, possibly accompanied by hopping, can be again used to avoid [[Spiny Shell (blue)|Spiny Shell]]s. | ||
===''Mario Kart Wii''=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
|colspan="2"| | |colspan="2"|boost counter<ref name="BCM">Mister Wu (February 18, 2018). [https://web.archive.org/web/20180915052241/https://forums.mkboards.com/threads/meet-the-boost-counter-mini-turbos-best-friend-since-1992.41626/ Meet the Boost Counter, Mini-Turbo's best friend since 1992!]. ''MKBoards''. Retrieved February 19, 2018.</ref> | ||
|- | |- | ||
!rowspan="2"|Charging rate | !rowspan="2"|Charging rate | ||
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''[[Mario Kart Wii]]'' reintroduces the boost counter, this time charged exclusively when drifting. The charge rate is affected by how much the player is steering toward the inside of the turn while drifting: if the lateral component of the directional input is more than halfway toward the inside of the turn, the charging rate becomes 2.5 times the charging rate obtained in all the other cases. | ''[[Mario Kart Wii]]'' reintroduces the boost counter, this time charged exclusively when drifting. The charge rate is affected by how much the player is steering toward the inside of the turn while drifting: if the lateral component of the directional input is more than halfway toward the inside of the turn, the charging rate becomes 2.5 times the charging rate obtained in all the other cases. | ||
The imminent charge of a Mini-Turbo or Super Mini-Turbo boosts is denoted by blue and orange sparks coming out of the vehicle | The imminent charge of a Mini-Turbo or Super Mini-Turbo boosts is denoted by respectively blue and orange sparks coming out of the vehicle. More vibrant sparks coming out of the driving wheels of the vehicle indicate the Mini-Turbo or Super Mini-Turbo is ready and its release is denoted by flames coming from the exhaust pipes along with a nitrous-like noise and racers shouting. | ||
In ''Mario Kart Wii'' only karts can charge a Super Mini-Turbo, which lasts three times as long as than the regular Mini-Turbo | In ''Mario Kart Wii'' only karts can charge a Super Mini-Turbo, which lasts three times as long as than the regular Mini-Turbo. | ||
Furthermore | Furthermore a special Mini-Turbo can be charged while standing still by holding both the jump/brake button and the acceleration button at the same time. It is fully charged in 75 frames and blue sparks indciating its imminent charge are missing. Karts in this case only charge a regular Mini-Turbo and not a Super Mini-Turbo. This kind of Mini-Turbo is released immediately when the jump/brake button is no longer pressed. | ||
===''Mario Kart 7''=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
| | |boost counter | ||
|- | |- | ||
!Charging rate | !Charging rate | ||
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In ''[[Mario Kart 7]]'', the mechanics remain unchanged from the previous installment, though standstill Mini-Turbo is no longer possible. If racing in [[First-Person View]], the sparks appear from the front wheels instead of rear wheels. The duration of both Mini-Turbo and Super Mini-Turbo boosts is now defined in a [[Mario Kart 7 in-game statistics#Mini-Turbo (Param_MiniTurbo)|dedicated table]] and directly depends on the [[Mario Kart 7 in-game statistics#Statistics in in-game format|hidden ''MiniTurbo'' statistics]]. The characters don't shout from either Mini-Turbo level. | In ''[[Mario Kart 7]]'', the mechanics remain unchanged from the previous installment, though standstill Mini-Turbo is no longer possible. If racing in [[First-Person View]], the sparks appear from the front wheels instead of rear wheels. The duration of both Mini-Turbo and Super Mini-Turbo boosts is now defined in a [[Mario Kart 7 in-game statistics#Mini-Turbo (Param_MiniTurbo)|dedicated table]] and directly depends on the [[Mario Kart 7 in-game statistics#Statistics in in-game format|hidden ''MiniTurbo'' statistics]]. The characters don't shout from either Mini-Turbo level. | ||
===''Mario Kart 8''=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
|colspan="2"| | |colspan="2"|boost counter<ref name="BCM"/> | ||
|- | |- | ||
!rowspan="4"|Charging rate | !rowspan="4"|Charging rate | ||
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|} | |} | ||
In ''[[Mario Kart 8]]'', the boost counter is again used as charging method, reusing the charging rate and thresholds of ''Mario Kart Wii'', with the only exception of blue sparks signaling the incoming charge of a Mini-Turbo boost that now appear when said boost is half charged. Furthermore, the orange sparks indicating the incoming charge of a Super Mini-Turbo boost are missing and the characters shout only from the Super Mini-Turbo. Importantly, unlike in ''Mario Kart Wii'', in ''Mario Kart 8'' [[bike]]s can perform a Super Mini-Turbo and the charge continues when the vehicle is detached from the ground, provided that the drift button is held. When a Super Mini-Turbo is charged in [[anti-gravity]] mode, the vehicle parts that normally glow blue will change color to orange, then return to blue when the Mini-Turbo is released | In ''[[Mario Kart 8]]'', the boost counter is again used as charging method, reusing the charging rate and thresholds of ''Mario Kart Wii'', with the only exception of blue sparks signaling the incoming charge of a Mini-Turbo boost that now appear when said boost is half charged. Furthermore, the orange sparks indicating the incoming charge of a Super Mini-Turbo boost are missing and the characters shout only from the Super Mini-Turbo. Importantly, unlike in ''Mario Kart Wii'', in ''Mario Kart 8'' [[bike]]s can perform a Super Mini-Turbo and the charge continues when the vehicle is detached from the ground, provided that the drift button is held. When a Super Mini-Turbo is charged in [[anti-gravity]] mode, the vehicle parts that normally glow blue will change color to orange, then return to blue when the Mini-Turbo is released. | ||
The boost counter can be also increased when autodrifting, although in this case the rate is 2.5 times slower than the charging rate while drifting and the boost is immediately released as soon as the autodrift ends. | The boost counter can be also increased when autodrifting, although in this case the rate is 2.5 times slower than the charging rate while drifting and the boost is immediately released as soon as the autodrift ends. | ||
===''Mario Kart 8 Deluxe''=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
|colspan="2"| | |colspan="2"|boost counter | ||
|- | |- | ||
!rowspan="2"|Charging rate | !rowspan="2"|Charging rate | ||
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|colspan="2"|dependent on the [[Mario Kart 8 Deluxe in-game statistics#Mini-Turbo (MT)|''MT'' in-game statistics]] | |colspan="2"|dependent on the [[Mario Kart 8 Deluxe in-game statistics#Mini-Turbo (MT)|''MT'' in-game statistics]] | ||
|} | |} | ||
''[[Mario Kart 8 Deluxe]]'' introduces a third level of Mini-Turbo known as '''Ultra Mini-Turbo''', that is indicated by purple (pink in the British English version) sparks and a purple glow in anti-gravity mode, and grants a boost that is even longer than the one of the Super Mini-Turbo. This kind of Mini-Turbo can only be performed if Smart Steering is disabled. Ultra Mini-Turbo also has a slightly different sound effect that indicates its charge | ''[[Mario Kart 8 Deluxe]]'' introduces a third level of Mini-Turbo known as '''Ultra Mini-Turbo''' (which was first introduced in ''Mario Kart Arcade GP DX''), that is indicated by purple (pink in the British English version) sparks and a purple glow in anti-gravity mode, and grants a boost that is even longer than the one of the Super Mini-Turbo. This kind of Mini-Turbo can only be performed if Smart Steering is disabled. Ultra Mini-Turbo also has a slightly different sound effect that indicates its charge. | ||
According to an official Mini-Turbo tutorial video released by Nintendo for ''Mario Kart 8 Deluxe'', regular Mini-Turbo lasts for 0.621 seconds, Super Mini-Turbo lasts for 1.674 seconds and the Ultra Mini-Turbo lasts for 2.633 seconds. <ref> [https://youtu.be/yeju5WcQr8A Mario Kart 8 Deluxe Mini-Turbo Tutorial - Nintendo Switch]. ''YouTube''. Retrieved May 22, 2017. </ref> | According to an official Mini-Turbo tutorial video released by Nintendo for ''Mario Kart 8 Deluxe'', regular Mini-Turbo lasts for 0.621 seconds, Super Mini-Turbo lasts for 1.674 seconds and the Ultra Mini-Turbo lasts for 2.633 seconds. <ref> [https://youtu.be/yeju5WcQr8A Mario Kart 8 Deluxe Mini-Turbo Tutorial - Nintendo Switch]. ''YouTube''. Retrieved May 22, 2017. </ref> | ||
==Exploits== | ==Exploits== | ||
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===Firehopping, sliding and firesliding=== | ===Firehopping, sliding and firesliding=== | ||
An exploit found only in ''Mario Kart 8'', '''firehopping'''<ref name="MK8names">Ice (Mar 28, 2015). [https://web.archive.org/web/20170920195251/https://forums.mkboards.com/threads/mk8-techniques-thread.14076/ MK8 Techniques Thread]. ''MKBoards''. Retrieved May 12, 2018.</ref> is done by repeatedly hopping in alternating directions after getting a boost of any kind (usually after a Super Mini-Turbo, a Mushroom boost or on Dash Panels), except for Slipstreams, to increase speed during said boost. This exploit requires precise timing to hop after releasing the boost and does not work when riding [[Sport bike (vehicle class)|sport bikes]] or on downhills. '''Sliding''',<ref name="MK8names"/> more commonly known as ''' | An exploit found only in ''Mario Kart 8'', '''firehopping'''<ref name="MK8names">Ice (Mar 28, 2015). [https://web.archive.org/web/20170920195251/https://forums.mkboards.com/threads/mk8-techniques-thread.14076/ MK8 Techniques Thread]. ''MKBoards''. Retrieved May 12, 2018.</ref> is done by repeatedly hopping in alternating directions after getting a boost of any kind (usually after a Super Mini-Turbo, a Mushroom boost or on Dash Panels), except for Slipstreams, to increase speed during said boost. This exploit requires precise timing to hop after releasing the boost and does not work when riding [[Sport bike (vehicle class)|sport bikes]] or on downhills. '''Sliding''',<ref name="MK8names"/> more commonly known as '''demon sliding''' after [http://www.mariokart64.com/mk8/users/Demon/wiiu ''Demon''], a player in the ''Mario Kart 8'' competitive community, involves consecutive drifts that are immediately interrupted as soon as they are started. The purpose of sliding is to slow down the return to normal speed after a boost. '''Firesliding'''<ref name="MK8names"/> serves the same purpose as firehopping, but is performed on downhill segments where fire hopping would slow down the player, and is somewhat similar to sliding. Firehopping, sliding and firesliding are only possible in the original Wii U version, and do not work in ''Mario Kart 8 Deluxe''. | ||
== | ==Official Descriptions== | ||
===''Mario Kart 7''=== | ===''Mario Kart 7''=== | ||
*''' | *'''Instruction Manual:''' ''"After drifting for a bit, blue sparks will shoot from your tires. Release {{button|3ds|R}} when you see these sparks to perform a Mini-Turbo, which gives you a short speed boost."'' | ||
*''' | *'''Instruction Manual (Super Mini-Turbo):''' ''"If you continue to drift after the blue sparks appear, they will turn orange. Release {{button|3ds|R}} at this point to execute a Super Mini-Turbo, which gives you a bigger speed boost than a Mini-Turbo."'' | ||
===''Mario Kart 8''=== | ===''Mario Kart 8''=== | ||
*''' | *'''Instruction manual:''' ''"If you maintain a drift for long enough, your vehicle will start giving off blue sparks. Release {{button|wiiu|ZR}} at this point for a brief speed boost."'' | ||
*''' | *'''Instruction manual (Super Mini-Turbo):''' ''"If you continue drifting, the blue sparks will turn orange. Releasing {{button|wiiu|ZR}} at this point will give you a greater boost than the Mini-Turbo."'' | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Ita=Miniturbo<br>Turboaccelerazione in scivolata (''Mario Kart DS'') | |||
|ItaM=-<br>Turboacceleration during a slide | |||
|Jap=ミニターボ | |Jap=ミニターボ | ||
|JapR | |JapR=Mini Turbo | ||
|JapM=- | |||
| | |||
|Rus=Мини-ускорение | |Rus=Мини-ускорение | ||
|RusR=Mini-uskoreniye | |RusR=Mini-uskoreniye | ||
|RusM=Mini-acceleration | |RusM=Mini-acceleration | ||
|Spa=Miniturbo | |Spa=Miniturbo | ||
|SpaM=- | |||
|Fra=Mini-turbo | |||
|FraM=- | |||
}} | }} | ||
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*[[Rocket Start]] | *[[Rocket Start]] | ||
*[[Dash Panel]] | *[[Dash Panel]] | ||
*[[ | *[[Slipstreaming]] | ||
*[[Mushroom]] | *[[Mushroom]] | ||
==References== | ==References== | ||
<references/> | <references/> | ||
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{{SMK}} | {{SMK}} | ||
{{MK64}} | {{MK64}} | ||
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{{MK7}} | {{MK7}} | ||
{{MKAGPDX}} | {{MKAGPDX}} | ||
{{MK8 | {{MK8}}}} | ||
[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Game | [[Category:Game Mechanics]] | ||
[[Category:Mario Kart | [[Category:Mario Kart Series Moves]] | ||
[[Category:Mario Kart 64]] | [[Category:Mario Kart 64]] | ||
[[Category:Mario Kart 7]] | [[Category:Mario Kart 7]] | ||
[[Category:Mario Kart 8]] | [[Category:Mario Kart 8]] | ||
[[Category:Mario Kart: Double Dash!!]] | [[Category:Mario Kart: Double Dash!!]] | ||
[[Category:Mario Kart DS]] | [[Category:Mario Kart DS]] | ||
[[Category:Mario Kart: Super Circuit]] | [[Category:Mario Kart: Super Circuit]] | ||
[[Category:Mario Kart Wii]] | [[Category:Mario Kart Wii]] | ||
[[Category:Super Mario Kart]] | [[Category:Super Mario Kart]] | ||
[[it: | [[it:Turboaccelerazione]] |