Editing Mini-Turbo
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{{rewrite-expand|include information on ''Mario Kart Arcade GP DX'' Drift Boosts stats.}} | {{rewrite-expand|include information on ''Mario Kart Arcade GP DX'' Drift Boosts stats.}} | ||
[[File:DaisyMKWii2.png|thumb|A Mini-Turbo in action as seen in ''[[Mario Kart Wii]]''. In most games, the charging of a Mini-Turbo is indicated by blue sparks igniting from the rear wheels.]] | [[File:DaisyMKWii2.png|thumb|A Mini-Turbo in action as seen in ''[[Mario Kart Wii]]''. In most games, the charging of a Mini-Turbo is indicated by blue sparks igniting from the rear wheels.]] | ||
{{Quote|Do 30 Mini-Turbo boosts in a single race.|In-game instructions for one of the [[New York Tour]] | {{Quote|Do 30 Mini-Turbo boosts in a single race.|In-game instructions for one of the [[New York Tour]] Challenges 2|Mario Kart Tour}} | ||
A '''Mini-Turbo''', | A '''Mini-Turbo''', also known as a '''Turbo Slide''', a '''Boost Slide''', '''Slide Boosting''', or simply a '''Boost''', is a technique used in the [[Mario Kart (series)|''Mario Kart'']] series. It consists of a short speed boost following a successful [[drift]]. It appears in every game in the series since ''[[Super Mario Kart]]''.<ref name="SMKNOG"/> Especially in the games in which a Mini-Turbo is manually charged, several consecutive Mini-Turbo boosts can be immediately charged, one after the other, in order to maintain a higher speed; said technique is known as '''snaking''' due to the need to alternate the directions of the drifts on straightaways, creating peculiar waving lines. | ||
==Charging methods== | ==Charging methods== | ||
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|dependent on the [[Mario Kart: Double Dash!!#Actual stats|Mini-Turbo in-game statistics]] | |dependent on the [[Mario Kart: Double Dash!!#Actual stats|Mini-Turbo in-game statistics]] | ||
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''[[Mario Kart: Double Dash!!]]'' reintroduces the manual charging of Mini-Turbo boosts, with the difference that in this game steering toward the inside of the turn is not needed. The charging is indicated by a change in the color of the sparks coming from the wheels of the kart from yellow to orange to indicate a half charge, and then blue to indicate a full charge. | ''[[Mario Kart: Double Dash!!]]'' reintroduces the manual charging of Mini-Turbo<ref>''Mario Kart: Double Dash!!'' instruction booklet, page 12.</ref> boosts, with the difference that in this game steering toward the inside of the turn is not needed. The charging is indicated by a change in the color of the sparks coming from the wheels of the kart from yellow to orange to indicate a half charge, and then blue to indicate a full charge. | ||
There is a small animation associated with the release, with flames from the exhaust pipes and small yellow sparks coming from the rear wheels, along with a sound effect and call by the driver who is behind. In co-op, the player who is driving must press the {{button|gcn|R}} or {{button|gcn|L}} button to drift while the back player must tilt the Control Stick to left and right; however, in single-player or non-co-op VS modes, each player controls both parts. In this game, a Mini-Turbo in-game stat is introduced, that indicates how many frames the Mini-Turbo boost lasts. As an example, all large karts, such as the [[Koopa King]], have a Mini-Turbo boost that lasts 10 frames, while the small karts and the [[Parade Kart]] have a Mini-Turbo boost that lasts 30 frames. | There is a small animation associated with the release, with flames from the exhaust pipes and small yellow sparks coming from the rear wheels, along with a sound effect and call by the driver who is behind. In co-op, the player who is driving must press the {{button|gcn|R}} or {{button|gcn|L}} button to drift while the back player must tilt the Control Stick to left and right; however, in single-player or non-co-op VS modes, each player controls both parts. In this game, a Mini-Turbo in-game stat is introduced, that indicates how many frames the Mini-Turbo boost lasts. As an example, all large karts, such as the [[Koopa King]], have a Mini-Turbo boost that lasts 10 frames, while the small karts and the [[Parade Kart]] have a Mini-Turbo boost that lasts 30 frames. | ||
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|dependent on the [[Mario Kart DS#In-game statistics|Mini-Turbo in-game statistics]] | |dependent on the [[Mario Kart DS#In-game statistics|Mini-Turbo in-game statistics]] | ||
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In ''[[Mario Kart DS]]'', Mini-Turbos are again manually charged, although unlike in ''Mario Kart: Double Dash!!'', the steering toward the inside of the turn is mandatory again. The charging animation is similar, but with sparks' color reversed from blue, then orange. There is no evident animation following the release, but a small sound is associated with it along with a revving up of the engine (a similar sound as if driving through a [[Dash Panel]] or using a [[Mushroom]]), along with a wind lines on the screen akin to [[Slipstream]]ing. Like in ''Mario Kart: Double Dash!!'', there is a hidden Mini-Turbo stat that determines how long a boost lasts. Karts with higher handling and lower weight tend to have a stronger Mini-Turbo boost, with [[Dry Bomber]] being the strongest and the [[Tyrant]] being the weakest. | In ''[[Mario Kart DS]]'', Mini-Turbos<ref>Nintendo of Europe (2005). [https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Kart_DS.pdf Mario Kart DS manual]. ''Nintendo of Europe CDN''. Retrieved January 18, 2016.</ref> are again manually charged, although unlike in ''Mario Kart: Double Dash!!'', the steering toward the inside of the turn is mandatory again. The charging animation is similar, but with sparks' color reversed from blue, then orange. There is no evident animation following the release, but a small sound is associated with it along with a revving up of the engine (a similar sound as if driving through a [[Dash Panel]] or using a [[Mushroom]]), along with a wind lines on the screen akin to [[Slipstream]]ing. Like in ''Mario Kart: Double Dash!!'', there is a hidden Mini-Turbo stat that determines how long a boost lasts. Karts with higher handling and lower weight tend to have a stronger Mini-Turbo boost, with [[Dry Bomber]] being the strongest and the [[Tyrant]] being the weakest. | ||
Well-timed Mini-Turbo boosts, possibly accompanied by hopping, can be again used to avoid [[Spiny Shell (blue)|Spiny Shell]]s. | Well-timed Mini-Turbo boosts, possibly accompanied by hopping, can be again used to avoid [[Spiny Shell (blue)|Spiny Shell]]s. | ||
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In ''[[Mario Kart 8]]'', the boost counter is again used as charging method, reusing the charging rate and thresholds of ''Mario Kart Wii'', with the only exception of blue sparks signaling the incoming charge of a Mini-Turbo boost that now appear when said boost is half charged. Furthermore, the orange sparks indicating the incoming charge of a Super Mini-Turbo boost are missing and the characters shout only from the Super Mini-Turbo. Importantly, unlike in ''Mario Kart Wii'', in ''Mario Kart 8'' [[bike]]s can perform a Super Mini-Turbo and the charge continues when the vehicle is detached from the ground, provided that the drift button is held. When a Super Mini-Turbo is charged in [[anti-gravity]] mode, the vehicle parts that normally glow blue will change color to orange, then return to blue when the Mini-Turbo is released. In 200cc, the player can brake in order to charge Mini-Turbos more effectively. | In ''[[Mario Kart 8]]'', the boost counter is again used as charging method, reusing the charging rate and thresholds of ''Mario Kart Wii'', with the only exception of blue sparks signaling the incoming charge of a Mini-Turbo<ref>Nintendo of Europe (2014). [https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/mario_kart_8/ElectronicManual_WiiU_MarioKart8_EN.pdf Mario Kart 8 manual]. ''Nintendo of Europe CDN''. Retrieved January 18, 2016.</ref> boost that now appear when said boost is half charged. Furthermore, the orange sparks indicating the incoming charge of a Super Mini-Turbo boost are missing and the characters shout only from the Super Mini-Turbo. Importantly, unlike in ''Mario Kart Wii'', in ''Mario Kart 8'' [[bike]]s can perform a Super Mini-Turbo and the charge continues when the vehicle is detached from the ground, provided that the drift button is held. When a Super Mini-Turbo is charged in [[anti-gravity]] mode, the vehicle parts that normally glow blue will change color to orange, then return to blue when the Mini-Turbo is released. In 200cc, the player can brake in order to charge Mini-Turbos more effectively. | ||
The boost counter can be also increased when autodrifting, although in this case the rate is 2.5 times slower than the charging rate while drifting and the boost is immediately released as soon as the autodrift ends. | The boost counter can be also increased when autodrifting, although in this case the rate is 2.5 times slower than the charging rate while drifting and the boost is immediately released as soon as the autodrift ends. |