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{{rewrite-expand|include information on ''Mario Kart Arcade GP DX'' Drift Boosts stats.}}
{{rewrite-expand|include information on ''Mario Kart Arcade GP DX'' Drift Boosts stats.}}
[[File:DaisyMKWii2.png|thumb|A Mini-Turbo in action as seen in ''[[Mario Kart Wii]]''. In most games, the charging of a Mini-Turbo is indicated by blue sparks igniting from the rear wheels.]]
[[File:DaisyMKWii2.png|thumb|A Mini-Turbo in action as seen in ''[[Mario Kart Wii]]''. In most games, the charging of a Mini-Turbo is indicated by blue sparks igniting from the rear wheels.]]
{{Quote|Do 30 Mini-Turbo boosts in a single race.|In-game instructions for one of the [[New York Tour]]'s Tour Challenges 2|Mario Kart Tour}}
A '''Mini-Turbo''', also known as a '''Turbo Slide''', a '''Boost Slide''', '''Slide Boosting''', or simply a '''Boost''', is a technique used in the [[Mario Kart (series)|''Mario Kart'']] series. It consists of a short speed boost following a successful [[drift]]. It appears in every game in the series since ''[[Super Mario Kart]]''.<ref name="SMKNOG"/> Especially in the games in which a Mini-Turbo is manually charged, several consecutive Mini-Turbo boosts can be immediately charged, one after the other, in order to maintain a higher speed; said technique is known as '''snaking''' due to the need to alternate the directions of the drifts on straightaways, creating peculiar waving lines.
A '''Mini-Turbo''',<ref>''Mario Kart: Double Dash!!'' instruction booklet, page 12.</ref><ref>Nintendo of Europe (2005). [https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Kart_DS.pdf Mario Kart DS manual]. ''Nintendo of Europe CDN''. Retrieved January 18, 2016.</ref><ref>Nintendo of Europe (2014). [https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/mario_kart_8/ElectronicManual_WiiU_MarioKart8_EN.pdf Mario Kart 8 manual]. ''Nintendo of Europe CDN''. Retrieved January 18, 2016.</ref> also known as a '''Turbo Slide''', a '''Boost Slide''', '''Slide Boosting''', or simply a '''Boost''', is a technique used in the [[Mario Kart (series)|''Mario Kart'']] series. It consists of a short speed boost following a successful [[drift]]. It appears in every game in the series since ''[[Super Mario Kart]]''.<ref name="SMKNOG"/> Especially in the games in which a Mini-Turbo is manually charged, several consecutive Mini-Turbo boosts can be immediately charged, one after the other, in order to maintain a higher speed; said technique is known as '''snaking''' due to the need to alternate the directions of the drifts on straightaways, creating peculiar waving lines.


==Charging methods==
==Charging methods==
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|full charge of Mini-Turbo<ref name="SMKTAS"/>
|full charge of Mini-Turbo<ref name="SMKTAS"/>
|}
|}
The Mini-Turbo boost is introduced in ''[[Super Mario Kart]]'' (where it is a technique documented only in the official guides<ref name="SMKNOG">{{file link|SMK NOG Mini-Turbo.png|An excerpt of the ''Nintendo Official Guidebook'' of ''Super Mario Kart'' describing the Mini-Turbo}}.</ref> and improperly commonly known as '''Boost'''<ref name="SMKboost">Joe Bernier. [http://www.mariokart64.com/smk/whatisnbt.php NBT (New Boost Technique) Strategy Description]. ''SMK Players' Page''. Retrieved January 18, 2016.</ref>), using the boost counter as charging method. Said counter is increased every time a combination of three buttons are pressed: {{button|snes|B}}, {{button|R}} or {{button|L}}, {{button|Padleft}} or {{button|Padright}}.<ref name="SMKTAS"/> The counter is reset to 0 and the Mini-Turbo is released when this combination of buttons is no longer pressed.
The Mini-Turbo boost is introduced in ''[[Super Mario Kart]]'' (where it is a technique documented only in the official guides<ref name="SMKNOG">{{media link|SMK NOG Mini-Turbo.png|An excerpt of the ''Nintendo Official Guidebook'' of ''Super Mario Kart'' describing the Mini-Turbo}}.</ref> and improperly commonly known as '''Boost'''<ref name="SMKboost">Joe Bernier. [http://www.mariokart64.com/smk/whatisnbt.php NBT (New Boost Technique) Strategy Description]. ''SMK Players' Page''. Retrieved January 18, 2016.</ref>), using the boost counter as charging method. Said counter is increased every time a combination of three buttons are pressed: {{button|snes|B}}, {{button|R}} or {{button|L}}, {{button|Padleft}} or {{button|Padright}}.<ref name="SMKTAS"/> The counter is reset to 0 and the Mini-Turbo is released when this combination of buttons is no longer pressed.


According to the ''Nintendo Official Guidebook'' of ''Super Mario Kart'', the Mini-Turbo leads to a speed increase of 2-3 km/h, where the maximum speed in normal roads ranges from 120 km/h to 135 km/h.<ref name="SMKNOG"/>
According to the ''Nintendo Official Guidebook'' of ''Super Mario Kart'', the Mini-Turbo leads to a speed increase of 2-3 km/h, where the maximum speed in normal roads ranges from 120 km/h to 135 km/h.<ref name="SMKNOG"/>
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|dependent on the [[Mario Kart: Double Dash!!#Actual stats|Mini-Turbo in-game statistics]]
|dependent on the [[Mario Kart: Double Dash!!#Actual stats|Mini-Turbo in-game statistics]]
|}
|}
''[[Mario Kart: Double Dash!!]]'' reintroduces the manual charging of Mini-Turbo boosts, with the difference that in this game steering toward the inside of the turn is not needed. The charging is indicated by a change in the color of the sparks coming from the wheels of the kart from yellow to orange to indicate a half charge, and then blue to indicate a full charge.
''[[Mario Kart: Double Dash!!]]'' reintroduces the manual charging of Mini-Turbo<ref>''Mario Kart: Double Dash!!'' instruction booklet, page 12.</ref> boosts, with the difference that in this game steering toward the inside of the turn is not needed. The charging is indicated by a change in the color of the sparks coming from the wheels of the kart from yellow to orange to indicate a half charge, and then blue to indicate a full charge.
There is a small animation associated with the release, with flames from the exhaust pipes and small yellow sparks coming from the rear wheels, along with a sound effect and call by the driver who is behind. In co-op, the player who is driving must press the {{button|gcn|R}} or {{button|gcn|L}} button to drift while the back player must tilt the Control Stick to left and right; however, in single-player or non-co-op VS modes, each player controls both parts. In this game, a Mini-Turbo in-game stat is introduced, that indicates how many frames the Mini-Turbo boost lasts. As an example, all large karts, such as the [[Koopa King]], have a Mini-Turbo boost that lasts 10 frames, while the small karts and the [[Parade Kart]] have a Mini-Turbo boost that lasts 30 frames.
There is a small animation associated with the release, with flames from the exhaust pipes and small yellow sparks coming from the rear wheels, along with a sound effect and call by the driver who is behind. In co-op, the player who is driving must press the {{button|gcn|R}} or {{button|gcn|L}} button to drift while the back player must tilt the Control Stick to left and right; however, in single-player or non-co-op VS modes, each player controls both parts. In this game, a Mini-Turbo in-game stat is introduced, that indicates how many frames the Mini-Turbo boost lasts. As an example, all large karts, such as the [[Koopa King]], have a Mini-Turbo boost that lasts 10 frames, while the small karts and the [[Parade Kart]] have a Mini-Turbo boost that lasts 30 frames.


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|dependent on the [[Mario Kart DS#In-game statistics|Mini-Turbo in-game statistics]]
|dependent on the [[Mario Kart DS#In-game statistics|Mini-Turbo in-game statistics]]
|}
|}
In ''[[Mario Kart DS]]'', Mini-Turbos are again manually charged, although unlike in ''Mario Kart: Double Dash!!'', the steering toward the inside of the turn is mandatory again. The charging animation is similar, but with sparks' color reversed from blue, then orange. There is no evident animation following the release, but a small sound is associated with it along with a revving up of the engine (a similar sound as if driving through a [[Dash Panel]] or using a [[Mushroom]]), along with a wind lines on the screen akin to [[Slipstream]]ing. Like in ''Mario Kart: Double Dash!!'', there is a hidden Mini-Turbo stat that determines how long a boost lasts. Karts with higher handling and lower weight tend to have a stronger Mini-Turbo boost, with [[Dry Bomber]] being the strongest and the [[Tyrant]] being the weakest.
In ''[[Mario Kart DS]]'', Mini-Turbos<ref>Nintendo of Europe (2005). [https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Kart_DS.pdf Mario Kart DS manual]. ''Nintendo of Europe CDN''. Retrieved January 18, 2016.</ref> are again manually charged, although unlike in ''Mario Kart: Double Dash!!'', the steering toward the inside of the turn is mandatory again. The charging animation is similar, but with sparks' color reversed from blue, then orange. There is no evident animation following the release, but a small sound is associated with it along with a revving up of the engine (a similar sound as if driving through a [[Dash Panel]] or using a [[Mushroom]]), along with a wind lines on the screen akin to [[Slipstream]]ing. Like in ''Mario Kart: Double Dash!!'', there is a hidden Mini-Turbo stat that determines how long a boost lasts. Karts with higher handling and lower weight tend to have a stronger Mini-Turbo boost, with [[Dry Bomber]] being the strongest and the [[Tyrant]] being the weakest.


Well-timed Mini-Turbo boosts, possibly accompanied by hopping, can be again used to avoid [[Spiny Shell (blue)|Spiny Shell]]s.
Well-timed Mini-Turbo boosts, possibly accompanied by hopping, can be again used to avoid [[Spiny Shell (blue)|Spiny Shell]]s.
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====''Mario Kart Arcade GP DX''====
====''Mario Kart Arcade GP DX''====
[[File:Arcade GP DX Mini Turbo.jpg|thumb|[[Mario]] boosting after performing a stage-1 Mini-Turbo]]
[[File:Arcade GP DX Mini Turbo.jpg|thumb|[[Mario]] boosting after performing a stage-1 Mini-Turbo]]
The Mini-Turbo appears in ''[[Mario Kart Arcade GP DX]]'', marking its first appearance in an arcade game. The Mini-Turbo is executed by holding down both pedals while performing a hard turn. It can be charged up in a similar fashion to its other appearances in the ''Mario Kart'' series, except there are three stages instead of two, with the third one being weaker than the other two; this is a feature that would later be used in ''[[Mario Kart 8]]''. A meter appears to indicate how long it needs to be held before it reaches the next stage. The first stage creates blue sparks, the second creates orange, and the third creates rainbow sparks, which are exclusive to this game. Releasing the pedals and straightening the steering wheel activates the Mini-Turbo, although the boost has a slightly different impact than other games.
The Mini-Turbo appears in ''[[Mario Kart Arcade GP DX]]'', marking its first appearance in an arcade game. The Mini-Turbo is executed by holding down both pedals while performing a hard turn. It can be charged up in a similar fashion to its other appearances in the ''Mario Kart'' series, except there are three stages instead of two (which would later be used in ''[[Mario Kart 8]]'') and a meter appears to indicate how long it needs to be held before it reaches the next stage. The first stage creates blue sparks, the second creates orange, and the third creates rainbow sparks, which are exclusive to this game. Releasing the pedals and straightening the steering wheel activates the Mini-Turbo, although the boost has a slightly different impact than other games.


====''Mario Kart 8''====
====''Mario Kart 8''====
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In ''[[Mario Kart 8]]'', the boost counter is again used as charging method, reusing the charging rate and thresholds of ''Mario Kart Wii'', with the only exception of blue sparks signaling the incoming charge of a Mini-Turbo boost that now appear when said boost is half charged. Furthermore, the orange sparks indicating the incoming charge of a Super Mini-Turbo boost are missing and the characters shout only from the Super Mini-Turbo. Importantly, unlike in ''Mario Kart Wii'', in ''Mario Kart 8'' [[bike]]s can perform a Super Mini-Turbo and the charge continues when the vehicle is detached from the ground, provided that the drift button is held. When a Super Mini-Turbo is charged in [[anti-gravity]] mode, the vehicle parts that normally glow blue will change color to orange, then return to blue when the Mini-Turbo is released. In 200cc, the player can brake in order to charge Mini-Turbos more effectively.
In ''[[Mario Kart 8]]'', the boost counter is again used as charging method, reusing the charging rate and thresholds of ''Mario Kart Wii'', with the only exception of blue sparks signaling the incoming charge of a Mini-Turbo<ref>Nintendo of Europe (2014). [https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/mario_kart_8/ElectronicManual_WiiU_MarioKart8_EN.pdf Mario Kart 8 manual]. ''Nintendo of Europe CDN''. Retrieved January 18, 2016.</ref> boost that now appear when said boost is half charged. Furthermore, the orange sparks indicating the incoming charge of a Super Mini-Turbo boost are missing and the characters shout only from the Super Mini-Turbo. Importantly, unlike in ''Mario Kart Wii'', in ''Mario Kart 8'' [[bike]]s can perform a Super Mini-Turbo and the charge continues when the vehicle is detached from the ground, provided that the drift button is held. When a Super Mini-Turbo is charged in [[anti-gravity]] mode, the vehicle parts that normally glow blue will change color to orange, then return to blue when the Mini-Turbo is released. In 200cc, the player can brake in order to charge mini-turbos more effectively.


The boost counter can be also increased when autodrifting, although in this case the rate is 2.5 times slower than the charging rate while drifting and the boost is immediately released as soon as the autodrift ends.
The boost counter can be also increased when autodrifting, although in this case the rate is 2.5 times slower than the charging rate while drifting and the boost is immediately released as soon as the autodrift ends.
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|colspan="2"|dependent on the [[Mario Kart 8 Deluxe in-game statistics#Mini-Turbo (MT)|''MT'' in-game statistics]]
|colspan="2"|dependent on the [[Mario Kart 8 Deluxe in-game statistics#Mini-Turbo (MT)|''MT'' in-game statistics]]
|}
|}
''[[Mario Kart 8 Deluxe]]'' introduces a third level of Mini-Turbo known as '''Ultra Mini-Turbo''', that is indicated by purple (pink in the British English version) sparks and a purple glow in anti-gravity mode, and grants a boost that is even longer than the one of the Super Mini-Turbo. This kind of Mini-Turbo can only be performed if Smart Steering is disabled. Ultra Mini-Turbo also has a slightly different sound effect that indicates its charge. Brake-drifting is also notably more effective in 200cc.
''[[Mario Kart 8 Deluxe]]'' introduces a fourth level of Mini-Turbo known as '''Ultra Mini-Turbo''', that is indicated by purple (pink in the British English version) sparks and a purple glow in anti-gravity mode, and grants a boost that is even longer than the one of the Super Mini-Turbo. This kind of Mini-Turbo can only be performed if Smart Steering is disabled. Ultra Mini-Turbo also has a slightly different sound effect that indicates its charge. Brake drifting is also notably more effective in 200cc.


According to an official Mini-Turbo tutorial video released by Nintendo for ''Mario Kart 8 Deluxe'', regular Mini-Turbo lasts for 0.621 seconds, Super Mini-Turbo lasts for 1.674 seconds and the Ultra Mini-Turbo lasts for 2.633 seconds. <ref> [https://youtu.be/yeju5WcQr8A Mario Kart 8 Deluxe Mini-Turbo Tutorial - Nintendo Switch]. ''YouTube''. Retrieved May 22, 2017. </ref>
According to an official Mini-Turbo tutorial video released by Nintendo for ''Mario Kart 8 Deluxe'', regular Mini-Turbo lasts for 0.621 seconds, Super Mini-Turbo lasts for 1.674 seconds and the Ultra Mini-Turbo lasts for 2.633 seconds. <ref> [https://youtu.be/yeju5WcQr8A Mario Kart 8 Deluxe Mini-Turbo Tutorial - Nintendo Switch]. ''YouTube''. Retrieved May 22, 2017. </ref>
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|dependent on the [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|''MiniTurbo'' in-game statistics]]
|dependent on the [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|''MiniTurbo'' in-game statistics]]
|}
|}
''Mario Kart Tour'' reuses the Mini-Turbo mechanics of ''Mario Kart 7'', with the impossibility of increasing the boost counter in mid-air, but features many additions from ''Mario Kart 8 Deluxe'', in particular the Ultra Mini-Turbos, that cannot be charged when autodrifting, and the internal statistics affecting the duration, strength and boost counter thresholds of the various Mini-Turbo stages, with the time coded in seconds instead of frames. In the [[Penguin Tour]], players can obtain [[event token]]s by performing Mini-Turbos. In 200cc, brake-drifting is no longer possible due to this game's more limited controls.
''Mario Kart Tour'' reuses the Mini-Turbo mechanics of ''Mario Kart 7'', with the impossibility of increasing the boost counter in mid-air, but features many additions from ''Mario Kart 8 Deluxe'', in particular the Ultra Mini-Turbos, that cannot be charged when autodrifting, and the internal statistics affecting the duration, strength and boost counter thresholds of the various Mini-Turbo stages, with the time coded in seconds instead of frames. In the [[Penguin Tour]], players can obtain [[event token]]s by performing Mini-Turbos.


Some of the game's [[List of challenge cards in Mario Kart Tour|challenges]] require the player to perform a certain number of Mini-Turbos, either in a single race or across multiple races. These challenges can also be completed by performing Super Mini-Turbos and Ultra Mini-Turbos in addition to regular Mini-Turbos.<ref>Koopa con Carne (October 29, 2023). [https://youtu.be/16EcY_HbzAc Halloween Tour 2023 week 2 Mini-Turbo challenge]. ''YouTube''. Retrieved October 29, 2023. In this video, the "Do 10 Mini-Turbos in a single race using a driver wearing earrings." challenge in the [[Halloween Tour (2022)|2023 Halloween Tour]] is completed using only Super Mini-Turbos and Ultra Mini-Turbos.</ref>
Some of the game's [[List of challenge cards in Mario Kart Tour|challenges]] require the player to perform a certain number of Mini-Turbos, either in a single race or across multiple races. These challenges can also be completed by performing Super Mini-Turbos and Ultra Mini-Turbos in addition to regular Mini-Turbos.<ref>Koopa con Carne (October 29, 2023). [https://youtu.be/16EcY_HbzAc Halloween Tour 2023 week 2 Mini-Turbo challenge]. ''YouTube''. Retrieved October 29, 2023. In this video, the "Do 10 Mini-Turbos in a single race using a driver wearing earrings." challenge in the [[Halloween Tour (2022)|2023 Halloween Tour]] is completed using only Super Mini-Turbos and Ultra Mini-Turbos.</ref>
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<references/>
<references/>


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