Editing Mini-Turbo

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|dependent on the [[Mario Kart: Double Dash!!#Actual stats|Mini-Turbo in-game statistics]]
|dependent on the [[Mario Kart: Double Dash!!#Actual stats|Mini-Turbo in-game statistics]]
|}
|}
''[[Mario Kart: Double Dash!!]]'' reintroduces the manual charging of Mini-Turbo boosts, with the difference that in this game steering toward the inside of the turn is not needed. The charging is indicated by a change in the color of the sparks coming from the wheels of the kart from yellow to orange to indicate a half charge, and then blue to indicate a full charge.
''[[Mario Kart: Double Dash!!]]'' reintrodcues the manual charging of Mini-Turbo boosts, with the difference that in this game steering toward the inside of the turn is not needed. The charging is indicated by a change in the color of the sparks coming from the wheels of the kart from yellow to orange to indicate a half charge, and then blue to indicate a full charge.
There is a small animation associated with the release, with flames from the exhaust pipes and small yellow sparks coming from the rear wheels, along with a sound effect and call by the driver who is behind. In co-op, the player who is driving must press the {{button|gcn|R}} or {{button|gcn|L}} button to drift while the back player must tilt the Control Stick to left and right; however, in single-player or non-co-op VS modes, each player controls both parts. In this game, a Mini-Turbo in-game stat is introduced, that indicates how many frames the Mini-Turbo boost lasts. As an example, all large karts, such as the [[Koopa King]], have a Mini-Turbo boost that lasts 10 frames, while the small karts and the [[Parade Kart]] have a Mini-Turbo boost that lasts 30 frames.
There is a small animation associated to the release, with flames from the exhaust pipes and small yellow sparks coming from the rear wheels, along with a sound effect and call by the driver who is behind. In co-op, the player who is driving must press the {{button|gcn|R}} or {{button|gcn|L}} button to drift while the back player must tilt the Control Stick to left and right; however, in single-player or non-co-op VS modes, each player controls both parts. In this game, a Mini-Turbo in-game stat is introduced, that indicates how many frames does the Mini-Turbo boost last. As an example, all large karts, such as the [[Koopa King]], have a Mini-Turbo boost that lasts 10 frames, while the small karts and the [[Parade Kart]] have a Mini-Turbo boost that lasts 30 frames.


Well-timed Mini-Turbo boosts can be used to avoid [[Spiny Shell (blue)|Spiny Shell]]s when they are about to hit the players.
Well-timed Mini-Turbo boosts can be used to avoid [[Spiny Shell (blue)|Spiny Shell]]s when they are about to hit the players.

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