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===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
[[File: | [[File:Sm64metalmario.jpg|thumb|left|100px|Mario wearing the [[Metal Cap]] in ''Super Mario 64'']] | ||
Debuting in ''Super Mario 64'', Metal Mario is first obtained after Mario enters the portal for the [[Behind the Waterfall|Cavern of the Metal Cap]] in the [[Hazy Maze Cave]] and automatically transforms. After hitting the green [[Cap Switch|Metal Cap Switch]], he activates [[Cap Block|green block]]s, which drop [[Metal Cap]]s. When he picks up the Metal Cap, he transforms into Metal Mario. In this form, Mario is invincible (although he can still take falling damage) and can destroy enemies just by [[dash|running]] into them. Metal Mario is also very heavy, and as such, he can withstand strong [[wind]]s and underwater [[current]]s and can walk on the bottom of bodies of water. In addition, he does not need to breathe, meaning he can stay underwater and walk through poisonous gas. This power-up expires after a certain time; before the power-up disappears, Mario flickers to normal. Despite being heavy, Metal Mario still retains all his physical speed as well as his athletic jumping abilities, but he sinks in [[quicksand]] faster, and he cannot run underwater. Metal Mario vocalizes normally above water, but when underwater, he is silent. | Debuting in ''Super Mario 64'', Metal Mario is first obtained after Mario enters the portal for the [[Behind the Waterfall|Cavern of the Metal Cap]] in the [[Hazy Maze Cave]] and automatically transforms. After hitting the green [[Cap Switch|Metal Cap Switch]], he activates [[Cap Block|green block]]s, which drop [[Metal Cap]]s. When he picks up the Metal Cap, he transforms into Metal Mario. In this form, Mario is invincible (although he can still take falling damage) and can destroy enemies just by [[dash|running]] into them. Metal Mario is also very heavy, and as such, he can withstand strong [[wind]]s and underwater [[current]]s and can walk on the bottom of bodies of water. In addition, he does not need to breathe, meaning he can stay underwater and walk through poisonous gas. This power-up expires after a certain time; before the power-up disappears, Mario flickers to normal. Despite being heavy, Metal Mario still retains all his physical speed as well as his athletic jumping abilities, but he sinks in [[quicksand]] faster, and he cannot run underwater. Metal Mario vocalizes normally above water, but when underwater, he is silent. | ||
The Hazy Maze Cave's mission [[Metal-Head Mario Can Move!]] contains one [[Power Star]] that can be obtained from using the power-up. In the large circular room filled with water and with [[Dorrie]], a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] is located underwater. Mario can transform into Metal Mario from the Metal Cap in the green block located in the entrance, near the elevator. As Metal Mario, Mario can then sink to the floor and activate the Purple Switch, which causes a gate to open. Behind the gate is a door to a hallway that contains a Power Star. For the missions [[Navigating the Toxic Maze]] and [[A-Maze-Ing Emergency Exit]], Metal Mario's immunity to [[smoke|strange cloud]]s can help Mario navigate the labyrinth. | |||
[[Jolly Roger Bay]]'s mission [[Through the Jet Stream (Jolly Roger Bay)|Through The Jet Stream]] features a Power Star inside a strong current. Metal Mario can be used to easily obtain the Power Star. | |||
In [[Dire, Dire Docks]], Metal Mario can combine his Metal Cap with the [[Vanish Cap]] to become {{conjectural|Vanish Metal Mario}}, which enables him to go through certain walls while maintaining his metal form's strengths and weaknesses. With this combination, he can reach the Power Star in the mission [[Inside the Cage|Collect the Caps...]] Like in Jolly Roger Bay's mission, Metal Mario is used in the mission [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]] to resist a current so Mario can pass through [[bubble ring]]s and eventually collect the Power Star. | |||
[[ | The music that plays when the player is Metal Mario is an arrangement of the [[Super Star (theme)|Starman's theme]]. Metal Mario's {{wp|Reflection mapping|environment map}} texture (which is also found on the portals to the Hazy Maze Cave and Cavern of the Metal Cap) is actually a fisheye photo of a garden.<ref>{{cite|author=Kid Leaves Stoop|date=March 19, 2021|url=youtu.be/bsCN0Yx2Vbs?t=114|title=The most overused game graphic you never noticed {{!}} Texture Archaeology|publisher=YouTube|accessdate=May 24, 2024|timestamp=01:54}}</ref> The pink colors evident on the metal are from flowers. | ||
Once the Metal Cap Switch is activated, Mario can transform into Metal Mario in the following courses: [[Whomp's Fortress]], [[Bowser in the Dark World]], [[Jolly Roger Bay]], [[Hazy Maze Cave]], [[Dire, Dire Docks]], [[Wet-Dry World]], and [[Behind the Waterfall|Cavern of the Metal Cap]]. | |||
[[File:SM64DS-Metal Wario.png|thumb|Metal Wario in ''Super Mario 64 DS'']] | [[File:SM64DS-Metal Wario.png|thumb|Metal Wario in ''Super Mario 64 DS'']] | ||
In ''[[Super Mario 64 DS]]'' (herein known as '''Metal Power'''),<ref>{{cite|title=''Super Mario 64 DS'' instruction booklet|page=21|date=2004|publisher=Nintendo of America|language=en-us}}</ref> only [[Wario]] can turn metallic by using a [[Power Flower (Super Mario 64 DS)|Power Flower]] (other characters must transform into Wario with the [[Wario Cap]]). Since Power Flowers appear in more levels than the Metal Cap, the metal power can be used in more levels. Metal Wario can walk on [[lava]] and [[freezing water]], though after a while, he begins to sink, and if he goes below the surface, he loses a life, like with the slower quicksand. While sinking underwater, Metal Wario can also move freely, unlike Metal Mario, who only falls in a straight line. Like Metal Mario, Metal Wario vocalizes above water and is silent underwater, but unlike in ''Super Mario 64'', Metal Wario yells if he falls a distance underwater.<ref>{{cite|author=Jackson, Ben J.|url=youtu.be/a0_FJH0FQy0?t=46|timestamp=00:46|title="Super Mario 64 DS - Jolly Roger Bay Star 7 - Through The Jetstream"|publisher=YouTube|accessdate=May 24, 2024}}</ref> Metal Wario's other abilities and vulnerabilities are the same as Metal Mario's. | In ''[[Super Mario 64 DS]]'' (herein known as '''Metal Power'''),<ref>{{cite|title=''Super Mario 64 DS'' instruction booklet|page=21|date=2004|publisher=Nintendo of America|author=Nintendo|language=en-us}}</ref> only [[Wario]] can turn metallic by using a [[Power Flower (Super Mario 64 DS)|Power Flower]] (other characters must transform into Wario with the [[Wario Cap]]). Since Power Flowers appear in more levels than the Metal Cap, the metal power can be used in more levels. Metal Wario can walk on [[lava]] and [[freezing water]], though after a while, he begins to sink, and if he goes below the surface, he loses a life, like with the slower quicksand. While sinking underwater, Metal Wario can also move freely, unlike Metal Mario, who only falls in a straight line. Like Metal Mario, Metal Wario vocalizes above water and is silent underwater, but unlike in ''Super Mario 64'', Metal Wario yells if he falls a distance underwater.<ref>{{cite|author=Jackson, Ben J.|url=youtu.be/a0_FJH0FQy0?t=46|timestamp=00:46|title="Super Mario 64 DS - Jolly Roger Bay Star 7 - Through The Jetstream"|publisher=YouTube|accessdate=May 24, 2024}}</ref> Metal Wario's other abilities and vulnerabilities are the same as Metal Mario's. The mission [[Cruiser Crossing the Rainbow]] in [[Rainbow Ride]] is altered from the original so the Power Star appears at the end of the bowsprit instead of on the bow. Additionally, high winds can potentially block characters from obtaining the Power Star. Metal Power can be used to resist the winds and help Wario collect the Power Star. In [[Chief Chilly Challenge]], Luigi, transformed as Wario, uses Metal Power to cross a passing and resist high winds so he can break a [[Block (Super Mario 64)|Black Brick]] for a Power Star. Due to the character dependencies of the Power Flowers, the mission Collect the Caps... has been renamed "Inside the Cage," and the metal power-up cannot be used to collect the Power Star inside the cage. Only Luigi can turn [[Vanish Mario|invisible]] from the Power Flower, but he can, however, [[swim]] fast enough to reach the Power Star in time. The [[Mega Mario]] and [[Fire Power (Yoshi)|Fire Power]] themes from ''Super Mario 64 DS'' are arrangements of Metal Mario's theme music. | ||
The mission [[Cruiser Crossing the Rainbow]] in [[Rainbow Ride]] is altered from the original so the Power Star appears at the end of the bowsprit instead of on the bow. Additionally, high winds can potentially block characters from obtaining the Power Star. Metal Power can be used to resist the winds and help Wario collect the Power Star. In [[Chief Chilly Challenge]], Luigi, transformed as Wario, uses Metal Power to cross a passing and resist high winds so he can break a [[Block (Super Mario 64)|Black Brick]] for a Power Star. Due to the character dependencies of the Power Flowers, the mission Collect the Caps... has been renamed "Inside the Cage," and the metal power-up cannot be used to collect the Power Star inside the cage. Only Luigi can turn [[Vanish Mario|invisible]] from the Power Flower, but he can, however, [[swim]] fast enough to reach the Power Star in time. The [[Mega Mario]] and [[Fire Power (Yoshi)|Fire Power]] themes from ''Super Mario 64 DS'' are arrangements of Metal Mario's theme music. | |||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
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====''Super Mario Bros. Wonder''==== | ====''Super Mario Bros. Wonder''==== | ||
[[File:SMBW Screenshot Metal Mario.png|thumb|left|80px]] | [[File:SMBW Screenshot Metal Mario.png|thumb|left|80px]] | ||
In ''[[Super Mario Bros. Wonder]]'', in the level [[High-Voltage Gauntlet]] in Bowser's portion of the [[Petal Isles]], playable characters (Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis, and Nabbit) take on a metallic form as the level's [[Wonder Effect]]. There is also a new variant of the Metal Mario theme from ''Super Mario 64''. This variant of the metal form gives the characters a simple metal sheen (likely to prevent confusion among multi-colored Toads and Yoshis during multiplayer) and protects them from the enemies and the electricity in the level, as well as making them heavier than without the metal form. Touching electricity will charge the character, causing them to emit light and magnetically attract nearby coins for a time. Characters also have their voices filtered, though | In ''[[Super Mario Bros. Wonder]]'', in the level [[High-Voltage Gauntlet]] in Bowser's portion of the [[Petal Isles]], playable characters (Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis, and Nabbit) take on a metallic form as the level's [[Wonder Effect]]. There is also a new variant of the Metal Mario theme from ''Super Mario 64''. This variant of the metal form gives the characters a simple metal sheen (likely to prevent confusion among multi-colored Toads and Yoshis during multiplayer) and protects them from the enemies and the electricity in the level, as well as making them heavier than without the metal form. Touching electricity will charge the character, causing them to emit light and magnetically attract nearby coins for a time. Characters also have their voices filtered, though more echoey than Metal Mario's voice in the spinoffs. | ||
===''Super Mario'' (Kodansha manga)=== | ===''Super Mario'' (Kodansha manga)=== | ||
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|emblem=Mario Emblem.png | |emblem=Mario Emblem.png | ||
|image=MetalMario-SSBMelee.png | |image=MetalMario-SSBMelee.png | ||
|games=''[[Super Smash Bros.]]<br>[[Super Smash Bros. Melee]]<br>[[Super Smash Bros. Ultimate]] | |games=''[[Super Smash Bros.]]<br>[[Super Smash Bros. Melee]]<br>[[Super Smash Bros. Ultimate]] | ||
|standard=[[Fireball]] | |standard=[[Fireball]] | ||
|side=Cape (''Melee'') | |side=Cape (''Melee'') | ||
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===''Mario Golf''=== | ===''Mario Golf''=== | ||
[[File:MetalMarioMarioGolf.png|thumb|left|upright=1.1|Metal Mario in ''Mario Golf'']] | [[File:MetalMarioMarioGolf.png|thumb|left|upright=1.1|Metal Mario in ''Mario Golf'']] | ||
Metal Mario makes his playable debut as an unlockable character in {{wp|Western world|Western}} releases of ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' only. He is unlocked when all 108 Birdie Badges are collected. He boasts the strongest drives from his set of clubs, meaning he can hit the ball the furthest out of any character in the game, though his sweet spot and control come at a cost. Metal Mario's ball trajectory is a strong draw, meaning that the ball has a strong curve to the right. If Metal Mario scores a [[ | Metal Mario makes his playable debut as an unlockable character in {{wp|Western world|Western}} releases of ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' only. He is unlocked when all 108 Birdie Badges are collected. He boasts the strongest drives from his set of clubs, meaning he can hit the ball the furthest out of any character in the game, though his sweet spot and control come at a cost. Metal Mario's ball trajectory is a strong draw, meaning that the ball has a strong curve to the right. If Metal Mario scores a [[Nice Shot]] while using a power shot, the ball goes into flames, which is shared with the other Mario characters, namely Mario and [[Baby Mario]]. Metal Mario shares his voice clips as Mario. In Japanese versions of the game, Metal Mario is absent. | ||
Although Metal Mario does appear in the [[Mario Golf (Game Boy Color)|Game Boy Color version]], he is mentioned on the tournament board. | Although Metal Mario does appear in the [[Mario Golf (Game Boy Color)|Game Boy Color version]], he is mentioned on the tournament board. | ||
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Metal Mario returns as a playable character in ''[[Mario Kart 7]]'', where he is unlocked by winning the 150cc [[Special Cup]]. He is one of the four drivers to enter the ''Mario Kart'' series for the first time (the other three being [[Lakitu]], [[Wiggler]], and [[Honey Queen]]). He is a Heavy class character (alongside [[Bowser]], [[Wario]], and Honey Queen), with an advantage bonus of weight and some speed. Because he ranks among the Heavy class, Metal Mario is the fastest and heaviest character in the game, but he has the lowest acceleration and handling stats. Additionally, Metal Mario's [[kart]]s have the same body frame size as that of the Medium class characters, which makes him a smaller target than the other Heavy and Cruiser characters. His signature emblem is a shiny, metal version of Mario's ''M'' logo. Bowser, [[Rosalina]], or Mario always appear as rivals when he is picked. Additionally, Metal Mario has his own set of voice clips from Mario, and ''Mario Kart 7'' is the first game in the ''Super Mario'' franchise where Metal Mario is given a filter to differentiate his voice from Mario's voice. Additionally, Metal Mario's cap emblem is not entirely metallic, making it more easily visible on his cap, and his M emblem is silver, but shown as dark gray in some art for contrast. Metal Mario's appearance in the ''Super Smash Bros.'' games, however, do not have this feature. | Metal Mario returns as a playable character in ''[[Mario Kart 7]]'', where he is unlocked by winning the 150cc [[Special Cup]]. He is one of the four drivers to enter the ''Mario Kart'' series for the first time (the other three being [[Lakitu]], [[Wiggler]], and [[Honey Queen]]). He is a Heavy class character (alongside [[Bowser]], [[Wario]], and Honey Queen), with an advantage bonus of weight and some speed. Because he ranks among the Heavy class, Metal Mario is the fastest and heaviest character in the game, but he has the lowest acceleration and handling stats. Additionally, Metal Mario's [[kart]]s have the same body frame size as that of the Medium class characters, which makes him a smaller target than the other Heavy and Cruiser characters. His signature emblem is a shiny, metal version of Mario's ''M'' logo. Bowser, [[Rosalina]], or Mario always appear as rivals when he is picked. Additionally, Metal Mario has his own set of voice clips from Mario, and ''Mario Kart 7'' is the first game in the ''Super Mario'' franchise where Metal Mario is given a filter to differentiate his voice from Mario's voice. Additionally, Metal Mario's cap emblem is not entirely metallic, making it more easily visible on his cap, and his M emblem is silver, but shown as dark gray in some art for contrast. Metal Mario's appearance in the ''Super Smash Bros.'' games, however, do not have this feature. | ||
Metal Mario appears as the Normal and Expert Staff [[Ghost (Mario Kart series)|Ghosts]] for [[3DS Neo Bowser City|Neo Bowser City]] and {{classic link|DS|Airship Fortress}}. | Metal Mario appears as the Normal and Expert Staff [[Ghost (Mario Kart series)|Ghosts]] for [[3DS Neo Bowser City|Neo Bowser City]] and {{classic-link|DS|Airship Fortress}}. | ||
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==== | ====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==== | ||
{{quote|Let's-a-win!|Metal Mario|[[Mario Kart 8]]}} | {{quote|Let's-a-win!|Metal Mario|[[Mario Kart 8]]}} | ||
[[File:MK8N64RainbowRoad2.png|thumb|left|upright=1.1|Metal Mario on {{classic link|N64|Rainbow Road}} in ''Mario Kart 8'']] | [[File:MK8N64RainbowRoad2.png|thumb|left|upright=1.1|Metal Mario on {{classic-link|N64|Rainbow Road}} in ''Mario Kart 8'']] | ||
[[File:MetalCharacters MK8D.jpg|thumb|upright=1.1|Metal Mario with [[Gold Mario]] and [[Pink Gold Peach]] on {{classic link|DS|Tick-Tock Clock}} in ''Mario Kart 8 Deluxe'']] | [[File:MetalCharacters MK8D.jpg|thumb|upright=1.1|Metal Mario with [[Gold Mario]] and [[Pink Gold Peach]] on {{classic-link|DS|Tick-Tock Clock}} in ''Mario Kart 8 Deluxe'']] | ||
Metal Mario appears as a returning unlockable racer in ''[[Mario Kart 8]]''. Additionally, there is another metal character named [[Pink Gold Peach]] (who is classified in the same weight subdivision as Metal Mario). Like in ''Mario Kart 7'', Metal Mario is classified as a Heavy character, where he has high speed and weight, but lower handling, traction, and acceleration. His weight is the highest out of the roster, tied with [[Bowser]], [[Wario]], [[Morton]], the large [[Mii|Miis]], and [[Dry Bowser]]. As a trade-off, he also ties with them in acceleration and traction, having the lowest in the roster. However, unlike these characters, he has slightly higher handling, trading off with lower speed, making these stats match those of [[Rosalina]], [[Donkey Kong]], [[Waluigi]], [[Roy]], and [[Link]]. | Metal Mario appears as a returning unlockable racer in ''[[Mario Kart 8]]''. Additionally, there is another metal character named [[Pink Gold Peach]] (who is classified in the same weight subdivision as Metal Mario). Like in ''Mario Kart 7'', Metal Mario is classified as a Heavy character, where he has high speed and weight, but lower handling, traction, and acceleration. His weight is the highest out of the roster, tied with [[Bowser]], [[Wario]], [[Morton Koopa Jr.|Morton]], the large [[Mii|Miis]], and [[Dry Bowser]]. As a trade-off, he also ties with them in acceleration and traction, having the lowest in the roster. However, unlike these characters, he has slightly higher handling, trading off with lower speed, making these stats match those of [[Rosalina]], [[Donkey Kong]], [[Waluigi]], [[Roy Koopa|Roy]], and [[Link]]. | ||
Metal Mario, if used in Grand Prix, does not have a set rival in ''Mario Kart 8'' unlike some other characters in the roster. | Metal Mario, if used in Grand Prix, does not have a set rival in ''Mario Kart 8'' unlike some other characters in the roster. | ||
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*[[Jet Bike]], Metal tires, Super Glider | *[[Jet Bike]], Metal tires, Super Glider | ||
*[[Standard ATV]], [[Monster (tire)|Monster tires]], Super Glider | *[[Standard ATV]], [[Monster (tire)|Monster tires]], Super Glider | ||
Metal Mario is now part of the [[rival]] system in the Grand Prix mode unlike in the original ''Mario Kart 8''. If he is used, Pink Gold Peach is his rival and vice-versa. He also appears as the Staff Ghost used by Nin★Leonel for {{classic link|N64|Rainbow Road}}. This combo uses the [[Standard ATV]], [[Monster (tire)|Monster]] tires, and [[Super Glider]]. | Metal Mario is now part of the [[rival]] system in the Grand Prix mode unlike in the original ''Mario Kart 8''. If he is used, Pink Gold Peach is his rival and vice-versa. He also appears as the Staff Ghost used by Nin★Leonel for {{classic-link|N64|Rainbow Road}}. This combo uses the [[Standard ATV]], [[Monster (tire)|Monster]] tires, and [[Super Glider]]. | ||
{{br}} | {{br}} | ||
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Most of Metal Mario's animations are identical to Mario's, with a few exceptions: | Most of Metal Mario's animations are identical to Mario's, with a few exceptions: | ||
*If Mario scores a [[ | *If Mario scores a [[Bogey|double bogey]] or worse in golf, a [[Green Shell]] hits him and he reverts to [[Small Mario]]. If Metal Mario scores a double bogey, he is hit by one shell before getting buried by many Green Shells and [[Red Shell]]s, although he retains his form. | ||
*In baseball and soccer, Mario's special shots surround the ball in red fire. Metal Mario's special shots surround the ball in gray flames. | *In baseball and soccer, Mario's special shots surround the ball in red fire. Metal Mario's special shots surround the ball in gray flames. | ||
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===Merchandise=== | ===Merchandise=== | ||
[[File:Nintendo Tokyo Super Mario Power Up Keychain 2.jpg|thumb|Metal Mario as one of the featured powerups from the "Super Mario Power Up" keychain series]] | [[File:Nintendo Tokyo Super Mario Power Up Keychain 2.jpg|thumb|Metal Mario as one of the featured powerups from the "Super Mario Power Up" keychain series]] | ||
Metal Mario has received some merchandising including plushies and mini figures. Some of them promote ''Super Mario 64'', Metal Mario's game of origin, while several promote ''Mario Kart 7'' and ''Mario Kart 8'', which have featured Metal Mario as part of the playable roster. Metal Mario has been included in various lines of | Metal Mario has received some merchandising including plushies and mini figures. Some of them promote ''Super Mario 64'', Metal Mario's game of origin, while several promote ''Mario Kart 7'' and ''Mario Kart 8'', which have featured Metal Mario as part of the playable roster. Metal Mario has been included in various lines of Jakks Pacific World of Nintendo series as a minifigure, posed in a fist-bump similarly to Mario as well as the other Mario powerups. He has an articulated figure in the same series, which has an includes a gold [[trophy]] from ''Mario Kart 8'' as an accessory. He has also received a plushie in the series, having a metallic fabric material. The Japanese plushmaker [[San-ei Co., Ltd.|San-ei]] has released Metal Mario in a wave with [[Dry Bowser]], which was first announced in late 2019<ref>{{cite|author=@sanei_NLG|date=November 21, 2019|url=x.com/sanei_NLG/status/1197696319466307584?cxt=HHwWgICo6Z6diZ8hAAAA|publisher=X|accessdate=January 25, 2022}}</ref> and later distributed by Little Buddy. Metal Mario is featured alongside other powers up in the ''Super Mario Power Up'' series, such as the keychains. The silver Mario [[amiibo]] resembles Metal Mario, though scanning it in ''Super Mario Odyssey'' unlocks the golden outfit rather than Metal Mario's outfit. | ||
Metal Mario also has a themed controller as part of the Wii U fight pad series alongside Mario, Luigi, Wario, Peach, Yoshi, Donkey Kong, Link, and Samus. | Metal Mario also has a themed controller as part of the Wii U fight pad series alongside Mario, Luigi, Wario, Peach, Yoshi, Donkey Kong, Link, and Samus. | ||
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|file1=SM64-Metallic Mario.oga | |file1=SM64-Metallic Mario.oga | ||
|title1=Metallic Mario | |title1=Metallic Mario | ||
|description1=Metal Mario theme | |description1=Metal Mario theme | ||
|length1=0:30 | |length1=0:30 | ||
|file2= | |file2=PC Metalmario.oga | ||
|title2= | |title2=#6 Environment Mapping METAL MARIO!! | ||
|description2= | |description2=From the ''[[Peach's Castle (tech demo)|Peach's Castle]]'' tech demo | ||
|length2=0:30 | |length2=0:30 | ||
|file3= | |file3=MP6 Old School.oga | ||
|title3= | |title3=Old School | ||
|description3= | |description3=Plays while under the effect of a [[Metal Mushroom Orb|Metal Mushroom]] in [[Star Sprint]] in ''[[Mario Party 6]]'' | ||
|length3=0: | |length3=0:29 | ||
|file4=Metal | |file4=Metal Wonder Effect theme (SMBW).oga | ||
|description4=Plays during a [[Wonder Effect]] when characters turn metal. | |||
|description4=Plays during | |||
|length4=0:30 | |length4=0:30 | ||
}} | }} | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=メタルマリオ | ||
| | |JapR=Metaru Mario | ||
| | |JapM=Metal Mario | ||
|ChiS=金属马力欧 | |ChiS=金属马力欧 | ||
|ChiSR=Jīnshǔ Mǎlì'ōu | |ChiSR=Jīnshǔ Mǎlì'ōu | ||
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|GerM=Metal Mario | |GerM=Metal Mario | ||
|Ita=Mario metallo | |Ita=Mario metallo | ||
|Ita2=Testa di Ferro (Wario variant) <ref>{{cite|title=''[[Super Mario 64 DS]]'' European booklet|page=97|date=2005|publisher=Nintendo of Europe|language=it}}</ref> | |Ita2=Testa di Ferro (Wario variant) <ref>{{cite|title=''[[Super Mario 64 DS]]'' European booklet|page=97|date=2005|publisher=Nintendo of Europe|author=Nintendo|language=it}}</ref> | ||
|ItaM=Metal Mario | |ItaM=Metal Mario | ||
|Ita2M=Iron Head | |Ita2M=Iron Head | ||
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|RusR=Mario-metall | |RusR=Mario-metall | ||
|RusM=Metal Mario | |RusM=Metal Mario | ||
| | |SpaA=Mario de metal | ||
| | |SpaAM=Metal Mario | ||
|SpaE=Mario de Metal | |||
|SpaEM=Metal Mario | |||
}} | }} | ||
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[[Category:Mario Tennis Open characters]] | [[Category:Mario Tennis Open characters]] | ||
[[Category:Puzzle & Dragons: Super Mario Bros. Edition leaders and helpers]] | [[Category:Puzzle & Dragons: Super Mario Bros. Edition leaders and helpers]] | ||
[[Category:Siblings]] | |||
[[Category:Super Mario 64]] | [[Category:Super Mario 64]] | ||
[[Category:Super Mario amiibo line]] | [[Category:Super Mario amiibo line]] |