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Debuting in ''Super Mario 64'', Metal Mario is first obtained after Mario enters the portal for the [[Behind the Waterfall|Cavern of the Metal Cap]] in the [[Hazy Maze Cave]] and automatically transforms. After hitting the green [[Cap Switch|Metal Cap Switch]], he activates [[Cap Block|green block]]s, which drop [[Metal Cap]]s. When he picks up the Metal Cap, he transforms into Metal Mario. In this form, Mario is invincible (although he can still take falling damage) and can destroy enemies just by [[dash|running]] into them. Metal Mario is also very heavy, and as such, he can withstand strong [[wind]]s and underwater [[current]]s and can walk on the bottom of bodies of water. In addition, he does not need to breathe, meaning he can stay underwater and walk through poisonous gas. This power-up expires after a certain time; before the power-up disappears, Mario flickers to normal. Despite being heavy, Metal Mario still retains all his physical speed as well as his athletic jumping abilities, but he sinks in [[quicksand]] faster, and he cannot run underwater. Metal Mario vocalizes normally above water, but when underwater, he is silent. | Debuting in ''Super Mario 64'', Metal Mario is first obtained after Mario enters the portal for the [[Behind the Waterfall|Cavern of the Metal Cap]] in the [[Hazy Maze Cave]] and automatically transforms. After hitting the green [[Cap Switch|Metal Cap Switch]], he activates [[Cap Block|green block]]s, which drop [[Metal Cap]]s. When he picks up the Metal Cap, he transforms into Metal Mario. In this form, Mario is invincible (although he can still take falling damage) and can destroy enemies just by [[dash|running]] into them. Metal Mario is also very heavy, and as such, he can withstand strong [[wind]]s and underwater [[current]]s and can walk on the bottom of bodies of water. In addition, he does not need to breathe, meaning he can stay underwater and walk through poisonous gas. This power-up expires after a certain time; before the power-up disappears, Mario flickers to normal. Despite being heavy, Metal Mario still retains all his physical speed as well as his athletic jumping abilities, but he sinks in [[quicksand]] faster, and he cannot run underwater. Metal Mario vocalizes normally above water, but when underwater, he is silent. | ||
The Hazy Maze Cave's mission [[Metal-Head Mario Can Move!]] contains one [[Power Star]] that can be obtained from using the power-up. In the large circular room filled with water and with [[Dorrie]], a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] is located underwater. Mario can transform into Metal Mario from the Metal Cap in the green block located in the entrance, near the elevator. As Metal Mario, Mario can then sink to the floor and activate the Purple Switch, which causes a gate to open. Behind the gate is a door to a hallway that contains a Power Star. For the missions [[Navigating the Toxic Maze]] and [[A-Maze-Ing Emergency Exit]], Metal Mario's immunity to [[smoke|strange cloud]]s can help Mario navigate the labyrinth. | |||
[[Jolly Roger Bay]]'s mission [[Through the Jet Stream (Jolly Roger Bay)|Through The Jet Stream]] features a Power Star inside a strong current. Metal Mario can be used to easily obtain the Power Star. | |||
In [[Dire, Dire Docks]], Metal Mario can combine his Metal Cap with the [[Vanish Cap]] to become {{conjectural|Vanish Metal Mario}}, which enables him to go through certain walls while maintaining his metal form's strengths and weaknesses. With this combination, he can reach the Power Star in the mission [[Inside the Cage|Collect the Caps...]] Like in Jolly Roger Bay's mission, Metal Mario is used in the mission [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]] to resist a current so Mario can pass through [[bubble ring]]s and eventually collect the Power Star. | |||
[[ | The music that plays when the player is Metal Mario is an arrangement of the [[Super Star (theme)|Starman's theme]]. Metal Mario's {{wp|Reflection mapping|environment map}} texture (which is also found on the portals to the Hazy Maze Cave and Cavern of the Metal Cap) is actually a fisheye photo of a garden.<ref>{{cite|author=Kid Leaves Stoop|date=March 19, 2021|url=youtu.be/bsCN0Yx2Vbs?t=114|title=The most overused game graphic you never noticed {{!}} Texture Archaeology|publisher=YouTube|accessdate=May 24, 2024|timestamp=01:54}}</ref> The pink colors evident on the metal are from flowers. | ||
Once the Metal Cap Switch is activated, Mario can transform into Metal Mario in the following courses: [[Whomp's Fortress]], [[Bowser in the Dark World]], [[Jolly Roger Bay]], [[Hazy Maze Cave]], [[Dire, Dire Docks]], [[Wet-Dry World]], and [[Behind the Waterfall|Cavern of the Metal Cap]]. | |||
[[File:SM64DS-Metal Wario.png|thumb|Metal Wario in ''Super Mario 64 DS'']] | [[File:SM64DS-Metal Wario.png|thumb|Metal Wario in ''Super Mario 64 DS'']] | ||
In ''[[Super Mario 64 DS]]'' (herein known as '''Metal Power'''),<ref>{{cite|title=''Super Mario 64 DS'' instruction booklet|page=21|date=2004|publisher=Nintendo of America|language=en-us}}</ref> only [[Wario]] can turn metallic by using a [[Power Flower (Super Mario 64 DS)|Power Flower]] (other characters must transform into Wario with the [[Wario Cap]]). Since Power Flowers appear in more levels than the Metal Cap, the metal power can be used in more levels. Metal Wario can walk on [[lava]] and [[freezing water]], though after a while, he begins to sink, and if he goes below the surface, he loses a life, like with the slower quicksand. While sinking underwater, Metal Wario can also move freely, unlike Metal Mario, who only falls in a straight line. Like Metal Mario, Metal Wario vocalizes above water and is silent underwater, but unlike in ''Super Mario 64'', Metal Wario yells if he falls a distance underwater.<ref>{{cite|author=Jackson, Ben J.|url=youtu.be/a0_FJH0FQy0?t=46|timestamp=00:46|title="Super Mario 64 DS - Jolly Roger Bay Star 7 - Through The Jetstream"|publisher=YouTube|accessdate=May 24, 2024}}</ref> Metal Wario's other abilities and vulnerabilities are the same as Metal Mario's. | In ''[[Super Mario 64 DS]]'' (herein known as '''Metal Power'''),<ref>{{cite|title=''Super Mario 64 DS'' instruction booklet|page=21|date=2004|publisher=Nintendo of America|language=en-us}}</ref> only [[Wario]] can turn metallic by using a [[Power Flower (Super Mario 64 DS)|Power Flower]] (other characters must transform into Wario with the [[Wario Cap]]). Since Power Flowers appear in more levels than the Metal Cap, the metal power can be used in more levels. Metal Wario can walk on [[lava]] and [[freezing water]], though after a while, he begins to sink, and if he goes below the surface, he loses a life, like with the slower quicksand. While sinking underwater, Metal Wario can also move freely, unlike Metal Mario, who only falls in a straight line. Like Metal Mario, Metal Wario vocalizes above water and is silent underwater, but unlike in ''Super Mario 64'', Metal Wario yells if he falls a distance underwater.<ref>{{cite|author=Jackson, Ben J.|url=youtu.be/a0_FJH0FQy0?t=46|timestamp=00:46|title="Super Mario 64 DS - Jolly Roger Bay Star 7 - Through The Jetstream"|publisher=YouTube|accessdate=May 24, 2024}}</ref> Metal Wario's other abilities and vulnerabilities are the same as Metal Mario's. The mission [[Cruiser Crossing the Rainbow]] in [[Rainbow Ride]] is altered from the original so the Power Star appears at the end of the bowsprit instead of on the bow. Additionally, high winds can potentially block characters from obtaining the Power Star. Metal Power can be used to resist the winds and help Wario collect the Power Star. In [[Chief Chilly Challenge]], Luigi, transformed as Wario, uses Metal Power to cross a passing and resist high winds so he can break a [[Block (Super Mario 64)|Black Brick]] for a Power Star. Due to the character dependencies of the Power Flowers, the mission Collect the Caps... has been renamed "Inside the Cage," and the metal power-up cannot be used to collect the Power Star inside the cage. Only Luigi can turn [[Vanish Mario|invisible]] from the Power Flower, but he can, however, [[swim]] fast enough to reach the Power Star in time. The [[Mega Mario]] and [[Fire Power (Yoshi)|Fire Power]] themes from ''Super Mario 64 DS'' are arrangements of Metal Mario's theme music. | ||
The mission [[Cruiser Crossing the Rainbow]] in [[Rainbow Ride]] is altered from the original so the Power Star appears at the end of the bowsprit instead of on the bow. Additionally, high winds can potentially block characters from obtaining the Power Star. Metal Power can be used to resist the winds and help Wario collect the Power Star. In [[Chief Chilly Challenge]], Luigi, transformed as Wario, uses Metal Power to cross a passing and resist high winds so he can break a [[Block (Super Mario 64)|Black Brick]] for a Power Star. Due to the character dependencies of the Power Flowers, the mission Collect the Caps... has been renamed "Inside the Cage," and the metal power-up cannot be used to collect the Power Star inside the cage. Only Luigi can turn [[Vanish Mario|invisible]] from the Power Flower, but he can, however, [[swim]] fast enough to reach the Power Star in time. The [[Mega Mario]] and [[Fire Power (Yoshi)|Fire Power]] themes from ''Super Mario 64 DS'' are arrangements of Metal Mario's theme music. | |||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
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|emblem=Mario Emblem.png | |emblem=Mario Emblem.png | ||
|image=MetalMario-SSBMelee.png | |image=MetalMario-SSBMelee.png | ||
|games=''[[Super Smash Bros.]]<br>[[Super Smash Bros. Melee]]<br>[[Super Smash Bros. Ultimate]] | |games=''[[Super Smash Bros.]]<br>[[Super Smash Bros. Melee]]<br>[[Super Smash Bros. Ultimate]] | ||
|standard=[[Fireball]] | |standard=[[Fireball]] | ||
|side=Cape (''Melee'') | |side=Cape (''Melee'') | ||
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===''Mario Golf''=== | ===''Mario Golf''=== | ||
[[File:MetalMarioMarioGolf.png|thumb|left|upright=1.1|Metal Mario in ''Mario Golf'']] | [[File:MetalMarioMarioGolf.png|thumb|left|upright=1.1|Metal Mario in ''Mario Golf'']] | ||
Metal Mario makes his playable debut as an unlockable character in {{wp|Western world|Western}} releases of ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' only. He is unlocked when all 108 Birdie Badges are collected. He boasts the strongest drives from his set of clubs, meaning he can hit the ball the furthest out of any character in the game, though his sweet spot and control come at a cost. Metal Mario's ball trajectory is a strong draw, meaning that the ball has a strong curve to the right. If Metal Mario scores a [[ | Metal Mario makes his playable debut as an unlockable character in {{wp|Western world|Western}} releases of ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' only. He is unlocked when all 108 Birdie Badges are collected. He boasts the strongest drives from his set of clubs, meaning he can hit the ball the furthest out of any character in the game, though his sweet spot and control come at a cost. Metal Mario's ball trajectory is a strong draw, meaning that the ball has a strong curve to the right. If Metal Mario scores a [[Nice Shot]] while using a power shot, the ball goes into flames, which is shared with the other Mario characters, namely Mario and [[Baby Mario]]. Metal Mario shares his voice clips as Mario. In Japanese versions of the game, Metal Mario is absent. | ||
Although Metal Mario does appear in the [[Mario Golf (Game Boy Color)|Game Boy Color version]], he is mentioned on the tournament board. | Although Metal Mario does appear in the [[Mario Golf (Game Boy Color)|Game Boy Color version]], he is mentioned on the tournament board. | ||
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Most of Metal Mario's animations are identical to Mario's, with a few exceptions: | Most of Metal Mario's animations are identical to Mario's, with a few exceptions: | ||
*If Mario scores a [[ | *If Mario scores a [[Bogey|double bogey]] or worse in golf, a [[Green Shell]] hits him and he reverts to [[Small Mario]]. If Metal Mario scores a double bogey, he is hit by one shell before getting buried by many Green Shells and [[Red Shell]]s, although he retains his form. | ||
*In baseball and soccer, Mario's special shots surround the ball in red fire. Metal Mario's special shots surround the ball in gray flames. | *In baseball and soccer, Mario's special shots surround the ball in red fire. Metal Mario's special shots surround the ball in gray flames. | ||