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|powers=Invincibility, immunity to poison air, underwater breathing, increased strength and weight
|powers=Invincibility, immunity to poison air, underwater breathing, increased strength and weight
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' (form from a [[Wonder Effect]]) ([[List of games by date#2023|2023]])
|latest_appearance=''[[Mario Kart Live: Home Circuit]]'' (costume) ([[List of games by date#2020|2020]])
|item=[[Metal Cap]] (''[[Super Mario 64]]'')<br> [[Power Flower (Super Mario 64 DS)|Power Flower]] (''[[Super Mario 64 DS]]'', exclusive to [[Wario]])<br>[[Wonder Flower]] (''Super Mario Bros. Wonder'')<br> [[Capsule#Dr. Mario 64|Megavitamin]] (''[[Dr. Mario 64]]'')<br> [[Metal Mushroom Orb]] (''[[Mario Party 6]]'' and ''[[Mario Party 7]]'')<br>[[Cap Block#Super Smash Bros. series|Metal Box]] ([[Super Smash Bros. (series)|''Super Smash Bros.'' series]])
|item=[[Metal Cap]] (''[[Super Mario 64]]'')<br> [[Power Flower (Super Mario 64 DS)|Power Flower]] (''[[Super Mario 64 DS]]'', exclusive to [[Wario]])<br> [[Capsule#Dr. Mario 64|Megavitamin]] (''[[Dr. Mario 64]]'')<br> [[Metal Mushroom Orb]] (''[[Mario Party 6]]'' and ''[[Mario Party 7]]'')<br>[[Cap Block#Super Smash Bros. series|Metal Box]] ([[Super Smash Bros. (series)|''Super Smash Bros.'' series]])
|applies_to=[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi]], [[Yoshi (species)|Red Yoshi]], Light-Blue Yoshi, Yellow Yoshi, [[Nabbit]], [[Wario]], [[Dr. Mario]], [[Bowser]], every other playable character in ''Mario Party 6'' / ''Mario Party 7'' and the ''Super Smash Bros.'' series
|applies_to=[[Mario]], [[Luigi]], [[Wario]], [[Dr. Mario]], [[Bowser]], every other playable character in ''Mario Party 6'' / ''Mario Party 7'' and the ''Super Smash Bros.'' series
}}
}}
{{quote|When you want to wrap yourself in nostalgia, and then in aluminum foil.|[[Crazy Cap#Metal Mario Suit|Metal Mario Suit]] description|[[Super Mario Odyssey]]}}
{{quote2|When you want to wrap yourself in nostalgia, and then in aluminum foil.|[[Crazy Cap#Metal Mario Suit|Metal Mario Suit]] description|[[Super Mario Odyssey]]}}
'''Metal Mario''' (originally also referred to as '''Metal-Head Mario''') is a recurring power-up and variant of [[Mario]] that first appears in ''[[Super Mario 64]]''. Metal Mario is tougher, heavier, stronger, and virtually invincible except from long falls. This form is acquired through various means, such as by picking up a [[Metal Cap]] or [[Cap Block#Super Smash Bros. series|Metal Box]] or using a [[Metal Mushroom Orb]]. Later games also feature other characters receiving the metal power-up, such as ''[[Mario Party 6]]'' and the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series.
{{quote2|Metal Mario, the best!|Metal Mario|[[Mario Kart 7]]}}
'''Metal Mario''' is a recurring power-up and variant of [[Mario]] that first appears in ''[[Super Mario 64]]''. Metal Mario is tougher, heavier, stronger, and virtually invincible except from long falls. This form is acquired through various means, such as by picking up a [[Metal Cap]] or [[Cap Block#Super Smash Bros. series|Metal Box]] or using a [[Metal Mushroom Orb]]. Later games also feature other characters receiving the metal power-up, such as ''[[Mario Party 6]]'' and the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series.


Metal Mario has also sometimes appeared as a separate character from Mario, such as being a late-game boss in certain ''Super Smash Bros.'' games, one of the several opponents in the [[Game Boy Color]] version of ''[[Mario Golf (Game Boy Color)|Mario Golf]]'', and a playable character in several ''[[Mario Kart (series)|Mario Kart]]'' games and other spinoff games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. His voice varies between games, with him sharing Mario's voice (in ''[[Mario Golf (Nintendo 64)|Mario Golf]]''), sharing Mario's voice but with a filter (in ''[[Mario Tennis Open]]''), or having unique lines and with a filter (such as in ''[[Mario Kart 7]]''). Some of his unique lines are altered versions of Mario's lines, such as "Mia mama" as opposed to Mario's "Mama mia" and "Papà" instead of "Mama."
Metal Mario has also sometimes appeared as a separate character from Mario, such as being a late-game boss in certain ''Super Smash Bros.'' games, one of the several opponents in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the Game Boy Color, and a playable character in several ''[[Mario Kart (series)|Mario Kart]]'' games and other sports games. His voice varies between games, with him sharing Mario's voice (in ''[[Mario Golf (Nintendo 64)|Mario Golf]]''), sharing Mario's voice but with a filter (in ''[[Mario Tennis Open]]''), or having unique lines and with a filter (such as in ''[[Mario Kart 7]]''). Some of his unique lines are altered versions of Mario's lines, such as "Mia mama" as opposed to Mario's "Mama mia" and "Papà" instead of "Mama."


Prior to Metal Mario's debut, [[Shigeru Miyamoto]] possibly hinted at a later appearance of such a power-up during an interview in [[Nintendo Power]]'s ''Mario Mania Player's Guide'' published in 1991. Miyamoto reportedly said: ''"Who knows what Mario will look like in the future? Maybe he'll wear metallic clothes!"''<ref>{{cite|author=VGArtAndTidbits|date=October 11, 2018|url=x.com/VGArtAndTidbits/status/1050411624853590017|title=Shigeru Miyamoto interview from the 1991 book “Mario Mania” - the official Super Mario World strategy guide. Also included is isolated and cleaned art of Yoshi’s concept sketch from the upper left corner of the third page.|publisher=X|accesssdate=September 18, 2020}}</ref> The Metal Mario form's first appearance was in 1996, five years later. One of the earliest visual depictions of a metallic Mario, however, occurred in a [[Super Game Boy]] commercial, which predates Metal Mario's first appearance by two years.<ref>{{cite|author=Japancommercials4U2|date=December 29, 2009|url=youtu.be/55u_rgQuk5M|title=Super Game Boy JPN Commercial|publisher=YoUTube|accessdate=September 19, 2020}}</ref>
Prior to Metal Mario's debut, [[Shigeru Miyamoto]] possibly hinted at a later appearance of such a power-up during an interview in [[Nintendo Power]]'s ''Mario Mania Player's Guide'' published in 1991. Miyamoto reportedly said: ''"Who knows what Mario will look like in the future? Maybe he'll wear metallic clothes!"''<ref>VGArtAndTidbits (October 11, 2018). [https://twitter.com/VGArtAndTidbits/status/1050411624853590017 Shigeru Miyamoto interview from the 1991 book “Mario Mania” - the official Super Mario World strategy guide. Also included is isolated and cleaned art of Yoshi’s concept sketch from the upper left corner of the third page.] ''Twitter''. Retrieved September 18, 2020.</ref> The Metal Mario form's first appearance was in 1996, five years later. One of the earliest visual depictions of a metallic Mario, however, occurred in a [[Super Game Boy]] commercial, which predates Metal Mario's first appearance by two years.<ref>Japancommercials4U2 (December 29, 2009). [https://youtu.be/55u_rgQuk5M Super Game Boy JPN Commercial]. ''YouTube''. Retrieved September 19, 2020.</ref>


Metal Mario is often portrayed without eye details, though some depictions do show an iris, such as in official art for ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' and in some merchandise such as JAKK's Pacific World of Nintendo series and the Super Mario Power Up keychains.
Metal Mario is often portrayed without eye details, though some depictions do show an iris, such as in official art for ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' and in some merchandise such as JAKK's Pacific World of Nintendo series and the Super Mario Power Up keychains.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64''====
[[File:Sm64metalmario.jpg|thumb|left|100px|Mario wearing the [[Metal Cap]] in ''Super Mario 64'']]
[[File:Sm64metalmario.jpg|thumb|left|100px|Mario wearing the [[Metal Cap]] in ''Super Mario 64'']]
Debuting in ''Super Mario 64'', Metal Mario is first obtained after Mario enters the portal for the [[Behind the Waterfall|Cavern of the Metal Cap]] in the [[Hazy Maze Cave]] and automatically transforms. After hitting the green [[Cap Switch|Metal Cap Switch]], he activates [[Cap Block|green block]]s, which drop [[Metal Cap]]s. When he picks up the Metal Cap, he transforms into Metal Mario. In this form, Mario is invincible (although he can still take falling damage) and can destroy enemies just by [[dash|running]] into them. Metal Mario is also very heavy, and as such, he can withstand strong [[wind]]s and underwater [[current]]s and can walk on the bottom of bodies of water. In addition, he does not need to breathe, meaning he can stay underwater and walk through poisonous gas. This power-up expires after a certain time; before the power-up disappears, Mario flickers to normal. Despite being heavy, Metal Mario still retains all his physical speed as well as his athletic jumping abilities, but he sinks in [[quicksand]] faster, and he cannot run underwater. Metal Mario vocalizes normally above water, but when underwater, he is silent.
Debuting in ''Super Mario 64'', Mario automatically transforms into Metal Mario after entering the portal for the [[Behind the Waterfall|Cavern of the Metal Cap]] in the [[Hazy Maze Cave]]. After hitting the green [[Cap Switch|Metal Cap Switch]], he activates [[Cap Block|green block]]s, which drop [[Metal Cap]]s. When he picks up the Metal Cap, he transforms into Metal Mario. In this form, Mario is invincible (although he can still take falling damage) and can destroy enemies just by [[dash|running]] into them. Metal Mario is also very heavy, and as such, he can withstand strong [[wind]]s and underwater [[current]]s and can walk on the bottom of bodies of water. In addition, he does not need to breathe, meaning he can stay underwater and walk through poisonous gas. This power-up expires after a certain time; before the power-up disappears, Mario flickers to normal. Despite being heavy, Metal Mario still retains all his physical speed as well as his athletic jumping abilities, but he sinks in [[quicksand]] faster, and he cannot run underwater. Metal Mario vocalizes normally above water, but when underwater, he is silent.


The Hazy Maze Cave's mission [[Metal-Head Mario Can Move!]] contains one [[Power Star]] that can be obtained from using the power-up. In the large circular room filled with water and with [[Dorrie]], a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] is located underwater. Mario can transform into Metal Mario from the Metal Cap in the green block located in the entrance, near the elevator. As Metal Mario, Mario can then sink to the floor and activate the Purple Switch, which causes a gate to open. Behind the gate is a door to a hallway that contains a Power Star. For the missions [[Navigating the Toxic Maze]] and [[A-Maze-Ing Emergency Exit]], Metal Mario's immunity to [[smoke|strange cloud]]s can help Mario navigate the labyrinth.
The Hazy Maze Cave's mission [[Metal-Head Mario Can Move!]] contains one [[Power Star]] that can be obtained from using the power-up. In the large circular room filled with water and with [[Dorrie]], a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] is located underwater. Mario can transform into Metal Mario from the Metal Cap in the green block located in the entrance, near the elevator. As Metal Mario, Mario can then sink to the floor and activate the Purple Switch, which causes a gate to open. Behind the gate is a door to a hallway that contains a Power Star. For the missions [[Navigating the Toxic Maze]] and [[A-Maze-Ing Emergency Exit]], Metal Mario's immunity to [[toxic cloud]]s can help Mario navigate the labyrinth.


[[Jolly Roger Bay]]'s mission [[Through the Jet Stream (Jolly Roger Bay)|Through The Jet Stream]] features a Power Star inside a strong current. Metal Mario can be used to easily obtain the Power Star.
[[Jolly Roger Bay]]'s mission [[Through the Jet Stream (Jolly Roger Bay)|Through The Jet Stream]] features a Power Star inside a strong current. Metal Mario can be used to easily obtain the Power Star.
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In [[Dire, Dire Docks]], Metal Mario can combine his Metal Cap with the [[Vanish Cap]] to become {{conjectural|Vanish Metal Mario}}, which enables him to go through certain walls while maintaining his metal form's strengths and weaknesses. With this combination, he can reach the Power Star in the mission [[Inside the Cage|Collect the Caps...]] Like in Jolly Roger Bay's mission, Metal Mario is used in the mission [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]] to resist a current so Mario can pass through [[bubble ring]]s and eventually collect the Power Star.
In [[Dire, Dire Docks]], Metal Mario can combine his Metal Cap with the [[Vanish Cap]] to become {{conjectural|Vanish Metal Mario}}, which enables him to go through certain walls while maintaining his metal form's strengths and weaknesses. With this combination, he can reach the Power Star in the mission [[Inside the Cage|Collect the Caps...]] Like in Jolly Roger Bay's mission, Metal Mario is used in the mission [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]] to resist a current so Mario can pass through [[bubble ring]]s and eventually collect the Power Star.


The music that plays when the player is Metal Mario is an arrangement of the [[Super Star (theme)|Starman's theme]]. Metal Mario's {{wp|Reflection mapping|environment map}} texture (which is also found on the portals to the Hazy Maze Cave and Cavern of the Metal Cap) is actually a fisheye photo of a garden.<ref>{{cite|author=Kid Leaves Stoop|date=March 19, 2021|url=youtu.be/bsCN0Yx2Vbs?t=114|title=The most overused game graphic you never noticed {{!}} Texture Archaeology|publisher=YouTube|accessdate=May 24, 2024|timestamp=01:54}}</ref> The pink colors evident on the metal are from flowers.
The music that plays when the player is Metal Mario is an arrangement of the [[Super Star (theme)|Starman's theme]]. Metal Mario's {{wp|Reflection mapping|environment map}} texture (which is also found on the portals to the Hazy Maze Cave and Cavern of the Metal Cap) is actually a fisheye photo of a garden.<ref>Kid Leaves Stoop (March 19, 2021). [https://youtu.be/bsCN0Yx2Vbs?t=114 The most overused game graphic you never noticed | Texture Archaeology]. ''YouTube''. Retrieved July 26, 2012.</ref> The pink colors evident on the metal are from flowers.


Once the Metal Cap Switch is activated, Mario can transform into Metal Mario in the following courses: [[Whomp's Fortress]], [[Bowser in the Dark World]], [[Jolly Roger Bay]], [[Hazy Maze Cave]], [[Dire, Dire Docks]], [[Wet-Dry World]], and [[Behind the Waterfall|Cavern of the Metal Cap]].
Once the Metal Cap Switch is activated, Mario can transform into Metal Mario in the following courses:
*[[Whomp's Fortress]]
*[[Bowser in the Dark World]]
*[[Jolly Roger Bay]]
*[[Hazy Maze Cave]]
*[[Dire, Dire Docks]]
*[[Wet-Dry World]]
*[[Behind the Waterfall|Cavern of the Metal Cap]]
{{br}}
 
====''Super Mario 64 DS''====
[[File:Through The Jet Stream.png|thumb|left|Metal Wario sinking to the bottom of [[Dire, Dire Docks]]]]
[[File:SM64DS-Metal Wario.png|thumb|right|Metal Wario in ''Super Mario 64 DS'']]
In ''[[Super Mario 64 DS]]'' (herein known as '''Metal Power'''),<ref>''Super Mario 64 DS'' instruction booket. Page 21.</ref> only [[Wario]] can turn metallic by using a [[Power Flower (Super Mario 64 DS)|Power Flower]] (other characters must transform into Wario with the [[Wario Cap]]). Since Power Flowers appear in more levels than the Metal Cap, the metal power can be used in more levels. Metal Wario can walk on [[lava]] and [[freezing water]], though after a while, he begins to sink, and if he goes below the surface, he loses a life, like with the slower quicksand. While sinking underwater, Metal Wario can also move freely, unlike Metal Mario, who only falls in a straight line. Like Metal Mario, Metal Wario vocalizes above water and is silent underwater, but unlike in ''Super Mario 64'', Metal Wario yells if he falls a distance underwater.<ref>Ben J. Jackson. "[https://youtu.be/a0_FJH0FQy0?t=46 Super Mario 64 DS - Jolly Roger Bay Star 7 - Through The Jetstream]". ''YouTube''. Accessed January 16, 2022.</ref> Metal Wario's other abilities and vulnerabilities are the same as Metal Mario's.
 
The mission [[Cruiser Crossing the Rainbow]] in [[Rainbow Ride]] is altered from the original so the Power Star appears at the end of the bowsprit instead of on the bow. Additionally, high winds can potentially block characters from obtaining the Power Star. Metal Power can be used to resist the winds and help Wario collect the Power Star.
 
In [[Chief Chilly Challenge]], a new level in the remake, Luigi, transformed as Wario, uses Metal Power to cross a passing and resist high winds so he can break a [[Block (Super Mario 64)|Black Brick]] for a Power Star.


[[File:SM64DS-Metal Wario.png|thumb|Metal Wario in ''Super Mario 64 DS'']]
Due to the character dependencies of the Power Flowers, the mission Collect the Caps... has been renamed "Inside the Cage," and the metal power-up cannot be used to collect the Power Star inside the cage. Only Luigi can turn [[Vanish Mario|invisible]] from the Power Flower, but he can, however, [[swim]] fast enough to reach the Power Star in time.
In ''[[Super Mario 64 DS]]'' (herein known as '''Metal Power'''),<ref>{{cite|title=''Super Mario 64 DS'' instruction booklet|page=21|date=2004|publisher=Nintendo of America|language=en-us}}</ref> only [[Wario]] can turn metallic by using a [[Power Flower (Super Mario 64 DS)|Power Flower]] (other characters must transform into Wario with the [[Wario Cap]]). Since Power Flowers appear in more levels than the Metal Cap, the metal power can be used in more levels. Metal Wario can walk on [[lava]] and [[freezing water]], though after a while, he begins to sink, and if he goes below the surface, he loses a life, like with the slower quicksand. While sinking underwater, Metal Wario can also move freely, unlike Metal Mario, who only falls in a straight line. Like Metal Mario, Metal Wario vocalizes above water and is silent underwater, but unlike in ''Super Mario 64'', Metal Wario yells if he falls a distance underwater.<ref>{{cite|author=Jackson, Ben J.|url=youtu.be/a0_FJH0FQy0?t=46|timestamp=00:46|title="Super Mario 64 DS - Jolly Roger Bay Star 7 - Through The Jetstream"|publisher=YouTube|accessdate=May 24, 2024}}</ref> Metal Wario's other abilities and vulnerabilities are the same as Metal Mario's. The mission [[Cruiser Crossing the Rainbow]] in [[Rainbow Ride]] is altered from the original so the Power Star appears at the end of the bowsprit instead of on the bow. Additionally, high winds can potentially block characters from obtaining the Power Star. Metal Power can be used to resist the winds and help Wario collect the Power Star. In [[Chief Chilly Challenge]], Luigi, transformed as Wario, uses Metal Power to cross a passing and resist high winds so he can break a [[Block (Super Mario 64)|Black Brick]] for a Power Star. Due to the character dependencies of the Power Flowers, the mission Collect the Caps... has been renamed "Inside the Cage," and the metal power-up cannot be used to collect the Power Star inside the cage. Only Luigi can turn [[Vanish Mario|invisible]] from the Power Flower, but he can, however, [[swim]] fast enough to reach the Power Star in time. The [[Mega Mario]] and [[Fire Power (Yoshi)|Fire Power]] themes from ''Super Mario 64 DS'' are arrangements of Metal Mario's theme music.
 
The [[Mega Mario]] and [[Fire Power (Yoshi)|Fire Power]] themes from ''Super Mario 64 DS'' are arrangements of Metal Mario's theme music.
{{br}}


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', a cap and outfit based on the Metal form's ''Super Mario 64'' appearance (named the [[Crazy Cap#Metal Mario Cap|Metal Mario Cap]] and the [[Crazy Cap#Metal Mario Suit|Metal Mario Suit]], respectively) can be purchased from [[Crazy Cap]] stores. The outfit costs 2,000 [[coin]]s and is available after 540 [[Power Moon]]s have been collected, and the cap costs 1,000 coins and is available after 560 Power Moons have been collected, making it one of the last outfits to obtain in the game. Aside from allowing Mario to enter [[Courtyard (Peach's Castle)#Super Mario Odyssey|a specific area]] in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], this outfit is aesthetic and serves no other gameplay advantage. Clanking can be heard as Mario walks in the outfit, and Cappy makes an audible clink if he hits a wall when thrown. The description for the Metal Mario Suit is "''When you want to wrap yourself in nostalgia, and then in aluminum foil''," possibly implying that Metal Mario is specifically made of aluminum.
In ''[[Super Mario Odyssey]]'', a cap and outfit based on the Metal form's ''Super Mario 64'' appearance (named the [[Crazy Cap#Metal Mario Cap|Metal Mario Cap]] and the [[Crazy Cap#Metal Mario Suit|Metal Mario Suit]], respectively) can be purchased from [[Crazy Cap]] stores. The outfit costs 2,000 [[coin]]s and is available after 540 [[Power Moon]]s have been collected, and the cap costs 1,000 coins and is available after 560 Power Moons have been collected, making it one of the last outfits to obtain in the game. Aside from allowing Mario to enter a specific area in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], this outfit is aesthetic and serves no other gameplay advantage. Clanking can be heard as Mario walks in the outfit, and Cappy makes an audible clink if he hits a wall when thrown. The description for the Metal Mario Suit is "''When you want to wrap yourself in nostalgia, and then in aluminum foil''," implying that Metal Mario is specifically made of aluminum.
 
====''Super Mario Bros. Wonder''====
[[File:SMBW Screenshot Metal Mario.png|thumb|left|80px]]
In ''[[Super Mario Bros. Wonder]]'', in the level [[High-Voltage Gauntlet]] in Bowser's portion of the [[Petal Isles]], playable characters (Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis, and Nabbit) take on a metallic form as the level's [[Wonder Effect]]. There is also a new variant of the Metal Mario theme from ''Super Mario 64''. This variant of the metal form gives the characters a simple metal sheen (likely to prevent confusion among multi-colored Toads and Yoshis during multiplayer) and protects them from the enemies and the electricity in the level, as well as making them heavier than without the metal form. Touching electricity will charge the character, causing them to emit light and magnetically attract nearby coins for a time. Characters also have their voices filtered, though as a reverb than Metal Mario's distorted voice in the spinoffs.


===''Super Mario'' (Kodansha manga)===
===''Super Mario'' (Kodansha manga)===
[[File:Metal Mario - KC manga.png|thumb|Metal Mario in the ''Super Mario'' Kodansha manga]]
[[File:Metal Mario - KC manga.png|thumb|]]
Metal Mario appears in the second volume of the ''Super Mario 64'' arc of the ''Super Mario'' [[Super Mario (Kodansha manga)|Kodansha manga series]]. In the third chapter, referred to as "Mario C", Mario enters the Cavern of the Metal Cap. He first activates the [[! Switch]] and then hits a [[! Block]] to get a Metal Cap. After easily defeating Snufits as Metal Mario, however, he falls into the current and gets taken to the moat of Peach's Castle. Still metallic, Mario, reenters Hazy Maze Cave in Peach's Castle. The [[Scuttlebug]]s, who were attacked by Mario earlier, recognize Mario and try to escape. Several [[Swoop]]s and [[Monty Mole]]s try to stop Mario, but he defeats them. The Scuttlebugs eventually fall into water and drown. Mario then takes off the Metal Cap so he can jump to a door on a higher part of the area, and he obtains a Power Star.
Metal Mario appears in the second volume of the ''Super Mario 64'' arc of the ''Super Mario'' [[Super Mario (Kodansha manga)|Kodansha manga series]]. In the third chapter, referred to as "Mario C", Mario enters the Cavern of the Metal Cap. He first activates the [[! Switch]] and then hits a [[! Block]] to get a Metal Cap. After easily defeating Snufits as Metal Mario, however, he falls into the current and gets taken to the moat of Peach's Castle. Still metallic, Mario, reenters Hazy Maze Cave in Peach's Castle. The [[Scuttlebug]]s, who were attacked by Mario earlier, recognize Mario and try to escape. Several [[Swoop]]s and [[Monty Mole]]s try to stop Mario, but he defeats them. The Scuttlebugs eventually fall into water and drown. Mario then takes off the Metal Cap so he can jump to a door on a higher part of the area, and he obtains a Power Star.


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===''Super Mario-kun''===
===''Super Mario-kun''===
[[File:Metal Mario - Super Mario-kun.png|thumb|left|Metal Mario in ''Super Mario-kun'']]
[[File:Metal Mario - Super Mario-kun.png|thumb|left]]
The 17th volume of ''[[Super Mario-kun]]'' includes a few appearances of the Metal Mario form, being based off ''Super Mario 64''. In the 12th chapter, the Metal power-up is prominently featured at the beginning. As Metal Mario, Mario is immune from the shots fired by several Snufits. The first instance of it, however, appears to be a dream as Toad shortly smacks Mario awake after. Mario later uses it in the same place as in ''Super Mario 64'', in the Metal Cavern, where he also easily takes shots from the Snufits. The Snufits, however, shoot water on him. Dorrie then emerges from the scene, chews Mario into a metal disk, and then spits Mario at the Snufits, defeating them.
The 17th volume of ''[[Super Mario-kun]]'' includes a few appearances of the Metal Mario form, being based off ''Super Mario 64''. In the 12th chapter, the Metal power-up is prominently featured at the beginning. As Metal Mario, Mario is immune from the shots fired by several Snufits. The first instance of it, however, appears to be a dream as Toad shortly smacks Mario awake after. Mario later uses it in the same place as in ''Super Mario 64'', in the Metal Cavern, where he also easily takes shots from the Snufits. The Snufits, however, shoot water on him. Dorrie then emerges from the scene, chews Mario into a metal disk, and then spits Mario at the Snufits, defeating them.


The power-up briefly appears in the 13th chapter. Bob-omb Buddy kicks Mario into Unagi's mouth, only for Mario to escape from it and then defeat it with the Metal Mario powerup. Mario earns a Power Star and then retaliates by kicking the Bob-omb Buddy.
The power-up briefly appears in the 13th chapter. Bob-omb Buddy kicks Mario into Unagi's mouth, only for Mario to escape from it and then defeat it with the Metal Mario powerup. Mario earns a Power Star and then retaliates by kicking the Bob-omb Buddy.
{{br|left}}
{{br|left}}
===''Mario no Bōken Land''===
''[[Mario no Bōken Land]]'' is a Japanese activity book featuring events from several games. In the ''Super Mario 64'' segment, Mario uses the Metal Mario form to defeat [[Eyerok]]. The powerup has various embossed katakana spelling "メタルマリオ" (''Metaru Mario'', or "Metal Mario") around his body.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|Metal Mario}}
====''Super Smash Bros.''====
====''Super Smash Bros.''====
[[File:Metalmario.png|thumb|100px|left|Metal Mario in ''Super Smash Bros.'']]
[[File:Metalmario.png|thumb|100px|left|Metal Mario in ''Super Smash Bros.'']]
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|entrance=Metal Mario pops out of a [[Warp Pipe]]. (64)<br>Metal Mario falls from the sky and lands headfirst onto the stage, then stands up afterwards. (''Melee'')
|entrance=Metal Mario pops out of a [[Warp Pipe]]. (64)<br>Metal Mario falls from the sky and lands headfirst onto the stage, then stands up afterwards. (''Melee'')
}}
}}
In ''[[Super Smash Bros.]]'', the Metal Mario character makes his debut as a late-game boss encountered in Stage 9 out of 10 stages. He has his [[Meta Crystal|own stage]], which is playable only in the single-player mode of the game, and he has a unique series icon (being a metallic version of the Mushroom), stock icon, and a metallic-sounding announcer call unlike other games. Unlike the power-up's original invincibility, other characters can deal damage on him. He is, however, a far more durable character than the regular Mario; in fact, he is the heaviest and most resistant character in the game. When his damage percent is low, weaker attacks cannot flinch him, and attacks start flinching him only at far higher percentages. Due to his high weight, however, he has trouble recovering when he is knocked off the stage. Additionally, Metal Mario does not dash; he mostly patrols the stage, only attacking when his pacing is interrupted.


Metal Mario inherits Mario's attributes from the Japanese version of the game, and due to being stored as a separate character from Mario, this does not change between versions. As a result, some of his attacks have slightly different properties from Mario's in the North American and European versions, and his model has slightly different body proportions.
In ''[[Super Smash Bros.]]'', the Metal Mario character makes his debut as a late-game boss encountered in Stage 9 out of 10 stages. He has his [[Meta Crystal|own stage]], which is playable only in the single-player mode of the game, and he has a unique series icon (being a metallic version of the Mushroom), stock icon, and a metallic-sounding announcer call unlike other games. Unlike the power-up's original invincibility, other characters can deal damage on him. He is, however, a far more durable character than the regular Mario; in fact, he is the heaviest and most resistant character in the game. When his damage percent is low, weaker attacks cannot flinch him, and attacks start flinching him only at far higher percentages. Due to his high weight, however, he has trouble recovering when he is knocked off the stage. Additionally, Metal Mario does not dash; he mostly patrols the stage.


On a side note, [[Kirby]] is unable to copy Metal Mario's powers, which is later possible to do in ''Super Smash Bros. Melee'', due to his now being Mario with a modifier as opposed to a separate character.
On a side note, [[Kirby]] is unable to copy Metal Mario's powers, which is later possible to do in ''Super Smash Bros. Melee''.


====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
Starting in ''Super Smash Bros. Melee'' and continuing in later games, players can pick up the [[Cap Block#Super Smash Bros. series|Metal Box]] as an item and gain metal forms for a limited time. While metal, they are heavier; their jumping height is lower, their falling speed is faster, they do not flinch from weaker attacks especially at lower percentages, and they require higher percentages to be launched. Their voice effects are muted (though they still make sound effects where applicable, notably [[Mr. Game & Watch]]), and their footsteps make clanging metal noises. The metal duration can last shorter if players take enough damage.
Starting in ''Super Smash Bros. Melee'' and continuing in later games, players can pick up the [[Cap Block#Super Smash Bros. series|Metal Box]] as an item and gain metal forms for a limited time. While metal, they are heavier; their jumping height is lower, their falling speed is faster, they do not flinch from weaker attacks especially at lower percentages, and they require higher percentages to be launched. Their voice effects are muted (though they still make sound effects where applicable, notably [[Mr. Game & Watch]]), and their footsteps make clanging metal noises. The metal duration can last shorter if players take enough damage.


In level 10 of the game's Classic mode, a random character in a permanent metal form is always one of the opponents.
In level 10 of Classic Mode of ''Super Smash Bros. Melee'', a random character in a permanent metal form is always one of the opponents.
 
In Adventure mode, the Metal Mario character returns as a mid-boss in Adventure Mode, being fought on [[Battlefield]]. Metal Mario fights alone by default, but if the player has unlocked [[Luigi]], Metal Luigi appears as well. They both retain Metal Mario's strengths from the original ''Super Smash Bros.'': they are very heavy opponents who are difficult to launch off the [[stage]], but cannot recover once they are knocked down. However, they are far more aggressive than Metal Mario is in the previous game. KOing Metal Mario and Metal Luigi in Adventure Mode awards the player the "Metal Bros. KO" bonus, worth 8000 points.  


Unlike Metal Mario, Metal Luigi does not reappear as a non-playable character in the subsequent ''Super Smash Bros.'' installments.
In Adventure Mode, the Metal Mario character returns as a mid-boss in Adventure Mode, being fought on [[Battlefield]]. Metal Mario fights alone by default, but if the player has unlocked [[Luigi]], Metal Luigi appears as well. They both retain Metal Mario's strengths from ''Super Smash Bros.'': they are very heavy opponents who are difficult to launch off the [[stage]], but cannot recover once they are knocked down. KOing Metal Mario and Metal Luigi in Adventure Mode awards the player the "Metal Bros. KO" bonus, worth 8000 points.


Metal Mario also appears as one of the many collectible [[Trophy (Super Smash Bros. series)|trophies]] in the game. [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]], a stage in the game, is reflected on the texture of Metal Mario's model on this trophy.
Metal Mario also appears as one of the many collectible [[Trophy (Super Smash Bros. series)|trophies]] in the game. [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]], a stage in the game, is reflected on the texture of Metal Mario's model on this trophy.


====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
In ''[[Super Smash Bros. Brawl]]'', the metal form can be enabled as a setting in Special Brawl, as well as corresponding Special modes of the subsequent games, where it is permanent. In Classic mode, a character in metal form can appear at random from Levels 6 to 10.  
In ''[[Super Smash Bros. Brawl]]'', the metal form can be enabled as a setting in Special Brawl of ''[[Super Smash Bros. Brawl]]'' as well as corresponding Special modes of the subsequent games, where it is permanent. In Classic Mode, a character in metal form can appear at random from Levels 6 to 10.  


====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
In ''[[Super Smash Bros. Ultimate]]'', Metal Mario appears as the final boss in [[Bowser]]'s classic mode route, appearing after Mario is defeated during the battle in a similar manner to [[Giga Bowser]] in Mario's route and in ''Melee''. He also appears as a high-tier Ace-class Shield-type [[smashwiki:Primary spirit|primary spirit]], using his ''Mario Kart 7'' artwork. The [[Spirit (Super Smash Bros. Ultimate)|spirit]]'s trait increases a fighter's weight during battle, which helps a fighter's longevity but increases their falling speed, similar to Metal Mario's traits. The spirit itself has very high defense, even for an Ace spirit, though with low offense as a trade-off. Due to its high stats, it has only one available support slot. Since it is Shield type, it resists Attack-type spirits but is weak to Grab-type spirits. In the spirit's battle, the player faces a metallic Mario on the Battlefield form of [[The Great Cave Offensive]] as a reference to his battle on Meta Crystal in the original ''Super Smash Bros.'' due to both having large crystals.
In ''[[Super Smash Bros. Ultimate]]'', Metal Mario appears as the final boss in [[Bowser]]'s classic mode route, appearing after Mario is defeated in a similar manner to [[Giga Bowser]] in Mario's route and in ''Super Smash Bros. Melee''. He also appears as a high-tier Ace-class Shield-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]], using his ''Mario Kart 7'' artwork. The spirit's trait increases a fighter's weight during battle, which helps a fighter's longevity but increases their falling speed, similar to Metal Mario's traits. The spirit itself has very high defense, even for an Ace spirit, though with low offense as a trade-off. Due to its high stats, it has only one available support slot. Since it is Shield type, it resists Attack-type spirits but is weak to Grab-type spirits. In the spirit's battle, the player faces a metallic Mario on the Battlefield form of [[The Great Cave Offensive]] as a reference to his battle on Meta Crystal in the original ''Super Smash Bros.'' due to both having large crystals.


Metal Mario's core can be combined with the cores of a [[Super Mushroom]] and a [[Fire Flower]] to summon the [[Gold Mario]] spirit.
Metal Mario's core can be combined with the cores of a [[Super Mushroom]] and a [[Fire Flower]] to summon the [[Gold Mario]] spirit.
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Metal Mario's [[B Dasher]], using the ''Mario Kart 7'' artwork, is also featured as a spirit.
Metal Mario's [[B Dasher]], using the ''Mario Kart 7'' artwork, is also featured as a spirit.


===''Mario Golf''===
===''Mario Golf'' series===
====''Mario Golf'' (Nintendo 64)====
[[File:MetalMarioMarioGolf.png|thumb|left|upright=1.1|Metal Mario in ''Mario Golf'']]
[[File:MetalMarioMarioGolf.png|thumb|left|upright=1.1|Metal Mario in ''Mario Golf'']]
Metal Mario makes his playable debut as an unlockable character in {{wp|Western world|Western}} releases of ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' only. He is unlocked when all 108 Birdie Badges are collected. He boasts the strongest drives from his set of clubs, meaning he can hit the ball the furthest out of any character in the game, though his sweet spot and control come at a cost. Metal Mario's ball trajectory is a strong draw, meaning that the ball has a strong curve to the right. If Metal Mario scores a [[Nice Shot]] while using a power shot, the ball goes into flames, which is shared with the other Mario characters, namely Mario and [[Baby Mario]]. Metal Mario shares his voice clips as Mario. In Japanese versions of the game, Metal Mario is absent.
Metal Mario makes his playable debut as an unlockable character in western releases of ''[[Mario Golf (Nintendo 64)|Mario Golf]]''. He is unlocked when all 108 Birdie Badges are collected. He boasts the strongest drives from his set of clubs, meaning he can hit the ball the furthest out of any character in the game, though his sweet spot and control come at a cost. Metal Mario's ball trajectory is a strong draw, meaning that the ball has a strong curve to the right. If Metal Mario scores a [[Nice Shot]] while using a power shot, the ball goes into flames, which is shared with the other Mario characters, namely Mario and [[Baby Mario]]. Metal Mario shares his voice clips as Mario. In Japanese versions of the game, Metal Mario is absent.


Although Metal Mario does appear in the [[Mario Golf (Game Boy Color)|Game Boy Color version]], he is mentioned on the tournament board.
====''Mario Golf'' (Game Boy Color)====
Although Metal Mario does not make an appearance in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the [[Game Boy Color]], he is mentioned on the tournament board.
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===''Mario Party'' series===
===''Mario Party'' series===
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===''Dr. Mario 64''===
===''Dr. Mario 64''===
In the story mode for ''[[Dr. Mario 64]]'', Metal Mario is encountered in [[Wario]]'s story if the story is played in Normal or higher difficulty without restarting a match once. After Wario defeats [[Rudy]], Dr. Mario confronts Wario, who attempts to run off with the [[Capsule#Dr. Mario 64|Megavitamin]]s but trips over [[Mad Scienstein]], causing the contents of the bottle to be accidentally ingested by Dr. Mario that turns him into Metal Mario. After Wario beats Metal Mario, Dr. Mario returns to normal. Once he is beaten the first time, Metal Mario can be selected as a character in VS mode. In VS mode, Metal Mario has the highest AI level available, tying with both Rudy and [[Vampire Wario]].
At the end of [[Wario]]'s story in ''[[Dr. Mario 64]]'' (after winning every match without losing once), [[Dr. Mario]] accidentally eats some [[Capsule#Dr. Mario 64|Megavitamin]]s and takes on a Metal form. This metallic Dr. Mario faces off against Wario in a final battle. Once he is beaten, he can be used in VS mode. In VS mode, Metal Mario has the highest AI level available tying with [[Vampire Wario]].


===''Mario Kart'' series===
===''Mario Kart'' series===
====''Mario Kart 7''====
====''Mario Kart 7''====
[[File:MK7MetalMario.png|thumb|upright=1.1|Metal Mario in ''Mario Kart 7'']]
[[File:MK7MetalMario.png|thumb|upright=1.1|Metal Mario in ''Mario Kart 7'']]
{{quote|Metal Mario, the best!|Metal Mario|[[Mario Kart 7]]}}
Metal Mario makes a return as an unlockable playable character in ''[[Mario Kart 7]]'', where he is unlocked by winning the 150cc [[Special Cup]]. He is one of the four drivers to enter the ''Mario Kart'' series for the first time (the other three being [[Lakitu]], [[Wiggler]], and [[Honey Queen]]). He is a Heavy class character (alongside [[Bowser]], [[Wario]], and Honey Queen), with an advantage bonus of weight and some speed. Because he ranks among the Heavy class, Metal Mario is the fastest and heaviest character in the game, but he has the lowest acceleration and handling stats. Additionally, Metal Mario's [[kart]]s have the same body frame size as that of the Medium class characters, which makes him a smaller target than the other Heavy and Cruiser characters. His signature emblem is a shiny, metal version of Mario's ''M'' logo. Bowser, [[Rosalina]], or Mario always appear as rivals when he is picked. Additionally, Metal Mario has his own set of voice clips from Mario, and ''Mario Kart 7'' is the first game in the ''Mario'' series where Metal Mario is given a filter to differentiate his voice from Mario's voice. Additionally, Metal Mario's cap emblem is not entirely metallic, making it more easily visible on his cap, and his M emblem is silver, but shown as dark gray in some art for contrast. Metal Mario's appearance in the ''Super Smash Bros.'' games, however, do not have this feature.
Metal Mario returns as a playable character in ''[[Mario Kart 7]]'', where he is unlocked by winning the 150cc [[Special Cup]]. He is one of the four drivers to enter the ''Mario Kart'' series for the first time (the other three being [[Lakitu]], [[Wiggler]], and [[Honey Queen]]). He is a Heavy class character (alongside [[Bowser]], [[Wario]], and Honey Queen), with an advantage bonus of weight and some speed. Because he ranks among the Heavy class, Metal Mario is the fastest and heaviest character in the game, but he has the lowest acceleration and handling stats. Additionally, Metal Mario's [[kart]]s have the same body frame size as that of the Medium class characters, which makes him a smaller target than the other Heavy and Cruiser characters. His signature emblem is a shiny, metal version of Mario's ''M'' logo. Bowser, [[Rosalina]], or Mario always appear as rivals when he is picked. Additionally, Metal Mario has his own set of voice clips from Mario, and ''Mario Kart 7'' is the first game in the ''Super Mario'' franchise where Metal Mario is given a filter to differentiate his voice from Mario's voice. Additionally, Metal Mario's cap emblem is not entirely metallic, making it more easily visible on his cap, and his M emblem is silver, but shown as dark gray in some art for contrast. Metal Mario's appearance in the ''Super Smash Bros.'' games, however, do not have this feature.


Metal Mario appears as the Normal and Expert Staff [[Ghost (Mario Kart series)|Ghosts]] for [[3DS Neo Bowser City|Neo Bowser City]] and {{classic-link|DS|Airship Fortress}}.
Metal Mario appears as the Normal and Expert Staff [[Ghost (Mario Kart series)|Ghosts]] for [[3DS Neo Bowser City|Neo Bowser City]] and {{classic-link|DS|Airship Fortress}}.


====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
{{quote|Let's-a-win!|Metal Mario|[[Mario Kart 8]]}}
{{quote2|Let's-a-win!|Metal Mario|[[Mario Kart 8]]}}
[[File:MK8N64RainbowRoad2.png|thumb|left|upright=1.1|Metal Mario on {{classic-link|N64|Rainbow Road}} in ''Mario Kart 8'']]
[[File:MK8N64RainbowRoad2.png|thumb|left|upright=1.1|Metal Mario on {{classic-link|N64|Rainbow Road}} in ''Mario Kart 8'']]
[[File:MetalCharacters MK8D.jpg|thumb|upright=1.1|Metal Mario with [[Gold Mario]] and [[Pink Gold Peach]] on {{classic-link|DS|Tick-Tock Clock}} in ''Mario Kart 8 Deluxe'']]
[[File:MetalCharacters MK8D.jpg|thumb|left|upright=1.1|Metal Mario with [[Gold Mario]] and [[Pink Gold Peach]] on {{classic-link|DS|Tick-Tock Clock}} in ''Mario Kart 8 Deluxe'']]
Metal Mario appears as a returning unlockable racer in ''[[Mario Kart 8]]''. Additionally, there is another metal character named [[Pink Gold Peach]] (who is classified in the same weight subdivision as Metal Mario). Like in ''Mario Kart 7'', Metal Mario is classified as a Heavy character, where he has high speed and weight, but lower handling, traction, and acceleration. His weight is the highest out of the roster, tied with [[Bowser]], [[Wario]], [[Morton]], the large [[Mii|Miis]], and [[Dry Bowser]]. As a trade-off, he also ties with them in acceleration and traction, having the lowest in the roster. However, unlike these characters, he has slightly higher handling, trading off with lower speed, making these stats match those of [[Rosalina]], [[Donkey Kong]], [[Waluigi]], [[Roy]], and [[Link]].
Metal Mario appears as a returning unlockable racer in ''[[Mario Kart 8]]''. Additionally, there is another metal character named [[Pink Gold Peach]] (who is classified in the same weight subdivision as Metal Mario). Like in ''Mario Kart 7'', Metal Mario is classified as a Heavy character, where he has high speed and weight, but lower handling, traction, and acceleration. His weight is the highest out of the roster, tied with [[Bowser]], [[Wario]], [[Morton Koopa Jr.|Morton]], the large [[Mii|Miis]], and [[Dry Bowser]]. As a trade-off, he also ties with them in acceleration and traction, having the lowest in the roster. However, unlike these characters, he has slightly higher handling, trading off with lower speed, making these stats match those of [[Rosalina]], [[Donkey Kong]], [[Waluigi]], [[Roy Koopa|Roy]], and [[Link]].


Metal Mario, if used in Grand Prix, does not have a set rival in ''Mario Kart 8'' unlike some other characters in the roster.
Metal Mario, if used in Grand Prix, does not have a set rival in ''Mario Kart 8'' unlike some other characters in the roster.
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Also much like in ''Mario Kart 7'', Metal Mario's (as well as Pink Gold Peach's) vehicles use the same body frame size as the Medium class characters, making him a smaller and slightly harder target to hit. His kart emblem is a gray version of Mario's signature "M" symbol with a light gray outline.
Also much like in ''Mario Kart 7'', Metal Mario's (as well as Pink Gold Peach's) vehicles use the same body frame size as the Medium class characters, making him a smaller and slightly harder target to hit. His kart emblem is a gray version of Mario's signature "M" symbol with a light gray outline.


As with every character playable in ''Mario Kart 8'', Metal Mario returns as a playable character in ''[[Mario Kart 8 Deluxe]]'', this time being available from the start. Additionally, Metal Mario has a Gold Mario variant, which can be unlocked by winning every 200cc Grand Prix cup.<ref>{{cite|author=nintendaan|date=March 10, 2017|url=gonintendo.com/stories/275799-noe-pr-racers-of-all-ages-can-launch-off-the-grid-anytime-anyw|page=1|title=NOE PR - RACERS OF ALL AGES CAN LAUNCH OFF THE GRID ANYTIME, ANYWHERE, WITH ANYONE, WHEN MARIO KART 8 DELUXE RACES ONTO NINTENDO SWITCH ON 28TH APRIL|publisher=GoNintendo|accessdate=May 24, 2024}}</ref> Although Metal Mario's statistics have been slightly altered when compared to the original ''Mario Kart 8'', he is still a heavy character, classified in the same weight subdivision as Pink Gold Peach. His weight, however, is still the highest in the game, but he now has slightly higher acceleration than Bowser, Wario, Morton, the large Miis, and Dry Bowser, which used to be tied for lowest in the game. He also has higher speed than Rosalina, King Boo, and Link, but lower than Waluigi, Donkey Kong, [[Wiggler]], and Roy; his speed is tied with Waluigi, Donkey Kong, and Roy in the original ''Mario Kart 8''. His mini-turbo is now slightly higher, matching Waluigi, Donkey Kong, and Roy, instead of having the lowest in the game, and he also has slightly higher traction.
As with every character playable in ''Mario Kart 8'', Metal Mario returns as a playable character in ''[[Mario Kart 8 Deluxe]]'', this time being available from the start. Additionally, Metal Mario has a Gold Mario variant, which can be unlocked by winning every 200cc Grand Prix cup.<ref>nintendaan (March 10, 2017). [http://gonintendo.com/stories/275799-noe-pr-racers-of-all-ages-can-launch-off-the-grid-anytime-anyw?page=1 NOE PR - RACERS OF ALL AGES CAN LAUNCH OFF THE GRID ANYTIME, ANYWHERE, WITH ANYONE, WHEN MARIO KART 8 DELUXE RACES ONTO NINTENDO SWITCH ON 28TH APRIL]. ''GoNintendo''. Retrieved March 18, 2017.</ref> Although Metal Mario's statistics have been slightly altered when compared to the original ''Mario Kart 8'', he is still a heavy character, classified in the same weight subdivision as Pink Gold Peach. His weight, however, is still the highest in the game, but he now has slightly higher acceleration than Bowser, Wario, Morton, the large Miis, and Dry Bowser, which used to be tied for lowest in the game. He also has higher speed than Rosalina, King Boo, and Link, but lower than Waluigi, Donkey Kong, and Roy; his speed is tied with Waluigi, Donkey Kong, and Roy in the original ''Mario Kart 8''. His mini-turbo is now slightly higher, matching Waluigi, Donkey Kong, and Roy, instead of having the lowest in the game, and he also has slightly higher traction.
{{br|left}}
{{br|left}}
As a CPU opponent, Metal Mario's body, tire, and glider combinations include the following:
As a CPU opponent, Metal Mario's body, tire, and glider combinations include the following:
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*[[Jet Bike]], Metal tires, Super Glider
*[[Jet Bike]], Metal tires, Super Glider
*[[Standard ATV]], [[Monster (tire)|Monster tires]], Super Glider
*[[Standard ATV]], [[Monster (tire)|Monster tires]], Super Glider
Metal Mario is now part of the [[rival]] system in the Grand Prix mode unlike in the original ''Mario Kart 8''. If he is used, Pink Gold Peach is his rival and vice-versa. He also appears as the Staff Ghost used by Nin★Leonel for {{classic-link|N64|Rainbow Road}}. This combo uses the [[Standard ATV]], [[Monster (tire)|Monster]] tires, and [[Super Glider]].
 
Metal Mario is now part of the [[rival]] system in the Grand Prix mode unlike in the original ''Mario Kart 8''. If he is used, Pink Gold Peach is his rival and vice-versa. He also appears as the Staff Ghost used by Nin★Leonel for [[N64 Rainbow Road|<small>N64</small> Rainbow Road]]. This combo uses the [[Standard ATV]], [[Monster (tire)|Monster]] tires, and [[Super Glider]].
{{br}}
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====''Mario Kart Arcade GP DX''====
====''Mario Kart Arcade GP DX''====
[[File:MKAGPDX Metal Mario artwork.jpg|thumb|upright=0.85|Metal Mario in ''Mario Kart Arcade GP DX'']]
[[File:MKAGPDX Metal Mario artwork.jpg|thumb|upright=0.85|Metal Mario in ''Mario Kart Arcade GP DX'']]
Metal Mario appears in ''[[Mario Kart Arcade GP DX]]''. Like his other playable appearances in ''Mario Kart'' games, Metal Mario is a heavyweight, with high speed, but below average acceleration and handling. His kart is the [[Metal Spark]]. Similar to ''Mario Kart 8 Deluxe'', Metal Mario also has an alternate costume, [[Gold Mario]], which not only changes Metal Mario's color scheme, but adds pupils to his eyes as well.
Metal Mario appears in ''[[Mario Kart Arcade GP DX]]'', an arcade entry of the ''Mario Kart'' series. Just like previous ''Mario Kart'' games, he is a heavyweight, with high speed, but below average acceleration and handling. His kart is the [[Metal Spark]]. Similar to ''Mario Kart 8 Deluxe'', Metal Mario also has an alternate costume, [[Gold Mario]], which not only changes Metal Mario's color scheme, but adds pupils to his eyes as well.


When used, the [[Heavy Mushroom]] turns racers and the karts metallic while granting them heavy weight. If they collide with rivals, they knock over the rivals and stop them. Metal Mario himself appears unchanged if he uses the item.
When used, the [[Heavy Mushroom]] turns racers and the karts metallic while granting them heavy weight. If they collide with rivals, they knock over the rivals and stop them. Metal Mario himself appears unchanged if he uses the item.


====''Mario Kart Tour''====
====''Mario Kart Tour''====
[[File:MKT Metal Mario Lightning Frenzy.png|thumb|x180px|left|Metal Mario activating the [[Frenzy|Lightning Frenzy]] on [[DK Pass]]]]
[[File:MKT Metal Mario Lightning Frenzy.png|thumb|Metal Mario activating the [[Frenzy|Lightning Frenzy]] on [[DK Pass]]]]
Metal Mario reappears in ''[[Mario Kart Tour]]'' as a High-End driver. His [[Special skill (Mario Kart Tour)|special skill]] is the [[Fire Flower]], shared with his normal self. Metal Mario was featured in the [[List of Mario Kart Tour pre-release and unused content|Beta Test]] alongside a [[Metal Mario Cup|self-titled cup]], and was added to the release version in the [[New York Tour]]. There is a small chance Metal Mario can be received in the first pipe pull.<ref>{{cite|author=Ell10t|date=July 27, 2020|url=youtu.be/xClWB7aU1TM|title=Metal Mario in "After Tutorial" Pipe in ''Mario Kart Tour''|publisher=YouTube|accessdate=July 27, 2020}}</ref> Metal Mario has two variants, Gold Mario and a new variant being [[Ice Mario (Super Mario Galaxy)|Ice Mario]]. Ice Mario shares animations with Metal Mario, though Ice Mario's voice is shared with Mario's voice, but with a reverb.
Metal Mario reappears in ''[[Mario Kart Tour]]'' as a High-End driver. His [[Special skill (Mario Kart Tour)|special skill]] is the [[Fire Flower]], shared with his normal self. Metal Mario was featured in the [[List of Mario Kart Tour pre-release and unused content|Beta Test]] alongside a [[Metal Mario Cup|self-titled cup]], and was added to the release version in the [[New York Tour]]. There is a small chance Metal Mario can be received in the first pipe pull.<ref>Ell10t (July 27, 2020). [https://youtu.be/xClWB7aU1TM Metal Mario in "After Tutorial" Pipe in ''Mario Kart Tour'']. ''YouTube''. Retrieved July 27, 2020.</ref> Metal Mario has two variants, Gold Mario and a new variant being [[Ice Mario (Super Mario Galaxy)|Ice Mario]]. Ice Mario shares animations with Metal Mario, though Ice Mario's voice is shared with Mario's voice, but with a reverb.


Metal Mario has been featured as a large opponent in various [[Vs. Mega]] bonus challenges, such as the bonus challenge in the [[Holiday Tour (2019)|2019 Holiday Tour]], the [[Mario Bros. Tour]] and the [[Super Mario Kart Tour]], where he uses [[Fire Flower]]s. In the bonus challenge in the [[Mario Bros. Tour]], he also uses [[Lightning]], and in the bonus challenge in the [[Super Mario Kart Tour]], he also uses [[Super Star]]s. The bonus challenge in the [[Holiday Tour (2019)|2019 Holiday Tour]] returns in the [[Yoshi Tour (2021)|2021 Yoshi Tour]], and the bonus challenge in the [[Super Mario Kart Tour]] returns in the [[Piranha Plant Tour]].
Metal Mario has been featured as a large opponent in various [[Vs. Mega]] bonus challenges, such as the bonus challenge in the [[Holiday Tour (2019)|2019 Holiday Tour]], the [[Mario Bros. Tour]] and the [[Super Mario Kart Tour]], where he uses [[Fire Flower]]s. In the bonus challenge in the [[Mario Bros. Tour]], he also uses [[Lightning]], and in the bonus challenge in the [[Super Mario Kart Tour]], he also uses [[Super Star]]s. The bonus challenge in the [[Holiday Tour (2019)|2019 Holiday Tour]] returns in the [[Yoshi Tour (2021)|2021 Yoshi Tour]], and the bonus challenge in the [[Super Mario Kart Tour]] returns in the [[Piranha Plant Tour]].


Metal Mario has consistently appeared in regular tour pipes, including All-Clear Pipes, and is also a part of the base Daily Selects set. Additional availabilities for Metal Mario are listed in the following table by tour.
Metal Mario has consistently appeared in regular tour pipes, including All-Clear Pipes, and is also a part of the base Daily Selects set. Additional availabilities for Metal Mario are listed in the following table by tour.
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{|cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;text-align:center"width=100%
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!style="background:#c3cfdb"|Tour
!style="background:#c3cfdb"|Tour
!style="background:#c3cfdb"|Availability
!style="background:#c3cfdb"|Availability
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|Token Shop<br><small>100 team tokens</small>
|Token Shop<br><small>100 team tokens</small>
|-
|-
|[[Summer Tour (2021)]]
|[[Summer Tour]]
|Premium Challenges card completion reward
|Premium Challenges card completion reward
|-
|-
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====''Mario Kart Live: Home Circuit''====
====''Mario Kart Live: Home Circuit''====
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|caption2=QR Codes
|caption2=QR Codes
}}
}}
Metal Mario returns in ''[[Mario Tennis Open]]'' as the final QR Downloadable Character. He is the only QR character who is not a [[Yoshi (species)|Yoshi]]. His type in this game is Power, and, as in ''Mario Kart 7'', his voice is a warbled variation of Mario's voice, although he has the same voice set as Mario otherwise. He is the strongest character in the game with the fastest serves, and his shots travel very quickly through the court. Due to his power and weight, he returns Chance Shots with little effect on him (if he returns them correctly), and his Chance Shots themselves have a longer-lasting effect on his opponents. He is one of the slowest characters in the game, however, and unlike Bowser, another slow character, he has below-average reach and a poor lunge, which makes it difficult for him to predict shots and react to them. Metal Mario's racket costs 1750 coins to buy at the Clubhouse for Miis to be able to use, where his racket can be paired with other Mario-themed costumes to get a boost in stats. Unlike the other Mario forms, only Metal Mario's racket is available, hinting at his later release as a QR character.
Metal Mario returns in ''[[Mario Tennis Open]]'' as the final QR Downloadable Character, being the only QR character that is not a [[Yoshi (species)|Yoshi]]. His type in this game is Power, and, as in ''Mario Kart 7'', his voice is a warbled variation of Mario's voice, although he has the same voice set as Mario otherwise. He is the strongest character in the game with the fastest serves, and his shots travel very quickly through the court. Due to his power and weight, he returns Chance Shots with little effect on him (if he returns them correctly), and his Chance Shots themselves have a longer-lasting effect on his opponents. He is one of the slowest characters in the game, however, and unlike Bowser, another slow character, he has below-average reach and a poor lunge, which makes it difficult for him to predict shots and react to them. Metal Mario's racket costs 1750 coins to buy at the Clubhouse for Miis to be able to use, where his racket can be paired with other Mario-themed costumes to get a boost in stats. Unlike the other Mario forms, only Metal Mario's racket is available, hinting at his later release as a QR character.


===''Puzzle & Dragons: Super Mario Bros. Edition''===
===''Puzzle & Dragons: Super Mario Bros. Edition''===
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===Merchandise===
===Merchandise===
[[File:Nintendo Tokyo Super Mario Power Up Keychain 2.jpg|thumb|Metal Mario as one of the featured powerups from the "Super Mario Power Up" keychain series]]
[[File:Nintendo Tokyo Super Mario Power Up Keychain 2.jpg|thumb|Metal Mario as one of the featured powerups from the "Super Mario Power Up" keychain series]]
Metal Mario has received some merchandising including plushies and mini figures. Some of them promote ''Super Mario 64'', Metal Mario's game of origin, while several promote ''Mario Kart 7'' and ''Mario Kart 8'', which have featured Metal Mario as part of the playable roster. Metal Mario has been included in various lines of [[Jakks Pacific]] [[World of Nintendo]] series as a minifigure, posed in a fist-bump similarly to Mario as well as the other Mario powerups. He has an articulated figure in the same series, which has an includes a  gold [[trophy]] from ''Mario Kart 8'' as an accessory. He has also received a plushie in the series, having a metallic fabric material. The Japanese plushmaker [[San-ei Co., Ltd.|San-ei]] has released Metal Mario in a wave with [[Dry Bowser]], which was first announced in late 2019<ref>{{cite|author=@sanei_NLG|date=November 21, 2019|url=x.com/sanei_NLG/status/1197696319466307584?cxt=HHwWgICo6Z6diZ8hAAAA|publisher=X|accessdate=January 25, 2022}}</ref> and later distributed by Little Buddy. Metal Mario is featured alongside other powers up in the ''Super Mario Power Up'' series, such as the keychains. The silver Mario [[amiibo]] resembles Metal Mario, though scanning it in ''Super Mario Odyssey'' unlocks the golden outfit rather than Metal Mario's outfit.
Metal Mario has received some merchandising including plushies and mini figures. Some of them promote ''Super Mario 64'', Metal Mario's game of origin, while several promote ''Mario Kart 7'' and ''Mario Kart 8'', which have featured Metal Mario as part of the playable roster. Metal Mario has been included in various lines of Jakks Pacific World of Nintendo series as a minifigure, posed in a fist-bump similarly to Mario as well as the other Mario powerups. He has an articulated figure in the same series, which has an includes a  gold [[trophy]] from ''Mario Kart 8'' as an accessory. He has also received a plushie in the series, having a metallic fabric material. The Japanese plushmaker [[San-ei Co., Ltd.|San-ei]] has released Metal Mario in a wave with [[Dry Bowser]], which was first announced in late 2019<ref>@sanei_NLG (November 21, 2019). [https://twitter.com/sanei_NLG/status/1197696319466307584?cxt=HHwWgICo6Z6diZ8hAAAA]. ''Twitter'' Accessed January 25, 2022.</ref> and later distributed by Little Buddy. Metal Mario is featured alongside other powers up in the ''Super Mario Power Up'' series, such as the keychains. The silver Mario [[amiibo]] resembles Metal Mario, though scanning it in ''Super Mario Odyssey'' unlocks the golden outfit rather than Metal Mario's outfit.


Metal Mario also has a themed controller as part of the Wii U fight pad series alongside Mario, Luigi, Wario, Peach, Yoshi, Donkey Kong, Link, and Samus.
Metal Mario also has a themed controller as part of the Wii U fight pad series alongside Mario, Luigi, Wario, Peach, Yoshi, Donkey Kong, Link, and Samus.
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Some of the merchandise featuring Metal Mario includes his eye details such as the The World of Nintendo plush and minifigures as well as the ''Super Mario Power Up'' series. Other merchandise, however, lack the eye details, more closely resembling Metal Mario in most games, such as the plush from the San-ei brand as well as the pull-up race cars.
Some of the merchandise featuring Metal Mario includes his eye details such as the The World of Nintendo plush and minifigures as well as the ''Super Mario Power Up'' series. Other merchandise, however, lack the eye details, more closely resembling Metal Mario in most games, such as the plush from the San-ei brand as well as the pull-up race cars.


==List of appearances==
==Game appearances==
{|class="wikitable sortable" width=100%
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
|-
|-
!width=40%|Title
!width=40%|Title
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|''[[Super Mario 64]]''
|''[[Super Mario 64]]''
|Power-up
|Power-up
|[[List of games by date#1996|1996]]
|1996
|[[Nintendo 64]]
|[[Nintendo 64]]
|-
|-
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|-
|-
|''[[Mario Golf (Nintendo 64)|Mario Golf]]''
|''[[Mario Golf (Nintendo 64)|Mario Golf]]''
|Unlockable playable character (Western releases only)
|Unlockable playable character (*NA/EU)
|1999
|1999
|Nintendo 64
|Nintendo 64
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|''[[Dr. Mario 64]]''
|''[[Dr. Mario 64]]''
|Secret boss, unlockable playable character
|Secret boss, unlockable playable character
|[[List of games by date#2001|2001]]
|2001
|Nintendo 64
|Nintendo 64
|-
|-
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|''[[Nintendo Puzzle Collection]]'' ([[Dr. Mario 64|Dr. Mario]])
|''[[Nintendo Puzzle Collection]]'' ([[Dr. Mario 64|Dr. Mario]])
|Unlockable playable character
|Unlockable playable character
|[[List of games by date#2003|2003]]
|2003
|Nintendo GameCube
|Nintendo GameCube
|-
|-
|''[[Mario Party 6]]''
|''[[Mario Party 6]]''
|Power-up
|Power-up
|[[List of games by date#2004|2004]]
|2004
|Nintendo GameCube
|Nintendo GameCube
|-
|-
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|''[[Mario Party 7]]''
|''[[Mario Party 7]]''
|Power-up
|Power-up
|[[List of games by date#2005|2005]]
|2005
|Nintendo GameCube
|Nintendo GameCube
|-
|-
|''[[Super Smash Bros. Brawl]]''  
|''[[Super Smash Bros. Brawl]]''  
|Power-up
|Power-up
|[[List of games by date#2008|2008]]
|2008
|[[Wii]]
|[[Wii]]
|-
|-
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|''[[Puzzle & Dragons: Super Mario Bros. Edition]]''
|''[[Puzzle & Dragons: Super Mario Bros. Edition]]''
|Playable character (leader teammate)
|Playable character (leader teammate)
|[[List of games by date#2015|2015]]
|2015
|Nintendo 3DS
|Nintendo 3DS
|-
|-
|''[[Mario Kart Arcade GP DX]]''
|''[[Mario Kart Arcade GP DX]]''
|Playable character (playable in update in July 1, 2015)
|Playable character (playable in update in July 1, 2015)
|2015
|[[List of games by date#2015|2015]]
|[[Arcade]]
|[[Arcade]]
|-
|-
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|''[[Super Smash Bros. Ultimate]]''
|''[[Super Smash Bros. Ultimate]]''
|Power-up, spirit, boss
|Power-up, spirit, boss
|[[List of games by date#2018|2018]]
|2018
|Nintendo Switch
|Nintendo Switch
|-
|-
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|''[[Super Mario 3D All-Stars]]''
|''[[Super Mario 3D All-Stars]]''
|Power-up
|Power-up
|[[List of games by date#2020|2020]]
|2020
|Nintendo Switch
|Nintendo Switch
|-
|-
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|Unlockable costume for Mario and Luigi
|Unlockable costume for Mario and Luigi
|2020
|2020
|Nintendo Switch
|-
|''[[Super Mario Bros. Wonder]]''
|Form for Mario and friends during a [[Wonder Effect]]
|[[List of games by date#2023|2023]]
|Nintendo Switch
|Nintendo Switch
|}
|}
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|file2=PC Metalmario.oga
|file2=PC Metalmario.oga
|title2=<nowiki>#</nowiki>6 Environment Mapping METAL MARIO!!
|title2=<nowiki>#</nowiki>6 Environment Mapping METAL MARIO!!
|description2=From ''[[NDDEMO]]''
|description2=From the ''[[Peach's Castle (tech demo)|Peach's Castle]]'' tech demo
|length2=0:30
|length2=0:30
|file3=MP6 Old School.oga
|file3=MP6 Old School.oga
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|description3=Plays while under the effect of a [[Metal Mushroom Orb|Metal Mushroom]] in [[Star Sprint]] in ''[[Mario Party 6]]''
|description3=Plays while under the effect of a [[Metal Mushroom Orb|Metal Mushroom]] in [[Star Sprint]] in ''[[Mario Party 6]]''
|length3=0:29
|length3=0:29
|file4=Metal Wonder Effect theme (SMBW).oga
|description4=Plays during a [[Wonder Effect]] when characters turn metal.
|length4=0:30
}}
}}


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|ChiSR=Jīnshǔ Mǎlì'ōu
|ChiSR=Jīnshǔ Mǎlì'ōu
|ChiSM=Metal Mario
|ChiSM=Metal Mario
|ChiT=金屬瑪利歐<ref>{{cite|page=5|url=www.nintendo.com.hk/software/pamphlet/202102_hk/#page/n5/mode/2up|title=Nintendo Switch 佳節禮物遊戲大合集|publisher=Nintendo HK|language=zh-hant|accessdate=February 3, 2021}}</ref>
|ChiT=金屬瑪利歐<ref>[https://www.nintendo.com.hk/software/pamphlet/202102_hk/#page/n5/mode/2up Nintendo Switch 佳節禮物遊戲大合集]. Page 5. ''nintendo.com''. Retrieved February 3, 2021.</ref>
|ChiTR=Jīnshǔ Mǎlì'ōu
|ChiTR=Jīnshǔ Mǎlì'ōu
|ChiTM=Metal Mario
|ChiTM=Metal Mario
|Dut=Metalen Mario
|Dut=Metalen Mario
|DutM=Metal Mario
|DutM=Metal Mario
|FreA=Mario de métal
|FraA=Mario de métal
|FreAM=Metal Mario
|FraAM=Metal Mario
|FreE=Mario de métal
|FraE=Mario de métal<br>Métal Mario<ref>[https://web.archive.org/web/20210116202058/https://supermario3dallstars.nintendo.com/fr/super-mario-64/ Super Mario™ 3D All-Stars pour la console Nintendo Switch™]. ''nintendo.com''. Archived January 16, 2021, 20:20:58 UTC from the [https://supermario3dallstars.nintendo.com/fr/super-mario-64/ original] via Wayback Machine. Retrieved November 10, 2021.</ref>
|FreE2=Métal Mario<ref>{{cite|deadlink=y|language=fr|archive=web.archive.org/web/20210116202058/https://supermario3dallstars.nintendo.com/fr/super-mario-64|title=Super Mario™ 3D All-Stars pour la console Nintendo Switch™|publisher=Nintendo.com|accessdate=November 10, 2021}}</ref>
|FraEM=Metal Mario
|FreEM=Metal Mario
|Fre=Mario de métal<br>Métal Mario
|FreM=Metal Mario
|Ger=Metall-Mario
|Ger=Metall-Mario
|GerM=Metal Mario
|GerM=Metal Mario
|Ita=Mario metallo
|Ita=Mario metallo
|Ita2=Testa di Ferro (Wario variant) <ref>{{cite|title=''[[Super Mario 64 DS]]'' European booklet|page=97|date=2005|publisher=Nintendo of Europe|language=it}}</ref>
|ItaM=Metal Mario
|ItaM=Metal Mario
|Ita2M=Iron Head
|Kor=메탈마리오
|Kor=메탈마리오
|KorR=Metal Mario
|KorR=Metal Mario
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|RusR=Mario-metall
|RusR=Mario-metall
|RusM=Metal Mario
|RusM=Metal Mario
|Spa={{hover|Mario de Metal|Alternatively written as: Mario de metal}}
|SpaA=Mario de metal
|SpaM=Metal Mario
|SpaAM=Metal Mario
|SpaE=Mario de Metal
|SpaEM=Metal Mario
}}
}}


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<references/>
<references/>


{{navboxes|
{{nav templates|
{{Mario forms}}
{{Mario forms}}
{{Bowser forms}}
{{Bowser forms}}
{{Yoshi forms}}
{{Wario forms}}
{{Wario forms}}
{{SM64}}
{{SM64}}
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[[Category:Humans]]
[[Category:Humans]]
[[Category:Playable characters]]
[[Category:Playable characters]]
[[Category:Final bosses]]
[[Category:Mario forms|Metal Mario]]
[[Category:Mario lookalikes]]
[[Category:Mario forms]]
[[Category:Mario Golf (Nintendo 64) characters]]
[[Category:Mario Golf (Nintendo 64) characters]]
[[Category:Mario Kart 7 characters]]
[[Category:Mario Kart 7 characters]]
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[[Category:Mario Kart Arcade GP DX characters]]
[[Category:Mario Kart Arcade GP DX characters]]
[[Category:Mario Kart Tour characters]]
[[Category:Mario Kart Tour characters]]
[[Category:Mario lookalikes]]
[[Category:Mario Sports Superstars characters]]
[[Category:Mario Sports Superstars characters]]
[[Category:Mario Tennis Open characters]]
[[Category:Mario Tennis Open characters]]

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