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{{ | {{Italic title}} | ||
{{redirect|MTA|the canceled | {{redirect|MTA|the canceled Philips CD-i game with the same abbreviation|[[Mario Takes America]]}} | ||
{{ | {{Infobox | ||
|title=Mario Tennis Aces | |title=Mario Tennis Aces | ||
|image=[[File:MTA boxart.png|250px]] | |image=[[File:MTA boxart.png|250px]] | ||
|developer=[[Camelot Software Planning|Camelot]] | |developer=[[Camelot Software Planning|Camelot]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released={{released|Japan|June 22, 2018<ref name=JP>Nintendo. (March 9, 2018). [https://www.famitsu.com/news/201803/09153333.html 『マリオテニス エース』多彩なショットやモードなどテニスシステムに関する詳細情報を紹介【Nintendo Direct】]. ''Famitsu''. Retrieved March 9, 2018.</ref>|USA|June 22, 2018<ref name="direct">Nintendo (January 11, 2018). [https://youtu.be/a_u7g5BlfiY?t=272 Nintendo Direct Mini 1.11.2018]. ''YouTube.'' Retrieved January 11, 2018.</ref>|Europe|June 22, 2018<ref>[https://twitter.com/NintendoVSUK/status/971873315106193409 Nintendo UK Twitter]</ref>|Australia|June 22, 2018<ref>[https://twitter.com/NintendoAUNZ/status/971874639071797249 Nintendo Australia Twitter]</ref>|South Korea|June 22, 2018<ref>[http://www.nintendo.co.kr/news/view.php?idx=118 Nintendo of Korea press release (April 18, 2018)]</ref>|HK|June 22, 2018<ref>[http://www.nintendo.com.hk/pressrelease/switch_20180418_mario_tennis_ace.htm Nintendo HK press release (April 18, 2018)]</ref>|ROC|June 22, 2018<ref>[http://www.nintendo.tw/pressrelease/switch_20180418_mario_tennis_ace.htm Nintendo TW press release (April 18, 2018)]</ref>}} | ||
|genre=Sports | |||
|genre= | |modes= | ||
|modes= | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}} | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G | |||
|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
| | |media={{media|ns=1|nsdl=1}} | ||
|input={{input|joy-con=1| | |input={{input|joy-con=1|nspro=1}} | ||
}} | }} | ||
'''''Mario Tennis Aces''''' is a multiplayer sports game for the [[Nintendo Switch]] | '''''Mario Tennis Aces''''' is a multiplayer sports game for the [[Nintendo Switch]]. It is the eighth installment in the [[Mario Tennis (series)|''Mario Tennis'' series]] and is the first game in the series since ''[[Mario Tennis: Power Tour]]'' on the [[Game Boy Advance]] to feature a Story Mode. The base gameplay appears similar to ''[[Mario Tennis: Ultra Smash]]''. | ||
==Gameplay== | ==Gameplay== | ||
===Basic gameplay=== | ===Basic gameplay=== | ||
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===Special features=== | ===Special features=== | ||
Characters have an energy gauge that can be used to perform [[Zone Shot]]s, [[Zone Speed]], or [[Special Shot | Characters have an energy gauge that can be used to perform [[Zone Shot]]s, [[Zone Speed]], or [[Special Shot]]s.<ref name="direct2">K., Roxanne (April 19, 2018). [https://nintendotreehouse.tumblr.com/post/173077333277/mario-tennis-aces-are-you-a-speedster-or-a Nintendo Treehouse Log - Mario Tennis Aces - Are you a Speedster or a Trickster?] ''Tumblr.'' Retrieved 3 June, 2018.</ref> The energy gauge can be increased by simple rallies, by charging shots, or by performing [[Trick Shot]]s, which require proper timing to hit the ball back. Zone Shots can be performed upon reaching a rotating star point on the ground, and allow the player to aim their shot anywhere on the court using motion controls. The longer they take to aim, the more energy it depletes. When energy is fully depleted while in a Zone Shot, the stroke loses form, resulting the ball flying high in the air. Zone Speed allows the player to slow down time to allow them to reach a far-off shot in time. Special Shots can be performed from anywhere on the court and require a full energy gauge. Zone Shots and Special Shots are able to damage rackets. Rackets can withstand three Zone Shots or one Special Shot before breaking, and after being broken they are replaced with a new one, forcing the player to retire when they no longer have any usable racket.<ref name="direct"/> With proper stroke timing, these shots can be blocked, increasing the character's energy gauge and protecting their racket from damage. | ||
In doubles, each pair shares one energy gauge, and if a player's racket breaks during a rally, that player's team immediately loses the point. Also in doubles, each player has their own racket counter. When playing in doubles, the match will end if just one player loses all of their rackets (no matter how many rackets that player's teammate has remaining) and that player's team immediately loses. Exclusive to doubles, the result screen also shows '''X''' marks in the sections where a player's racket took damage, and the '''X''' marks are colored as appropriate to show which opponent did the damage to that player's racket. | In doubles, each pair shares one energy gauge, and if a player's racket breaks during a rally, that player's team immediately loses the point. Also in doubles, each player has their own racket counter. When playing in doubles, the match will end if just one player loses all of their rackets (no matter how many rackets that player's teammate has remaining) and that player's team immediately loses. Exclusive to doubles, the result screen also shows '''X''' marks in the sections where a player's racket took damage, and the '''X''' marks are colored as appropriate to show which opponent did the damage to that player's racket. | ||
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===Types of shots=== | ===Types of shots=== | ||
Shots can be charged to increase their power by pressing their corresponding button early before the player hits the ball. Max Charges result in powerful, quick shots that can push the opponent back. These can be countered with certain shots to reduce the push. In matches with standard rules, charging up a shot confers the player energy which can be used to perform Zone Shots and Special Shots. However, simple rules only allow basic tennis shots. | Shots can be charged to increase their power by pressing their corresponding button early before the player hits the ball. Max Charges result in powerful, quick shots that can push the opponent back. These can be countered with certain shots to reduce the push. In matches with standard rules, charging up a shot confers the player energy which can be used to perform Zone Shots and Special Shots. However, simple rules only allow basic tennis shots. | ||
{|class="wikitable center" | {|class="wikitable center" | ||
!colspan=3| | !colspan=3| | ||
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|- | |- | ||
!Topspin | !Topspin | ||
![[File:Topspin | ![[File:MTA Topspin.jpg|300px]] | ||
|align=left|Topspins are shots that cause the ball to spin forward and bounce high. The shot is denoted by the red trail behind the ball. A Max Charge topspin can be countered with a slice. | |align=left|Topspins are shots that cause the ball to spin forward and bounce high. The shot is denoted by the red trail behind the ball. A Max Charge topspin can be countered with a slice. | ||
|- | |- | ||
!Slice | !Slice | ||
![[File:Slice | ![[File:MTA Slice.jpg|300px]] | ||
|align=left|Slices are shots that cause the ball to spin backward and bounce low. The shot is denoted by the blue trail behind the ball. A Max Charge slice can be countered with a topspin. | |align=left|Slices are shots that cause the ball to spin backward (curving its trajectory to the side) and bounce low. The shot is denoted by the blue trail behind the ball. A Max Charge slice can be countered with a topspin. | ||
|- | |- | ||
!Flat | !Flat | ||
![[File:Flat | ![[File:MTA Flat.jpg|300px]] | ||
|align=left|Flats are shots that do not inflict any rotation on the ball, making it move on a straight trajectory. It is faster than topspins and slices. The shot is denoted by the purple trail behind the ball. A Max Charge flat can be countered with another flat. | |align=left|Flats are shots that do not inflict any rotation on the ball, making it move on a straight trajectory. It is faster than topspins and slices. The shot is denoted by the purple trail behind the ball. A Max Charge flat can be countered with another flat. | ||
|- | |- | ||
!Lob | !Lob | ||
![[File:Lob | ![[File:MTA Lob.jpg|300px]] | ||
|align=left|Lobs are high shots that send the ball far into the court. The shot is denoted by the orange trail behind the ball. | |align=left|Lobs are high shots that send the ball far into the court. The shot is denoted by the orange trail behind the ball. | ||
|- | |- | ||
!Drop Shot | !Drop Shot | ||
![[File:Drop | ![[File:MTA Drop Shot.jpg|300px]] | ||
|align=left|Drop shots are low shots that send the ball close to the net with little bounce. The shot is denoted by the white trail behind the ball. | |align=left|Drop shots are low shots that send the ball close to the net with little bounce. The shot is denoted by the white trail behind the ball. | ||
|- | |- | ||
!Star Shot | !Star Shot | ||
![[File:Star Shot | ![[File:MTA Star Shot.jpg|300px]] | ||
|align=left|Star shots are shots that return the ball at high speed. These shots can be performed when the player stands on a Star Point, which usually | |align=left|Star shots are shots that return the ball at high speed. These shots can be performed when the player stands on a Star Point, which usually appear on the ground when the ball gets sent high into the air by the opponent. They are slightly more powerful than Max Charge shots, pushing the opponent behind when countered. | ||
|- | |- | ||
!Leap Shot | !Leap Shot | ||
![[File:Leap Shot | ![[File:MTA Leap Shot.jpg|300px]] | ||
|align=left|Leap shots are weak shots that are performed when the character | |align=left|Leap shots are weak shots that are performed when the character lunges for the ball and loses form. When the character leaps forward to hit the ball, it gets sent high into the air at a low speed, allowing the opponent to strike it back with a star shot. | ||
|- | |- | ||
!colspan=3| | !colspan=3| | ||
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|- | |- | ||
![[Trick Shot]] | ![[Trick Shot]] | ||
![[File:Trick Shot | ![[File:MTA Trick Shot.jpg|300px]] | ||
|align=left|Trick Shots are shots that involve the player moving quickly towards a distant ball to hit it, usually slowing time in the process as in a Zone Speed. Players spend energy to perform Trick Shots, but if their timing is right, they can gain energy instead. | |align=left|Trick Shots are shots that involve the player moving quickly towards a distant ball to hit it, usually slowing time in the process as in a Zone Speed. Players spend energy to perform Trick Shots, but if their timing is right, they can gain energy instead. | ||
|- | |- | ||
![[Zone Shot]] | ![[Zone Shot]] | ||
![[File:Zone Shot | ![[File:MTA Zone Shot.jpg|300px]] | ||
|align=left|Zone Shots are shots that can be performed on | |align=left|Zone Shots are shots that can be performed on Star Points once the player's energy gauge turns yellow. The Star Points will spin to indicate that a Zone Shot can be performed on them. The ball can be aimed anywhere on the court in a first-person perspective, then struck with power. The opponent can successfully block a Zone Shot with proper timing. However, if the ball is hit too early or too late, the racket will be damaged. | ||
|- | |- | ||
![[ | ![[Special Shot]] | ||
![[File:Special Shot | ![[File:MTA Special Shot.jpg|300px]] | ||
|align=left|Special Shots are the most powerful types of shots in the game. They can be performed from anywhere on the court, but only when the player's energy gauge becomes full. They will trigger a short animation which shows how the character is going to perform the shot, after which the player can aim and shoot the ball in a first-person perspective like Zone Shots. Unless countered with a block, Special Shots have the power to break the opponent's racket instantly. | |align=left|Special Shots are the most powerful types of shots in the game. They can be performed from anywhere on the court, but only when the player's energy gauge becomes full. They will trigger a short animation which shows how the character is going to perform the shot, after which the player can aim and shoot the ball in a first-person perspective like Zone Shots. Unless countered with a block, Special Shots have the power to break the opponent's racket instantly. | ||
|} | |} | ||
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===Game modes=== | ===Game modes=== | ||
====Adventure==== | ====Adventure==== | ||
Adventure Mode acts as the game's story mode, featuring cutscenes and levels like a typical '' | Adventure Mode acts as the game's story mode, featuring cutscenes and levels like a typical ''Mario'' game. It is revealed that the game takes place in the [[Kingdom of Bask]], which was destroyed in ancient times by a powerful tennis racket named [[Lucien]]. After being discovered and stolen from the [[Bask Ruins]] by [[Wario]] and [[Waluigi]], Lucien is rewakened and proceeds to possess them and [[Luigi]] during a match on [[Marina Stadium]]. Lucien's motivation is to seek five [[Power Stone]]s scattered throughout the kingdom, which conceal his true power. Under the guidance of [[Aster]], a mysterious voice, [[Mario]] sets forth to retrieve the five Power Stones before Lucien and defeat him once and for all. On his journey, he must complete various missions and level up to become stronger. | ||
[[Toad]] accompanies Mario throughout the jorney, acting as his spokesperson, as Mario does not talk. After selecting a mission on the map, a short dialogue between Toad and other involved parties will commence, then the player can begin the mission. Mario can exit to the world map or (as of version 1.2.0) retry the mission if the player pauses or fails it. | [[Toad]] accompanies Mario throughout the jorney, acting as his spokesperson, as Mario does not talk. After selecting a mission on the map, a short dialogue between Toad and other involved parties will commence, then the player can begin the mission. Mario can exit to the world map or (as of version 1.2.0) retry the mission if the player pauses or fails it. | ||
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====Tournament==== | ====Tournament==== | ||
Tournaments are successions of matches (here also called rounds) in which the player can challenge computer opponents or online worldwide opponents in an 8-player bracket. They return from previous ''Mario Tennis'' games after being absent in ''Mario Tennis: Ultra Smash''. Tournament matches feature up to three sets, each divided into two games. If players are tied by the end of these sets, there will be a tiebreaker that decides the winner of the match. | Tournaments are successions of matches (here also called rounds) in which the player can challenge computer opponents or online worldwide opponents in an 8-player bracket. They return from previous ''Mario Tennis'' games after being absent in ''Mario Tennis: Ultra Smash''. Tournament matches feature up to three sets, each divided into two games. If players are tied by the end of these sets, there will be a tiebreaker that decides the winner of the match. | ||
=====COM Tournament===== | =====COM Tournament===== | ||
[[File:MTA COM Tournament.jpg|thumb|Mario facing off against Daisy in the semifinals of Mushroom Cup]] | [[File:MTA COM Tournament.jpg|thumb|Mario facing off against Daisy in the semifinals of Mushroom Cup]] | ||
In computer tournaments, the player can choose to compete for the [[Mushroom Cup|Mushroom]], [[Flower Cup|Flower]], and [[Star Cup]]s, each representing a different difficulty level. Computer tournaments consist of one preliminary round, semifinals, and finals. Each cup has a number of possible opponents that are selected from the game's base roster; in other words, they cannot be characters added after the game's release or characters in alternate costumes. The character used for winning one of these cups receives a | In computer tournaments, the player can choose to compete for the [[Mushroom Cup|Mushroom]], [[Flower Cup|Flower]], and [[Star Cup]]s, each representing a different difficulty level. Computer tournaments consist of one preliminary round, semifinals, and finals. Each cup has a number of possible opponents that are selected from the game's base roster; in other words, they cannot be characters added after the game's release or characters in alternate costumes. The character used for winning one of these cups receives a crown graphic next to their name on the character select screen of that cup. | ||
The table below lists all cups with the corresponding rules and opponents. | The table below lists all cups with the corresponding rules and opponents. | ||
{|class="wikitable" | |||
{| class="wikitable" | |||
!align=center|Cup | !align=center|Cup | ||
!align=center|Rules | !align=center|Rules | ||
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*'''Finals:''' 3 sets of 2 games | *'''Finals:''' 3 sets of 2 games | ||
*'''Total rackets:''' 7 | *'''Total rackets:''' 7 | ||
!align=center style=background:#0D0D0D|[[File:MTA Mario CSS icon.jpg|link=Mario|32x32px|Mario]] [[File:MTA Luigi CSS icon.jpg|link=Luigi|32x32px|Luigi]] [[File:MTA Wario CSS icon.jpg|link=Wario|32x32px|Wario]] [[File:MTA Waluigi CSS icon.jpg|link=Waluigi|32x32px|Waluigi]] [[File:MTA Peach CSS icon.jpg|link=Princess Peach|32x32px|Peach]] [[File:MTA Toadette CSS icon.jpg|link=Toadette|32x32px|Toadette]] [[File:MTA Bowser Jr CSS icon.jpg|link=Bowser Jr.|32x32px|Bowser Jr.]] [[File:MTA Boo CSS icon.jpg|link=Boo|32x32px|Boo]] [[File:MTA Yoshi CSS icon.jpg|link=Yoshi|32x32px|Yoshi]] [[File:MTA Spike CSS icon.jpg|link=Spike|32x32px|Spike]] | !align=center style=background:#0D0D0D|[[File:MTA Mario CSS icon.jpg|link=Mario|32x32px|Mario]] [[File:MTA Luigi CSS icon.jpg|link=Luigi|32x32px|Luigi]] [[File:MTA Wario CSS icon.jpg|link=Wario|32x32px|Wario]] [[File:MTA Waluigi CSS icon.jpg|link=Waluigi|32x32px|Waluigi]] [[File:MTA Peach CSS icon.jpg|link=Princess Peach|32x32px|Peach]] [[File:MTA Toadette CSS icon.jpg|link=Toadette|32x32px|Toadette]] [[File:MTA Bowser Jr. CSS icon.jpg|link=Bowser Jr.|32x32px|Bowser Jr.]] [[File:MTA Boo CSS icon.jpg|link=Boo|32x32px|Boo]] [[File:MTA Yoshi CSS icon.jpg|link=Yoshi|32x32px|Yoshi]] [[File:MTA Spike CSS icon.jpg|link=Spike|32x32px|Spike]] | ||
|- | |- | ||
!align=center|[[File:MTA Star Cup.png|100px]]<br>[[Star Cup]] | !align=center|[[File:MTA Star Cup.png|100px]]<br>[[Star Cup]] | ||
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*'''Finals:''' 5 sets of 2 games | *'''Finals:''' 5 sets of 2 games | ||
*'''Total rackets:''' 8 | *'''Total rackets:''' 8 | ||
!align=center style=background:#0D0D0D|[[File:MTA Mario CSS icon.jpg|link=Mario|32x32px|Mario]] [[File:MTA Waluigi CSS icon.jpg|link=Waluigi|32x32px|Waluigi]] [[File:MTA Peach CSS icon.jpg|link=Princess Peach|32x32px|Peach]] [[File:MTA Rosalina CSS icon.jpg|link=Rosalina|32x32px|Rosalina]] [[File:MTA Bowser CSS icon.jpg|link=Bowser|32x32px|Bowser]] [[File:MTA Bowser Jr CSS icon.jpg|link=Bowser Jr.|32x32px|Bowser Jr.]] [[File:MTA Donkey Kong CSS icon.jpg|link=Donkey Kong|32x32px|Donkey Kong]] [[File:MTA Spike CSS icon.jpg|link=Spike|32x32px|Spike]] [[File:MTA Chain Chomp CSS icon.jpg|link=Chain Chomp|32x32px|Chain Chomp]] | !align=center style=background:#0D0D0D|[[File:MTA Mario CSS icon.jpg|link=Mario|32x32px|Mario]] [[File:MTA Waluigi CSS icon.jpg|link=Waluigi|32x32px|Waluigi]] [[File:MTA Peach CSS icon.jpg|link=Princess Peach|32x32px|Peach]] [[File:MTA Rosalina CSS icon.jpg|link=Rosalina|32x32px|Rosalina]] [[File:MTA Bowser CSS icon.jpg|link=Bowser|32x32px|Bowser]] [[File:MTA Bowser Jr. CSS icon.jpg|link=Bowser Jr.|32x32px|Bowser Jr.]] [[File:MTA Donkey Kong CSS icon.jpg|link=Donkey Kong|32x32px|Donkey Kong]] [[File:MTA Spike CSS icon.jpg|link=Spike|32x32px|Spike]] [[File:MTA Chain Chomp CSS icon.jpg|link=Chain Chomp|32x32px|Chain Chomp]] | ||
|} | |} | ||
=====Online Tournament===== | =====Online Tournament===== | ||
Players can connect to the internet to compete against other human players in online tournaments, provided they have a [[Nintendo Switch Online]] subscription. They can participate in the standard class, simple class, or (as of December 2018) the doubles class. For the doubles class, the player can pick a partner either locally or online. By winning tournament games, players can obtain rating points which raise their rank; whenever a match is lost, points are deducted, potentially affecting their rank. Ranks, measured from D- to A+, are used to match players of similar proficiency. When players enter a month's tournament for the first time, the points they had obtained during their last online tournament period played will be rounded and kept for the current tournament period, along with their rank. Exclusively in each tournament period, the game's servers keep track of statistics such as tournament wins, round wins, and round losses, additionally calculating the latter two in a win ratio. | |||
Players can connect to the internet to compete against other human players in online tournaments | |||
As of December 2018, online tournaments consist of one preliminary round followed by a semifinal and a final round, similarly to how the COM tournaments are structured. Originally, tournaments featured three preliminary rounds instead of only one. | As of December 2018, online tournaments consist of one preliminary round followed by a semifinal and a final round, similarly to how the COM tournaments are structured. Originally, tournaments featured three preliminary rounds instead of only one. The championship is represented by a trophy resembling the [[Special Cup]] from other ''[[Mario (franchise)|Mario]]'' titles, which is shown as a congratulation whenever players beat the finals but not awarded in any form. Unlike in the COM tournament, characters that are used to win an online tournament are not given a crown on the character selection screen. | ||
Playing at least one match in an online tournament each month awards the player with an additional character as a participation bonus. Starting with the January 2019 tournament, the player can also earn Participation Points, which can reward alternate costumes.<ref name="direct2"/> | |||
If a player disconnects or is disconnected during a match, the match will be forfeited and the opponent will win. Players who forfeit the match in this way receive a warning; after three warnings, they get a temporary ban. | |||
{{see also|List of online tournaments in Mario Tennis Aces}} | |||
====Co-op Challenge==== | ====Co-op Challenge==== | ||
Co-op Challenges were added as part of the version 2.0.0 update. In this mode, four players (which can be local and online) participate in a limited-time online event to earn | Co-op Challenges were added as part of the version 2.0.0 update. In this mode, four players (which can be mixed between local and online) participate in a limited-time online event to earn coins, which can unlock alternate costumes and colors for playable characters. | ||
The player can wait 60 seconds for the console to search and connect to other players. If not enough players are found in this timeframe, the game will substitute them with computer players | The player can wait 60 seconds for the console to search and connect to other players. If not enough players are found in this timeframe, the game will substitute them with computer players. | ||
For more information about this mode's contents, [[Mario Tennis Aces#Co-op Challenges| | For more information about this mode's contents, see [[Mario Tennis Aces#Co-op Challenges|below]]. | ||
====Free Play==== | ====Free Play==== | ||
This mode allows players to play custom matches at their leisure. Up to four players can join in Free Play, both locally and online. By pressing the {{button| | This mode allows players to play custom matches at their leisure. Up to four players can join in Free Play, both locally and online. By pressing the {{button|ns|minus}} or {{button|ns|plus}} button, players access a menu where they can change the match rules, with the following options: | ||
{|class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
!align="center"|Match Type | !align="center"|Match Type | ||
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|- | |- | ||
!align="center"|Doubles Partners | !align="center"|Doubles Partners | ||
|'''Random:''' | |'''Random:''' A computer or human player is chosen at random as a doubles partner for the first player.<br>'''P1 and P2:''' The second player is chosen as a doubles partner for the first player.<br>'''P1 and Random Player:''' A random participating human player is chosen as a doubles partner for the first player.<br>'''P1 and Random COM:''' A random computer player is chosen as a doubles partner for the first player.<br><small>'''Note:''' Available only if Match Type is set as "Doubles Only" or "Singles and Doubles".</small> | ||
|- | |- | ||
!align="center"|COM Difficulty | !align="center"|COM Difficulty | ||
|Players can select different proficiency levels for computer players: '''Novice''', '''Intermediate''', '''Expert''', '''Pro''' and '''Ace'''. These determine | |Players can select different proficiency levels for computer players: '''Novice''', '''Intermediate''', '''Expert''', '''Pro''' and '''Ace'''. These determine the speed of their reaction time and energy buildup. Intermediate players and up also often approach and remain near the net to hit the ball early. | ||
|- | |- | ||
!align="center"|Play Style | !align="center"|Play Style | ||
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|- | |- | ||
!align="center"|Court | !align="center"|Court | ||
|'''Select every time:''' The player can select a preferred court before each match.<br>'''All:''' The court will be selected at random from all available options.<br>'''Stadium Only:''' The court will be a random variation of | |'''Select every time:''' The player can select a preferred court before each match.<br>'''All:''' The court will be selected at random from all available options.<br>'''Stadium Only:''' The court will be a random variation of [[Marina Stadium]].<br>'''Custom:''' The court will be selected randomly from the player's custom court selection.{{footnote|main|1}} | ||
|- | |- | ||
!align="center"|KO Loss | !align="center"|KO Loss | ||
|'''Yes:''' Players instantly lose the match if all of their rackets break.<br>'''No:''' Players have an unlimited supply of rackets. | |'''Yes:''' Players instantly lose the match by KO if all of their rackets break.<br>'''No:''' Players have an unlimited supply of rackets. | ||
|} | |} | ||
{{footnote|note|1|In the "Change Rules" menu, the player can press the {{button| | {{footnote|note|1|In the "Change Rules" menu, the player can press the {{button|ns|minus}} / {{button|ns|plus}} button to set up their own selection of courses, where they can also turn hazards on or off for each course.}} | ||
====Swing Mode==== | ====Swing Mode==== | ||
[[File:MTA Swing Mode (Regular Ball).jpg|thumb|Yoshi and Toad in Swing Mode]] | [[File:MTA Swing Mode (Regular Ball).jpg|thumb|Yoshi and Toad in Swing Mode]] | ||
In this mode, players can use motion controls to play tennis. This mode is played solely with the left or right JoyCon, which may be chosen | In this mode, players can use motion controls to play tennis. This mode is played solely with the left or right JoyCon, which may be chosen to suit the player's {{wp|handedness}}. During matches, the camera is positioned lower and closer to the character than usual. There are multiple features in Swing Mode, all of which only allow simple tennis rules (i.e. no Zone Shots, Special Shots or Zone Speed). | ||
=====Regular Ball===== | =====Regular Ball===== | ||
Matches can be played with a regular ball, just like in Free Play. Most rule options from Free Play are also present here, though the player cannot adjust the Play Style and, by extension, the KO Loss. One added option is to activate the {{wp|Hawk-Eye|challenge system}}, wherein the player is allowed to challenge the decision that the ball was shot out of the court. | Matches can be played with a regular ball, just like in Free Play. Most rule options from Free Play are also present here, though the player cannot adjust the Play Style and, by extension, the KO Loss. One added option is to activate the {{wp|Hawk-Eye|challenge system}}, wherein the player is allowed to challenge the decision that the ball was shot out of the court. | ||
Up to four local players can join a match in Swing Mode. | Up to four local players can join a match in Swing Mode. | ||
While rallying a ball, players can hit it a bit early to send it towards the corner on the opposite side from their racket (pull shot) or a bit late to send it towards the corner on the same side as their racket (push shot). If the ball is hit too early or too late, it will be sent at a low speed (similarly to leap shots), allowing the opponent to strike it with a flat shot and return it faster than usual. | While rallying a ball, players can hit it a bit early to send it towards the corner on the opposite side from their racket (pull shot) or a bit late to send it on towards the corner on the same side as their racket (push shot). If the ball is hit too early or too late, it will be sent at a low speed (similarly to leap shots), allowing the opponent to strike it with a flat shot and return it faster than usual. | ||
If players have enabled the challenge system, they will be allowed to challenge whether the ball bounced very close to the court's bounds and was called out by the judge. During a challenge, the camera zooms into the spot where the ball bounced, showing precisely if it landed in or out of the court. If the ball has merely touched the boundary line, it is considered to be in the court. If the challenge is successful, the call will be overturned and the opponent will receive no points, but if it is not, | If players have enabled the challenge system, they will be allowed to challenge whether the ball bounced very close to the court's bounds and was called out by the judge. During a challenge, the camera zooms into the spot where the ball bounced, showing precisely if it landed in or out of the court. If the ball has merely touched the boundary line, it is considered to be in the court. If the challenge is successful, the call will be overturned and the opponent will receive no points, but if it is not, the player will lose one challenge. The player can incorrectly challenge a call three times, after which they can no longer challenge a call during a match. | ||
=====Big Ball===== | =====Big Ball===== | ||
Line 197: | Line 196: | ||
=====Special Game===== | =====Special Game===== | ||
In this feature, players can play the | In this feature, players can play Co-op Challenge minigames offline, though without the ability to unlock alternate costumes for playable characters. So far, only the Boo Hunt minigame has been released in this feature and can be played both cooperatively and competitively. Separate high scores are recorded and ranked accordingly for each mode of play. By pressing the {{button|ns|minus}} or {{button|ns|plus}} button while highlighting a minigame, players can view the rules of that minigame. | ||
=====Rally Challenge===== | =====Rally Challenge===== | ||
Similarly to [[Mario Tennis: Ultra Smash#Mega Ball Rally|Mega Ball Rally]] from ''Mario Tennis: Ultra Smash'', players have to rally a ball as long as possible. The game can be played with up to four players. | Similarly to [[Mario Tennis: Ultra Smash#Mega Ball Rally|Mega Ball Rally]] from ''Mario Tennis: Ultra Smash'', players have to rally a ball as long as possible. The game can be played with up to four players. | ||
The ball starts out large-sized and moves slowly. With every | The ball starts out large-sized and moves slowly. With every 30 rallies, the ball's size decreases while its speed increases, changing colors to reflect this. If the ball lands on the sidelines of the court, it is not considered out, even if the game is played in singles. The game is over once one of the players/teams misses the ball. No high scores are recorded for this feature. | ||
=====Change Number of Players===== | =====Change Number of Players===== | ||
Line 212: | Line 211: | ||
*enabling or disabling music during matches. | *enabling or disabling music during matches. | ||
*enabling or disabling Toad commentary during tournament matches. | *enabling or disabling Toad commentary during tournament matches. | ||
*displaying the ball speed in {{wp | *displaying the ball speed in {{wp|kilometers per hour}} or {{wp|miles per hour}}. | ||
*player 1 default settings: | *player 1 default settings: | ||
**changing the handedness of the playable character. | **changing the handedness of the playable character. | ||
Line 221: | Line 220: | ||
**change trigger controls for Zone Shots and Zone Speed. | **change trigger controls for Zone Shots and Zone Speed. | ||
**change trigger controls for Special Shots and Cancel Charges. | **change trigger controls for Special Shots and Cancel Charges. | ||
==Controls== | ==Controls== | ||
{|class="wikitable"style="width:70%; text-align:center" | {|class="wikitable" style="width:70%; text-align:center" | ||
|+Traditional controls | |+Traditional controls | ||
|- | |- | ||
!width=10%|Action | !width=10%|Action | ||
!width=25%|Dual Joy-Con / Pro Controller | !width=25%|Dual Joy-Con / Pro Controller | ||
!width=25%|Joy-Con (sideways) | !width=25%|Joy-Con (sideways) | ||
|- | |- | ||
|Run | |Run | ||
|{{button| | |{{button|ns|leftstick}} | ||
|{{button| | |{{button|ns|stick}} | ||
|- | |- | ||
|Topspin | |Topspin | ||
|{{button| | |{{button|ns|a}} | ||
|{{button| | |{{button|ns|jc-right}} | ||
|- | |- | ||
|Slice | |Slice | ||
|{{button| | |{{button|ns|b}} | ||
|{{button| | |{{button|ns|jc-bottom}} | ||
|- | |- | ||
|Flat | |Flat | ||
|{{button| | |{{button|ns|y}} | ||
|{{button| | |{{button|ns|jc-left}} | ||
|- | |- | ||
|Lob | |Lob | ||
|{{button| | |{{button|ns|leftstick}} up + {{button|ns|x}} or {{button|ns|a}} → {{button|ns|b}} | ||
|{{button| | |{{button|ns|stick}} up + {{button|ns|jc-top}} or {{button|ns|jc-right}} → {{button|ns|jc-bottom}} | ||
|- | |- | ||
|Drop Shot | |Drop Shot | ||
|{{button| | |{{button|ns|leftstick}} down + {{button|ns|x}} or {{button|ns|b}} → {{button|ns|a}} | ||
|{{button| | |{{button|ns|stick}} down + {{button|ns|jc-top}} or {{button|ns|jc-bottom}} → {{button|ns|jc-right}} | ||
|- | |- | ||
|Cancel Charge | |Cancel Charge | ||
|{{button| | |{{button|ns|l}} or {{button|ns|zl}} | ||
|{{button| | |{{button|ns|sl}} | ||
|- | |- | ||
|Leap Shot (only in Simple Mode) | |Leap Shot (only in Simple Mode) | ||
|{{button| | |{{button|ns|r}} or {{button|ns|zr}} | ||
|{{button| | |{{button|ns|zr}} | ||
|- | |- | ||
|Trick Shot | |Trick Shot | ||
|{{button| | |{{button|ns|rightstick}} up/down/left/right or {{button|ns|leftstick}} up/down/left/right + {{button|ns|x}} → {{button|ns|x}} | ||
|{{button| | |{{button|ns|stick}} up/down/left/right + {{button|ns|jc-top}} → {{button|ns|jc-top}} | ||
|- | |- | ||
|Zone Shot | |Zone Shot | ||
|{{button| | |{{button|ns|r}} or {{button|ns|zr}} on rotating star point | ||
|{{button| | |{{button|ns|sr}} on rotating star point | ||
|- | |- | ||
|Zone Speed | |Zone Speed | ||
|Hold {{button| | |Hold {{button|ns|r}} or {{button|ns|zr}} | ||
|Hold {{button| | |Hold {{button|ns|sr}} | ||
|- | |- | ||
|Special Shot | |Special Shot | ||
|{{button| | |{{button|ns|l}} or {{button|ns|zl}} (when Energy Gauge is full) | ||
|{{button| | |{{button|ns|sl}} (when the Energy Gauge is full) | ||
|} | |} | ||
{|class="wikitable"style="width:30%; text-align:center" | The controls for Zone Shots, Zone Speed, Cancel Charge and Trick Shots can be changed in the settings (only for Dual Joy-Con and Pro Controller). | ||
{|class="wikitable" style="width:30%; text-align:center" | |||
|+Swing Mode | |+Swing Mode | ||
|- | |- | ||
Line 286: | Line 286: | ||
|- | |- | ||
|Run | |Run | ||
|{{button| | |{{button|ns|stick}}, although the character automatically runs towards the ball | ||
|- | |- | ||
|Topspin | |Topspin | ||
Line 306: | Line 306: | ||
==Characters== | ==Characters== | ||
===Playable=== | ===Playable=== | ||
''Mario Tennis Aces'' currently features 27 playable characters, with more characters set to be added in monthly online tournaments until June 2019.<ref>https://www.youtube.com/watch?v=CRuHg1dv8MI</ref> In order to participate in online tournaments, players need to have the latest version of the game. Of the currently playable characters, [[Spike]], [[Chain Chomp]], [[Blooper]], [[Boom Boom]], [[Pauline]], and [[Kamek]] are newly playable to the ''Mario Tennis'' series. [[Dry Bones]] and an unrevealed character will also set to be new playable characters via the May and June online tournaments respectively.<ref>[https://topics.nintendo.co.jp/c/article/62756e8d-5a74-11e9-bf90-063b7ac45a6d.html A character confirmed for the June online tournament, but yet to be revealed]</ref><ref name="Kamek&DryBones">Nintendo of Europe (March 1, 2019). [https://twitter.com/NintendoEurope/status/1101497376773156874 "Surprise! Two new characters will step onto the court in upcoming #MarioTennis Aces online tournaments! Magikoopa will debut in April, and Dry Bones in May!"]. ''Twitter''. Retrieved March 1, 2019.</ref> Some characters have unlockable aesthetic variations. | |||
''Mario Tennis Aces'' features | |||
Mario is the only playable character for the majority of the Adventure mode (Peach is also playable in Lucien Cup Finals), and none of his variations available in other modes are usable. Players can, however, select from multiple rackets as they are unlocked in the mode. | |||
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100% | |||
{| | |- | ||
! colspan=2 width=25% style="background:#e6000d" | {{color-link|Mario|white}} | |||
! colspan=2 width=25% style="background:#00a73d" | {{color-link|Luigi|white}} | |||
! colspan=2 width=25% style="background:#ffd200" | {{color-link|Wario|white}} | |||
! colspan=2 width=25% style="background:#46268b" | {{color-link|Waluigi|white}} | |||
|- | |- | ||
! | ! colspan=2 | [[File:MTA Models Mario.png|115x115px]] | ||
! colspan=2 | [[File:MTA Models Luigi.png|115x115px]] | |||
! colspan=2 | [[File:MTA Models Wario.png|115x115px]] | |||
! colspan=2 | [[File:MTA Models Waluigi.png|115x115px]] | |||
|- | |- | ||
|'''Playing Type || All-Around | |||
|All-Around | |'''Playing Type || All-Around | ||
|'''Playing Type || Powerful | |||
|All-Around | |'''Playing Type || Defensive | ||
|Powerful | |||
|Defensive | |||
|- | |- | ||
|'''Trick Shots || Hand Spin<br>Vault | |||
|Hand Spin | |'''Trick Shots || Racket Twirl<br>Slide | ||
|'''Trick Shots || Total Typhoon<br>Power Dive | |||
|Racket Twirl | |'''Trick Shots || Twisted Jump<br>Moonwalk | ||
|Total Typhoon | |||
|Twisted Jump | |||
|- | |- | ||
|'''Special Shot || Blazing Wall Jump | |||
|Blazing Wall Jump | |'''Special Shot || Pipe Cannon | ||
|'''Special Shot || Glorious Garlic Bomber | |||
|Pipe Cannon | |'''Special Shot || Showtime | ||
|Glorious Garlic Bomber | |||
|Showtime | |||
|- | |- | ||
|'''Availability || Initial release | |||
|Initial release | |'''Availability || Initial release | ||
|'''Availability || Initial release | |||
|Initial release | |'''Availability || Initial release | ||
|Initial release | |||
|Initial release | |||
|- | |- | ||
|'''Alternate Costumes || | |||
| | *Overalls (pre-launch online tournament participation bonus; earn 500 Participation Points in the January 2019 online tournament) | ||
*Overalls (pre-launch online tournament participation bonus; earn 500 Participation Points in the January 2019 | |||
*Tennis outfit, with Lucien Replica (unlocked by clearing "Last Trial Boss Challenge") | *Tennis outfit, with Lucien Replica (unlocked by clearing "Last Trial Boss Challenge") | ||
|'''Alternate Costumes || Overalls (earn 2,000 Participation Points in the January 2019 online tournament) | |||
| | |'''Alternate Costumes || N/A | ||
|'''Alternate Costumes || N/A | |||
| | |||
| | |||
|- | |- | ||
!colspan=2 width=25% style="background:#ffb9f5"|{{color-link | ! colspan=2 width=25% style="background:#ffb9f5" | {{color-link-piped|Princess Peach|white|Peach}} | ||
!colspan=2 width=25% style="background:#f59100"|{{color-link | ! colspan=2 width=25% style="background:#f59100" | {{color-link-piped|Princess Daisy|white|Daisy}} | ||
!colspan=2 width=25% style="background:#55ffe6"|{{color-link|white | ! colspan=2 width=25% style="background:#55ffe6" | {{color-link|Rosalina|white}} | ||
!colspan=2 width=25% style="background:#003791"|{{color-link|white | ! colspan=2 width=25% style="background:#003791" | {{color-link|Toad|white}} | ||
|- | |- | ||
! | ! colspan=2 | [[File:MTA Models Peach.png|115x115px]] | ||
| | ! colspan=2 | [[File:MTA Models Daisy.png|115x115px]] | ||
! | ! colspan=2 | [[File:MTA Models Rosalina.png|115x115px]] | ||
| | ! colspan=2 | [[File:MTA Models Toad.png|115x115px]] | ||
! | |||
| | |||
! | |||
| | |||
|- | |- | ||
|'''Playing Type || Technical | |||
| | |'''Playing Type || All-Around | ||
|'''Playing Type || Tricky | |||
| | |'''Playing Type || Speedy | ||
| | |||
| | |||
|- | |- | ||
|'''Trick Shots || Twirl<br>Ribbon Fling | |||
| | |'''Trick Shots || Parry<br>Sabre | ||
|'''Trick Shots || Galaxy Warp<br>Satellite Shift | |||
| | |'''Trick Shots || Toad Jump<br>Toad Roll | ||
| | |||
| | |||
|- | |- | ||
|'''Special Shot || Heart Shot | |||
| | |'''Special Shot || Bloom Blast | ||
|'''Special Shot || Star Combo | |||
| | |'''Special Shot || Super Toad Dive | ||
| | |||
| | |||
|- | |- | ||
|'''Availability || Initial release | |||
| | |'''Availability || Initial release | ||
|'''Availability || Initial release | |||
| | |'''Availability || Initial release | ||
| | |||
| | |||
|- | |- | ||
|'''Alternate Costumes || N/A | |||
|'''Alternate Costumes || N/A | |||
|'''Alternate Costumes || N/A | |||
|'''Alternate Costumes || Tennis Outfit (earn 2,000 Participation Points in the February 2019 online tournament) | |||
|- | |- | ||
! | ! colspan=2 width=25% style="background:#f073af" | {{color-link|Toadette|white}} | ||
| | ! colspan=2 width=25% style="background:#000000" | {{color-link|Bowser|white}} | ||
! | ! colspan=2 width=25% style="background:#f57323" | {{color-link|Bowser Jr.|white}} | ||
| | ! colspan=2 width=25% style="background:#82ebeb" | {{color-link|Boo|white}} | ||
! | |||
| | |||
! | |||
| | |||
|- | |- | ||
! | ! colspan=2 | [[File:MTA Models Toadette.png|115x115px]] | ||
| | ! colspan=2 | [[File:MTA Models Bowser.png|115x115px]] | ||
! | ! colspan=2 | [[File:MTA Models Jr.png|115x115px]] | ||
| | ! colspan=2 | [[File:MTA Models Boo.png|115x115px]] | ||
! | |||
| | |||
! | |||
| | |||
|- | |- | ||
|'''Playing Type || Technical | |||
| | |'''Playing Type || Powerful | ||
|'''Playing Type || Defensive | |||
| | |'''Playing Type || Tricky | ||
| | |||
| | |||
|- | |- | ||
|'''Trick Shots || Cutesy Turn<br>Cheerful Skip | |||
| | |'''Trick Shots || Dive Bomb<br>Shell Spin | ||
|'''Trick Shots || Wild Ride<br>Jet Boost | |||
| | |'''Trick Shots || Roundabout<br>Through It All | ||
| | |||
| | |||
|- | |- | ||
|'''Special Shot || Hop Step Jump | |||
| | |'''Special Shot || Fire-Breath Barrage | ||
|'''Special Shot || Armed and Dangerous | |||
|'''Special Shot || Illusion Shot | |||
| | |||
| | |||
| | |||
|- | |- | ||
|'''Availability || Initial release | |||
|'''Availability || Initial release | |||
|'''Availability || Initial release | |||
|'''Availability || Initial release | |||
| | |||
|- | |- | ||
|'''Alternate Costumes || N/A | |||
| | |'''Alternate Costumes || N/A | ||
|'''Alternate Costumes || N/A | |||
| | |'''Alternate Costumes || Visor (reward for the "Boo Hunt" co-op challenges) | ||
First Boo Hunt (September 19, 2018 - October 11, 2018): | |||
*Light-Blue (earn 2,500 coins) | |||
*Green (earn 10,000 coins) | |||
*Purple (earn 20,000 coins) | |||
Second Boo Hunt (February 1, 2019 - March 1, 2019): | |||
*Black (earn 2,500 coins) | |||
*Black, pink brim (earn 10,000 coins) | |||
*Light-Blue, green brim (earn 20,000 coins) | |||
|- | |- | ||
! | ! colspan=2 width=25% style="background:#6eb928" | {{color-link|Yoshi|white}} | ||
| | ! colspan=2 width=25% style="background:#7d3c14" | {{color-link|Donkey Kong|white}} | ||
! colspan=2 width=25% style="background:#6eafe1" | {{color-link|Spike|white}} {{color|<sup><small>(new)</small></sup>|white}} | |||
! colspan=2 width=25% style="background:#464b64" | {{color-link|Chain Chomp|white}} {{color|<sup><small>(new)</small></sup>|white}} | |||
! | |||
| | |||
|- | |- | ||
! | ! colspan=2 | [[File:MTA Models Yoshi.png|115x115px]] | ||
| | ! colspan=2 | [[File:MTA Models DK.png|115x115px]] | ||
! | ! colspan=2 | [[File:MTA Models Spike.png|115x115px]] | ||
| | ! colspan=2 | [[File:MTA Models ChainChomp.png|115x115px]] | ||
! | |||
|Spike | |||
! | |||
| | |||
|- | |- | ||
|'''Playing Type || Speedy | |||
| | |'''Playing Type || Powerful | ||
|'''Playing Type || Powerful | |||
| | |'''Playing Type || Powerful | ||
| | |||
| | |||
|- | |- | ||
|'''Trick Shots || Spin Turn<br>Egg Roll | |||
| | |'''Trick Shots || Kong Roll<br>Ground Pound | ||
|'''Trick Shots || Somersault<br>Flip Fly | |||
|'''Trick Shots || Vertical Whirl<br>Side Whirl | |||
| | |||
| | |||
| | |||
|- | |- | ||
|'''Special Shot || Flying Rainbow | |||
|'''Special Shot || Barrel Cannon Chaos | |||
|'''Special Shot || Spike Strike | |||
|'''Special Shot || Unleash | |||
| | |||
| | |||
|- | |- | ||
|'''Availability || Initial release | |||
| | |'''Availability || Initial release | ||
|'''Availability || Initial release | |||
| | |'''Availability || Initial release | ||
| | |||
| | |||
|- | |- | ||
|'''Alternate Costumes || Yoshi colors (reward for the "Yoshi's Ring Shot" co-op challenge | |||
| | First Yoshi's Ring Shot (December 1, 2018 to January 10, 2019): | ||
*[[Yoshi (species)|Blue Yoshi]] (earn 20,000 points) | |||
| | *[[Yoshi (species)|Red Yoshi]] (earn 50,000 points) | ||
*[[Yoshi (species)|Yellow Yoshi]] (earn 80,000 points) | |||
| | Second Yoshi's Ring Shot Challenge (April 15, 2019 - June 1, 2019): | ||
*[[Yoshi (species)|Orange Yoshi]] (earn 20,000 points) | |||
| | *[[Yoshi (species)|Pink Yoshi]] (earn 50,000 points) | ||
| | *[[Yoshi (species)|Light-Blue Yoshi]] (earn 80,000 points) | ||
Offline Yoshi's Ring Shot: | |||
| | *[[Yoshi (species)|Purple Yoshi]] (unlocked by clearing all the challenges)<ref>[https://twitter.com/MarioTennisClub/status/1117604394017677312]</ref> | ||
|'''Alternate Costumes || N/A | |||
|'''Alternate Costumes || Headband and wristband (reward in the April 2019 online tournament): | |||
| | *Blue (earn 300 Participation Points) | ||
*Pink (earn 1,000 Participation Points) | |||
*Yellow (earn 2,000 Participation Points) | |||
|'''Alternate Costumes || Hat (reward in the March 2019 online tournament): | |||
*White body, yellow outline (earn 300 Participation Points) | |||
*White body, red outline (earn 1,000 Participation Points) | |||
*White body, green outline (earn 2,000 Participation Points) | |||
|- | |- | ||
! | ! colspan=2 width=25% style="background:#32dc64" | {{color-link|Koopa Troopa|white}} | ||
| | ! colspan=2 width=25% style="background:#585858" | {{color-link|Blooper|white}} {{color|<sup><small>(new)</small></sup>|white}} | ||
! | ! colspan=2 width=25% style="background:#fff000" | {{color-link|Diddy Kong|black}} | ||
| | ! colspan=2 width=25% style="background:#bc42ff" | {{color-link|Birdo|white}} | ||
! | |||
| | |||
! | |||
| | |||
|- | |- | ||
! | ! colspan=2 | [[File:MTA Models KoopaTroopa.png|115x115px]] | ||
| | ! colspan=2 | [[File:MTA Models Blooper.png|115x115px]] | ||
! | ! colspan=2 | [[File:MTA Models Diddy.png|115x115px]] | ||
| | ! colspan=2 | [[File:MTA Models Birdo.png|115x115px]] | ||
! | |||
| | |||
! | |||
| | |||
|- | |- | ||
|'''Playing Type || Speedy | |||
| | |'''Playing Type || Tricky | ||
|'''Playing Type || Speedy | |||
|'''Playing Type || All-Around | |||
| | |||
| | |||
| | |||
|- | |- | ||
|'''Trick Shots || Power Play<br>Groundwork | |||
|'''Trick Shots || Lucky Leap<br>Surfin' Slider | |||
|'''Trick Shots || Acrobatics<br>Diddy Roll | |||
|'''Trick Shots || Perfect Pose<br>Cheer Step | |||
|- | |- | ||
|'''Special Shot || Spin Break | |||
| | |'''Special Shot || Wave Rider | ||
|'''Special Shot || Jungle Swing | |||
| | |'''Special Shot || Airlift Extravaganza | ||
| | |||
| | |||
|- | |- | ||
|'''Availability || Participation bonus for July 2018 online tournament, otherwise available from August 1, 2018 | |||
| | |'''Availability || Participation bonus for August 2018 online tournament, otherwise available from September 1, 2018 | ||
|'''Availability || Participation bonus for September 2018 online tournament, otherwise available from October 1, 2018 | |||
| | |'''Availability || Participation bonus for October 2018 online tournament, otherwise available from November 1, 2018 | ||
| | |||
| | |||
|- | |- | ||
|'''Alternate Costumes || N/A | |||
| | |'''Alternate Costumes || N/A | ||
|'''Alternate Costumes || N/A | |||
| | |'''Alternate Costumes || N/A | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|N/A | |||
|N/A | |||
|- | |- | ||
!colspan=2 width=25% style="background:# | ! colspan=2 width=25% style="background:#ff3f30" | {{color-link|Koopa Paratroopa|white}} | ||
!colspan=2 width=25% style="background:# | ! colspan=2 width=25% style="background:#ff1636" | {{color-link|Shy Guy|white}} | ||
!colspan=2 width=25% style="background:# | ! colspan=2 width=25% style="background:#4dbb40" | {{color-link|Petey Piranha|white}} | ||
!colspan=2 width=25% style="background:# | ! colspan=2 width=25% style="background:#fafe75" | [[Luma (species)|<font color=black>Luma</font>]] | ||
|- | |- | ||
! | ! colspan=2 | [[File:MTA Models Paratroopa.png|115x115px]] | ||
| | ! colspan=2 | [[File:MTA Models ShyGuy.png|115x115px]] | ||
! | ! colspan=2 | [[File:MTA Models PeteyPiranha.png|115x115px]] | ||
| | ! colspan=2 | [[File:MTA Models Luma.png|115x115px]] | ||
! | |||
| | |||
! | |||
| | |||
|- | |- | ||
|'''Playing Type || Technical | |||
| | |'''Playing Type || Technical | ||
|'''Playing Type || Powerful | |||
| | |'''Playing Type || Technical | ||
| | |||
| | |||
|- | |- | ||
|'''Trick Shots || Roll Call<br>Koopa Boost | |||
| | |'''Trick Shots || Leap of Stress<br>Stumble Shot | ||
|'''Trick Shots || Fluttering Fury<br>Spin 'n' Slap | |||
| | |'''Trick Shots || Dazzling Meteor<br>Shooting Star Shot | ||
| | |||
|- | |- | ||
|'''Special Shot || Spiral Special | |||
| | |'''Special Shot || Balloon Assist | ||
|'''Special Shot || Vicious Twister | |||
| | |'''Special Shot || Constellation Smash | ||
| | |||
| | |||
|- | |- | ||
|'''Availability || Participation bonus for November 2018 online tournament, otherwise available from December 1, 2018 | |||
|Participation bonus for | |'''Availability || Participation bonus for December 2018 Doubles online tournament, otherwise available from January 1, 2019 | ||
|'''Availability || Participation bonus for December 2018 Singles online tournament, otherwise available from January 1, 2019 | |||
|Participation bonus for | |'''Availability || Participation bonus for January 2019 online tournament, otherwise available from February 1, 2019 | ||
|Participation bonus for | |||
|Participation bonus for | |||
|- | |- | ||
|'''Alternate Costumes || N/A | |||
|N/A | |'''Alternate Costumes || Shy Guy colors (reward for "Shy Guy Train Tussle" co-op challenge, from March 1, 2019 to April 15, 2019): | ||
*Blue Shy Guy (earn 5,000 coins) | |||
*Green Shy Guy (earn 20,000 coins) | |||
*Yellow Shy Guy (earn 40,000 coins) | |||
|N/A | Currently unreleased: | ||
*Light-Blue Shy Guy<ref>[https://media.vandal.net/m/56344/mario-tennis-aces-20189141398_6.jpg]</ref> | |||
|N/A | *Pink Shy Guy<ref>[https://media.vandal.net/m/56344/mario-tennis-aces-20189141398_8.jpg]</ref> | ||
*Orange Shy Guy<ref>[https://media.vandal.net/m/56344/mario-tennis-aces-20189141398_7.jpg]</ref> | |||
|'''Alternate Costumes || N/A | |||
|'''Alternate Costumes || N/A | |||
|- | |- | ||
!colspan=2 width=25% style="background:# | ! colspan=2 width=25% style="background:#f59100" | {{color-link|Boom Boom|white}} {{color|<sup><small>(new)</small></sup>|white}} | ||
!colspan=2 width=25% style="background:# | ! colspan=2 width=25% style="background:#FF0000" | {{color-link|Pauline|white}} {{color|<sup><small>(new)</small></sup>|white}} | ||
! colspan=2 width=25% style="background:#00baf4" | {{color-link|Kamek|white}} {{color|<sup><small>(new)</small></sup>|white}} | |||
| | ! colspan=2 width=25% style="background:#a9a7ad | {{color-link|Dry Bones|white}} {{color|<sup><small>(new)</small></sup>|white}} | ||
|- | |- | ||
! | ! colspan=2 | [[File:MTA Models Boom Boom.png|115x115px]] | ||
| | ! colspan=2 | [[File:MTA Models Pauline.png|115x115px]] | ||
! | ! colspan=2 | [[File:MTA Models Kamek.png|115x115px]] | ||
| | ! colspan=2 | [[File:MTA Models DryBones.png|115x115px]] | ||
|- | |- | ||
|'''Playing Type || Defensive | |||
| | |'''Playing Type || Speedy | ||
|'''Playing Type || Tricky<ref name="Kamek and Dry Bones, Tricky type">[https://www.nintendo.co.jp/switch/alera/character/index.html Characters section in the JP website, revealing Kamek and Dry Bones are "Tricky" types]</ref> | |||
| | |'''Playing Type || Tricky<ref name="Kamek and Dry Bones, Tricky type"/> | ||
|- | |- | ||
|'''Trick Shots || Boom Twirl<br>Twist 'n' Boom | |||
| | |'''Trick Shots || Spin Stroke<br>One-Up Girl | ||
|'''Trick Shots || Wicked Warp<br>Broom Dash | |||
| | |'''Trick Shots || Unknown | ||
|- | |- | ||
|'''Special Shot || Spiteful Strike | |||
| | |'''Special Shot || Showstopper | ||
|'''Special Shot || Gigantic Smash | |||
| | |'''Special Shot || Unknown | ||
|- | |- | ||
|'''Availability || Participation bonus for February 2019 online tournament, otherwise available from March 1, 2019 | |||
|Participation bonus for | |'''Availability || Participation bonus for March 2019 online tournament, otherwise available from April 1, 2019 | ||
|'''Availability || Participation bonus for April 2019 online tournament, otherwise available from May 1, 2019 | |||
|Participation bonus for | |'''Availability || Participation bonus for May 2019 online tournament, otherwise available from June 1, 2019<ref name="Kamek&DryBones" /> | ||
|- | |- | ||
|'''Alternate Costumes || N/A | |||
|N/A | |'''Alternate Costumes || N/A | ||
|'''Alternate Costumes || N/A | |||
|N/A | |'''Alternate Costumes || Unknown | ||
|} | |} | ||
Line 819: | Line 597: | ||
*[[Biddybud]]s | *[[Biddybud]]s | ||
*[[Yoshi (species)|Yoshi]]s | *[[Yoshi (species)|Yoshi]]s | ||
*[[ | *[[Little Bird]]s | ||
*[[Rabbit]]s | *[[Rabbit]]s | ||
*[[Fire Piranha Plant]]s | *[[Fire Piranha Plant]]s | ||
Line 834: | Line 612: | ||
*[[Mechakoopa]]s | *[[Mechakoopa]]s | ||
*[[Monty Mole]] | *[[Monty Mole]] | ||
*[[Luma]] | *[[Luma (species)|Lumas]] | ||
*[[Fishin' Lakitu]] | *[[Fishin' Lakitu]] | ||
*[[Parabones]] | *[[Parabones]] | ||
Line 842: | Line 620: | ||
*[[List of implied characters#King Bask|King Bask]] | *[[List of implied characters#King Bask|King Bask]] | ||
*[[Lucien]] | *[[Lucien]] | ||
*[[Boo Buddies]] (version 2.0.0) | *[[Circling Boo Buddies]] (version 2.0.0) | ||
*[[King Boo]] (version 2.0.0) | *[[King Boo]] (version 2.0.0) | ||
*[[Fly Guy]]s (version 2.0.0) | *[[Fly Guy]]s (version 2.0.0) | ||
Line 848: | Line 626: | ||
*[[Shy Guy Tower]]s (version 2.3.0) | *[[Shy Guy Tower]]s (version 2.3.0) | ||
*[[Shield Guy]]s (version 2.3.0) | *[[Shield Guy]]s (version 2.3.0) | ||
====Audience members==== | ====Audience members==== | ||
*[[Toad (species)|Toad]]s | *[[Toad (species)|Toad]]s | ||
Line 863: | Line 642: | ||
==Courts== | ==Courts== | ||
Marina Stadium is the starting court, and other playable courts are unlocked for Free Play by completing levels in Adventure Mode. Like in ''[[Mario Power Tennis]]'', some courts contain hazards that can be toggled on or off. Prior to version 2.2.0, a court selection screen for Free Play was absent, and courts are chosen at random | Marina Stadium is the starting court, and other playable courts are unlocked for Free Play by completing levels in Adventure Mode. Like in ''[[Mario Power Tennis]]'', some courts contain hazards that can be toggled on or off. Prior to version 2.2.0, a court selection screen for Free Play was absent, and courts are chosen at random (however Custom lets the player choose to set the selection of stages). | ||
{|class= | {| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
|- | |- | ||
!width=15%|Picture | !width=15% |Picture | ||
!width=15%|Type | !width=15% |Type | ||
!width=15%|Ball Speed | !width=15% |Ball Speed | ||
!width=15%|Bounce | !width=15% |Bounce | ||
!width=40%|Description | !width=40% |Description | ||
|- | |- | ||
|[[File:MTA Mario Luigi.jpg|200px]] | |[[File:MTA Mario Luigi.jpg|200px]] | ||
![[Marina Stadium | ![[Marina Stadium|Marina Stadium (Night)]] | ||
|Fast | |||
|Strong | |||
|align="left"| | |align="left"|''"Every tennis lover dreams of winning here! A dazzling stadium court experience where you can enjoy an exhilarating match at night."'' | ||
|- | |- | ||
|[[File:Marina Stadium (Hard).jpeg|200px]] | |[[File:Marina Stadium (Hard).jpeg|200px]] | ||
!Marina Stadium (Hard) | !Marina Stadium (Hard) | ||
|Normal | |||
|Strong | |||
|align="left" rowspan=3| | |align="left" rowspan=3|''"Every tennis lover dreams of winning here! A truly magnificent stadium-court experience where you can challenge yourself to an ultimate battle of skill."'' | ||
|- | |- | ||
|[[File:Marina Stadium (Clay) Court.jpeg|200px]] | |[[File:Marina Stadium (Clay) Court.jpeg|200px]] | ||
!Marina Stadium (Clay) | !Marina Stadium (Clay) | ||
|Slow | |||
|Normal | |||
|- | |- | ||
|[[File:Marina Stadium (Grass) Court.jpeg|200px]] | |[[File:Marina Stadium (Grass) Court.jpeg|200px]] | ||
!Marina Stadium (Grass) | !Marina Stadium (Grass) | ||
|Fastest | |||
|Normal | |||
|- | |- | ||
|[[File:MTA Bask Ruins.jpg|200px]] | |[[File:MTA Bask Ruins.jpg|200px]] | ||
![[Bask Ruins]] | ![[Bask Ruins]] | ||
|Slow | |||
|Weak | |||
|align="left"| | |align="left"|''"A scorching desert surrounding the ruins of the Kingdom of Bask. Drop Shots are key, since the ball won't bounce much here."'' | ||
|- | |- | ||
|[[File:MTA Piranha Plant Forest.jpg|200px]] | |[[File:MTA Piranha Plant Forest.jpg|200px]] | ||
![[Piranha Plant Forest]] | ![[Piranha Plant Forest]] | ||
|Normal | |||
|Weak | |||
|align="left"| | |align="left"|''"Piranha Plants will spit any balls they eat at the opponent's side of the court. Their appetite for tennis is truly unmatched!"'' | ||
|- | |- | ||
|[[File:MTA Mirage Mansion.jpg|200px]] | |[[File:MTA Mirage Mansion.jpg|200px]] | ||
![[Mirage Mansion]] | ![[Mirage Mansion]] | ||
|Fast | |||
|Normal | |||
|align="left"| | |align="left"|''"Mysterious mirrors adorn a mysterious mansion. But...where exactly does a tennis ball go when it disappears inside one of these mirrors?"'' | ||
|- | |- | ||
|[[File:MTA Snowfall Mountain.jpg|200px]] | |[[File:MTA Snowfall Mountain.jpg|200px]] | ||
![[Snowfall Mountain]] | ![[Snowfall Mountain]] | ||
|Normal | |||
|Strong | |||
|align="left"| | |align="left"|''"A bustling square in front of the train station. Keep a close eye on those Shy Guys, who will hide among the commuters and hit the ball back!"'' | ||
|- | |- | ||
|[[File:Savage Sea Court.jpeg|200px]] | |[[File:Savage Sea Court.jpeg|200px]] | ||
![[Savage Sea]] | ![[Savage Sea]] | ||
|Fast | |||
|Normal | |||
|align="left"| | |align="left"|''"A boat gliding upon the untamed waters of the sea. Hit the mast in the middle to welcome some of that untamed fury on board!"'' | ||
|- | |- | ||
|[[File:Inferno Island Court.jpeg|200px]] | |[[File:Inferno Island Court.jpeg|200px]] | ||
![[Inferno Island]] | ![[Inferno Island]] | ||
|Fast | |||
|Strongest | |||
|align="left"| | |align="left"|''"Bowser's Castle, built on a blazing island surrounded by hot lava. Those Mechakoopas are too hot to handle!"'' | ||
|} | |} | ||
==Adventure Mode== | ==Adventure Mode== | ||
===Story=== | ===Story=== | ||
{{rewrite|section=y|Extended opening cutscene introduced in version 3.0.0}} | |||
After Mario and Peach beat Bowser and Bowser Jr. in a tennis match and take the championship, Wario and Waluigi arrive with a legendary racket called [[Lucien]], offering it to Mario and co. as a present. After Luigi takes Lucien, Lucien possesses both him, Wario and Waluigi, and causes a big storm on the [[Marina Stadium|stadium]]. Mario and Toad go to [[Bask Ruins]], and after beating a [[Dry Bones]] in a tennis match, gain entry to the Temple of Bask. There, a mysterious voice who introduces himself as [[Aster]] tells Mario that many years ago, Lucien destroyed the [[Kingdom of Bask]], and [[List of implied characters#King Bask|its king]] managed to strip Lucien of its power and divided the power between five [[Power Stone]]s. Over time, though, the room fell to ruin, and Wario and Waluigi stole Lucien oblivious to its true powers. Aster then tasks Mario to go and get the five Power Stones before Lucien does. | |||
Mario manages to take the Power Stones from [[Piranha Plant Forest]], [[Mirage Mansion]], and [[Snowfall Mountain]]; however, the possessed Wario and Waluigi beat him to the Power Stones in [[Savage Sea]] and [[Inferno Island]]. Lucien then declares a tennis war at Marina Stadium that pits Peach and Daisy against Wario and Waluigi, and Mario against Luigi, which Team Mario wins. Bowser then steals Lucien and returns to the Temple of Bask, where he fuses into [[Bowcien]] and challenges Mario to one last battle. Mario wins, destroying Lucien as well as the temple and receiving thanks from Aster before he disintegrates. Everyone then celebrates Mario's victory (though Wario and Waluigi express shame for having to destroy Lucien) as the credits roll. | |||
Mario manages to take the Power Stones from [[Piranha Plant Forest]], [[Mirage Mansion]], and [[Snowfall Mountain]]; however, the possessed Wario and Waluigi beat him to the Power Stones in [[Savage Sea]] and [[Inferno Island]]. Lucien then declares a tennis war at Marina Stadium that pits Peach and | |||
In a post-credits scene, Mario writes an autograph on the camera, with the marker squeaking the first seven notes of the ''[[Super Mario Bros.]]'' overworld theme. | In a post-credits scene, Mario writes an autograph on the camera, with the marker squeaking the first seven notes of the ''[[Super Mario Bros.]]'' overworld theme. | ||
=== | ===Gameplay=== | ||
In Adventure Mode, Mario has to travel in a hub world and complete missions. While some of them are regular tennis matches, Adventure Mode has a lot of other missions, such as challanges where Mario needs to return the ball until he gets a certain amount of points. It also features boss battles, where different objects need to be shot on bosses with the tennis racket to defeat them. The player can also unlock rackets with different stats, powers and abillities. | |||
In Adventure Mode, Mario has to travel in a hub world and complete missions. While some of them are regular tennis matches, Adventure Mode has a lot of other missions, such as challanges where Mario needs to return the ball until he gets a certain amount of points. It also features boss battles, where different objects need to be shot on bosses with the tennis racket to defeat them. | |||
[[ | Additionally, the level selection appears to be based on that of the ''[[New Super Mario Bros.]]'' series, with red circles indicating an unfinished level and blue circles indicating a completed level, with the name of the level being shown when Mario stands on one. | ||
===Levels=== | ===Levels=== | ||
[[File:KingdomofBask.jpg|thumb|The hub for this mode, the [[Kingdom of Bask]]]] | [[File:KingdomofBask.jpg|thumb|right|The hub for this mode, the [[Kingdom of Bask]]]] | ||
====[[Bask Ruins]]==== | ====[[Bask Ruins]]==== | ||
*Bask Ruins: [[A Bone to Pick]] | *Bask Ruins: [[A Bone to Pick]] | ||
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====[[Snowfall Mountain]]==== | ====[[Snowfall Mountain]]==== | ||
*Snowfall Mountain Station: [[ | *Snowfall Mountain Station: [[Snowball Fight]] | ||
*Snowfall Mountain: [[One versus...One?]] | *Snowfall Mountain: [[One versus...One?]] | ||
*Station Square: [[Sure Shot Challenge (Intermediate)]] | *Station Square: [[Sure Shot Challenge (Intermediate)]] | ||
Line 1,004: | Line 770: | ||
====[[Ruins of Trials]]==== | ====[[Ruins of Trials]]==== | ||
*Red Trial: [[Ancient Trial Panel Challenge]] | *Red Trial: [[Ancient Trial Panel Challenge]] | ||
*Green Trial: [[Ancient Trial Rally Challenge]] | *Green Trial: [[Ancient Trial Rally Challenge]] | ||
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*Yellow Trial: [[Ancient Trial Ring Shot Challenge]] | *Yellow Trial: [[Ancient Trial Ring Shot Challenge]] | ||
*King's Trial: [[Last Trial Boss Challenge]] | *King's Trial: [[Last Trial Boss Challenge]] | ||
===Opponents=== | ===Opponents=== | ||
Unlike their playable versions, they cannot perform Trick Shots and Special Shots, aside from Wario, Waluigi, and Luigi. Also, the opponents who were not playable in the initial release are given generic tennis rackets with a black grip and lacking an emblem. | |||
*[[Dry Bones]] - opponent in "A Bone to Pick". | |||
*[[Donkey Kong]] - opponent in "Pipe Gripe". | |||
*[[Toad]] - opponent in "Rally Challenge (Beginner)". | |||
*[[Spike]] - opponent in "Sure Shot Challenge (Beginner)". | |||
*[[Koopa Troopa]] - opponent in "Battle Boat". | |||
*[[Boo]] - opponent in "Malicious Mirrors" and "Rally Challenge (Intermediate)". | |||
*[[Shy Guy]] - opponent in "One versus...One?" and "Sure Shot Challenge (Intermediate)". | |||
*[[Blooper]] - opponent in "The Sort-Of Sea Monster". | |||
*[[Kamek]] - opponent in "Rally Challenge (Advanced)". | |||
*[[Boom Boom]] - opponent in "Mechakoopa Crisis". | |||
*[[Chain Chomp]] - opponent in "Sure Shot Challenge (Advanced)". | |||
Unlike their playable versions, they cannot perform Trick Shots and Special Shots, aside from Wario, Waluigi, and Luigi. | *[[Wario]] and [[Waluigi]] - opponents in "Lucien Cup Finals" Doubles. | ||
*[[Dry Bones]] - | *[[Luigi]] - opponent in "Lucien Cup Finals" Singles. | ||
*[[Donkey Kong]] - | |||
*[[Toad]] - | |||
*[[Spike]] - | |||
*[[Koopa Troopa]] - | |||
*[[Boo]] - | |||
*[[Shy Guy]] - | |||
*[[Blooper]] - | |||
*[[Kamek]] - | |||
*[[Boom Boom]] - | |||
*[[Chain Chomp]] - | |||
*[[Wario]] and [[Waluigi]] - | |||
*[[Luigi]] - | |||
===Bosses=== | ===Bosses=== | ||
Line 1,049: | Line 801: | ||
==Co-op Challenges== | ==Co-op Challenges== | ||
===Boo Hunt=== | ===Boo Hunt=== | ||
[[File:KingBoo BooHunt.jpg|thumb|When Frenzy Time is activated, [[King Boo]] will appear.]] | [[File:KingBoo BooHunt.jpg|thumb|right|When Frenzy Time is activated, [[King Boo]] will appear.]] | ||
Boo Hunt uses Swing Mode controls. In this event, players use tennis balls to hit Boos on the opposing side of the court to eliminate them, earning coins in the process. If the Boos reach the center of the court, they will steal some coins from the group total. Small mirrors that line the center of the court shoot tennis balls for the players to hit. Some Boos have an orange glow, and when a player hits them their next ball will be large, allowing them to hit more Boos at once. There are three stages, and when the group total reaches a certain threshold of coins they can proceed to the next stage when time runs out. Hitting Boos will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will activate. [[King Boo]] will appear and hover around the court, and all players will continuously receive tennis balls to hit him to earn more coins. He will disappear when either his health bar or the Frenzy bar is depleted. | Boo Hunt uses Swing Mode controls. In this event, players use tennis balls to hit Boos on the opposing side of the court to eliminate them, earning coins in the process. If the Boos reach the center of the court, they will steal some coins from the group total. Small mirrors that line the center of the court shoot tennis balls for the players to hit. Some Boos have an orange glow, and when a player hits them their next ball will be large, allowing them to hit more Boos at once. There are three stages, and when the group total reaches a certain threshold of coins they can proceed to the next stage when time runs out. Hitting Boos will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will activate. [[King Boo]] will appear and hover around the court, and all players will continuously receive tennis balls to hit him to earn more coins. He will disappear when either his health bar or the Frenzy bar is depleted. | ||
Different stages have different hazards. Usually, the group of Boos slowly move towards the center of the court. In some stages, they assemble into set formations, and after the players hit the ball at them, they re-assemble into a new formation. Sometimes, the lights turn off, making it hard to see the Boos. Two glow-in-the-dark Boos also appear, and if a player hits one of them, they will be able to control their mirror to shine a light at the Boos that will halt them in their tracks. Other times, pieces of furniture will fly around the room, making it hard to hit the Boos, and [[ | Different stages have different hazards. Usually, the group of Boos slowly move towards the center of the court. In some stages, they assemble into set formations, and after the players hit the ball at them, they re-assemble into a new formation. Sometimes, the lights turn off, making it hard to see the Boos. Two glow-in-the-dark Boos also appear, and if a player hits one of them, they will be able to control their mirror to shine a light at the Boos that will halt them in their tracks. Other times, pieces of furniture will fly around the room, making it hard to hit the Boos, and [[Golden Mushroom]]s will appear, which can be hit to earn coins. | ||
As a reward for playing Boo Hunt, players could unlock three alternate visors for Boo. The visors are unlocked if the player collects a certain amount of coins when playing Boo Hunt. The blue visor is unlocked when the player has reached 2,500 coins, the green visor is unlocked at 10,000 coins, and the purple visor is unlocked at 20,000 coins. The second Boo Hunt allowed players to unlock three more alternate visors for Boo. The black visor is unlocked when the player has reached 2,500 coins, the black visor with purple brim is unlocked at 10,000 coins, and the light-blue visor with green brim is unlocked at 20,000 coins. | |||
The player | In version 2.1.0, Boo Hunt is permanently added to Special Games in Swing Mode. This mode can be played cooperatively or competitively, and can be played with computer players. | ||
===Yoshi's Ring Shot=== | ===Yoshi's Ring Shot=== | ||
[[File:MTA Yoshi's Ring Shot.jpg|thumb | [[File:MTA Yoshi's Ring Shot.jpg|thumb]] | ||
Yoshi's Ring Shot uses traditional button controls. In this event, all four players must work together to reach a high score by hitting the tennis ball through the colored rings. Each ring has four different colors based on the colored Yoshis being playable in this challenge only. | Yoshi's Ring Shot uses traditional button controls. In this event, all four players must work together to reach a high score by hitting the tennis ball through the colored rings. Each ring has four different colors based on the colored Yoshis being playable in this challenge only. For example, if a Yellow Yoshi hits the tennis ball through a yellow ring, it receives more points by doing so and by racking up combos at the same time. The smaller the ring, the more points the player earns. When a Zone Shot or Special Shot is triggered, the player earns double/triple the amount of points. To increase the Frenzy bar, players must keep a rally to increase points and activate Frenzy Time once it is full. During Frenzy Time, all the rings turn into a rainbow color, which are worth more points. In the last 30 seconds of the clock, a special flower-shaped ring appears, which are also worth more points than regular-colored rings. Hitting the flower-shaped ring causes the ring to move each time, and by increasing combos, players can earn more points and fill up Frenzy bar faster. | ||
As a reward for playing Yoshi's Ring Shot, players could unlock three different colored Yoshis that are also playable during the challenge itself. To unlock Blue Yoshi, players must reach 20,000 points; for Red Yoshi, they must reach 50,000 points; and for Yellow Yoshi, they must reach 80,000 points. | |||
===Shy Guy Train Tussle=== | ===Shy Guy Train Tussle=== | ||
[[File:MTA Shy Guy Train Tussle.jpg|thumb|Once Frenzy Time is reached, several stacks of Shy Guys will appear in front of the players. The Shy Guy towers can be reduced progressively as more Shy Guys are defeated.]] | [[File:MTA Shy Guy Train Tussle.jpg|thumb|Once Frenzy Time is reached, several stacks of Shy Guys will appear in front of the players. The Shy Guy towers can be reduced progressively as more Shy Guys are defeated.]] | ||
Shy Guy Train Tussle uses Swing Mode controls. In this event, players have to retrieve as many coins as possible from a band of Shy Guys who have stolen them and are trying to escape by train. To earn coins, players | Shy Guy Train Tussle uses Swing Mode controls. In this event, players have to retrieve as many coins as possible from a band of Shy Guys who have stolen them and are trying to escape by train. To earn coins, players mut use snowballs to defeat Shy Guys (who are either on the train or around the train) or destroy the train's freight consisting of [[crate]]s and [[barrel]]s. Stationary cannons in the background shoot snowballs for players to hit. There are eight stages, and after the group total reaches a certain threshold of coins, they can proceed to the next stage when time runs out. Hitting Shy Guys will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will be activated once the current stage is cleared. Shy Guys will then jump in from the background, forming tall towers by stacking on top of each other, and all players will continuously receive snowballs to hit them to earn more coins. Defeating a tower of Shy Guys and destroying the crate on top of them grants players a key to opening one chest full of coins. Any remaining Shy Guys will leave once the Frenzy bar is depleted. Frenzy Time can be activated up to three times, and each time, one additional tower of Shy Guys is present for players to defeat. | ||
Train layouts and Shy Guys tend to vary slightly between stages, constantly providing players with a different challenge when trying to collect coins. Shy Guys may come in singles or in [[Shy Guy Tower|stacks]], as well as [[Mega Guy|larger variants]] or [[Shield Guy|shield-holding ones]]; the latter two variations require two hits to defeat them. Some Shy Guys float across the screen with the help of balloons and carry large amounts of coins in crates. Often, players will encounter different kinds of chests as part of the train's freight, which are opened on different conditions. For example, some chests require players to defeat a certain number and color of Shy Guys in order to open them, while other require players to uncover a key hidden inside of a crate. | Train layouts and Shy Guys tend to vary slightly between stages, constantly providing players with a different challenge when trying to collect coins. Shy Guys may come in singles or in [[Shy Guy Tower|stacks]], as well as [[Mega Guy|larger variants]] or [[Shield Guy|shield-holding ones]]; the latter two variations require two hits to defeat them. Some Shy Guys float across the screen with the help of balloons and carry large amounts of coins in crates. Often, players will encounter different kinds of chests as part of the train's freight, which are opened on different conditions. For example, some chests require players to defeat a certain number and color of Shy Guys in order to open them, while other require players to uncover a key hidden inside of a crate. | ||
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Each stage also has a certain quota for players to achieve in order to earn extra coins. Once players fulfill a stage's quota, they will earn a large sum of coins which are added to the total threshold. Some crates hold large amounts of extra coins as well as power-ups such as Super Mushrooms, Ice Flowers, or Bob-ombs for players to use. The power-ups can be used to enhance the effect of their snowballs, with the Super Mushroom making the ball larger and able to destroy sturdier crates or barrels in one hit, the Ice Flower splitting the ball into four, and the Bob-omb being able to destroy a large portion of the train's freight. | Each stage also has a certain quota for players to achieve in order to earn extra coins. Once players fulfill a stage's quota, they will earn a large sum of coins which are added to the total threshold. Some crates hold large amounts of extra coins as well as power-ups such as Super Mushrooms, Ice Flowers, or Bob-ombs for players to use. The power-ups can be used to enhance the effect of their snowballs, with the Super Mushroom making the ball larger and able to destroy sturdier crates or barrels in one hit, the Ice Flower splitting the ball into four, and the Bob-omb being able to destroy a large portion of the train's freight. | ||
A large [[Black Shy Guy]] appears as a boss in the fourth and eighth stages, wearing a yellow bandana in the former and a red bandana in the latter. Players must defeat him both times in order to successfully complete the Co-op Challenge. As players try to hit him with snowballs, he walks around while occasionally jumping to certain locations on or in front of the train. At one point, he throws Bob-ombs at each of the players which can be knocked back at him to deal more damage than usual. In the fourth stage, players simply have to deplete his entire health bar in order to defeat him. In the final stage, as they fully deplete his health bar, he initiates one final attack in which he throws a [[ | A large [[Black Shy Guy]] appears as a boss in the fourth and eighth stages, wearing a yellow bandana in the former and a red bandana in the latter. Players must defeat him both times in order to successfully complete the Co-op Challenge. As players try to hit him with snowballs, he walks around while occasionally jumping to certain locations on or in front of the train. At one point, he throws Bob-ombs at each of the players which can be knocked back at him to deal more damage than usual. In the fourth stage, players simply have to deplete his entire health bar in order to defeat him. In the final stage, as they fully deplete his health bar, he initiates one final attack in which he throws a [[Giant Bob-omb|big Bob-omb]] that must be knocked back to him by all players in order to defeat him. Once he is defeated, he drops keys which unlock chests that completely fill the threshold of coins needed to complete the stage, thus signaling a successful end to the mission. | ||
As a reward for playing Shy Guy Train Tussle, players can unlock three different colors for Shy Guy. Blue Shy Guy is unlocked when the player has reached 5,000 earned coins, Green Shy Guy is unlocked at 20,000 coins, and Yellow Shy Guy is unlocked at 40,000 coins. | |||
====Stage layouts==== | ====Stage layouts==== | ||
Line 1,248: | Line 863: | ||
</gallery> | </gallery> | ||
== | ==Demo and pre-launch online tournament== | ||
Prior to the game's release date, a free demo was released on the [[Nintendo eShop]] on May 24, 2018. This demo included a pre-launch online tournament, as well as the ability to practice with CPU players. The tournament allowed players to play as Mario, Peach, Yoshi, and Bowser, with Waluigi, Toad, Spike, Rosalina, and Chain Chomp<ref>https://www.youtube.com/watch?v=A5BUIycx8iE</ref> becoming available as players earned points, for a total of nine playable characters. All tournament participants could receive an alternate costume for Mario that dresses him in his usual clothes (effectively making him appear identical to his appearance in ''Mario Tennis: Ultra Smash''), usable in the full game. | |||
Prior to the game's release date, a free demo | ===Character unlock criteria=== | ||
{| style="background:#EFFF9F;text-align:center;font-size:95%;max-width:60em;margin-left:auto;margin-right:auto" | |||
{|style="background:#EFFF9F;text-align:center;font-size:95%;max-width:60em;margin-left:auto;margin-right:auto" | ! colspan=2 style="background:yellowgreen;text-align:center;font-size:110%" | <span style="color:white">Unlocking criteria for these participants</span> | ||
!colspan=2 style="background:yellowgreen;text-align:center;font-size:110%"|<span style="color:white">Unlocking criteria for these participants</span> | |||
|- | |- | ||
!style="background:greenyellow;min-width:8em"|Waluigi | ! style="background:greenyellow;min-width:8em"|Waluigi | ||
|style="min-width:20em"|Earn 100 points in total. | | style="min-width:20em"|Earn 100 points in total. | ||
|- | |- | ||
!style="background:greenyellow"|Toad | ! style="background:greenyellow"|Toad | ||
|Earn 300 points in total. | |Earn 300 points in total. | ||
|- | |- | ||
!style="background:greenyellow"|Spike | ! style="background:greenyellow"|Spike | ||
|Earn 600 points in total. | |Earn 600 points in total. | ||
|- | |- | ||
!style="background:greenyellow"|Rosalina | ! style="background:greenyellow"|Rosalina | ||
|Earn 1000 points in total. | |Earn 1000 points in total. | ||
|- | |- | ||
!style="background:greenyellow"|Chain Chomp | ! style="background:greenyellow"|Chain Chomp | ||
|Earn 1500 points in total. | |Earn 1500 points in total. | ||
|} | |} | ||
Line 1,312: | Line 890: | ||
===1.1.0=== | ===1.1.0=== | ||
An update was released on June 21, 2018 (PT). The following changes were made: | An update was released on June 21, 2018 (PT). The following changes were made: | ||
<blockquote> | <blockquote> | ||
Line 1,349: | Line 922: | ||
**''COM players will now correctly block Zone Shots from Piranhas in Piranha Plant Forest.'' | **''COM players will now correctly block Zone Shots from Piranhas in Piranha Plant Forest.'' | ||
</blockquote> | </blockquote> | ||
===1.1.1=== | ===1.1.1=== | ||
An update was released on June 28, 2018 (PT). The following changes were made: | An update was released on June 28, 2018 (PT). The following changes were made: | ||
<blockquote> | <blockquote> | ||
*'''Changes to Online Tournaments''' | *'''Changes to Online Tournaments''' | ||
Line 1,372: | Line 940: | ||
**There will be further adjustments to game balance in matches and character performance. | **There will be further adjustments to game balance in matches and character performance. | ||
</blockquote> | </blockquote> | ||
===1.1.2=== | ===1.1.2=== | ||
An update was released on July 19, 2018 (PT). The following changes were made: | An update was released on July 19, 2018 (PT). The following changes were made: | ||
<blockquote> | <blockquote> | ||
*'''Game Balance Updates''' | *'''Game Balance Updates''' | ||
Line 1,400: | Line 962: | ||
***<nowiki>*</nowiki>Value will be reset to 2,000 if the player did not play the previous month or if any questionable data is present. | ***<nowiki>*</nowiki>Value will be reset to 2,000 if the player did not play the previous month or if any questionable data is present. | ||
</blockquote> | </blockquote> | ||
===1.2.0=== | ===1.2.0=== | ||
An update was released on July 31, 2018 (PT). The following changes were made: | An update was released on July 31, 2018 (PT). The following changes were made: | ||
<blockquote> | <blockquote> | ||
*'''Game Balance Updates''' | *'''Game Balance Updates''' | ||
Line 1,444: | Line 1,000: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**The abilities of certain characters have been changed. | **The abilities of certain characters have been changed. | ||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | {|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | ||
! | !bgcolor="grey" align=center|Character Name | ||
! | !bgcolor="grey" align=center|Change | ||
|- | |- | ||
|align=center|Toad | |align=center|Toad | ||
Line 1,519: | Line 1,075: | ||
**Fixed various issues related to the display of text. | **Fixed various issues related to the display of text. | ||
</blockquote> | </blockquote> | ||
===2.0.0=== | ===2.0.0=== | ||
An update was released on September 19, 2018 (PT). The following changes were made: | An update was released on September 19, 2018 (PT). The following changes were made: | ||
<blockquote> | <blockquote> | ||
[[File:MTA Co-op Challenge update.jpg|thumb|200px]] | [[File:MTA Co-op Challenge update.jpg|thumb|200px]] | ||
Line 1,559: | Line 1,109: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**We changed the abilities of certain characters. | **We changed the abilities of certain characters. | ||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | {|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | ||
! | !bgcolor="grey" align=center|Character Name | ||
! | !bgcolor="grey" align=center|Change | ||
|- | |- | ||
|align=center|Donkey Kong | |align=center|Donkey Kong | ||
Line 1,671: | Line 1,221: | ||
**Other adjustments have been made to improve gameplay. | **Other adjustments have been made to improve gameplay. | ||
</blockquote> | </blockquote> | ||
===2.0.1=== | ===2.0.1=== | ||
An update was released on October 10, 2018 (PT). The following changes were made: | An update was released on October 10, 2018 (PT). The following changes were made: | ||
<blockquote> | <blockquote> | ||
*'''Changes to Shot System''' | *'''Changes to Shot System''' | ||
Line 1,687: | Line 1,231: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**The abilities of certain characters have been changed. | **The abilities of certain characters have been changed. | ||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | {|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | ||
! | !bgcolor="grey" align=center|Character Name | ||
! | !bgcolor="grey" align=center|Change | ||
|- | |- | ||
|align=center|Wario | |align=center|Wario | ||
Line 1,729: | Line 1,273: | ||
**The issue concerning Leap Shots and swinging and missing when Koopa Troopa is on a star point has been fixed. | **The issue concerning Leap Shots and swinging and missing when Koopa Troopa is on a star point has been fixed. | ||
</blockquote> | </blockquote> | ||
===2.1.0=== | ===2.1.0=== | ||
An update was released on November 30, 2018 (PT). The following changes were made: | An update was released on November 30, 2018 (PT). The following changes were made: | ||
<blockquote> | <blockquote> | ||
*'''Changes to Online Tournament''' | *'''Changes to Online Tournament''' | ||
Line 1,774: | Line 1,312: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**We changed the abilities of certain characters. | **We changed the abilities of certain characters. | ||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | {|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | ||
! | !bgcolor="grey" align=center|Character Name | ||
! | !bgcolor="grey" align=center|Change | ||
|- | |- | ||
|align=center|Mario | |align=center|Mario | ||
Line 1,827: | Line 1,365: | ||
**''In standard rules, a large "KO" text instantly appears when the player breaks all the opponent's rackets.'' | **''In standard rules, a large "KO" text instantly appears when the player breaks all the opponent's rackets.'' | ||
</blockquote> | </blockquote> | ||
===2.1.1=== | ===2.1.1=== | ||
An update was released on December 13, 2018 (PT). The following changes were made: | An update was released on December 13, 2018 (PT). The following changes were made: | ||
<blockquote> | <blockquote> | ||
*'''Changes to Online Tournament''' | *'''Changes to Online Tournament''' | ||
Line 1,852: | Line 1,384: | ||
**Fixed the issue of no point being awarded and the match not progressing when a Special Shot is used under certain conditions. | **Fixed the issue of no point being awarded and the match not progressing when a Special Shot is used under certain conditions. | ||
</blockquote> | </blockquote> | ||
===2.2.0=== | ===2.2.0=== | ||
An update was released on January 30, 2019 (PT). The following changes were made: | An update was released on January 30, 2019 (PT). The following changes were made: | ||
<blockquote> | <blockquote> | ||
*'''Changes to Menu''' | *'''Changes to Menu''' | ||
Line 1,896: | Line 1,422: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**We changed the abilities of certain characters. | **We changed the abilities of certain characters. | ||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | {|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | ||
! | !bgcolor="grey" align=center|Character Name | ||
! | !bgcolor="grey" align=center|Change | ||
|- | |- | ||
|align=center|Mario | |align=center|Mario | ||
Line 1,993: | Line 1,519: | ||
**After you download the latest update, you won’t be able to do Local Play or LAN Play with someone who is using previous update data. | **After you download the latest update, you won’t be able to do Local Play or LAN Play with someone who is using previous update data. | ||
</blockquote> | </blockquote> | ||
===2.3.0=== | ===2.3.0=== | ||
An update was released on February 28, 2019 (PT). The following changes were made: | An update was released on February 28, 2019 (PT). The following changes were made: | ||
<blockquote> | <blockquote> | ||
[[File:MTA Shy Guy Train Tussle update.jpg|thumb|200px]] | [[File:MTA Shy Guy Train Tussle update.jpg|thumb|200px]] | ||
Line 2,022: | Line 1,542: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**The abilities of certain characters have been changed. | **The abilities of certain characters have been changed. | ||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | {|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | ||
! | !bgcolor="grey" align=center|Character Name | ||
! | !bgcolor="grey" align=center|Change | ||
|- | |- | ||
|align=center|Birdo | |align=center|Birdo | ||
Line 2,050: | Line 1,570: | ||
**Other adjustments have been made to improve gameplay. | **Other adjustments have been made to improve gameplay. | ||
</blockquote> | </blockquote> | ||
===3.0.0=== | ===3.0.0=== | ||
An update was released on April 14, 2019 (PT). The following changes were made: | An update was released on April 14, 2019 (PT). The following changes were made: | ||
<blockquote> | <blockquote> | ||
[[File:MTA Ring Shot update.jpg|thumb|200px]] | [[File:MTA Ring Shot update.jpg|thumb|200px]] | ||
Line 2,080: | Line 1,594: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**The abilities of certain characters have been changed. | **The abilities of certain characters have been changed. | ||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | {|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | ||
! | !bgcolor="grey" align=center|Character Name | ||
! | !bgcolor="grey" align=center|Change | ||
|- | |- | ||
|align=center|Pauline | |align=center|Pauline | ||
Line 2,146: | Line 1,660: | ||
**''Fixed the name text for Pauline in English-speaking releases.'' | **''Fixed the name text for Pauline in English-speaking releases.'' | ||
</blockquote> | </blockquote> | ||
==Reception== | ==Reception== | ||
Line 2,235: | Line 1,666: | ||
Tristan Ogilvie of IGN gave the game a score of 7.5/10, praising the visuals, the court gimmicks, and the multiplayer mode, but criticized the story mode (considering it bare-bones, with nothing making it a fresh and satisfying experience), and also criticized the way local multiplayer works, stating "The biggest problem with ''Mario Tennis Aces''{{'}}[s] Adventure mode is how poorly it incentivises you to keep playing. I had completed all 27 of its levels and unlocked all of its courts and rackets by the time I was on level 34, which was around a half a dozen hours of game time. Out of curiosity, I replayed a number of the challenges and boss fights several more times over to grind my way up to level 55, but was rewarded with absolutely nothing aside from incremental boosts to Mario's stats, thus making the existing challenges even easier. With no New Game+ or more challenging versions of its levels to unlock, or even the option of playing through it with a different character, ''Mario Tennis Aces''{{'}}[s] Adventure mode becomes increasingly simple and repetitive the more time you put into it."<ref>Ogilvie, Tristan (June 20, 2018) [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review Review of ''Mario Tennis Aces''] ''IGN''. Retrieved June 21, 2018.</ref> In a more positive review, Mike Diver of Nintendo Life gave the game an 8/10, praising what he believed to be vast improvements over its Wii U predecessor ''[[Mario Tennis: Ultra Smash]]'', stating "Where [''Mario Tennis:''] ''Ultra Smash''{{'}}s extras were a pure Monkey Island's worth of living without that particular piece of junk – here's your context, kids – [''Mario Tennis''] ''Aces'' stuffs its kit bag with activities until the zip's positively pinging off across the locker room like a smartly volleyed can of energy drink. Not everything is evenly fleshed out, but whatever your preferential way to play, there's plenty to get stuck into, both solo and with pals."<ref>Diver, Mike (June 20, 2018) [http://www.nintendolife.com/reviews/nintendo-switch/mario_tennis_aces Mario Tennis Aces Review: Super Grand Slam Brothers] Nintendo Life. Retrieved June 21, 2018.</ref> In a slightly more lukewarm review, Justin Clark of GameSpot gave the game an 7/10, praising the game's new playing mechanics over past games as well as the story mode's incentive to teach players of the new mechanics, but had mixed to somewhat positive feelings about the story mode, stating "The story itself is ridiculous, but ridiculous in that very specific, quirky way Nintendo has been getting away with for decades. During the Mushroom Kingdom's annual tennis tournament, an evil tennis racket--yes, really--named Lucien takes possession of Luigi and flies off to find five Power Stones that will help him take over the world." He was also more critical of the online play, panning a stark lack of features as his main issue.<ref>Clark, Justin (June 20, 2018) [https://www.gamespot.com/reviews/mario-tennis-aces-review-in-progress-aim-high/1900-6416932/ Mario Tennis Aces Review: Aim High] GameSpot. Retrieved June 21, 2018.</ref> | Tristan Ogilvie of IGN gave the game a score of 7.5/10, praising the visuals, the court gimmicks, and the multiplayer mode, but criticized the story mode (considering it bare-bones, with nothing making it a fresh and satisfying experience), and also criticized the way local multiplayer works, stating "The biggest problem with ''Mario Tennis Aces''{{'}}[s] Adventure mode is how poorly it incentivises you to keep playing. I had completed all 27 of its levels and unlocked all of its courts and rackets by the time I was on level 34, which was around a half a dozen hours of game time. Out of curiosity, I replayed a number of the challenges and boss fights several more times over to grind my way up to level 55, but was rewarded with absolutely nothing aside from incremental boosts to Mario's stats, thus making the existing challenges even easier. With no New Game+ or more challenging versions of its levels to unlock, or even the option of playing through it with a different character, ''Mario Tennis Aces''{{'}}[s] Adventure mode becomes increasingly simple and repetitive the more time you put into it."<ref>Ogilvie, Tristan (June 20, 2018) [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review Review of ''Mario Tennis Aces''] ''IGN''. Retrieved June 21, 2018.</ref> In a more positive review, Mike Diver of Nintendo Life gave the game an 8/10, praising what he believed to be vast improvements over its Wii U predecessor ''[[Mario Tennis: Ultra Smash]]'', stating "Where [''Mario Tennis:''] ''Ultra Smash''{{'}}s extras were a pure Monkey Island's worth of living without that particular piece of junk – here's your context, kids – [''Mario Tennis''] ''Aces'' stuffs its kit bag with activities until the zip's positively pinging off across the locker room like a smartly volleyed can of energy drink. Not everything is evenly fleshed out, but whatever your preferential way to play, there's plenty to get stuck into, both solo and with pals."<ref>Diver, Mike (June 20, 2018) [http://www.nintendolife.com/reviews/nintendo-switch/mario_tennis_aces Mario Tennis Aces Review: Super Grand Slam Brothers] Nintendo Life. Retrieved June 21, 2018.</ref> In a slightly more lukewarm review, Justin Clark of GameSpot gave the game an 7/10, praising the game's new playing mechanics over past games as well as the story mode's incentive to teach players of the new mechanics, but had mixed to somewhat positive feelings about the story mode, stating "The story itself is ridiculous, but ridiculous in that very specific, quirky way Nintendo has been getting away with for decades. During the Mushroom Kingdom's annual tennis tournament, an evil tennis racket--yes, really--named Lucien takes possession of Luigi and flies off to find five Power Stones that will help him take over the world." He was also more critical of the online play, panning a stark lack of features as his main issue.<ref>Clark, Justin (June 20, 2018) [https://www.gamespot.com/reviews/mario-tennis-aces-review-in-progress-aim-high/1900-6416932/ Mario Tennis Aces Review: Aim High] GameSpot. Retrieved June 21, 2018.</ref> | ||
{| class="wikitable | |||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | {|cellpadding="4" style="float:left; border: 2px solid black; width:100%; font-size: 100%; text-align: center; margin:5px;" class="wikitable review_template" | ||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
Line 2,243: | Line 1,675: | ||
|Comment | |Comment | ||
|- | |- | ||
| | |Nintendo Switch | ||
|Tristan Ogilvie, [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review IGN] | |Tristan Ogilvie, [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review IGN] | ||
|7.5/10 | |7.5/10 | ||
Line 2,258: | Line 1,690: | ||
|align="left"|"''It speaks volumes that even the multiplayer limitations don't entirely dampen my enthusiasm for Aces. The Tetris Effect is in full swing here; days after the credits rolled, I still crave the satisfying thwack from a Power Shot, mentally replay matches and imagine how I might do things differently given a bit more focus and know-how. Mario Tennis Aces does what this series has done best, and for the most part, improves what it's rarely gotten right prior.''" | |align="left"|"''It speaks volumes that even the multiplayer limitations don't entirely dampen my enthusiasm for Aces. The Tetris Effect is in full swing here; days after the credits rolled, I still crave the satisfying thwack from a Power Shot, mentally replay matches and imagine how I might do things differently given a bit more focus and know-how. Mario Tennis Aces does what this series has done best, and for the most part, improves what it's rarely gotten right prior.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | !colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
Line 2,272: | Line 1,704: | ||
===Sales=== | ===Sales=== | ||
By | By June 30, 2018, the game had sold 1.38 million units worldwide.<ref>Nintendo's IR Information Website (July 31, 2018). [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Sales Unit]. ''Nintendo Co. LTD''. Retrieved July 31, 2018</ref> | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{multiframe | {{multiframe | ||
|[[File:Mario-Tennis-Ultra-Smash-13.jpg|200px]][[File:MTA Mario early Ultra Smash.png|200px]][[File:MTA - Zone Shot.png|200px]] | |[[File:Mario-Tennis-Ultra-Smash-13.jpg|200px]][[File:MTA Mario early Ultra Smash.png|200px]][[File:MTA - Zone Shot.png|200px]] | ||
|A comparison of the [[Mario Tennis: Ultra Smash#Ultra Smash|Ultra Smash]] in ''[[Mario Tennis: Ultra Smash]]'' (left), its counterpart in the preliminary version of | |A comparison of the [[Mario Tennis: Ultra Smash#Ultra Smash|Ultra Smash]] in ''[[Mario Tennis: Ultra Smash]]'' (left), its counterpart in the preliminary version of Mario Tennis Aces (center) and the Zone Shot in the final version (right). | ||
|size=600 | |size=600 | ||
|align=right | |align=right | ||
Line 2,296: | Line 1,725: | ||
|caption2=Daisy's pose in the final game | |caption2=Daisy's pose in the final game | ||
}} | }} | ||
The Special Chance Shot markers from ''Mario Tennis: Ultra Smash'', needed to perform the [[Mario Tennis: Ultra Smash#Ultra Smash|Ultra Smash]], were featured in the announcement trailer. The animation Mario performed there was also the same one used for those kinds of shots. In the final game, however, those Chance Shot markers were rather replaced with a rotating star marker, similar to the ones featured in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Mario Power Tennis]]'', and Zone Shots replaced Ultra Smashes, while retaining their character animations at least in the case of Mario. | The Special Chance Shot markers from ''Mario Tennis: Ultra Smash'', needed to perform the [[Mario Tennis: Ultra Smash#Ultra Smash|Ultra Smash]], were featured in the announcement trailer. The animation Mario performed there was also the same one used for those kinds of shots. In the final game, however, those Chance Shot markers were rather replaced with a rotating star marker, similar to the ones featured in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Mario Power Tennis]]'', and Zone Shots replaced Ultra Smashes, while retaining their character animations at least in the case of Mario. | ||
The HUD icons for Mario, Luigi, Wario, and Waluigi originally used their traditional outfit | The HUD icons for Mario, Luigi, Wario, and Waluigi originally used their traditional outfit. The Ancient Altar court used in [[Forest Monster]] was originally a selectable court.<ref>Nintendo. (March 8, 2018). [https://www.youtube.com/watch?v=mMHT2vdWvpg Mario Tennis Aces - Nintendo Switch - Nintendo Direct 3.8.2018]. ''YouTube''. Retrieved July 12, 2018.</ref> | ||
Originally, [[Princess Daisy|Daisy]]'s final entrance pose showcased her with her mouth closed via a Nintendo Treehouse Log post. In the final game, her mouth is open. | Originally, [[Princess Daisy|Daisy]]'s final entrance pose showcased her with her mouth closed via a Nintendo Treehouse Log post. In the final game, her mouth is open. | ||
{{br}} | {{br}} | ||
Line 2,309: | Line 1,740: | ||
{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
Mario_-_Aces_Artwork.png|Mario | |||
Luigi - TennisAces.png|Luigi | Luigi - TennisAces.png|Luigi | ||
PeachDaisy - TennisAces.png|Peach and Daisy | PeachDaisy - TennisAces.png|Peach and Daisy | ||
Bowser - TennisAces.png|Bowser | Bowser - TennisAces.png|Bowser | ||
Toadreferee - TennisAces.png|Toad as a referee | Toadreferee - TennisAces.png|Toad as a referee. | ||
</gallery> | </gallery> | ||
==Quotes== | ==Quotes== | ||
Line 2,342: | Line 1,753: | ||
*''[[Super Mario Bros.]]'': A cutscene after the credits shows Mario drawing his cap on the camera lens with a crayon. The rubbing sounds are the first few notes of the overworld theme. | *''[[Super Mario Bros.]]'': A cutscene after the credits shows Mario drawing his cap on the camera lens with a crayon. The rubbing sounds are the first few notes of the overworld theme. | ||
*''[[Super Mario Bros. 3]]'': Boom Boom's running animation is flailing his arms while facing the opponent, mirroring his sprite animation from this game. | *''[[Super Mario Bros. 3]]'': Boom Boom's running animation is flailing his arms while facing the opponent, mirroring his sprite animation from this game. | ||
*''[[Mario's Tennis]]'': This is directly the first time in the ''Mario Tennis'' series (and the second time overall) that Mario and Luigi wear short-sleeved T-shirts and shorts and athletic shoes as their default outfits instead of their standard overalls. However, here they wear visor versions of their signature caps | *''[[Mario's Tennis]]'': This is directly the first time in the ''Mario Tennis'' series (and the second time overall) that Mario and Luigi wear short-sleeved T-shirts and shorts and athletic shoes as their default outfits instead of their standard overalls. However, here they wear visor versions of their signature caps while in ''Mario's Tennis'' they wear their usual caps. | ||
*''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': The design of [[Snow Ogre]] highly resembles that of [[Eyerok]]. Also, the music that plays while battling [[Bowcien]] is a | *''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': The design of [[Snow Ogre]] highly resembles that of [[Eyerok]]. Also, the music that plays while battling [[Bowcien]] is a remix of Bowser's battle theme and the Bowser levels from this game. | ||
*''[[Super Mario Sunshine]]'': The sounds that Piranha Plants make are reused from this game. | *''[[Super Mario Sunshine]]'': The sounds that Piranha Plants make are reused from this game. | ||
*''[[Mario Power Tennis]]'': The | *''[[Mario Power Tennis]]'': The sound Chain Chomp makes is reused from this game. Many characters' voice clips from this game are reused for their Special Shot animation. | ||
*''[[Mario Party 6]]'': Mario's artwork from this game is reused on | *''[[Mario Party 6]]'': Mario's artwork from this game is reused on the banners. | ||
*''[[Mario Party 8]]'': Chain Chomp and Birdo's artwork on the character select screen is from this game. The sounds that Blooper makes are reused from this game. | |||
*''[[Mario Party DS]]'': Wario's artwork from this game is reused on the banners. | |||
*''[[New Super Mario Bros. Wii]]'': Boo’s artwork from this game is reused on the smaller banners. | |||
*''[[Super Mario 3D Land]]'': Boom Boom's artwork on the character select screen is from this game. His artwork from this game is also reused on the banners, albeit with spikes on his shell. | |||
*''[[Mario Party 9]]'': Toad, Koopa Troopa, and Shy Guy's artwork on the character select screen is from this game. | |||
*''[[New Super Mario Bros. U]]'': The [[Koopalings]]' [[airship]]s from this game appear flying in the background of [[Savage Sea]]. The large claw arm Bowser Jr. uses for his Special Shot also returns from this game. Boom Boom's losing animation is similar to his animation after getting stomped from this game. | *''[[New Super Mario Bros. U]]'': The [[Koopalings]]' [[airship]]s from this game appear flying in the background of [[Savage Sea]]. The large claw arm Bowser Jr. uses for his Special Shot also returns from this game. Boom Boom's losing animation is similar to his animation after getting stomped from this game. | ||
*''[[Super Mario 3D World]]'': Several enemies from this title appear in the background of the courts, such as [[Piranha Creeper]]s and [[Conkdor]]s. [[Rabbit]]s also appear and retain their design from this game. | *''[[Super Mario 3D World]]'': Several enemies from this title appear in the background of the courts, such as [[Piranha Creeper]]s and [[Conkdor]]s. [[Rabbit]]s also appear and retain their design from this game. | ||
*''[[Mario | *''[[Mario Golf: World Tour]]'': Several of Rosalina's voice clips, provided by her former voice actress ([[Kerri Kane]]) are taken from this game. | ||
*''[[Mario Party 10]]'': The artwork on the character select screen for Rosalina, Yoshi, Spike, and Toadette are from this game. | |||
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': The artwork of Luigi and Yoshi from this game are reused on the smaller banners. | |||
*''[[Mario Tennis: Ultra Smash]]'': Marina Stadium bears a striking resemblance to the stadium found in this game. Character models, animations, and voice clips are reused from this game. ''Mario Tennis Aces'' artwork of Yoshi is also originally from ''Mario Tennis: Ultra Smash'', albeit with a different tennis ball. | |||
*''[[Mario Party: Star Rush]]'': The artwork on the character select screen for Luigi, Waluigi, Peach, Daisy, Blooper, and Petey Piranha are from this game. Also, Boo's character select artwork is part of [[King Boo]]'s artwork from this game. | |||
*''[[Mario Sports Superstars]]'': Character shield emblems are inspired and derived from this game. | *''[[Mario Sports Superstars]]'': Character shield emblems are inspired and derived from this game. | ||
*''[[Mario Party: The Top 100]]'': Wario's artwork on the character select screen is from this game. | |||
*''[[Super Mario Odyssey]]'': Pauline's voice clips are reused from this game. For her Special Shot, "[[Jump Up, Super Star!]]" plays in the background and several [[New Donker]]s appear, as she summons a building resembling [[Metro Kingdom|New Donk City Hall]]. | *''[[Super Mario Odyssey]]'': Pauline's voice clips are reused from this game. For her Special Shot, "[[Jump Up, Super Star!]]" plays in the background and several [[New Donker]]s appear, as she summons a building resembling [[Metro Kingdom|New Donk City Hall]]. | ||
==Names in other languages== | ==Names in other languages== | ||
Line 2,369: | Line 1,779: | ||
|JapR=Mario Tenisu Ēsu | |JapR=Mario Tenisu Ēsu | ||
|JapM=Mario Tennis Ace | |JapM=Mario Tennis Ace | ||
| | |Chi=瑪利歐網球 (Traditional)<br>马力欧网球 (Simplified) | ||
|ChiR=Mǎlìōu Wǎngqiú | |||
|ChiM=Mario Tennis | |||
| | |||
|Kor=마리오 테니스 에이스 | |Kor=마리오 테니스 에이스 | ||
|KorR=Mario Teniseu Eiseu | |KorR=Mario Teniseu Eiseu | ||
Line 2,379: | Line 1,787: | ||
}} | }} | ||
== | ==External links== | ||
* | *[http://mariotennis.nintendo.com/aces/ Official North American website] | ||
*[https://www.nintendo.co.jp/switch/alera/index.html Official Japanese website] | |||
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Mario-Tennis-Aces-1325791.html Official UK website] | |||
*[http://gamesites.nintendo.com.au/mario-tennis-aces/ Official Australian/New Zealand website] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{MTA}} | {{MTA}} | ||
{{ | {{MarioGames}} | ||
{{ | {{NS}} | ||
{{WiFi}} | |||
[[Category:Mario Tennis Aces|*]] | [[Category:Mario Tennis Aces|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Sports | [[Category:Sports Games]] | ||
[[Category:Nintendo Switch | [[Category:Nintendo Switch Games]] | ||
[[Category:Games with | [[Category:Games with Wi-Fi Connection]] | ||
[[Category:2018 games]] | [[Category:2018 games]] | ||
[[de:Mario Tennis Aces]] | [[de:Mario Tennis Aces]] | ||
[[it:Mario Tennis Aces]] | [[it:Mario Tennis Aces]] |