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{{italic title}}
{{Italic title}}
{{redirect|MTA|the canceled [[Philips CD-i]] game with the same abbreviation|[[Mario Takes America]]}}
{{redirect|MTA|the canceled Philips CD-i game with the same abbreviation|[[Mario Takes America]]}}
{{game infobox
{{Infobox
|title=Mario Tennis Aces
|title=Mario Tennis Aces
|image=[[File:MTA boxart.png|250px]]
|image=[[File:MTA boxart.png|250px]]
|developer=[[Camelot Software Planning|Camelot]]
|developer=[[Camelot Software Planning|Camelot]]
|publisher=[[Nintendo]]<br>Tencent Games (China)
|publisher=[[Nintendo]]
|release={{flag list|Japan|June 22, 2018<ref name=JP>Nintendo. (March 9, 2018). [https://www.famitsu.com/news/201803/09153333.html 『マリオテニス エース』多彩なショットやモードなどテニスシステムに関する詳細情報を紹介【Nintendo Direct】]. ''Famitsu''. Retrieved March 9, 2018.</ref>|USA|June 22, 2018<ref name="direct">Nintendo (January 11, 2018). [https://youtu.be/a_u7g5BlfiY?t=272 Nintendo Direct Mini 1.11.2018]. ''YouTube.'' Retrieved January 11, 2018.</ref>|Mexico|June 22, 2018<ref>[https://www.nintendo.com/es_LA/games/detail/mario-tennis-aces-switch/ Mario Tennis™ Aces para la consola Nintendo Switch]. ''Nintendo.com (in Spanish)''.</ref>|Europe|June 22, 2018<ref>[https://twitter.com/NintendoVSUK/status/971873315106193409 Nintendo UK Twitter]</ref>|Australia|June 22, 2018<ref>[https://twitter.com/NintendoAUNZ/status/971874639071797249 Nintendo Australia Twitter]</ref>|South Korea|June 22, 2018<ref>[http://www.nintendo.co.kr/news/view.php?idx=118 Nintendo of Korea press release (April 18, 2018)]</ref>|HK|June 22, 2018<ref>[http://www.nintendo.com.hk/pressrelease/switch_20180418_mario_tennis_ace.htm Nintendo HK press release (April 18, 2018)]</ref>|ROC|June 22, 2018<ref>[http://www.nintendo.tw/pressrelease/switch_20180418_mario_tennis_ace.htm Nintendo TW press release (April 18, 2018)]</ref>|China|January 14, 2021<ref>[https://www.nintendoswitch.com.cn/software/70010000038037 Tencent Nintendo Switch webpage]</ref>}}
|released={{released|Japan|June 22, 2018<ref name=JP>Nintendo. (March 9, 2018). [https://www.famitsu.com/news/201803/09153333.html 『マリオテニス エース』多彩なショットやモードなどテニスシステムに関する詳細情報を紹介【Nintendo Direct】]. ''Famitsu''. Retrieved March 9, 2018.</ref>|USA|June 22, 2018<ref name="direct">Nintendo (January 11, 2018). [https://youtu.be/a_u7g5BlfiY?t=272 Nintendo Direct Mini 1.11.2018]. ''YouTube.'' Retrieved January 11, 2018.</ref>|Europe|June 22, 2018<ref>[https://twitter.com/NintendoVSUK/status/971873315106193409 Nintendo UK Twitter]</ref>|Australia|June 22, 2018<ref>[https://twitter.com/NintendoAUNZ/status/971874639071797249 Nintendo Australia Twitter]</ref>|South Korea|June 22, 2018<ref>[http://www.nintendo.co.kr/news/view.php?idx=118 Nintendo of Korea press release (April 18, 2018)]</ref>|HK|June 22, 2018<ref>[http://www.nintendo.com.hk/pressrelease/switch_20180418_mario_tennis_ace.htm Nintendo HK press release (April 18, 2018)]</ref>|ROC|June 22, 2018<ref>[http://www.nintendo.tw/pressrelease/switch_20180418_mario_tennis_ace.htm Nintendo TW press release (April 18, 2018)]</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|genre=Sports
|genre=[[Mario Tennis (series)|Sports]]
|modes=
|modes=Single Player, Multiplayer, Online Play, Wireless Play, LAN Play
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|classind=l|smeccv=A|rars=0+|grac=all|gsrr=g|fpb=pg|gcam=3|nmc=7|cadpa=8+}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|format={{format|switch=1|switchdl=1}}
|media={{media|ns=1|nsdl=1}}
|input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|input={{input|joy-con=1|nspro=1}}
|serials={{flag list|Japan|HAC-ALERA-JPN}}
}}
}}
'''''Mario Tennis Aces''''' is a multiplayer sports game for the [[Nintendo Switch]] and the eighth installment in the [[Mario Tennis (series)|''Mario Tennis'' series]]. It is also the first game in the series since ''[[Mario Tennis: Power Tour]]'' on the [[Game Boy Advance]] to feature a story mode, in which [[Mario]] must advance through a number of missions and stop a powerful tennis racket, [[Lucien]], from destroying the [[Kingdom of Bask]], the game's setting. While the gameplay engine is based on that of ''[[Mario Tennis: Ultra Smash]]'' and features the return of its Classic Tennis mode, it introduces new techniques to the traditional tennis gameplay of the series to its Standard Tennis mode. One of the prime features in this game is an energy gauge which can be charged throughout the course of a match by rallying the ball. Energy grants the ability to slow down the time during a match in order to catch a ball more easily. Under certain conditions, it can also be used to stop time and launch the ball from a first-person perspective to the other side of the court through [[Zone Shot]]s and [[Special Shot (Mario Tennis Aces)|Special Shots]]. These are powerful types of shots that can damage or break the opponent's racket if not countered correctly.
'''''Mario Tennis Aces''''' is a multiplayer sports game for the [[Nintendo Switch]]. It is the eighth installment in the [[Mario Tennis (series)|''Mario Tennis'' series]] and is the first game in the series since ''[[Mario Tennis: Power Tour]]'' on the [[Game Boy Advance]] to feature a Story Mode. The base gameplay appears similar to ''[[Mario Tennis: Ultra Smash]]''.


The game also offers expanded online features, mostly through tournaments and co-op challenges, where players can participate to unlock exclusive content. Additionally, since release, the game has been updated with new playable characters, story mode levels, modes of play, tournament features, as well as a rank classification.
==Gameplay==
==Gameplay==
===Basic gameplay===
===Basic gameplay===
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===Special features===
===Special features===
Characters have an energy gauge that can be used to perform [[Zone Shot]]s, [[Zone Speed]], or [[Special Shot (Mario Tennis Aces)|Special Shots]].<ref name="direct2">K., Roxanne (April 19, 2018). [https://nintendotreehouse.tumblr.com/post/173077333277/mario-tennis-aces-are-you-a-speedster-or-a Nintendo Treehouse Log - Mario Tennis Aces - Are you a Speedster or a Trickster?] ''Tumblr.'' Retrieved 3 June, 2018.</ref> The energy gauge can be increased by simple rallies, by charging shots, or by performing [[Trick Shot]]s, which require proper timing to hit the ball back. Zone Shots can be performed upon reaching a rotating star point on the ground, and allow the player to aim their shot anywhere on the court using motion controls. The longer they take to aim, the more energy it depletes. When energy is fully depleted while in a Zone Shot, the stroke loses form, resulting the ball flying high in the air. Zone Speed allows the player to slow down time to allow them to reach a far-off shot in time. Special Shots can be performed from anywhere on the court and require a full energy gauge. Zone Shots and Special Shots are able to damage rackets. Rackets can withstand three Zone Shots or one Special Shot before breaking, and after being broken they are replaced with a new one, forcing the player to retire when they no longer have any usable racket.<ref name="direct"/> With proper stroke timing, these shots can be blocked, increasing the character's energy gauge and protecting their racket from damage.
Characters have an energy gauge that can be used to perform [[Zone Shot]]s, [[Zone Speed]], or [[Special Shot]]s.<ref name="direct2">K., Roxanne (April 19, 2018). [https://nintendotreehouse.tumblr.com/post/173077333277/mario-tennis-aces-are-you-a-speedster-or-a Nintendo Treehouse Log - Mario Tennis Aces - Are you a Speedster or a Trickster?] ''Tumblr.'' Retrieved 3 June, 2018.</ref> The energy gauge can be increased by simple rallies, by charging shots, or by performing [[Trick Shot]]s, which require proper timing to hit the ball back. Zone Shots can be performed upon reaching a rotating star point on the ground, and allow the player to aim their shot anywhere on the court using motion controls. The longer they take to aim, the more energy it depletes. When energy is fully depleted while in a Zone Shot, the stroke loses form, resulting the ball flying high in the air. Zone Speed allows the player to slow down time to allow them to reach a far-off shot in time. Special Shots can be performed from anywhere on the court and require a full energy gauge. Zone Shots and Special Shots are able to damage rackets. Rackets can withstand three Zone Shots or one Special Shot before breaking, and after being broken they are replaced with a new one, forcing the player to retire when they no longer have any usable racket.<ref name="direct"/> With proper stroke timing, these shots can be blocked, increasing the character's energy gauge and protecting their racket from damage.


In doubles, each pair shares one energy gauge, and if a player's racket breaks during a rally, that player's team immediately loses the point. Also in doubles, each player has their own racket counter. When playing in doubles, the match will end if just one player loses all of their rackets (no matter how many rackets that player's teammate has remaining) and that player's team immediately loses. Exclusive to doubles, the result screen also shows '''X''' marks in the sections where a player's racket took damage, and the '''X''' marks are colored as appropriate to show which opponent did the damage to that player's racket.
In doubles, each pair shares one energy gauge, and if a player's racket breaks during a rally, that player's team immediately loses the point. Also in doubles, each player has their own racket counter. When playing in doubles, the match will end if just one player loses all of their rackets (no matter how many rackets that player's teammate has remaining) and that player's team immediately loses. Exclusive to doubles, the result screen also shows '''X''' marks in the sections where a player's racket took damage, and the '''X''' marks are colored as appropriate to show which opponent did the damage to that player's racket.
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===Types of shots===
===Types of shots===
Shots can be charged to increase their power by pressing their corresponding button early before the player hits the ball. Max Charges result in powerful, quick shots that can push the opponent back. These can be countered with certain shots to reduce the push. In matches with standard rules, charging up a shot confers the player energy which can be used to perform Zone Shots and Special Shots. However, simple rules only allow basic tennis shots.
Shots can be charged to increase their power by pressing their corresponding button early before the player hits the ball. Max Charges result in powerful, quick shots that can push the opponent back. These can be countered with certain shots to reduce the push. In matches with standard rules, charging up a shot confers the player energy which can be used to perform Zone Shots and Special Shots. However, simple rules only allow basic tennis shots.
{|class="wikitable center"
{|class="wikitable center"
!colspan=3|
!colspan=3|
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|-
|-
!Topspin
!Topspin
![[File:Topspin - Mario Tennis Aces.png|175px]]
![[File:MTA Topspin.jpg|300px]]
|align=left|Topspins are shots that cause the ball to spin forward and bounce high. The shot is denoted by the red trail behind the ball. A Max Charge topspin can be countered with a slice.
|align=left|Topspins are shots that cause the ball to spin forward and bounce high. The shot is denoted by the red trail behind the ball. A Max Charge topspin can be countered with a slice.
|-
|-
!Slice
!Slice
![[File:Slice - Mario Tennis Aces.png|175px]]
![[File:MTA Slice.jpg|300px]]
|align=left|Slices are shots that cause the ball to spin backward and bounce low. The shot is denoted by the blue trail behind the ball. A Max Charge slice can be countered with a topspin.
|align=left|Slices are shots that cause the ball to spin backward (curving its trajectory to the side) and bounce low. The shot is denoted by the blue trail behind the ball. A Max Charge slice can be countered with a topspin.
|-
|-
!Flat
!Flat
![[File:Flat shot - Mario Tennis Aces.png|75px]]
![[File:MTA Flat.jpg|300px]]
|align=left|Flats are shots that do not inflict any rotation on the ball, making it move on a straight trajectory. It is faster than topspins and slices. The shot is denoted by the purple trail behind the ball. A Max Charge flat can be countered with another flat.
|align=left|Flats are shots that do not inflict any rotation on the ball, making it move on a straight trajectory. It is faster than topspins and slices. The shot is denoted by the purple trail behind the ball. A Max Charge flat can be countered with another flat.
|-
|-
!Lob
!Lob
![[File:Lob - Mario Tennis Aces.png|75px]]
![[File:MTA Lob.jpg|300px]]
|align=left|Lobs are high shots that send the ball far into the court. The shot is denoted by the orange trail behind the ball.
|align=left|Lobs are high shots that send the ball far into the court. The shot is denoted by the orange trail behind the ball.
|-
|-
!Drop Shot
!Drop Shot
![[File:Drop shot - Mario Tennis Aces.png|175px]]
![[File:MTA Drop Shot.jpg|300px]]
|align=left|Drop shots are low shots that send the ball close to the net with little bounce. The shot is denoted by the white trail behind the ball.
|align=left|Drop shots are low shots that send the ball close to the net with little bounce. The shot is denoted by the white trail behind the ball.
|-
|-
!Star Shot
!Star Shot
![[File:Star Shot (indicator) - Mario Tennis Aces.png|75px]]
![[File:MTA Star Shot.jpg|300px]]
|align=left|Star shots are shots that return the ball at high speed. These shots can be performed when the player stands on a Star Point, which usually appears on the ground when the ball gets sent high into the air by the opponent or when the player's energy gauge is filled one third. They are slightly more powerful than Max Charge shots, pushing the opponent behind when countered.
|align=left|Star shots are shots that return the ball at high speed. These shots can be performed when the player stands on a Star Point, which usually appear on the ground when the ball gets sent high into the air by the opponent. They are slightly more powerful than Max Charge shots, pushing the opponent behind when countered.
|-
|-
!Leap Shot
!Leap Shot
![[File:Leap Shot - Mario Tennis Aces.png|75px]]
![[File:MTA Leap Shot.jpg|300px]]
|align=left|Leap shots are weak shots that are performed when the character leaps for the ball and loses form. When the character lunges to hit the ball, it gets sent back at a low speed, and the character gains no energy. If the ball is sent high into the air, the opponent can strike it back with a star shot. Leap shots can cause the ball to land out of bounds or on the same side of the court.
|align=left|Leap shots are weak shots that are performed when the character lunges for the ball and loses form. When the character leaps forward to hit the ball, it gets sent high into the air at a low speed, allowing the opponent to strike it back with a star shot.
|-
|-
!colspan=3|
!colspan=3|
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|-
|-
![[Trick Shot]]
![[Trick Shot]]
![[File:Trick Shot - Mario Tennis Aces.png|175px]]
![[File:MTA Trick Shot.jpg|300px]]
|align=left|Trick Shots are shots that involve the player moving quickly towards a distant ball to hit it, usually slowing time in the process as in a Zone Speed. Players spend energy to perform Trick Shots, but if their timing is right, they can gain energy instead.
|align=left|Trick Shots are shots that involve the player moving quickly towards a distant ball to hit it, usually slowing time in the process as in a Zone Speed. Players spend energy to perform Trick Shots, but if their timing is right, they can gain energy instead.
|-
|-
![[Zone Shot]]
![[Zone Shot]]
![[File:Zone Shot - Mario Tennis Aces.png|175px]]
![[File:MTA Zone Shot.jpg|300px]]
|align=left|Zone Shots are shots that can be performed on a rotating Star Point once the player's energy gauge turns yellow. They can also be performed when the player is serving. As of version 3.0.0, the Star Point also turns turquoise when the character stands within it. The ball can be aimed anywhere on the court in a first-person perspective, then struck with power. The opponent can successfully block a Zone Shot with proper timing. However, if the ball is hit too early or too late, the racket will be damaged.
|align=left|Zone Shots are shots that can be performed on Star Points once the player's energy gauge turns yellow. The Star Points will spin to indicate that a Zone Shot can be performed on them. The ball can be aimed anywhere on the court in a first-person perspective, then struck with power. The opponent can successfully block a Zone Shot with proper timing. However, if the ball is hit too early or too late, the racket will be damaged.
|-
|-
![[Special Shot (Mario Tennis Aces)|Special Shot]]
![[Special Shot]]
![[File:Special Shot - Mario Tennis Aces.png|175px]]
![[File:MTA Special Shot.jpg|300px]]
|align=left|Special Shots are the most powerful types of shots in the game. They can be performed from anywhere on the court, but only when the player's energy gauge becomes full. They will trigger a short animation which shows how the character is going to perform the shot, after which the player can aim and shoot the ball in a first-person perspective like Zone Shots. Unless countered with a block, Special Shots have the power to break the opponent's racket instantly.
|align=left|Special Shots are the most powerful types of shots in the game. They can be performed from anywhere on the court, but only when the player's energy gauge becomes full. They will trigger a short animation which shows how the character is going to perform the shot, after which the player can aim and shoot the ball in a first-person perspective like Zone Shots. Unless countered with a block, Special Shots have the power to break the opponent's racket instantly.
|}
|}
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===Game modes===
===Game modes===
====Adventure====
====Adventure====
Adventure Mode acts as the game's story mode, featuring cutscenes and levels like a typical ''Super Mario'' game. It is revealed that the game takes place in the [[Kingdom of Bask]], which was destroyed in ancient times by a powerful tennis racket named [[Lucien]]. After being discovered and stolen from the [[Bask Ruins]] by [[Wario]] and [[Waluigi]], Lucien is rewakened and proceeds to possess them and [[Luigi]] during a match on [[Marina Stadium]]. Lucien's motivation is to seek five [[Power Stone]]s scattered throughout the kingdom, which conceal his true power. Under the guidance of [[Aster]], a mysterious voice, [[Mario]] sets forth to retrieve the five Power Stones before Lucien and defeat him once and for all. On his journey, he must complete various missions and level up to become stronger.
Adventure Mode acts as the game's story mode, featuring cutscenes and levels like a typical ''Mario'' game. It is revealed that the game takes place in the [[Kingdom of Bask]], which was destroyed in ancient times by a powerful tennis racket named [[Lucien]]. After being discovered and stolen from the [[Bask Ruins]] by [[Wario]] and [[Waluigi]], Lucien is rewakened and proceeds to possess them and [[Luigi]] during a match on [[Marina Stadium]]. Lucien's motivation is to seek five [[Power Stone]]s scattered throughout the kingdom, which conceal his true power. Under the guidance of [[Aster]], a mysterious voice, [[Mario]] sets forth to retrieve the five Power Stones before Lucien and defeat him once and for all. On his journey, he must complete various missions and level up to become stronger.


[[Toad]] accompanies Mario throughout the jorney, acting as his spokesperson, as Mario does not talk. After selecting a mission on the map, a short dialogue between Toad and other involved parties will commence, then the player can begin the mission. Mario can exit to the world map or (as of version 1.2.0) retry the mission if the player pauses or fails it.
[[Toad]] accompanies Mario throughout the jorney, acting as his spokesperson, as Mario does not talk. After selecting a mission on the map, a short dialogue between Toad and other involved parties will commence, then the player can begin the mission. Mario can exit to the world map or (as of version 1.2.0) retry the mission if the player pauses or fails it.
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====Tournament====
====Tournament====
Tournaments are successions of matches (here also called rounds) in which the player can challenge computer opponents or online worldwide opponents in an 8-player bracket. They return from previous ''Mario Tennis'' games after being absent in ''Mario Tennis: Ultra Smash''. Tournament matches feature up to three sets, each divided into two games. If players are tied by the end of these sets, there will be a tiebreaker that decides the winner of the match.
Tournaments are successions of matches (here also called rounds) in which the player can challenge computer opponents or online worldwide opponents in an 8-player bracket. They return from previous ''Mario Tennis'' games after being absent in ''Mario Tennis: Ultra Smash''. Tournament matches feature up to three sets, each divided into two games. If players are tied by the end of these sets, there will be a tiebreaker that decides the winner of the match.
=====COM Tournament=====
=====COM Tournament=====
[[File:MTA COM Tournament.jpg|thumb|Mario facing off against Daisy in the semifinals of Mushroom Cup]]
[[File:MTA COM Tournament.jpg|thumb|Mario facing off against Daisy in the semifinals of Mushroom Cup]]
In computer tournaments, the player can choose to compete for the [[Mushroom Cup|Mushroom]], [[Flower Cup|Flower]], and [[Star Cup]]s, each representing a different difficulty level. Computer tournaments consist of one preliminary round, semifinals, and finals. Each cup has a number of possible opponents that are selected from the game's base roster; in other words, they cannot be characters added after the game's release or characters in alternate costumes. The character used for winning one of these cups receives a small crown next to their name and under their icon on the character selection screen of that cup.
In computer tournaments, the player can choose to compete for the [[Mushroom Cup|Mushroom]], [[Flower Cup|Flower]], and [[Star Cup]]s, each representing a different difficulty level. Computer tournaments consist of one preliminary round, semifinals, and finals. Each cup has a number of possible opponents that are selected from the game's base roster; in other words, they cannot be characters added after the game's release or characters in alternate costumes. The character used for winning one of these cups receives a crown graphic next to their name on the character select screen of that cup.


The table below lists all cups with the corresponding rules and opponents.
The table below lists all cups with the corresponding rules and opponents.
{|class="wikitable"
 
{| class="wikitable"
!align=center|Cup
!align=center|Cup
!align=center|Rules
!align=center|Rules
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*'''Finals:''' 3 sets of 2 games
*'''Finals:''' 3 sets of 2 games
*'''Total rackets:''' 7
*'''Total rackets:''' 7
!align=center style=background:#0D0D0D|[[File:MTA Mario CSS icon.jpg|link=Mario|32x32px|Mario]] [[File:MTA Luigi CSS icon.jpg|link=Luigi|32x32px|Luigi]] [[File:MTA Wario CSS icon.jpg|link=Wario|32x32px|Wario]] [[File:MTA Waluigi CSS icon.jpg|link=Waluigi|32x32px|Waluigi]] [[File:MTA Peach CSS icon.jpg|link=Princess Peach|32x32px|Peach]] [[File:MTA Toadette CSS icon.jpg|link=Toadette|32x32px|Toadette]] [[File:MTA Bowser Jr CSS icon.jpg|link=Bowser Jr.|32x32px|Bowser Jr.]] [[File:MTA Boo CSS icon.jpg|link=Boo|32x32px|Boo]] [[File:MTA Yoshi CSS icon.jpg|link=Yoshi|32x32px|Yoshi]] [[File:MTA Spike CSS icon.jpg|link=Spike|32x32px|Spike]]
!align=center style=background:#0D0D0D|[[File:MTA Mario CSS icon.jpg|link=Mario|32x32px|Mario]] [[File:MTA Luigi CSS icon.jpg|link=Luigi|32x32px|Luigi]] [[File:MTA Wario CSS icon.jpg|link=Wario|32x32px|Wario]] [[File:MTA Waluigi CSS icon.jpg|link=Waluigi|32x32px|Waluigi]] [[File:MTA Peach CSS icon.jpg|link=Princess Peach|32x32px|Peach]] [[File:MTA Toadette CSS icon.jpg|link=Toadette|32x32px|Toadette]] [[File:MTA Bowser Jr. CSS icon.jpg|link=Bowser Jr.|32x32px|Bowser Jr.]] [[File:MTA Boo CSS icon.jpg|link=Boo|32x32px|Boo]] [[File:MTA Yoshi CSS icon.jpg|link=Yoshi|32x32px|Yoshi]] [[File:MTA Spike CSS icon.jpg|link=Spike|32x32px|Spike]]
|-
|-
!align=center|[[File:MTA Star Cup.png|100px]]<br>[[Star Cup]]
!align=center|[[File:MTA Star Cup.png|100px]]<br>[[Star Cup]]
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*'''Finals:''' 5 sets of 2 games
*'''Finals:''' 5 sets of 2 games
*'''Total rackets:''' 8
*'''Total rackets:''' 8
!align=center style=background:#0D0D0D|[[File:MTA Mario CSS icon.jpg|link=Mario|32x32px|Mario]] [[File:MTA Waluigi CSS icon.jpg|link=Waluigi|32x32px|Waluigi]] [[File:MTA Peach CSS icon.jpg|link=Princess Peach|32x32px|Peach]] [[File:MTA Rosalina CSS icon.jpg|link=Rosalina|32x32px|Rosalina]] [[File:MTA Bowser CSS icon.jpg|link=Bowser|32x32px|Bowser]] [[File:MTA Bowser Jr CSS icon.jpg|link=Bowser Jr.|32x32px|Bowser Jr.]] [[File:MTA Donkey Kong CSS icon.jpg|link=Donkey Kong|32x32px|Donkey Kong]] [[File:MTA Spike CSS icon.jpg|link=Spike|32x32px|Spike]] [[File:MTA Chain Chomp CSS icon.jpg|link=Chain Chomp|32x32px|Chain Chomp]]
!align=center style=background:#0D0D0D|[[File:MTA Mario CSS icon.jpg|link=Mario|32x32px|Mario]] [[File:MTA Waluigi CSS icon.jpg|link=Waluigi|32x32px|Waluigi]] [[File:MTA Peach CSS icon.jpg|link=Princess Peach|32x32px|Peach]] [[File:MTA Rosalina CSS icon.jpg|link=Rosalina|32x32px|Rosalina]] [[File:MTA Bowser CSS icon.jpg|link=Bowser|32x32px|Bowser]] [[File:MTA Bowser Jr. CSS icon.jpg|link=Bowser Jr.|32x32px|Bowser Jr.]] [[File:MTA Donkey Kong CSS icon.jpg|link=Donkey Kong|32x32px|Donkey Kong]] [[File:MTA Spike CSS icon.jpg|link=Spike|32x32px|Spike]] [[File:MTA Chain Chomp CSS icon.jpg|link=Chain Chomp|32x32px|Chain Chomp]]
|}
|}


=====Online Tournament=====
=====Online Tournament=====
{{see also|List of Mario Tennis Aces online tournaments}}
Players can connect to the internet to compete against other human players in online tournaments, provided they have a [[Nintendo Switch Online]] subscription. They can participate in the standard class, simple class, or (as of December 2018) the doubles class. For the doubles class, the player can pick a partner either locally or online. By winning tournament games, players can obtain rating points which raise their rank; whenever a match is lost, points are deducted, potentially affecting their rank. Ranks, measured from D- to A+, are used to match players of similar proficiency. When players enter a month's tournament for the first time, the points they had obtained during their last online tournament period played will be rounded and kept for the current tournament period, along with their rank. Exclusively in each tournament period, the game's servers keep track of statistics such as tournament wins, round wins, and round losses, additionally calculating the latter two in a win ratio.
Players can connect to the internet to compete against other human players in online tournaments. In order to participate, players need to have the latest version of the game and a [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription. They can participate in the standard class, simple class, or (as of December 2018) the doubles class. For the doubles class, the player can pick a partner either locally or online.


As of December 2018, online tournaments consist of one preliminary round followed by a semifinal and a final round, similarly to how the COM tournaments are structured. Originally, tournaments featured three preliminary rounds instead of only one. In every online tournament match, there is one set with two games and (in the standard and doubles classes) each player has only two rackets.
As of December 2018, online tournaments consist of one preliminary round followed by a semifinal and a final round, similarly to how the COM tournaments are structured. Originally, tournaments featured three preliminary rounds instead of only one. The championship is represented by a trophy resembling the [[Special Cup]] from other ''[[Mario (franchise)|Mario]]'' titles, which is shown as a congratulation whenever players beat the finals but not awarded in any form. Unlike in the COM tournament, characters that are used to win an online tournament are not given a crown on the character selection screen.


Players can obtain rating points by winning matches, or lose points otherwise. The amount of points earned or lost in a match depends on the player's performance. Rating points determine a rank from D- to A+, which are used to match players of similar proficiency. If someone has rank B (2,500 points) or higher, they will start each tournament from the semifinals. When players enter a month's tournament for the first time, the points they had obtained during their last online tournament period played are rounded and kept for the current tournament period, along with their rank. Each tournament period keeps track of player statistics such as tournament wins, round wins, and round losses, with the latter two being calculated in a win ratio.
Playing at least one match in an online tournament each month awards the player with an additional character as a participation bonus. Starting with the January 2019 tournament, the player can also earn Participation Points, which can reward alternate costumes.<ref name="direct2"/>


When the player wins a championship, they are congratulated with a trophy resembling the [[Special Cup]] from other ''[[Super Mario (franchise)|Super Mario]]'' titles. However, unlike in COM tournaments, characters that are used to win an online tournament are not given a crown on the character selection screen.
If a player disconnects or is disconnected during a match, the match will be forfeited and the opponent will win. Players who forfeit the match in this way receive a warning; after three warnings, they get a temporary ban.


Between July 2018 and July 2019, playing at least one match in an online tournament each month awarded the player with an additional character as a participation bonus. Starting with the January 2019 tournament, the player can also earn Participation Points, which can reward alternate costumes.<ref name="direct2"/>
{{see also|List of online tournaments in Mario Tennis Aces}}
 
If a player disconnects or is disconnected during a match, the match will be forfeited and the opponent will win. Players who forfeit the match in this way too many times will not be permitted to participate in the rankings.


====Co-op Challenge====
====Co-op Challenge====
Co-op Challenges were added as part of the version 2.0.0 update. In this mode, four players (which can be local and online) participate in a limited-time online event to earn points that can unlock alternate costumes and colors for playable characters.
Co-op Challenges were added as part of the version 2.0.0 update. In this mode, four players (which can be mixed between local and online) participate in a limited-time online event to earn coins, which can unlock alternate costumes and colors for playable characters.


The player can wait 60 seconds for the console to search and connect to other players. If not enough players are found in this timeframe, the game will substitute them with computer players. The player can choose to keep searching for online players for 180 more seconds.
The player can wait 60 seconds for the console to search and connect to other players. If not enough players are found in this timeframe, the game will substitute them with computer players.


For more information about this mode's contents, [[Mario Tennis Aces#Co-op Challenges|see below]].
For more information about this mode's contents, see [[Mario Tennis Aces#Co-op Challenges|below]].


====Free Play====
====Free Play====
This mode allows players to play custom matches at their leisure. Up to four players can join in Free Play, both locally and online. By pressing the {{button|switch|minus}} or {{button|switch|plus}} button, players access a menu where they can change the match rules, with the following options:
This mode allows players to play custom matches at their leisure. Up to four players can join in Free Play, both locally and online. By pressing the {{button|ns|minus}} or {{button|ns|plus}} button, players access a menu where they can change the match rules, with the following options:
{|class="wikitable"
 
{| class="wikitable"
|-
|-
!align="center"|Match Type
!align="center"|Match Type
Line 163: Line 161:
|-
|-
!align="center"|Doubles Partners
!align="center"|Doubles Partners
|'''Random:''' Teams are completely random<br>'''P1 and P2:''' Teams are always P1 and P2 vs P3 and P4.<br>'''P1 and Random Player:''' A random participating human player is chosen as a doubles partner for P1.<br>'''P1 and Random COM:''' A random computer player is chosen as a doubles partner for P1.<br><small>'''Note:''' Available only if Match Type is set as "Doubles Only" or "Singles and Doubles".</small>
|'''Random:''' A computer or human player is chosen at random as a doubles partner for the first player.<br>'''P1 and P2:''' The second player is chosen as a doubles partner for the first player.<br>'''P1 and Random Player:''' A random participating human player is chosen as a doubles partner for the first player.<br>'''P1 and Random COM:''' A random computer player is chosen as a doubles partner for the first player.<br><small>'''Note:''' Available only if Match Type is set as "Doubles Only" or "Singles and Doubles".</small>
|-
|-
!align="center"|COM Difficulty
!align="center"|COM Difficulty
|Players can select different proficiency levels for computer players: '''Novice''', '''Intermediate''', '''Expert''', '''Pro''' and '''Ace'''. These determine how fast they react and build up energy. Intermediate players and up also often approach and remain near the net to hit the ball early.
|Players can select different proficiency levels for computer players: '''Novice''', '''Intermediate''', '''Expert''', '''Pro''' and '''Ace'''. These determine the speed of their reaction time and energy buildup. Intermediate players and up also often approach and remain near the net to hit the ball early.
|-
|-
!align="center"|Play Style
!align="center"|Play Style
Line 175: Line 173:
|-
|-
!align="center"|Court
!align="center"|Court
|'''Select every time:''' The player can select a preferred court before each match.<br>'''All:''' The court will be selected at random from all available options.<br>'''Stadium Only:''' The court will be a random variation of the [[Marina Stadium]].<br>'''Custom:''' The court will be selected randomly from the player's custom court selection.{{footnote|main|1}}
|'''Select every time:''' The player can select a preferred court before each match.<br>'''All:''' The court will be selected at random from all available options.<br>'''Stadium Only:''' The court will be a random variation of [[Marina Stadium]].<br>'''Custom:''' The court will be selected randomly from the player's custom court selection.{{footnote|main|1}}
|-
|-
!align="center"|KO Loss
!align="center"|KO Loss
|'''Yes:''' Players instantly lose the match if all of their rackets break.<br>'''No:''' Players have an unlimited supply of rackets.
|'''Yes:''' Players instantly lose the match by KO if all of their rackets break.<br>'''No:''' Players have an unlimited supply of rackets.
|}
|}
{{footnote|note|1|In the "Change Rules" menu, the player can press the {{button|switch|PlusMinus}} button to set up their own selection of courses, where they can also turn hazards on or off for each course.}}
{{footnote|note|1|In the "Change Rules" menu, the player can press the {{button|ns|minus}} / {{button|ns|plus}} button to set up their own selection of courses, where they can also turn hazards on or off for each course.}}


====Swing Mode====
====Swing Mode====
[[File:MTA Swing Mode (Regular Ball).jpg|thumb|Yoshi and Toad in Swing Mode]]
[[File:MTA Swing Mode (Regular Ball).jpg|thumb|Yoshi and Toad in Swing Mode]]
In this mode, players can use motion controls to play tennis. This mode is played solely with the left or right JoyCon, which may be chosen depending on the player's dominant hand. During matches, the camera is positioned lower than usual. There are multiple features in Swing Mode, all of which only allow simple tennis rules (i.e. no Zone Shots, Special Shots or Zone Speed).
In this mode, players can use motion controls to play tennis. This mode is played solely with the left or right JoyCon, which may be chosen to suit the player's {{wp|handedness}}. During matches, the camera is positioned lower and closer to the character than usual. There are multiple features in Swing Mode, all of which only allow simple tennis rules (i.e. no Zone Shots, Special Shots or Zone Speed).
 
=====Regular Ball=====
=====Regular Ball=====
Matches can be played with a regular ball, just like in Free Play. Most rule options from Free Play are also present here, though the player cannot adjust the Play Style and, by extension, the KO Loss. One added option is to activate the {{wp|Hawk-Eye|challenge system}}, wherein the player is allowed to challenge the decision that the ball was shot out of the court.
Matches can be played with a regular ball, just like in Free Play. Most rule options from Free Play are also present here, though the player cannot adjust the Play Style and, by extension, the KO Loss. One added option is to activate the {{wp|Hawk-Eye|challenge system}}, wherein the player is allowed to challenge the decision that the ball was shot out of the court.
Up to four local players can join a match in Swing Mode.
Up to four local players can join a match in Swing Mode.


While rallying a ball, players can hit it a bit early to send it towards the corner on the opposite side from their racket (pull shot) or a bit late to send it towards the corner on the same side as their racket (push shot). If the ball is hit too early or too late, it will be sent at a low speed (similarly to leap shots), allowing the opponent to strike it with a flat shot and return it faster than usual.
While rallying a ball, players can hit it a bit early to send it towards the corner on the opposite side from their racket (pull shot) or a bit late to send it on towards the corner on the same side as their racket (push shot). If the ball is hit too early or too late, it will be sent at a low speed (similarly to leap shots), allowing the opponent to strike it with a flat shot and return it faster than usual.


If players have enabled the challenge system, they will be allowed to challenge whether the ball bounced very close to the court's bounds and was called out by the judge. During a challenge, the camera zooms into the spot where the ball bounced, showing precisely if it landed in or out of the court. If the ball has merely touched the boundary line, it is considered to be in the court. If the challenge is successful, the call will be overturned and the opponent will receive no points, but if it is not, the opponent will receive their points and the player will lose one challenge. The player can incorrectly challenge a call three times, after which they can no longer challenge a call during a match.
If players have enabled the challenge system, they will be allowed to challenge whether the ball bounced very close to the court's bounds and was called out by the judge. During a challenge, the camera zooms into the spot where the ball bounced, showing precisely if it landed in or out of the court. If the ball has merely touched the boundary line, it is considered to be in the court. If the challenge is successful, the call will be overturned and the opponent will receive no points, but if it is not, the player will lose one challenge. The player can incorrectly challenge a call three times, after which they can no longer challenge a call during a match.


=====Big Ball=====
=====Big Ball=====
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=====Special Game=====
=====Special Game=====
In this feature, players can play the [[Mario Tennis Aces#Boo Hunt|Boo Hunt]] and [[Mario Tennis Aces#Shy Guy Train Tussle|Shy Guy Train Tussle]] minigames both cooperatively and competitively. Players can earn different high scores for each mode of play, and in cooperative mode, they also receive a rank based on their high score. By pressing the {{button|switch|minus}} or {{button|switch|plus}} button while highlighting a minigame, players can view the rules of that minigame.
In this feature, players can play Co-op Challenge minigames offline, though without the ability to unlock alternate costumes for playable characters. So far, only the Boo Hunt minigame has been released in this feature and can be played both cooperatively and competitively. Separate high scores are recorded and ranked accordingly for each mode of play. By pressing the {{button|ns|minus}} or {{button|ns|plus}} button while highlighting a minigame, players can view the rules of that minigame.


=====Rally Challenge=====
=====Rally Challenge=====
Similarly to [[Mario Tennis: Ultra Smash#Mega Ball Rally|Mega Ball Rally]] from ''Mario Tennis: Ultra Smash'', players have to rally a ball as long as possible. The game can be played with up to four players.
Similarly to [[Mario Tennis: Ultra Smash#Mega Ball Rally|Mega Ball Rally]] from ''Mario Tennis: Ultra Smash'', players have to rally a ball as long as possible. The game can be played with up to four players.


The ball starts out large-sized and moves slowly. With every 10 rallies, the ball's size decreases while its speed increases, changing colors to reflect this. If the ball lands on the sidelines of the court, it is not considered out, even if the game is played in singles. The game is over once one of the players/teams misses the ball. No high scores are recorded for this feature.
The ball starts out large-sized and moves slowly. With every 30 rallies, the ball's size decreases while its speed increases, changing colors to reflect this. If the ball lands on the sidelines of the court, it is not considered out, even if the game is played in singles. The game is over once one of the players/teams misses the ball. No high scores are recorded for this feature.


=====Change Number of Players=====
=====Change Number of Players=====
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*enabling or disabling music during matches.
*enabling or disabling music during matches.
*enabling or disabling Toad commentary during tournament matches.
*enabling or disabling Toad commentary during tournament matches.
*displaying the ball speed in {{wp|kilometres per hour|kilometers per hour}} or {{wp|miles per hour}}.
*displaying the ball speed in {{wp|kilometers per hour}} or {{wp|miles per hour}}.
*player 1 default settings:
*player 1 default settings:
**changing the handedness of the playable character.
**changing the handedness of the playable character.
Line 221: Line 220:
**change trigger controls for Zone Shots and Zone Speed.
**change trigger controls for Zone Shots and Zone Speed.
**change trigger controls for Special Shots and Cancel Charges.
**change trigger controls for Special Shots and Cancel Charges.
Player controls can also be changed in the character selection screen by pressing {{button|switch|jc-top}} as well as the character's dominant hand by pressing {{button|switch|jc-left}}.


==Controls==
==Controls==
{|class="wikitable"style="width:70%; text-align:center"
{|class="wikitable" style="width:70%; text-align:center"
|+Traditional controls
|+Traditional controls
|-
|-
!width=10%|Action
!width=10%|Action
!width=25%|Dual Joy-Con / Pro Controller {{button|switch|joy-con}} {{button|switch|pro}}
!width=25%|Dual Joy-Con / Pro Controller
!width=25%|Joy-Con (sideways) {{button|switch|joy-con-horizontal}}
!width=25%|Joy-Con (sideways)
|-
|-
|Run
|Run
|{{button|switch|leftstick}}
|{{button|ns|leftstick}}
|{{button|switch|stick}}
|{{button|ns|stick}}
|-
|-
|Topspin
|Topspin
|{{button|switch|a}}
|{{button|ns|a}}
|{{button|switch|jc-right}}
|{{button|ns|jc-right}}
|-
|-
|Slice
|Slice
|{{button|switch|b}}
|{{button|ns|b}}
|{{button|switch|jc-bottom}}
|{{button|ns|jc-bottom}}
|-
|-
|Flat
|Flat
|{{button|switch|y}}
|{{button|ns|y}}
|{{button|switch|jc-left}}
|{{button|ns|jc-left}}
|-
|-
|Lob
|Lob
|{{button|switch|leftstick}} up + {{button|switch|x}} or {{button|switch|a}} → {{button|switch|b}}
|{{button|ns|leftstick}} up + {{button|ns|x}} or {{button|ns|a}} → {{button|ns|b}}
|{{button|switch|stick}} up + {{button|switch|jc-top}} or {{button|switch|jc-right}} → {{button|switch|jc-bottom}}
|{{button|ns|stick}} up + {{button|ns|jc-top}} or {{button|ns|jc-right}} → {{button|ns|jc-bottom}}
|-
|-
|Drop Shot
|Drop Shot
|{{button|switch|leftstick}} down + {{button|switch|x}} or {{button|switch|b}} → {{button|switch|a}}
|{{button|ns|leftstick}} down + {{button|ns|x}} or {{button|ns|b}} → {{button|ns|a}}
|{{button|switch|stick}} down + {{button|switch|jc-top}} or {{button|switch|jc-bottom}} → {{button|switch|jc-right}}
|{{button|ns|stick}} down + {{button|ns|jc-top}} or {{button|ns|jc-bottom}} → {{button|ns|jc-right}}
|-
|-
|Cancel Charge
|Cancel Charge
|{{button|switch|l}} or {{button|switch|zl}}
|{{button|ns|l}} or {{button|ns|zl}}
|{{button|switch|sl}}
|{{button|ns|sl}}
|-
|-
|Leap Shot (only in Simple Mode)
|Leap Shot (only in Simple Mode)
|{{button|switch|r}} or {{button|switch|zr}}
|{{button|ns|r}} or {{button|ns|zr}}
|{{button|switch|sr}}
|{{button|ns|zr}}
|-
|-
|Trick Shot
|Trick Shot
|{{button|switch|rightstick}} up/down/left/right or {{button|switch|leftstick}} up/down/left/right + {{button|switch|x}} → {{button|switch|x}}
|{{button|ns|rightstick}} up/down/left/right or {{button|ns|leftstick}} up/down/left/right + {{button|ns|x}} → {{button|ns|x}}
|{{button|switch|stick}} up/down/left/right + {{button|switch|jc-top}} → {{button|switch|jc-top}}
|{{button|ns|stick}} up/down/left/right + {{button|ns|jc-top}} → {{button|ns|jc-top}}
|-
|-
|Zone Shot
|Zone Shot
|{{button|switch|r}} or {{button|switch|zr}} on rotating star point
|{{button|ns|r}} or {{button|ns|zr}} on rotating star point
|{{button|switch|sr}} on rotating star point
|{{button|ns|sr}} on rotating star point
|-
|-
|Zone Speed
|Zone Speed
|Hold {{button|switch|r}} or {{button|switch|zr}}
|Hold {{button|ns|r}} or {{button|ns|zr}}
|Hold {{button|switch|sr}}
|Hold {{button|ns|sr}}
|-
|-
|Special Shot
|Special Shot
|{{button|switch|l}} or {{button|switch|zl}} (when Energy Gauge is full)
|{{button|ns|l}} or {{button|ns|zl}} (when Energy Gauge is full)
|{{button|switch|sl}} (when the Energy Gauge is full)
|{{button|ns|sl}} (when the Energy Gauge is full)
|}
|}
{|class="wikitable"style="width:30%; text-align:center"
The controls for Zone Shots, Zone Speed, Cancel Charge and Trick Shots can be changed in the settings (only for Dual Joy-Con and Pro Controller).
 
{|class="wikitable" style="width:30%; text-align:center"
|+Swing Mode
|+Swing Mode
|-
|-
Line 286: Line 286:
|-
|-
|Run
|Run
|{{button|switch|stick}}, though the character will run automatically towards the ball
|{{button|ns|stick}}, although the character automatically runs towards the ball
|-
|-
|Topspin
|Topspin
Line 306: Line 306:
==Characters==
==Characters==
===Playable===
===Playable===
[[File:Mario Tennis Aces complete roster.jpg|thumb|300px|The character selection screen, with all post-release characters available. Here, [[Mario]], [[Luigi]], [[Wario]], and [[Waluigi]] have been selected.]]
''Mario Tennis Aces'' currently features 27 playable characters, with more characters set to be added in monthly online tournaments until June 2019.<ref>https://www.youtube.com/watch?v=CRuHg1dv8MI</ref> In order to participate in online tournaments, players need to have the latest version of the game. Of the currently playable characters, [[Spike]], [[Chain Chomp]], [[Blooper]], [[Boom Boom]], [[Pauline]], and [[Kamek]] are newly playable to the ''Mario Tennis'' series. [[Dry Bones]] and an unrevealed character will also set to be new playable characters via the May and June online tournaments respectively.<ref>[https://topics.nintendo.co.jp/c/article/62756e8d-5a74-11e9-bf90-063b7ac45a6d.html A character confirmed for the June online tournament, but yet to be revealed]</ref><ref name="Kamek&DryBones">Nintendo of Europe (March 1, 2019). [https://twitter.com/NintendoEurope/status/1101497376773156874 "Surprise! Two new characters will step onto the court in upcoming #MarioTennis Aces online tournaments! Magikoopa will debut in April, and Dry Bones in May!"]. ''Twitter''. Retrieved March 1, 2019.</ref> Some characters have unlockable aesthetic variations.
''Mario Tennis Aces'' features 30 playable characters, consisting of 16 characters available at launch and 14 characters made available post-release as online tournament participation bonuses. Of these characters, [[Spike]], [[Chain Chomp]], [[Blooper]], [[Boom Boom]], [[Pauline]], [[Kamek]], [[Dry Bones]], and  [[Fire Piranha Plant]] are newly playable to the ''Mario Tennis'' series, with Chain Chomp, Pauline, and Fire Piranha Plant also making their overall playable debuts. A number of characters return as playable to the ''Mario Tennis'' series after being absent from multiple installments; namely, [[Birdo]] is playable for the first time since the [[Mario Tennis (Nintendo 64)|Nintendo 64 installment]], while [[Koopa Troopa]], [[Koopa Paratroopa]], [[Shy Guy]], and [[Petey Piranha]] are playable for the first time since ''[[Mario Power Tennis]]''. In addition, [[Luma]] is playable for the first time in a home console ''Mario Tennis'' installment, after previously being playable in ''[[Mario Tennis Open]]''. Some characters have unlockable aesthetic variations.


Like in previous installments, characters are split into categories of types.
Mario is the only playable character for the majority of the Adventure mode (Peach is also playable in Lucien Cup Finals), and none of his variations available in other modes are usable. Players can, however, select from multiple rackets as they are unlocked in the mode.
*'''All-Around''' characters have very balanced stats.
*'''Technical''' characters have good ball control that can easily target corners on the court.
*'''Speedy''' characters have a fast run speed.
*'''Powerful''' characters have strong and fast shots.
*'''Defensive''' characters have a wide coverage.
*'''Tricky''' characters have more curve in their shots.
Post-release characters, with few exceptions, each have unique traits.


Mario is the only playable character for the majority of the Adventure mode (Peach is also playable in Lucien Cup Finals), and none of his variations available in other modes are usable. Players can, however, select from multiple rackets as they are unlocked in the mode.
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
{|class="wikitable"border=1 cellspacing=0 cellpadding=4 style="border:1px solid black; border-collapse:collapse"width=100%
|-
! colspan=2 width=25% style="background:#e6000d" | {{color-link|Mario|white}}
! colspan=2 width=25% style="background:#00a73d" | {{color-link|Luigi|white}}
! colspan=2 width=25% style="background:#ffd200" | {{color-link|Wario|white}}
! colspan=2 width=25% style="background:#46268b" | {{color-link|Waluigi|white}}
|-
|-
!colspan=2 width=25% style="background:#e6000d"|{{color-link|white|Mario}}
! colspan=2 | [[File:MTA Models Mario.png|115x115px]]
!colspan=2 width=25% style="background:#00a73d"|{{color-link|white|Luigi}}
! colspan=2 | [[File:MTA Models Luigi.png|115x115px]]
!colspan=2 width=25% style="background:#ffd200"|{{color-link|white|Wario}}
! colspan=2 | [[File:MTA Models Wario.png|115x115px]]
!colspan=2 width=25% style="background:#46268b"|{{color-link|white|Waluigi}}
! colspan=2 | [[File:MTA Models Waluigi.png|115x115px]]
|-align="center"style="background: #FFFFFF"
|colspan=2|[[File:MTA Models Mario.png|115x115px]]
|colspan=2|[[File:MTA Models Luigi.png|115x115px]]
|colspan=2|[[File:MTA Models Wario.png|115x115px]]
|colspan=2|[[File:MTA Models Waluigi.png|115x115px]]
|-
|-
!Type
|'''Playing Type || All-Around
|All-Around
|'''Playing Type || All-Around
!Type
|'''Playing Type || Powerful
|All-Around
|'''Playing Type || Defensive
!Type
|Powerful
!Type
|Defensive
|-
|-
!Trick Shots
|'''Trick Shots || Hand Spin<br>Vault
|Hand Spin (forward/backward)<br>Vault (side)
|'''Trick Shots || Racket Twirl<br>Slide
!Trick Shots
|'''Trick Shots || Total Typhoon<br>Power Dive
|Racket Twirl (forward/backward)<br>Slide (side)
|'''Trick Shots || Twisted Jump<br>Moonwalk
!Trick Shots
|Total Typhoon (forward/backward)<br>Power Dive (side)
!Trick Shots
|Twisted Jump (forward/backward)<br>Moonwalk (side)
|-
|-
!Special Shot
|'''Special Shot || Blazing Wall Jump
|Blazing Wall Jump
|'''Special Shot || Pipe Cannon
!Special Shot
|'''Special Shot || Glorious Garlic Bomber
|Pipe Cannon
|'''Special Shot || Showtime
!Special Shot
|Glorious Garlic Bomber
!Special Shot
|Showtime
|-
|-
!Availability
|'''Availability || Initial release
|Initial release
|'''Availability || Initial release
!Availability
|'''Availability || Initial release
|Initial release
|'''Availability || Initial release
!Availability
|Initial release
!Availability
|Initial release
|-
|-
!Alternate costumes
|'''Alternate Costumes ||
|
*Overalls (pre-launch online tournament participation bonus; earn 500 Participation Points in the January 2019 online tournament)
*Overalls (pre-launch online tournament participation bonus; earn 500 Participation Points in the January 2019 online tournament; April 2019-May 2019 demo participation bonus; earn 500 Participation Points in the September 2019 online tournament or the March 2020 online tournament)
*Tennis outfit, with Lucien Replica (unlocked by clearing "Last Trial Boss Challenge")
*Tennis outfit, with Lucien Replica (unlocked by clearing "Last Trial Boss Challenge")
!Alternate costumes
|'''Alternate Costumes || Overalls (earn 2,000 Participation Points in the January 2019 online tournament)
|
|'''Alternate Costumes || N/A
*Overalls (earn 2,000 Participation Points in the January 2019 online tournament; earn 1,000 in the September 2019 online tournament or the March 2020 online tournament)
|'''Alternate Costumes || N/A
!Alternate costumes
|
*Overalls (earn 500 Participation Points in the July 2019 online tournament or the January 2020 online tournament)
!Alternate costumes
|
*Overalls (earn 1,000 Participation Points in the July 2019 online tournament or the January 2020 online tournament)
|-
|-
!colspan=2 width=25% style="background:#ffb9f5"|{{color-link|white|Princess Peach|Peach}}
! colspan=2 width=25% style="background:#ffb9f5" | {{color-link-piped|Princess Peach|white|Peach}}
!colspan=2 width=25% style="background:#f59100"|{{color-link|white|Princess Daisy|Daisy}}
! colspan=2 width=25% style="background:#f59100" | {{color-link-piped|Princess Daisy|white|Daisy}}
!colspan=2 width=25% style="background:#55ffe6"|{{color-link|white|Rosalina}}
! colspan=2 width=25% style="background:#55ffe6" | {{color-link|Rosalina|white}}
!colspan=2 width=25% style="background:#003791"|{{color-link|white|Toad}}
! colspan=2 width=25% style="background:#003791" | {{color-link|Toad|white}}
|-align="center"style="background: #FFFFFF"
|colspan=2|[[File:MTA Models Peach.png|115x115px]]
|colspan=2|[[File:MTA Models Daisy.png|115x115px]]
|colspan=2|[[File:MTA Models Rosalina.png|115x115px]]
|colspan=2|[[File:MTA Models Toad.png|115x115px]]
|-
|-
!Type
! colspan=2 | [[File:MTA Models Peach.png|115x115px]]
|Technical
! colspan=2 | [[File:MTA Models Daisy.png|115x115px]]
!Type
! colspan=2 | [[File:MTA Models Rosalina.png|115x115px]]
|All-Around
! colspan=2 | [[File:MTA Models Toad.png|115x115px]]
!Type
|Tricky
!Type
|Speedy
|-
|-
!Trick Shots
|'''Playing Type || Technical
|Twirl (forward/backward)<br>Ribbon Fling (side)
|'''Playing Type || All-Around
!Trick Shots
|'''Playing Type || Tricky
|Parry (forward/backward)<br>Sabre (side)
|'''Playing Type || Speedy
!Trick Shots
|Galaxy Warp (forward/backward)<br>Satellite Shift (side)
!Trick Shots
|Toad Jump (forward/backward)<br>Toad Roll (side)
|-
|-
!Special Shot
|'''Trick Shots || Twirl<br>Ribbon Fling
|Heart Shot
|'''Trick Shots || Parry<br>Sabre
!Special Shot
|'''Trick Shots || Galaxy Warp<br>Satellite Shift
|Bloom Blast
|'''Trick Shots || Toad Jump<br>Toad Roll
!Special Shot
|Star Combo
!Special Shot
|Super Toad Dive
|-
|-
!Availability
|'''Special Shot || Heart Shot
|Initial release
|'''Special Shot || Bloom Blast
!Availability
|'''Special Shot || Star Combo
|Initial release
|'''Special Shot || Super Toad Dive
!Availability
|Initial release
!Availability
|Initial release
|-
|-
!Alternate costumes
|'''Availability || Initial release
|N/A
|'''Availability || Initial release
!Alternate costumes
|'''Availability || Initial release
|N/A
|'''Availability || Initial release
!Alternate costumes
|N/A
!Alternate costumes
|
*Tennis Outfit (earn 2,000 Participation Points in the February 2019 online tournament; earn 1,000 in the May 2019 online tournament; earn 500 in the November 2019 online tournament)
|-
|-
!colspan=2 width=25% style="background:#f073af"|{{color-link|white|Toadette}}
|'''Alternate Costumes || N/A
!colspan=2 width=25% style="background:#000000"|{{color-link|white|Bowser}}
|'''Alternate Costumes || N/A
!colspan=2 width=25% style="background:#f57323"|{{color-link|white|Bowser Jr.}}
|'''Alternate Costumes || N/A
!colspan=2 width=25% style="background:#82ebeb"|{{color-link|white|Boo}}
|'''Alternate Costumes || Tennis Outfit (earn 2,000 Participation Points in the February 2019 online tournament)
|-align="center"style="background: #FFFFFF"
|colspan=2|[[File:MTA Models Toadette.png|115x115px]]
|colspan=2|[[File:MTA Models Bowser.png|115x115px]]
|colspan=2|[[File:MTA Models Jr.png|115x115px]]
|colspan=2|[[File:MTA Models Boo.png|115x115px]]
|-
|-
!Type
! colspan=2 width=25% style="background:#f073af" | {{color-link|Toadette|white}}
|Technical
! colspan=2 width=25% style="background:#000000" | {{color-link|Bowser|white}}
!Type
! colspan=2 width=25% style="background:#f57323" | {{color-link|Bowser Jr.|white}}
|Powerful
! colspan=2 width=25% style="background:#82ebeb" | {{color-link|Boo|white}}
!Type
|Defensive
!Type
|Tricky
|-
|-
!Trick Shots
! colspan=2 | [[File:MTA Models Toadette.png|115x115px]]
|Cutesy Turn (forward/backward)<br>Cheerful Skip (side)
! colspan=2 | [[File:MTA Models Bowser.png|115x115px]]
!Trick Shots
! colspan=2 | [[File:MTA Models Jr.png|115x115px]]
|Dive Bomb (forward/backward)<br>Shell Spin (side)
! colspan=2 | [[File:MTA Models Boo.png|115x115px]]
!Trick Shots
|Wild Ride (forward/backward)<br>Jet Boost (side)
!Trick Shots
|Roundabout (forward/backward)<br>Through It All (side)
|-
|-
!Special Shot
|'''Playing Type || Technical
|Hop Step Jump
|'''Playing Type || Powerful
!Special Shot
|'''Playing Type || Defensive
|Fire-Breath Barrage
|'''Playing Type || Tricky
!Special Shot
|Armed and Dangerous
!Special Shot
|Illusion Shot
|-
|-
!Availability
|'''Trick Shots || Cutesy Turn<br>Cheerful Skip
|Initial release
|'''Trick Shots || Dive Bomb<br>Shell Spin
!Availability
|'''Trick Shots || Wild Ride<br>Jet Boost
|Initial release
|'''Trick Shots || Roundabout<br>Through It All
!Availability
|Initial release
!Availability
|Initial release
|-
|-
!Alternate costumes
|'''Special Shot || Hop Step Jump
|
|'''Special Shot || Fire-Breath Barrage
*Tennis Outfit (earn 2,000 Participation Points in the May 2019 online tournament; earn 1,000 in the November 2019 online tournament)
|'''Special Shot || Armed and Dangerous
!Alternate costumes
|'''Special Shot || Illusion Shot
|
*Tennis Outfit (earn 1,000 Participation Points in the June 2019 online tournament or the December 2019 online tournament)
!Alternate costumes
|N/A
!Alternate costumes
|Visor (reward for the "Boo Hunt" co-op challenges)
First Boo Hunt (September 19, 2018 - October 11, 2018), Boo Hunt on June and December of each year:
*Light-Blue (earn 2,500/1,500 coins)
*Green (earn 10,000/5,000 coins)
*Purple (earn 20,000/10,000 coins)
Second Boo Hunt (February 1, 2019 - March 1, 2019), Boo Hunt on March and September of each year:
*Black (earn 2,500/1,500 coins)
*Black, pink brim (earn 10,000/5,000 coins)
*Light-Blue, green brim (earn 20,000/10,000 coins)
|-
|-
!colspan=2 width=25% style="background:#6eb928"|{{color-link|white|Yoshi}}
|'''Availability || Initial release
!colspan=2 width=25% style="background:#7d3c14"|{{color-link|white|Donkey Kong}}
|'''Availability || Initial release
!colspan=2 width=25% style="background:#6eafe1"|{{color-link|white|Spike}} {{color|white|<sup><small>(new)</small></sup>}}
|'''Availability || Initial release
!colspan=2 width=25% style="background:#464b64"|{{color-link|white|Chain Chomp}} {{color|white|<sup><small>(new)</small></sup>}}
|'''Availability || Initial release
|-align="center"style="background: #FFFFFF"
|colspan=2|[[File:MTA Models Yoshi.png|115x115px]]
|colspan=2|[[File:MTA Models DK.png|115x115px]]
|colspan=2|[[File:MTA Models Spike.png|115x115px]]
|colspan=2|[[File:MTA Models ChainChomp.png|115x115px]]
|-
|-
!Type
|'''Alternate Costumes || N/A
|Speedy
|'''Alternate Costumes || N/A
!Type
|'''Alternate Costumes || N/A
|Powerful
|'''Alternate Costumes || Visor (reward for the "Boo Hunt" co-op challenges)
!Type
First Boo Hunt (September 19, 2018 - October 11, 2018):
|Powerful
*Light-Blue (earn 2,500 coins)
!Type
*Green (earn 10,000 coins)
|Powerful
*Purple (earn 20,000 coins)
Second Boo Hunt (February 1, 2019 - March 1, 2019):
*Black (earn 2,500 coins)
*Black, pink brim (earn 10,000 coins)
*Light-Blue, green brim (earn 20,000 coins)
|-
|-
!Trick Shots
! colspan=2 width=25% style="background:#6eb928" | {{color-link|Yoshi|white}}
|Spin Turn (forward/backward)<br>Egg Roll (side)
! colspan=2 width=25% style="background:#7d3c14" | {{color-link|Donkey Kong|white}}
!Trick Shots
! colspan=2 width=25% style="background:#6eafe1" | {{color-link|Spike|white}} {{color|<sup><small>(new)</small></sup>|white}}
|Kong Roll (forward/backward)<br>Ground Pound (side)
! colspan=2 width=25% style="background:#464b64" | {{color-link|Chain Chomp|white}} {{color|<sup><small>(new)</small></sup>|white}}
!Trick Shots
|Somersault (forward/backward)<br>Flip Fly (side)
!Trick Shots
|Vertical Whirl (forward/backward)<br>Side Whirl (side)
|-
|-
!Special Shot
! colspan=2 | [[File:MTA Models Yoshi.png|115x115px]]
|Flying Rainbow
! colspan=2 | [[File:MTA Models DK.png|115x115px]]
!Special Shot
! colspan=2 | [[File:MTA Models Spike.png|115x115px]]
|Barrel Cannon Chaos
! colspan=2 | [[File:MTA Models ChainChomp.png|115x115px]]
!Special Shot
|Spike Strike
!Special Shot
|Unleash
|-
|-
!Availability
|'''Playing Type || Speedy
|Initial release
|'''Playing Type || Powerful
!Availability
|'''Playing Type || Powerful
|Initial release
|'''Playing Type || Powerful
!Availability
|Initial release
!Availability
|Initial release
|-
|-
!Alternate costumes
|'''Trick Shots || Spin Turn<br>Egg Roll
|Yoshi colors (reward for the "Yoshi's Ring Shot" co-op challenge)
|'''Trick Shots || Kong Roll<br>Ground Pound
First Yoshi's Ring Shot (December 1, 2018 to January 10, 2019), Yoshi's Ring Shot on February and August of each year:
|'''Trick Shots || Somersault<br>Flip Fly
*[[Yoshi (species)|Blue Yoshi]] (earn 20,000/10,000 points; 5,000 points in April 2019-May 2019 demo)
|'''Trick Shots || Vertical Whirl<br>Side Whirl
*[[Yoshi (species)|Red Yoshi]] (earn 50,000/25,000 points; 10,000 points in April 2019-May 2019 demo)
*[[Yoshi (species)|Yellow Yoshi]] (earn 80,000/40,000 points; 20,000 points in April 2019-May 2019 demo)
Second Yoshi's Ring Shot (April 15, 2019 - June 1, 2019), Yoshi's Ring Shot on May and November of each year:
*[[Yoshi (species)|Orange Yoshi]] (earn 20,000/10,000 points)
*[[Yoshi (species)|Pink Yoshi]] (earn 50,000/25,000 points)
*[[Yoshi (species)|Light-Blue Yoshi]] (earn 80,000/40,000 points)
Offline Yoshi's Ring Shot:
*[[Yoshi (species)|Purple Yoshi]] (unlocked by clearing all Ring Shot challenges)
!Alternate costumes
|N/A
!Alternate costumes
|Headband and wristband
*Blue (earn 300 Participation Points in the April 2019 online tournament; earn 250 in the December 2019 online tournament)
*Pink (earn 1,000 Participation Points in the April 2019 online tournament; earn 500 in the December 2019 online tournament)
*Yellow (earn 2,000 Participation Points in the April 2019 online tournament; earn 750 in the December 2019 online tournament)
!Alternate costumes
|Cap
*White body, yellow outline (earn 300 Participation Points in the March 2019 online tournament; earn 250 in the October 2019 online tournament)
*White body, red outline (earn 1,000 Participation Points in the March 2019 online tournament; earn 500 in the October 2019 online tournament)
*White body, green outline (earn 2,000 Participation Points in the March 2019 online tournament; earn 1,000 in the October 2019 online tournament)
|-
|-
!colspan=2 width=25% style="background:#32dc64"|{{color-link|white|Koopa Troopa}}
|'''Special Shot || Flying Rainbow
!colspan=2 width=25% style="background:#585858"|{{color-link|white|Blooper}} {{color|white|<sup><small>(new)</small></sup>}}
|'''Special Shot || Barrel Cannon Chaos
!colspan=2 width=25% style="background:#fff000"|{{color-link|black|Diddy Kong}}
|'''Special Shot || Spike Strike
!colspan=2 width=25% style="background:#bc42ff"|{{color-link|white|Birdo}}
|'''Special Shot || Unleash
|-align="center"style="background: #FFFFFF"
|colspan=2|[[File:MTA Models KoopaTroopa.png|115x115px]]
|colspan=2|[[File:MTA Models Blooper.png|115x115px]]
|colspan=2|[[File:MTA Models Diddy.png|115x115px]]
|colspan=2|[[File:MTA Models Birdo.png|115x115px]]
|-
|-
!Type
|'''Availability || Initial release
|Speedy
|'''Availability || Initial release
!Type
|'''Availability || Initial release
|Tricky
|'''Availability || Initial release
!Type
|Speedy
!Type
|All-Around
|-
|-
!Trick Shots
|'''Alternate Costumes || Yoshi colors (reward for the "Yoshi's Ring Shot" co-op challenge
|Power Play (forward/backward)<br>Groundwork (side)
First Yoshi's Ring Shot (December 1, 2018 to January 10, 2019):
!Trick Shots
*[[Yoshi (species)|Blue Yoshi]] (earn 20,000 points)
|Lucky Leap (forward/backward)<br>Surfin' Slider (side)
*[[Yoshi (species)|Red Yoshi]] (earn 50,000 points)
!Trick Shots
*[[Yoshi (species)|Yellow Yoshi]] (earn 80,000 points)
|Acrobatics (forward/backward)<br>Diddy Roll (side)
Second Yoshi's Ring Shot Challenge (April 15, 2019 - June 1, 2019):
!Trick Shots
*[[Yoshi (species)|Orange Yoshi]] (earn 20,000 points)
|Perfect Pose (forward/backward)<br>Cheer Step (side)
*[[Yoshi (species)|Pink Yoshi]] (earn 50,000 points)
|-
*[[Yoshi (species)|Light-Blue Yoshi]] (earn 80,000 points)
!Special Shot
Offline Yoshi's Ring Shot:
|Spin Break
*[[Yoshi (species)|Purple Yoshi]] (unlocked by clearing all the challenges)<ref>[https://twitter.com/MarioTennisClub/status/1117604394017677312]</ref>
!Special Shot
 
|Wave Rider
|'''Alternate Costumes || N/A
!Special Shot
|'''Alternate Costumes || Headband and wristband (reward in the April 2019 online tournament):
|Jungle Swing
*Blue (earn 300 Participation Points)
!Special Shot
*Pink (earn 1,000 Participation Points)
|Airlift Extravaganza
*Yellow (earn 2,000 Participation Points)
|'''Alternate Costumes || Hat (reward in the March 2019 online tournament):
*White body, yellow outline (earn 300 Participation Points)
*White body, red outline (earn 1,000 Participation Points)
*White body, green outline (earn 2,000 Participation Points)
|-
|-
!Trait
! colspan=2 width=25% style="background:#32dc64" | {{color-link|Koopa Troopa|white}}
|Lowest drop shots
! colspan=2 width=25% style="background:#585858" | {{color-link|Blooper|white}} {{color|<sup><small>(new)</small></sup>|white}}
!Trait
! colspan=2 width=25% style="background:#fff000" | {{color-link|Diddy Kong|black}}
|Highest curve on a topspin
! colspan=2 width=25% style="background:#bc42ff" | {{color-link|Birdo|white}}
!Trait
|Fastest acceleration
!Trait
|N/A
|-
|-
!Availability
! colspan=2 | [[File:MTA Models KoopaTroopa.png|115x115px]]
|Participation bonus for July 2018 online tournament, otherwise available from August 1, 2018
! colspan=2 | [[File:MTA Models Blooper.png|115x115px]]
!Availability
! colspan=2 | [[File:MTA Models Diddy.png|115x115px]]
|Participation bonus for August 2018 online tournament, otherwise available from September 1, 2018
! colspan=2 | [[File:MTA Models Birdo.png|115x115px]]
!Availability
|Participation bonus for September 2018 online tournament, otherwise available from October 1, 2018
!Availability
|Participation bonus for October 2018 online tournament, otherwise available from November 1, 2018
|-
|-
!Alternate costumes
|'''Playing Type || Speedy
|  
|'''Playing Type || Tricky
*Blue shell and blue shoes (earn 250 Participation Points in the August 2019 online tournament or the February 2020 online tournament)
|'''Playing Type || Speedy
*Red shell and red shoes (earn 750 Participation Points in the August 2019 online tournament or the February 2020 online tournament)
|'''Playing Type || All-Around
!Alternate costumes
|N/A
!Alternate costumes
|N/A
!Alternate costumes
|N/A
|-
|-
!colspan=2 width=25% style="background:#FF412D"|{{color-link|white|Koopa Paratroopa}}
|'''Trick Shots || Power Play<br>Groundwork
!colspan=2 width=25% style="background:#FF1937"|{{color-link|white|Shy Guy}}
|'''Trick Shots || Lucky Leap<br>Surfin' Slider
!colspan=2 width=25% style="background:#4BB941"|{{color-link|white|Petey Piranha}}
|'''Trick Shots || Acrobatics<br>Diddy Roll
!colspan=2 width=25% style="background:#FFFA7D"|{{color-link|black|Luma}}
|'''Trick Shots || Perfect Pose<br>Cheer Step
|-align="center"style="background: #FFFFFF"
|colspan=2|[[File:MTA Models Paratroopa.png|115x115px]]
|colspan=2|[[File:MTA Models ShyGuy.png|115x115px]]
|colspan=2|[[File:MTA Models PeteyPiranha.png|115x115px]]
|colspan=2|[[File:MTA Models Luma.png|115x115px]]
|-
|-
!Type
|'''Special Shot || Spin Break
|Technical
|'''Special Shot || Wave Rider
!Type
|'''Special Shot || Jungle Swing
|Technical
|'''Special Shot || Airlift Extravaganza
!Type
|Powerful
!Type
|Technical
|-
|-
!Trick Shots
|'''Availability || Participation bonus for July 2018 online tournament, otherwise available from August 1, 2018
|Roll Call (forward/backward)<br>Koopa Boost (side)
|'''Availability || Participation bonus for August 2018 online tournament, otherwise available from September 1, 2018
!Trick Shots
|'''Availability || Participation bonus for September 2018 online tournament, otherwise available from October 1, 2018
|Leap of Stress (forward/backward)<br>Stumble Shot (side)
|'''Availability || Participation bonus for October 2018 online tournament, otherwise available from November 1, 2018
!Trick Shots
|Fluttering Fury (forward/backward)<br>Spin 'n' Slap (side)
!Trick Shots
|Dazzling Meteor (forward/backward)<br>Shooting Star Shot (side)
|-
|-
!Special Shot
|'''Alternate Costumes || N/A
|Spiral Special
|'''Alternate Costumes || N/A
!Special Shot
|'''Alternate Costumes || N/A
|Balloon Assist
|'''Alternate Costumes || N/A
!Special Shot
|Vicious Twister
!Special Shot
|Constellation Smash
|-
!Trait
|Highest lobs
!Trait
|Best angle on a powerful topspin
!Trait
|Fastest flat serve when timed perfectly
!Trait
|Higher shot speed when hitting the ball shortly after it bounces
|-
!Availability
|Participation bonus for November 2018 online tournament, otherwise available from December 1, 2018
!Availability
|Participation bonus for December 2018 Doubles online tournament, otherwise available from January 1, 2019
!Availability
|Participation bonus for December 2018 Singles online tournament, otherwise available from January 1, 2019
!Availability
|Participation bonus for January 2019 online tournament, otherwise available from February 1, 2019
|-
!Alternate costumes
|
*Blue shell and blue shoes (earn 500 Participation Points in the August 2019 online tournament or the February 2020 online tournament)
*Green shell and green shoes (earn 1,000 Participation Points in the August 2019 online tournament or the February 2020 online tournament)
!Alternate costumes
|Shy Guy colors (reward for "Shy Guy Train Tussle" co-op challenge)
First Shy Guy Train Tussle (March 1, 2019 to April 15, 2019), Shy Guy Train Tussle on April and October of each year:
*Blue Shy Guy (earn 5,000/2,500 coins)
*Green Shy Guy (earn 20,000/10,000 coins)
*Yellow Shy Guy (earn 40,000/20,000 coins)
Shy Guy Train Tussle on January and July of each year:
*Orange Shy Guy (earn 2,500 coins)
*Light-Blue Shy Guy (earn 10,000 coins)
*Pink Shy Guy (earn 20,000 coins)
!Alternate costumes
|N/A
!Alternate costumes
|N/A
|-
|-
!colspan=2 width=25% style="background:#FFB90A"|{{color-link|white|Boom Boom}} {{color|white|<sup><small>(new)</small></sup>}}
! colspan=2 width=25% style="background:#ff3f30" | {{color-link|Koopa Paratroopa|white}}
!colspan=2 width=25% style="background:#AA0000"|{{color-link|white|Pauline}} {{color|white|<sup><small>(new)</small></sup>}}
! colspan=2 width=25% style="background:#ff1636" | {{color-link|Shy Guy|white}}
!colspan=2 width=25% style="background:#00B9F0"|{{color-link|white|Kamek}} {{color|white|<sup><small>(new)</small></sup>}}
! colspan=2 width=25% style="background:#4dbb40" | {{color-link|Petey Piranha|white}}
!colspan=2 width=25% style="background:#AAAAAA"|{{color-link|white|Dry Bones}} {{color|white|<sup><small>(new)</small></sup>}}
! colspan=2 width=25% style="background:#fafe75" | [[Luma (species)|<font color=black>Luma</font>]]
|-align="center"style="background: #FFFFFF"
|colspan=2|[[File:MTA Models Boom Boom.png|115x115px]]
|colspan=2|[[File:MTA Models Pauline.png|115x115px]]
|colspan=2|[[File:MTA Models Kamek.png|115x115px]]
|colspan=2|[[File:MTA Models DryBones.png|115x115px]]
|-
|-
!Type
! colspan=2 | [[File:MTA Models Paratroopa.png|115x115px]]
|Defensive
! colspan=2 | [[File:MTA Models ShyGuy.png|115x115px]]
!Type
! colspan=2 | [[File:MTA Models PeteyPiranha.png|115x115px]]
|Speedy
! colspan=2 | [[File:MTA Models Luma.png|115x115px]]
!Type
|Tricky
!Type
|Tricky
|-
|-
!Trick Shots
|'''Playing Type || Technical
|Boom Twirl (forward/backward)<br>Twist 'n' Boom (side)
|'''Playing Type || Technical
!Trick Shots
|'''Playing Type || Powerful
|Spin Stroke (forward/backward)<br>One-Up Girl (side)
|'''Playing Type || Technical
!Trick Shots
|Wicked Warp (forward/backward)<br>Broom Dash (side)
!Trick Shots
|Scatter Shot (forward/backward)<br>Propeller Shot (side)
|-
|-
!Special Shot
|'''Trick Shots || Roll Call<br>Koopa Boost
|Spiteful Strike
|'''Trick Shots || Leap of Stress<br>Stumble Shot
!Special Shot
|'''Trick Shots || Fluttering Fury<br>Spin 'n' Slap
|Showstopper
|'''Trick Shots || Dazzling Meteor<br>Shooting Star Shot
!Special Shot
|Gigantic Smash
!Special Shot
|Bone Crusher
|-
|-
!Trait
|'''Special Shot || Spiral Special
|Fast side-to-side movement, but slow vertical movement
|'''Special Shot || Balloon Assist
!Trait
|'''Special Shot || Vicious Twister
|Fastest movement with low traction and easily pushed back from returned shots
|'''Special Shot || Constellation Smash
!Trait
|Topspins and slices curve
!Trait
|Lobs curve and backward Trick Shots become lobs
|-
|-
!Availability
|'''Availability || Participation bonus for November 2018 online tournament, otherwise available from December 1, 2018
|Participation bonus for February 2019 online tournament, otherwise available from March 1, 2019
|'''Availability || Participation bonus for December 2018 Doubles online tournament, otherwise available from January 1, 2019
!Availability
|'''Availability || Participation bonus for December 2018 Singles online tournament, otherwise available from January 1, 2019
|Participation bonus for March 2019 online tournament, otherwise available from April 1, 2019
|'''Availability || Participation bonus for January 2019 online tournament, otherwise available from February 1, 2019
!Availability
|Participation bonus for April 2019 online tournament, otherwise available from May 1, 2019
!Availability
|Participation bonus for May 2019 online tournament, otherwise available from June 1, 2019
|-
|-
!Alternate costumes
|'''Alternate Costumes || N/A
|N/A
|'''Alternate Costumes || Shy Guy colors (reward for "Shy Guy Train Tussle" co-op challenge, from March 1, 2019 to April 15, 2019):
!Alternate costumes
*Blue Shy Guy (earn 5,000 coins)
|N/A
*Green Shy Guy (earn 20,000 coins)
!Alternate costumes
*Yellow Shy Guy (earn 40,000 coins)
|N/A
Currently unreleased:
!Alternate costumes
*Light-Blue Shy Guy<ref>[https://media.vandal.net/m/56344/mario-tennis-aces-20189141398_6.jpg]</ref>
|N/A
*Pink Shy Guy<ref>[https://media.vandal.net/m/56344/mario-tennis-aces-20189141398_8.jpg]</ref>
*Orange Shy Guy<ref>[https://media.vandal.net/m/56344/mario-tennis-aces-20189141398_7.jpg]</ref>
|'''Alternate Costumes || N/A
|'''Alternate Costumes || N/A
|-
|-
!colspan=2 width=25% style="background:#3C0000"|{{color-link|white|Fire Piranha Plant}} {{color|white|<sup><small>(new)</small></sup>}}
! colspan=2 width=25% style="background:#f59100" | {{color-link|Boom Boom|white}} {{color|<sup><small>(new)</small></sup>|white}}
!colspan=2 width=25% style="background:#bca086"|{{color-link|white|Dry Bowser}}
! colspan=2 width=25% style="background:#FF0000" | {{color-link|Pauline|white}} {{color|<sup><small>(new)</small></sup>|white}}
|-align="center"style="background: #FFFFFF"
! colspan=2 width=25% style="background:#00baf4" | {{color-link|Kamek|white}} {{color|<sup><small>(new)</small></sup>|white}}
|colspan=2|[[File:MTA Models Fire Piranha Plant.png|115x115px]]
! colspan=2 width=25% style="background:#a9a7ad | {{color-link|Dry Bones|white}} {{color|<sup><small>(new)</small></sup>|white}}
|colspan=2|[[File:MTA Models Dry Bowser.png|115x115px]]
|-
|-
!Type
! colspan=2 | [[File:MTA Models Boom Boom.png|115x115px]]
|Technical
! colspan=2 | [[File:MTA Models Pauline.png|115x115px]]
!Type
! colspan=2 | [[File:MTA Models Kamek.png|115x115px]]
|Defensive
! colspan=2 | [[File:MTA Models DryBones.png|115x115px]]
|-
|-
!Trick Shots
|'''Playing Type || Defensive
|Surefire Shot (forward/backward)<br>Fire-Ring Swing (side)
|'''Playing Type || Speedy
!Trick Shots
|'''Playing Type || Tricky<ref name="Kamek and Dry Bones, Tricky type">[https://www.nintendo.co.jp/switch/alera/character/index.html Characters section in the JP website, revealing Kamek and Dry Bones are "Tricky" types]</ref>
|Dive Bomb (forward/backward)<br>Shell Spin (side)
|'''Playing Type || Tricky<ref name="Kamek and Dry Bones, Tricky type"/>
|-
|-
!Special Shot
|'''Trick Shots || Boom Twirl<br>Twist 'n' Boom
|Hot Shot
|'''Trick Shots || Spin Stroke<br>One-Up Girl
!Special Shot
|'''Trick Shots || Wicked Warp<br>Broom Dash
|Blazing Barrage
|'''Trick Shots || Unknown
|-
|-
!Trait
|'''Special Shot || Spiteful Strike
|Topspins always cause knockback and all trick shots become max-charged topspins
|'''Special Shot || Showstopper
!Trait
|'''Special Shot || Gigantic Smash
|Racket does not take damage when failing to block Zone Shots, sideways Trick Shots become max-charged slices, slices always cause knockback, backhand slices curve
|'''Special Shot || Unknown
|-
|-
!Availability
|'''Availability || Participation bonus for February 2019 online tournament, otherwise available from March 1, 2019
|Participation bonus for June 2019 online tournament, otherwise available from July 1, 2019
|'''Availability || Participation bonus for March 2019 online tournament, otherwise available from April 1, 2019
!Availability
|'''Availability || Participation bonus for April 2019 online tournament, otherwise available from May 1, 2019
|Participation bonus for July 2019 online tournament, otherwise available from August 1, 2019
|'''Availability || Participation bonus for May 2019 online tournament, otherwise available from June 1, 2019<ref name="Kamek&DryBones" />
|-
|-
!Alternate costumes
|'''Alternate Costumes || N/A
|N/A
|'''Alternate Costumes || N/A
!Alternate costumes
|'''Alternate Costumes || N/A
|N/A
|'''Alternate Costumes || Unknown
|}
|}


Line 819: Line 597:
*[[Biddybud]]s
*[[Biddybud]]s
*[[Yoshi (species)|Yoshi]]s
*[[Yoshi (species)|Yoshi]]s
*[[Small bird]]s
*[[Little Bird]]s
*[[Rabbit]]s
*[[Rabbit]]s
*[[Fire Piranha Plant]]s
*[[Fire Piranha Plant]]s
Line 834: Line 612:
*[[Mechakoopa]]s
*[[Mechakoopa]]s
*[[Monty Mole]]
*[[Monty Mole]]
*[[Luma]]s
*[[Luma (species)|Lumas]]
*[[Fishin' Lakitu]]
*[[Fishin' Lakitu]]
*[[Parabones]]
*[[Parabones]]
Line 842: Line 620:
*[[List of implied characters#King Bask|King Bask]]
*[[List of implied characters#King Bask|King Bask]]
*[[Lucien]]
*[[Lucien]]
*[[Boo Buddies]] (version 2.0.0)
*[[Circling Boo Buddies]] (version 2.0.0)
*[[King Boo]] (version 2.0.0)
*[[King Boo]] (version 2.0.0)
*[[Fly Guy]]s (version 2.0.0)
*[[Fly Guy]]s (version 2.0.0)
Line 848: Line 626:
*[[Shy Guy Tower]]s (version 2.3.0)
*[[Shy Guy Tower]]s (version 2.3.0)
*[[Shield Guy]]s (version 2.3.0)
*[[Shield Guy]]s (version 2.3.0)
====Audience members====
====Audience members====
*[[Toad (species)|Toad]]s
*[[Toad (species)|Toad]]s
Line 863: Line 642:


==Courts==
==Courts==
Marina Stadium is the starting court, and other playable courts are unlocked for Free Play by completing levels in Adventure Mode. Like in ''[[Mario Power Tennis]]'', some courts contain hazards that can be toggled on or off. Prior to version 2.2.0, a court selection screen for Free Play was absent, and courts are chosen at random; however, Custom lets the player choose to set the selection of stages.
Marina Stadium is the starting court, and other playable courts are unlocked for Free Play by completing levels in Adventure Mode. Like in ''[[Mario Power Tennis]]'', some courts contain hazards that can be toggled on or off. Prior to version 2.2.0, a court selection screen for Free Play was absent, and courts are chosen at random (however Custom lets the player choose to set the selection of stages).


{|class="wikitable sortable" align=center width=100% style="text-align:center"
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
!width=15%|Picture
!width=15% |Picture
!width=15%|Type
!width=15% |Type
!width=15%|Ball Speed
!width=15% |Ball Speed
!width=15%|Bounce
!width=15% |Bounce
!width=40%|Description
!width=40% |Description
|-
|-
|[[File:MTA Mario Luigi.jpg|200px]]
|[[File:MTA Mario Luigi.jpg|200px]]
![[Marina Stadium]] (Night)
![[Marina Stadium|Marina Stadium (Night)]]
|data-sort-value=3|Fast
|Fast
|data-sort-value=3|Strong
|Strong
|align="left"|"''Every tennis lover dreams of winning here! A dazzling stadium court experience where you can enjoy an exhilarating match at night.''"
|align="left"|''"Every tennis lover dreams of winning here! A dazzling stadium court experience where you can enjoy an exhilarating match at night."''
|-
|-
|[[File:Marina Stadium (Hard).jpeg|200px]]
|[[File:Marina Stadium (Hard).jpeg|200px]]
!Marina Stadium (Hard)
!Marina Stadium (Hard)
|data-sort-value=2|Normal
|Normal
|data-sort-value=3|Strong
|Strong
|align="left" rowspan=3|"''Every tennis lover dreams of winning here! A truly magnificent stadium-court experience where you can challenge yourself to an ultimate battle of skill.''"
|align="left" rowspan=3|''"Every tennis lover dreams of winning here! A truly magnificent stadium-court experience where you can challenge yourself to an ultimate battle of skill."''
|-
|-
|[[File:Marina Stadium (Clay) Court.jpeg|200px]]
|[[File:Marina Stadium (Clay) Court.jpeg|200px]]
!Marina Stadium (Clay)
!Marina Stadium (Clay)
|data-sort-value=1|Slow
|Slow
|data-sort-value=2|Normal
|Normal
|-
|-
|[[File:Marina Stadium (Grass) Court.jpeg|200px]]
|[[File:Marina Stadium (Grass) Court.jpeg|200px]]
!Marina Stadium (Grass)
!Marina Stadium (Grass)
|data-sort-value=4|Fastest
|Fastest
|data-sort-value=2|Normal
|Normal
|-
|-
|[[File:MTA Bask Ruins.jpg|200px]]
|[[File:MTA Bask Ruins.jpg|200px]]
![[Bask Ruins]]
![[Bask Ruins]]
|data-sort-value=1|Slow
|Slow
|data-sort-value=1|Weak
|Weak
|align="left"|"''A scorching desert surrounding the ruins of the Kingdom of Bask. Drop Shots are key, since the ball won't bounce much here.''"
|align="left"|''"A scorching desert surrounding the ruins of the Kingdom of Bask. Drop Shots are key, since the ball won't bounce much here."''
|-
|-
|[[File:MTA Piranha Plant Forest.jpg|200px]]
|[[File:MTA Piranha Plant Forest.jpg|200px]]
![[Piranha Plant Forest]]
![[Piranha Plant Forest]]
|data-sort-value=2|Normal
|Normal
|data-sort-value=1|Weak
|Weak
|align="left"|"''Piranha Plants will spit any balls they eat at the opponent's side of the court. Their appetite for tennis is truly unmatched!''"
|align="left"|''"Piranha Plants will spit any balls they eat at the opponent's side of the court. Their appetite for tennis is truly unmatched!"''
|-
|-
|[[File:MTA Mirage Mansion.jpg|200px]]
|[[File:MTA Mirage Mansion.jpg|200px]]
![[Mirage Mansion]]
![[Mirage Mansion]]
|data-sort-value=3|Fast
|Fast
|data-sort-value=2|Normal
|Normal
|align="left"|"''Mysterious mirrors adorn a mysterious mansion. But...where exactly does a tennis ball go when it disappears inside one of these mirrors?''"
|align="left"|''"Mysterious mirrors adorn a mysterious mansion. But...where exactly does a tennis ball go when it disappears inside one of these mirrors?"''
|-
|-
|[[File:MTA Snowfall Mountain.jpg|200px]]
|[[File:MTA Snowfall Mountain.jpg|200px]]
![[Snowfall Mountain]]
![[Snowfall Mountain]]
|data-sort-value=2|Normal
|Normal
|data-sort-value=3|Strong
|Strong
|align="left"|"''A bustling square in front of the train station. Keep a close eye on those Shy Guys, who will hide among the commuters and hit the ball back!''"
|align="left"|''"A bustling square in front of the train station. Keep a close eye on those Shy Guys, who will hide among the commuters and hit the ball back!"''
|-
|-
|[[File:Savage Sea Court.jpeg|200px]]
|[[File:Savage Sea Court.jpeg|200px]]
![[Savage Sea]]
![[Savage Sea]]
|data-sort-value=3|Fast
|Fast
|data-sort-value=2|Normal
|Normal
|align="left"|"''A boat gliding upon the untamed waters of the sea. Hit the mast in the middle to welcome some of that untamed fury on board!''"
|align="left"|''"A boat gliding upon the untamed waters of the sea. Hit the mast in the middle to welcome some of that untamed fury on board!"''
|-
|-
|[[File:Inferno Island Court.jpeg|200px]]
|[[File:Inferno Island Court.jpeg|200px]]
![[Inferno Island]]
![[Inferno Island]]
|data-sort-value=3|Fast
|Fast
|data-sort-value=4|Strongest
|Strongest
|align="left"|"''Bowser's Castle, built on a blazing island surrounded by hot lava. Those Mechakoopas are too hot to handle!''"
|align="left"|''"Bowser's Castle, built on a blazing island surrounded by hot lava. Those Mechakoopas are too hot to handle!"''
|}
|}


==Adventure Mode==
==Adventure Mode==
===Story===
===Story===
In some ruins within the [[Kingdom of Bask]], [[Wario]] and [[Waluigi]] stumble upon a tennis racket named [[Lucien]]. As they decide over who gets to use it, Lucien suddenly envelops them both in a mysterious light.{{footnote|main|a}}
{{rewrite|section=y|Extended opening cutscene introduced in version 3.0.0}}
After Mario and Peach beat Bowser and Bowser Jr. in a tennis match and take the championship, Wario and Waluigi arrive with a legendary racket called [[Lucien]], offering it to Mario and co. as a present. After Luigi takes Lucien, Lucien possesses both him, Wario and Waluigi, and causes a big storm on the [[Marina Stadium|stadium]]. Mario and Toad go to [[Bask Ruins]], and after beating a [[Dry Bones]] in a tennis match, gain entry to the Temple of Bask. There, a mysterious voice who introduces himself as [[Aster]] tells Mario that many years ago, Lucien destroyed the [[Kingdom of Bask]], and [[List of implied characters#King Bask|its king]] managed to strip Lucien of its power and divided the power between five [[Power Stone]]s. Over time, though, the room fell to ruin, and Wario and Waluigi stole Lucien oblivious to its true powers. Aster then tasks Mario to go and get the five Power Stones before Lucien does.


After [[Mario]] and [[Princess Peach|Peach]] beat [[Bowser]] and [[Bowser Jr.]] in a tennis match and take the championship,{{footnote|main|b}} Wario and Waluigi arrive with Lucien, offering it to Mario and co. as a present. After [[Luigi]] takes Lucien, to everyone's horror, he is immediately corrupted by the racket along with Wario and Waluigi, which causes a big storm on the [[Marina Stadium|stadium]]. Mario and Toad go to [[Bask Ruins]], and after beating a [[Dry Bones]] in a tennis match, gain entry to the Temple of Bask. There, a mysterious voice who introduces himself as [[Aster]] tells Mario that many years ago, Lucien destroyed the [[Kingdom of Bask]], and [[List of implied characters#King Bask|its king]] managed to strip Lucien of its power and divided the power between five [[Power Stone]]s. Over time, though, the room fell to ruin, and Wario and Waluigi stole Lucien oblivious to its true powers. Aster then tasks Mario to go and get the five Power Stones before Lucien does.
Mario manages to take the Power Stones from [[Piranha Plant Forest]], [[Mirage Mansion]], and [[Snowfall Mountain]]; however, the possessed Wario and Waluigi beat him to the Power Stones in [[Savage Sea]] and [[Inferno Island]]. Lucien then declares a tennis war at Marina Stadium that pits Peach and Daisy against Wario and Waluigi, and Mario against Luigi, which Team Mario wins. Bowser then steals Lucien and returns to the Temple of Bask, where he fuses into [[Bowcien]] and challenges Mario to one last battle. Mario wins, destroying Lucien as well as the temple and receiving thanks from Aster before he disintegrates. Everyone then celebrates Mario's victory (though Wario and Waluigi express shame for having to destroy Lucien) as the credits roll.
 
Mario manages to take the Power Stones from [[Piranha Plant Forest]], [[Mirage Mansion]], and [[Snowfall Mountain]]; however, the possessed Wario and Waluigi beat him to the Power Stones in [[Savage Sea]] and [[Inferno Island]]. Lucien then declares a tennis war at Marina Stadium that pits Peach and [[Princess Daisy|Daisy]] against Wario and Waluigi, and Mario against Luigi, which Team Mario wins. Bowser then steals Lucien and returns to the Temple of Bask, where he fuses into [[Bowcien]] and challenges Mario to one last battle. Mario wins, destroying Lucien as well as the temple and receiving thanks from Aster before he disintegrates. Everyone then celebrates Mario's victory (though Wario and Waluigi express shame for having to destroy Lucien) as the credits roll.


In a post-credits scene, Mario writes an autograph on the camera, with the marker squeaking the first seven notes of the ''[[Super Mario Bros.]]'' overworld theme.
In a post-credits scene, Mario writes an autograph on the camera, with the marker squeaking the first seven notes of the ''[[Super Mario Bros.]]'' overworld theme.


==={{anchor|rackets}}Gameplay===
===Gameplay===
[[File:MTA rackets.jpg|thumb|The complete collection of rackets in their default order]]
In Adventure Mode, Mario has to travel in a hub world and complete missions. While some of them are regular tennis matches, Adventure Mode has a lot of other missions, such as challanges where Mario needs to return the ball until he gets a certain amount of points. It also features boss battles, where different objects need to be shot on bosses with the tennis racket to defeat them. The player can also unlock rackets with different stats, powers and abillities.
In Adventure Mode, Mario has to travel in a hub world and complete missions. While some of them are regular tennis matches, Adventure Mode has a lot of other missions, such as challanges where Mario needs to return the ball until he gets a certain amount of points. It also features boss battles, where different objects need to be shot on bosses with the tennis racket to defeat them. Additionally, the level selection appears to be based on that of the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, with red panels indicating an unfinished level and blue panels indicating a completed level, with the name of the level being shown when Mario stands on one.


[[File:MTA Story Mode hub.png|thumb|A part of the map of Kingdom Bask]]
Additionally, the level selection appears to be based on that of the ''[[New Super Mario Bros.]]'' series, with red circles indicating an unfinished level and blue circles indicating a completed level, with the name of the level being shown when Mario stands on one.
Throughout his journey, Mario can obtain rackets of different stats. All unlocked rackets are stored in a queue that can be viewed in the Stats menu. Each racket unlocked has better stats than the last and takes the front position in the queue. If one of Mario's rackets breaks during a mission, the next one in the queue will take its place until he has no more rackets, signifying that the mission has been lost. By default, these rackets are ordered from the strongest to the weakest (i.e. from the newest to the oldest unlocked), but the player can change their order in the Stats menu.
 
The following are Mario's rackets, with the mission where they are obtained mentioned under their name.
<gallery widths=65.5px>
MTA Mario's Racket.jpg|'''Mario's Racket'''<br><small>default</small>
MTA Wooden Racket.jpg|'''Wooden Racket'''<br><small>[[Sure Shot Challenge (Beginner)]]</small>
MTA Mirror Racket.jpg|'''Mirror Racket'''<br><small>[[Rally Challenge (Intermediate)]]</small>
MTA Ice Racket.jpg|'''Ice Racket'''<br><small>[[Panel Challenge (Intermediate)]]</small>
MTA Shell Racket.jpg|'''Shell Racket'''<br><small>[[Rally Challenge (Advanced)]]</small>
MTA Flame Racket.jpg|'''Flame Racket'''<br><small>[[Panel Challenge (Advanced)]]</small>
</gallery>


===Levels===
===Levels===
[[File:KingdomofBask.jpg|thumb|The hub for this mode, the [[Kingdom of Bask]]]]
[[File:KingdomofBask.jpg|thumb|right|The hub for this mode, the [[Kingdom of Bask]]]]
====[[Bask Ruins]]====
====[[Bask Ruins]]====
*Bask Ruins: [[A Bone to Pick]]
*Bask Ruins: [[A Bone to Pick]]
Line 982: Line 748:


====[[Snowfall Mountain]]====
====[[Snowfall Mountain]]====
*Snowfall Mountain Station: [[Snowball Fight (mission)|Snowball Fight]]
*Snowfall Mountain Station: [[Snowball Fight]]
*Snowfall Mountain: [[One versus...One?]]
*Snowfall Mountain: [[One versus...One?]]
*Station Square: [[Sure Shot Challenge (Intermediate)]]
*Station Square: [[Sure Shot Challenge (Intermediate)]]
Line 1,004: Line 770:


====[[Ruins of Trials]]====
====[[Ruins of Trials]]====
[[File:RuinsofTrials.png|thumb|270px|Ruins of Trials]]
*Red Trial: [[Ancient Trial Panel Challenge]]
*Red Trial: [[Ancient Trial Panel Challenge]]
*Green Trial: [[Ancient Trial Rally Challenge]]
*Green Trial: [[Ancient Trial Rally Challenge]]
Line 1,010: Line 775:
*Yellow Trial: [[Ancient Trial Ring Shot Challenge]]
*Yellow Trial: [[Ancient Trial Ring Shot Challenge]]
*King's Trial: [[Last Trial Boss Challenge]]
*King's Trial: [[Last Trial Boss Challenge]]
{{br}}


===Opponents===
===Opponents===
{{multiple image
Unlike their playable versions, they cannot perform Trick Shots and Special Shots, aside from Wario, Waluigi, and Luigi. Also, the opponents who were not playable in the initial release are given generic tennis rackets with a black grip and lacking an emblem.
|align=right
*[[Dry Bones]] - opponent in "A Bone to Pick".
|direction=horizontal
*[[Donkey Kong]] - opponent in "Pipe Gripe".
|image1=MTA playable Koopa Troopa racket.jpg
*[[Toad]] - opponent in "Rally Challenge (Beginner)".
|alt1=Playable version
*[[Spike]] - opponent in "Sure Shot Challenge (Beginner)".
|width1=180
*[[Koopa Troopa]] - opponent in "Battle Boat".
|caption1=Playable Koopa Troopa's racket.
*[[Boo]] - opponent in "Malicious Mirrors" and "Rally Challenge (Intermediate)".
|image2=MTA Koopa Troopa.png
*[[Shy Guy]] - opponent in "One versus...One?" and "Sure Shot Challenge (Intermediate)".
|alt2=Adventure version
*[[Blooper]] - opponent in "The Sort-Of Sea Monster".
|width2=180
*[[Kamek]] - opponent in "Rally Challenge (Advanced)".
|caption2=Koopa Troopa's racket seen in Adventure Mode.
*[[Boom Boom]] - opponent in "Mechakoopa Crisis".
}}
*[[Chain Chomp]] - opponent in "Sure Shot Challenge (Advanced)".
Unlike their playable versions, they cannot perform Trick Shots and Special Shots, aside from Wario, Waluigi, and Luigi. All of the opponents who were not playable in the initial release are given generic tennis rackets with a black grip, matching colors, and without an emblem.
*[[Wario]] and [[Waluigi]] - opponents in "Lucien Cup Finals" Doubles.
*[[Dry Bones]] - Opponent in "A Bone to Pick".
*[[Luigi]] - opponent in "Lucien Cup Finals" Singles.
*[[Donkey Kong]] - Opponent in "Pipe Gripe".
*[[Toad]] - Opponent in "Rally Challenge (Beginner)".
*[[Spike]] - Opponent in "Sure Shot Challenge (Beginner)".
*[[Koopa Troopa]] - Opponent in "Battle Boat".
*[[Boo]] - Opponent in "Malicious Mirrors" and "Rally Challenge (Intermediate)".
*[[Shy Guy]] - Opponent in "One versus...One?" and "Sure Shot Challenge (Intermediate)".
*[[Blooper]] - Opponent in "The Sort-Of Sea Monster".
*[[Kamek]] - Opponent in "Rally Challenge (Advanced)".
*[[Boom Boom]] - Opponent in "Mechakoopa Crisis".
*[[Chain Chomp]] - Opponent in "Sure Shot Challenge (Advanced)".
*[[Wario]] and [[Waluigi]] - Opponents in "Lucien Cup Finals" Doubles.
*[[Luigi]] - Opponent in "Lucien Cup Finals" Singles.


===Bosses===
===Bosses===
Line 1,049: Line 801:


==Co-op Challenges==
==Co-op Challenges==
In Co-op Challenges, four players cooperate to obtain a number of points in a limited amount of time. At the end of a challenge, the points earned by all participants are totaled and awarded to everyone. Once the player's total score surpasses a certain amount of points, they unlock a new alternate costume or color for the character that the event is themed around (i.e. [[Boo]] in Boo Hunt). In addition, they earn a different title within a Co-op Challenge event for each surpassed goal; for example, the player is a "Veteran Boo Hunter" if they complete the 2,500 point goal in Boo Hunt.
===Boo Hunt===
===Boo Hunt===
[[File:KingBoo BooHunt.jpg|thumb|When Frenzy Time is activated, [[King Boo]] will appear.]]
[[File:KingBoo BooHunt.jpg|thumb|right|When Frenzy Time is activated, [[King Boo]] will appear.]]
Boo Hunt uses Swing Mode controls. In this event, players use tennis balls to hit Boos on the opposing side of the court to eliminate them, earning coins in the process. If the Boos reach the center of the court, they will steal some coins from the group total. Small mirrors that line the center of the court shoot tennis balls for the players to hit. Some Boos have an orange glow, and when a player hits them their next ball will be large, allowing them to hit more Boos at once. There are three stages, and when the group total reaches a certain threshold of coins they can proceed to the next stage when time runs out. Hitting Boos will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will activate. [[King Boo]] will appear and hover around the court, and all players will continuously receive tennis balls to hit him to earn more coins. He will disappear when either his health bar or the Frenzy bar is depleted.
Boo Hunt uses Swing Mode controls. In this event, players use tennis balls to hit Boos on the opposing side of the court to eliminate them, earning coins in the process. If the Boos reach the center of the court, they will steal some coins from the group total. Small mirrors that line the center of the court shoot tennis balls for the players to hit. Some Boos have an orange glow, and when a player hits them their next ball will be large, allowing them to hit more Boos at once. There are three stages, and when the group total reaches a certain threshold of coins they can proceed to the next stage when time runs out. Hitting Boos will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will activate. [[King Boo]] will appear and hover around the court, and all players will continuously receive tennis balls to hit him to earn more coins. He will disappear when either his health bar or the Frenzy bar is depleted.


Different stages have different hazards. Usually, the group of Boos slowly move towards the center of the court. In some stages, they assemble into set formations, and after the players hit the ball at them, they re-assemble into a new formation. Sometimes, the lights turn off, making it hard to see the Boos. Two glow-in-the-dark Boos also appear, and if a player hits one of them, they will be able to control their mirror to shine a light at the Boos that will halt them in their tracks. Other times, pieces of furniture will fly around the room, making it hard to hit the Boos, and [[Gold Mushroom]]s will appear, which can be hit to earn coins.
Different stages have different hazards. Usually, the group of Boos slowly move towards the center of the court. In some stages, they assemble into set formations, and after the players hit the ball at them, they re-assemble into a new formation. Sometimes, the lights turn off, making it hard to see the Boos. Two glow-in-the-dark Boos also appear, and if a player hits one of them, they will be able to control their mirror to shine a light at the Boos that will halt them in their tracks. Other times, pieces of furniture will fly around the room, making it hard to hit the Boos, and [[Golden Mushroom]]s will appear, which can be hit to earn coins.


In version 2.1.0, Boo Hunt is permanently added to Special Games in Swing Mode.
As a reward for playing Boo Hunt, players could unlock three alternate visors for Boo. The visors are unlocked if the player collects a certain amount of coins when playing Boo Hunt. The blue visor is unlocked when the player has reached 2,500 coins, the green visor is unlocked at 10,000 coins, and the purple visor is unlocked at 20,000 coins. The second Boo Hunt allowed players to unlock three more alternate visors for Boo. The black visor is unlocked when the player has reached 2,500 coins, the black visor with purple brim is unlocked at 10,000 coins, and the light-blue visor with green brim is unlocked at 20,000 coins.
====Rewards====
 
The player's initial title in this Co-op Challenge is "Beginning Boo Hunter".
In version 2.1.0, Boo Hunt is permanently added to Special Games in Swing Mode. This mode can be played cooperatively or competitively, and can be played with computer players.
{|style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!rowspan=2; width=40%|Start and end dates
!colspan=6|Rewards
|-
!style="background: #ABC"|1,500 points<br>''Veteran Boo Hunter''
!style="background: #ABC"|2,500 points<br>''Veteran Boo Hunter''
!style="background: #ABC"|5,000 points<br>''Super Boo Hunter''
!style="background: #ABC"|10,000 points<br>''Super Boo Hunter''
!style="background: #ABC"|10,000 points<br>''King Boo Hunter''
!style="background: #ABC"|20,000 points<br>''King Boo Hunter''
|-
!align=center; height=84px|September 19, 2018 - October 11, 2018
|align=center|'''''N/A'''''
|align=center|[[File:MTA BooLightBluevisor.png|120px]]<br>Cyan visor
|align=center|'''''N/A'''''
|align=center|[[File:MTA BooGreenvisor.png|120px]]<br>Green visor
|align=center|'''''N/A'''''
|align=center|[[File:MTA BooPurplevisor.png|120px]]<br>Magenta visor
|-
!align=center; height=84px|February 1, 2019 - March 1, 2019
|align=center|'''''N/A'''''
|align=center|[[File:MTA BooBlackvisor.png|120px]]<br>Black visor
|align=center|'''''N/A'''''
|align=center|[[File:MTA BooBlackpinkvisor.png|120px]]<br>Black and magenta visor
|align=center|'''''N/A'''''
|align=center|[[File:MTA BooLightbluegreenvisor.png|120px]]<br>Cyan and green visor
|-
!align=center; height=84px|June and December of each year
|align=center|[[File:MTA BooLightBluevisor.png|120px]]<br>Cyan visor
|align=center|'''''N/A'''''
|align=center|[[File:MTA BooGreenvisor.png|120px]]<br>Green visor
|align=center|'''''N/A'''''
|align=center|[[File:MTA BooPurplevisor.png|120px]]<br>Magenta visor
|align=center|'''''N/A'''''
|-
!align=center; height=84px|March and September of each year
|align=center|[[File:MTA BooBlackvisor.png|120px]]<br>Black visor
|align=center|'''''N/A'''''
|align=center|[[File:MTA BooBlackpinkvisor.png|120px]]<br>Black and magenta visor
|align=center|'''''N/A'''''
|align=center|[[File:MTA BooLightbluegreenvisor.png|120px]]<br>Cyan and green visor
|align=center|'''''N/A'''''
|}


===Yoshi's Ring Shot===
===Yoshi's Ring Shot===
[[File:MTA Yoshi's Ring Shot.jpg|thumb|Yoshi's Ring Shot in the first event, held November-December 2018]]
[[File:MTA Yoshi's Ring Shot.jpg|thumb]]
Yoshi's Ring Shot uses traditional button controls. In this event, all four players must work together to reach a high score by hitting the tennis ball through the colored rings. Each ring has four different colors based on the colored Yoshis being playable in this challenge only. If a Yoshi hits the tennis ball through a ring of the same color, it receives more points by doing so. The player can also obtain more points by shooting a ball through multiple rings. The smaller the ring, the more points the player earns. When a Zone Shot or Special Shot is triggered, the player earns double/triple the amount of points. To increase the Frenzy bar, players must keep a rally to increase points and activate Frenzy Time once it is full. During Frenzy Time, all the rings turn into a rainbow color, which are worth more points. In the last 30 seconds of the clock, a special flower-shaped ring appears, which is also worth more points than regular-colored rings. Hitting the flower-shaped ring causes the ring to move to a different location each time, and by increasing combos, players can earn more points and fill up Frenzy bar faster.
Yoshi's Ring Shot uses traditional button controls. In this event, all four players must work together to reach a high score by hitting the tennis ball through the colored rings. Each ring has four different colors based on the colored Yoshis being playable in this challenge only. For example, if a Yellow Yoshi hits the tennis ball through a yellow ring, it receives more points by doing so and by racking up combos at the same time. The smaller the ring, the more points the player earns. When a Zone Shot or Special Shot is triggered, the player earns double/triple the amount of points. To increase the Frenzy bar, players must keep a rally to increase points and activate Frenzy Time once it is full. During Frenzy Time, all the rings turn into a rainbow color, which are worth more points. In the last 30 seconds of the clock, a special flower-shaped ring appears, which are also worth more points than regular-colored rings. Hitting the flower-shaped ring causes the ring to move each time, and by increasing combos, players can earn more points and fill up Frenzy bar faster.
 
In version 3.0.0, Yoshi's Ring Shot is permanently added to the new Ring Shot mode.
 
====Rewards====
The player's initial title in this Co-op Challenge is "Hungry Yoshi".
{|style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!rowspan=2; width=40%|Start and end dates
!colspan=6|Rewards
|-
!style="background: #ABC"|10,000 points<br>''Om-Nom-Nom Yoshi''
!style="background: #ABC"|20,000 points<br>''Om-Nom-Nom Yoshi''
!style="background: #ABC"|25,000 points<br>''Satisfied Yoshi''
!style="background: #ABC"|50,000 points<br>''Satisfied Yoshi''
!style="background: #ABC"|40,000 points<br>''Full Yoshi''
!style="background: #ABC"|80,000 points<br>''Full Yoshi''
|-
!align=center; height=84px|December 1, 2018 - January 10, 2019
|align=center|'''''N/A'''''
|align=center|[[File:MTA Yoshi blue.jpg|150px]]<br>Blue Yoshi
|align=center|'''''N/A'''''
|align=center|[[File:MTA Yoshi red.jpg|150px]]<br>Red Yoshi
|align=center|'''''N/A'''''
|align=center|[[File:MTA Yoshi yellow.jpg|150px]]<br>Yellow Yoshi
|-
!align=center; height=84px|April 14, 2019 - June 1, 2019
|align=center|'''''N/A'''''
|align=center|[[File:MTA Yoshi orange.jpg|150px]]<br>Orange Yoshi
|align=center|'''''N/A'''''
|align=center|[[File:MTA Yoshi pink.jpg|150px]]<br>Pink Yoshi
|align=center|'''''N/A'''''
|align=center|[[File:MTA Yoshi light-blue.jpg|150px]]<br>Light-blue Yoshi
|-
!align=center; height=84px|February and August of each year
|align=center|[[File:MTA Yoshi blue.jpg|150px]]<br>Blue Yoshi
|align=center|'''''N/A'''''
|align=center|[[File:MTA Yoshi red.jpg|150px]]<br>Red Yoshi
|align=center|'''''N/A'''''
|align=center|[[File:MTA Yoshi yellow.jpg|150px]]<br>Yellow Yoshi
|align=center|'''''N/A'''''
|-
!align=center; height=84px|May and November of each year
|align=center|[[File:MTA Yoshi orange.jpg|150px]]<br>Orange Yoshi
|align=center|'''''N/A'''''
|align=center|[[File:MTA Yoshi pink.jpg|150px]]<br>Pink Yoshi
|align=center|'''''N/A'''''
|align=center|[[File:MTA Yoshi light-blue.jpg|150px]]<br>Light-blue Yoshi
|align=center|'''''N/A'''''
|}


====Gallery====
As a reward for playing Yoshi's Ring Shot, players could unlock three different colored Yoshis that are also playable during the challenge itself. To unlock Blue Yoshi, players must reach 20,000 points; for Red Yoshi, they must reach 50,000 points; and for Yellow Yoshi, they must reach 80,000 points.
<gallery widths=180px>
MTA Yoshi's Ring Shot (April-May 2019).jpg|Second event, held April-May 2019
MTA Yoshi's Ring Shot Frenzy Time.jpg|Frenzy Time
</gallery>


===Shy Guy Train Tussle===
===Shy Guy Train Tussle===
[[File:MTA Shy Guy Train Tussle.jpg|thumb|Once Frenzy Time is reached, several stacks of Shy Guys will appear in front of the players. The Shy Guy towers can be reduced progressively as more Shy Guys are defeated.]]
[[File:MTA Shy Guy Train Tussle.jpg|thumb|Once Frenzy Time is reached, several stacks of Shy Guys will appear in front of the players. The Shy Guy towers can be reduced progressively as more Shy Guys are defeated.]]
Shy Guy Train Tussle uses Swing Mode controls. In this event, players have to retrieve as many coins as possible from a band of Shy Guys who have stolen them and are trying to escape by train. To earn coins, players must use snowballs to defeat Shy Guys (who are either on the train or around the train) or destroy the train's freight consisting of [[crate]]s and [[barrel]]s. Stationary cannons in the background shoot snowballs for players to hit. There are eight stages, and after the group total reaches a certain threshold of coins, they can proceed to the next stage when time runs out. Hitting Shy Guys will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will be activated once the current stage is cleared. Shy Guys will then jump in from the background, forming tall towers by stacking on top of each other, and all players will continuously receive snowballs to hit them to earn more coins. Defeating a tower of Shy Guys and destroying the crate on top of them grants players a key to opening one chest full of coins. Any remaining Shy Guys will leave once the Frenzy bar is depleted. Frenzy Time can be activated up to three times, and each time, one additional tower of Shy Guys is present for players to defeat.  
Shy Guy Train Tussle uses Swing Mode controls. In this event, players have to retrieve as many coins as possible from a band of Shy Guys who have stolen them and are trying to escape by train. To earn coins, players mut use snowballs to defeat Shy Guys (who are either on the train or around the train) or destroy the train's freight consisting of [[crate]]s and [[barrel]]s. Stationary cannons in the background shoot snowballs for players to hit. There are eight stages, and after the group total reaches a certain threshold of coins, they can proceed to the next stage when time runs out. Hitting Shy Guys will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will be activated once the current stage is cleared. Shy Guys will then jump in from the background, forming tall towers by stacking on top of each other, and all players will continuously receive snowballs to hit them to earn more coins. Defeating a tower of Shy Guys and destroying the crate on top of them grants players a key to opening one chest full of coins. Any remaining Shy Guys will leave once the Frenzy bar is depleted. Frenzy Time can be activated up to three times, and each time, one additional tower of Shy Guys is present for players to defeat.  


Train layouts and Shy Guys tend to vary slightly between stages, constantly providing players with a different challenge when trying to collect coins. Shy Guys may come in singles or in [[Shy Guy Tower|stacks]], as well as [[Mega Guy|larger variants]] or [[Shield Guy|shield-holding ones]]; the latter two variations require two hits to defeat them. Some Shy Guys float across the screen with the help of balloons and carry large amounts of coins in crates. Often, players will encounter different kinds of chests as part of the train's freight, which are opened on different conditions. For example, some chests require players to defeat a certain number and color of Shy Guys in order to open them, while other require players to uncover a key hidden inside of a crate.
Train layouts and Shy Guys tend to vary slightly between stages, constantly providing players with a different challenge when trying to collect coins. Shy Guys may come in singles or in [[Shy Guy Tower|stacks]], as well as [[Mega Guy|larger variants]] or [[Shield Guy|shield-holding ones]]; the latter two variations require two hits to defeat them. Some Shy Guys float across the screen with the help of balloons and carry large amounts of coins in crates. Often, players will encounter different kinds of chests as part of the train's freight, which are opened on different conditions. For example, some chests require players to defeat a certain number and color of Shy Guys in order to open them, while other require players to uncover a key hidden inside of a crate.
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Each stage also has a certain quota for players to achieve in order to earn extra coins. Once players fulfill a stage's quota, they will earn a large sum of coins which are added to the total threshold. Some crates hold large amounts of extra coins as well as power-ups such as Super Mushrooms, Ice Flowers, or Bob-ombs for players to use. The power-ups can be used to enhance the effect of their snowballs, with the Super Mushroom making the ball larger and able to destroy sturdier crates or barrels in one hit, the Ice Flower splitting the ball into four, and the Bob-omb being able to destroy a large portion of the train's freight.
Each stage also has a certain quota for players to achieve in order to earn extra coins. Once players fulfill a stage's quota, they will earn a large sum of coins which are added to the total threshold. Some crates hold large amounts of extra coins as well as power-ups such as Super Mushrooms, Ice Flowers, or Bob-ombs for players to use. The power-ups can be used to enhance the effect of their snowballs, with the Super Mushroom making the ball larger and able to destroy sturdier crates or barrels in one hit, the Ice Flower splitting the ball into four, and the Bob-omb being able to destroy a large portion of the train's freight.


A large [[Black Shy Guy]] appears as a boss in the fourth and eighth stages, wearing a yellow bandana in the former and a red bandana in the latter. Players must defeat him both times in order to successfully complete the Co-op Challenge. As players try to hit him with snowballs, he walks around while occasionally jumping to certain locations on or in front of the train. At one point, he throws Bob-ombs at each of the players which can be knocked back at him to deal more damage than usual. In the fourth stage, players simply have to deplete his entire health bar in order to defeat him. In the final stage, as they fully deplete his health bar, he initiates one final attack in which he throws a [[Mega Bob-omb]] that must be knocked back to him by all players in order to defeat him. Once he is defeated, he drops keys which unlock chests that completely fill the threshold of coins needed to complete the stage, thus signaling a successful end to the mission.
A large [[Black Shy Guy]] appears as a boss in the fourth and eighth stages, wearing a yellow bandana in the former and a red bandana in the latter. Players must defeat him both times in order to successfully complete the Co-op Challenge. As players try to hit him with snowballs, he walks around while occasionally jumping to certain locations on or in front of the train. At one point, he throws Bob-ombs at each of the players which can be knocked back at him to deal more damage than usual. In the fourth stage, players simply have to deplete his entire health bar in order to defeat him. In the final stage, as they fully deplete his health bar, he initiates one final attack in which he throws a [[Giant Bob-omb|big Bob-omb]] that must be knocked back to him by all players in order to defeat him. Once he is defeated, he drops keys which unlock chests that completely fill the threshold of coins needed to complete the stage, thus signaling a successful end to the mission.  


In version 3.1.0, Shy Guy Train Tussle is permanently added to Special Games in Swing Mode.
As a reward for playing Shy Guy Train Tussle, players can unlock three different colors for Shy Guy. Blue Shy Guy is unlocked when the player has reached 5,000 earned coins, Green Shy Guy is unlocked at 20,000 coins, and Yellow Shy Guy is unlocked at 40,000 coins.
 
====Rewards====
The player's initial title in this Co-op Challenge is "Fledgling Ranger".
{|style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!rowspan=2; width=40%|Start and end dates
!colspan=6|Rewards
|-
!style="background: #ABC"|2,500 points<br>''Competent Ranger''
!style="background: #ABC"|5,000 points<br>''Competent Ranger''
!style="background: #ABC"|10,000 points<br>''Elite Ranger''
!style="background: #ABC"|20,000 points<br>''Elite Ranger''
!style="background: #ABC"|20,000 points<br>''Master Ranger''
!style="background: #ABC"|40,000 points<br>''Master Ranger''
|-
!align=center; height=84px|March 1, 2019 - April 14, 2019
|align=center|'''''N/A'''''
|align=center|[[File:MTA Shy Guy blue.jpg|150px]]<br>Blue Shy Guy
|align=center|'''''N/A'''''
|align=center|[[File:MTA Shy Guy green.jpg|150px]]<br>Green Shy Guy
|align=center|'''''N/A'''''
|align=center|[[File:MTA Shy Guy yellow.jpg|150px]]<br>Yellow Shy Guy
|-
!align=center; height=84px|January and July of each year
|align=center|[[File:MTA Shy Guy orange.jpg|150px]]<br>Orange Shy Guy
|align=center|'''''N/A'''''
|align=center|[[File:MTA blue.jpg|150px]]<br>Light-Blue  Shy Guy
|align=center|'''''N/A'''''
|align=center|[[File:MTA Shy Guy pink.jpg|150px|Pink Shy Guy]]<br>Pink Shy Guy
|align=center|'''''N/A'''''
|-
!align=center; height=84px|April and October of each year
|align=center|[[File:MTA Shy Guy blue.jpg|150px]]<br>Blue Shy Guy
|align=center|'''''N/A'''''
|align=center|[[File:MTA Shy Guy green.jpg|150px]]<br>Green  Shy Guy
|align=center|'''''N/A'''''
|align=center|[[File:MTA Shy Guy yellow.jpg|150px]]<br>Yellow Shy Guy
|align=center|'''''N/A'''''
|}


====Stage layouts====
====Stage layouts====
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</gallery>
</gallery>


==Demos==
==Demo and pre-launch online tournament==
===Pre-launch demo===
Prior to the game's release date, a free demo was released on the [[Nintendo eShop]] on May 24, 2018. This demo included a pre-launch online tournament, as well as the ability to practice with CPU players. The tournament allowed players to play as Mario, Peach, Yoshi, and Bowser, with Waluigi, Toad, Spike, Rosalina, and Chain Chomp<ref>https://www.youtube.com/watch?v=A5BUIycx8iE</ref> becoming available as players earned points, for a total of nine playable characters. All tournament participants could receive an alternate costume for Mario that dresses him in his usual clothes (effectively making him appear identical to his appearance in ''Mario Tennis: Ultra Smash''), usable in the full game.
[[File:Mario Tennis Aces Online Demo title screen.jpg|thumb|Title screen]]
 
Prior to the game's release date, a free demo titled '''''Mario Tennis Aces: Online Tournament Demo''''' was released on the [[Nintendo eShop]] on May 24, 2018. This demo included a pre-launch online tournament, as well as the ability to practice with CPU players. The tournament allowed players to play as Mario, Peach, Yoshi, and Bowser, with Waluigi, Toad, Spike, Rosalina, and Chain Chomp<ref>https://www.youtube.com/watch?v=A5BUIycx8iE</ref> becoming available as players earned points, for a total of nine playable characters. All tournament participants could receive an alternate costume for Mario that dresses him in his usual clothes (effectively making him appear identical to his appearance in ''Mario Tennis: Ultra Smash''), usable in the full game.
===Character unlock criteria===
{{br}}
{| style="background:#EFFF9F;text-align:center;font-size:95%;max-width:60em;margin-left:auto;margin-right:auto"
{|style="background:#EFFF9F;text-align:center;font-size:95%;max-width:60em;margin-left:auto;margin-right:auto"
! colspan=2 style="background:yellowgreen;text-align:center;font-size:110%" | <span style="color:white">Unlocking criteria for these participants</span>
!colspan=2 style="background:yellowgreen;text-align:center;font-size:110%"|<span style="color:white">Unlocking criteria for these participants</span>
|-
|-
!style="background:greenyellow;min-width:8em"|Waluigi
! style="background:greenyellow;min-width:8em"|Waluigi
|style="min-width:20em"|Earn 100 points in total.
| style="min-width:20em"|Earn 100 points in total.
|-
|-
!style="background:greenyellow"|Toad
! style="background:greenyellow"|Toad
|Earn 300 points in total.
|Earn 300 points in total.
|-
|-
!style="background:greenyellow"|Spike  
! style="background:greenyellow"|Spike  
|Earn 600 points in total.  
|Earn 600 points in total.  
|-
|-
!style="background:greenyellow"|Rosalina
! style="background:greenyellow"|Rosalina
|Earn 1000 points in total.
|Earn 1000 points in total.
|-
|-
!style="background:greenyellow"|Chain Chomp
! style="background:greenyellow"|Chain Chomp
|Earn 1500 points in total.
|Earn 1500 points in total.
|}
===April–May 2019 Special Demo===
[[File:Mario Tennis Aces Special Demo title screen.jpg|thumb|Title screen]]
Another free demo titled '''''Mario Tennis Aces: Special Demo''''' or '''''Mario Tennis Aces: Special Online Demo''''' was downloadable between April 26 and May 3, 2019, but only playable from April 26 to April 28, 2019. Upon downloading it, the player received a code for a free seven-day subscription to the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] service. Compared to the previous demo, this demo had some changes and additions. It featured a different title screen, different unlockable characters, simple class, Co-op Challenge mode (where Yoshi's Ring Shot was playable, and the blue, red, and yellow Yoshis could be unlocked for use in both the demo and the release version), and other features introduced in the full game as of version 2.3.0 (new adjustable control options and a revamped online tournament). The character unlock criteria was also changed, requiring the player to simply play a set number matches (including both computer and online matches) to unlock each character instead of earning points in tournaments. Likewise, Mario's alternate costume could be unlocked by participating in a match either online or offline.
{{br}}
{|style="background:#EFFF9F;text-align:center;font-size:95%;max-width:60em;margin-left:auto;margin-right:auto"
!colspan=2 style="background:yellowgreen;text-align:center;font-size:110%"|<span style="color:white">Unlocking criteria for these participants</span>
|-
!style="background:greenyellow;min-width:8em"|Waluigi
|style="min-width:20em"|Play 3 matches in total.
|-
!style="background:greenyellow"|Daisy
|Play 6 matches in total.
|-
!style="background:greenyellow"|Diddy Kong
|Play 9 matches in total.
|-
!style="background:greenyellow"|Chain Chomp
|Play 12 matches in total.
|-
!style="background:greenyellow"|Luma
|Play 15 matches in total.
|}
<br>
{|style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!colspan=6|Yoshi's Ring Shot rewards
|-
!style="background: #ABC"|5,000 points<br>''Om-Nom-Nom Yoshi''
!style="background: #ABC"|10,000 points<br>''Satisfied Yoshi''
!style="background: #ABC"|20,000 points<br>''Full Yoshi''
|-
|align=center|[[File:MTA Yoshi blue.jpg|150px]]<br>Blue Yoshi
|align=center|[[File:MTA Yoshi red.jpg|150px]]<br>Red Yoshi
|align=center|[[File:MTA Yoshi yellow.jpg|150px]]<br>Yellow Yoshi
|}
|}


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===1.1.0===
===1.1.0===
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}"
|-
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|1.1.0 {{#if: {{{closer|{{{2|}}}}}}|&nbsp;— [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}}
|-
|style="padding: 8px; background-color: {{{bg_color|white}}};"|
An update was released on June 21, 2018 (PT). The following changes were made:
An update was released on June 21, 2018 (PT). The following changes were made:
<blockquote>
<blockquote>
Line 1,349: Line 922:
**''COM players will now correctly block Zone Shots from Piranhas in Piranha Plant Forest.''
**''COM players will now correctly block Zone Shots from Piranhas in Piranha Plant Forest.''
</blockquote>
</blockquote>
|}
 
===1.1.1===
===1.1.1===
An update was released on June 28, 2018 (PT). The following changes were made:
An update was released on June 28, 2018 (PT). The following changes were made:
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}"
|-
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|1.1.1 {{#if: {{{closer|{{{2|}}}}}}|&nbsp;— [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}}
|-
|style="padding: 8px; background-color: {{{bg_color|white}}};"|
<blockquote>
<blockquote>
*'''Changes to Online Tournaments'''
*'''Changes to Online Tournaments'''
Line 1,372: Line 940:
**There will be further adjustments to game balance in matches and character performance.
**There will be further adjustments to game balance in matches and character performance.
</blockquote>
</blockquote>
|}


===1.1.2===
===1.1.2===
An update was released on July 19, 2018 (PT). The following changes were made:
An update was released on July 19, 2018 (PT). The following changes were made:
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}"
|-
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|1.1.2 {{#if: {{{closer|{{{2|}}}}}}|&nbsp;— [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}}
|-
|style="padding: 8px; background-color: {{{bg_color|white}}};"|
<blockquote>
<blockquote>
*'''Game Balance Updates'''
*'''Game Balance Updates'''
Line 1,400: Line 962:
***<nowiki>*</nowiki>Value will be reset to 2,000 if the player did not play the previous month or if any questionable data is present.
***<nowiki>*</nowiki>Value will be reset to 2,000 if the player did not play the previous month or if any questionable data is present.
</blockquote>
</blockquote>
|}


===1.2.0===
===1.2.0===
An update was released on July 31, 2018 (PT). The following changes were made:
An update was released on July 31, 2018 (PT). The following changes were made:
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}"
|-
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|1.2.0 {{#if: {{{closer|{{{2|}}}}}}|&nbsp;— [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}}
|-
|style="padding: 8px; background-color: {{{bg_color|white}}};"|
<blockquote>
<blockquote>
*'''Game Balance Updates'''
*'''Game Balance Updates'''
Line 1,444: Line 1,000:
*'''Changes to Character Abilities'''
*'''Changes to Character Abilities'''
**The abilities of certain characters have been changed.
**The abilities of certain characters have been changed.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center
!style="background:grey"align=center|Character Name
!bgcolor="grey" align=center|Character Name
!style="background:grey"align=center|Change
!bgcolor="grey" align=center|Change
|-
|-
|align=center|Toad
|align=center|Toad
Line 1,519: Line 1,075:
**Fixed various issues related to the display of text.
**Fixed various issues related to the display of text.
</blockquote>
</blockquote>
|}


===2.0.0===
===2.0.0===
An update was released on September 19, 2018 (PT). The following changes were made:
An update was released on September 19, 2018 (PT). The following changes were made:
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}"
|-
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|2.0.0 {{#if: {{{closer|{{{2|}}}}}}|&nbsp;— [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}}
|-
|style="padding: 8px; background-color: {{{bg_color|white}}};"|
<blockquote>
<blockquote>
[[File:MTA Co-op Challenge update.jpg|thumb|200px]]
[[File:MTA Co-op Challenge update.jpg|thumb|200px]]
Line 1,559: Line 1,109:
*'''Changes to Character Abilities'''
*'''Changes to Character Abilities'''
**We changed the abilities of certain characters.
**We changed the abilities of certain characters.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center
!style="background:grey"align=center|Character Name
!bgcolor="grey" align=center|Character Name
!style="background:grey"align=center|Change
!bgcolor="grey" align=center|Change
|-
|-
|align=center|Donkey Kong
|align=center|Donkey Kong
Line 1,671: Line 1,221:
**Other adjustments have been made to improve gameplay.
**Other adjustments have been made to improve gameplay.
</blockquote>
</blockquote>
|}


===2.0.1===
===2.0.1===
An update was released on October 10, 2018 (PT). The following changes were made:
An update was released on October 10, 2018 (PT). The following changes were made:
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}"
|-
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|2.0.1 {{#if: {{{closer|{{{2|}}}}}}|&nbsp;— [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}}
|-
|style="padding: 8px; background-color: {{{bg_color|white}}};"|
<blockquote>
<blockquote>
*'''Changes to Shot System'''
*'''Changes to Shot System'''
Line 1,687: Line 1,231:
*'''Changes to Character Abilities'''
*'''Changes to Character Abilities'''
**The abilities of certain characters have been changed.
**The abilities of certain characters have been changed.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center
!style="background:grey"align=center|Character Name
!bgcolor="grey" align=center|Character Name
!style="background:grey"align=center|Change
!bgcolor="grey" align=center|Change
|-
|-
|align=center|Wario
|align=center|Wario
Line 1,729: Line 1,273:
**The issue concerning Leap Shots and swinging and missing when Koopa Troopa is on a star point has been fixed.
**The issue concerning Leap Shots and swinging and missing when Koopa Troopa is on a star point has been fixed.
</blockquote>
</blockquote>
|}


===2.1.0===
===2.1.0===
An update was released on November 30, 2018 (PT). The following changes were made:
An update was released on November 30, 2018 (PT). The following changes were made:
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}"
|-
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|2.1.0 {{#if: {{{closer|{{{2|}}}}}}|&nbsp;— [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}}
|-
|style="padding: 8px; background-color: {{{bg_color|white}}};"|
<blockquote>
<blockquote>
*'''Changes to Online Tournament'''
*'''Changes to Online Tournament'''
Line 1,774: Line 1,312:
*'''Changes to Character Abilities'''
*'''Changes to Character Abilities'''
**We changed the abilities of certain characters.
**We changed the abilities of certain characters.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center
!style="background:grey"align=center|Character Name
!bgcolor="grey" align=center|Character Name
!style="background:grey"align=center|Change
!bgcolor="grey" align=center|Change
|-
|-
|align=center|Mario
|align=center|Mario
Line 1,827: Line 1,365:
**''In standard rules, a large "KO" text instantly appears when the player breaks all the opponent's rackets.''
**''In standard rules, a large "KO" text instantly appears when the player breaks all the opponent's rackets.''
</blockquote>
</blockquote>
|}


===2.1.1===
===2.1.1===
An update was released on December 13, 2018 (PT). The following changes were made:
An update was released on December 13, 2018 (PT). The following changes were made:
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}"
|-
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|2.1.1 {{#if: {{{closer|{{{2|}}}}}}|&nbsp;— [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}}
|-
|style="padding: 8px; background-color: {{{bg_color|white}}};"|
<blockquote>
<blockquote>
*'''Changes to Online Tournament'''
*'''Changes to Online Tournament'''
Line 1,852: Line 1,384:
**Fixed the issue of no point being awarded and the match not progressing when a Special Shot is used under certain conditions.
**Fixed the issue of no point being awarded and the match not progressing when a Special Shot is used under certain conditions.
</blockquote>
</blockquote>
|}


===2.2.0===
===2.2.0===
An update was released on January 30, 2019 (PT). The following changes were made:
An update was released on January 30, 2019 (PT). The following changes were made:
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}"
|-
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|2.2.0 {{#if: {{{closer|{{{2|}}}}}}|&nbsp;— [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}}
|-
|style="padding: 8px; background-color: {{{bg_color|white}}};"|
<blockquote>
<blockquote>
*'''Changes to Menu'''
*'''Changes to Menu'''
Line 1,896: Line 1,422:
*'''Changes to Character Abilities'''
*'''Changes to Character Abilities'''
**We changed the abilities of certain characters.
**We changed the abilities of certain characters.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center
!style="background:grey"align=center|Character Name
!bgcolor="grey" align=center|Character Name
!style="background:grey"align=center|Change
!bgcolor="grey" align=center|Change
|-
|-
|align=center|Mario
|align=center|Mario
Line 1,993: Line 1,519:
**After you download the latest update, you won’t be able to do Local Play or LAN Play with someone who is using previous update data.
**After you download the latest update, you won’t be able to do Local Play or LAN Play with someone who is using previous update data.
</blockquote>
</blockquote>
|}


===2.3.0===
===2.3.0===
An update was released on February 28, 2019 (PT). The following changes were made:
An update was released on February 28, 2019 (PT). The following changes were made:
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}"
|-
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|2.3.0 {{#if: {{{closer|{{{2|}}}}}}|&nbsp;— [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}}
|-
|style="padding: 8px; background-color: {{{bg_color|white}}};"|
<blockquote>
<blockquote>
[[File:MTA Shy Guy Train Tussle update.jpg|thumb|200px]]
[[File:MTA Shy Guy Train Tussle update.jpg|thumb|200px]]
Line 2,022: Line 1,542:
*'''Changes to Character Abilities'''
*'''Changes to Character Abilities'''
**The abilities of certain characters have been changed.
**The abilities of certain characters have been changed.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center
!style="background:grey"align=center|Character Name
!bgcolor="grey" align=center|Character Name
!style="background:grey"align=center|Change
!bgcolor="grey" align=center|Change
|-
|-
|align=center|Birdo
|align=center|Birdo
Line 2,050: Line 1,570:
**Other adjustments have been made to improve gameplay.
**Other adjustments have been made to improve gameplay.
</blockquote>
</blockquote>
|}


===3.0.0===
===3.0.0===
An update was released on April 14, 2019 (PT). The following changes were made:
An update was released on April 14, 2019 (PT). The following changes were made:
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}"
|-
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|3.0.0 {{#if: {{{closer|{{{2|}}}}}}|&nbsp;— [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}}
|-
|style="padding: 8px; background-color: {{{bg_color|white}}};"|
<blockquote>
<blockquote>
[[File:MTA Ring Shot update.jpg|thumb|200px]]
[[File:MTA Ring Shot update.jpg|thumb|200px]]
Line 2,080: Line 1,594:
*'''Changes to Character Abilities'''
*'''Changes to Character Abilities'''
**The abilities of certain characters have been changed.
**The abilities of certain characters have been changed.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center
!style="background:grey"align=center|Character Name
!bgcolor="grey" align=center|Character Name
!style="background:grey"align=center|Change
!bgcolor="grey" align=center|Change
|-
|-
|align=center|Pauline
|align=center|Pauline
Line 2,146: Line 1,660:
**''Fixed the name text for Pauline in English-speaking releases.''
**''Fixed the name text for Pauline in English-speaking releases.''
</blockquote>
</blockquote>
|}
===3.1.0===
An update was released on May 31, 2019 (PT). The following changes were made:
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}"
|-
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|3.1.0 {{#if: {{{closer|{{{2|}}}}}}|&nbsp;— [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}}
|-
|style="padding: 8px; background-color: {{{bg_color|white}}};"|
<blockquote>
*'''Changes to Character Abilities'''
**The abilities of certain characters have been changed.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
!style="background:grey"align=center|Character Name
!style="background:grey"align=center|Change
|-
|align=center|Kamek
|align=center|
Slightly increased the power of his shot.<br>
Slightly increased his ability to aim for the edges of the sideline.<br>
Slightly increased his pace of acceleration.<br>
Made it harder to slip when moving.
|-
|align=center|Rosalina
|align=center|
Slightly decreased the duration of the time freeze after leaping for a ball.
|-
|align=center|Pauline
|align=center|
Slightly increased the power of her shot.<br>
Slightly increased her ability to aim for the edges of the sideline.
|-
|align=center|Birdo
|align=center|
Slightly increased her ability to aim for the edges of the sideline.
|-
|align=center|Luma
|align=center|
Decreased its cutback speed.<br>
Slightly decreased the power of its topspin shots.
|-
|align=center|Chain Chomp
|align=center|
Made it slightly easier to slip when moving.<br>
Slightly shortened the distance it can lunge to hit a ball.
|-
|align=center|Dry Bones
|align=center|
His regular lobs and Max Charge Shot lobs now go the same direction as topspin shots.
|}
[[File:MTA Shy Guy Train Tussle Swing Mode update.jpg|thumb|200px]]
*'''Added Shy Guy Train Tussle to Swing Mode'''
**Shy Guy Train Tussle, which is played with one Nintendo Switch system, has been added as a Special Game in Swing Mode.
**This game can be played cooperatively or competitively. Up to four players (including a COM player) can play.
*'''Additional Settings'''
**Added a Select Each Time option to Doubles Partners when playing the Doubles Only match type in Free Play and Swing Mode.
**Made it so you can select the same character as your opponent when your doubles partner has been decided even before character selection.
*'''New Characters Added'''
**If you play at least one match of the June Online Tournament, you’ll be able to use the new character Fire Piranha Plant. Fire Piranha Plant is a Technical-type character type whose Trick Shots will all generate topspin.
***Fire Piranha Plant will become available to use as of 9:00 AM on July 1st, 2019, even if you haven’t played one match of the June Online Tournament.
**If you play at least one match of the July tournament, you’ll be able to use the new character Dry Bowser. Dry Bowser is a special Defensive-type character type whose racket will not get damaged even if he fails to block his opponent’s Zone Shot. Unlike regular Bowser, the blue-flame-breathing Dry Bowser is good at hitting slice shots and can hit an especially powerful backhand.
***Failure to block a Special Shot will result in racket damage.
***Dry Bowser will become available to use as of 9:00 AM on August 1st, 2019, even if you haven’t played one match of the July Online Tournament.
***Nintendo Switch Online membership is required to play the Online Tournament.
*'''Additional New Costumes'''
**If you play a match in the June Online Tournament and collect the necessary bonus points, you’ll be able to use Bowser wearing tennis attire.
***Only people who earn the necessary amount of points in June will acquire the Bowser in tennis attire.
***This Bowser has the same abilities as the regular Bowser.
***Bonus points will be reset the following month.
***Nintendo Switch Online membership is required to play the Online Tournament.
**Only people who earn the necessary amount of bonus points in July and August, respectively, will acquire Wario and Waluigi in classic overalls and Koopa Troopas and Koopa Paratroopas of different colors. After that, different costumes from past bonus points will become available again every month.
*'''Co-op Challenge Boo Hunt Returns'''
**This Co-op Challenge will be available again from the distribution of Ver. 3.1.0 until 9:00 AM on July 1st, 2019. Co-op Challenge is a mode for online play which will only be held for a certain period of time.
***A Nintendo Switch Online membership is required to play Co-op Challenge.
***Boo Hunt is a Co-op Challenge played in Swing Mode where you’ll work with other players to get back coins stolen by Boos.A four-player team of friends or players from online is formed, and your goal is to complete the objective together. (If each player has a controller, up to four players can play on one Nintendo Switch system.)
***If there aren’t four total players, the necessary number of COM players will be added after a certain amount of time has passed.
**Co-op Challenges Boo Hunter, Shy Guy Train Tussle, and Yoshi’s Ring Shot will rotate monthly starting from June 2019.
*'''Other Changes'''
**Online Tournament: Slightly decreased the amount of time that the bonus points addition screen is displayed. Also made it so that player can press the A button to skip ahead when they have acquired all costumes through bonus points. (Players cannot skip ahead if they formed a team on two Nintendo Switch consoles.)
**Snowfall Mountain: Changed it so that the Shy Guy passengers who appear when hazards are turned on will no longer sometimes return shots that are Max Charge Shots.
**Chain Chomp: Changed its voice when it taunts.
</blockquote>
|}


==Reception==
==Reception==
Line 2,235: Line 1,666:


Tristan Ogilvie of IGN gave the game a score of 7.5/10, praising the visuals, the court gimmicks, and the multiplayer mode, but criticized the story mode (considering it bare-bones, with nothing making it a fresh and satisfying experience), and also criticized the way local multiplayer works, stating "The biggest problem with ''Mario Tennis Aces''{{'}}[s] Adventure mode is how poorly it incentivises you to keep playing. I had completed all 27 of its levels and unlocked all of its courts and rackets by the time I was on level 34, which was around a half a dozen hours of game time. Out of curiosity, I replayed a number of the challenges and boss fights several more times over to grind my way up to level 55, but was rewarded with absolutely nothing aside from incremental boosts to Mario's stats, thus making the existing challenges even easier. With no New Game+ or more challenging versions of its levels to unlock, or even the option of playing through it with a different character, ''Mario Tennis Aces''{{'}}[s] Adventure mode becomes increasingly simple and repetitive the more time you put into it."<ref>Ogilvie, Tristan (June 20, 2018) [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review Review of ''Mario Tennis Aces''] ''IGN''. Retrieved June 21, 2018.</ref> In a more positive review, Mike Diver of Nintendo Life gave the game an 8/10, praising what he believed to be vast improvements over its Wii U predecessor ''[[Mario Tennis: Ultra Smash]]'', stating "Where [''Mario Tennis:''] ''Ultra Smash''{{'}}s extras were a pure Monkey Island's worth of living without that particular piece of junk – here's your context, kids – [''Mario Tennis''] ''Aces'' stuffs its kit bag with activities until the zip's positively pinging off across the locker room like a smartly volleyed can of energy drink. Not everything is evenly fleshed out, but whatever your preferential way to play, there's plenty to get stuck into, both solo and with pals."<ref>Diver, Mike (June 20, 2018) [http://www.nintendolife.com/reviews/nintendo-switch/mario_tennis_aces Mario Tennis Aces Review: Super Grand Slam Brothers] Nintendo Life. Retrieved June 21, 2018.</ref> In a slightly more lukewarm review, Justin Clark of GameSpot gave the game an 7/10, praising the game's new playing mechanics over past games as well as the story mode's incentive to teach players of the new mechanics, but had mixed to somewhat positive feelings about the story mode, stating "The story itself is ridiculous, but ridiculous in that very specific, quirky way Nintendo has been getting away with for decades. During the Mushroom Kingdom's annual tennis tournament, an evil tennis racket--yes, really--named Lucien takes possession of Luigi and flies off to find five Power Stones that will help him take over the world." He was also more critical of the online play, panning a stark lack of features as his main issue.<ref>Clark, Justin (June 20, 2018) [https://www.gamespot.com/reviews/mario-tennis-aces-review-in-progress-aim-high/1900-6416932/ Mario Tennis Aces Review: Aim High] GameSpot. Retrieved June 21, 2018.</ref>
Tristan Ogilvie of IGN gave the game a score of 7.5/10, praising the visuals, the court gimmicks, and the multiplayer mode, but criticized the story mode (considering it bare-bones, with nothing making it a fresh and satisfying experience), and also criticized the way local multiplayer works, stating "The biggest problem with ''Mario Tennis Aces''{{'}}[s] Adventure mode is how poorly it incentivises you to keep playing. I had completed all 27 of its levels and unlocked all of its courts and rackets by the time I was on level 34, which was around a half a dozen hours of game time. Out of curiosity, I replayed a number of the challenges and boss fights several more times over to grind my way up to level 55, but was rewarded with absolutely nothing aside from incremental boosts to Mario's stats, thus making the existing challenges even easier. With no New Game+ or more challenging versions of its levels to unlock, or even the option of playing through it with a different character, ''Mario Tennis Aces''{{'}}[s] Adventure mode becomes increasingly simple and repetitive the more time you put into it."<ref>Ogilvie, Tristan (June 20, 2018) [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review Review of ''Mario Tennis Aces''] ''IGN''. Retrieved June 21, 2018.</ref> In a more positive review, Mike Diver of Nintendo Life gave the game an 8/10, praising what he believed to be vast improvements over its Wii U predecessor ''[[Mario Tennis: Ultra Smash]]'', stating "Where [''Mario Tennis:''] ''Ultra Smash''{{'}}s extras were a pure Monkey Island's worth of living without that particular piece of junk – here's your context, kids – [''Mario Tennis''] ''Aces'' stuffs its kit bag with activities until the zip's positively pinging off across the locker room like a smartly volleyed can of energy drink. Not everything is evenly fleshed out, but whatever your preferential way to play, there's plenty to get stuck into, both solo and with pals."<ref>Diver, Mike (June 20, 2018) [http://www.nintendolife.com/reviews/nintendo-switch/mario_tennis_aces Mario Tennis Aces Review: Super Grand Slam Brothers] Nintendo Life. Retrieved June 21, 2018.</ref> In a slightly more lukewarm review, Justin Clark of GameSpot gave the game an 7/10, praising the game's new playing mechanics over past games as well as the story mode's incentive to teach players of the new mechanics, but had mixed to somewhat positive feelings about the story mode, stating "The story itself is ridiculous, but ridiculous in that very specific, quirky way Nintendo has been getting away with for decades. During the Mushroom Kingdom's annual tennis tournament, an evil tennis racket--yes, really--named Lucien takes possession of Luigi and flies off to find five Power Stones that will help him take over the world." He was also more critical of the online play, panning a stark lack of features as his main issue.<ref>Clark, Justin (June 20, 2018) [https://www.gamespot.com/reviews/mario-tennis-aces-review-in-progress-aim-high/1900-6416932/ Mario Tennis Aces Review: Aim High] GameSpot. Retrieved June 21, 2018.</ref>
{| class="wikitable reviews"
 
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
{|cellpadding="4" style="float:left; border: 2px solid black; width:100%; font-size: 100%; text-align: center; margin:5px;" class="wikitable review_template"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 2,243: Line 1,675:
|Comment
|Comment
|-
|-
|[[Nintendo Switch]]
|Nintendo Switch
|Tristan Ogilvie, [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review IGN]
|Tristan Ogilvie, [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review IGN]
|7.5/10
|7.5/10
Line 2,258: Line 1,690:
|align="left"|"''It speaks volumes that even the multiplayer limitations don't entirely dampen my enthusiasm for Aces. The Tetris Effect is in full swing here; days after the credits rolled, I still crave the satisfying thwack from a Power Shot, mentally replay matches and imagine how I might do things differently given a bit more focus and know-how. Mario Tennis Aces does what this series has done best, and for the most part, improves what it's rarely gotten right prior.''"
|align="left"|"''It speaks volumes that even the multiplayer limitations don't entirely dampen my enthusiasm for Aces. The Tetris Effect is in full swing here; days after the credits rolled, I still crave the satisfying thwack from a Power Shot, mentally replay matches and imagine how I might do things differently given a bit more focus and know-how. Mario Tennis Aces does what this series has done best, and for the most part, improves what it's rarely gotten right prior.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 2,272: Line 1,704:


===Sales===
===Sales===
By December 31, 2021, the game had sold 4.28 million units worldwide,<ref>[https://nintendoeverything.com/nintendo-million-sellers-cesa-2022-update-super-mario-3d-all-stars-at-9-million-the-legend-of-zelda-links-awakening-over-6-million-more/]</ref> making it the best-selling game in the ''[[Mario Tennis (series)|Mario Tennis]]'' series.
By June 30, 2018, the game had sold 1.38 million units worldwide.<ref>Nintendo's IR Information Website (July 31, 2018). [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Sales Unit]. ''Nintendo Co. LTD''. Retrieved July 31, 2018</ref>
 
==Promotion==
The [[Play Nintendo]] website features [[Mario Tennis Aces Fun Trivia Quiz|a skill quiz]], [[Mario Tennis Aces Characters Personality Quiz|a personality quiz]], and [[Mario Tennis Aces Mushroom Kingdom Characters Quiz|an activity]] based on ''Mario Tennis Aces''.


==Pre-release and unused content==
==Pre-release and unused content==
{{multiframe
{{multiframe
|[[File:Mario-Tennis-Ultra-Smash-13.jpg|200px]][[File:MTA Mario early Ultra Smash.png|200px]][[File:MTA - Zone Shot.png|200px]]
|[[File:Mario-Tennis-Ultra-Smash-13.jpg|200px]][[File:MTA Mario early Ultra Smash.png|200px]][[File:MTA - Zone Shot.png|200px]]
|A comparison of the [[Mario Tennis: Ultra Smash#Ultra Smash|Ultra Smash]] in ''[[Mario Tennis: Ultra Smash]]'' (left), its counterpart in the preliminary version of ''Mario Tennis Aces'' (center) and the Zone Shot in the final version (right).
|A comparison of the [[Mario Tennis: Ultra Smash#Ultra Smash|Ultra Smash]] in ''[[Mario Tennis: Ultra Smash]]'' (left), its counterpart in the preliminary version of Mario Tennis Aces (center) and the Zone Shot in the final version (right).
|size=600
|size=600
|align=right
|align=right
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|caption2=Daisy's pose in the final game
|caption2=Daisy's pose in the final game
}}
}}
The Special Chance Shot markers from ''Mario Tennis: Ultra Smash'', needed to perform the [[Mario Tennis: Ultra Smash#Ultra Smash|Ultra Smash]], were featured in the announcement trailer. The animation Mario performed there was also the same one used for those kinds of shots. In the final game, however, those Chance Shot markers were rather replaced with a rotating star marker, similar to the ones featured in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Mario Power Tennis]]'', and Zone Shots replaced Ultra Smashes, while retaining their character animations at least in the case of Mario.
The Special Chance Shot markers from ''Mario Tennis: Ultra Smash'', needed to perform the [[Mario Tennis: Ultra Smash#Ultra Smash|Ultra Smash]], were featured in the announcement trailer. The animation Mario performed there was also the same one used for those kinds of shots. In the final game, however, those Chance Shot markers were rather replaced with a rotating star marker, similar to the ones featured in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Mario Power Tennis]]'', and Zone Shots replaced Ultra Smashes, while retaining their character animations at least in the case of Mario.


The HUD icons for Mario, Luigi, Wario, and Waluigi originally used their traditional outfit. Various pre-release footage of [[Marina Stadium]] had different cosmetic screen animations in banners, and the character name in the court's floor had a different font (this font is used in the final game when playing in online modes, with the user nickname on the floor). The Ancient Altar court used in [[Forest Monster]] was originally a selectable court.<ref>Nintendo. (March 8, 2018). [https://www.youtube.com/watch?v=mMHT2vdWvpg Mario Tennis Aces - Nintendo Switch - Nintendo Direct 3.8.2018]. ''YouTube''. Retrieved July 12, 2018.</ref>
The HUD icons for Mario, Luigi, Wario, and Waluigi originally used their traditional outfit. The Ancient Altar court used in [[Forest Monster]] was originally a selectable court.<ref>Nintendo. (March 8, 2018). [https://www.youtube.com/watch?v=mMHT2vdWvpg Mario Tennis Aces - Nintendo Switch - Nintendo Direct 3.8.2018]. ''YouTube''. Retrieved July 12, 2018.</ref>


Originally, [[Princess Daisy|Daisy]]'s final entrance pose showcased her with her mouth closed via a Nintendo Treehouse Log post. In the final game, her mouth is open.
Originally, [[Princess Daisy|Daisy]]'s final entrance pose showcased her with her mouth closed via a Nintendo Treehouse Log post. In the final game, her mouth is open.
{{br}}
{{br}}


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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
Mario - Aces_Artwork.png|Mario
Mario_-_Aces_Artwork.png|Mario
Luigi - TennisAces.png|Luigi's racket being broken
Luigi - TennisAces.png|Luigi
PeachDaisy - TennisAces.png|Peach and Daisy high fiving each other
PeachDaisy - TennisAces.png|Peach and Daisy
Bowser - TennisAces.png|Bowser breathing fire on his racket
Bowser - TennisAces.png|Bowser
Toadreferee - TennisAces.png|Toad as a referee
Toadreferee - TennisAces.png|Toad as a referee.
</gallery>
</gallery>
==Media==
{{Main-media}}
{{media table
|file1=BaskRuins.oga
|title1=Bask Ruins
|length1=00:30
|file2=PiranhaPlantForest.oga
|title2=Piranha Plant Forest
|length2=00:30
|file3=MirageMansion.oga
|title3=Mirage Mansion
|length3=00:30
|file4=SnowfallMountain.oga
|title4=Snowfall Mountain
|length4=00:30
|file5=SavageSea.oga
|title5=Savage Sea
|length5=00:30
}}


==Quotes==
==Quotes==
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*''[[Super Mario Bros.]]'': A cutscene after the credits shows Mario drawing his cap on the camera lens with a crayon. The rubbing sounds are the first few notes of the overworld theme.
*''[[Super Mario Bros.]]'': A cutscene after the credits shows Mario drawing his cap on the camera lens with a crayon. The rubbing sounds are the first few notes of the overworld theme.
*''[[Super Mario Bros. 3]]'': Boom Boom's running animation is flailing his arms while facing the opponent, mirroring his sprite animation from this game.
*''[[Super Mario Bros. 3]]'': Boom Boom's running animation is flailing his arms while facing the opponent, mirroring his sprite animation from this game.
*''[[Mario's Tennis]]'': This is directly the first time in the ''Mario Tennis'' series (and the second time overall) that Mario and Luigi wear short-sleeved T-shirts and shorts and athletic shoes as their default outfits instead of their standard overalls. However, here they wear visor versions of their signature caps, while in ''Mario's Tennis'', they wear their usual caps.
*''[[Mario's Tennis]]'': This is directly the first time in the ''Mario Tennis'' series (and the second time overall) that Mario and Luigi wear short-sleeved T-shirts and shorts and athletic shoes as their default outfits instead of their standard overalls. However, here they wear visor versions of their signature caps while in ''Mario's Tennis'' they wear their usual caps.
*''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': The design of [[Snow Ogre]] highly resembles that of [[Eyerok]]. Also, the music that plays while battling [[Bowcien]] is a variant of Bowser's battle theme and the Bowser levels from this game.
*''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': The design of [[Snow Ogre]] highly resembles that of [[Eyerok]]. Also, the music that plays while battling [[Bowcien]] is a remix of Bowser's battle theme and the Bowser levels from this game.
*''[[Super Mario Sunshine]]'': The sounds that Piranha Plants make are reused from this game.
*''[[Super Mario Sunshine]]'': The sounds that Piranha Plants make are reused from this game.
*''[[Mario Power Tennis]]'': The announcers' voice clips and the sound Chain Chomp makes are reused from this game. Many characters' voice clips from this game are reused for their Special Shot animation.
*''[[Mario Power Tennis]]'': The sound Chain Chomp makes is reused from this game. Many characters' voice clips from this game are reused for their Special Shot animation.
*''[[Mario Party 6]]'': Mario's artwork from this game is reused on one of the large banners.
*''[[Mario Party 6]]'': Mario's artwork from this game is reused on the banners.
*''[[Mario Party 8]]'': Chain Chomp and Birdo's artwork on the character select screen is from this game. The sounds that Blooper makes are reused from this game.
*''[[Mario Party DS]]'': Wario's artwork from this game is reused on the banners.
*''[[New Super Mario Bros. Wii]]'': Boo’s artwork from this game is reused on the smaller banners.
*''[[Super Mario 3D Land]]'': Boom Boom's artwork on the character select screen is from this game. His artwork from this game is also reused on the banners, albeit with spikes on his shell.
*''[[Mario Party 9]]'': Toad, Koopa Troopa, and Shy Guy's artwork on the character select screen is from this game.
*''[[New Super Mario Bros. U]]'': The [[Koopalings]]' [[airship]]s from this game appear flying in the background of [[Savage Sea]]. The large claw arm Bowser Jr. uses for his Special Shot also returns from this game. Boom Boom's losing animation is similar to his animation after getting stomped from this game.
*''[[New Super Mario Bros. U]]'': The [[Koopalings]]' [[airship]]s from this game appear flying in the background of [[Savage Sea]]. The large claw arm Bowser Jr. uses for his Special Shot also returns from this game. Boom Boom's losing animation is similar to his animation after getting stomped from this game.
*''[[Super Mario 3D World]]'': Several enemies from this title appear in the background of the courts, such as [[Piranha Creeper]]s and [[Conkdor]]s. [[Rabbit]]s also appear and retain their design from this game.
*''[[Super Mario 3D World]]'': Several enemies from this title appear in the background of the courts, such as [[Piranha Creeper]]s and [[Conkdor]]s. [[Rabbit]]s also appear and retain their design from this game.
*''[[Mario Tennis: Ultra Smash]]'': The Classic Tennis mode from this game returns. Marina Stadium bears a striking resemblance to the stadium found in this game. Character models, animations, and voice clips are reused from this game. ''Mario Tennis Aces'' artwork of Yoshi is also originally from ''Mario Tennis: Ultra Smash'', albeit with a different tennis ball.
*''[[Mario Golf: World Tour]]'': Several of Rosalina's voice clips, provided by her former voice actress ([[Kerri Kane]]) are taken from this game.
*''[[Mario Party 10]]'': The artwork on the character select screen for Rosalina, Yoshi, Spike, and Toadette are from this game.
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': The artwork of Luigi and Yoshi from this game are reused on the smaller banners.
*''[[Mario Tennis: Ultra Smash]]'': Marina Stadium bears a striking resemblance to the stadium found in this game. Character models, animations, and voice clips are reused from this game. ''Mario Tennis Aces'' artwork of Yoshi is also originally from ''Mario Tennis: Ultra Smash'', albeit with a different tennis ball.
*''[[Mario Party: Star Rush]]'': The artwork on the character select screen for Luigi, Waluigi, Peach, Daisy, Blooper, and Petey Piranha are from this game. Also, Boo's character select artwork is part of [[King Boo]]'s artwork from this game.
*''[[Mario Sports Superstars]]'': Character shield emblems are inspired and derived from this game.
*''[[Mario Sports Superstars]]'': Character shield emblems are inspired and derived from this game.
*''[[Mario Party: The Top 100]]'': Wario's artwork on the character select screen is from this game.
*''[[Super Mario Odyssey]]'': Pauline's voice clips are reused from this game. For her Special Shot, "[[Jump Up, Super Star!]]" plays in the background and several [[New Donker]]s appear, as she summons a building resembling [[Metro Kingdom|New Donk City Hall]].
*''[[Super Mario Odyssey]]'': Pauline's voice clips are reused from this game. For her Special Shot, "[[Jump Up, Super Star!]]" plays in the background and several [[New Donker]]s appear, as she summons a building resembling [[Metro Kingdom|New Donk City Hall]].
==References in other media==
*''[[Super Smash Bros. Ultimate]]'': The title screen theme and the Marina Stadium theme appear as selectable music tracks on most ''Super Mario''-themed stages. Additionally, the renders for Mario and Luigi in their respective tennis gear appear as collectible spirits.
*''[[New Super Mario Bros. U Deluxe]]'': Toadette's voice clips are reused in this game.
*''[[Super Mario Maker 2]]'': Peach's tennis outfit is one of the unlockable outfits for the player's Mii in this game.
*''[[Mario Kart Tour]]'': Some of Birdo's voice clips are reused in this game. Petey Piranha's emblem is also reused.
*''[[Mario Golf: Super Rush]]'': The [[Toad (species)|Toad]] commentators from this game return, once again giving commentary during matches. Many playable characters now wear proper golf outfits, similarly to how various characters wear proper tennis outfits in ''Mario Tennis Aces''. Koopa Troopa performs a midair breakdance in his Special Shot similar to his animation in ''Aces'', albeit slower.
*''[[Mario Strikers: Battle League]]'': Some of Bowser Jr.'s voice clips are reused in this game.
*''[[The Super Mario Bros. Movie]]'': In [[:File:Mario's family TSMBM.png|this scene]] when Mario and Luigi greet their family, there is a photo of Mario in his tennis outfit which resembles his {{file link|Mario - TennisAces.png|artwork}} from ''Mario Tennis Aces''.
*''[[Mario Kart 8 Deluxe]]'': The upper half of Pauline's artwork is reused for this game.
*''[[Super Mario Party Jamboree]]'':  [[Pauline]]'s artwork is reused for this game.


==Names in other languages==
==Names in other languages==
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|JapR=Mario Tenisu Ēsu
|JapR=Mario Tenisu Ēsu
|JapM=Mario Tennis Ace
|JapM=Mario Tennis Ace
|ChiT=瑪利歐網球Ace
|Chi=瑪利歐網球 (Traditional)<br>马力欧网球 (Simplified)
|ChiTR=Mǎlìōu Wǎngqiú Ace
|ChiR=Mǎlìōu Wǎngqiú
|ChiTM=Mario Tennis Ace
|ChiM=Mario Tennis
|ChiS=马力欧网球Ace (Global)<br>''Mǎlìōu Wǎngqiú Ace''<br>马力欧网球 王牌<ref>https://www.nintendoswitch.com.cn/software</ref> (Tencent, China)<br>''Mǎlìōu Wǎngqiú Wángpái''
|ChiSM=Mario Tennis Ace
|Kor=마리오 테니스 에이스
|Kor=마리오 테니스 에이스
|KorR=Mario Teniseu Eiseu
|KorR=Mario Teniseu Eiseu
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}}
}}


==Trivia==
==External links==
*Starting with this game, Simplified Chinese names of many common enemies were overwritten with their Traditional Chinese counterparts, like [[Koopa Troopa]] (喏库喏库 to 慢慢龟), [[Boo]] (嘘嘘鬼 to 害羞幽灵), [[Dry Bones]] (枯骨怪 to 碎碎龟), [[Blooper]] (乌贼怪 to 鱿鱿) and [[Lakitu]] (朱盖木 to 球盖姆). However, Simplified Chinese names of major characters ([[Mario]], [[Princess Peach]], [[Bowser]], etc.) and [[Shy Guy]] remained unchanged. Common enemies whose names did not appear in this game would witness their name change in the coming ''[[Super Mario Party]]'', ''[[Super Smash Bros. Ultimate]]'', ''[[New Super Mario Bros. U Deluxe]]'' and ''[[Super Mario Maker 2]]'', with [[Hammer Bro]] (锤子兄弟 to 铁锤兄弟) and [[Goomba]] (栗子小子 to 栗宝宝) as an example.
*[http://mariotennis.nintendo.com/aces/ Official North American website]
 
*[https://www.nintendo.co.jp/switch/alera/index.html Official Japanese website]
==Notes==
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Mario-Tennis-Aces-1325791.html Official UK website]
{{footnote|note|a|As depicted in the opening introduced in version 3.0.0.}}
*[http://gamesites.nintendo.com.au/mario-tennis-aces/ Official Australian/New Zealand website]
{{footnote|note|b|As depicted in the opening prior to version 3.0.0.}}


==References==
==References==
<references/>
<references/>
==External links==
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/games/detail/mario-tennis-aces-switch/ Official North American website]
*[https://www.nintendo.com/es_LA/games/detail/mario-tennis-aces-switch/ Official Mexican website]
*[https://www.nintendo.co.jp/switch/alera/ Official Japanese website]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Mario-Tennis-Aces-1325791.html Official UK website]
*[https://www.nintendo.com.au/games/nintendo-switch/mario-tennis-aces Official Australian/New Zealand website]


{{MTA}}
{{MTA}}
{{Super Mario games}}
{{MarioGames}}
{{Switch}}
{{NS}}
{{WiFi}}
[[Category:Mario Tennis Aces|*]]
[[Category:Mario Tennis Aces|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Sports games]]
[[Category:Sports Games]]
[[Category:Nintendo Switch games]]
[[Category:Nintendo Switch Games]]
[[Category:Games with Nintendo Switch Online]]
[[Category:Games with Wi-Fi Connection]]
[[Category:2018 games]]
[[Category:2018 games]]
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[[de:Mario Tennis Aces]]
[[it:Mario Tennis Aces]]
[[it:Mario Tennis Aces]]

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