Editing Long Journey's End
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The mission begins on the [[Moon]], along with various characters. Mario must move along, then [[capture]] a [[frog]] and jump across platforms to enter a [[Warp Pipe]] leading to an area with many [[Goomba]]s and a [[Yoofoe]]. Defeating the Yoofoe will spawn a [[Life-Up Heart]]. After defeating or bypassing the Yoofoe, Mario must jump across sinking platforms and climb sinking poles. Soon after, Mario must [[Long Jump]] across [[hill]]s moving across the [[lava]], then capture a [[Lava Bubble]] to move across the lava. This leads to a segment where the player leaps from pool to pool while watching out for [[Moonsnake]]s. After taking a [[lava cannon]], Mario must capture an [[Uproot]] and | The mission begins on the [[Moon]], along with various characters. Mario must move along, then [[capture]] a [[frog]] and jump across platforms to enter a [[Warp Pipe]] leading to an area with many [[Goomba]]s and a [[Yoofoe]]. Defeating the Yoofoe will spawn a [[Life-Up Heart]]. After defeating or bypassing the Yoofoe, Mario must jump across sinking platforms and climb sinking poles. Soon after, Mario must [[Long Jump]] across [[hill]]s moving across the [[lava]], then capture a [[Lava Bubble]] to move across the lava. This leads to a segment where the player leaps from pool to pool while watching out for [[Moonsnake]]s. After taking a [[lava cannon]], Mario must capture an [[Uproot]] and keep moving up the tower while avoiding [[Burrbo]]s. The next segment features freezing water that falls and rises from the ceiling, as well as some [[Fuzzy|Fuzzies]] to avoid. Next, [[Yoshi]] will be encountered, and Mario must capture him so that he can use Yoshi's tongue to ride up a pair of conveyor belt walls while avoiding Fuzzies. Mario must then hit a [[P Switch]] and follow the flower path. Rocks are in the way, and [[Pulse Beam]]s are available to remove them. Mario can optionally jump from the flower path to a large rock with the [[Sphynx]]. Solving the [[Sphynx]]'s riddle grants access to another Life-Up Heart; answering four additional questions correctly will grant Mario many [[coin pile]]s, which can only be done if Sphynx's questions have been answered in all other kingdoms first. If an incorrect answer is given, Sphynx will not allow Mario to retry until the area is reset. A second flower path leads Mario from this detour to the main path. In the next area, Mario must throw Cappy at a [[Scarecrow (object)|Scarecrow]] and climb up an area where blocks push out of a wall. The blocks are the only platforms available, and can push Mario off depending on their position. Afterwards, Mario must capture [[Glydon]] and ride him into the updrafts while avoiding [[Urban Stingby|Urban Stingbies]] to reach the next area. Mario must launch himself across lava using [[Volbonan]] [[Pole (bollard)|Pole]]s to get to the next Warp Pipe. | ||
Next, Mario must ride a platform with a Pulse Beam on it while fending off Burrbos that leap on the platform. Other Pulse Beams float nearby, and can set off a chain reaction with the platform's Pulse Beam. When the platform stops, Mario must capture a [[Pokio]] and stick to [[Wooden pendulum]]s to reach a higher area. Mario can then enter an 8-bit section, which has a spiral shape. In it, Mario has to avoid [[Barrel]]s and hit four [[? Block]]s below the original [[Donkey Kong]] to reach the next area. Mario travels towards a castle-like structure, which has a [[painting]] depicting Mario having captured [[Bowser]]. Going into the painting puts the player in control of the captured Bowser, leading into a longer section with boulders firing out from holes. At the end of that section, Mario will de-capture Bowser, and must capture a series of [[spark pylon]]s that spell "THANK YOU". After heading into one final Warp Pipe, Mario is transported back to the [[Moon]] and in front of a grayscale version of the [[New Donk City Hall]]. Behind the skyscraper are numerous coin piles. Mario must capture one last frog to jump to the top of the Hall, then climb up the rest of the way to collect the Multi Moon as Cappy reminisces about the experience. | Next, Mario must ride a platform with a Pulse Beam on it while fending off Burrbos that leap on the platform. Other Pulse Beams float nearby, and can set off a chain reaction with the platform's Pulse Beam. When the platform stops, Mario must capture a [[Pokio]] and stick to [[Wooden pendulum]]s to reach a higher area. Mario can then enter an 8-bit section, which has a spiral shape. In it, Mario has to avoid [[Barrel]]s and hit four [[? Block]]s below the original [[Donkey Kong]] to reach the next area. Mario travels towards a castle-like structure, which has a [[painting]] depicting Mario having captured [[Bowser]]. Going into the painting puts the player in control of the captured Bowser, leading into a longer section with boulders firing out from holes. At the end of that section, Mario will de-capture Bowser, and must capture a series of [[spark pylon]]s that spell "THANK YOU". After heading into one final Warp Pipe, Mario is transported back to the [[Moon]] and in front of a grayscale version of the [[New Donk City Hall]]. Behind the skyscraper are numerous coin piles. Mario must capture one last frog to jump to the top of the Hall, then climb up the rest of the way to collect the Multi Moon as Cappy reminisces about the experience. |