List of references in video game pre-release and unused content

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On multiple occasions, in both first-party and third-party video games, references to the Super Mario franchise have appeared and then been subsequently removed from a game. This can range from the inclusion of Super Mario locations to unused sprites of Super Mario characters. The following is a list of references to the Super Mario franchise that went unused.

First-party games[edit]

Metroid Fusion (GBA)[edit]

  • A test level in the game's files uses objects and sprites from Wario Land 4, suggesting that the two games share the game engine.[1]

Mickey's Speedway USA (N64)[edit]

Greenwood Village
Greenwood Village.
  • Greenwood Village is hidden within the game's files, and can be raced on via a GameShark code. This is because Mickey's Speedway USA uses a similar engine to Diddy Kong Racing, which was also developed by Rare.

Pikmin series[edit]

Pikmin (GCN)[edit]

Unused Mario model for Pikmin
Unused Mario model in Pikmin.
  • Unused models show a giant form of Mario and a model entitled "Kuribo", the Japanese name for Goomba. The model is the planned Goomba design for Super Mario Sunshine suggesting an appearance was planned but later scrapped.

Pikmin 2 (GCN)[edit]

Punch-Out!! (Wii)[edit]

Main article: Punch-Out!! (Wii)
  • Princess Peach was considered to appear as an opponent in this game, but the idea was scrapped due to Kensuke Tanabe's concerns about violence towards women. Mario was also considered to be an opponent or reprise his role from the NES game as the referee, but these were decided against as the developers deemed punching him in the game to be inappropriate and thought he would not fit well with the game's art style.[2]

Rhythm Tengoku (GBA)[edit]

  • There is an unused song in the game's files that consists of the first six notes of the Ground BGM from Super Mario Bros. Its placement in the files suggest that it was going to be used as the practice song for The Bon Odori.[3]

Uniracers (SNES)[edit]

  • Mario, Donkey Kong, Wario and Yoshi among other Nintendo characters cameo in pre-release footage from Nintendo Power Previews #9.[4]

Third-party games[edit]

Alex Kidd in Shinobi World (Sega Master System)[edit]

Mari-Oh from Alex Kidd in Shinobi World
"Mari-Oh"
  • During development, the first boss of the game was intended to be a character based on Ken-Oh, the first boss of the Shinobi arcade game, named "Mari-Oh", who bore a striking resemblance to Mario (likely to mock Nintendo, as the Alex Kidd games were all made by Sega, Nintendo's business rival at the time)[5] By the final game, however, Mari-Oh was replaced with the unrelated "Kabuto" boss. "Kabuto", however, throws fireballs like Fire Mario to attack, and shrinks in size after taking enough damage.

Astal (Sega Saturn)[edit]

sprite of Mario in Astal.
  • A sprite of Mario is present in the game's data.[6]

Bangai-O Spirits (DS)[edit]

    • A background resembling Super Mario Bros. with a dead, green Piranha Plant-looking creature, a superimposed human face at the top-left corner, and a superimposed mushroom in the underground half can be found in the game's files.[7]

Braid (XBLA and multiplatform)[edit]

Donkey Kong 25m level
  • One of the game's levels is named "Jumpman" (referencing Mario's original name), which resembles 25m from the original Donkey Kong arcade game. In Indie Game: The Movie, it is shown that the gorilla in said level was originally a sprite of Donkey Kong from the arcade game in the prototype.

Colors Live (Switch)[edit]

Crash Bandicoot (PS1)[edit]

  • In one of the game's prototypes, there is an unused stage hidden in the files that has the same layout as 25 m in Donkey Kong.[9]

Dino Crisis 2 (PS1)[edit]

The Fairly OddParents: Breakin' Da Rules[edit]

  • An enemy's file name is called "PiranhaPlant.gcp", referencing its namesake.

Fortnite (multiplatform)[edit]

An asset resembling a ? Block found in the files of Update v32.00 of Fortnite.

An asset resembling a ? Block, named "MC Box", is present in the game's files during Update v32.00 that would lead to Chapter 2 Remix, possibly intended as a vehicle cosmetic.[11] As of January 2025, the purpose of this asset is unknown.

Hard'n Heavy (Amiga/C64)[edit]

  • Originally meant to be a sequel to the famous Super Mario Bros. clone The Great Giana Sisters, this game was originally known as Giana 2: Arthur and Martha in Future World. This changed due to a lawsuit, as Nintendo threatened to take legal action due to the game's deliberate similarity to their flagship franchise. Just like the The Great Giana Sisters, Hard'n Heavy features two heroes (Heavy and Metal) who make their way through a Super Mario-styled, vertically-scrolling futuristic world.

Hebereke no Popoon (Arcade)[edit]

Unused sprite of Roy found in Hebereke no Popoon (arcade)

Mega Turrican (Genesis)[edit]

  • Hidden within the game's data is a sprite of Mario frozen in carbonite similar to Han Solo in the Star Wars films.[12] This is restored in Mega Turrican Director's Cut.

Postal 2 (PC)[edit]

Model of Kamek found in the files of Postal 2

Sea of Thieves (multiplatform)[edit]

A model of T.T., used as a placeholder player model for Sea of Thieves.
T.T. seen as a placeholder

T.T. was used as a placeholder model during the game's development; he never actually appears in the final game.

Sega GT (Dreamcast)[edit]

  • In a prototype for the game, Luigi appears as a flag bearer.[14]

Shin Megami Tensei III: Nocturne (PS2)[edit]

  • A placeholder message contained in the files of the original game is spoken by Luigi and alludes to Mario.[15]

Simple DS Series Vol. 44: The Gal Mahjong (DS)[edit]

References[edit]

  1. ^ Greenalink (December 19, 2007). Metroid Fusion Debug Rooms : Uses the Wario Land 4 Engine. YouTube (English). Retrieved July 11, 2023.
  2. ^ Totilo, Stephen (July 27, 2009). Punch-Out Devs Talk Graphics, Difficulty, Nixed Princess Peach Idea. Kotaku (English). Retrieved June 30, 2024.
  3. ^ DavidMismol (March 10, 2022). s_mario_melo - Rhythm Tengoku (Unused). YouTube (English). Retrieved May 8, 2023.
  4. ^ James Sternberg (July 16, 2017). Nintendo Power Previews #9 (15:19). YouTube (American English). Retrieved June 30, 2024.
  5. ^ As noted in previews in S - The Sega Magazine Issue 4.[page number needed]
  6. ^ TCRF. Astal. The Cutting Room Floor (English). Retrieved June 30, 2024.
  7. ^ TCRF. Bangai-O Spirits. The Cutting Room Floor (English). Retrieved June 12, 2022.
  8. ^ Colors Live (May 13, 2020). Colors Live on Nintendo Switch - Kickstarter Trailer (0:43). YouTube (English). Retrieved May 13, 2020 (ScreenshotMedia:Colors Live Switch Kickstarter trailer screenshot 43s.jpg showing two of the paintings).
  9. ^ TCRF. Proto:Crash Bandicoot/May 11, 1996 build. The Cutting Room Floor (English). Retrieved November 10, 2020.
  10. ^ [1]
  11. ^ iFireMonkey (November 2, 2024). Random Flipbook asset for some type of Vehicle cosmetic. X. Retrieved November 2, 2024.
  12. ^ TCRF. Mega Turrican. The Cutting Room Floor (English). Retrieved November 20, 2021.
  13. ^ June 24, 2023. The first-person shooter Postal 2 for PC contains an unused model of Kamek/a Magikoopa in its files, curiously being modeled after Wizenheimer, the Magikoopa seen in the “Ghosts ‘R’ Us” episode of the Super Mario World cartoon.
    The model is called “Kamek”, and its inclusion is likely a reference to one of the developers of the game, who uses “Kamek” as an alias.
    . suppermariobroth.com. Retrieved June 25, 2023. (Archived June 25, 2023, 08:45:43 UTC via Wayback Machine.)
  14. ^ Phillips, T. (September 20, 2021). Luigi pops up in Dreamcast developer version of Sega GT. Eurogamer. Retrieved September 23, 2021.
  15. ^ Shin Megami Tensei III: Nocturne/Unused Battle Dialogue/battle § dds3.img\battle\script\0x2d.bmd. The Cutting Room Floor. Retrieved September 21, 2024. (Archived September 17, 2024, 19:56:23 UTC via Wayback Machine.)
  16. ^ redblueyellow. DS / DSi - Simple DS Series Vol. 44: The Gal Mahjong - Yoshi and Shy Guy (Unused). The Spriters Resource (English). Retrieved June 30, 2024.