List of Star gimmicks in the Mario Party series
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Stars in the Mario Party series are usually acquired when the player passes on a Star Space and purchases a Star for 20 coins. Throughout the series, however, there are alternate methods of acquiring a Star that depends on the board. The following is a list of how Stars are purchased, their locations etc. for each board in the series.
Mario Party[edit]
Peach's Birthday Cake[edit]
The Star has a fixed location on the board, but the players must win a Flower Lottery to access it. During a Flower Lottery, the player must choose one of four seeds, with one leading to Bowser and the other three leading to Toad. In Superstars, the Flower Lottery is after the Star Exchange, though the location is still fixed.
Yoshi's Tropical Island[edit]
The board being divided by two, the Star will be on the right side, and Bowser on the left. Landing on one of the Happening Spaces will cause the Star and Bowser to switch places.
Eternal Star[edit]
Seven Koopa Kids hold a Star each. In order to get the Star, the player must roll a higher number than the Koopa Kid, with the player's die being numbered 8 through 10. Once all seven Stars have been acquired, seven new Star Spaces will be created.
Mario Party 5[edit]
Although there are no board-specific ways to earn Stars in this game, one of the outcomes during the Last Five Turns Event can cause five Star Spaces to be present on the board at a time, though this event has a rather small chance of occurring.
Mario Party 6[edit]
Faire Square[edit]
The Star is fixed on the inner circle of the board. During the day, Brighton offers the player to buy up to five Stars for twenty Coins each. During the night, Twila will roll a Dice Block determining the price of the Stars, the purchasing system remaining as is.
Snowflake Lake[edit]

Each player starts with five Stars (which can be adjusted through handicap; Stars can also be added or removed from play depending on external circumstances), and they need to use Chain Chomps to steal Stars from others players. During the day, the player can approach a Chomp House and roll one to two Dice Blocks, paying 10 Coins each. During the night, Chain Chomps can be used with three Dice Blocks for thirty Coins.
Castaway Bay[edit]
Bowser and Donkey Kong will ride boats on the end of the board, with Donkey Kong giving a Star to the player and Bowser taking one away, with Bowser and Donkey Kong switching places each time. When one of the two is visited, the player will be sent back to start.
Clockwork Castle[edit]
During the day, Donkey Kong will give a Star to whoever passes him, with the board's direction being clockwise. During the night, Bowser will take a Star away from the players passing him, with the board's direction being reversed to be counter-clockwise.
Mario Party 7[edit]
Pagoda Peak[edit]
The Star is in a fixed location at the top of a linear board. The Koopa Master gives out a Star with a price that changes every time a Star is purchased or an Event Space with a Gong of Fate is landed on.
Pyramid Park[edit]
Similar to Snowflake Lake, players start with a fixed amount of Stars and use Chain Chomps to steal Stars from rivals. Normal Chain Chomps allow the player to go one or two Dice Blocks worth to steal Stars, paying 10 or 20 coins respectively. A Red Chomp at the top of the board allows players to roll three Dice Blocks for 10 coins. During the Last Four Turns, one option causes all prices of Chain Chomps to be halved.
Neon Heights[edit]
The Star is hidden in one of three treasure chests, guarded by Koopa Kids. The Koopa Kid will allow a player to open a chest for 10 coins. The contents inside could also be 20 coins or a Bob-omb that sends the player back to the start, or, depending on what happens in Bowser Time, two Stars or a Ztar.
Windmillville[edit]
Stars here are obtained by investing in windmills. The player who has the most coins invested in a windmill takes claim to the Stars it holds; one, two, or three depending on the type of windmill. Several events on this board can impact who owns a windmill.
Mario Party 8[edit]
Goomba's Booty Boardwalk[edit]
The Star is at a fixed location, and is available for free. Players instead spend coins on means to travel to the end faster.
Koopa's Tycoon Town[edit]
Similarly to Windmillville, the objective is to invest coins into hotels in order to obtain Stars. Rather than the number of Stars obtained being dependent on what types of hotels there are, hotels can upgrade or downgrade in size depending on how many coins are put in the hotel, which can cause players to gain or lose Stars from the hotel respectively. Two golden hotels that can be reached through Lucky Spaces always award three Stars to whoever invests the most in them.
Bowser's Warped Orbit[edit]
Players start off with a set amount of Stars and have to steal them from other players through the means of Bullet Candy and Bowser Candy, two candy types exclusive to the board.
Mario Party DS[edit]
Toadette's Music Room[edit]
Stars on this board are awarded by Music Notes. The amount of coins necessary to pay to purchase a Star depends on the Music Note that is on the board, from as few as 5 coins to as many as 30 coins.
DK's Stone Statue[edit]
The Star Space is on the penultimate space before going back to the start. Players can buy as many Stars as they have coins to pay, with the same rate of 20 coins per 1 star. However, one of the Last Five Turns Events exclusive to this board reduces the cost of a Star to 5 coins.
Kamek's Library[edit]
Similar to Neon Heights, there are three jars that are found throughout the board, with one of them holding the Star. The cost to open a jar is 10 coins. Other outcomes from opening a jar include receiving 5 coins and being sent back to the start.
Super Mario Party[edit]
Kamek's Tantalizing Tower[edit]
After passing the Star Exchange or landing on the Event Space before it, the price of a Star changes to either five coins, ten coins, or fifteen coins. The price cannot stay the same when it is changing. In addition, Toadette can give out up to two Stars every time the player passes her (three after the Last Five Turns Event).
Super Mario Party Jamboree[edit]
During the Last Five Turns Event at any board except for Mario's Rainbow Castle, one of the options available is to add a second Star Exchange to the board. After one of the two Star Exchanges is reached and the Star is collected, there will not be a new Star Exchange location until a Star is collected at the other Star Exchange.
Roll 'em Raceway[edit]
The only two Star Exchange locations on this board are past the crossway at the northern section of the board. When a Star is collected at one Star Exchange, it will appear at the other Star Exchange.