Editing King Totomesu
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'''King Totomesu'''<ref>{{cite|publisher=Nintendo of America|date=1989|language=en-us|title=''Super Mario Land'' instruction booklet|page=15}}</ref><ref>{{cite|date=1991|title=Nintendo ''Game Boy'' Player's Guide|page=5|publisher=Nintendo of America}}</ref> is a large {{wp|sphinx}}- or lion-like creature and the first boss in ''[[Super Mario Land]]''. He resembles a [[Gao]] but, unlike this enemy, is capable of moving in addition to breathing fire. King Totomesu is the boss of the [[Birabuto Kingdom]], and he is fought at the end of the pyramid in [[World 1-3 (Super Mario Land)|World 1-3]]. Similarly to the [[Impostor Bowser|fake Bowsers]] in ''[[Super Mario Bros.]]'', King Totomesu attacks by trying to [[jump]] on and shoot fire at Mario. King Totomesu can be defeated by touching | '''King Totomesu'''<ref>{{cite|publisher=Nintendo of America|date=1989|language=en-us|title=''Super Mario Land'' instruction booklet|page=15}}</ref><ref>{{cite|date=1991|title=Nintendo ''Game Boy'' Player's Guide|page=5|publisher=Nintendo of America}}</ref> is a large {{wp|sphinx}}- or lion-like creature and the first boss in ''[[Super Mario Land]]''. He resembles a [[Gao]] but, unlike this enemy, is capable of moving in addition to breathing fire. King Totomesu is the boss of the [[Birabuto Kingdom]], and he is fought at the end of the pyramid in [[World 1-3 (Super Mario Land)|World 1-3]]. Similarly to the [[Impostor Bowser|fake Bowsers]] in ''[[Super Mario Bros.]]'', King Totomesu attacks by trying to [[jump]] on and shoot fire at Mario. King Totomesu can be defeated by touching [[switch (Super Mario Land)|switch]] behind him or by shooting five [[Superball Mario|Superball]]s at him. The reward for defeating King Totomesu is 5000 points and being allowed to progress into the [[Muda Kingdom]]. | ||
King Totomesu is the first boss faced in the ''[[Super Mario Land (manga)|Super Mario Land]]'' manga. Using [[Mecha Kuribō (character)|Mecha Kuribō]]'s sensors, Mario discovers he needs to hit him with five Superballs, but only manages to land four hits, before the boss swipes at him, making him lose the Superballs. Mario attempts to stomp on him, but discovers he cannot damage him this way. Avoiding another claw swipe, Mario lands on the switch and King Totomesu explodes. | King Totomesu is the first boss faced in the ''[[Super Mario Land (manga)|Super Mario Land]]'' manga. Using [[Mecha Kuribō (character)|Mecha Kuribō]]'s sensors, Mario discovers he needs to hit him with five Superballs, but only manages to land four hits, before the boss swipes at him, making him lose the Superballs. Mario attempts to stomp on him, but discovers he cannot damage him this way. Avoiding another claw swipe, Mario lands on the switch and King Totomesu explodes. |