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'''King Totomesu'''<ref>{{cite|publisher=Nintendo of America|date=1989|language=en-us|title=''Super Mario Land'' instruction booklet|page=15}}</ref><ref>{{cite|date=1991|title=Nintendo ''Game Boy'' Player's Guide|page=5|publisher=Nintendo of America}}</ref> is a large {{wp|sphinx}}- or lion-like creature and the first boss in ''[[Super Mario Land]]''. He resembles a [[Gao]] but, unlike this enemy, is capable of moving in addition to breathing fire. King Totomesu is the boss of the [[Birabuto Kingdom]], and he is fought at the end of the pyramid in [[World 1-3 (Super Mario Land)|World 1-3]]. Similarly to the [[Impostor Bowser|fake Bowsers]] in ''[[Super Mario Bros.]]'', King Totomesu attacks by trying to [[jump]] on and shoot fire at Mario. King Totomesu can be defeated by touching the [[switch (Super Mario Land)|switch]] behind him or by shooting five [[Superball Mario|Superball]]s at him. The reward for defeating King Totomesu is 5000 points and being allowed to progress into the [[Muda Kingdom]]. | '''King Totomesu'''<ref>{{cite|publisher=Nintendo of America|date=1989|language=en-us|title=''Super Mario Land'' instruction booklet|page=15}}</ref><ref>{{cite|date=1991|title=Nintendo ''Game Boy'' Player's Guide|page=5|publisher=Nintendo of America}}</ref> is a large {{wp|sphinx}}- or lion-like creature and the first boss in ''[[Super Mario Land]]''. He resembles a [[Gao]] but, unlike this enemy, is capable of moving in addition to breathing fire. King Totomesu is the boss of the [[Birabuto Kingdom]], and he is fought at the end of the pyramid in [[World 1-3 (Super Mario Land)|World 1-3]]. Similarly to the [[Impostor Bowser|fake Bowsers]] in ''[[Super Mario Bros.]]'', King Totomesu attacks by trying to [[jump]] on and shoot fire at Mario. King Totomesu can be defeated by touching the [[switch (Super Mario Land)|switch]] behind him or by shooting five [[Superball Mario|Superball]]s at him. The reward for defeating King Totomesu is 5000 points and being allowed to progress into the [[Muda Kingdom]]. | ||
King Totomesu is the first boss faced in the ''[[Super Mario Land (manga)|Super Mario Land]]'' manga. Using [[ | King Totomesu is the first boss faced in the ''[[Super Mario Land (manga)|Super Mario Land]]'' manga. Using [[Mekakuribō]]'s sensors, Mario discovers he needs to hit him with five Superballs, but only manages to land four hits, before the boss swipes at him, making him lose the Superballs. Mario attempts to stomp on him, but discovers he cannot damage him this way. Avoiding another claw swipe, Mario lands on the switch and King Totomesu explodes. | ||
In ''[[Super Mario-kun]]'', King Totomesu appears in the last chapter of [[Super Mario-kun Volume 3|volume 3]] alongside other ''Super Mario Land'' enemies and bosses. He disguises himself as [[Princess Peach]] in the [[Back Door]] room and gets rescued by Mario, [[Luigi]], and [[Yoshi]]. The heroes then flies away with the winged [[Marine Pop]] out of the [[Valley of Bowser]]. When [[Bowser]] laughs at the heroes, confusing them, King Totomesu reveals himself. The boss quickly manages to get the upper hand, burning the heroes, who attempted to fight him with [[Fire Flower]]s but ran out. Right when King Totomesu charges at them, [[Hiyoihoi]] and the moai appear, claiming Mario is their prey, and they start fighting for him, letting the heroes walk away. | In ''[[Super Mario-kun]]'', King Totomesu appears in the last chapter of [[Super Mario-kun Volume 3|volume 3]] alongside other ''Super Mario Land'' enemies and bosses. He disguises himself as [[Princess Peach]] in the [[Back Door]] room and gets rescued by Mario, [[Luigi]], and [[Yoshi]]. The heroes then flies away with the winged [[Marine Pop]] out of the [[Valley of Bowser]]. When [[Bowser]] laughs at the heroes, confusing them, King Totomesu reveals himself. The boss quickly manages to get the upper hand, burning the heroes, who attempted to fight him with [[Fire Flower]]s but ran out. Right when King Totomesu charges at them, [[Hiyoihoi]] and the moai appear, claiming Mario is their prey, and they start fighting for him, letting the heroes walk away. |