Editing Jr.'s Jauntlet
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{{minigame infobox | {{minigame infobox | ||
|image=[[File:SMPJ TV arena minigame.png|260px]] | |image=[[File:SMPJ TV arena minigame.png|260px]] | ||
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==Introduction== | ==Introduction== | ||
The players look around aimlessly as Bowser Jr. flies in his [[Junior Clown Car]] onto the screen. He laughs and pushes a couple buttons on a remote he is holding, causing the floor of the minigame arena to turn on and surprise the players. Bowser Jr. then flies towards the players and summons various enemies (specifically | The players look around aimlessly as Bowser Jr. flies in his [[Junior Clown Car]] onto the screen. He laughs and pushes a couple buttons on a remote he is holding, causing the floor of the minigame arena to turn on and surprise the players. Bowser Jr. then flies towards the players and summons various enemies (specifically a [[Thwomp]], a [[Chargin' Chuck]], a [[Hammer Bro]], an [[Amp]], a [[Chain Chomp]] in a cage carried by two [[Toady|Toadies]], several [[Fuzzy|Fuzzies]], and two [[Bullet Bill]]s flying in a straight line). | ||
==Gameplay== | ==Gameplay== | ||
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*[[Biddybud]]s strolling in a rectangular pattern. | *[[Biddybud]]s strolling in a rectangular pattern. | ||
*A pair of [[Fire Bro]]s throwing [[fireball]]s at the players. | *A pair of [[Fire Bro]]s throwing [[fireball]]s at the players. | ||
*A Chain Chomp bouncing around the arena, like in the Chain Chomp event in | *A Chain Chomp bouncing around the arena, like in the Chain Chomp event in [[Bowser's Block Battle]]. | ||
*Two [[Spike Ball]]s rolling around the arena. | *Two [[Spike Ball]]s rolling around the arena. | ||
*Several Bullet Bills flying in diagonal directions | *Several Bullet Bills flying in diagonal directions. | ||
*Four Amps descending in the center, then moving to different corners to create a shockwave in the middle | *Four Amps descending in the center, then moving to different corners to create a shockwave in the middle. | ||
*Four chickens, | *Four chickens, who must be caught by the players, appearing in the arena. | ||
*Six [[Grrrol]]s appearing from the sides. | *Six [[Grrrol]]s appearing from the sides. | ||
*Several Chargin' Chucks rushing on all sides, like in | *Several Chargin' Chucks rushing on all sides, like in [[Gridiron Gauntlet]]. | ||
*Two [[spiked roller]]s appearing in opposite corners on the left and right each, for four total. | *Two [[spiked roller]]s appearing in opposite corners on the left and right each, for four total. | ||
*Six [[Broozer]]s charging, three on each side. | *Six [[Broozer]]s charging, three on each side. | ||
*Four sets of Fuzzies appearing from all sides, then curving around to leave again. | *Four sets of Fuzzies appearing from all sides, then curving around to leave again. | ||
*A pair of Hammer Bros raining [[hammer]]s down on the arena | *A pair of Hammer Bros raining [[hammer]]s down on the arena. | ||
*Numerous [[Bob-omb]]s falling on the arena, ready to explode | *Several [[fruit]]s falling on the arena, with players required to collect a specific one (grapes, bananas, etc.). | ||
*Numerous [[Bob-omb]]s falling on the arena, ready to explode. | |||
*Several Thwomps falling onto the arena. | *Several Thwomps falling onto the arena. | ||
*Several [[Peepa]]s moving in a circle, like in | *Several [[Peepa]]s moving in a circle, like in [[Horror Harriers]]. | ||
*Four Toadies catching the players. The players need to repeatedly press {{button|switch|jc-right}} to escape the Toadies. | *Four Toadies catching the players. The players need to repeatedly press {{button|switch|jc-right}} to escape the Toadies. | ||
*A [[Shy Guy]] with five balloons appearing randomly in the arena. This event is unique from the others in that one point is awarded for each balloon popped. | |||
*A [[Shy Guy]] with five balloons appearing randomly in the arena. | |||
The tenth and final wave is unique, as it involves Bowser Jr. himself. In this wave, he uses his Koopa Clown Car's mechanical boxing gloves to knock out the players, who have 20 seconds to avoid him. Players who survive the wave are awarded three points | The tenth and final wave is unique, as it involves Bowser Jr. himself. In this wave, he uses his Koopa Clown Car's mechanical boxing gloves to knock out the players, who have 20 seconds to avoid him. Players who survive the wave are awarded three points. | ||
In | In Party Mode, the player who encountered Bowser Jr. on the board first to trigger the minigame is awarded three points at the start as an advantage. | ||
The player with the most points at the end wins the minigame and receives Bowser Jr. as a | The player with the most points at the end wins the minigame and receives Bowser Jr. as a Jamboree Buddy. | ||
==Controls== | ==Controls== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|SpaA=El multidesafío de Bowser Jr. | |SpaA=El multidesafío de Bowser Jr. | ||
|SpaAM=Bowser Jr.'s Multi-Challenge | |SpaAM=Bowser Jr.'s Multi-Challenge |