Editing Jr.'s Jauntlet
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{{minigame infobox | {{minigame infobox | ||
|image=[[File:SMPJ TV arena minigame.png|260px]] | |image=[[File:SMPJ TV arena minigame.png|260px]] | ||
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==Introduction== | ==Introduction== | ||
The players look around aimlessly as Bowser Jr. flies in his [[Junior Clown Car]] onto the screen. He laughs and pushes a couple buttons on a remote he is holding, causing the floor of the minigame arena to turn on and surprise the players. Bowser Jr. then flies towards the players and summons various enemies | The players look around aimlessly as Bowser Jr. flies in his [[Junior Clown Car]] onto the screen. He laughs and pushes a couple buttons on a remote he is holding, causing the floor of the minigame arena to turn on and surprise the players. Bowser Jr. then flies towards the players and summons various enemies. | ||
==Gameplay== | ==Gameplay== | ||
In this minigame, four players must | In this minigame, four players must avoid ten bite-sized waves of enemy attacks, most of them lasting for five seconds. Players earn a [[point]] for each wave they manage not to get hit during, and said waves may include: | ||
*[[Biddybud]]s strolling in a rectangular pattern. | *[[Biddybud]]s strolling in a rectangular pattern. | ||
*A pair of [[Fire Bro]]s throwing [[fireball]]s at the players. | *A pair of [[Fire Bro]]s throwing [[fireball]]s at the players. | ||
*A Chain Chomp bouncing around the arena, like in the Chain Chomp event in | *A [[Chain Chomp]] bouncing around the arena, like in the Chain Chomp event in [[Bowser's Block Battle]]. | ||
*Two [[Spike Ball]]s rolling around the arena. | *Two [[Spike Ball]]s rolling around the arena. | ||
*Several Bullet | *Several [[Bullet Bill]]s flying in diagonal directions. | ||
*Four [[Amp]]s descending in the center, then moving to different corners to create a shockwave in the middle. | |||
*Four chickens, | *Four chickens, who must be caught by the players, appearing in the arena. | ||
*Six [[Grrrol]]s appearing from the sides. | *Six [[Grrrol]]s appearing from the sides. | ||
*Several Chargin' | *Several [[Chargin' Chuck]]s rushing on all sides. | ||
*Two [[spiked roller]]s appearing in opposite corners on the left and right each, for four total. | *Two [[spiked roller]]s appearing in opposite corners on the left and right each, for four total. | ||
*Six [[Broozer]]s charging, three on each side. | *Six [[Broozer]]s charging, three on each side. | ||
*Four sets of Fuzzies appearing from all sides, then curving around to leave again. | *Four sets of [[Fuzzy|Fuzzies]] appearing from all sides, then curving around to leave again. | ||
*A pair of Hammer | *A pair of [[Hammer Bro]]s raining [[hammer]]s down on the arena. | ||
*Numerous [[Bob-omb]]s falling on the arena, ready to explode | *Several [[fruit]]s falling on the arena, with players required to collect a specific one (grapes, bananas, etc.). | ||
*Numerous [[Bob-omb]]s falling on the arena, ready to explode. | |||
*Several [[Peepa]]s moving in a circle, like in | *Several [[Thwomp]]s falling onto the arena. | ||
*Four Toadies catching the players. The players need to repeatedly press {{button|switch|jc-right}} to escape the Toadies | *Several [[Peepa]]s moving in a circle, like in the minigame [[Horror Harriers]]. | ||
*Four [[Toady|Toadies]] catching the players. The players need to repeatedly press {{button|switch|jc-right}} to escape the Toadies. | |||
*A [[Shy Guy]] with five balloons appearing randomly in the arena. | *A [[Shy Guy]] with five balloons appearing randomly in the arena. This event is unique from the others in that one point is awarded for each balloon popped. | ||
The tenth and final wave is unique, as it involves Bowser Jr. himself. In this wave, he uses his Koopa Clown Car's mechanical boxing gloves to knock out the players, who have 20 seconds to avoid him. Players who survive the wave are awarded three points | The tenth and final wave is unique, as it involves Bowser Jr. himself. In this wave, he uses his Koopa Clown Car's mechanical boxing gloves to knock out the players, who have 20 seconds to avoid him. Players who survive the wave are awarded three points. | ||
In | In Party Mode, the player who encountered Bowser Jr. on the board first to trigger the minigame is awarded three points at the start as an advantage. | ||
The player with the most points at the end wins the minigame and receives Bowser Jr. as a | The player with the most points at the end wins the minigame and receives Bowser Jr. as a Jamboree Buddy. | ||
==Controls== | ==Controls== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|SpaA=El multidesafío de Bowser Jr. | |SpaA=El multidesafío de Bowser Jr. | ||
|SpaAM=Bowser Jr.'s Multi-Challenge | |SpaAM=Bowser Jr.'s Multi-Challenge | ||
|SpaE=El multidesafío de Bowsy<ref> | |SpaE=El multidesafío de Bowsy<ref>https://www.gamereactor.es/super-mario-party-jamboree-guia-para-sacar-los-5-juegos-de-jefes-ocultos-1254363/</ref> | ||
|SpaEM=Bowser Jr.'s Multi-Challenge | |SpaEM=Bowser Jr.'s Multi-Challenge | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*This minigame is one of the two Showdown minigames where the respective Jamboree Buddy does not do their "character selected" pose when the minigame's title shows up: In Bowser Jr.'s case, he simply does a quick celebration. The other one is [[Luigi Rescue Operation]], where [[Luigi]] shivers in fear. | *This minigame is one of the only two Showdown minigames where the respective Jamboree Buddy does not do their "character selected" pose when the minigame's title shows up: In Bowser Jr.'s case, he simply does a quick celebration. The other one is [[Luigi Rescue Operation]], where [[Luigi]] shivers in fear. | ||
==References== | ==References== |