Editing Hammer
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
|image=[[File:Hammer PMTTYDNS icon.png|100px]]<br>Hammer icon in the Switch remake of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' | |image=[[File:Hammer PMTTYDNS icon.png|100px]]<br>Hammer icon in the Switch remake of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' | ||
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]]) | |first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]]) | ||
|latest_appearance=''[[Mario | |latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]]) | ||
}} | }} | ||
{{quote|It may not look like much, but this hammer's got a long and distinguished pedigree that echoes back through the [[Mushroom Kingdom|kingdom]] | {{quote|It may not look like much, but this hammer's got a long and distinguished pedigree that echoes back through the [[Mushroom Kingdom|kingdom's]] history.|[[Toad (species)|Toad]]|[[Paper Mario: Sticker Star]]}} | ||
'''Hammers''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as items and objects, usually in the form of weapons used by either player characters and enemies. They first appear in [[Donkey Kong (game)|''Donkey Kong'']], in which they are used to smash [[barrel]]s and [[List of enemies|enemies]]. Hammers are usually thrown by the [[Hammer Bro | '''Hammers''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as items and objects, usually in the form of weapons used by either player characters and enemies. They first appear in [[Donkey Kong (game)|''Donkey Kong'']], in which they are used to smash [[barrel]]s and [[List of enemies|enemies]]. Hammers are usually thrown by the [[Hammer Bro]]s and other enemies. However, [[Mario]] and [[Luigi]] have been known to effectively wield hammers in combat. The item has appeared in every single [[Genre#Role-playing|role-playing game]] of the ''Super Mario'' franchise to date, and in the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, hammer attacks are used as a counterpart to [[jump]] attacks. Some enemies cannot be damaged by jump attacks (usually due to having a spiky top), requiring the Mario Bros. to use their hammers instead. | ||
==History== | ==History== | ||
===''Donkey Kong''=== | ===''Donkey Kong''=== | ||
Line 16: | Line 16: | ||
|align=left | |align=left | ||
}} | }} | ||
Hammers, also referred to as '''Invincible Hammers''',<ref>{{cite|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE_en.pdf|title=''Donkey Kong'' online instruction manual, section 5 "Items"|accessdate=May 28, 2024}}</ref> appear in ''[[Donkey Kong (game)|Donkey Kong]]'', usually in the corners and sometimes only by jumping, and can be used by Mario for a short time to destroy the [[barrel]]s thrown by [[Donkey Kong]], [[Fireball (Donkey Kong)|Fireball]]s created from flaming [[oil drum]]s, [[cement tub]]s in [[50m]], and [[Fire ( | Hammers, also referred to as '''Invincible Hammers''',<ref>{{cite|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE_en.pdf|title=''Donkey Kong'' online instruction manual, section 5 "Items"|accessdate=May 28, 2024}}</ref> appear in ''[[Donkey Kong (game)|Donkey Kong]]'', usually in the corners and sometimes only by jumping, and can be used by Mario for a short time to destroy the [[barrel]]s thrown by [[Donkey Kong]], [[Fireball (Donkey Kong)|Fireball]]s created from flaming [[oil drum]]s, [[cement tub]]s in [[50m]], and [[Fire (100m)|Fires]] in [[100m]]. Mario cannot climb or jump while wielding a Hammer, and touching an enemy or obstacle from any side other than the hammer still damages Mario. | ||
Hammers in the [[Donkey Kong (Game Boy)|Game Boy version]] can defeat all enemies, and [[Super Hammer]]s can even break brick walls. Hammers can be thrown upwards by Mario, including up onto the next platform above for him to then pick up again. Any Hammer that makes contact with the floor disappears instantly. | Hammers in the [[Donkey Kong (Game Boy)|Game Boy version]] can defeat all enemies, and [[Super Hammer]]s can even break brick walls. Hammers can be thrown upwards by Mario, including up onto the next platform above for him to then pick up again. Any Hammer that makes contact with the floor disappears instantly. | ||
''[[Donkey Kong no Ongaku Asobi]]'' would have featured [[Pauline]] using a hammer, but the game went unreleased. | ''[[Donkey Kong no Ongaku Asobi]]'' would have featured [[Pauline]] using a hammer, but the game went unreleased. | ||
===''Saturday Supercade''=== | ===''Saturday Supercade''=== | ||
[[File:Mario Hammer (Saturday Supercade).png|thumb|Mario about to use a hammer on a barrel in ''Saturday Supercade'']] | [[File:Mario Hammer (Saturday Supercade).png|thumb|Mario about to use a hammer on a barrel in ''Saturday Supercade'']] | ||
A hammer appears in the ''[[Saturday Supercade]]'' episode [[Gorilla Gangster]], where it at one point is used by [[Mario]] to destroy a pickle barrel thrown by [[Donkey Kong]]. | A hammer appears in the ''[[Saturday Supercade]]'' episode [[Gorilla Gangster]], where it at one point is used by [[Mario]] to destroy a pickle barrel thrown by [[Donkey Kong]]. | ||
Line 40: | Line 36: | ||
[[File:SMB NES Bowser Screenshot.png|thumb|left|Bowser can throw hammers and [[Fire Breath|breathe fire]] in [[World 8 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.'']] | [[File:SMB NES Bowser Screenshot.png|thumb|left|Bowser can throw hammers and [[Fire Breath|breathe fire]] in [[World 8 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.'']] | ||
[[File:SMB Hammer Bro Throwing Hammer Sprite.gif|frame]] | [[File:SMB Hammer Bro Throwing Hammer Sprite.gif|frame]] | ||
Hammers in the [[Super Mario (series)|''Super Mario'' series]] appear mainly as objects thrown by [[Hammer Bro]]s. to attack Mario. Hammers are thrown by [[Bowser]] during his battles in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and ''[[New Super Mario Bros. 2]]'', plus the [[ | Hammers in the [[Super Mario (series)|''Super Mario'' series]] appear mainly as objects thrown by [[Hammer Bro]]s. to attack Mario. Hammers are thrown by [[Bowser]] during his battles in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and ''[[New Super Mario Bros. 2]]'', plus the [[Fake Bowser|fakes]] in Worlds 6 and 7 of the former two games. ''Super Mario Bros.: The Lost Levels'' also has [[Bowser's Brother]], who can throw hammers in [[World 8-4 (Super Mario Bros.: The Lost Levels)|Worlds 8-4]] and [[World 9-3 (Super Mario Bros.: The Lost Levels)|9-3]]. Hammers are used by all bosses in Worlds A through D in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros.: The Lost Levels''. Hammers thrown by Hammer Bros in ''[[New Super Mario Bros. Wii]]'', ''[[Super Mario Galaxy 2]]'', and ''[[New Super Mario Bros. U]]'' can be eaten by a [[Yoshi (species)|Yoshi]] and spit out to defeat enemies. Hammers in ''[[Super Mario Odyssey]]'' can be thrown by Mario if he [[capture]]s a Hammer Bro. | ||
[[File:HammerSMBS.png|right|frame]] | [[File:HammerSMBS.png|right|frame]] | ||
Hammers in ''[[Super Mario Bros. Special]]'' appear as temporary items and are used like in ''[[Donkey Kong (game)|Donkey Kong]]'' except Mario can now jump while using it. Mario can still keep it after being damaged. A glitch can sometimes cause Mario to "drop" his Hummer which can be picked up again with its expiration time reset. They are listed in the ending as "'''Hummer'''". | Hammers in ''[[Super Mario Bros. Special]]'' appear as temporary items and are used like in ''[[Donkey Kong (game)|Donkey Kong]]'' except Mario can now jump while using it. Mario can still keep it after being damaged. A glitch can sometimes cause Mario to "drop" his Hummer which can be picked up again with its expiration time reset. They are listed in the ending as "'''Hummer'''". | ||
{{multiframe|[[File:Hammer Map SMB3.png]] [[File:SMA4 Hammer sprite.png]]}} | {{multiframe|[[File:Hammer Map SMB3.png]] [[File:SMA4 Hammer sprite.png]]}} | ||
Hammers in ''[[Super Mario Bros. 3]]'' can be thrown by Mario and Luigi while wearing [[Hammer Suit]] and defeat most foes, including [[Thwomp]]s, [[Boo]]s, [[Lava Bubble]]s, [[Boom Boom]] | Hammers in ''[[Super Mario Bros. 3]]'' can be thrown by Mario and Luigi while wearing [[Hammer Suit]] and defeat most foes, including [[Thwomp]]s, [[Boo]]s, [[Lava Bubble]]s, [[Boom Boom]] and [[Bowser]], in one to three hits. Hammers can also destroy boulders on the world map, sometimes mandatory to access a part of the map. A hammer is usable in the upper right corner of [[Desert Land]] to open up an area that contains a [[Toad House]] with a [[Frog Suit]], and a [[Fire Bro]] battle containing the last [[Recorder]]. | ||
Hammers appear in ''[[Super Mario World]]'' as objects thrown by [[Amazing Flyin' Hammer Brother]]s, and Mario also uses one to destroy [[ | Hammers appear in ''[[Super Mario World]]'' as objects thrown by [[Amazing Flyin' Hammer Brother]]s, and Mario also uses one to destroy [[Lemmy Koopa]]'s [[3 Lemmy's Castle|Castle]] in [[Vanilla Dome]]. | ||
A magical hammer is used by [[ | A magical hammer is used by [[Morton Koopa Jr.]] in ''[[New Super Mario Bros. U]]'' to send [[Big Pokey]] segments towards Mario. | ||
Hammers in ''[[Super Mario 3D World]]'' are first seen in the starting cutscene, where [[Mario]] and [[Luigi]] wield them and wrenches while fixing the [[Clear Pipe]]. Hammers are also used by some [[Sprixie Princesses]] while constructing Clear Pipes, but some use wrenches instead. | Hammers in ''[[Super Mario 3D World]]'' are first seen in the starting cutscene, where [[Mario]] and [[Luigi]] wield them and wrenches while fixing the [[Clear Pipe]]. Hammers are also used by some [[Sprixie Princesses]] while constructing Clear Pipes, but some use wrenches instead. | ||
Line 58: | Line 54: | ||
===''Club Nintendo''=== | ===''Club Nintendo''=== | ||
A | A Hammer is often used by Mario in the German ''[[Club Nintendo (German magazine)|Club Nintendo]]'' comics. A Hammer in "[[Super Mario: Verloren in der Zeit]]" is used by Mario to smash his alarm clock, due to him dreaming of an alarm clock-looking [[Alarm Clock (item)|Time Machine]]. A Hammer resembling a Super Hammer appears in "[[Mario's Picross (comic)|Mario's Picross]]" as an object used by Mario to smash a wall in a pyramid, after reaching a dead end. | ||
===''Mario & Wario''=== | ===''Mario & Wario''=== | ||
Line 95: | Line 91: | ||
====''Mario Party Superstars''==== | ====''Mario Party Superstars''==== | ||
Hammers in ''[[Mario Party Superstars]]'' have varying roles. A hammer appears in the Pop background of the Mario Party Card, representing the item minigame Hammer Slammer. Hammers also appear in some returning minigames, retaining their function from the minigames' original iteration. Examples include Hammer Drop and Parasol Plummet, where hammers are occasionally thrown by Hammer Bros., and Monty's Revenge where Monty Moles each wield a hammer to hit players. | Hammers in ''[[Mario Party Superstars]]'' have varying roles. A hammer appears in the Pop background of the Mario Party Card, representing the item minigame Hammer Slammer. Hammers also appear in some returning minigames, retaining their function from the minigames' original iteration. Examples include Hammer Drop and Parasol Plummet, where hammers are occasionally thrown by Hammer Bros., and Monty's Revenge where Monty Moles each wield a hammer to hit players. | ||
{{br}} | {{br}} | ||
Line 116: | Line 109: | ||
The Hammer is introduced as an alternative in battle, since Jump attacks are not effective toward all enemies, such as toward fiery and spiked enemies. When using the Hammer, the player should tilt the {{button|N64|stick}} left until three beeps are heard. On the final beep, letting go of the Control Stick deals extra damage. The Hammer can be used on any enemy on the ground, always inflicting stacked damage, but it cannot reach airborne or ceiling-bound targets unless Mario has the [[Hammer Throw (badge)|Hammer Throw]] [[badge]]. | The Hammer is introduced as an alternative in battle, since Jump attacks are not effective toward all enemies, such as toward fiery and spiked enemies. When using the Hammer, the player should tilt the {{button|N64|stick}} left until three beeps are heard. On the final beep, letting go of the Control Stick deals extra damage. The Hammer can be used on any enemy on the ground, always inflicting stacked damage, but it cannot reach airborne or ceiling-bound targets unless Mario has the [[Hammer Throw (badge)|Hammer Throw]] [[badge]]. | ||
The Hammer is usable outside of battle to knock items out of trees and break certain [[ | The Hammer is usable outside of battle to knock items out of trees and break certain [[Block]]s, though the type of Block that Mario can break depends on what type of Hammer he had, since the Hammer has two upgrades, [[Super Hammer]] and [[Ultra Hammer]]. [[Yellow block]]s can be broken by any Hammer, [[stone block]]s by the Super Hammer and Ultra Hammer, and [[metal block]]s by only the Ultra Hammer. | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
Hammers appear in ''[[Paper Mario: The Thousand-Year Door]]'' as a default weapon, with the first type once again being wooden. The Hammer retains both of its upgrades, the Super Hammer and Ultra Hammer. The Hammer and its upgrades are functionally similar as in ''Paper Mario'' during battle. Hammers can also break items on the world map, with small | Hammers appear in ''[[Paper Mario: The Thousand-Year Door]]'' as a default weapon, with the first type once again being wooden. The Hammer retains both of its upgrades, the Super Hammer and Ultra Hammer. The Hammer and its upgrades are functionally similar as in ''Paper Mario'' during battle. Hammers can also break items on the world map, with small yellow blocks being breakable by any Hammer, big yellow blocks by the Super Hammer and Ultra Hammer, and stone blocks (big and small) by only the Ultra Hammer. Metal blocks cannot be broken by any Hammer, unlike in ''Paper Mairo''. The move [[Spin Hammer]] is introduced in this game as the way to destroy big blocks. | ||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
Line 135: | Line 128: | ||
*'''[[Hurlhammer]]''': ''"Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''') | *'''[[Hurlhammer]]''': ''"Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''') | ||
*'''[[Baahammer]]''': ''"Makes all foes kind of sleepy."'' (Variants: '''Big Shiny, Megaflash''') | *'''[[Baahammer]]''': ''"Makes all foes kind of sleepy."'' (Variants: '''Big Shiny, Megaflash''') | ||
*'''[[ | *'''[[Burnhammer]]''': ''"Looses a giant flame on impact, burning most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''') | ||
*'''[[Chillhammer]]''': ''"Releases a frigid blast, freezing most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''') | *'''[[Chillhammer]]''': ''"Releases a frigid blast, freezing most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''') | ||
{{br}} | {{br}} | ||
Line 144: | Line 137: | ||
In ''[[Paper Mario: Color Splash]]'', Mario, after apparently having lost his original hammer on the voyage to [[Prism Island]] due to [[Toad]] accidentally throwing it overboard, finds another hammer on top of a crate in [[Port Prisma]] at the beginning of the game. After [[Huey]] grants Mario the power of paint, however, it becomes the [[Paint Hammer]]. | In ''[[Paper Mario: Color Splash]]'', Mario, after apparently having lost his original hammer on the voyage to [[Prism Island]] due to [[Toad]] accidentally throwing it overboard, finds another hammer on top of a crate in [[Port Prisma]] at the beginning of the game. After [[Huey]] grants Mario the power of paint, however, it becomes the [[Paint Hammer]]. | ||
In battle, the normal Hammer, Eekhammer, Hurlhammer, and | In battle, the normal Hammer, Eekhammer, Hurlhammer, and Burnhammer (called '''Blazehammer''' in this game) [[Battle Card (Paper Mario: Color Splash)|return as cards]]. Additionally, the '''KO Hammer''' debuts in this game, working as the Super Hammer move in ''[[Paper Mario: The Thousand-Year Door]]'' did. Similar to the previous game, hammer cards come in Worn-out (Hammer only), Big (not Worn-out Hammer nor Blazehammer), and Huge (not Worn-out Hammer nor Blazehammer) variations. They also come in multiples, allowing multiple uses of one attack with the same card: x2 (normal and Big Hammers and Eekhammers), x3 (normal and Worn-out Hammers, Eekhammer, and Hurlhammer), and x5 (Worn-out Hammer only). | ||
[[Morton]] also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing [[Battle Card (Paper Mario: Color Splash)|Card]]. Also, a Claw Hammer Thing can be found in the ''Super Mario Bros. 3'' section of the [[Green Energy Plant]] (initially looking as it did that game), which deals far more damage to enemies. | [[Morton Koopa Jr.|Morton]] also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing [[Battle Card (Paper Mario: Color Splash)|Card]]. Also, a Claw Hammer Thing can be found in the ''Super Mario Bros. 3'' section of the [[Green Energy Plant]] (initially looking as it did that game), which deals far more damage to enemies. | ||
{{br}} | {{br}} | ||
Line 158: | Line 151: | ||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
The Hammer appears in every game of the [[Mario & Luigi (series)|''Mario & Luigi'' series]] as items used by the Mario Bros. both during battle and in the overworld. Unlike the battle system from the ''Paper Mario'' series, each Hammer upgrade does not affect in-battle damage and attack power. | The Hammer appears in every game of the [[Mario & Luigi (series)|''Mario & Luigi'' series]] as items used by the Mario Bros. both during battle and in the overworld. Unlike the battle system from the ''Paper Mario'' series, each Hammer upgrade does not affect in-battle damage and attack power. | ||
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ||
Line 165: | Line 158: | ||
Hammers appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]] as objects crafted by the [[Hammerhead Bros.]] out of [[Hoohoo Block]]s. They are later upgraded to [[Super Hammer]]s and, ultimately, [[Ultra Hammer]]s, like in the ''[[Paper Mario (series)|Paper Mario]]'' series, though in the original game they are no stronger in battle, whilst the remake makes them a little bit stronger. Hammers are used to smash [[Brown Rock|tan-colored rocks]] (heavily-cracked grey rocks in the remake) in Mario and Luigi's path, though the upgraded hammers can destroy [[Gray Rock|grey-]] and [[Black Rock|black-colored rocks]] (slightly-cracked grey rocks and light brown rocks in the remake) respectively. They are also used to activate special buttons and switches. If the player hits an enemy with a [[First Strike]] using the hammer in the overworld, its party will be [[Dizzy|stunned]] at beginning of the battle (in the remake, doing this may [[SPD-Down|lower their speed]] instead). | Hammers appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]] as objects crafted by the [[Hammerhead Bros.]] out of [[Hoohoo Block]]s. They are later upgraded to [[Super Hammer]]s and, ultimately, [[Ultra Hammer]]s, like in the ''[[Paper Mario (series)|Paper Mario]]'' series, though in the original game they are no stronger in battle, whilst the remake makes them a little bit stronger. Hammers are used to smash [[Brown Rock|tan-colored rocks]] (heavily-cracked grey rocks in the remake) in Mario and Luigi's path, though the upgraded hammers can destroy [[Gray Rock|grey-]] and [[Black Rock|black-colored rocks]] (slightly-cracked grey rocks and light brown rocks in the remake) respectively. They are also used to activate special buttons and switches. If the player hits an enemy with a [[First Strike]] using the hammer in the overworld, its party will be [[Dizzy|stunned]] at beginning of the battle (in the remake, doing this may [[SPD-Down|lower their speed]] instead). | ||
In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to [[counterattack]] certain foes' attacks like a [[Sharpea]]'s attack or the hammers [[Rookie]] throws. If | In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to [[counterattack]] certain foes' attacks like a [[Sharpea]]'s attack or the hammers [[Rookie]] throws. If the hammer is held for too long, its hammerhead will fall off; this mechanic was removed from the remake. Also, during the last two boss fights with [[Popple]], he can steal a brother's hammer and use it against them; this also [[Prohibited Command|prevents them from using any attacks involving hammers]] (with the exception of [[Fire Bros. (move)|Fire Bros.]] and [[Super Attack|Advanced]] [[Thunder Bros.]]) for a few turns or when they take it back from Popple in the remake. The [[Boo]]s in [[Bowser's Castle]] can also disable Solo Hammer Actions as well with their attacks. | ||
After [[Cork and Cask]] teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he [[Dunk Hammer|buries Luigi]]; if Luigi uses it behind Mario, he [[Mini-Mario (form)|shrinks Mario]]. However, if the rear brother hits the lead brother over the head with the hammer prior to learning these moves, the latter will get angry at the former. The Mario Bros. also gain the [[Chopper Bros.]] and [[Knockback Bros.]] [[Bros. Attack]]s in battle after learning these moves. | After [[Cork and Cask]] teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he [[Dunk Hammer|buries Luigi]]; if Luigi uses it behind Mario, he [[Mini-Mario (form)|shrinks Mario]]. However, if the rear brother hits the lead brother over the head with the hammer prior to learning these moves, the latter will get angry at the former. The Mario Bros. also gain the [[Chopper Bros.]] and [[Knockback Bros.]] [[Bros. Attack]]s in battle after learning these moves. | ||
{{br|left}} | {{br|left}} | ||
====''Mario & Luigi: Partners in Time''==== | ====''Mario & Luigi: Partners in Time''==== | ||
[[File:Hammerbabymario.png|thumb|150px|Artwork of [[Baby Mario]] using the hammer]] | [[File:Hammerbabymario.png|thumb|150px|Artwork of [[Baby Mario]] using the hammer.]] | ||
[[File:Good-l33t-broz.png|thumb|left|Baby Mario and [[Baby Luigi]] receiving the hammers]] | [[File:Good-l33t-broz.png|thumb|left|Baby Mario and [[Baby Luigi]] receiving the hammers.]] | ||
In ''[[Mario & Luigi: Partners in Time]]'', two hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] in the [[Vim Factory]]. These hammers can be used to [[Baby Drill|tunnel underground]] to dig under walls and fences, dig up [[bean]]s, and hit switches | In ''[[Mario & Luigi: Partners in Time]]'', two hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] in the [[Vim Factory]]. These hammers can be used to [[Baby Drill|tunnel underground]] to dig under walls and fences, dig up [[bean]]s, and hit switches etc. In battle, Baby Mario and Baby Luigi can use their hammers to attack enemies. The hammer can be used overworld to potentially stun enemies for a [[First Strike]]. Like in ''Mario & Luigi: Superstar Saga'', the hammer will break if the player guards for too long. Unlike the other ''Super Mario'' RPGs, these hammers serve their purpose for the entire game and are never upgraded. | ||
The Action Command for the hammer is the same; the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press the respective baby button, dealing more damage. | The Action Command for the hammer is the same; the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press the respective baby button, dealing more damage. | ||
Line 191: | Line 183: | ||
[[File:MLDTHammer.png|frame|left]] | [[File:MLDTHammer.png|frame|left]] | ||
[[File:Dreamy Bowser3.jpg|thumb|left|Dreamy Bowser using his gigantic hammer]] | [[File:Dreamy Bowser3.jpg|thumb|left|Dreamy Bowser using his gigantic hammer]] | ||
In ''[[Mario & Luigi: Dream Team]]'', a [[Brock]] in [[Mushrise Park]] lost his hammers that he was supposed to use to smash rocks for his boss, [[Brickle]], and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. | In ''[[Mario & Luigi: Dream Team]]'', a [[Brock]] in [[Mushrise Park]] lost his hammers that he was supposed to use to smash rocks for his boss, [[Brickle]], and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. Also, after this point in the game, the player can go to shops and buy hammers like the [[List of clothing in Mario & Luigi: Dream Team#Run-Down Hammer|Run-Down Hammer]] and the [[List of clothing in Mario & Luigi: Dream Team#So-so Hammer|So-so Hammer]]. | ||
[[Dozing Sands]] | Later on in [[Dozing Sands]], they also learn the [[Mole Mario]] and [[Mini-Mario (form)|Mini-Mario]] moves when they help some miners fight off some [[Sandoon]]s. | ||
In battle in the real world, the hammer attack | In battle in the real world, the hammer attack stays relative to how it was in ''Mario & Luigi: Bowser's Inside Story''. Unlike the other games, though, Mario and Luigi can hold their hammers indefinitely when counter-attacking. In the [[Dream World]], the hammer attack is amplified in power as after Mario hammers the ground with his hammer, a group of [[Luiginoid]]s appear and smash the ground in unison with their own hammers, sending out a wave that damages the enemies at the front the most, and the ones at the back the least. During Giant Battles, the hammer is split into two forms of attack, those being the [[Hammer Chop]] and [[Hammer Uppercut]] techniques, each requiring a slightly different Action Command to execute successfully. | ||
[[Earthwake]], the third giant boss turns into a hammer sometimes and swings itself several times, which [[Giant Luigi]] must counter with his own hammer. [[Pi'illodium]], a late-game boss also takes the shape of a hammer and counts down from a mere four to a generous six as an attack to smash Mario and Luigi. The final boss of the game, [[Dreamy Bowser]] uses a giant hammer as one of his many attacks to try and crush Mario and Luigi. | |||
====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
Line 214: | Line 202: | ||
During the [[Papercraft#Papercraft Kamek|Papercraft Kamek]] battle, [[Papercraft#Papercraft Luigi|Papercraft Luigi]] can use his hammer to attack spiky papercraft enemies using his jump attack, as dashing into those kind of enemies will damage the papercraft. | During the [[Papercraft#Papercraft Kamek|Papercraft Kamek]] battle, [[Papercraft#Papercraft Luigi|Papercraft Luigi]] can use his hammer to attack spiky papercraft enemies using his jump attack, as dashing into those kind of enemies will damage the papercraft. | ||
{{br}} | {{br}} | ||
Line 270: | Line 254: | ||
[[File:DKJC Hammer.png|frame|right|200px]] | [[File:DKJC Hammer.png|frame|right|200px]] | ||
The Hammer in ''[[DK: Jungle Climber]]'' looks somewhat like a [[Barrel]]. It is one of [[Diddy Kong]]'s items that can be used to assist [[Donkey Kong]]. The Hammer can be used to smash barrels, [[rock]]s, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it. | The Hammer in ''[[DK: Jungle Climber]]'' looks somewhat like a [[Barrel]]. It is one of [[Diddy Kong]]'s items that can be used to assist [[Donkey Kong]]. The Hammer can be used to smash barrels, [[rock]]s, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it. | ||
{{br}} | {{br}} | ||
Line 276: | Line 261: | ||
===''Mario + Rabbids Kingdom Battle''=== | ===''Mario + Rabbids Kingdom Battle''=== | ||
[[File:MarioRabbids CranialAbrogator3Dart.png|thumb|100px|A Cranial Abogator, one from the set of Mario's secondary weapons]] | |||
{{main|List of weapons in Mario + Rabbids Kingdom Battle#Melee}} | {{main|List of weapons in Mario + Rabbids Kingdom Battle#Melee}} | ||
In ''[[Mario + Rabbids Kingdom Battle]]'', Melee weapons are designed after hammers. Only Mario and [[Rabbid Mario|his Rabbid counterpart]] can use them. As what their name suggests, Melees are close-range weapons that deal more damage than Mario's primary long-range single-target blaster weapons and complement Rabbid Mario's powerful short-range shotgun-type Boomshots. In addition to dealing heavier damage, these weapons deal splash damage to objects close to the target. The closer the target is, the more damage the Melees deal. Bowser Jr. also operates a mech, [[Mecha Jr.]], that wields a cow-themed hammer. | In ''[[Mario + Rabbids Kingdom Battle]]'', Melee weapons are designed after hammers. Only Mario and [[Rabbid Mario|his Rabbid counterpart]] can use them. As what their name suggests, Melees are close-range weapons that deal more damage than Mario's primary long-range single-target blaster weapons and complement Rabbid Mario's powerful short-range shotgun-type Boomshots. In addition to dealing heavier damage, these weapons deal splash damage to objects close to the target. The closer the target is, the more damage the Melees deal. Bowser Jr. also operates a mech, [[Mecha Jr.]], that wields a cow-themed hammer. | ||
===''Dr. Mario World''=== | ===''Dr. Mario World''=== | ||
[[File:DrMarioWorldHammer.png|thumb|left|90px|The hammer item from ''Dr. Mario World'']] | [[File:DrMarioWorldHammer.png|thumb|left|90px|The hammer item from ''Dr. Mario World'']] | ||
In ''[[Dr. Mario World]]'', hammers are special items that can be used in-stage. When activated, the player can choose a tile to which the targeted object is eliminated. After targeting the object, there is a delay before the hammer strikes. Free uses of the hammers can be awarded through battle boxes in versus mode or occasionally rewards through events. If there are no more hammers to use for free, the player will need 8 [[Diamond]]s to use another. | In ''[[Dr. Mario World]]'', hammers are special items that can be used in-stage. When activated, the player can choose a tile to which the targeted object is eliminated. After targeting the object, there is a delay before the hammer strikes. Free uses of the hammers can be awarded through battle boxes in versus mode or occasionally rewards through events. If there are no more hammers to use for free, the player will need 8 [[Diamond]]s to use another. | ||
{{br}} | {{br}} | ||
===''The Super Mario Bros. Movie''=== | ===''The Super Mario Bros. Movie''=== | ||
A Hammer used on the world map in ''[[Super Mario Bros. 3]]'' briefly appears in ''[[The Super Mario Bros. Movie]]'', where it is seen in a lit display box outside of the antiques shop.<ref>{{cite|author=Illumination|date=December 8, 2022|url=youtu.be/e-3sYL7vJTQ|title=The Super Mario Bros. Movie {{!}} “Mushroom Kingdom” {{!}} Official Movie Clip|publisher=YouTube|accessdate=May 28, 2024}}</ref> | A Hammer used on the world map in ''[[Super Mario Bros. 3]]'' briefly appears in ''[[The Super Mario Bros. Movie]]'', where it is seen in a lit display box outside of the antiques shop.<ref>{{cite|author=Illumination|date=December 8, 2022|url=youtu.be/e-3sYL7vJTQ|title=The Super Mario Bros. Movie {{!}} “Mushroom Kingdom” {{!}} Official Movie Clip|publisher=YouTube|accessdate=May 28, 2024}}</ref> | ||
===Other appearances=== | ===Other appearances=== | ||
===''Skylanders'' series=== | |||
[[File:Bowser - Skylanders- SuperChargers.jpg|thumb|left|130px|Hammer Slam Bowser wielding his Hammer]] | [[File:Bowser - Skylanders- SuperChargers.jpg|thumb|left|130px|Hammer Slam Bowser wielding his Hammer]] | ||
In the Nintendo versions of ''[[Skylanders: SuperChargers]]'' and ''{{wp|Skylanders: Imaginators}}'', [[Bowser|Hammer Slam Bowser]] and his dark variant wields a Hammer as their primary weapon of choice. It is a silver dual-wielding hammer with a long green handle and a large metal head sporting two red [[Spiny Shell]]s on each end of the head. After purchasing the first upgrade on the Molten Monstrosity upgrade path, Molten Hammer, the entire hammer turns a dark blue-silver with the Spiny Shell-like ends possessing molten orange spaces, similar to [[Dry Bowser]]'s shell from ''[[Mario Kart 8]]'' onwards. Unlike the previous hammers Bowser has used throughout several ''Super Mario'' titles, this hammer is unique to the ''Skylanders'' series of games | In the Nintendo versions of ''[[Skylanders: SuperChargers]]'' and ''{{wp|Skylanders: Imaginators}}'', [[Bowser|Hammer Slam Bowser]] and his dark variant wields a Hammer as their primary weapon of choice. It is a silver dual-wielding hammer with a long green handle and a large metal head sporting two red [[Spiny Shell]]s on each end of the head. After purchasing the first upgrade on the Molten Monstrosity upgrade path, Molten Hammer, the entire hammer turns a dark blue-silver with the Spiny Shell-like ends possessing molten orange spaces, similar to [[Dry Bowser]]'s shell from ''[[Mario Kart 8]]'' onwards. Unlike the previous hammers Bowser has used throughout several ''Super Mario'' titles, this hammer is unique to the ''Skylanders'' series of games. | ||
==Profiles and statistics== | ==Profiles and statistics== | ||
Line 359: | Line 341: | ||
|desc2=This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous. | |desc2=This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous. | ||
}} | }} | ||
{{SSB4 trophy | {{SSB4 trophy | ||
|name=Hammerhead | |name=Hammerhead | ||
Line 394: | Line 377: | ||
Hammer SSB4 Wii U.jpg|''[[Super Smash Bros. for Wii U]]'' | Hammer SSB4 Wii U.jpg|''[[Super Smash Bros. for Wii U]]'' | ||
SMM-NSMBU-Hammer.png|''[[Super Mario Maker]]'' (''[[New Super Mario Bros. U]]'' style) | SMM-NSMBU-Hammer.png|''[[Super Mario Maker]]'' (''[[New Super Mario Bros. U]]'' style) | ||
PMCS Hammer.png|''[[Paper Mario: Color Splash]]'' | File:PMCS Hammer.png|''[[Paper Mario: Color Splash]]'' | ||
ZiggyRabbidMario.png|''[[Mario + Rabbids Kingdom Battle]]'' | ZiggyRabbidMario.png|''[[Mario + Rabbids Kingdom Battle]]'' | ||
MLSS+BM Art - Mario.png|''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' | MLSS+BM Art - Mario.png|''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' | ||
MLSS+BM Art - Luigi.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' | MLSS+BM Art - Luigi.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' | ||
MLBISDX HammersAcquired.png|''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' | MLBISDX HammersAcquired.png|''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' | ||
PMOK Mario Hammer.png|''[[Paper Mario: The Origami King]]'' | PMOK Mario Hammer.png|''[[Paper Mario: The Origami King]]'' | ||
PMTOK Musee Champignon art 127.png|''Paper Mario: The Origami King'' | PMTOK Musee Champignon art 127.png|''Paper Mario: The Origami King'' | ||
LSM Character Pack Series 5.png|[[LEGO Super Mario|LEGO ''Super Mario'']] | |||
PN LEGO Peach Match-up 12.png|LEGO ''Super Mario'' | PN LEGO Peach Match-up 12.png|LEGO ''Super Mario'' | ||
LSM The Bowser Express Train.png|LEGO ''Super Mario'' | LSM The Bowser Express Train.png|LEGO ''Super Mario'' | ||
Line 428: | Line 409: | ||
|Dut=Hamer | |Dut=Hamer | ||
|DutM=Hammer | |DutM=Hammer | ||
|Fre=Marteau | |Fre=Marteau | ||
|FreM=Hammer | |FreM=Hammer | ||
|Ger=Hammer | |Ger=Hammer | ||
|Ger2=Hammerwürfe | |Ger2=Hammerwürfe <small>(''Mario Kart Tour'')</small> | ||
|GerM=Hammer | |GerM=Hammer | ||
|Ger2M=Hammer throws | |Ger2M=Hammer throws | ||
Line 471: | Line 451: | ||
{{SMB3}} | {{SMB3}} | ||
{{M&W}} | {{M&W}} | ||
{{SMRPG}} | {{SMRPG}} | ||
{{SSB}} | {{SSB}} | ||
Line 501: | Line 480: | ||
{{PMTOK}} | {{PMTOK}} | ||
}} | }} | ||
[[Category:Hammers | [[Category:Hammers]] | ||
[[Category:Sports equipment]] | [[Category:Sports equipment]] | ||
[[Category:Donkey Kong (game) objects]] | [[Category:Donkey Kong (game) objects]] |