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{{split|Hammer|Lucky Hammer}} | |||
{{about|the [[List of items|item]] found in several Mario games|other uses of the term "Hammer"|[[Hammer (disambiguation)]]}} | {{about|the [[List of items|item]] found in several Mario games|other uses of the term "Hammer"|[[Hammer (disambiguation)]]}} | ||
{{redirect|Hammers|the group of [[Sledge Bro]]thers from the [[Nintendo Adventure Books|Nintendo Adventure Book]] [[Leaping Lizards]]|[[Hammers (team)]]}} | {{redirect|Hammers|the group of [[Sledge Bro]]thers from the [[Nintendo Adventure Books|Nintendo Adventure Book]] [[Leaping Lizards]]|[[Hammers (team)]]}} | ||
{{item infobox | {{item infobox | ||
|image=[[File: | |image=[[File:HammerUltimate.png|200px]]<br>Artwork of a Hammer from ''[[Super Smash Bros. Ultimate]]'' | ||
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]]) | |first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]]) | ||
|latest_appearance=''[[Mario | |latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]]) | ||
}} | }} | ||
{{ | {{quote2|It may not look like much, but this hammer's got a long and distinguished pedigree that echoes back through the [[Mushroom Kingdom|kingdom's]] history.|[[Toad (species)|Toad]]|[[Paper Mario: Sticker Star]]}} | ||
'''Hammers''' | '''Hammers''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects commonly used as weapons. They first appear in [[Donkey Kong (game)|''Donkey Kong'']], in which they are used to smash [[barrel]]s and [[List of enemies|enemies]]. Hammers are usually thrown by the [[Hammer Bro]]s and other enemies. However, [[Mario]] and [[Luigi]] have been known to effectively wield hammers in combat. The item has appeared in every single [[Genre#Role-playing|role-playing game]] of the ''Super Mario'' franchise to date, and in the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, hammer attacks are used as a counterpart to [[jump]] attacks. Some enemies cannot be damaged by jump attacks (usually due to having a spiky top), requiring the Mario Bros. to use their hammers instead. | ||
==History== | ==History== | ||
===''Donkey Kong''=== | ===''Donkey Kong''=== | ||
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Hammers, also referred to as '''Invincible Hammers''',<ref> | The ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game features Hammers, also referred to as '''Invincible Hammers''',<ref>[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE_en.pdf ''Donkey Kong'' online instruction manual], section 5 "Items" (accessed 19 November, 2016)</ref> which Mario can, for a short time, use to destroy the [[barrel]]s thrown by [[Donkey Kong]], [[Fireball (Donkey Kong)|Fireball]]s created from flaming [[oil drum]]s, [[cement tub]]s in [[50m]], and [[Fire (100m)|Fires]] in [[100m]]. Mario is not invincible when using Hammers, however. If attacked from the back or from below, he will still lose a life; obstacles can also still damage Mario if the Hammer does not make contact with them. Mario also cannot climb or jump while wielding a Hammer. Hammers in this game can be found usually in the corners, and some can be reached only by jumping. | ||
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], Hammers make a reappearance. They can be used to defeat all enemies in the game. [[Super Hammer]]s can even break brick walls. In this game, Mario can throw Hammers upwards. At several points in the game, the player has to throw the Hammer upwards, then quickly climb the ladder onto the next platform above to pick it up again. If the Hammer touches a floor, it disappears instantly. | |||
''[[Donkey Kong no Ongaku Asobi]]'' would have featured [[Pauline]] using a hammer, but the game went unreleased. | ''[[Donkey Kong no Ongaku Asobi]]'' would have featured [[Pauline]] using a hammer, but the game went unreleased. | ||
===''Saturday Supercade''=== | ===''Saturday Supercade''=== | ||
[[File:Mario Hammer (Saturday Supercade).png|thumb|Mario about to use a hammer on a barrel in ''Saturday Supercade'']] | [[File:Mario Hammer (Saturday Supercade).png|thumb|Mario about to use a hammer on a barrel in ''Saturday Supercade'']] | ||
In the ''[[Saturday Supercade]]'' episode [[Gorilla Gangster]], [[Mario]] attacks a pickle barrel thrown by [[Donkey Kong]] with his hammer, which causes it to spill out and make him fall. Its appearance is much like an ordinary hammer rather than the one seen in ''[[Donkey Kong (game)|Donkey Kong]]''. | |||
===''Wrecking Crew'' series=== | ===''Wrecking Crew'' series=== | ||
Hammers | Hammers are used by Mario and Luigi in the arcade game ''[[VS. Wrecking Crew]]'' to demolish objects on screen or to competitively knock each other to the bottom of the stage. The NES version, ''[[Wrecking Crew]]'', introduced the antagonistic hammer-wielding [[Foreman Spike]] and the powerful [[Golden Hammer]] which can destroy objects with a single hit. | ||
In ''[[Wrecking Crew '98]]'', players use hammers to destroy [[panel (Wrecking Crew '98)|panels]] that are then sent to their opponent. | In ''[[Wrecking Crew '98]]'', players use hammers to destroy [[panel (Wrecking Crew '98)|panels]] that are then sent to their opponent. | ||
The [[Wrecking Crew (WarioWare: Twisted! microgame)|Wrecking Crew minigame in ''WarioWare: Twisted!'']] | The [[Wrecking Crew (WarioWare: Twisted! microgame)|Wrecking Crew minigame in ''WarioWare: Twisted!'']] has Mario hit [[Bomb (object)|bomb]]s with his hammer to blow away attacking [[Eggplant Man|Eggplant Men]] in a top-down perspective. The [[Wrecking Crew (WarioWare Gold)|Wrecking Crew minigame in ''WarioWare Gold'']] is similar to the bonus stages of the NES version in which Mario competes with Foreman Spike by smashing walls to find hidden [[coin]]s. | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
[[File:SMB NES Bowser Screenshot.png|thumb|left|Bowser can throw hammers and [[Fire Breath|breathe fire]] in [[World 8 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.'']] | [[File:SMB NES Bowser Screenshot.png|thumb|left|Bowser can throw hammers and [[Fire Breath|breathe fire]] in [[World 8 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.'']] | ||
[[File:SMB Hammer Bro Throwing Hammer Sprite.gif|frame]] | [[File:SMB Hammer Bro Throwing Hammer Sprite.gif|frame]] | ||
In the [[Super Mario (series)|''Super Mario'' series]], hammers are mainly seen thrown by [[Hammer Bro]]s. to hit Mario. Bowser throws hammers in his battles in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and ''[[New Super Mario Bros. 2]]''. In the former two games, the [[Fake Bowser|fakes]] in Worlds 6 and 7 also do so. ''The Lost Levels'' also has [[Bowser's Brother]], who can throw hammers in [[World 8-4 (Super Mario Bros.: The Lost Levels)|Worlds 8-4]] and [[World 9-3 (Super Mario Bros.: The Lost Levels)|9-3]]. In the ''[[Super Mario All-Stars]]'' version of ''The Lost Levels'', all bosses in the letter worlds use hammers. | |||
[[File:HammerSMBS.png|right|frame]] | [[File:HammerSMBS.png|right|frame]] | ||
In ''[[Super Mario Bros. Special]]'', Hammers (listed in the ending as "'''Hummer'''") appear as temporary items and are used like in ''[[Donkey Kong (game)|Donkey Kong]]'' except Mario can now jump while using it. Mario can still keep it after being damaged. A glitch can sometimes cause Mario to "drop" his hammer which can be picked up again with its expiration time reset. | |||
{{multiframe|[[File:Hammer Map SMB3.png]] [[File:SMA4 Hammer sprite.png]]}} | {{multiframe|[[File:Hammer Map SMB3.png]] [[File:SMA4 Hammer sprite.png]]}} | ||
In ''[[Super Mario Bros. 3]]'', the Mario Bros. can throw hammers themselves by gaining a [[Hammer Suit]]. They are extremely powerful, defeating most foes, including [[Thwomp]]s, [[Boo]]s, [[Lava Bubble]]s, [[Boom Boom]] and [[Bowser]], in one to three hits. Hammers are also used as a map screen item to destroy boulders preventing access to hidden areas. Usually, a Hammer just allows Mario to produce a quicker route, but in some cases, it is the only way to access a part of a map. In [[Desert Land]], a hammer can be used in the upper right corner to open up an area that contains a [[Toad House]] with a [[Frog Suit]], and a [[Fire Bro]] battle containing the last [[Recorder]]. In [[Water Land]], a rock near [[World 3-5 (Super Mario Bros. 3)|World 3-5]] blocks off a boardwalk with a canoe which can take Mario or Luigi to several Toad Houses and [[Spade Panel]]s. | |||
Hammers also appear very rarely in ''[[Super Mario World]]''. They are thrown by [[Amazing Flyin' Hammer Brother]]s, and Mario also uses one to destroy [[Lemmy Koopa]]'s [[3 Lemmy's Castle|Castle]] in [[Vanilla Dome]]. | |||
In ''[[New Super Mario Bros. Wii]]'', ''[[Super Mario Galaxy 2]]'', and ''[[New Super Mario Bros. U]]'', Yoshi can eat a Hammer Bro's hammers and spit them out to defeat enemies. | |||
In ''[[New Super Mario Bros. U]]'', [[Morton Koopa Jr.]] uses a [[Morton's Hammer|magical hammer]] in his battle to send [[Big Pokey]] segments towards Mario. | |||
In ''[[Super Mario 3D World]]'', [[Mario]] and [[Luigi]] are shown to wield hammers and wrenches when fixing the [[Clear Pipe]] in the starting cutscene. Similarly, some [[Sprixie Princesses]] use hammers when building Clear Pipes after being rescued, although some use wrenches instead. | |||
In ''[[Super Mario Run]]'', hammers are used to clear [[Thwomp]]s in Kingdom Builder, similar to their map screen use in ''Super Mario Bros. 3''. | |||
''[[Super Mario Odyssey]]'' lets Mario throw hammers once again, this time by [[capture|capturing]] a Hammer Bro. | |||
In ''[[Super Mario Maker 2]]'', the unlockable ''[[Super Mario 3D World]]'' style-exclusive [[Super Hammer (Super Mario Maker 2)|Super Hammer]] turns Mario into [[Builder Mario]], which lets him swing a hammer to break [[Hard Block]]s and defeat enemies; the hammer attack is nearly as strong as the Hammer Suit's hammers. | In ''[[Super Mario Maker 2]]'', the unlockable ''[[Super Mario 3D World]]'' style-exclusive [[Super Hammer (Super Mario Maker 2)|Super Hammer]] turns Mario into [[Builder Mario]], which lets him swing a hammer to break [[Hard Block]]s and defeat enemies; the hammer attack is nearly as strong as the Hammer Suit's hammers. | ||
===''Club Nintendo''=== | ===''Club Nintendo''=== | ||
Mario repeatedly used a Hammer in the German ''[[Club Nintendo (magazine)|Club Nintendo]]'' comics. In the 1994 comic "[[Super Mario: Verloren in der Zeit]]", he smashes his alarm clock (due to his dream in which there was an alarm clock-looking [[Alarm Clock (item)|Time Machine]]). Later, in the 1995 comic "[[Mario's Picross (comic)|Mario's Picross]]", Mario makes a more effective use of a Hammer when he smashes the wall in a pyramid, after reaching a dead end. While in the first comic the tool looks a lot like a regular Hammer, it resembles a Super Hammer in the latter. | |||
===''Mario & Wario''=== | ===''Mario & Wario''=== | ||
In ''[[Mario & Wario]]'', during the bonus minigames after most stage areas, [[Wanda]] will hold a hammer rather than her usual wand and be able to whack [[Wario]]'s plane for [[coin]]s. She can collect forty coins before he flees. | |||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
[[File:SMRPG_Hammer.png|thumb|125px|Mario's first Hammer from ''Super Mario RPG: Legend of the Seven Stars'']] | [[File:SMRPG_Hammer.png|thumb|125px|Mario's first Hammer from ''Super Mario RPG: Legend of the Seven Stars'']] | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Mario's first and weakest weapon is a Hammer. After Mario beats the Hammer Bros. blocking the exit of [[Mushroom Way]], Mario receives a Hammer apparently dropped by them with the Hammer Bros. insignia on it. When equipped, the weapon adds ten attack points to Mario's attack rating, though each attack can have a variance of one point above or below this. When Mario uses it with a [[Action Command|timed hit]], he swings it up and down twice. This hammer can be sold for 35 [[coin]]s, but cannot be replaced. | |||
Another hammer, referred to as the '''Lucky Hammer''' in the remake, can be bought in [[Seaside Town]] for 123 coins once [[Speardovich]] is defeated. It has no additional attack power, but instead has an added effect of giving a Lucky [[Bonus Flower]] if Mario defeats an enemy with a timed hit with the hammer equipped. | |||
Additionally, other hammers can be found, being the [[Super Hammer]], the [[Masher]], and the [[Ultra Hammer]]. | |||
===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
====''Mario Party''==== | ====''Mario Party''==== | ||
In ''[[Mario Party]]'', hammers are used as melee weapons in the minigames [[Bash 'n' Cash]] and [[Coin Block Bash]]. In the former, the three players are given squeaky hammers, which is used to attack the single player in the [[Bowser Suit]] to cause them to drop [[coin bag]]s or coins. In the latter, a heavy hammer made of wood and metal is given to the single player that can be used to break [[Brick Block]]s in one blow or to stun opposing players by either squashing them or to knock them away; that hammer can be knocked away from the single player for another player to use. Hammers thrown by Hammer Bros. also appear in minigames that they appear in, namely [[Hammer Drop]] and [[Mario Bandstand]], where in the former a Hammer Bros. occasionally throws hammers from the cloud, while in the latter, failing a beat might cause a hammer to be thrown to the offending player. | |||
====''Mario Party 2''==== | ====''Mario Party 2''==== | ||
In ''[[Mario Party 2]]'', a hammer is used in the minigame [[Lights Out]], which is used by the single player to knock out the three players each wielding a light bulb. Another hammer, heavier by comparison, is used in the Item minigame [[Hammer Slammer]], which appears exclusively in [[Space Land]], and is used to knock a lever so that the shuttle is sprung upwards to an item that the player will obtain. | |||
====''Mario Party 3''==== | ====''Mario Party 3''==== | ||
In ''[[Mario Party 3]]'', [[Toad]] uses a hammer as his weapon when he is a partner. Hammers are used as melee weapons in [[Pipe Cleaners]] and [[Swing 'n' Swipe]]. In the former, each player uses a squeaky hammer to knock the [[Koopa Kid|Baby Bowsers]] emerging from any of the four pipes. In the latter, the single player uses a squeaky hammer to hit one of the Baby Bowsers to win the item that the target is holding. Hammers as thrown by Hammer Bros. appear in the minigames [[Parasol Plummet]], [[Puddle Paddle]], and [[Awful Tower]], where they also appear. In the former two, they may throw coins alongside hammers, but in the latter, they only throw hammers. In [[Messy Memory]], a hammer is one of the ten items that the player is required to memorize the placement of. | |||
====''Mario Party 4''==== | ====''Mario Party 4''==== | ||
In ''[[Mario Party 4]]'', a type of hammer called the [[MiniMega Hammer]] appears as an item. It provides the same effect as a [[Mini Mushroom]] or [[Mega Mushroom]] on its target, depending on timing. | |||
====''Mario Party 7''==== | ====''Mario Party 7''==== | ||
[[Hammer Spammer]] is an 8-player minigame in ''[[Mario Party 7]]'', set on a platform that resembles a hammer. Players have to avoid hammers thrown by Hammer Bros., but periodically, two giant hammers, which have a shadow indicator where they will appear, can smash players. For another 8-player minigame [[Duct & Cover]], each player wields a hammer that is used to cover any leaks in a pipe. [[Monty's Revenge]] is a battle minigame where [[Monty Mole]]s wield hammers and will attempt to knock any players who pop up from one of the holes. In the 4-player minigame [[Pokey Pummel]], each player uses a hammer to knock away every segment of their own [[Pokey]], where each segment requires five hits. | |||
====''Mario Party 9''==== | ====''Mario Party 9''==== | ||
Hammers | Hammers reappear in ''[[Mario Party 9]]'' in the minigame [[Spike Strike]], where players have to defeat the giant [[Spike]] by using hammers. There is also one golden hammer for each round. If a character uses it, that character will earn three points, while iron ones are worth one. | ||
====''Mario Party: Island Tour''==== | ====''Mario Party: Island Tour''==== | ||
[[File:BowserChallengeWario.png|thumb|Bowser wielding his hammer in ''[[Mario Party: Island Tour]]'']] | [[File:BowserChallengeWario.png|thumb|Bowser wielding his hammer in ''[[Mario Party: Island Tour]]'']] | ||
In ''[[Mario Party: Island Tour]]'', [[Bowser]] uses his hammer in the Bowser Challenge at [[Bowser's Peculiar Peak]] when players reach him. | |||
====''Mario Party 10''==== | ====''Mario Party 10''==== | ||
In ''[[Mario Party 10]]'', Hammers resembling their sprite from the original ''Donkey Kong'' game are engraved on two blocks in the north-western corner of the [[Donkey Kong Board]]. They are shown around a sprite of an [[oil drum]]. | |||
====''Mario Party Superstars''==== | ====''Mario Party Superstars''==== | ||
[[File:Pop Background.png|150px|thumb|left]] | |||
In ''[[Mario Party Superstars]]'', a hammer appears in the Pop background of the Mario Party Card, representing the item minigame Hammer Slammer. Returning minigames involving hammers in this game still use hammers as in their original function, such as Hammer Drop and Parasol Plummet where hammers are occasionally thrown by Hammer Bros., and Monty's Revenge where the Monty Moles wields hammers to knock out players that pop out of one of the holes. | |||
{{br}} | {{br}} | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
{{main- | {{main-external|SmashWiki|Hammer (item)}} | ||
[[File: | {{multiple image | ||
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|image1=SSBhammer.jpg | |||
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|caption1=The Hammer in ''[[Super Smash Bros.]]'' | |||
|image2=Hammer Brawl artwork.png | |||
|width2=150 | |||
|caption2=The Hammer in ''[[Super Smash Bros. Brawl]]'' | |||
}} | |||
[[File:Hammer SSB4 Wii U.jpg|thumb|The Hammer in ''[[Super Smash Bros. for Wii U]]'']] | |||
The Hammer from ''Donkey Kong'' is a powerful item in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The player swings the Hammer back and forth repeatedly, and strikes anything upward in its path. The character cannot double jump with it. Very rarely, in ''[[Super Smash Bros. Melee]]'' onwards, the head of the Hammer can fall off, and the character swings the Hammer's handle back and forth, leaving them completely vulnerable. However, the head acts as an item, and has the same power as the regular thrown item. When the Hammer is used, the Hammer theme from the NES version of ''Donkey Kong'' plays. The original arcade music is used in ''[[Super Smash Bros. Ultimate]]''. In ''Super Smash Bros. Ultimate'', the visual effect that appears when a hammer collides with an enemy or obstacle in the original game can be seen when an opponent is hit. A much stronger variant originating from ''[[Wrecking Crew]]'', the [[Golden Hammer]], also appears as an item from ''[[Super Smash Bros. Brawl]]'' onward. | The Hammer from ''Donkey Kong'' is a powerful item in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The player swings the Hammer back and forth repeatedly, and strikes anything upward in its path. The character cannot double jump with it. Very rarely, in ''[[Super Smash Bros. Melee]]'' onwards, the head of the Hammer can fall off, and the character swings the Hammer's handle back and forth, leaving them completely vulnerable. However, the head acts as an item, and has the same power as the regular thrown item. When the Hammer is used, the Hammer theme from the NES version of ''Donkey Kong'' plays. The original arcade music is used in ''[[Super Smash Bros. Ultimate]]''. In ''Super Smash Bros. Ultimate'', the visual effect that appears when a hammer collides with an enemy or obstacle in the original game can be seen when an opponent is hit. A much stronger variant originating from ''[[Wrecking Crew]]'', the [[Golden Hammer]], also appears as an item from ''[[Super Smash Bros. Brawl]]'' onward. | ||
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===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
====''Paper Mario''==== | ====''Paper Mario''==== | ||
[[File:Paper Mario Goompa Hammer.png|thumb|Mario finding Goompa's hammer | [[File:Paper Mario Goompa Hammer.png|thumb|Mario finding Goompa's hammer]] | ||
[[File:PM Normal Hammer Sprite.png|frame|left]] | [[File:PM Normal Hammer Sprite.png|frame|left]] | ||
In ''[[Paper Mario]]'', a Hammer is given to Mario by [[Goompa]] when they were trying to break a block that was preventing them from returning to Goomba Village. It got lost in the bushes and Mario had to find it beforehand. [[Jr. Troopa]] is the first enemy Mario battles with the hammer. [[Spy Guy]]s also have Hammers, and these hammer attacks can cause Mario to lose one of his [[Action Command|action command]]s for about four or five turns. | |||
In this game, Mario receives not only the Hammer, but the [[Super Hammer]] and [[Ultra Hammer]] as he progresses through the adventure. The Super Hammer is found in [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]], and the Ultra Hammer is found in [[Mt. Lavalava]]. | |||
In battle, Jump attacks do not work on every single enemy, so the Hammer is introduced as an alternative. The player should tilt the {{button|N64|stick}} left until three beeps are heard. On the final beep, letting go of the Control Stick deals extra damage. It works on fire, spiked, and high defense enemies and is always stacked damage, but it cannot reach airborne or ceiling-bound targets. With a special [[badge]], [[Hammer Throw (badge)|Hammer Throw]], it can be used on all enemies. | |||
Outside of battle, the Hammer can be used to knock items out of trees and break certain [[Block]]s. The type of block Mario can break depends on what type of Hammer he had. [[Yellow block]]s can be broken by any Hammer, [[stone block]]s by the Super Hammer and Ultra Hammer, and [[metal block]]s by only the Ultra Hammer. | |||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:Hammer TTYD.png|frame|The Hammer in ''[[Paper Mario: The Thousand-Year Door]]'']] | |||
In ''[[Paper Mario: The Thousand-Year Door]]'', the Hammer is a default weapon and it is degraded again into a normal Hammer. Once again, the first Hammer is wooden. In this game, the Super Hammer is given by [[Podler]] in [[Glitzville]], who in turn received it from [[Jolene]], and the Ultra Hammer is found in [[Rogueport]], but Mario must use [[Spring Jump]] to get it. | |||
In battle, the hammer works like it did in ''Paper Mario''. However, small yellow blocks can be broken by any Hammer, big yellow blocks by the Super Hammer and Ultra Hammer, and stone blocks (big and small) by only the Ultra Hammer. Metal blocks cannot be broken by any Hammer. The move [[Spin Hammer]] is introduced in this game as the way to destroy big blocks. | |||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
{{main|Cudge}} | {{main|Cudge}} | ||
[[File:SPM Hammer.png|thumb|70px|The hammer that Cudge generates]] | [[File:SPM Hammer.png|thumb|70px|left|The hammer that Cudge generates]] | ||
In ''[[Super Paper Mario]]'', with the help of the Pixl [[Cudge]], every character can attack with a Hammer if the character is on the ground. Similarly, [[Shadoo|Dark Mario]] can also use a hammer to attack the player. | In ''[[Super Paper Mario]]'', with the help of the Pixl [[Cudge]], every character can attack with a Hammer if the character is on the ground. Similarly, [[Shadoo|Dark Mario]] can also use a hammer to attack the player. | ||
{{br}} | {{br}} | ||
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====''Paper Mario: Sticker Star''==== | ====''Paper Mario: Sticker Star''==== | ||
[[File:MariohammerPMSS.png|thumb|Mario using his hammer in ''Paper Mario: Sticker Star'']] | [[File:MariohammerPMSS.png|thumb|Mario using his hammer in ''Paper Mario: Sticker Star'']] | ||
In ''[[Paper Mario: Sticker Star]]'', | In ''[[Paper Mario: Sticker Star]]'', multiple Hammer stickers can be found throughout the game. While Mario can still use his hammer within the overworld, there are a variety of Hammer stickers found in the game, including: | ||
*'''Hammer''': ''"Strikes foes with a swung hammer."'' (Variants: '''Worn-Out, Shiny, Flashy, Big Shiny, Megaflash''') | *'''Hammer''': ''"Strikes foes with a swung hammer."'' (Variants: '''Worn-Out, Shiny, Flashy, Big Shiny, Megaflash''') | ||
*'''[[Slaphammer]]''': ''"Strikes a single foe from the side."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''') | *'''[[Slaphammer]]''': ''"Strikes a single foe from the side."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''') | ||
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*'''[[Hurlhammer]]''': ''"Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''') | *'''[[Hurlhammer]]''': ''"Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''') | ||
*'''[[Baahammer]]''': ''"Makes all foes kind of sleepy."'' (Variants: '''Big Shiny, Megaflash''') | *'''[[Baahammer]]''': ''"Makes all foes kind of sleepy."'' (Variants: '''Big Shiny, Megaflash''') | ||
*'''[[ | *'''[[Burnhammer]]''': ''"Looses a giant flame on impact, burning most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''') | ||
*'''[[Chillhammer]]''': ''"Releases a frigid blast, freezing most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''') | *'''[[Chillhammer]]''': ''"Releases a frigid blast, freezing most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''') | ||
Concerning the overworld hammer, Mario obtains this at the beginning of the game, after recovering from Bowser's attack on Decalburg. In World 3-7, [[Rustle Burrow]], Mario loses his overworld hammer; as such, he is unable to use Hammer stickers in battle. | |||
{{br}} | {{br}} | ||
====''Paper Mario: Color Splash''==== | ====''Paper Mario: Color Splash''==== | ||
[[File:PMCS Mario finds hammer.png|thumb|Mario obtains a hammer | [[File:PMCS Mario finds hammer.png|thumb|Mario obtains a hammer]] | ||
[[File:Painthammer.png|thumb|left|The Paint Hammer in ''Paper Mario: Color Splash'']] | [[File:Painthammer.png|thumb|left|The Paint Hammer in ''Paper Mario: Color Splash'']] | ||
In ''[[Paper Mario: Color Splash]]'', Mario, after apparently having lost his original hammer on the voyage to [[Prism Island]] due to [[Toad]] accidentally throwing it overboard, finds another hammer on top of a crate in [[Port Prisma]] at the beginning of the game. After [[Huey]] grants Mario the power of paint, however, it becomes the [[Paint Hammer]]. | In ''[[Paper Mario: Color Splash]]'', Mario, after apparently having lost his original hammer on the voyage to [[Prism Island]] due to [[Toad]] accidentally throwing it overboard, finds another hammer on top of a crate in [[Port Prisma]] at the beginning of the game. After [[Huey]] grants Mario the power of paint, however, it becomes the [[Paint Hammer]]. | ||
In battle, the normal Hammer, Eekhammer, Hurlhammer, and | In battle, the normal Hammer, Eekhammer, Hurlhammer, and Burnhammer (called '''Blazehammer''' in this game) [[Battle Card (Paper Mario: Color Splash)|return as cards]]. Additionally, the '''KO Hammer''' debuts in this game, working as the Super Hammer move in ''[[Paper Mario: The Thousand-Year Door]]'' did. Similar to the previous game, hammer cards come in Worn-out (Hammer only), Big (not Worn-out Hammer nor Blazehammer), and Huge (not Worn-out Hammer nor Blazehammer) variations. They also come in multiples, allowing multiple uses of one attack with the same card: x2 (normal and Big Hammers and Eekhammers), x3 (normal and Worn-out Hammers, Eekhammer, and Hurlhammer), and x5 (Worn-out Hammer only). | ||
[[Morton]] also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing [[Battle Card (Paper Mario: Color Splash)|Card]]. Also, a Claw Hammer Thing can be found in the ''Super Mario Bros. 3'' section of the [[Green Energy Plant]] (initially looking as it did that game), which deals far more damage to enemies. | [[Morton Koopa Jr.|Morton]] also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing [[Battle Card (Paper Mario: Color Splash)|Card]]. Also, a Claw Hammer Thing can be found in the ''Super Mario Bros. 3'' section of the [[Green Energy Plant]] (initially looking as it did that game), which deals far more damage to enemies. | ||
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====''Paper Mario: The Origami King''==== | ====''Paper Mario: The Origami King''==== | ||
[[File:Hammer PMTOK icon.png|left|50px]] | [[File:Hammer PMTOK icon.png|left|50px]] | ||
[[File:PMTOK Olivia Hammer.jpg|thumb|120px|[[Olivia]] | [[File:PMTOK Olivia Hammer.jpg|thumb|120px|[[Olivia]] transforms into a giant hammer to hit [[King Olly]] with.]] | ||
The hammer returns in ''[[Paper Mario: The Origami King]]'', once again being used as an alternative to [[Mario]]'s [[Boots]]. Mario finds a spare hammer in the dungeon of [[Peach's Castle]] after being trapped down there at the start of the game. Its strength gradually increases over the course of the adventure, namely as Mario collects more [[MAX UP Heart]]s, but by default, it is slightly stronger than a jump attack. In the overworld, it can be used to rescue folded-up [[Toad (species)|Toads]] and retrieve confetti from the environment, which can then be used to fill in [[Not-Bottomless Hole|holes]]. | The hammer returns in ''[[Paper Mario: The Origami King]]'', once again being used as an alternative to [[Mario]]'s [[Boots]]. Mario finds a spare hammer in the dungeon of [[Peach's Castle]] after being trapped down there at the start of the game. Its strength gradually increases over the course of the adventure, namely as Mario collects more [[MAX UP Heart]]s, but by default, it is slightly stronger than a jump attack. In the overworld, it can be used to rescue folded-up [[Toad (species)|Toads]] and retrieve confetti from the environment, which can then be used to fill in [[Not-Bottomless Hole|holes]]. | ||
In battle, the default hammer is a permanent attack that Mario always has access to, unlike in the previous two games, and hits groups of enemies within a square, four-panel range. Meanwhile, numerous variants of it can be found or purchased and used as alternatives, which break after enough uses. Such variants include the returning [[Shiny Hammer|Shiny]] and [[Flashy Hammer|Flashy]] ones, as well as normal [[Hurlhammer]]s and [[Shiny Hurlhammer]]s, which behave the way they did previously. New ones include the [[Gold Hammer]], which is not only stronger, but also grants Mario extra coins with each hit; the [[Fire Hammer|Fire]] and [[Ice Hammer|Ice]] Hammers, which replace the Burnhammers and Chillhammers from ''Sticker Star''; and the [[Legendary Hammer]], which is even more powerful than the Flashy one, but a lot rarer to compensate | In battle, the default hammer is a permanent attack that Mario always has access to, unlike in the previous two games, and hits groups of enemies within a square, four-panel range. Meanwhile, numerous variants of it can be found or purchased and used as alternatives, which break after enough uses. Such variants include the returning [[Shiny Hammer|Shiny]] and [[Flashy Hammer|Flashy]] ones, as well as normal [[Hurlhammer]]s and [[Shiny Hurlhammer]]s, which behave the way they did previously. New ones include the [[Gold Hammer]], which is not only stronger, but also grants Mario extra coins with each hit; the [[Fire Hammer|Fire]] and [[Ice Hammer|Ice]] Hammers, which replace the Burnhammers and Chillhammers from ''Sticker Star''; and the [[Legendary Hammer]], which is even more powerful than the Flashy one, but a lot rarer to compensate. | ||
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===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
The Hammer | [[File:Instructions2.png|thumb|left|On-screen instructions for hammer moves]] | ||
The Hammer is used by the Mario Bros. in every [[Mario & Luigi (series)|''Mario & Luigi'' game]] to date. Unlike the ''Paper Mario'' series battle system, each Hammer upgrade doesn't affect in-battle damage and attack power. | |||
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====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ||
[[ | {{multiple image | ||
[[File:MLSS-Hammer Usage.png|thumb|[[Mario]] using his Ultra Hammer to destroy a [[Black Rock]] in ''Mario & Luigi: Superstar Saga'']] | |align=right | ||
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|footer=Artwork of Mario and Luigi using their hammers from ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' | |||
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|[[File:MLSSHammer.png]]<br>[[File:SS Hammer M.png]] [[File:SS Hammer L.png]] | |||
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|footer=Mario and Luigi receiving the Hammers in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' | |||
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[[File:MLSS-Hammer Usage.png|thumb|175px|[[Mario]] using his Ultra Hammer to destroy a [[Black Rock]] in ''Mario & Luigi: Superstar Saga'']] | |||
In ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], Hammers are crafted by the [[Hammerhead Bros.]] out of [[Hoohoo Block]]s. They are later upgraded to [[Super Hammer]]s and, ultimately, [[Ultra Hammer]]s, like in the ''[[Paper Mario (series)|Paper Mario]]'' series, though in the original game they are no stronger in battle, and in the remake they are a little bit stronger. Normal hammers are used to smash [[Brown Rock|tan-colored rocks]] (heavily-cracked grey rocks in the remake) in Mario and Luigi's path, though the upgraded hammers can destroy [[Gray Rock|grey-]] and [[Black Rock|black-colored rocks]] (slightly-cracked grey rocks and light brown rocks in the remake) respectively. They are also used to activate special buttons and switches. If the player hits an enemy with a [[First Strike]] using the hammer in the overworld, its party will be [[Dizzy|stunned]] at beginning of the battle (in the remake, doing this may [[SPD-Down|lower their speed]] instead). | |||
In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to [[counterattack]] certain foes' attacks like a [[Sharpea]]'s attack or the hammers [[Rookie]] throws. If | In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to [[counterattack]] certain foes' attacks like a [[Sharpea]]'s attack or the hammers [[Rookie]] throws. If the hammer is held for too long, its hammerhead will fall off; this mechanic was removed from the remake. Also, during the last two boss fights with [[Popple]], he can steal a brother's hammer and use it against them; this also [[Prohibited Command|prevents them from using any attacks involving hammers]] (with the exception of [[Fire Bros. (move)|Fire Bros.]] and [[Super Attack|Advanced]] [[Thunder Bros.]]) for a few turns or when they take it back from Popple in the remake. The [[Boo]]s in [[Bowser's Castle]] can also disable Solo Hammer Actions as well with their attacks. | ||
After [[Cork and Cask]] teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he [[Dunk Hammer|buries Luigi]]; if Luigi uses it behind Mario, he [[Mini-Mario | After [[Cork and Cask]] teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he [[Dunk Hammer|buries Luigi]]; if Luigi uses it behind Mario, he [[Mini-Mario|shrinks Mario]]. However, if the rear brother hits the lead brother over the head with the hammer prior to learning these moves, the latter will get angry at the former. The Mario Bros. also gain the [[Chopper Bros.]] and [[Knockback Bros.]] [[Bros. Attack]]s in battle after learning these moves. | ||
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====''Mario & Luigi: Partners in Time''==== | ====''Mario & Luigi: Partners in Time''==== | ||
[[File:Hammerbabymario.png|thumb|150px|Artwork of [[Baby Mario]] using the hammer]] | [[File:Hammerbabymario.png|thumb|150px|Artwork of [[Baby Mario]] using the hammer.]] | ||
[[File:Good-l33t-broz.png|thumb|left|Baby Mario and [[Baby Luigi]] receiving the hammers]] | {{multiframe | ||
In ''[[Mario & Luigi: Partners in Time]]'', two hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] in the [[Vim Factory]]. These hammers can be used to [[Baby Drill|tunnel underground]] to dig under walls and fences, dig up [[bean]]s, and hit switches | |[[File:BabyMario(PiT) - Hammer.png]] [[File:M&LPiT Babybowser.gif]] | ||
|align=left | |||
}} | |||
[[File:Good-l33t-broz.png|thumb|left|Baby Mario and [[Baby Luigi]] receiving the hammers.]] | |||
In ''[[Mario & Luigi: Partners in Time]]'', two hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] in the [[Vim Factory]]. These hammers can be used to [[Baby Drill|tunnel underground]] to dig under walls and fences, dig up [[bean]]s, and hit switches etc. In battle, Baby Mario and Baby Luigi can use their hammers to attack enemies. The hammer can be used overworld to potentially stun enemies for a [[First Strike]]. Like in ''Mario & Luigi: Superstar Saga'', the hammer will break if the player guards for too long. Unlike the other ''Super Mario'' RPGs, these hammers serve their purpose for the entire game and are never upgraded. | |||
The Action Command for the hammer is the same; the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press the respective baby button, dealing more damage. | The Action Command for the hammer is the same; the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press the respective baby button, dealing more damage. | ||
During the fight with [[Bowser]] | During the fight with [[Bowser|the]] [[Baby Bowser|two Bowsers]] in [[Thwomp Caverns]], Baby Bowser is shown with a hammer, which he uses to knock Bowser into the bros when he is with him, and to launch fireballs into them when Baby Bowser is alone. | ||
At the end of the game, the Babies give the Bros their hammers before leaving to go back to the past in the [[Prof. E. Gadd's time machine|time machine]]. | At the end of the game, the Babies give the Bros their hammers before leaving to go back to the past in the [[Prof. E. Gadd's time machine|time machine]]. | ||
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====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
[[File:MLBIS Hammer icon.png|frame|left]] | |||
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|footer=Mario and Luigi getting their hammers in the [[Trash Pit]] from ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' | |||
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|image1=MLBIS Hammer screenshot.png | |||
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In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Mario and Luigi gain a pair of hammers much earlier than in the previous ''Mario & Luigi'' games, finding them in [[Trash Pit]], the first area inside [[Bowser's body]]. Later, Luigi learns how to turn Mario into Mini-Mario by using his hammer in [[Pump Works]] to free [[Toadsworth]], and even later the bros learn how to use the [[Drill Bros.]] technique in the [[Energy Hold]]. The minigame in the [[Arm Center]] involves the use of the hammers in order to hit orbs at a muscle in Bowser's arm. | In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Mario and Luigi gain a pair of hammers much earlier than in the previous ''Mario & Luigi'' games, finding them in [[Trash Pit]], the first area inside [[Bowser's body]]. Later, Luigi learns how to turn Mario into Mini-Mario by using his hammer in [[Pump Works]] to free [[Toadsworth]], and even later the bros learn how to use the [[Drill Bros.]] technique in the [[Energy Hold]]. The minigame in the [[Arm Center]] involves the use of the hammers in order to hit orbs at a muscle in Bowser's arm. | ||
In battle, hammers are used differently in offensive. Mario or Luigi must press their button at the very last moment before the hammerhead falls. In doing so, an "Excellent" notice is shown on-screen. The hammerhead falls if the player guards for too long in the original game; in the remake, the hammer can be used to guard for an infinite amount of time. Hammers are also used during the [[Mighty Meteor]] [[Bros. Attack|Special Attack]] to hit a meteor at enemies. | In battle, hammers are used differently in offensive. Mario or Luigi must press their button at the very last moment before the hammerhead falls. In doing so, an "Excellent" notice is shown on-screen. The hammerhead falls if the player guards for too long in the original game; in the remake, the hammer can be used to guard for an infinite amount of time. Hammers are also used during the [[Mighty Meteor]] [[Bros. Attack|Special Attack]] to hit a meteor at enemies. | ||
;Description | |||
:"''Hammers found in the Trash Pit. Use 'em to whack and break stuff!''" | |||
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====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
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[[File:MLDTHammer.png|frame|left]] | [[File:MLDTHammer.png|frame|left]] | ||
[[File:Dreamy Bowser3.jpg|thumb|left|Dreamy Bowser using his gigantic hammer]] | [[File:Dreamy Bowser3.jpg|thumb|left|Dreamy Bowser using his gigantic hammer]] | ||
In ''[[Mario & Luigi: Dream Team]]'', a [[Brock]] in [[Mushrise Park]] lost his hammers that he was supposed to use to smash rocks for his boss, [[Brickle]], and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. | In ''[[Mario & Luigi: Dream Team]]'', a [[Brock]] in [[Mushrise Park]] lost his hammers that he was supposed to use to smash rocks for his boss, [[Brickle]], and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. Also, after this point in the game, the player can go to shops and buy hammers like the [[List of clothing in Mario & Luigi: Dream Team#Run-Down Hammer|Run-Down Hammer]] and the [[List of clothing in Mario & Luigi: Dream Team#So-so Hammer|So-so Hammer]]. | ||
[[Dozing Sands]] | Later on in [[Dozing Sands]], they also learn the [[Mole Mario]] and [[Mini-Mario]] moves when they help some miners fight off some [[Sandoon]]s. | ||
In battle in the real world, the hammer attack | In battle in the real world, the hammer attack stays relative to how it was in ''Mario & Luigi: Bowser's Inside Story''. Unlike the other games, though, Mario and Luigi can hold their hammers indefinitely when counter-attacking. In the [[Dream World]], the hammer attack is amplified in power as after Mario hammers the ground with his hammer, a group of [[Luiginoid]]s appear and smash the ground in unison with their own hammers, sending out a wave that damages the enemies at the front the most, and the ones at the back the least. During Giant Battles, the hammer is split into two forms of attack, those being the [[Hammer Chop]] and [[Hammer Uppercut]] techniques, each requiring a slightly different Action Command to execute successfully. | ||
[[Earthwake]], the third giant boss turns into a hammer sometimes and swings itself several times, which [[Giant Luigi]] must counter with his own hammer. [[Pi'illodium]], a late-game boss also takes the shape of a hammer and counts down from a mere four to a generous six as an attack to smash Mario and Luigi. The final boss of the game, [[Dreamy Bowser]] uses a giant hammer as one of his many attacks to try and crush Mario and Luigi. | |||
;Descriptions | |||
*'''Mario''' - "''Press the A Button when the hammer flashes! Time it well for an Excellent.''" | |||
*'''Luigi''' - "''Press the B Button when the hammer flashes! Time it well for an Excellent.''" | |||
====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
[[File:MLPJTrioAttack.jpg|thumb|The [[Trio Attack Hammer]] being used in battle]] | [[File:MLPJTrioAttack.jpg|thumb|left|The [[Trio Attack Hammer]] being used in battle]] | ||
In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi have their hammers from the start, as does Paper Mario. The three of them learn the [[Trio Move]] [[Trio Hammer]] after they find themselves hindered by [[Rock Block|large, cracked gray blocks]] in their path in [[Doop Doop Dunes]] after being knocked back by a [[Big Pokey]] and [[Tower Power Pokey|Paper Tower Power Pokey]]. It is executed by pressing {{button|3ds|A}}, {{button|3ds|B}}, and {{button|3ds|Y}} in succession. This results in Luigi slamming his hammer into Mario's and Paper Mario slamming his into Luigi's, the combined force creating massive shockwaves that can break the aforementioned gray blocks, flip objects over, and momentarily stun enemies on the field. | In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi have their hammers from the start, as does Paper Mario. The three of them learn the [[Trio Move]] [[Trio Hammer]] after they find themselves hindered by [[Rock Block|large, cracked gray blocks]] in their path in [[Doop Doop Dunes]] after being knocked back by a [[Big Pokey]] and [[Tower Power Pokey|Paper Tower Power Pokey]]. It is executed by pressing {{button|3ds|A}}, {{button|3ds|B}}, and {{button|3ds|Y}} in succession. This results in Luigi slamming his hammer into Mario's and Paper Mario slamming his into Luigi's, the combined force creating massive shockwaves that can break the aforementioned gray blocks, flip objects over, and momentarily stun enemies on the field. | ||
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During the [[Papercraft#Papercraft Kamek|Papercraft Kamek]] battle, [[Papercraft#Papercraft Luigi|Papercraft Luigi]] can use his hammer to attack spiky papercraft enemies using his jump attack, as dashing into those kind of enemies will damage the papercraft. | During the [[Papercraft#Papercraft Kamek|Papercraft Kamek]] battle, [[Papercraft#Papercraft Luigi|Papercraft Luigi]] can use his hammer to attack spiky papercraft enemies using his jump attack, as dashing into those kind of enemies will damage the papercraft. | ||
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===''Mario vs. Donkey Kong'' series=== | ===''Mario vs. Donkey Kong'' series=== | ||
[[File: | [[File:MvsDK_Hammer.png|frame|left]] | ||
Hammers appear in ''[[Mario vs. Donkey Kong]]'' and work the same way as in the Game Boy ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', functioning as a temporary power-up. They are found above the ground, and Mario is able to grab them by jumping. After acquiring a Hammer, he starts banging it on the ground repeatedly, destroying any enemy encountered on the path. However, as in previous games, Mario is unable to jump while carrying the Hammer. He will throw the Hammers up in the air whenever he begins climbing a [[Ladder]] or falls from a great height, with the Hammer rising and falling down slowly in mid-air to allow the character to pick it up again. This period of time when the Hammer is not in use is actually included in the time it takes until it despawns. When in use, the Hammer's characteristic tune from the original ''Donkey Kong'' game also plays. | |||
[[File:MLM Hammer.png|frame|right]] | |||
In the rest of the [[Mario vs. Donkey Kong (series)|series]], Hammers only come in pairs and are wielded by Minis in a similar fashion, swinging them on the ground as they march. They can be used to destroy enemies and fragile [[Rock (Mario vs. Donkey Kong series)|rock]]s. Just as in ''Mario vs. Donkey Kong'', the Hammers eventually wear off after a while of being used and respawn where they were originally found. Also like in the previous game, Minis will throw the Hammers upward when they start climbing a Ladder or a [[Blue Lift]], so that they can catch and continue using them shortly after. However, the time the Hammers spend in mid-air no longer adds to their lasting time, and when picked up again, their time limit resets. | In the rest of the [[Mario vs. Donkey Kong (series)|series]], Hammers only come in pairs and are wielded by Minis in a similar fashion, swinging them on the ground as they march. They can be used to destroy enemies and fragile [[Rock (Mario vs. Donkey Kong series)|rock]]s. Just as in ''Mario vs. Donkey Kong'', the Hammers eventually wear off after a while of being used and respawn where they were originally found. Also like in the previous game, Minis will throw the Hammers upward when they start climbing a Ladder or a [[Blue Lift]], so that they can catch and continue using them shortly after. However, the time the Hammers spend in mid-air no longer adds to their lasting time, and when picked up again, their time limit resets. | ||
In ''[[Mario vs. Donkey Kong: Minis March Again!]]'', the Minis start glowing red when the Hammers are about to wear off. While carrying Hammers, Minis do not become dizzy after they fall from a height between seven and eleven blocks as they normally do; however, they will break if they fall from a height of eleven blocks or more, regardless if they are wielding Hammers or not. | In ''[[Mario vs. Donkey Kong: Minis March Again!]]'', the Minis start glowing red when the Hammers are about to wear off. While carrying Hammers, Minis do not become dizzy after they fall from a height between seven and eleven blocks as they normally do; however, they will break if they fall from a height of eleven blocks or more, regardless if they are wielding Hammers or not. | ||
<gallery> | |||
Mariohammer.jpg|Mario using a Hammer in ''Mario vs. Donkey Kong'' | |||
Motmhammer.jpg|A [[Mini Mario (toy)|Mini Mario]] with a pair of Hammers | |||
MvsDKTS blocksmash.jpg|A Mini Mario breaking through several rocks with Hammers in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' | |||
</gallery> | |||
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===''Mario Tennis'' series=== | ===''Mario Tennis'' series=== | ||
In ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]] and ''[[Mario Tennis: Power Tour]]'' for the [[Game Boy Advance]], Mario and Luigi use a Hammer in their respective [[Power Shot (Mario Tennis series)|Offensive Power Shot]]s, the [[Iron Hammer]] and the [[Squeaky Mallet]]. | |||
===''Super Princess Peach''=== | |||
In ''[[Super Princess Peach]]'', hammers appear as enemy projectiles once more. The [[Army Hammer Bro]] throws slightly larger hammers than those of his brethren in his battle, and Bowser uses hammers in both phases of his fight; in the first phase, he throws hammers and tosses giant ones with the [[Gloom]] vibe, and in the second phase, he can summon a dispersing ring of hammers around his head to hit [[Princess Peach|Peach]]. | |||
===''DK: Jungle Climber''=== | |||
[[File:DKJC Hammer.png|frame|right|200px]] | |||
The Hammer in ''[[DK: Jungle Climber]]'' looks somewhat like a [[Barrel]]. It is one of [[Diddy Kong]]'s items that can be used to assist [[Donkey Kong]]. The Hammer can be used to smash barrels, [[rock]]s, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it. | |||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
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====''Mario Kart Arcade GP VR''==== | ====''Mario Kart Arcade GP VR''==== | ||
The Hammer reappears again as a usable item in ''[[Mario Kart Arcade GP VR]]''. It can be swung in front of the racer by making a downwards motion with an arm, and disappears after being held for a period of time. Other racers will spin out if they touch another racer's Hammer. The Mario design of the Hammer from the previous ''Mario Kart Arcade GP'' games originally appeared in the trailer for this game, but is replaced with the "squeaky hammer" design in the final game.<ref> | The Hammer reappears again as a usable item in ''[[Mario Kart Arcade GP VR]]''. It can be swung in front of the racer by making a downwards motion with an arm, and disappears after being held for a period of time. Other racers will spin out if they touch another racer's Hammer. The Mario design of the Hammer from the previous ''Mario Kart Arcade GP'' games originally appeared in the trailer for this game, but is replaced with the "squeaky hammer" design in the final game.<ref>https://www.youtube.com/watch?v=EDEaTlIEfwM</ref> | ||
====''Mario Kart Tour''==== | ====''Mario Kart Tour''==== | ||
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When Hammer Bro was introduced as an unlockable character in the [[Hammer Bro Tour]], a bug prevented the Hammers from appearing in normal item rolls, limiting Hammers to the rare Hammer Frenzy. This was fixed when the [[Yoshi Tour (2020)|2020 Yoshi Tour]] started. Hammer Bro also wields his hammer while doing certain [[trick|Jump Boost]] animations. | When Hammer Bro was introduced as an unlockable character in the [[Hammer Bro Tour]], a bug prevented the Hammers from appearing in normal item rolls, limiting Hammers to the rare Hammer Frenzy. This was fixed when the [[Yoshi Tour (2020)|2020 Yoshi Tour]] started. Hammer Bro also wields his hammer while doing certain [[trick|Jump Boost]] animations. | ||
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===''Mario + Rabbids Kingdom Battle''=== | ===''Mario + Rabbids Kingdom Battle''=== | ||
[[File:MarioRabbids CranialAbrogator3Dart.png|thumb|100px|A Cranial Abogator, one from the set of Mario's secondary weapons]] | |||
{{main|List of weapons in Mario + Rabbids Kingdom Battle#Melee}} | {{main|List of weapons in Mario + Rabbids Kingdom Battle#Melee}} | ||
In ''[[Mario + Rabbids Kingdom Battle]]'', Melee weapons are designed after hammers. Only Mario and [[Rabbid Mario|his Rabbid counterpart]] can use them. As what their name suggests, Melees are close-range weapons that deal more damage than Mario's primary long-range single-target blaster weapons and complement Rabbid Mario's powerful short-range shotgun-type Boomshots. In addition to dealing heavier damage, these weapons deal splash damage to objects close to the target. The closer the target is, the more damage the Melees deal. Bowser Jr. also operates a mech, [[Mecha Jr.]], that wields a cow-themed hammer. | In ''[[Mario + Rabbids Kingdom Battle]]'', Melee weapons are designed after hammers. Only Mario and [[Rabbid Mario|his Rabbid counterpart]] can use them. As what their name suggests, Melees are close-range weapons that deal more damage than Mario's primary long-range single-target blaster weapons and complement Rabbid Mario's powerful short-range shotgun-type Boomshots. In addition to dealing heavier damage, these weapons deal splash damage to objects close to the target. The closer the target is, the more damage the Melees deal. Bowser Jr. also operates a mech, [[Mecha Jr.]], that wields a cow-themed hammer. | ||
===''Dr. Mario World''=== | ===''Dr. Mario World''=== | ||
[[File:DrMarioWorldHammer.png|thumb|left|90px|The hammer item from ''Dr. Mario World'']] | [[File:DrMarioWorldHammer.png|thumb|left|90px|The hammer item from ''Dr. Mario World'']] | ||
In ''[[Dr. Mario World]]'', hammers are special items that can be used in-stage. When activated, the player can choose a tile to which the targeted object is eliminated. After targeting the object, there is a delay before the hammer strikes. Free uses of the hammers can be awarded through battle boxes in versus mode or occasionally rewards through events. If there are no more hammers to use for free, the player will need 8 [[Diamond]]s to use another. | In ''[[Dr. Mario World]]'', hammers are special items that can be used in-stage. When activated, the player can choose a tile to which the targeted object is eliminated. After targeting the object, there is a delay before the hammer strikes. Free uses of the hammers can be awarded through battle boxes in versus mode or occasionally rewards through events. If there are no more hammers to use for free, the player will need 8 [[Diamond]]s to use another. | ||
{{br}} | {{br}} | ||
===''The Super Mario Bros. Movie''=== | ===''The Super Mario Bros. Movie''=== | ||
In ''[[The Super Mario Bros. Movie]]'', the Hammer used on the world map in ''[[Super Mario Bros. 3]]'' appears in a lit display box outside of the antiques shop.<ref>Illumination (December 8, 2022). [https://youtu.be/e-3sYL7vJTQ The Super Mario Bros. Movie | “Mushroom Kingdom” | Official Movie Clip]. ''YouTube''. Retrieved December 8, 2022.</ref> | |||
===Other appearances=== | ===Other appearances=== | ||
===''Skylanders'' series=== | |||
[[File:Bowser - Skylanders- SuperChargers.jpg|thumb|left|130px|Hammer Slam Bowser wielding his Hammer]] | [[File:Bowser - Skylanders- SuperChargers.jpg|thumb|left|130px|Hammer Slam Bowser wielding his Hammer]] | ||
In the Nintendo versions of ''[[Skylanders: SuperChargers]]'' and ''{{wp|Skylanders: Imaginators}}'', [[Bowser|Hammer Slam Bowser]] and his dark variant wields a Hammer as their primary weapon of choice. It is a silver dual-wielding hammer with a long green handle and a large metal head sporting two red [[Spiny Shell]]s on each end of the head. After purchasing the first upgrade on the Molten Monstrosity upgrade path, Molten Hammer, the entire hammer turns a dark blue-silver with the Spiny Shell-like ends possessing molten orange spaces, similar to [[Dry Bowser]]'s shell from ''[[Mario Kart 8]]'' onwards. Unlike the previous hammers Bowser has used throughout several ''Super Mario'' titles, this hammer is unique to the ''Skylanders'' series of games. | In the Nintendo versions of ''[[Skylanders: SuperChargers]]'' and ''{{wp|Skylanders: Imaginators}}'', [[Bowser|Hammer Slam Bowser]] and his dark variant wields a Hammer as their primary weapon of choice. It is a silver dual-wielding hammer with a long green handle and a large metal head sporting two red [[Spiny Shell]]s on each end of the head. After purchasing the first upgrade on the Molten Monstrosity upgrade path, Molten Hammer, the entire hammer turns a dark blue-silver with the Spiny Shell-like ends possessing molten orange spaces, similar to [[Dry Bowser]]'s shell from ''[[Mario Kart 8]]'' onwards. Unlike the previous hammers Bowser has used throughout several ''Super Mario'' titles, this hammer is unique to the ''Skylanders'' series of games. | ||
==Profiles== | |||
==Profiles | |||
===''Donkey Kong''=== | ===''Donkey Kong''=== | ||
*'''Wii U Virtual Console manual:''' ''Sends Mario into a hammering frenzy. Hit barrels or fireballs with the hammer to destroy them.'' | *'''Wii U Virtual Console manual:''' ''Sends Mario into a hammering frenzy. Hit barrels or fireballs with the hammer to destroy them.'' | ||
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*'''Nintendo 3DS Virtual Console manual:''' ''Allows Mario to break through barriers blocking his way.'' | *'''Nintendo 3DS Virtual Console manual:''' ''Allows Mario to break through barriers blocking his way.'' | ||
===''Mario & Luigi: Bowser's Inside Story''=== | |||
*'''Instruction manual (overworld):''' ''When you get the hammer, swing it to break things in front of you, hit switches, and perform similar actions.'' | *'''Instruction manual (overworld):''' ''When you get the hammer, swing it to break things in front of you, hit switches, and perform similar actions.'' | ||
*'''Instruction manual (battle):''' ''When you raise your hammer and build up power, if you time your attack correctly, you can inflict heavier damage.'' | *'''Instruction manual (battle):''' ''When you raise your hammer and build up power, if you time your attack correctly, you can inflict heavier damage.'' | ||
*'''Key item description:''' ''Hammers found in the Trash Pit. Use 'em to whack and break stuff!'' | *'''Key item description:''' ''Hammers found in the Trash Pit. Use 'em to whack and break stuff!'' | ||
===''Mario & Luigi: Dream Team''=== | |||
*'''Instruction manual (overworld):''' ''Use the hammer to break things or hit switches in front of you.'' | *'''Instruction manual (overworld):''' ''Use the hammer to break things or hit switches in front of you.'' | ||
*'''Instruction manual (battle):''' ''Press the action button when the hammer shines to deal big damage.'' | *'''Instruction manual (battle):''' ''Press the action button when the hammer shines to deal big damage.'' | ||
*'''Key item description:''' ''A tool used for hitting switches, cracking rocks, and more.'' | *'''Key item description:''' ''A tool used for hitting switches, cracking rocks, and more.'' | ||
===''Mario & Luigi: Paper Jam''=== | |||
*'''Instruction manual (overworld):''' ''Swing your hammer to destroy rocks and blocks or hit switches and enemies.'' | |||
*'''Instruction manual (battle):''' ''If you press the action button just as the character readies his hammer, the attack will become more powerful.'' | |||
*'''Instruction manual (overworld):''' ''Swing your hammer to destroy rocks and blocks or hit switches and enemies.'' | |||
*'''Instruction manual (battle):''' ''If you press the action button just as the character readies his hammer, the attack will become more powerful.'' | |||
*'''Instruction manual (Paper Mario):''' ''Your copies will ready their hammers one after another. If you press {{button|3ds|Y}} once they're all ready to attack, they'll deal more damage.'' | *'''Instruction manual (Paper Mario):''' ''Your copies will ready their hammers one after another. If you press {{button|3ds|Y}} once they're all ready to attack, they'll deal more damage.'' | ||
**''This will attack multiple enemies at the same time!'' | **''This will attack multiple enemies at the same time!'' | ||
===''Paper Mario: The Origami King''=== | ===''Paper Mario: The Origami King''=== | ||
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|desc2=This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous. | |desc2=This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous. | ||
}} | }} | ||
{{SSB4 trophy | {{SSB4 trophy | ||
|name=Hammerhead | |name=Hammerhead | ||
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SMB Hammer Dot Artwork.png|''[[Super Mario Bros.]]'' | SMB Hammer Dot Artwork.png|''[[Super Mario Bros.]]'' | ||
Pipe Land scene SMB3.jpg|''[[Super Mario Bros. 3]]'' | Pipe Land scene SMB3.jpg|''[[Super Mario Bros. 3]]'' | ||
PMTTYD Hooktail Battle.png|''[[Paper Mario: The Thousand-Year Door]]'' | |||
HammerSpammer.png|''[[Mario Party 7]]'' | HammerSpammer.png|''[[Mario Party 7]]'' | ||
Iron Hammer - Mario Power Tennis.png|''[[Mario Power Tennis]]'' | Iron Hammer - Mario Power Tennis.png|''[[Mario Power Tennis]]'' | ||
Squeaky Mallet MPT.png|''Mario Power Tennis'' | Squeaky Mallet MPT.png|''Mario Power Tennis'' | ||
YNI Model Hammer-Ceiling Animated.gif|''[[Yoshi's New Island]]'' | YNI Model Hammer-Ceiling Animated.gif|''[[Yoshi's New Island]]'' | ||
SMM-NSMBU-Hammer.png|''[[Super Mario Maker]]'' (''[[New Super Mario Bros. U]]'' style) | SMM-NSMBU-Hammer.png|''[[Super Mario Maker]]'' (''[[New Super Mario Bros. U]]'' style) | ||
ZiggyRabbidMario.png|''[[Mario + Rabbids Kingdom Battle]]'' | ZiggyRabbidMario.png|''[[Mario + Rabbids Kingdom Battle]]'' | ||
PMOK Mario Hammer.png|''[[Paper Mario: The Origami King]]'' | PMOK Mario Hammer.png|''[[Paper Mario: The Origami King]]'' | ||
PMTOK Musee Champignon art 127.png|''Paper Mario: The Origami King'' | PMTOK Musee Champignon art 127.png|''Paper Mario: The Origami King'' | ||
LSM Character Pack Series 5.png|[[LEGO Super Mario|LEGO ''Super Mario'']] | |||
LSM Character Pack Series 5.png|LEGO | |||
MvsDK NS Key Artwork.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) | MvsDK NS Key Artwork.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) | ||
MvDK NS Mario Hammer.png|''Mario vs. Donkey Kong'' (Nintendo Switch) | MvDK NS Mario Hammer.png|''Mario vs. Donkey Kong'' (Nintendo Switch) | ||
</gallery> | </gallery> | ||
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|ChiSR=Chuízi | |ChiSR=Chuízi | ||
|ChiSM=Hammer | |ChiSM=Hammer | ||
|ChiT=錘子 | |ChiT=錘子<br>''Chuízi''<br>鎚子<br>''Chuízi'' | ||
|ChiTM=Hammer | |ChiTM=Hammer | ||
|Dut=Hamer | |Dut=Hamer | ||
|DutM=Hammer | |DutM=Hammer | ||
|Fre=Marteau | |Fre=Marteau | ||
|FreM=Hammer | |FreM=Hammer | ||
|Ger=Hammer | |Ger=Hammer<br>Hammerwürfe <small>(''Mario Kart Tour'')</small> | ||
|GerM=Hammer<br>Hammer throws | |||
|GerM=Hammer | |||
|Ita=Martello | |Ita=Martello | ||
|ItaM=Hammer | |ItaM=Hammer | ||
|Kor=해머 | |Kor=해머<br>''Haemeo''<br>망치<br>''Mangchi'' | ||
|KorM=Hammer<br><br>Mallet | |||
|Por=Martelo<br>Marreta | |||
|PorM=Hammer<br>Mallet | |||
|KorM=Hammer | |||
|Por=Martelo | |||
|PorM=Hammer | |||
|Rus=Молот | |Rus=Молот | ||
|RusR=Molot | |RusR=Molot | ||
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==Trivia== | ==Trivia== | ||
[[File:Toadstool Tour Taunts.png|thumb | [[File:Toadstool Tour Taunts.png|thumb]] | ||
*One of Donkey Kong's [[taunt]]s in ''[[Mario Golf: Toadstool Tour]]'' references the hammer from the original ''Donkey Kong'': "Better use the hammer!" | *One of Donkey Kong's [[taunt]]s in ''[[Mario Golf: Toadstool Tour]]'' references the hammer from the original ''Donkey Kong'': "Better use the hammer!" | ||
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<references/> | <references/> | ||
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[[Category:Hammers | [[Category:Hammers]] | ||
[[Category:Sports equipment]] | [[Category:Sports equipment]] | ||
[[Category:Donkey Kong (game) objects]] | [[Category:Donkey Kong (game) objects]] |