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{{about|the [[List of items|item]] found in several Mario games| | {{about|the [[List of items|item]] found in several Mario games|[[Kirby]]'s side [[List of special moves|special move]] in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|[[Kirby#Hammer|Kirby § Hammer]] and [[Kirby#Hammer Flip|Kirby § Hammer Flip]]|the [[List of places|location]] from [[Mario Party Advance]]|[[The Hammer]]|the ghost from [[Luigi's Mansion 3]]|[[Hammer (enemy)]]}} | ||
{{redirect|Hammers|the group of [[Sledge Bro]] | {{redirect|Hammers|the group of [[Sledge Bro]]s from the [[Nintendo Adventure Books|Nintendo Adventure Book]], [[Leaping Lizards]]|[[Hammers (team)]]}} | ||
{{item infobox | {{item-infobox | ||
|image=[[File:Hammer | |image=[[File:Hammer Brawl artwork.png|200px]] | ||
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]]) | |first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]]) | ||
|latest_appearance=''[[Mario | |latest_appearance=''[[Mario Kart Tour]]'' ([[List of games by date#2020|2020]]) ([[Baby Rosalina Tour]]) | ||
}} | }} | ||
{{quote| | {{quote|HEY! Are [[Mario|YOU]] lookin' at me? My hammer and I don't like you! Now ya got my hammer angry! Ya shouldn't have done that!|Hammer Bro|Super Mario RPG: Legend of the Seven Stars}} | ||
'''Hammers''' | |||
'''Hammers''' are items commonly used as weapons throughout the ''[[Mario (franchise)|Mario]]'' franchise. They first appear in [[Donkey Kong (game)|''Donkey Kong'']], in which they are used to smash [[barrel]]s and [[List of enemies|enemies]]. Hammers are usually thrown by the [[Hammer Bro]]s and other enemies. However, [[Mario]] and [[Luigi]] have been known to effectively wield hammers in combat. The item has appeared in every single ''Mario'' [[Genre#Role-playing|RPG]] to date, and in the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, hammer attacks are used as a counterpart to [[jump]] attacks. Some enemies cannot be damaged by jump attacks (usually due to having a spiky top), requiring the Mario Bros. to use their hammers instead. | |||
==History== | ==History== | ||
===''Donkey Kong''=== | ===''Donkey Kong''=== | ||
{{multiframe | {{multiframe | ||
|[[File: | |[[File:Mario_hammer.gif]] [[File:HammerDonkeyKong.png]] [[File:DKGB Hammer.png]] [[File:DKGB Super Game Boy Hammer.png]] | ||
|The Hammer, from the ''Donkey Kong'' titles | |The Hammer, from the ''Donkey Kong'' titles | ||
|size=100 | |size=100 | ||
|align=left | |align=left | ||
}} | }} | ||
Hammers, also referred to as '''Invincible Hammers''',<ref> | The ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game features Hammers, also referred to as '''Invincible Hammers''',<ref>[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE_en.pdf ''Donkey Kong'' online instruction manual], section 5 "Items" (accessed 19 November, 2016)</ref> which Mario can, for a short time, use to destroy the [[barrel]]s thrown by [[Donkey Kong]], [[Fireball (Donkey Kong)|Fireball]]s created from flaming [[Oil Drum]]s, and the [[cement tub]]s in [[50m]]. Mario is not invincible when using Hammers, however. If attacked from the back or from below, he will still lose a life; obstacles can also still hurt Mario if the Hammer does not make contact with them. Mario also cannot climb or jump while wielding a Hammer. Hammers in this game can be found usually in the corners, and some can be reached only by jumping. | ||
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], Hammers make a reappearance. They can be used to defeat all enemies in the game. [[Super Hammer]]s can even break brick walls. In this game, Mario can throw Hammers upwards. At several points in the game, the player has to throw the Hammer upwards, then quickly climb the ladder onto the next platform above to pick it up again. If the Hammer touches a floor, it disappears instantly. | |||
''[[Donkey Kong no Ongaku Asobi]]'' would have featured [[Pauline]] using a hammer, but the game went unreleased. | ''[[Donkey Kong no Ongaku Asobi]]'' would have featured [[Pauline]] using a hammer, but the game went unreleased. | ||
===''Wrecking Crew'' series=== | ===''Wrecking Crew'' series=== | ||
Hammers | Hammers are used by Mario and Luigi in the arcade game ''[[VS. Wrecking Crew]]'' to demolish objects on screen or to competitively knock each other to the bottom of the stage. The NES version, ''[[Wrecking Crew]]'', introduced the antagonistic hammer-wielding [[Foreman Spike]] and the powerful [[Golden Hammer]] which can destroy objects with a single hit. | ||
In ''[[Wrecking Crew '98]]'', players use hammers to destroy | In ''[[Wrecking Crew '98]]'', players use hammers to destroy panels that are then sent to their opponent. | ||
The [[Wrecking Crew (WarioWare: Twisted! microgame)|Wrecking Crew minigame in ''WarioWare: Twisted!'']] | The [[Wrecking Crew (WarioWare: Twisted! microgame)|Wrecking Crew minigame in ''WarioWare: Twisted!'']] has Mario hit [[Bomb (object)|bomb]]s with his hammer to blow away attacking [[Eggplant Man|Eggplant Men]] in a top-down perspective. The [[Wrecking Crew (WarioWare Gold)|Wrecking Crew minigame in ''WarioWare Gold'']] is similar to the bonus stages of the NES version in which Mario competes with Foreman Spike by smashing walls to find hidden [[coin]]s. | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
[[File:SMB NES Bowser Screenshot.png|thumb|left|Bowser can throw hammers and | [[File:SMB NES Bowser Screenshot.png|thumb|left|Bowser can throw hammers and breathe fire in [[World 8 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.'']] | ||
[[File:Hammer Map SMB3.png|framed]] | |||
[[File:SMB Hammer Bro Throwing Hammer Sprite.gif|frame]] | [[File:SMB Hammer Bro Throwing Hammer Sprite.gif|frame]] | ||
In the [[Super Mario (series)|''Super Mario'' series]], hammers are mainly seen thrown by [[Hammer Bro]]s. to hit Mario; in ''[[Super Mario Bros. 3]]'', the Mario Bros. can throw these hammers themselves by gaining a [[Hammer Suit]]. They are extremely powerful, defeating most foes, including [[Thwomp]]s, [[Boo]]s, [[Lava Bubble]]s, [[Boom Boom]] and [[Bowser]], in one to three hits. | |||
Hammers are also used in ''Super Mario Bros. 3'' as a map screen item to destroy boulders preventing access to hidden areas. Usually, a Hammer just allows Mario to produce a quicker route, but in some cases, it is the only way to access a part of a map. In [[Desert Land]], a hammer can be used in the upper right corner to open up an area that contains a [[Toad House]] with a [[Frog Suit]], and a [[Fire Bro]] battle containing the last [[Recorder]]. In [[Water Land]], a rock near [[World 3-5 (Super Mario Bros. 3)|World 3-5]] blocks off a boardwalk with a canoe which can take Mario or Luigi to several Toad Houses and [[Spade Panel]]s. | |||
Hammers in '' | |||
Hammers appear in ''[[Super Mario World]]'' | Hammers also appear very rarely in ''[[Super Mario World]]''. They are thrown by [[Amazing Flyin' Hammer Brother]]s, and Mario also uses one to destroy [[Lemmy Koopa]]'s [[Castle]] in [[Vanilla Dome]]. | ||
In ''[[New Super Mario Bros. Wii]]'', ''[[Super Mario Galaxy 2]]'', and ''[[New Super Mario Bros. U]]'', Yoshi can eat a Hammer Bro's hammers and spit them out to defeat enemies. | |||
In ''[[New Super Mario Bros. U]]'', [[Morton Koopa Jr.]] uses a magical hammer in his battle to send [[Big Pokey]] segments to Mario. | |||
In ''[[Super Mario Run]]'', hammers are used to clear [[Thwomp]]s in Kingdom Builder, similar to their map screen use in ''Super Mario Bros. 3''. | |||
''[[Super Mario Odyssey]]'' lets Mario throw hammers once again, this time by [[capture|capturing]] a Hammer Bro. | |||
In ''[[Super Mario Maker 2]]'', the unlockable ''[[Super Mario 3D World]]'' style-exclusive [[Super Hammer (Super Mario Maker 2)|Super Hammer]] turns Mario into [[Builder Mario]], which lets him swing a hammer to break [[Hard Block]]s and defeat enemies; the hammer attack is nearly as strong as the Hammer Suit's hammers. | In ''[[Super Mario Maker 2]]'', the unlockable ''[[Super Mario 3D World]]'' style-exclusive [[Super Hammer (Super Mario Maker 2)|Super Hammer]] turns Mario into [[Builder Mario]], which lets him swing a hammer to break [[Hard Block]]s and defeat enemies; the hammer attack is nearly as strong as the Hammer Suit's hammers. | ||
===''Club Nintendo''=== | ===''Club Nintendo''=== | ||
Mario repeatedly used a Hammer in the German ''[[Club Nintendo (magazine)|Club Nintendo]]'' comics. In the 1994 comic "[[Super Mario: Verloren in der Zeit]]", he smashes his alarm clock (due to his dream in which there was an alarm clock-looking [[Alarm Clock (item)|Time Machine]]). Later, in the 1995 comic "[[Mario's Picross (comic)|Mario's Picross]]", Mario makes a more effective use of a Hammer when he smashes the wall in a pyramid, after reaching a dead end. While in the first comic the tool looks a lot like a regular Hammer, it resembles a Super Hammer in the latter. | |||
===''Mario & Wario''=== | ===''Mario & Wario''=== | ||
In ''[[Mario & Wario]]'', during the bonus minigames after most stage areas, [[Wanda]] the fairy will hold a hammer rather than her usual wand and be able to whack [[Wario]]'s plane for [[coin]]s. She can collect forty coins before he flees. | |||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
[[File:SMRPG_Hammer.png|thumb|125px|Mario's first Hammer from ''Super Mario RPG: Legend of the Seven Stars'']] | [[File:SMRPG_Hammer.png|thumb|125px|Mario's first Hammer from ''Super Mario RPG: Legend of the Seven Stars'']] | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Mario's first and weakest weapon is called the hammer. After Mario beat the Hammer Bros. blocking the exit of [[Mushroom Way]], Mario receives a Hammer apparently dropped by them with the Hammer Bros. insignia on it. The plumber uses this weapon to attack enemies, at least until he finds the [[List of weapons in Super Mario RPG: Legend of the Seven Stars#NokNok Shell|NokNok Shell]]. When equipped, the weapon adds ten attack points to Mario's attack rating. When Mario uses it with the [[Action command|Timed Hit]], he swings it up and down twice, similar to the old style. Later on in the game, he finds more advanced Hammers: the [[Super Hammer]], [[List of weapons in Super Mario RPG: Legend of the Seven Stars#Masher|Masher]] and the [[Ultra Hammer]], along with [[List of weapons in Super Mario RPG: Legend of the Seven Stars#Lucky Hammer|another hammer]] with an added effect of giving a Lucky [[Bonus Flower]] if Mario defeats an enemy with a Timed Hit with the hammer equipped. | |||
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===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
====''Mario Party''==== | ====''Mario Party''==== | ||
In the ''[[Mario Party]]'' minigame [[Bash 'n' Cash]], the three players attacking the first player in the [[Bowser Suit]] use Hammers. | |||
====''Mario Party | ====''Mario Party 3''==== | ||
In ''[[Mario Party 3]]'', [[Toad]] uses a hammer as his weapon when he is a partner. | |||
Hammers are also used in other minigames from ''Mario Party'' to ''Mario Party 3''. | |||
Hammers | |||
====''Mario Party 4''==== | ====''Mario Party 4''==== | ||
In ''[[Mario Party 4]]'', a type of hammer called the [[MiniMega Hammer]] appears as an item. It provides the same affect as a [[Mini Mushroom]] or [[Mega Mushroom]] on its target, depending on timing. | |||
====''Mario Party 9''==== | ====''Mario Party 9''==== | ||
Hammers | Hammers reappear in ''[[Mario Party 9]]'' in the minigame, [[Spike Strike]], where players have to defeat the giant [[Spike]] using hammers. There is also one golden hammer for each round. If a character uses it, that character will earn three points, while iron ones are worth one. | ||
====''Mario Party: Island Tour''==== | ====''Mario Party: Island Tour''==== | ||
[[File:BowserChallengeWario.png|thumb|Bowser wielding his hammer in ''[[Mario Party: Island Tour]]'']] | [[File:BowserChallengeWario.png|thumb|Bowser wielding his hammer in ''[[Mario Party: Island Tour]]'']] | ||
In ''[[Mario Party: Island Tour]]'', [[Bowser]] uses his hammer in the Bowser Challenge at [[Bowser's Peculiar Peak]] when players reach him. | |||
====''Mario Party 10''==== | ====''Mario Party 10''==== | ||
In ''[[Mario Party 10]]'', Hammers resembling their sprite from the original ''Donkey Kong'' game are engraved on two blocks in the north-western corner of the [[Donkey Kong Board]]. They are shown around a sprite of an [[Oil Drum]]. | |||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
{{ | {{multiple image | ||
[[File: | |align=left | ||
The Hammer from ''Donkey Kong'' is a powerful item in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The player swings the Hammer back and forth repeatedly, and strikes anything upward in its path. The character cannot double jump with it. Very rarely, in ''[[Super Smash Bros. Melee]]'' onwards, the head of the Hammer can fall off, and the character swings the Hammer's handle back and forth, leaving them completely vulnerable. However, the head acts as an item, and has the same power as the regular thrown item. When the Hammer is used, the Hammer theme from the NES version of ''Donkey Kong'' plays. The original arcade music is used in ''[[Super Smash Bros. Ultimate]]'' | |direction=horizontal | ||
|image1=SSBhammer.jpg | |||
|width1=132 | |||
|caption1=The Hammer in ''[[Super Smash Bros.]]'' | |||
|image2=Hammer Brawl artwork.png | |||
|width2=150 | |||
|caption2=The Hammer in ''[[Super Smash Bros. Brawl]]'' | |||
}} | |||
[[File:Hammer SSB4 Wii U.jpg|thumb|The Hammer in ''[[Super Smash Bros. for Wii U]]'']] | |||
The Hammer from ''Donkey Kong'' is a powerful item in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The player swings the Hammer back and forth repeatedly, and strikes anything upward in its path. The character cannot double jump with it. Very rarely, in ''[[Super Smash Bros. Melee]]'' onwards, the head of the Hammer can fall off, and the character swings the Hammer's handle back and forth, leaving them completely vulnerable. However, the head acts as an item, and has the same power as the regular thrown item. When the Hammer is used, the Hammer theme from the NES version of ''Donkey Kong'' plays. The original arcade music is used in ''[[Super Smash Bros. Ultimate]].'' In ''Super Smash Bros. Ultimate'', the visual effect that appears when a hammer collides with an enemy or obstacle in the original game can be seen when an opponent is hit. A much stronger variant originating from ''[[Wrecking Crew]]'', the [[Golden Hammer]], also appears as an item from ''[[Super Smash Bros. Brawl]]'' onward. | |||
When [[King Dedede]] grabs a Hammer, he will swing both the item and his own hammer, though only the Hammer item deals damage. [[Pit (character)|Pit]] | When [[King Dedede]] grabs a Hammer, he will swing both the item and his own hammer, though only the Hammer item deals damage. [[Pit (character)|Pit]], [[Dark Pit]], and [[Mr. Game & Watch]] swing the Hammer with only two frames of animation, referencing their animations when using a hammer in their original games (though Dark Pit's is due to being an Echo Fighter of Pit). | ||
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===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
====''Paper Mario''==== | ====''Paper Mario''==== | ||
[[File:Paper Mario Goompa Hammer.png|thumb|Mario finding Goompa's hammer | [[File:Paper Mario Goompa Hammer.png|thumb|Mario finding Goompa's hammer]] | ||
[[File:PM Normal Hammer Sprite.png|frame|left]] | [[File:PM Normal Hammer Sprite.png|frame|left]] | ||
In ''[[Paper Mario]]'', a Hammer is given to Mario by [[Goompa]] when they were trying to break a block that was preventing them from returning to Goomba Village. It got lost in the bushes and Mario had to find it beforehand. [[Jr. Troopa]] is the first enemy Mario battles with the hammer. [[Spy Guy]]s also have Hammers, and these hammer attacks can cause Mario to lose one of his [[Action command]]s for about four or five turns. | |||
In this game, Mario receives not only the Hammer, but the [[Super Hammer]] and [[Ultra Hammer]] as he progresses through the adventure. The Super Hammer is found in [[Dry Dry Ruins]], and the Ultra Hammer is found in [[Mt. Lavalava]]. | |||
The Hammer | In battle, Jump attacks can not work on every single enemy, so the Hammer is introduced as an alternative. The player should tilt the {{button|N64|stick}} left until three beeps are heard. On the final beep, letting go of the Control Stick deals extra damage. It works on fire, spiked, and high defense enemies and is always stacked damage, but it cannot reach airborne or ceiling-bound targets. With a special [[badge]], [[Hammer Throw (badge)|Hammer Throw]], it can be used on all enemies. | ||
Outside of battle, the Hammer can be used to knock items out of trees, break certain [[Block]]s. The type of block Mario can break depended on what type of Hammer he had. [[Yellow Block]]s can be broken by any Hammer, [[Stone Block]]s by the Super Hammer and Ultra Hammer, and [[Metal Block]]s by only the Ultra Hammer. | |||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:Hammer TTYD.png|frame|The Hammer in ''[[Paper Mario: The Thousand-Year Door]]'']] | |||
In ''[[Paper Mario: The Thousand-Year Door]]'', the Hammer is a default weapon and it is degraded again into a normal Hammer. Once again, the first Hammer is wooden. In this game, the Super Hammer is given by [[Podler]] in [[Glitzville]], who in turn received it from [[Jolene]], and the Ultra Hammer is found in [[Rogueport]], but Mario must use [[Spring Jump]] to get it. | |||
In battle, the hammer works like it did in ''Paper Mario''. However, small yellow blocks can be broken by any Hammer, big yellow blocks by the Super Hammer and Ultra Hammer, and stone blocks (big and small) by only the Ultra Hammer. Metal blocks can't be broken by any Hammer. The move [[Spin Hammer]] is introduced in this game as the way to destroy big blocks. | |||
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====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
{{main|Cudge}} | {{main|Cudge}} | ||
[[File:SPM Hammer.png|thumb| | [[File:SPM Hammer.png|thumb|left|The hammer that Cudge generates when he is the active partner]] | ||
In ''[[Super Paper Mario]]'', with the help of the Pixl [[Cudge]], every character can attack with a Hammer if the character is on the ground. | In ''[[Super Paper Mario]]'', with the help of the Pixl [[Cudge]], every character can attack with a Hammer if the character is on the ground. Also in this game, [[Shadoo|Dark Mario]] can use a hammer to attack the player. | ||
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====''Paper Mario: Sticker Star''==== | ====''Paper Mario: Sticker Star''==== | ||
[[File:MariohammerPMSS.png|thumb|Mario using his hammer in ''Paper Mario: Sticker Star'']] | [[File:MariohammerPMSS.png|thumb|right|Mario using his hammer in ''Paper Mario: Sticker Star'']] | ||
In ''[[Paper Mario: Sticker Star]]'', | In ''[[Paper Mario: Sticker Star]]'', multiple Hammer stickers can be found throughout the game. While Mario can still use his hammer within the overworld, there are a variety of Hammer stickers found in the game, including: | ||
*'''Hammer' | |||
*''' | *'''Hammer''' (usable in the overworld as well) | ||
*''' | *'''Eekhammer''' (strikes enemies five times with increasing damage) | ||
*''' | *'''Slaphammer''' (hits an enemy to the background) | ||
*''' | *'''Baahammer''' (puts enemies to sleep upon usage like the Sleepy Sheep) | ||
*''' | *'''Hurlhammer''' (throws the hammer like a Hammer Bro that can reach flying enemies) | ||
*'''Burnhammer''' (burns enemies upon usage like the Fire Flower, but with more damage) | |||
*'''Chillhammer''' (freezes enemies upon usage like the Ice Flower, but with more damage) | |||
There are several different variations of the listed hammers; Worn-out (Hammer only), Shiny (not Baahammer, Burnhammer or Chillhammer), Flashy (not Baahammer, Burnhammer or Chillhammer), Big Shiny or Megaflash variants. | |||
Concerning the overworld hammer, Mario obtains this at the beginning of the game, after recovering from Bowser's attack on Decalburg. In World 3-7, [[Rustle Burrow]], Mario loses his overworld hammer; as such, he is unable to use Hammer stickers in battle. | |||
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====''Paper Mario: Color Splash''==== | ====''Paper Mario: Color Splash''==== | ||
[[File:PMCS Mario finds hammer.png|thumb|Mario obtains a hammer | [[File:PMCS Mario finds hammer.png|thumb|Mario obtains a hammer]] | ||
[[File:Painthammer.png|thumb|left|The Paint Hammer in ''Paper Mario: Color Splash'']] | [[File:Painthammer.png|thumb|left|The Paint Hammer in ''Paper Mario: Color Splash'']] | ||
In ''[[Paper Mario: Color Splash]]'', Mario, after apparently having lost his original hammer on the voyage to [[Prism Island]] due to [[Toad]] accidentally throwing it overboard, finds another hammer on top of a crate in [[Port Prisma]] at the beginning of the game. After [[Huey]] grants Mario the power of paint, however, it becomes the [[Paint Hammer]]. | In ''[[Paper Mario: Color Splash]]'', Mario, after apparently having lost his original hammer on the voyage to [[Prism Island]] due to [[Toad]] accidentally throwing it overboard, finds another hammer on top of a crate in [[Port Prisma]] at the beginning of the game. After [[Huey]] grants Mario the power of paint, however, it becomes the [[Paint Hammer]]. | ||
In battle, the normal Hammer, Eekhammer, Hurlhammer, and | In battle, the normal Hammer, Eekhammer, Hurlhammer, and Burnhammer (called '''Blazehammer''' in this game) [[Battle Card (Paper Mario: Color Splash)|return as cards]]. Additionally, the '''KO Hammer''' debuts in this game, working as the Super Hammer move in ''[[Paper Mario: The Thousand-Year Door]]'' did. Similar to the previous game, hammer cards come in Worn-out (Hammer only), Big (not Worn-out Hammer nor Blazehammer), and Huge (not Worn-out Hammer nor Blazehammer) variations. They also come in multiples, allowing multiple uses of one attack with the same card: x2 (normal and Big Hammers and Eekhammers), x3 (normal and Worn-out Hammers, Eekhammer, and Hurlhammer), and x5 (Worn-out Hammer only). | ||
[[Morton]] also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing [[Battle Card (Paper Mario: Color Splash)|Card]]. Also, a Claw Hammer Thing can be found in the ''Super Mario Bros. 3'' section of the [[Green Energy Plant]] (initially looking as it did that game), which deals far more damage to enemies. | [[Morton Koopa Jr.|Morton]] also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing [[Battle Card (Paper Mario: Color Splash)|Card]]. Also, a Claw Hammer Thing can be found in the ''Super Mario Bros. 3'' section of the [[Green Energy Plant]] (initially looking as it did that game), which deals far more damage to enemies. | ||
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===''Mario & Luigi'' series=== | |||
[[File: | [[File:Instructions2.png|thumb|left|On-screen instructions for hammer moves]] | ||
The Hammer is used by the Mario Bros. in every [[Mario & Luigi (series)|''Mario & Luigi'' game]] to date. Unlike the ''Paper Mario'' series battle system, each Hammer upgrade doesn't affect in-battle damage and attack power. | |||
The | |||
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====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ||
[[ | {{multiple image | ||
[[File:MLSS-Hammer Usage.png|thumb|[[Mario]] using his Ultra Hammer to destroy a [[Black Rock]] in ''Mario & Luigi: Superstar Saga'']] | |align=right | ||
|direction = horizontal | |||
|footer=Artwork of Mario and Luigi using their hammers from ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' | |||
|image1=MLSS+BM Art - Mario.png | |||
|width1=125 | |||
|image2=MLSS+BM Art - Luigi.png | |||
|width2=184 | |||
}} | |||
{{multiframe | |||
|[[File:MLSSHammer.png]]<br>[[File:SS Hammer M.png]] [[File:SS Hammer L.png]] | |||
|align=left | |||
}} | |||
{{multiple image | |||
|align=left | |||
|direction=horizontal | |||
|footer=Mario and Luigi receiving the Hammers in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' | |||
|image1=MLSSHammersAcquired.png | |||
|width1=170 | |||
|image2=MLSSDX HammersAcquired.png | |||
|width2=190 | |||
}} | |||
[[File:MLSS-Hammer Usage.png|thumb|175px|[[Mario]] using his Ultra Hammer to destroy a [[Black Rock]] in ''Mario & Luigi: Superstar Saga'']] | |||
In ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], Hammers are crafted (and later upgraded to [[Super Hammer]]s and, ultimately, [[Ultra Hammer]]s, like in the ''[[Paper Mario]]'' series, though in the original game they are no stronger in battle, and in the remake they are a little bit stronger) by the [[Hammerhead Bros.]] out of [[Hoohoo Block]]s. Normal hammers are used to smash [[Brown Rock|tan-colored rocks]] (heavily-cracked grey rocks in the remake) in Mario and Luigi's path, though the upgraded hammers can destroy [[Gray Rock|grey-]] and [[Black Rock|black-colored rocks]] (slightly-cracked grey rocks and light brown rocks in the remake) respectively. They are also used to activate special buttons and switches. If the player hits an enemy with a [[First Strike]] using the hammer in the overworld, its party will be [[Dizzy|stunned]] at beginning of the battle (in the remake, doing this may [[SPD-Down|lower their speed]] instead). | |||
In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to [[counterattack]] certain foes' attacks like a [[Sharpea]]'s attack or the hammers [[Rookie]] throws. If | In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to [[counterattack]] certain foes' attacks like a [[Sharpea]]'s attack or the hammers [[Rookie]] throws. If the hammer is held for too long, its hammerhead will fall off; this mechanic was removed from the remake. Also, during the last two boss fights with [[Popple]], he can steal a brother's hammer and use it against them; this also [[Prohibited Command|prevents them from using any attacks involving hammers]] (with the exception of [[Fire Bros. (move)|Fire Bros.]] and [[Advanced Command|Advanced]] [[Thunder Bros.]]) for a few turns or when they take it back from Popple in the remake. The [[Boo]]s in [[Bowser's Castle]] can also disable Solo Hammer Actions as well with their attacks. | ||
After [[Cork and Cask]] teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he [[Dunk | After [[Cork and Cask]] teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he [[Luigi Dunk|buries Luigi]]; if Luigi uses it behind Mario, he [[Mini-Mario|shrinks Mario]]. However, if the rear brother hits the lead brother over the head with the hammer prior to learning these moves, the latter will get angry at the former. The Mario Bros. also gain the [[Chopper Bros.]] and [[Knockback Bros.]] [[Bros. Attack]]s in battle after learning these moves. | ||
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====''Mario & Luigi: Partners in Time''==== | ====''Mario & Luigi: Partners in Time''==== | ||
[[File:Hammerbabymario.png|thumb|150px|Artwork of [[Baby Mario]] using the hammer]] | [[File:Hammerbabymario.png|thumb|right|150px|Artwork of [[Baby Mario]] using the hammer.]] | ||
[[File:Good-l33t-broz.png|thumb|left|Baby Mario and [[Baby Luigi]] receiving the hammers]] | {{multiframe | ||
In ''[[Mario & Luigi: Partners in Time]]'', two hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] in the [[Vim Factory]]. These hammers can be used to [[Baby Drill|tunnel underground]] to dig under walls and fences, dig up [[bean]]s, and hit switches | |[[File:BabyMario(PiT) - Hammer.png]] [[File:MaLBiS Babybowser.gif]] | ||
|align=left | |||
}} | |||
[[File:Good-l33t-broz.png|thumb|left|Baby Mario and [[Baby Luigi]] receiving the hammers.]] | |||
In ''[[Mario & Luigi: Partners in Time]]'', two hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] in the [[Vim Factory]]. These hammers can be used to [[Baby Drill|tunnel underground]] to dig under walls and fences, dig up [[bean]]s, and hit switches etc. In battle, Baby Mario and Baby Luigi can use their hammers to attack enemies. The hammer can be used overworld to potentially stun enemies for a [[First Strike]]. Like in ''Mario & Luigi: Superstar Saga'', the hammer will break if the player guards for too long. Unlike the other ''Mario'' RPGs, these hammers serve their purpose for the entire game and are never upgraded. | |||
The | The action command for the hammer is the same; the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press the respective baby button, dealing more damage. | ||
During the fight with [[Bowser]] | During the fight with [[Bowser|the]] [[Baby Bowser|two Bowsers]] in [[Thwomp Caverns]], Baby Bowser is shown with a hammer, which he uses to knock Bowser into the bros when he is with him, and to launch fireballs into them when Baby Bowser is alone. | ||
At the end of the game, the Babies give the Bros their hammers before leaving | At the end of the game, the Babies give the Bros their hammers before leaving back to the past in the [[E. Gadd's Time Machine|time machine]]. | ||
{{br|left}} | {{br|left}} | ||
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
[[File:MLBIS Hammer icon.png|frame|left]] | |||
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|footer=Mario and Luigi getting their hammers in the [[Trash Pit]] from ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' | |||
|width=185 | |||
|image1=MLBIS Hammer screenshot.png | |||
|image2=MLBISDX HammersAcquired.png | |||
}} | |||
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Mario and Luigi gain a pair of hammers much earlier than in the previous ''Mario & Luigi'' games, finding them in [[Trash Pit]], the first area inside [[Bowser's body]]. Later, Luigi learns how to turn Mario into Mini-Mario by using his hammer in [[Pump Works]] to free [[Toadsworth]], and even later the bros learn how to use the [[Drill Bros.]] technique in the [[Energy Hold]]. The minigame in the [[Arm Center]] involves the use of the hammers in order to hit orbs at a muscle in Bowser's arm. | In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Mario and Luigi gain a pair of hammers much earlier than in the previous ''Mario & Luigi'' games, finding them in [[Trash Pit]], the first area inside [[Bowser's body]]. Later, Luigi learns how to turn Mario into Mini-Mario by using his hammer in [[Pump Works]] to free [[Toadsworth]], and even later the bros learn how to use the [[Drill Bros.]] technique in the [[Energy Hold]]. The minigame in the [[Arm Center]] involves the use of the hammers in order to hit orbs at a muscle in Bowser's arm. | ||
In battle, hammers are used differently in offensive. Mario or Luigi must press their button at the very last moment before the hammerhead falls. | In battle, hammers are used quite differently in offensive. Mario or Luigi must press their button at the very last moment before the hammerhead falls. Doing so gives the player an "Excellent". The hammerhead falls if the player guards for too long in the original game; in the remake, the hammer can be used to guard for an infinite amount of time. Hammers are also used during the [[Mighty Meteor]] [[Bros. Attack|Special Attack]] to hit a meteor at enemies. | ||
;Description | |||
:"''Hammers found in the Trash Pit. Use 'em to whack and break stuff!''" | |||
{{br}} | |||
====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
[[File:MLDT HammersAcquired.png|thumb|Mario and Luigi finding a pair of hammers in [[Mushrise Park]] from ''[[Mario & Luigi: Dream Team]]'']] | [[File:MLDT HammersAcquired.png|thumb|right|Mario and Luigi finding a pair of hammers in [[Mushrise Park]] from ''[[Mario & Luigi: Dream Team]]'']] | ||
[[File:MLDTHammer.png|frame|left]] | [[File:MLDTHammer.png|frame|left]] | ||
[[File:Dreamy Bowser3.jpg|thumb|left|Dreamy Bowser using his gigantic hammer]] | [[File:Dreamy Bowser3.jpg|thumb|left|Dreamy Bowser using his gigantic hammer]] | ||
In ''[[Mario & Luigi: Dream Team]]'', a [[Brock]] in [[Mushrise Park]] lost his hammers that he was supposed to use to smash rocks for his boss, [[Brickle]], and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. | In ''[[Mario & Luigi: Dream Team]]'', a [[Brock]] in [[Mushrise Park]] lost his hammers that he was supposed to use to smash rocks for his boss, [[Brickle]], and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. Also, after this point in the game, the player can go to shops and buy hammers like the [[List of clothing in Mario & Luigi: Dream Team#Run-Down Hammer|Run-Down Hammer]] and the [[List of clothing in Mario & Luigi: Dream Team#So-so Hammer|So-So Hammer]]. | ||
[[Dozing Sands]] | Later on in [[Dozing Sands]], they also learn the [[Mole Mario]] and [[Mini-Mario]] moves when they help some miners fight off some [[Sandoon]]s. | ||
In battle in the | In battle in the [[Earth|Real World]], the hammer attack stays relative to how it was in ''Mario & Luigi: Bowser's Inside Story''. Unlike the other games, though, Mario and Luigi can hold their hammers indefinitely when counter-attacking. In the [[Dream World]], the hammer attack is amplified in power as after Mario hammers the ground with his hammer, a group of [[Luiginoid]]s appear and smash the ground in unison with their own hammers, sending out a wave that damages the enemies at the front the most, and the ones at the back the least. During Giant Battles, the hammer is split into two forms of attack, those being the [[Hammer Chop]] and [[Hammer Uppercut]] techniques, each requiring a slightly different action command to execute successfully. | ||
[[Earthwake]], the third giant boss turns into a hammer sometimes and swings itself several times, which [[Giant Luigi]] must counter with his own hammer. [[Pi'illodium]], a late-game boss also takes the shape of a hammer and counts down from a mere four to a generous six as an attack to smash Mario and Luigi. The final boss of the game, [[Dreamy Bowser]] uses a giant hammer as one of his many attacks to try and crush Mario and Luigi. | |||
'' | ;Descriptions | ||
*'''Mario''' - ''"Press the A Button when the hammer flashes! Time it well for an Excellent."'' | |||
*'''Luigi''' - ''"Press the B Button when the hammer flashes! Time it well for an Excellent."'' | |||
====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
[[File:MLPJTrioAttack.jpg|thumb|The [[Trio Attack Hammer]] being used in battle]] | [[File:MLPJTrioAttack.jpg|thumb|left|The [[Trio Attack Hammer]] being used in battle]] | ||
In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi have their hammers from the start, as does Paper Mario. The three of them learn the [[Trio Move]] [[Trio Hammer]] after they find themselves hindered by [[Rock Block|large, cracked gray blocks]] in their path in [[Doop Doop Dunes]] after being knocked back by a [[Big Pokey]] and [[Tower Power Pokey|Paper Tower Power Pokey]]. It is executed by pressing {{button|3ds|A}}, {{button|3ds|B}}, and {{button|3ds|Y}} in succession. This results in Luigi slamming his hammer into Mario's and Paper Mario slamming his into Luigi's, the combined force creating massive shockwaves that can break the aforementioned gray blocks, flip objects over, and momentarily stun enemies on the field. | In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi have their hammers from the start, as does Paper Mario. The three of them learn the [[Trio Move]] [[Trio Hammer]] after they find themselves hindered by [[Rock Block|large, cracked gray blocks]] in their path in [[Doop Doop Dunes]] after being knocked back by a [[Big Pokey]] and [[Tower Power Pokey|Paper Tower Power Pokey]]. It is executed by pressing {{button|3ds|A}}, {{button|3ds|B}}, and {{button|3ds|Y}} in succession. This results in Luigi slamming his hammer into Mario's and Paper Mario slamming his into Luigi's, the combined force creating massive shockwaves that can break the aforementioned gray blocks, flip objects over, and momentarily stun enemies on the field. | ||
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During the [[Papercraft#Papercraft Kamek|Papercraft Kamek]] battle, [[Papercraft#Papercraft Luigi|Papercraft Luigi]] can use his hammer to attack spiky papercraft enemies using his jump attack, as dashing into those kind of enemies will damage the papercraft. | During the [[Papercraft#Papercraft Kamek|Papercraft Kamek]] battle, [[Papercraft#Papercraft Luigi|Papercraft Luigi]] can use his hammer to attack spiky papercraft enemies using his jump attack, as dashing into those kind of enemies will damage the papercraft. | ||
{{br}} | {{br}} | ||
===''Mario vs. Donkey Kong'' series=== | ===''Mario vs. Donkey Kong'' series=== | ||
[[File: | [[File:MvsDK_Hammer.png|frame|left]] | ||
[[File: | [[File:Hammersprite.png|frame|left]] | ||
Hammers appear in ''[[Mario vs. Donkey Kong]]'' and work the same way as in the Game Boy ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', functioning as a temporary power-up. They are found above the ground, and Mario is able to grab them by jumping. After acquiring a Hammer, he starts banging it on the ground repeatedly, destroying any enemy encountered on the path. However, as in previous games, Mario is unable to jump while carrying the Hammer. He will throw the Hammers up in the air whenever he begins climbing a [[Ladder]] or falls from a great height, with the Hammer rising and falling down slowly in mid-air to allow the character to pick it up again. This period of time when the Hammer is not in use is actually included in the time it takes until it despawns. When in use, the Hammer's characteristic tune from the original ''Donkey Kong'' game also plays. | |||
In the rest of the [[Mario vs. Donkey Kong (series)|series]], Hammers only come in pairs and are wielded by Minis in a similar fashion, swinging them on the ground as they march. They can be used to destroy enemies and fragile [[Rock | In the rest of the [[Mario vs. Donkey Kong (series)|series]], Hammers only come in pairs and are wielded by Minis in a similar fashion, swinging them on the ground as they march. They can be used to destroy enemies and fragile [[Rock Block|Rocks]]. Just as in ''Mario vs. Donkey Kong'', the Hammers eventually wear off after a while of being used and respawn where they were originally found. Also like in the previous game, Minis will throw the Hammers upward when they start climbing a Ladder or a [[Blue Lift]], so that they can catch and continue using them shortly after. However, the time the Hammers spend in mid-air no longer adds to their lasting time, and when picked up again, their time limit resets. | ||
In ''[[Mario vs. Donkey Kong: Minis March Again | In ''[[Mario vs. Donkey Kong: Minis March Again]]'', the Minis start glowing red when the Hammers are about to wear off. While carrying Hammers, Minis do not become dizzy after they fall from a height between seven and eleven blocks as they normally do; however, they will break at a height of eleven blocks or more regardless if they wield Hammers or not. | ||
<gallery> | |||
Mariohammer.jpg|Mario using a Hammer in ''Mario vs. Donkey Kong'' | |||
Motmhammer.jpg|A [[Mini Mario (toy)|Mini Mario]] with a pair of Hammers | |||
MvsDKTS blocksmash.jpg|A Mini Mario breaking through several Rocks with Hammers in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' | |||
</gallery> | |||
{{br}} | |||
===''DK: Jungle Climber''=== | |||
{{image|section=yes}} | |||
The Hammer in ''[[DK: Jungle Climber]]'' looks somewhat like a [[Barrel]]. It is one of [[Diddy Kong]]'s items that can be used to assist [[Donkey Kong]]. The Hammer can be used to smash barrels, [[rock]]s, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it. | |||
===''Mario Tennis'' series=== | ===''Mario Tennis'' series=== | ||
In ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]] and ''[[Mario Tennis: Power Tour]]'' for the [[Game Boy Advance]], Mario and Luigi use a Hammer in their respective [[Offensive Power Shot]]s, the [[Iron Hammer]] and the [[Squeaky Mallet]]. | |||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
{{multiple image | {{multiple image | ||
|align= | |align=right | ||
|direction=horizontal | |direction=horizontal | ||
|image1=GPHammerM.png | |image1=GPHammerM.png | ||
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|image3=MKT Icon Hammer.png | |image3=MKT Icon Hammer.png | ||
|width3=80 | |width3=80 | ||
|caption3= | |caption3=Hammer Bro's Hammer from ''Mario Kart Tour'' | ||
}} | }} | ||
====''Mario Kart Arcade GP''==== | ====''Mario Kart Arcade GP''==== | ||
The Hammer appears in ''[[Mario Kart Arcade GP]]'' as one of Mario and Luigi's [[Special Item (Mario Kart series)|special item]]s. Upon being used, Mario or Luigi will swing the Hammer for about 5 seconds, dealing damage to any racers that draw near. The Hammer features a unique design in these games, sporting the color and logo of the Mario brother that is wielding it. Other characters also have their own unique hammers as special items, such as [[Toad]] using the [[Mushroom Hammer]], [[Donkey Kong]] using the [[10T Hammer]], [[Pac-Man]] and [[Ms. Pac-Man]] using the [[Quack Hammer]] sporting the color and logo of whoever is wielding it, and [[Blinky]] using the [[Monster's Hammer]]. | The Hammer appears in ''[[Mario Kart Arcade GP]]'' as one of Mario and Luigi's [[Special Item (Mario Kart series)|special item]]s. Upon being used, Mario or Luigi will swing the Hammer for about 5 seconds, dealing damage to any racers that draw near. The Hammer features a unique design in these games, sporting the color and logo of the Mario brother that is wielding it. Other characters also have their own unique hammers as special items, such as [[Toad]] using the [[Mushroom Hammer]], [[Donkey Kong]] using the [[10T Hammer]], [[Pac-Man]] and [[Ms. Pac-Man]] using the [[Quack Hammer]] sporting the color and logo of whoever is wielding it, and [[Blinky]] using the [[Monster's Hammer]]. | ||
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====''Mario Kart Arcade GP VR''==== | ====''Mario Kart Arcade GP VR''==== | ||
The Hammer reappears again as a usable item in ''[[Mario Kart Arcade GP VR]]''. It can be swung in front of the racer by making a downwards motion with an arm, and disappears after being held for a period of time. Other racers will spin out if they touch another racer's Hammer. The Mario design of the Hammer from the previous ''Mario Kart Arcade GP'' games originally appeared in the trailer for this game, but is replaced with the "squeaky hammer" design in the final game.<ref> | The Hammer reappears again as a usable item in ''[[Mario Kart Arcade GP VR]]''. It can be swung in front of the racer by making a downwards motion with an arm, and disappears after being held for a period of time. Other racers will spin out if they touch another racer's Hammer. The Mario design of the Hammer from the previous ''Mario Kart Arcade GP'' games originally appeared in the trailer for this game, but is replaced with the "squeaky hammer" design in the final game.<ref>https://www.youtube.com/watch?v=EDEaTlIEfwM</ref> | ||
====''Mario Kart Tour''==== | ====''Mario Kart Tour''==== | ||
[[File:MKT VS Mega Hammer Bro.jpg|thumb|200px|Mega Hammer Bro using the Hammer]] | [[File:MKT VS Mega Hammer Bro.jpg|thumb|right|200px|Mega Hammer Bro using the Hammer]] | ||
In ''[[Mario Kart Tour]]'', the Hammer appears as | In ''[[Mario Kart Tour]]'', the Hammer appears as [[Hammer Bro]] and [[Builder Mario]]'s special item. Introduced in the "Vs. Mega" bonus challenge during the [[Baby Rosalina Tour]], the user can throw a spread of five hammers forward or three hammers backward, which can make opponents crash when a hit is made. If thrown forward, hammers can home into opponents like a [[Red Shell]], although this only happens if the opponent is close enough to the driver who throws the hammers. The hammers only bounce twice and vanish after hitting the ground the third time. During a Hammer [[Frenzy]], hammers can be thrown two at a time in either direction for several seconds. When Hammer Bro was introduced as an unlockable character in the [[Hammer Bro Tour]], a bug prevented the Hammers from appearing in normal item rolls, limiting Hammers to the rare Hammer Frenzy. This was fixed when the [[Yoshi Tour]] started. Hammer Bro also wields his hammer while doing certain [[trick|Jump Boost]] animations. | ||
When Hammer Bro was introduced as an unlockable character in the [[Hammer Bro Tour]], a bug prevented the Hammers from appearing in normal item rolls, limiting Hammers to the rare Hammer Frenzy. This was fixed when the [[ | |||
{{br}} | {{br}} | ||
== | ==Official profiles== | ||
===''Donkey Kong''=== | ===''Donkey Kong''=== | ||
*'''Wii U Virtual Console manual:''' ''Sends Mario into a hammering frenzy. Hit barrels or fireballs with the hammer to destroy them.'' | *'''Wii U Virtual Console manual:''' ''"Sends Mario into a hammering frenzy. Hit barrels or fireballs with the hammer to destroy them."'' | ||
===''Super Mario Bros. 3''=== | ===''Super Mario Bros. 3''=== | ||
*'''Wii Virtual Console manual:''' ''This item can be used to break the rocks that block certain paths on the map screen.'' | *'''Wii Virtual Console manual:''' ''"This item can be used to break the rocks that block certain paths on the map screen."'' | ||
*''' | *'''3DS Virtual Console manual:''' ''"Allows Mario to break through barriers blocking his way."'' | ||
===''Mario & Luigi: Bowser's Inside Story''=== | |||
*'''Instruction manual (overworld):''' ''"When you get the hammer, swing it to break things in front of you, hit switches, and perform similar actions."'' | |||
*'''Instruction manual (battle):''' ''"When you raise your hammer and build up power, if you time your attack correctly, you can inflict heavier damage."'' | |||
*'''Instruction manual (overworld):''' '' | |||
*'''Instruction manual (battle):''' '' | |||
==='' | ===''Mario & Luigi: Dream Team''=== | ||
*''' | *'''Instruction manual (overworld):''' ''"Use the hammer to break things or hit switches in front of you."'' | ||
*'''Instruction manual (battle):''' ''"Press the action button when the hammer shines to deal big damage."'' | |||
===''Mario | ===''Mario & Luigi: Paper Jam''=== | ||
*''' | *'''Instruction manual (overworld):''' ''"Swing your hammer to destroy rocks and blocks or hit switches and enemies."'' | ||
*''' | *'''Instruction manual (battle):''' ''"If you press the action button just as the character readies his hammer, the attack will become more powerful."'' | ||
*'''Instruction manual (Paper Mario):''' ''"Your copies will ready their hammers one after another. If you press {{button|3ds|Y}} once they're all ready to attack, they'll deal more damage."'' | |||
**''"This will attack multiple enemies at the same time!"'' | |||
===''Super Smash Bros. Melee''=== | ===''Super Smash Bros. Melee'' trophy=== | ||
{ | {|border=1 cellpadding=1 cellspacing=0 width=100% | ||
| | |- | ||
| | !width=100px|Name!!width=100px|Image!!width=150px|Game!!|Description | ||
| | |- | ||
| | ! Hammer | ||
| [[File:Trophy97.png|100px]] | |||
| align=center | ''Donkey Kong Arcade''<br>1981 | |||
| ''If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.'' | |||
|- | |||
|} | |||
| | |||
| | |||
===''Super Smash Bros. | ===''Super Smash Bros. Brawl'' trophy=== | ||
{ | {|border=1 cellpadding=1 cellspacing=0 width=100% | ||
| | |- | ||
| | !width=100px|Name!!width=100px|Image!!width=200px|Game!!|Description | ||
| | |- | ||
| | ! Hammer | ||
| | | [[File:BrawlTrophy506.png|100px]] | ||
| align=center | '''NES''' ''Donkey Kong'' | |||
| ''An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the Hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.'' | |||
|- | |||
|} | |||
== | ===''Super Smash Bros. for Nintendo 3DS / Wii U'' trophies=== | ||
{|border=1 cellpadding=1 cellspacing=0 width=100% | |||
|- | |||
!width="10%"|Name | |||
!Image | |||
!width="21%"|Appears in<br>(Wii U version only) | |||
!Description | |||
|- | |||
!Hammer | |||
|[[File:HammerTrophyWiiU.png|100px]] | |||
Hammer | |align=center|'''NES''' Donkey Kong Classics (09/1988)<br>'''GBA''' Mario vs. Donkey Kong (05/2004) | ||
|''Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump–use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something...'' | |||
|- | |||
!Hammerhead | |||
|[[File:HammerheadTrophyWiiU.png|100px]] | |||
|align=center|'''Wii''' Super Smash Bros. Brawl (03/2008)<br>'''Wii U''' Super Smash Bros. for Wii U | |||
|''A hammer is just a stick until you add the top. That's where this item comes into play. Sometimes, however, the top comes off. If that happens, just grab this loose part and throw it at your enemies. For some poetic justice, make the guy swinging the hammer handle your first target.'' | |||
|} | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Hanmā | |JapR=Hanmā | ||
|JapM=Hammer | |JapM=Hammer | ||
| | |Spa=Martillo | ||
| | |SpaM=Hammer | ||
|Fra=Marteau | |||
| | |FraM=Hammer | ||
| | |Ger=Hammer<br> Hammerwürfe (MKT) | ||
| | |GerM=Hammer<br> Hammer throws (MKT) | ||
| | |||
|Dut=Hamer | |Dut=Hamer | ||
|DutM=Hammer | |DutM=Hammer | ||
| | |Por=Martelo | ||
| | |PorM=Hammer | ||
|Ita=Martello | |Ita=Martello | ||
|ItaM=Hammer | |ItaM=Hammer | ||
|Kor=해머 | |Kor=해머<br>''Haemeo''<br>망치<br>''Mangchi'' | ||
|KorM=Hammer<br>Mallet | |||
|ChiT=錘子<br>''Chuízi''<br>鎚子<br>''Chuízi'' | |||
|ChiTM=Hammer | |||
|KorM=Hammer | |ChiS=锤子 | ||
| | |ChiSR=Chuízi | ||
| | |ChiSM=Hammer | ||
| | |||
| | |||
| | |||
|Rus=Молот | |Rus=Молот | ||
|RusR=Molot | |RusR=Molot | ||
|RusM=Hammer | |RusM=Hammer | ||
}} | }} | ||
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*[[Hammer Suit]] | *[[Hammer Suit]] | ||
*[[Super Pickax]] | *[[Super Pickax]] | ||
==References== | ==References== | ||
{{NIWA|SmashWiki=Hammer (item) | {{NIWA|SmashWiki-p=Hammer (item)}} | ||
<references/> | <references/> | ||
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{{DK}} | {{DK}} | ||
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{{SSBM}} | {{SSBM}} | ||
{{ | {{MVDKMOTM}} | ||
{{MKAGP}} | {{MKAGP}} | ||
{{MKAGP2}} | {{MKAGP2}} | ||
{{DKJC}} | {{DKJC}} | ||
{{SSBB}} | {{SSBB}} | ||
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{{M&LBIS}} | {{M&LBIS}} | ||
{{M&LDT}} | {{M&LDT}} | ||
{{MKAGPDX}} | {{MKAGPDX}} | ||
{{SSB4}} | {{SSB4}} | ||
{{SSBU}} | {{SSBU}} | ||
{{DMW}} | {{DMW}} | ||
}} | }} | ||
[[Category:Hammers | [[Category:Hammers]] | ||
[[Category:Sports | [[Category:Koopa Troop Weapons]] | ||
[[Category:Donkey Kong (game) | [[Category:Sports Equipment]] | ||
[[Category:Donkey Kong (Game Boy) | [[Category:Donkey Kong (game) Objects]] | ||
[[Category:Donkey Kong (Game Boy) Items]] | |||
[[Category:Double Trouble]] | [[Category:Double Trouble]] | ||
[[Category:Dr. Mario World]] | [[Category:Dr. Mario World]] | ||
[[Category:Mario & Luigi: Bowser's Inside Story Moves]] | |||
[[Category:Mario & Luigi: Bowser's Inside Story | [[Category:Mario & Luigi: Bowser's Inside Story Special Items]] | ||
[[Category:Mario & Luigi: Bowser's Inside Story | [[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Special Items]] | ||
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey | [[Category:Mario & Luigi: Dream Team Items]] | ||
[[Category:Mario & Luigi: Dream Team | [[Category:Mario & Luigi: Dream Team Moves]] | ||
[[Category:Mario & Luigi: Dream Team | [[Category:Mario & Luigi: Paper Jam Items]] | ||
[[Category:Mario & Luigi: Paper Jam | [[Category:Mario & Luigi: Paper Jam Moves]] | ||
[[Category:Mario & Luigi: Paper Jam | [[Category:Mario & Luigi: Partners in Time Items]] | ||
[[Category:Mario & Luigi: Partners in Time | [[Category:Mario & Luigi: Partners in Time Moves]] | ||
[[Category:Mario & Luigi: Partners in Time | [[Category:Mario & Luigi: Superstar Saga Special Items]] | ||
[[Category:Mario & Luigi: Superstar Saga | [[Category:Mario & Luigi: Superstar Saga Moves]] | ||
[[Category:Mario & Luigi: Superstar Saga | [[Category:Mario Kart Arcade GP Items]] | ||
[[Category:Mario Kart Arcade GP | [[Category:Mario Kart Arcade GP 2 Items]] | ||
[[Category:Mario Kart Arcade GP 2 | [[Category:Mario Kart Arcade GP DX Items]] | ||
[[Category:Mario Kart Arcade GP DX | |||
[[Category:Mario Kart Arcade GP VR]] | [[Category:Mario Kart Arcade GP VR]] | ||
[[Category:Mario Power Tennis]] | [[Category:Mario Power Tennis]] | ||
[[Category:Mario vs. Donkey Kong | [[Category:Mario vs. Donkey Kong Objects]] | ||
[[Category:Mario vs. Donkey Kong 2: March of the Minis]] | [[Category:Mario vs. Donkey Kong 2: March of the Minis]] | ||
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]] | [[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]] | ||
[[Category:Mario vs. Donkey Kong: Tipping Stars]] | [[Category:Mario vs. Donkey Kong: Tipping Stars]] | ||
[[Category:Paper Mario | [[Category:Paper Mario Items]] | ||
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[[Category:Paper Mario: Color Splash | [[Category:Paper Mario: Color Splash Items]] | ||
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[[Category:Paper Mario: Sticker Star | [[Category:Paper Mario: Sticker Star Items]] | ||
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[[Category:Paper Mario: The Thousand-Year Door Items]] | |||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Paper Mario: The Thousand-Year Door Moves]] | ||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Super Mario Bros. 3 Items]] | ||
[[Category:Super Mario Bros. 3 | [[Category:Super Mario Bros. Special Items]] | ||
[[Category:Super Mario Bros. Special | [[Category:Super Mario RPG: Legend of the Seven Stars Items]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars | [[Category:Super Mario RPG: Legend of the Seven Stars Moves]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars | [[Category:Super Paper Mario Items]] | ||
[[Category:Super Paper Mario | [[Category:Super Paper Mario Moves]] | ||
[[Category:Super Paper Mario | [[Category:Super Smash Bros. Items]] | ||
[[Category:Super Smash Bros. | [[Category:Super Smash Bros. Brawl Items]] | ||
[[Category:Super Smash Bros. Brawl | [[Category:Super Smash Bros. Brawl Trophies]] | ||
[[Category:Super Smash Bros. Brawl | [[Category:Super Smash Bros. for Nintendo 3DS / Wii U Items]] | ||
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U | [[Category:Super Smash Bros. for Nintendo 3DS Trophies]] | ||
[[Category:Super Smash Bros. for Nintendo 3DS | [[Category:Super Smash Bros. for Wii U Trophies]] | ||
[[Category:Super Smash Bros. for Wii U | [[Category:Super Smash Bros. Melee Items]] | ||
[[Category:Super Smash Bros. Melee | [[Category:Super Smash Bros. Melee Trophies]] | ||
[[Category:Super Smash Bros. Melee | [[Category:Super Smash Bros. Ultimate Items]] | ||
[[Category:Super Smash Bros. Ultimate | |||
[[de:Hammer]] | [[de:Hammer]] | ||
[[it:Martello]] | [[it:Martello]] |