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{{about|the technique|the [[minigame]] from ''[[Mario Party]]''|[[Ground Pound (minigame)]]|[[Donkey Kong]]'s move that is also called "Ground Pound"|[[Hand Slap]]}} | {{about|the technique|the [[minigame]] from ''[[Mario Party]]''|[[Ground Pound (minigame)]]|[[Donkey Kong]]'s move that is also called "Ground Pound"|[[Hand Slap]]}} | ||
{{Redirect|Smash|the series of games|[[Super Smash Bros. (series)]]}} | {{Redirect|Smash|the series of games|[[Super Smash Bros. (series)]]}} | ||
[[File:Play Nintendo Mario Ground Pound.jpg|thumb|[[Mario]] hitting a [[? Block]] with a Ground Pound]] | |||
{{quote|Yoshi will "Pound The Ground." This has many uses, and it rocks!|Message Block|Super Mario World 2: Yoshi's Island}} | {{quote|Yoshi will "Pound The Ground." This has many uses, and it rocks!|Message Block|Super Mario World 2: Yoshi's Island}} | ||
The '''Ground Pound''', also known as the '''Hip Drop''',<ref>{{cite|date=September 1995|title=''Nintendo Magazine System'' (AU) Issue #30|page=14}}</ref> '''Body Slam''',<ref>{{cite|date=1995|title=''Virtual Boy Wario Land'' instruction booklet|page=21|publisher=Nintendo of America|language=en-us}}</ref> '''Pound the Ground''' attack, '''Bounce''',<ref>{{cite|date=September 1996|title=''Nintendo Magazine System'' (AU) Issue #42|page=18}}</ref> '''Butt-Bash''',<ref>{{cite|title=UK ''Nintendo Magazine'' #54|date=March 1997|page=21}}</ref> '''Jump Smash''',<ref>{{cite|date=June 2000|title=''Nintendo Power'' Volume 133|page=59|publisher=Nintendo of America|language=en-us}}</ref> '''Smash Attack''',<ref name=WarioLand4EN>{{cite|language=en-us|date=2001|publisher=Nintendo of America|title=''Wario Land 4'' American instruction booklet|page=10}}</ref> and '''Butt Stomp''' (formatted as '''ground-pound''' in ''[[Super Mario 64 DS]]'', ''[[Super Mario Galaxy]]'', and ''[[Super Mario Galaxy 2]]''; also formatted as '''ground pound'''<ref>{{cite|title=Screenshot|publisher=Imgur|url=i.imgur.com/pp7hxrq.png}}</ref> and also known as the '''Spin Jump''' in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''), is a recurring technique in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, first usable by [[Mario]] in ''[[Super Mario 64]]'' and having become a common move used by him and many other characters since then, along with moves such as the [[Wall Jump]] and [[Spin Jump]]. It involves the user falling more quickly and slamming into the ground with their rear, often to apply more force than an average [[stomp]] but with less mobility. It can have multiple effects, primarily either to attack or to break or activate [[block]]s and other objects from above; using it is the only way to complete certain tasks, such as destroying [[Chain Chomp]]s' stakes or pressing a [[Ground-Pound Switch]]. In certain games (first in ''Super Mario Galaxy''), objects with a unique effect when Ground Pounded are marked with a symbol resembling an explosion. The move is usually executed by pressing the [[crouch]] button in midair, but it is sometimes instead used by pressing the [[jump]] button twice (especially in [[minigame]]s of the [[Mario Party (series)|''Mario Party'' series]]). | The '''Ground Pound''', also known as the '''Hip Drop''',<ref>{{cite|date=September 1995|title=''Nintendo Magazine System'' (AU) Issue #30|page=14}}</ref> '''Body Slam''',<ref>{{cite|date=1995|title=''Virtual Boy Wario Land'' instruction booklet|page=21|publisher=Nintendo of America|language=en-us}}</ref> '''Pound the Ground''' attack, '''Bounce''',<ref>{{cite|date=September 1996|title=''Nintendo Magazine System'' (AU) Issue #42|page=18}}</ref> '''Butt-Bash''',<ref>{{cite|title=UK ''Nintendo Magazine'' #54|date=March 1997|page=21}}</ref> '''Jump Smash''',<ref>{{cite|date=June 2000|title=''Nintendo Power'' Volume 133|page=59|publisher=Nintendo of America|language=en-us}}</ref> '''Smash Attack''',<ref name=WarioLand4EN>{{cite|language=en-us|date=2001|publisher=Nintendo of America|title=''Wario Land 4'' American instruction booklet|page=10}}</ref> and '''Butt Stomp''' (formatted as '''ground-pound''' in ''[[Super Mario 64 DS]]'', ''[[Super Mario Galaxy]]'', and ''[[Super Mario Galaxy 2]]''; also formatted as '''ground pound'''<ref>{{cite|title=Screenshot|publisher=Imgur|url=i.imgur.com/pp7hxrq.png}}</ref> and also known as the '''Spin Jump''' in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''), is a recurring technique in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, first usable by [[Mario]] in ''[[Super Mario 64]]'' and having become a common move used by him and many other characters since then, along with moves such as the [[Wall Jump]] and [[Spin Jump]]. It involves the user falling more quickly and slamming into the ground with their rear, often to apply more force than an average [[stomp]] but with less mobility. It can have multiple effects, primarily either to attack or to break or activate [[block]]s and other objects from above; using it is the only way to complete certain tasks, such as destroying [[Chain Chomp]]s' stakes or pressing a [[Ground-Pound Switch]]. In certain games (first in ''Super Mario Galaxy''), objects with a unique effect when Ground Pounded are marked with a symbol resembling an explosion. The move is usually executed by pressing the [[crouch]] button in midair, but it is sometimes instead used by pressing the [[jump]] button twice (especially in [[minigame]]s of the [[Mario Party (series)|''Mario Party'' series]]). | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
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====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
[[File:Mariogroundpound.png|thumb|left|Screenshot from ''New Super Mario Bros.'']] | [[File:Mariogroundpound.png|thumb|left|Screenshot from ''New Super Mario Bros.'']] | ||
The Ground Pound is a move in ''[[New Super Mario Bros.]]'' It can be performed by pressing down on the {{button|ds|Pad}} while in midair, though this can be canceled out mid-ground pound by pressing up on the {{button|ds|Pad}}. A Ground Pound can be held down for as long as desired, unlike other appearances. Ground Pounds can be used to break [[Brick Block|brick]]s or repeatedly earn coins from [[Coin Block]]s (if continuing to hold down on the {{button|ds|Pad}}), but [[Small Mario]] cannot break them or earn the coins repeatedly (Mario must keep doing Ground Pounds instead of holding down). A [[Sledge Bro]] can Ground Pound, which stuns Mario or Luigi if he is not in midair by the time the Sledge Bro lands onto the ground. [[Petey Piranha]], a boss fought in {{world link|5|castlen|World 5-Castle (New Super Mario Bros.)}}, will perform an angled Ground Pound after flying in the air for a few seconds. Once Petey Piranha touches the ground, he will become dizzy and fall down, giving Mario or Luigi a chance to stomp him. The damage value of a Ground Pound is twice the amount of other basic attacks, such as [[jump]]ing, though Ground Pounds from [[Mini Mario (form)|Mini Mario]] inflict average damage. A Ground Pound can immediately send [[Koopa Troopa]]s in their shells and start sliding quickly, or to make [[Snailicorn]]s slide across the ice. | The Ground Pound is a move in ''[[New Super Mario Bros.]]'' It can be performed by pressing down on the {{button|ds|Pad}} while in midair, though this can be canceled out mid-ground pound by pressing up on the {{button|ds|Pad}}. A Ground Pound can be held down for as long as desired, unlike other appearances. Ground Pounds can be used to break [[Brick Block|brick]]s or repeatedly earn coins from [[Coin Block]]s (if continuing to hold down on the {{button|ds|Pad}}), but [[Small Mario]] cannot break them or earn the coins repeatedly (Mario must keep doing Ground Pounds instead of holding down). A [[Sledge Bro]] can Ground Pound, which stuns Mario or Luigi if he is not in midair by the time the Sledge Bro lands onto the ground. [[Petey Piranha]], a boss fought in {{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}, will perform an angled Ground Pound after flying in the air for a few seconds. Once Petey Piranha touches the ground, he will become dizzy and fall down, giving Mario or Luigi a chance to stomp him. The damage value of a Ground Pound is twice the amount of other basic attacks, such as [[jump]]ing, though Ground Pounds from [[Mini Mario (form)|Mini Mario]] inflict average damage. A Ground Pound can immediately send [[Koopa Troopa]]s in their shells and start sliding quickly, or to make [[Snailicorn]]s slide across the ice. | ||
{{br|left}} | {{br|left}} | ||
====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
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Performing a Ground Pound while underwater instead has Mario briefly dive downwards. | Performing a Ground Pound while underwater instead has Mario briefly dive downwards. | ||
Also, quickly after a [[spin]] in midair, [[Mario]] or [[Luigi]] can do a {{conjectural|Homing Ground Pound}}, which will cause him to come crashing down directly on a nearby enemy or object without needing to aim first | Also, quickly after a [[spin]] in midair, [[Mario]] or [[Luigi]] can do a {{conjectural|Homing Ground Pound}}, which will cause him to come crashing down directly on a nearby enemy or object without needing to aim first. This move is not mentioned in the game's instruction booklet. | ||
====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
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[[File:SM3DWBF Screenshot Fury Bowser 11.png|thumb|200px|[[Giga Cat Mario]] Ground Pounding [[Fury Bowser]] in ''[[Super Mario 3D World + Bowser's Fury#Bowser's Fury|Bowser's Fury]]'']] | [[File:SM3DWBF Screenshot Fury Bowser 11.png|thumb|200px|[[Giga Cat Mario]] Ground Pounding [[Fury Bowser]] in ''[[Super Mario 3D World + Bowser's Fury#Bowser's Fury|Bowser's Fury]]'']] | ||
In the ''[[Super Mario 3D World + Bowser's Fury#Bowser's Fury|Bowser's Fury]]'' campaign in the [[Nintendo Switch]] [[Reissue#Ports|port]], the Ground Pound is an essential move to defeat [[Fury Bowser]], but can only be done once he has his shell flipped over. Fury Bowser himself also uses a similar move which involves him tucking into his shell, jumping into the air and slamming his shell on the ground, creating a ring of fire. Additionally, the [[Ground-Pound Switch]] reappears in ''Bowser's Fury'', which may reveal an obstacle course for Mario to cross or a battle arena full of enemies that must be defeated to obtain a [[Cat Shine]]. | In the ''[[Super Mario 3D World + Bowser's Fury#Bowser's Fury|Bowser's Fury]]'' campaign in the [[Nintendo Switch]] [[Reissue#Ports|port]], the Ground Pound is an essential move to defeat [[Fury Bowser]], but can only be done once he has his shell flipped over. Fury Bowser himself also uses a similar move which involves him tucking into his shell, jumping into the air and slamming his shell on the ground, creating a ring of fire. Additionally, the [[Ground-Pound Switch]] reappears in ''Bowser's Fury'', which may reveal an obstacle course for Mario to cross or a battle arena full of enemies that must be defeated to obtain a [[Cat Shine]]. | ||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
In ''[[Super Mario Odyssey]]'', the Ground Pound and Ground Pound Jump return, working as they did in ''Super Mario 3D World'', though the Ground Pound Jump can be done immediately after a Ground Pound. Pressing {{button|switch|y}} during the move's startup makes Mario do a [[dive]] instead, and doing so underwater makes Mario perform a [[Quick Swim]] forwards. The in-game brochure for the [[Lost Kingdom]] also implies that the starburst symbol used to denote areas vulnerable to a ground pound originated there.<ref>[[Lost Kingdom#A Symbol from Ancient Times|Lost Kingdom article]]</ref> [[Bowser]] uses this move after Mario and [[Cappy]] take away his hat from him, and when he does, he creates a ring of fire, although in some cases, it can be three. | In ''[[Super Mario Odyssey]]'', the Ground Pound and Ground Pound Jump return, working as they did in ''Super Mario 3D World'', though the Ground Pound Jump can be done immediately after a Ground Pound. Pressing {{button|switch|y}} during the move's startup makes Mario do a [[dive]] instead, and doing so underwater makes Mario perform a [[Quick Swim]] forwards. The in-game brochure for the [[Lost Kingdom]] also implies that the starburst symbol used to denote areas vulnerable to a ground pound originated there.<ref>[[Lost Kingdom#A Symbol from Ancient Times|Lost Kingdom article]]</ref> [[Bowser]] uses this move after Mario and [[Cappy]] take away his hat from him, and when he does, he creates a ring of fire, although in some cases, it can be three. | ||
====''Super Mario Bros. Wonder''==== | ====''Super Mario Bros. Wonder''==== | ||
Ground Pounding returns in ''[[Super Mario Bros. Wonder]]'' working as it did previously. Ground Pounding as [[Drill Mario]] causes the user to drill downward for a more powerful attack that can break jewel blocks. New to this entry, a Ground Pound causes a drum roll to play when activated, followed by a crash cymbal sound when the attack lands | Ground Pounding returns in ''[[Super Mario Bros. Wonder]]'' working as it did previously. Ground Pounding as [[Drill Mario]] causes the user to drill downward for a more powerful attack that can break jewel blocks. New to this entry, a Ground Pound causes a drum roll to play when activated, followed by a crash cymbal sound when the attack lands. | ||
===''Wario Land'' series=== | ===''Wario Land'' series=== | ||
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[[File:YIDS GroundPound.png|left|thumb|150px|Yoshi doing a Ground Pound while [[Baby Mario]] flies off from his back.]] | [[File:YIDS GroundPound.png|left|thumb|150px|Yoshi doing a Ground Pound while [[Baby Mario]] flies off from his back.]] | ||
[[File:YS Artwork Light-Blue Yoshi.png|thumb|110px|[[Yoshi (species)|Light Blue Yoshi]] from ''Yoshi's Story'' Ground Pounding.]] | [[File:YS Artwork Light-Blue Yoshi.png|thumb|110px|[[Yoshi (species)|Light Blue Yoshi]] from ''Yoshi's Story'' Ground Pounding.]] | ||
The Ground Pound (originally called Pounding The Ground or '''Pounding the Ground''')<ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|page=100|date=April 7, 1999|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-2103-8|quote=Some of the Shy Guys roaming around carry those treasured melons. You can snatch the fruit right out of their hands with Yoshi’s agile tongue or dispose of the Shy Guys first. Before gobbling them up or eliminating them with an egg toss, remember to Pound the Ground and change them to Yoshi’s favorite color to maximize your score.}}</ref> | The Ground Pound (originally called Pounding The Ground or '''Pounding the Ground''')<ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|page=100|date=April 7, 1999|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-2103-8|quote=Some of the Shy Guys roaming around carry those treasured melons. You can snatch the fruit right out of their hands with Yoshi’s agile tongue or dispose of the Shy Guys first. Before gobbling them up or eliminating them with an egg toss, remember to Pound the Ground and change them to Yoshi’s favorite color to maximize your score.}}</ref> can also be used by [[Yoshi]] in some games of the [[Yoshi (franchise)|''Yoshi'' franchise]]. Ground Pounding was first used in ''[[Super Mario World 2: Yoshi's Island]]''. This move can be used to stomp on [[stump|post]]s, break [[crate]]s and defeat enemies. The Ground Pound has been referred to as "Yoshi's proudest move".<ref>{{cite|date=1998|publisher=Nintendo of America|language=en-us|title=''Yoshi's Story'' instruction booklet|page=11}}</ref> [[Baby Bowser]] also uses the Ground Pound in the first phase of his battle with Yoshi, and is capable of creating shockwaves that can hurt Yoshi and [[Baby Mario]]. The [[Bandit]] also uses this move in the [[Popping Balloons]] [[Mini Battle]]. This strategy can be used by Yoshi in return. The move returns in ''[[Yoshi's Story]]'', ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'' and ''[[Yoshi's Crafted World]]''. In ''[[Yoshi's Woolly World]]'', Yoshi becomes a hammer when he ground pounds, except for when he is in his [[Mega Yoshi]] form. | ||
Ground Pounding was first used in ''[[Super Mario World 2: Yoshi's Island]]''. This move can be used to stomp on | |||
''[[Yoshi's Island DS]]'' | |||
{{br|left}} | {{br|left}} | ||
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|fp=2 | |fp=2 | ||
|effect=A two-hit jump attack that deals greater damage on the second hit | |effect=A two-hit jump attack that deals greater damage on the second hit | ||
|attack=2 + 4 (with Super Boots) <br> 3 + | |attack=2 + 4 (with Super Boots) <br> 3 + 5 (with Ultra Boots) | ||
|target=Any non-ceiling enemy | |target=Any non-ceiling enemy | ||
}} | }} | ||
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===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
Bowser's Ground Pound move from ''Super Mario Bros. 3'' is used in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', this time named the [[Bowser Bomb (move)|Bowser Bomb]]. Bowser either faces the screen or has his back to the screen when he uses his Ground Pound, similar to his Ground Pound in ''Super Mario Bros. 3''. | |||
Yoshi also comes with his own Ground Pound known as the [[Yoshi Bomb]] in the ''Super Smash Bros.'' series, based on his Ground Pound move from ''Yoshi's Story''. Additionally, a standard Ground Pound appears in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' and ''Super Smash Bros. Ultimate'' as Luigi's new down throw, effectively replacing his body slam. Wario's down throw is also reminiscent of the Ground Pound from the ''Wario Land'' games. | |||
Princess Peach's down throw (from ''Super Smash Bros. Melee'' to ''Super Smash Bros. for Nintendo 3DS / Wii U'') can be considered as a Ground Pound, since it involves her jumping in the air and slamming her opponents by sitting. | |||
===''Wario World''=== | ===''Wario World''=== | ||
[[File:WarioWorldFlowerySlabClosed.png|thumb|Wario about to Ground Pound a closed [[Swirly Slab]] in [[Beanstalk Way]].]] | [[File:WarioWorldFlowerySlabClosed.png|thumb|Wario about to Ground Pound a closed [[Swirly Slab]] in [[Beanstalk Way]].]] | ||
In ''[[Wario World]]'', a Ground Pound can be performed by pressing the {{button|gcn|R}} button while jumping. It has many uses, such as attacking enemies, destroying [[Rock Block]]s, bouncing off [[Bunny Spring]]s. It is also used to open [[trapdoor (Wario World)|trapdoor]]s that lead to sub-levels where [[red diamond (Wario World)|red diamond]]s can be found, as well as goal trapdoors that lead to boss battles. However, steel trapdoors cannot be opened with ordinary Ground Pound. Instead, Wario must use a [[ | In ''[[Wario World]]'', a Ground Pound can be performed by pressing the {{button|gcn|R}} button while jumping. It has many uses, such as attacking enemies, destroying [[Rock Block]]s, bouncing off [[Bunny Spring]]s. It is also used to open [[trapdoor (Wario World)|trapdoor]]s that lead to sub-levels where [[red diamond (Wario World)|red diamond]]s can be found, as well as goal trapdoors that lead to boss battles. However, steel trapdoors cannot be opened with ordinary Ground Pound. Instead, Wario must use a [[Piledrive]], which is executed the same way, but requires Wario to be holding an enemy or object beforehand. | ||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
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====''Mario & Luigi: Brothership''==== | ====''Mario & Luigi: Brothership''==== | ||
Mario and Luigi can strengthen their counterattacks by applying the | Mario and Luigi can strengthen their counterattacks by applying the appropriate Battle Plug in ''[[Mario & Luigi: Brothership]]''; when this happens, jump counters can chain into a Ground Pound.<ref>https://www.youtube.com/watch?v=ujjV-IivW7Q</ref> | ||
===''Mario + Rabbids Kingdom Battle''=== | ===''Mario + Rabbids Kingdom Battle''=== | ||
In ''[[Mario + Rabbids Kingdom Battle]]'', [[Yoshi]] can perform a Ground Pound when landing from a | In ''[[Mario + Rabbids Kingdom Battle]]'', [[Yoshi]] can perform a Ground Pound when landing from a Team Jump, causing a shockwave that harms all characters in the vicinity, whether they are Yoshi's teammates or enemies. It can also be used by [[Valkyrie]]s, [[Bwario]], and the [[Lava Queen]], the latter of which also inflicts [[Burn]]. | ||
===''WarioWare: Get It Together!''=== | ===''WarioWare: Get It Together!''=== | ||
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===Ground Pound=== | ===Ground Pound=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ヒップドロップ | ||
| | |JapR=Hippu Doroppu | ||
| | |JapM=Butt Drop | ||
| | |Jap2=ヒップアタック <small>(''Wario World'' and ''Wario Land Shake'')</small><ref>{{cite|language=ja|date=2008|publisher=Nintendo|title=''Wario Land Shake'' instruction booklet|page=19, 24 and 25}}</ref> | ||
|Jap2R=Hippu Atakku | |||
|Jap2M=Butt Attack | |||
|Jap3=下にコウゲキ | |||
|Jap3N=''Wario World'' | |||
| | |Jap3R=Shita ni Kōgeki | ||
| | |Jap3M=Downward Attack | ||
| | |SpaA=Salto Bomba | ||
| | |SpaA2=Azotón | ||
| | |SpaA3=Dar un pisotón | ||
| | |SpaA4=Golpe Cadera | ||
| | |SpaA4N=''Paper Mario: The Thousand-Year Door'' Yoshi move | ||
| | |SpaAM=Bomb Jump | ||
| | |SpaA2M=Pound | ||
| | |SpaA3M=To stomp | ||
| | |SpaA4M=Hip Strike | ||
| | |SpaE=Salto Bomba | ||
| | |SpaE2=Ataque destructor<ref name=WarioLand4ES/> | ||
| | |SpaE3=Golpe Cadera | ||
| | |SpaE3N=''Paper Mario: The Thousand-Year Door'' Yoshi move | ||
| | |SpaEM=Bomb Jump | ||
| | |SpaE2M=Destructive Attack | ||
|SpaE3M=Hip Strike | |||
|Fre=Charge au sol<ref>''Super Mario Galaxy'' instruction booklet, French segment{{page needed}}</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref><ref>{{cite|title=''Super Mario Sunshine'' French instruction booklet|page=17}}</ref><ref>''Super Mario Odyssey.'' Actions Menu</ref><ref>''Super Mario 3D All-Stars.'' actions menu (Super Mario Sunshine. and Super Mario Galaxy.)</ref><ref>{{cite|title=''New Super Mario Bros. Wii'' French instruction booklet|page=17}}</ref><ref>{{cite|language=fr-ca|publisher=Nintendo of America|date=2011|deadlink=y|archive=web.archive.org/web/20190404221228/https://www.nintendo.com/consumer/downloads/manual-3DS-super-mario-3D-land-fr.pdf|format=PDF|title=''Super Mario 3D Land'' instruction booklet|page=8}}</ref><ref>{{cite|date=2011|deadlink=y|format=PDF|archive=web.archive.org/web/20120112174238/http://www.nintendo.com/consumer/gameslist/manuals/3DS_super_mario_3d_land_single_sheet_fr.pdf|title=''Super Mario 3D Land, French Quick Start Guide''|publisher=Nintendo of America|language=fr-ca}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20190402122205/https://www.nintendo.com/consumer/downloads/manual-3DS-new-super-mario-bros-2-fr.pdf|format=PDF|language=fr-ca|publisher=Nintendo of America|title=''New Super Mario Bros. 2'' instruction booklet|page=7|date=2012}}</ref><ref>{{cite|date=2013|language=fr-ca|publisher=Nintendo of America|deadlink=y|archive=web.archive.org/web/20200131000432/https://www.nintendo.com/consumer/downloads/manual-WiiU-New_Super_Mario_Bros_U+New_Super_Luigi_U_fr.pdf|format=PDF|title=''New Super Mario Bros. U + New Super Luigi U'' instruction booklet|page=15}}</ref><ref>[https://imgur.com/a/EqnJXux ''Mario Party 4'' Minigames] Controls Section (here [[The Great Deflate]])</ref><ref>[https://imgur.com/a/uot7SZX ''Mario Party 5'' Minigames] Control Section (here [[Ground Pound Down]])</ref><ref>[https://imgur.com/FtRCbne ''Mario Party 6'' Minigames] Rules Section (here [[Smashdance]])</ref><ref>[https://imgur.com/wPqevLI ''Mario Party 7'' Minigames] Controls Section (here [[Cardinal Rule]])</ref><ref>[https://imgur.com/Hn4CUaN ''Mario Party Superstar'' Minigames] Controls Section (here [[Coconut Conk]])</ref> | |||
|Fre2=Attaque rodéo<ref>{{cite|language=fr|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_FR.pdf|title=''Super Mario 64 DS'' instruction booklet|page=47|publisher=Nintendo of Europe|format=PDF|date=2005}}</ref><ref>{{cite|language=fr|date=2006|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_FR.pdf|title=''New Super Mario Bros.'' Instruction booklet|page=56|publisher=Nintendo of Europe|format=PDF}}</ref><ref>''Super Mario 3D All-Stars.'' actions menu (Super Mario 64)</ref><ref>{{cite|date=1998|language=fr|publisher=Nintendo of Europe|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_YoshisStory_FR.pdf|format=PDF|title=''Yoshi's Story'' Instruction booklet, French segment|page=55}}</ref><ref>{{cite|url=drive.google.com/file/d/1aaADHceSsPdtxJ2adB6reDD0w7Y67MtQ/view|title=''Super Mario World 2: Yoshi's Island'' Instruction booklet|page=8|language=fr|publisher=Nintendo}}</ref><ref>{{cite|title=''Yoshi's Island DS'' Instruction booklet|page=35|language=fr|publisher=Nintendo|date=2006}}</ref><ref>{{cite|deadlink=y|format=PDF|archive=web.archive.org/web/20190404221838/https://www.nintendo.com/consumer/downloads/manual-3DS-yoshis-new-island-fr.pdf|date=2014|title=''Yoshi's New Island''|language=fr-ca|publisher=Nintendo of America|page=7}}</ref><ref>{{cite|language=fr|format=PDF|deadlink=y|archive=web.archive.org/web/20200728061211/http://www.nintendo.com/consumer/downloads/manual-WiiU-Yoshis_Woolly_World_fr.pdf|title=''Yoshi's Woolly World'' instruction booklet|page=12|publisher=Nintendo|date=2015}}</ref><ref>[https://imgur.com/a/tUPMj9z ''Mario Party 3'' Minigames] Game Rules Section (here [[Coconut Conk]])</ref> | |||
|Fre3=Atterir lourdement<ref>{{cite|deadlink=y|archive=web.archive.org/web/20190804085327/http://mariobroswii.com/fr/adventure|title=New Super Mario Bros. Wii|publisher=Nintendo of America|language=fr-ca|accessdate=June 6, 2024}}</ref> | |||
|Fre4=Saut-pillon<ref>{{cite|url=archive.org/details/NM6401/mode/2up?view=theater|title=Nintendo official French magazine N1|page=90}}</ref> | |||
|Fre5=Coup de fesse devastateur<ref>[[Thudley]] introduction text in ''Super Paper Mario''</ref> | |||
|Fre6=Pétiner le sol<ref>{{cite|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_SuperMario64_FR.pdf|format=PDF|title=''Super Mario 64 Instruction booklet|language=fr|page=54|date=1997|publisher=Nintendo of Europe}}</ref> | |||
|Fre7=Bond<ref>[https://imgur.com/a/Sk7Nzf1 ''Mario Party'' Minigames] Controls Section (here [[Hammer Drop]])</ref> | |||
|Fre8=Rodéo<ref>[https://imgur.com/a/9h0YrgT ''Mario Party 2'' Minigames] Controls Section (Here [[Totem Pole Pound]])</ref> | |||
|Fre9=Méga projection au sol<ref>{{cite|url=drive.google.com/file/d/1jgDdSeCTpwwETMeyp9fTy81AevTW1tF2/view|title=''Wario Land: Super Mario Land 3'' instruction booklet|page=11|language=fr|publisher=Nintendo}}</ref> | |||
|Fre10=Saut rebond | |||
|Fre10N=''Paper Mario: The Thousand-Year Door'' Yoshi move | |||
|FreM=Ground charge | |FreM=Ground charge | ||
|Fre2M=Rodeo attack | |Fre2M=Rodeo attack | ||
|Fre3M=Land heavily | |Fre3M=Land heavily | ||
|Fre4M=Leap Jump | |Fre4M=Leap Jump | ||
|Fre5M=Devastating butt hit | |Fre5M=Devastating butt hit | ||
|Fre6M=Trample on the ground | |Fre6M=Trample on the ground | ||
|Fre7M=Bounce | |Fre7M=Bounce | ||
|Fre8M=Rodeo | |Fre8M=Rodeo | ||
|Fre9M=Mega ground projection | |Fre9M=Mega ground projection | ||
|Fre10M=Bounce Jump | |||
|Dut=Stampsprong | |||
|Fre10M= | |Dut2=Pletsprong | ||
|Dut2N=''Paper Mario: The Thousand-Year Door'' Yoshi move | |||
| | |DutM=Stomp jump | ||
| | |Dut2M=Flatten Jump | ||
| | |||
|Ger=Stampfattacke | |Ger=Stampfattacke | ||
|Ger2=Freifall-Attacke<ref name=WarioLand4DE/> | |||
|GerM=Stomp attack | |GerM=Stomp attack | ||
|Ger2M=Freefall attack | |Ger2M=Freefall attack | ||
| | |Ita=Colpisci il suolo<ref>{{cite|title=''[[Super Mario 64]]'' European manual|page=35|date=2005|publisher=Nintendo of Europe|language=it}}</ref> | ||
| | |Ita2=Schianto a terra<ref>{{cite|title=''[[Super Mario Sunshine]]'' Italian manual|page=16}}</ref><ref>{{cite|title=''[[Yoshi's Island: Super Mario Advance 3]]'' European manual|page=107}}</ref><ref>{{cite|title=''[[New Super Mario Bros.]]'' European manual|page=90|publisher=Nintendo of Europe|language=it|date=2006}}</ref><ref>{{cite|date=2005|publisher=Nintendo of Europe|title=''[[Super Mario 64 DS]]'' European manual|page=85|language=it}}</ref><ref>{{cite|title=''[[Super Mario Galaxy]]'' Italian manual|page=15}}</ref><ref>{{cite|title=''[[Yoshi's Island DS]]'' European manual|page=59|language=it|publisher=Nintendo of Europe|date=2006}}</ref><ref>{{cite|title=''[[New Super Mario Bros. Wii]]'' Italian manual|page=17}}</ref><ref>{{cite|title=''[[Super Mario Galaxy 2]]'' Italian manual|page=17}}</ref><ref>{{cite|title=''[[Super Mario 3D Land]]'' Italian e-manual|page=8}}</ref><ref>{{cite|title=''[[New Super Mario Bros. 2]]'' Italian e-manual|page=7}}</ref><ref>{{cite|title=''[[New Super Mario Bros. U]]'' Italian e-manual|page=15}}</ref><ref>{{cite|title=''[[Super Mario 3D World]]'' Italian e-manual|page=17}}</ref> | ||
|Ita3=Salto a schianto | |||
|ItaM=Ground slam | |ItaM=Ground slam | ||
|Ita2M=Crushing jump | |||
|PorA=Salto bomba<ref>alanzoka (October 18, 2024). [https://www.youtube.com/watch?v=60BP7rh0HT8 MARIO PARTY VOLTOU! - MARIO PARTY: JAMBOREE COM OS INIMIGOS]. ''Youtube''. Retrieved October 20, 2024.</ref> | |||
|Ita2M= | |PorA2=Pisada | ||
| | |||
| | |||
|PorAM=Bomb Jump | |PorAM=Bomb Jump | ||
|PorA2M=Stomp | |PorA2M=Stomp | ||
|PorE=Salto Bomba | |PorE=Salto Bomba | ||
Line 336: | Line 290: | ||
|RusR=Udar o zemlyu | |RusR=Udar o zemlyu | ||
|RusM=Attack on the ground | |RusM=Attack on the ground | ||
| | |Kor=엉덩이 찍기 | ||
| | |KorR=Eongdeong'i Jjikgi | ||
| | |KorM=Butt Bashing | ||
| | |Chi=撞地<ref>{{cite|language=zh-hans|title=iQue|publisher=[[iQue]]|url=www.ique.com/games/G_yoshi_metroidrh.htm|accessdate=June 6, 2024}}</ref><ref>{{cite|language=zh-hans|url=www.ique.com/games/mariods/action/kyotsu.htm|title=神游马力欧DS的动作|publisher=iQue|accessdate=June 6, 2024}}</ref><ref>{{cite|language=zh-hans|url=www.ique.com/games/Mariobros/newmario.htm|title=New 超级马力欧兄弟|publisher=iQue|accessdate=June 6, 2024}}</ref><ref>{{cite|format=PDF|url=www.ique.com/3ds/arej/jrec.pdf|title=超级马力欧 3D乐园 (''Chāojí Mǎlìōu 3D Lèyuán'') digital manual|language=zh-hans|accessdate=June 6, 2024}}{{page needed}}</ref> | ||
| | |ChiN=iQue | ||
| | |ChiR=Zhuàng Dì | ||
| | |Chi2=臀部撞地 | ||
| | |Chi2N=Nintendo | ||
| | |Chi2R=Túnbù Zhuàng Dì | ||
| | |ChiM=Hit the ground | ||
| | |Chi2M=Hip hit the ground | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
===Ground Pound Jump=== | ===Ground Pound Jump=== | ||
{{foreign names | {{foreign names | ||
|Kor=엉덩이 찍기 점프 | |Kor=엉덩이 찍기 점프 | ||
|KorR=Eongdeong'i Jjikgi Jeompeu | |KorR=Eongdeong'i Jjikgi Jeompeu | ||
|KorM=Butt Bashing Jump | |KorM=Butt Bashing Jump | ||
|Ita=Salto schianto a terra | |||
|ItaM=Ground pound jump | |||
}} | }} | ||
===Body Slam=== | ===Body Slam=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ボディプレス<ref>{{cite|date=1995|publisher=Nintendo|language=ja|title=''Virtual Boy Wario Land: Awazon no Hihō'' instruction booklet|page=17}}</ref> | ||
|JapR=Bodi Puresu | |||
|JapM=Body Press | |||
}} | }} | ||
===Smash Attack=== | ===Smash Attack=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ヒップアタック<ref>{{cite|language=ja|title=''Wario Land 3: Fushigi na Orgel'' instruction booklet|page=19|date=2000|publisher=Nintendo}}</ref><ref name=WarioLandAdvance>{{cite|date=2001|language=ja|publisher=Nintendo|title=''Wario Land Advance: Yōki no Otakara'' instruction booklet|page=10}}</ref> | ||
|JapR=Hippu Atakku | |||
|JapM=Butt Attack | |||
|Spa=Ataque destructor<ref>{{cite|title=''Wario Land 4'' 3DS Ambassador Program electronic manual|page=3}}</ref> | |||
|Fre=Attaque Foudroyante | |SpaM=Destructive Attack | ||
|Fre=Attaque Foudroyante<ref name=WarioLand4FR/> | |||
|FreM=Devastating attack | |FreM=Devastating attack | ||
| | |Ita=Attacco frantumatutto<ref name=WarioLand4IT>{{cite|title=''[[Wario Land 4]]'' European manual|page=107}}</ref> | ||
| | |||
|ItaM=All-shattering attack | |ItaM=All-shattering attack | ||
}} | }} | ||
===Super Smash Attack=== | ===Super Smash Attack=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーヒップアタック<ref name=WarioLandAdvance/> | ||
| | |JapR=Sūpā Hippu Atakku | ||
| | |JapM=Super Butt Attack | ||
|Fre=Super Attaque Foudroyante | |Spa=Súper ataque destructor<ref name=WarioLand4ES>{{cite|date=2001|language=es-es|title=''Wario Land 4'' European instruction booklet|page=87|publisher=Nintendo of Europe}}</ref> | ||
|SpaM=Super destructive attack | |||
|Fre=Super Attaque Foudroyante<ref name=WarioLand4FR>{{cite|date=2001|language=fr|title=''Wario Land 4'' European instruction booklet|page=47|publisher=Nintendo of Europe}}</ref> | |||
|FreM=Super Devastating Attack | |FreM=Super Devastating Attack | ||
| | |Ger=Super-Freifall-Attacke<ref name=WarioLand4DE>{{cite|date=2001|language=de|title=''Wario Land 4'' European instruction booklet|page=27|publisher=Nintendo of Europe}}</ref> | ||
|GerM=Super freefall attack | |GerM=Super freefall attack | ||
| | |Ita=super-attacco frantumatutto<ref name=WarioLandIT>{{cite|date=2001|language=it|title=''Wario Land 4'' European instruction booklet|page=107|publisher=Nintendo of Europe}}</ref> | ||
|ItaM=Super all-shattering attack | |ItaM=Super all-shattering attack | ||
}} | }} | ||
===Spin Jump=== | ===Spin Jump=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=クルリンジャンプ | ||
| | |JapR=Kururin Janpu | ||
| | |JapM=Spinning Jump | ||
|Chi=旋转跳 | |Chi=旋转跳<ref>{{cite|title=纸片马力欧 (''Zhǐpiàn Mǎlì'ōu'') instruction booklet|language=zh-hans|publisher=iQue|date=2004|page=30}}</ref> | ||
|ChiR=Xuánzhuǎn Tiào | |ChiR=Xuánzhuǎn Tiào | ||
|ChiM=Rotational Jump | |ChiM=Rotational Jump | ||
| | |Fre=Saut-Toupie<ref>{{cite|language-fr|publisher=Nintendo of Europe|date=2001|title=''Paper Mario'' instruction booklet|page=59}}</ref> | ||
|FreM=Top Jump, as in a [[Wikipedia:Top|spinning top]] | |FreM=Top Jump, as in a [[Wikipedia:Top|spinning top]] | ||
|Ita=Salto Flip | |Ita=Salto Flip | ||
|ItaM=Flip Jump | |ItaM=Flip Jump | ||
Line 429: | Line 362: | ||
|SpaAM=Spin jump | |SpaAM=Spin jump | ||
|SpaE=Salto Giro | |SpaE=Salto Giro | ||
|SpaEN=''Paper Mario'' | |SpaEN=''Paper Mario'' | ||
|SpaE2=Doble Salto | |SpaE2=Doble Salto | ||
|SpaE2N=''The Thousand-Year Door'' | |SpaE2N=''The Thousand-Year Door'' | ||
|SpaE3=Doble salto | |SpaE3=Doble salto | ||
|SpaE3N=''The Thousand-Year Door'' remake | |||
|SpaEM=Spin Jump | |||
|SpaE2M=Double Jump | |||
|SpaE3M=Double jump | |SpaE3M=Double jump | ||
}} | }} | ||
Line 481: | Line 414: | ||
[[Category:Donkey Kong Country Returns]] | [[Category:Donkey Kong Country Returns]] | ||
[[Category:Donkey Kong Country: Tropical Freeze]] | [[Category:Donkey Kong Country: Tropical Freeze]] | ||
[[Category:New Super Luigi U | [[Category:New Super Luigi U]] | ||
[[Category:New Super Mario Bros. | [[Category:New Super Mario Bros.]] | ||
[[Category:New Super Mario Bros. 2 | [[Category:New Super Mario Bros. 2]] | ||
[[Category:New Super Mario Bros. U | [[Category:New Super Mario Bros. U]] | ||
[[Category:New Super Mario Bros. Wii | [[Category:New Super Mario Bros. Wii]] | ||
[[Category:Paper Mario special moves]] | [[Category:Paper Mario special moves]] | ||
[[Category:Paper Mario: The Thousand-Year Door moves]] | [[Category:Paper Mario: The Thousand-Year Door moves]] | ||
[[Category:Super Mario 3D Land | [[Category:Super Mario 3D Land]] | ||
[[Category:Super Mario 3D World | [[Category:Super Mario 3D World]] | ||
[[Category:Super Mario 64 | [[Category:Super Mario 64]] | ||
[[Category:Super Mario Advance 4: Super Mario Bros. 3]] | [[Category:Super Mario Advance 4: Super Mario Bros. 3]] | ||
[[Category:Super Mario Bros. 3 | [[Category:Super Mario Bros. 3]] | ||
[[Category:Super Mario Galaxy | [[Category:Super Mario Galaxy]] | ||
[[Category:Super Mario Galaxy 2 | [[Category:Super Mario Galaxy 2]] | ||
[[Category:Super Mario Odyssey | [[Category:Super Mario Odyssey]] | ||
[[Category:Super Mario Sunshine | [[Category:Super Mario Sunshine]] | ||
[[Category:Super Mario World 2: Yoshi's Island]] | [[Category:Super Mario World 2: Yoshi's Island]] | ||
[[Category:Super Paper Mario moves]] | [[Category:Super Paper Mario moves]] |