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{{split|Ground Pound|Ground Pound Jump|Homing Ground Pound}} | {{split|Ground Pound|Ground Pound Jump|Homing Ground Pound}} | ||
{{about|the technique|the [[minigame]] from ''[[Mario Party]]''|[[Ground Pound (minigame)]]|[[Donkey Kong]]'s move that is also called "Ground Pound"|[[Hand Slap]]}} | {{about|the technique|the [[minigame]] from ''[[Mario Party]]''|[[Ground Pound (minigame)]]|[[Donkey Kong]]'s move that is also called "Ground Pound"|[[Hand Slap]]}} | ||
[[File:Play Nintendo Mario Ground Pound.jpg|thumb|[[Mario]] hitting a [[? Block]] with a Ground Pound]] | |||
{{quote|Yoshi will "Pound The Ground." This has many uses, and it rocks!|Message Block|Super Mario World 2: Yoshi's Island}} | {{quote|Yoshi will "Pound The Ground." This has many uses, and it rocks!|Message Block|Super Mario World 2: Yoshi's Island}} | ||
The '''Ground Pound''', also known as the '''Hip Drop''',<ref>{{cite|date=September 1995|title=''Nintendo Magazine System'' (AU) Issue #30|page=14}}</ref> '''Body Slam''',<ref>{{cite|date=1995|title=''Virtual Boy Wario Land'' instruction booklet|page=21|publisher=Nintendo of America|language=en-us}}</ref> '''Pound the Ground''' attack, '''Bounce''',<ref>{{cite|date=September 1996|title=''Nintendo Magazine System'' (AU) Issue #42|page=18}}</ref> '''Butt-Bash''',<ref>{{cite|title=UK ''Nintendo Magazine'' #54|date=March 1997|page=21}}</ref> '''Jump Smash''',<ref>{{cite|date=June 2000|title=''Nintendo Power'' Volume 133|page=59|publisher=Nintendo of America|language=en-us}}</ref> '''Smash Attack''',<ref name=WarioLand4EN>{{cite|language=en-us|date=2001|publisher=Nintendo of America|title=''Wario Land 4'' American instruction booklet|page=10}}</ref> and '''Butt Stomp''' (formatted as '''ground-pound''' in ''[[Super Mario 64 DS]]'', ''[[Super Mario Galaxy]]'', and ''[[Super Mario Galaxy 2]]''; also formatted as '''ground pound'''<ref>{{cite|title=Screenshot|publisher=Imgur|url=i.imgur.com/pp7hxrq.png}}</ref> and also known as the '''Spin Jump''' in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''), is a recurring technique in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, first usable by [[Mario]] in ''[[Super Mario 64]]'' and having become a common move used by him and many other characters since then, along with moves such as the [[Wall Jump]] and [[Spin Jump]]. It involves the user falling more quickly and slamming into the ground with their rear, often to apply more force than an average [[stomp]] but with less mobility. It can have multiple effects, primarily either to attack or to break or activate [[block]]s and other objects from above; using it is the only way to complete certain tasks, such as destroying [[Chain Chomp]]s' stakes or pressing a [[Ground-Pound Switch]]. In certain games (first in ''Super Mario Galaxy''), objects with a unique effect when Ground Pounded are marked with a symbol resembling an explosion. The move is usually executed by pressing the [[crouch]] button in midair, but it is sometimes instead used by pressing the [[jump]] button twice (especially in [[minigame]]s of the [[Mario Party (series)|''Mario Party'' series]]). | The '''Ground Pound''', also known as the '''Hip Drop''',<ref>{{cite|date=September 1995|title=''Nintendo Magazine System'' (AU) Issue #30|page=14}}</ref> '''Body Slam''',<ref>{{cite|date=1995|title=''Virtual Boy Wario Land'' instruction booklet|page=21|publisher=Nintendo of America|language=en-us}}</ref> '''Pound the Ground''' attack, '''Bounce''',<ref>{{cite|date=September 1996|title=''Nintendo Magazine System'' (AU) Issue #42|page=18}}</ref> '''Butt-Bash''',<ref>{{cite|title=UK ''Nintendo Magazine'' #54|date=March 1997|page=21}}</ref> '''Jump Smash''',<ref>{{cite|date=June 2000|title=''Nintendo Power'' Volume 133|page=59|publisher=Nintendo of America|language=en-us}}</ref> '''Smash Attack''',<ref name=WarioLand4EN>{{cite|language=en-us|date=2001|publisher=Nintendo of America|author=Nintendo|title=''Wario Land 4'' American instruction booklet|page=10}}</ref> and '''Butt Stomp''' (formatted as '''ground-pound''' in ''[[Super Mario 64 DS]]'', ''[[Super Mario Galaxy]]'', and ''[[Super Mario Galaxy 2]]''; also formatted as '''ground pound'''<ref>{{cite|title=Screenshot|publisher=Imgur|url=i.imgur.com/pp7hxrq.png}}{{better source}}</ref> and also known as the '''Spin Jump''' in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''), is a recurring technique in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, first usable by [[Mario]] in ''[[Super Mario 64]]'' and having become a common move used by him and many other characters since then, along with moves such as the [[Wall Jump]] and [[Spin Jump]]. It involves the user falling more quickly and slamming into the ground with their rear, often to apply more force than an average [[stomp]] but with less mobility. It can have multiple effects, primarily either to attack or to break or activate [[block]]s and other objects from above; using it is the only way to complete certain tasks, such as destroying [[Chain Chomp]]s' stakes or pressing a [[Ground-Pound Switch]]. In certain games (first in ''Super Mario Galaxy''), objects with a unique effect when Ground Pounded are marked with a symbol resembling an explosion. The move is usually executed by pressing the [[crouch]] button in midair, but it is sometimes instead used by pressing the [[jump]] button twice (especially in [[minigame]]s of the [[Mario Party (series)|''Mario Party'' series]]). | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
[[File:Bowser Ground Pound SMAS.png|thumb | [[File:Bowser Ground Pound SMAS.png|thumb|Bowser ground-pounding in the ''[[Super Mario All-Stars]]'' remake of ''Super Mario Bros. 3'']] | ||
The move was introduced in ''[[Super Mario Bros. 3]]'' by [[Bowser]]. Unlike in later versions of the move (where the | The move was introduced in ''[[Super Mario Bros. 3]]'' by [[Bowser]]. Unlike in later versions of the move (where the user always faces forwards), Bowser faces the screen when he ground-pounds. If [[Mario]] is not in [[Fire Mario|Fire form]] or [[Hammer Mario|Hammer form]], he must trick Bowser into ground-pounding the brick floor in the same lateral position three times to make him fall through it, defeating him. | ||
This move was what the [[Bowser Bomb (move)|Bowser Bomb]], Bowser's down special move in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], was based on. | |||
====''Super Mario Land 2: 6 Golden Coins''==== | ====''Super Mario Land 2: 6 Golden Coins''==== | ||
[[Wario]] uses a ground pound as one of his attacks in ''[[Super Mario Land 2: 6 Golden Coins]]''. If Mario is on the ground, the attack will briefly stun him. | [[Wario]] uses a ground pound as one of his attacks in ''[[Super Mario Land 2: 6 Golden Coins]]''. If Mario is on the ground, the attack will briefly stun him. | ||
====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
[[File:Mario64groundpound.jpg|thumb| | [[File:Mario64groundpound.jpg|thumb|left|175px|Mario ground-pounding in ''Super Mario 64'']] | ||
''[[Super Mario 64]]'' is the first game Mario can ground-pound in | ''[[Super Mario 64]]'' is the first game Mario can ground-pound in. This move is activated by pressing the crouch button while in midair. Ground-pounding does serve some functions in this game, such as activating [[Blue Coin Block]]s, reducing damage taken from severe drops if used close to the ground (sometimes completely nullifying the damage), and defeating enemies. It can also be used to make a quick landing while [[fly]]ing with the [[Wing Cap]]. In addition, there is a creature called [[Dorrie]] in the [[Hazy Maze Cave]], and pounding his back makes his head go down. That gives easier access to his head, and when on Dorrie's head, the player has easier control over the direction of Dorrie's movements. | ||
Mario also uses this move in the course the [[Bob-omb Battlefield]] in the mission [[Behind Chain Chomp's Gate]], where he must pound the [[stump]] holding the [[Chain Chomp]]'s leash in place in order to free it and claim the [[Power Star]]. Later, Mario must pound two pillars in the basement to drain the moat and get access to [[The Secret Under the Moat|Vanish Cap Under the Moat]]. | |||
The Pound the Ground attack is used once again in [[Whomp's Fortress]], where the player must pound the [[Whomp King]]'s back once he slams onto the ground in a total of three times in order to defeat him. | |||
In ''[[Super Mario 64 DS]]'', the Pound the Ground attack can be used when Mario uses the [[Power Flower (Super Mario 64 DS)|Power Flower]] to become [[Balloon Mario]] by using the crouch button to cancel the effect. Wario's Pound the Ground attack lets him smash objects with twice the strength of others, while Yoshi's lets him smash only stumps and Blue Coin Blocks. | |||
====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
Ground | [[File:King Boo Down Below2.png|thumb|left|The purple panel on the wheel in Casino Delfino Mario has to ground-pound]] | ||
[[File:Mario Ground Pound SMS.png|thumb|Appearance in ''Super Mario Sunshine'']] | |||
The use of the Ground Pound is greatly expanded in ''[[Super Mario Sunshine]]''. One of its main uses involves using it to flip small circular [[Manhole]] covers that appear in both [[Delfino Plaza]] and [[Ricco Harbor]]. This allows Mario to access secret underground tunnels, which often have [[Blue Coin]]s or [[1-Up Mushroom]]s hidden within them. | |||
The Ground Pound is also used as a means of collecting [[Shine Sprite]]s. For example, Mario must ground-pound a small stone wheel located on top of the lighthouse in Delfino Plaza in order to release the Shine Sprite hidden there. However, a normal Ground Pound will not have any effect. He must therefore first use the [[Rocket Nozzle]] to blast himself into the air, and then do a Ground Pound. This will result in an extra powerful Ground Pound, which is strong enough to break the stone wheel apart. | |||
This move is also used to defeat certain bosses. For example, in [[Down with Petey Piranha!]] and [[Petey Piranha Strikes Back]], the player must ground-pound [[Petey Piranha]]'s engorged belly after spraying water into his mouth three times to defeat him. In addition, it is also used in Episode 3 of [[Gelato Beach]], [[Wiggler Ahoy! Full Steam Ahead!]], when Mario must battle [[Wiggler]]. After spraying the [[Dune Bud]]s, causing Wiggler to flip onto his back, Mario must ground-pound specific segments of his body three consecutive times in order to defeat him. It is also used in the level just before this episode, [[Mirror Madness! Tilt, Slam, Bam!]], where the player must use it to fling the [[Plungelo]]s off the large mirrors near the [[Shine Tower]]. | |||
Finally, the Ground Pound plays a major role during the final boss battle with [[Bowser]] and [[Bowser Jr.]] in [[Corona Mountain]]. Mario must again use the Rocket Nozzle to blast himself into the air, and then ground-pound five separate ends of the large slime-filled hot tub Bowser is sitting in, eventually resulting in the entire hot tub tipping over and Bowser being defeated. | |||
The Ground Pound can also be used to break apart large [[Watermelon block|square watermelons]] (often found in secret levels) when they block the way or to pound large nails into the ground. It is also used to prevent Mario from taking a considerable amount of damage due to a fall from a great height if used shortly before he hits the ground. | |||
====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
[[File:Mariogroundpound.png|thumb|left| | [[File:Mariogroundpound.png|thumb|left|Mario about to ground-pound a brick]] | ||
The Ground Pound | The Ground Pound returns in ''[[New Super Mario Bros.]]'' When the player presses down on the D-Pad when in midair, the player will perform a Ground Pound; this can be canceled out mid-ground pound by pressing up on the {{button|ds|Pad}}. Ground Pounds can be used to break [[Brick Block|brick]]s or repeatedly earn coins from [[Coin Block]]s (by holding the down button on the Control Pad), but [[Small Mario]] cannot break them or earn the coins repeatedly (Mario must keep doing Ground Pounds instead of holding down). In this game, [[Mario]] or [[Luigi]] can hold the Ground Pound down for as long as the player wants. This never appeared in any game after this. | ||
The [[Sledge Bro]] is able to use this move to stun Mario if the plumber fails to jump. | |||
At the World 5 Castle, the player will fight [[Petey Piranha]], who will perform an angled Ground Pound after flying in the air for a few seconds. Once Petey Piranha touches the ground, he will become dizzy and fall down, giving Mario or Luigi a chance to stomp him, unless the plumber is hit. | |||
In addition, Ground Pounds deal double damage on enemies and bosses; for example, Ground Pounding [[Bowser Jr.]] would result in Mario/Luigi dealing two hits, rather than one from a single jump. They can immediately send [[Koopa Troopa]]s in their shells and start sliding quickly, or to make [[Snailicorn]]s slide across the ice. | |||
If Mario is [[Mini Mario (form)|Mini Mario]], then Ground Pounds are required to deal damage, but the damage would only be equal of a regular jump. Ground Pounds must be used as Mini Mario to defeat [[Mummipokey]] and [[Petey Piranha]] to go to Worlds 4 and 7, respectively (however, using certain cannons can also take Mario there). | |||
====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
[[File:MechaStackofBlocks.png|thumb|The [[stone wheel]] antenna found at the top of [[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]] in the [[Toy Time Galaxy]] in ''Super Mario Galaxy''.]] | [[File:MechaStackofBlocks.png|thumb|The [[stone wheel]] antenna found at the top of [[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]] in the [[Toy Time Galaxy]] in ''Super Mario Galaxy''.]] | ||
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
Ground | The Ground Pound from ''[[New Super Mario Bros. Wii]]'' is almost the same as the Ground Pound from ''New Super Mario Bros.'' Starting from this game, Ground Pounding a Koopa Troopa, [[Buzzy Beetle]] etc. does not make it retreat into its shell and start sliding, but defeats it instantly. However, the double damage effect was removed on bosses in this game, instead dealing only one hit, just like a normal jump. | ||
It has also been shown that [[Roy Koopa]] and [[Morton Koopa Jr.]] can use this move in their battles. | |||
In addition, this game introduces the [[Synchro Ground Pound|Simultaneous Ground Pound]] which is only available in multiplayer. | |||
====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
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====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
As in previous games, Mario can ground pound in ''[[New Super Mario Bros. 2]]'', in the same way he could do it in ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii'' | [[File:Mario Pound NSMB2.png|thumb|Mario Ground Pounding in ''[[New Super Mario Bros. 2]]''.]] | ||
As in previous games, Mario can ground pound in ''[[New Super Mario Bros. 2]]'', in the same way he could do it in ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii''. | |||
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe'' ==== | ====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe'' ==== | ||
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====''Super Mario Bros. Wonder''==== | ====''Super Mario Bros. Wonder''==== | ||
Ground Pounding returns in ''[[Super Mario Bros. Wonder]]'' working as it did previously. Ground Pounding as [[Drill Mario]] causes the user to drill downward for a more powerful attack that can break jewel blocks. New to this entry, a Ground Pound causes a drum roll to play when activated, followed by a crash cymbal sound when the attack lands. | Ground Pounding returns in ''[[Super Mario Bros. Wonder]]'' working as it did previously. Ground Pounding as [[Drill Mario]] causes the user to drill downward for a more powerful attack that can break jewel blocks.<ref>{{cite|author=Nintendo of America|date=September 1, 2023|url=www.youtube.com/watch?v=nq8-ONShIZQ|title=Nintendo Treehouse: Live - Super Mario Bros. Wonder|publisher=YouTube|accessdate=September 2, 2023}}</ref> New to this entry, a Ground Pound causes a drum roll to play when activated, followed by a crash cymbal sound when the attack lands.<ref>{{cite|author=The Enemy|date=August 31, 2023|url=www.youtube.com/watch?v=-NEQj7vcMWg&t=1176s|timestamp=19:36|title=SUPER MARIO BROS. WONDER: Primeira GAMEPLAY em Português BR {{!}} Preview feat. Coelho no Japão|language=pt-br|publisher=YouTube|accessdate=September 2, 2023}}</ref> | ||
===''Wario Land'' series=== | ===''Wario Land'' series=== | ||
In ''[[Wario Land: Super Mario Land 3]]'', [[Wario]] is able to do the move as [[Bull Wario]]. In ''[[Wario Land II]]'' and ''[[Wario Land 4]]'', he can do this without any ability of any kind. In ''[[Wario Land 3]]'', one of the various treasures that Wario collects will enable him to Ground Pound, while a second treasure makes it more powerful. If Wario performs this move from a great height, it becomes a [[block]]-breaking '''Super Smash Attack''' | In ''[[Wario Land: Super Mario Land 3]]'', [[Wario]] is able to do the move as [[Bull Wario]]. In ''[[Wario Land II]]'' and ''[[Wario Land 4]]'', he can do this without any ability of any kind. In ''[[Wario Land 3]]'', one of the various treasures that Wario collects will enable him to Ground Pound, while a second treasure makes it more powerful. If Wario performs this move from a great height, it becomes a [[block]]-breaking '''Super Smash Attack'''<ref name=WarioLand4EN/>. In ''[[Wario Land: Shake It!]]'', Wario can perform a similar move called the [[Earthshake Punch]]. | ||
In ''[[Virtual Boy Wario Land]]'', Wario can perform a weaker version of the Ground Pound that resembles a belly flop in both his normal and [[Eagle Wario|Eagle]] forms. This Ground Pound is capable of defeating enemies, but not destroying blocks or shaking the ground. [[Bull Wario]] and [[King Dragon Wario]] can perform a more traditional Ground Pound, with the added effect of being able to trigger [[? Block]]s from above. | In ''[[Virtual Boy Wario Land]]'', Wario can perform a weaker version of the Ground Pound that resembles a belly flop in both his normal and [[Eagle Wario|Eagle]] forms. This Ground Pound is capable of defeating enemies, but not destroying blocks or shaking the ground. [[Bull Wario]] and [[King Dragon Wario]] can perform a more traditional Ground Pound, with the added effect of being able to trigger [[? Block]]s from above. | ||
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[[File:YIDS GroundPound.png|left|thumb|150px|Yoshi doing a Ground Pound while [[Baby Mario]] flies off from his back.]] | [[File:YIDS GroundPound.png|left|thumb|150px|Yoshi doing a Ground Pound while [[Baby Mario]] flies off from his back.]] | ||
[[File:YS Artwork Light-Blue Yoshi.png|thumb|110px|[[Yoshi (species)|Light Blue Yoshi]] from ''Yoshi's Story'' Ground Pounding.]] | [[File:YS Artwork Light-Blue Yoshi.png|thumb|110px|[[Yoshi (species)|Light Blue Yoshi]] from ''Yoshi's Story'' Ground Pounding.]] | ||
The Ground Pound (originally called Pounding The Ground or '''Pounding the Ground''' | The Ground Pound (originally called Pounding The Ground or '''Pounding the Ground'''<ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|page=100|date=April 7, 1999|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-2103-8|quote=Some of the Shy Guys roaming around carry those treasured melons. You can snatch the fruit right out of their hands with Yoshi’s agile tongue or dispose of the Shy Guys first. Before gobbling them up or eliminating them with an egg toss, remember to Pound the Ground and change them to Yoshi’s favorite color to maximize your score.}}</ref>) can also be used by [[Yoshi]] in the ''Yoshi'' games. It was first used in ''[[Super Mario World 2: Yoshi's Island]]''. This move can be used to stomp on [[stump|post]]s, break [[crate]]s and defeat enemies. The Ground Pound has been referred to as "Yoshi's proudest move".<ref>{{cite|date=1998|publisher=Nintendo of America|author=Nintendo|language=en-us|title=''Yoshi's Story'' instruction booklet|page=11}}</ref> [[Baby Bowser]] also uses the Ground Pound in the first phase of his battle with Yoshi, and is capable of creating shockwaves that can hurt Yoshi and [[Baby Mario]]. The [[Bandit]] also uses this move in the [[Popping Balloons]] [[Mini Battle]]. This strategy can be used by Yoshi in return. The move returns in ''[[Yoshi's Story]]'', ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'' and ''[[Yoshi's Crafted World]]''. In ''[[Yoshi's Woolly World]]'', Yoshi becomes a hammer when he ground pounds, except for when he is in his [[Mega Yoshi]] form. | ||
''[[Yoshi's Island DS]]'' | |||
The move [[Yoshi Bomb]] used by Yoshi in the ''Super Smash Bros.'' series was based on the Ground Pound Yoshi performs in the ''Yoshi'' series. | |||
{{br|left}} | {{br|left}} | ||
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===''Donkey Kong 64''=== | ===''Donkey Kong 64''=== | ||
{{see also|Simian Slam}} | {{see also|Simian Slam}} | ||
In ''[[Donkey Kong 64]]'', Donkey Kong's [[Simian Slam]] functions similarly to Mario's Ground Pound in ''Super Mario 64''. It can be upgraded to Super Simian Slam, which allows the Kongs to activate blue [[Kong Switch]]es, then it upgrades to Super Duper Simian Slam, which grants the Kongs the ability to slam red switches. | |||
During the final battle against [[King K. Rool|King Krusha K. Rool]], he uses a ground pound attack during the first and fourth rounds. | |||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
====''Paper Mario''==== | ====''Paper Mario''==== | ||
[[File:PM Floor Barricade Render.png|frame|left|Mario can break through wooden panels with a ground pound.]] | |||
The Ground Pound in ''[[Paper Mario]]'' is referred to as a Spin Jump, and is first granted by the [[Super Boots]] found in [[Boo's Mansion]]. In the field, it is performed by pressing {{button|n64|A}} in midair, and allows Mario to break boarded-up holes, as well as to reveal the contents of hidden panels, which is required in order to obtain some of the collectible [[Star Piece (Paper Mario series)|Star Pieces]] found in the game. Once Mario finds the [[Ultra Boots]] in the [[Toad Town Tunnels]], he will lose the Super Boots and the Spin Jump ability will be replaced with the [[Tornado Jump (move)|Tornado Jump]]. | |||
| | |||
| | |||
The Ground Pound in ''[[Paper Mario]]'' is referred to as a Spin Jump, and is first granted by the [[Super Boots]] found in [[Boo's Mansion]]. In the field, it is performed by pressing {{button|n64|A}} in midair, and allows Mario to break boarded-up holes | |||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
The Ground Pound in ''[[Paper Mario: The Thousand-Year Door]]'' is referred to as the Spin Jump as in ''Paper Mario'', also performed by pressing {{button|gcn|A}} in midair and is first granted after Mario finds the [[Super Boots]] in [[The Great Tree]] in [[Boggly Woods]]. The Spin Jump can be used in battle for 2 FP and does 6 base damage (two jumps that deal 2 damage for the first one, and 4 damage for the second). When Mario obtains the Ultra Boots, the Spin Jump's attack Power is 9 (3 for the first hit, and 6 for the second) When Bowser is playable in his ''[[Super Mario Bros.]]''-style mini-stages, he can perform a Spin Jump the same way. Once Mario has obtained the Ultra Boots from the [[Riverside Station]], he will lose the Super Boots, but retain the Spin Jump move while learning the new [[Spring Jump]] ability. | |||
{{PM move infobox | {{PM move infobox | ||
|game=[[Paper Mario: The Thousand-Year Door]] | |game=[[Paper Mario: The Thousand-Year Door]] | ||
|image= | |image=GroundPound.png | ||
|mastered_by=[[Yoshi Kid|Yoshi]] | |mastered_by=[[Yoshi Kid|Yoshi]] | ||
|rank=Base Rank | |rank=Base Rank | ||
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|description=Attack by first stomping, then Spin Jumping on enemies. | |description=Attack by first stomping, then Spin Jumping on enemies. | ||
}} | }} | ||
Furthermore, [[Yoshi Kid|Yoshi]] also has a default attack called Ground Pound. This move only deals 1 damage at base strength, but the amount of hits can be increased by executing the Action Command. The player must rapidly tap {{button|gcn|R}} during the allocated time to fill a gauge. The further this gauge is filled, the more bounces will be performed, resulting in up to six bounces at Ultra Rank. Yoshi can also perform two [[Stylish move]]s during the attack. For the first, the player must press {{button|gcn|A}} as Yoshi is first lined up with the enemy from above, and for the second, the player must press {{button|gcn|A}} as Yoshi hits the ground after the attack. | Furthermore, [[Yoshi Kid|Yoshi]] also has a default attack called Ground Pound. This move only deals 1 damage at base strength, but the amount of hits can be increased by executing the Action Command. The player must rapidly tap {{button|gcn|R}} during the allocated time to fill a gauge. The further this gauge is filled, the more bounces will be performed, resulting in up to six bounces at Ultra Rank. Yoshi can also perform two [[Stylish move]]s during the attack. For the first, the player must press {{button|gcn|A}} as Yoshi is first lined up with the enemy from above, and for the second, the player must press {{button|gcn|A}} as Yoshi hits the ground after the attack. | ||
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===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
Bowser's Ground Pound move was later seen in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', known as the [[Bowser Bomb (move)|Bowser Bomb]]. Bowser either faces the screen or has his back to the screen when he uses his Ground Pound, similar to his Ground Pound in ''Super Mario Bros. 3''. | |||
Yoshi also comes with his own Ground Pound known as the [[Yoshi Bomb]] in the ''Super Smash Bros.'' series. Additionally, a standard Ground Pound appears in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' and ''Super Smash Bros. Ultimate'' as Luigi's new down throw, effectively replacing his body slam. Wario's down throw is also reminiscent of the Ground Pound from the ''Wario Land'' games. Princess Peach's down throw (from ''Super Smash Bros. Melee'' to ''Super Smash Bros. for Nintendo 3DS / Wii U'') can be considered as a Ground Pound, since it involves her jumping in the air and slamming her opponents by sitting. | |||
===''Wario World''=== | ===''Wario World''=== | ||
[[File:WarioWorldFlowerySlabClosed.png|thumb|Wario about to Ground Pound a closed [[Swirly Slab]] in [[Beanstalk Way]].]] | [[File:WarioWorldFlowerySlabClosed.png|thumb|Wario about to Ground Pound a closed [[Swirly Slab]] in [[Beanstalk Way]].]] | ||
In ''[[Wario World]]'', a Ground Pound can be performed by pressing the {{button|gcn|R}} button while jumping. It has many uses, such as attacking enemies, destroying [[Rock Block]]s, bouncing off [[Bunny Spring]]s. It is also used to open [[trapdoor (Wario World)|trapdoor]]s that lead to sub-levels where [[red diamond (Wario World)|red diamond]]s can be found, as well as goal trapdoors that lead to boss battles. However, steel trapdoors cannot be opened with ordinary Ground Pound. Instead, Wario must use a [[ | In ''[[Wario World]]'', a Ground Pound can be performed by pressing the {{button|gcn|R}} button while jumping. It has many uses, such as attacking enemies, destroying [[Rock Block]]s, bouncing off [[Bunny Spring]]s. It is also used to open [[trapdoor (Wario World)|trapdoor]]s that lead to sub-levels where [[red diamond (Wario World)|red diamond]]s can be found, as well as goal trapdoors that lead to boss battles. However, steel trapdoors cannot be opened with ordinary Ground Pound. Instead, Wario must use a [[Piledrive]], which is executed the same way, but requires Wario to be holding an enemy or object beforehand. | ||
===''Mario + Rabbids Kingdom Battle''=== | ===''Mario + Rabbids Kingdom Battle''=== | ||
In ''[[Mario + Rabbids Kingdom Battle]]'', [[Yoshi]] can perform a Ground Pound when landing from a | In ''[[Mario + Rabbids Kingdom Battle]]'', [[Yoshi]] can perform a Ground Pound when landing from a Team Jump, causing a shockwave that harms all characters in the vicinity, whether they are Yoshi's teammates or enemies. It can also be used by [[Valkyrie]]s, [[Bwario]], and the [[Lava Queen]], the latter of which also inflicts [[Burn]]. | ||
===''WarioWare: Get It Together!''=== | ===''WarioWare: Get It Together!''=== | ||
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==Profiles== | ==Profiles== | ||
===''Super Mario Sunshine''=== | ===''Super Mario Sunshine''=== | ||
*'''Instruction booklet description:''' "''Press {{button|gcn|L}} in mid-jump to come crashing down onto enemies and crates, causing major damage.''" | |||
**"'''''NOTE!''' When falling from high places, try doing a Ground Pound right before landing.''" | |||
**'''NOTE!''' When falling from high places, try doing a Ground Pound right before landing. | |||
===''Super Mario 3D Land''=== | ===''Super Mario 3D Land''=== | ||
*'''North American website bio:''' "''Send Mario down with extra force, and crush some poor Goomba's hopes and dreams.''" | |||
*'''European website bio:''' "''Press the L Button (or the R Button) in mid-air to perform a Ground Pound. A powered-up Mario can smash blocks and other objects using a Ground Pound.''" | |||
===''New Super Mario Bros. 2''=== | ===''New Super Mario Bros. 2''=== | ||
*'''European website bio:''' "''To perform a powerful Ground Pound, press the down direction on the +Control Pad or Circle Pad while you're in mid-air. Boom!''" | |||
===''Super Mario Maker for Nintendo 3DS''=== | ===''Super Mario Maker for Nintendo 3DS''=== | ||
*'''Electronic manual description:''' "''{{button|3ds|Paddown}} in midair''" | |||
==Gallery== | ==Gallery== | ||
{{Main-gallery}} | {{Main-gallery}} | ||
<gallery> | <gallery> | ||
SMG Artwork Mario (Ground Pound).png|''[[Super Mario Galaxy]]'' | SMG Artwork Mario (Ground Pound).png|''[[Super Mario Galaxy]]'' | ||
SM3DW Mario Ground Pound Artwork.png|''[[Super Mario 3D World]]'' | SM3DW Mario Ground Pound Artwork.png|''[[Super Mario 3D World]]'' | ||
</gallery> | </gallery> | ||
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===Ground Pound=== | ===Ground Pound=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ヒップドロップ | ||
| | |JapR=Hippu Doroppu | ||
| | |JapM=Butt Drop | ||
| | |Jap2=ヒップアタック <small>(''Wario World'' and ''Wario Land Shake'')</small><ref>{{cite|language=ja|date=2008|title=''Wario Land Shake'' instruction booklet|page=19, 24 and 25}}</ref> | ||
| | |Jap2R=Hippu Atakku | ||
| | |Jap2M=Butt Attack | ||
| | |Jap3=下にコウゲキ <small>(''Wario World'')</small> | ||
|Jap3R=Shita ni Kōgeki | |||
| | |Jap3M=Downward Attack | ||
| | |||
|SpaA=Salto Bomba | |SpaA=Salto Bomba | ||
|SpaA2=Azotón | |SpaA2=Azotón | ||
|SpaA3=Dar un pisotón | |SpaA3=Dar un pisotón | ||
|SpaA4=Golpe Cadera | |SpaA4=Golpe Cadera <small>(''Paper Mario: The Thousand-Year Door'' Yoshi move)</small> | ||
|SpaAM=Bomb Jump | |SpaAM=Bomb Jump | ||
|SpaA2M=Pound | |SpaA2M=Pound | ||
Line 256: | Line 231: | ||
|SpaE=Salto Bomba | |SpaE=Salto Bomba | ||
|SpaE2=Ataque destructor<ref name=WarioLand4ES/> | |SpaE2=Ataque destructor<ref name=WarioLand4ES/> | ||
|SpaE3=Golpe Cadera | |SpaE3=Golpe Cadera <small>(''Paper Mario: The Thousand-Year Door'' Yoshi move)</small> | ||
|SpaEM=Bomb Jump | |SpaEM=Bomb Jump | ||
|SpaE2M=Destructive Attack | |SpaE2M=Destructive Attack | ||
|SpaE3M=Hip Strike | |SpaE3M=Hip Strike | ||
|Fre=Charge au sol<ref>''Super Mario Galaxy'' instruction booklet, French segment{{page needed}}</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref><ref>{{cite|title=''Super Mario Sunshine'' French instruction booklet|page=17}}</ref><ref>''Super Mario Odyssey.'' Actions Menu</ref><ref>''Super Mario 3D All-Stars.'' actions menu (Super Mario Sunshine. and Super Mario Galaxy.)</ref><ref>{{cite|title=''New Super Mario Bros. Wii'' French instruction booklet|page=17}}</ref><ref>{{cite|language=fr-ca|publisher=Nintendo of America|date=2011| | |Fre=Charge au sol<ref>''Super Mario Galaxy'' instruction booklet, French segment{{page needed}}</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref><ref>{{cite|title=''Super Mario Sunshine'' French instruction booklet|page=17}}</ref><ref>''Super Mario Odyssey.'' Actions Menu</ref><ref>''Super Mario 3D All-Stars.'' actions menu (Super Mario Sunshine. and Super Mario Galaxy.)</ref><ref>{{cite|title=''New Super Mario Bros. Wii'' French instruction booklet|page=17}}</ref><ref>{{cite|language=fr-ca|publisher=Nintendo of America|author=Nintendo|date=2011|url=www.nintendo.com/consumer/downloads/manual-3DS-super-mario-3D-land-fr.pdf|title=''Super Mario 3D Land'' instruction booklet|page=8}}</ref><ref>{{cite|date=2011|url=www.nintendo.com/consumer/gameslist/manuals/3DS_super_mario_3d_land_single_sheet_fr.pdf|title=''Super Mario 3D Land, French Quick Start Guide''|publisher=Nintendo of America|language=fr-ca}}</ref><ref>{{cite|url=www.nintendo.com/consumer/downloads/manual-3DS-new-super-mario-bros-2-fr.pdf|language=fr-ca|publisher=Nintendo of America|author=Nintendo|title=''New Super Mario Bros. 2'' instruction booklet|page=7|date=2012}}</ref><ref>{{cite|date=2013|language=fr-ca|publisher=Nintendo of America|author=Nintendo|url=www.nintendo.com/consumer/downloads/manual-WiiU-New_Super_Mario_Bros_U+New_Super_Luigi_U_fr.pdf|title=''New Super Mario Bros. U + New Super Luigi U'' instruction booklet|page=15}}</ref><ref>[https://imgur.com/a/EqnJXux ''Mario Party 4'' Minigames] Controls Section (here [[The Great Deflate]])</ref><ref>[https://imgur.com/a/uot7SZX ''Mario Party 5'' Minigames] Control Section (here [[Ground Pound Down]])</ref><ref>[https://imgur.com/FtRCbne ''Mario Party 6'' Minigames] Descriptions (here [[Smashdance]])</ref><ref>[https://imgur.com/wPqevLI ''Mario Party 7'' Minigames] Controls Section (here [[Cardinal Rule]])</ref><ref>[https://imgur.com/Hn4CUaN ''Mario Party Superstar'' Minigames] Controls Section (here [[Coconut Conk]])</ref> | ||
|Fre2=Attaque rodéo<ref>{{cite|language=fr|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_FR.pdf|title=''Super Mario 64 DS'' instruction booklet|page=47|publisher=Nintendo of Europe | |Fre2=Attaque rodéo<ref>{{cite|language=fr|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_FR.pdf|title=''Super Mario 64 DS'' instruction booklet|page=47|author=Nintendo|publisher=Nintendo of Europe}}</ref><ref>{{cite|language=fr|date=2006|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_FR.pdf|title=''New Super Mario Bros.'' Instruction booklet|page=56}}</ref><ref>''Super Mario 3D All-Stars.'' actions menu (Super Mario 64)</ref><ref>{{cite|date=1998|language=fr|publisher=Nintendo of Europe|author=Nintendo|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_YoshisStory_FR.pdf|title=''Yoshi's Story'' Instruction booklet, French segment|page=55}}</ref><ref>{{cite|url=drive.google.com/file/d/1aaADHceSsPdtxJ2adB6reDD0w7Y67MtQ/view|title=''Super Mario World 2: Yoshi's Island'' Instruction booklet|page=8|language=fr|publisher=Nintendo|author=Nintendo}}</ref><ref>{{cite|title=''Yoshi's Island DS'' Instruction booklet|page=35|language=fr|publisher=Nintendo|date=2006|author=Nintendo}}</ref><ref>{{cite|url=www.nintendo.com/consumer/downloads/manual-3DS-yoshis-new-island-fr.pdf|date=2014|title=''Yoshi's New Island''|language=fr-ca|publisher=Nintendo of America|author=Nintendo|page=7}}</ref><ref>{{cite|language=fr|url=www.nintendo.com/consumer/downloads/manual-WiiU-Yoshis_Woolly_World_fr.pdf|title=''Yoshi's Wooly World'' instruction booklet|page=12|publisher=Nintendo|author=Nintendo|date=2015}}</ref><ref>[https://imgur.com/a/tUPMj9z ''Mario Party 3'' Minigames] Controls Section (here [[Coconut Conk]])</ref> | ||
|Fre3=Atterir lourdement<ref>{{cite|deadlink=y|archive=web.archive.org/web/20190804085327/http://mariobroswii.com/fr/adventure|title=New Super Mario Bros. Wii|publisher=Nintendo of America|language=fr-ca|accessdate=June 6, 2024}}</ref> | |Fre3=Atterir lourdement<ref>{{cite|deadlink=y|archive=web.archive.org/web/20190804085327/http://mariobroswii.com/fr/adventure|title=New Super Mario Bros. Wii|publisher=Nintendo of America|language=fr-ca|accessdate=June 6, 2024}}</ref> | ||
|Fre4=Saut- | |Fre4=Saut-pillon<ref>[https://archive.org/details/NM6401/mode/2up?view=theater Nintendo official French magazine N1], page 90</ref> | ||
|Fre5=Coup de fesse devastateur<ref>[[Thudley]] introduction text in ''Super Paper Mario''</ref> | |Fre5=Coup de fesse devastateur<ref>[[Thudley]] introduction text in ''Super Paper Mario''</ref> | ||
|Fre6=Pétiner le sol<ref>{{cite|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_SuperMario64_FR.pdf | |Fre6=Pétiner le sol<ref>{{cite|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_SuperMario64_FR.pdf|title=''Super Mario 64 Instruction booklet|language=fr|page=54|date=1997|publisher=Nintendo of Europe|author=Nintendo}}</ref> | ||
|Fre7=Bond<ref>[https://imgur.com/a/Sk7Nzf1 ''Mario Party'' Minigames] Controls Section (here [[Hammer Drop]])</ref> | |Fre7=Bond<ref>[https://imgur.com/a/Sk7Nzf1 ''Mario Party'' Minigames] Controls Section (here [[Hammer Drop]])</ref> | ||
|Fre8=Rodéo<ref>[https://imgur.com/a/9h0YrgT ''Mario Party 2'' Minigames] Controls Section (Here [[Totem Pole Pound]])</ref> | |Fre8=Rodéo<ref>[https://imgur.com/a/9h0YrgT ''Mario Party 2'' Minigames] Controls Section (Here [[Totem Pole Pound]])</ref> | ||
|Fre9=Méga projection au sol<ref>{{cite|url=drive.google.com/file/d/1jgDdSeCTpwwETMeyp9fTy81AevTW1tF2/view|title=''Wario Land: Super Mario Land 3'' instruction booklet|page=11|language=fr|publisher=Nintendo | |Fre9=Méga projection au sol<ref>{{cite|url=drive.google.com/file/d/1jgDdSeCTpwwETMeyp9fTy81AevTW1tF2/view|title=''Wario Land: Super Mario Land 3'' instruction booklet|page=11|language=fr|publisher=Nintendo|author=Nintendo}}</ref> | ||
| | |Fre10=Saut rebond <small>(''Paper Mario: The Thousand-Year Door'' Yoshi move)</small> | ||
| | |||
|FreM=Ground charge | |FreM=Ground charge | ||
|Fre2M=Rodeo attack | |Fre2M=Rodeo attack | ||
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|Fre8M=Rodeo | |Fre8M=Rodeo | ||
|Fre9M=Mega ground projection | |Fre9M=Mega ground projection | ||
| | |Fre10M=Bounce Jump | ||
|Dut=Stampsprong | |Dut=Stampsprong | ||
|Dut2=Pletsprong | |Dut2=Pletsprong <small>(''Paper Mario: The Thousand-Year Door'' Yoshi move)</small> | ||
|DutM=Stomp jump | |DutM=Stomp jump | ||
|Dut2M=Flatten Jump | |Dut2M=Flatten Jump | ||
Line 293: | Line 263: | ||
|GerM=Stomp attack | |GerM=Stomp attack | ||
|Ger2M=Freefall attack | |Ger2M=Freefall attack | ||
|Ita=Colpisci il suolo<ref>{{cite|title=''[[Super Mario 64]]'' European manual|page=35|date=2005|publisher=Nintendo of Europe|language=it}}</ref> | |Ita=Colpisci il suolo<ref>{{cite|author=Nintendo|title=''[[Super Mario 64]]'' European manual|page=35|date=2005|publisher=Nintendo of Europe|language=it}}</ref> | ||
|Ita2=Schianto a terra<ref>{{cite|title=''[[Super Mario Sunshine]]'' Italian manual|page=16}}</ref><ref>{{cite|title=''[[Yoshi's Island: Super Mario Advance 3]]'' European manual|page=107}}</ref><ref>{{cite|title=''[[New Super Mario Bros.]]'' European manual|page=90|publisher=Nintendo of Europe|language=it|date=2006}}</ref><ref>{{cite|date=2005|publisher=Nintendo of Europe|title=''[[Super Mario 64 DS]]'' European manual|page=85|language=it}}</ref><ref>{{cite|title=''[[Super Mario Galaxy]]'' Italian manual|page=15}}</ref><ref>{{cite|title=''[[Yoshi's Island DS]]'' European manual|page=59|language=it|publisher=Nintendo of Europe|date=2006}}</ref><ref>{{cite|title=''[[New Super Mario Bros. Wii]]'' Italian manual|page=17}}</ref><ref>{{cite|title=''[[Super Mario Galaxy 2]]'' Italian manual|page=17}}</ref><ref>{{cite|title=''[[Super Mario 3D Land]]'' Italian e-manual|page=8}}</ref><ref>{{cite|title=''[[New Super Mario Bros. 2]]'' Italian e-manual|page=7}}</ref><ref>{{cite|title=''[[New Super Mario Bros. U]]'' Italian e-manual|page=15}}</ref><ref>{{cite|title=''[[Super Mario 3D World]]'' Italian e-manual|page=17}}</ref> | |Ita2=Schianto a terra<ref>{{cite|title=''[[Super Mario Sunshine]]'' Italian manual|page=16}}</ref><ref>{{cite|title=''[[Yoshi's Island: Super Mario Advance 3]]'' European manual|page=107}}</ref><ref>{{cite|title=''[[New Super Mario Bros.]]'' European manual|page=90|publisher=Nintendo of Europe|language=it|author=Nintendo|date=2006}}</ref><ref>{{cite|date=2005|publisher=Nintendo of Europe|author=Nintendo|title=''[[Super Mario 64 DS]]'' European manual|page=85|language=it}}</ref><ref>{{cite|title=''[[Super Mario Galaxy]]'' Italian manual|page=15}}</ref><ref>{{cite|title=''[[Yoshi's Island DS]]'' European manual|page=59|language=it|publisher=Nintendo of Europe|author=Nintendo|date=2006}}</ref><ref>{{cite|title=''[[New Super Mario Bros. Wii]]'' Italian manual|page=17}}</ref><ref>{{cite|title=''[[Super Mario Galaxy 2]]'' Italian manual|page=17}}</ref><ref>{{cite|title=''[[Super Mario 3D Land]]'' Italian e-manual|page=8}}</ref><ref>{{cite|title=''[[New Super Mario Bros. 2]]'' Italian e-manual|page=7}}</ref><ref>{{cite|title=''[[New Super Mario Bros. U]]'' Italian e-manual|page=15}}</ref><ref>{{cite|title=''[[Super Mario 3D World]]'' Italian e-manual|page=17}}</ref> | ||
|Ita3=Salto a schianto | |Ita3=Salto a schianto | ||
|ItaM=Ground slam | |ItaM=Ground slam | ||
|Ita2M=Crushing jump | |Ita2M=Crushing jump | ||
|PorA=Salto bomba | |PorA=Salto bomba | ||
|PorA2=Pisada | |PorA2=Pisada | ||
|PorAM=Bomb Jump | |PorAM=Bomb Jump | ||
Line 310: | Line 280: | ||
|KorR=Eongdeong'i Jjikgi | |KorR=Eongdeong'i Jjikgi | ||
|KorM=Butt Bashing | |KorM=Butt Bashing | ||
|Chi=撞地<ref>{{cite|language=zh-hans|title=iQue|publisher=[[iQue]]|url=www.ique.com/games/G_yoshi_metroidrh.htm|accessdate=June 6, 2024}}</ref><ref>{{cite|language=zh-hans|url=www.ique.com/games/mariods/action/kyotsu.htm|title=神游马力欧DS的动作|publisher=iQue|accessdate=June 6, 2024}}</ref><ref>{{cite|language=zh-hans|url=www.ique.com/games/Mariobros/newmario.htm|title=New 超级马力欧兄弟|publisher=iQue|accessdate=June 6, 2024}}</ref><ref>{{cite|format=PDF|url=www.ique.com/3ds/arej/jrec.pdf|title=超级马力欧 3D乐园 (''Chāojí Mǎlìōu 3D Lèyuán'') digital manual|language=zh-hans|accessdate=June 6, 2024}}{{page needed}}</ref> | |Chi=撞地<ref>{{cite|language=zh-hans|title=iQue|publisher=[[iQue]]|url=www.ique.com/games/G_yoshi_metroidrh.htm|accessdate=June 6, 2024}}</ref><ref>{{cite|language=zh-hans|url=www.ique.com/games/mariods/action/kyotsu.htm|title=神游马力欧DS的动作|publisher=iQue|accessdate=June 6, 2024}}</ref><ref>{{cite|language=zh-hans|url=www.ique.com/games/Mariobros/newmario.htm|title=New 超级马力欧兄弟|publisher=iQue|accessdate=June 6, 2024}}</ref><ref>{{cite|format=PDF|url=www.ique.com/3ds/arej/jrec.pdf|title=超级马力欧 3D乐园 (''Chāojí Mǎlìōu 3D Lèyuán'') digital manual|language=zh-hans|accessdate=June 6, 2024}}{{page needed}}</ref> <small>(iQue)</small> | ||
|ChiR=Zhuàng Dì | |ChiR=Zhuàng Dì | ||
|Chi2=臀部撞地 | |Chi2=臀部撞地 <small>(Nintendo)</small> | ||
|Chi2R=Túnbù Zhuàng Dì | |Chi2R=Túnbù Zhuàng Dì | ||
|ChiM=Hit the ground | |ChiM=Hit the ground | ||
Line 327: | Line 295: | ||
|Ita=Salto schianto a terra | |Ita=Salto schianto a terra | ||
|ItaM=Ground pound jump | |ItaM=Ground pound jump | ||
}} | |||
===Body Slam=== | ===Body Slam=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ボディプレス<ref>{{cite|date=1995|publisher=Nintendo|author=Nintendo|language=ja|title=''Virtual Boy Wario Land: Awazon no Hihō'' instruction booklet|page=17}}</ref> | ||
| | |JapR=Bodi Puresu | ||
| | |JapM=Body Press | ||
}} | }} | ||
===Smash Attack=== | ===Smash Attack=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ヒップアタック<ref>''Wario Land 3: Fushigi na Orgel'' Japanese instruction booklet, page 19.</ref><ref name=WarioLandAdvance>{{cite|date=2001|language=ja|publisher=Nintendo|author=Nintendo|title=''Wario Land Advance: Yōki no Otakara'' instruction booklet|page=10}}</ref> | ||
| | |JapR=Hippu Atakku | ||
| | |JapM=Butt Attack | ||
|Spa=Ataque destructor<ref>{{cite|title=''Wario Land 4'' 3DS Ambassador Program electronic manual|page=3}}</ref> | |Spa=Ataque destructor<ref>{{cite|title=''Wario Land 4'' 3DS Ambassador Program electronic manual|page=3}}</ref> | ||
|SpaM=Destructive Attack | |SpaM=Destructive Attack | ||
Line 353: | Line 319: | ||
===Super Smash Attack=== | ===Super Smash Attack=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーヒップアタック<ref name=WarioLandAdvance/> | ||
| | |JapR=Sūpā Hippu Atakku | ||
| | |JapM=Super Butt Attack | ||
|Spa=Súper ataque destructor<ref name=WarioLand4ES>{{cite|date=2001|language=es-es|title=''Wario Land 4'' European instruction booklet|page=87|publisher=Nintendo of Europe}}</ref> | |Spa=Súper ataque destructor<ref name=WarioLand4ES>{{cite|date=2001|language=es-es|title=''Wario Land 4'' European instruction booklet|page=87|publisher=Nintendo of Europe|author=Nintendo}}</ref> | ||
|SpaM=Super destructive attack | |SpaM=Super destructive attack | ||
|Fre=Super Attaque Foudroyante<ref name=WarioLand4FR>{{cite|date=2001|language=fr|title=''Wario Land 4'' European instruction booklet|page=47|publisher=Nintendo of Europe}}</ref> | |Fre=Super Attaque Foudroyante<ref name=WarioLand4FR>{{cite|date=2001|language=fr|title=''Wario Land 4'' European instruction booklet|page=47|publisher=Nintendo of Europe|author=Nintendo}}</ref> | ||
|FreM=Super Devastating Attack | |FreM=Super Devastating Attack | ||
|Ger=Super-Freifall-Attacke<ref name=WarioLand4DE>{{cite|date=2001|language=de|title=''Wario Land 4'' European instruction booklet|page=27|publisher=Nintendo of Europe}}</ref> | |Ger=Super-Freifall-Attacke<ref name=WarioLand4DE>{{cite|date=2001|language=de|title=''Wario Land 4'' European instruction booklet|page=27|publisher=Nintendo of Europe|author=Nintendo}}</ref> | ||
|GerM=Super freefall attack | |GerM=Super freefall attack | ||
|Ita=super-attacco frantumatutto<ref name=WarioLandIT>{{cite|date=2001|language=it|title=''Wario Land 4'' European instruction booklet|page=107|publisher=Nintendo of Europe}}</ref> | |Ita=super-attacco frantumatutto<ref name=WarioLandIT>{{cite|date=2001|language=it|title=''Wario Land 4'' European instruction booklet|page=107|publisher=Nintendo of Europe|author=Nintendo}}</ref> | ||
|ItaM=Super all-shattering attack | |ItaM=Super all-shattering attack | ||
}} | }} | ||
Line 368: | Line 334: | ||
===Spin Jump=== | ===Spin Jump=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=クルリンジャンプ | ||
| | |JapR=Kururin Janpu | ||
| | |JapM=Spinning Jump | ||
|Chi=旋转跳<ref>{{cite|title=纸片马力欧 (''Zhǐpiàn Mǎlì'ōu'') instruction booklet|language=zh-hans|publisher=iQue|date=2004|page=30}}</ref> | |Chi=旋转跳<ref>{{cite|title=纸片马力欧 (''Zhǐpiàn Mǎlì'ōu'') instruction booklet|language=zh-hans|publisher=iQue|date=2004|page=30}}</ref> | ||
|ChiR=Xuánzhuǎn Tiào | |ChiR=Xuánzhuǎn Tiào | ||
|ChiM=Rotational Jump | |ChiM=Rotational Jump | ||
|Fre=Saut-Toupie<ref>{{cite|language-fr|publisher=Nintendo of Europe|date=2001|title=''Paper Mario'' instruction booklet|page=59}}</ref> | |Fre=Saut-Toupie<ref>{{cite|language-fr|publisher=Nintendo of Europe|author=Nintendo|date=2001|title=''Paper Mario'' instruction booklet|page=59}}</ref> | ||
|FreM=Top Jump, as in a [[Wikipedia:Top|spinning top]] | |FreM=Top Jump, as in a [[Wikipedia:Top|spinning top]] | ||
|Ita=Salto Flip | |Ita=Salto Flip | ||
Line 380: | Line 346: | ||
|SpaA=Salto con giro | |SpaA=Salto con giro | ||
|SpaAM=Spin jump | |SpaAM=Spin jump | ||
|SpaE=Salto Giro | |SpaE=Salto Giro <small>(''Paper Mario'')</small> | ||
|SpaE2=Doble Salto <small>(''The Thousand-Year Door'')</small> | |||
|SpaE2=Doble Salto | |SpaE3=Doble salto <small>(''The Thousand-Year Door'' remake)</small> | ||
|SpaE3=Doble salto | |||
|SpaEM=Spin Jump | |SpaEM=Spin Jump | ||
|SpaE2M=Double Jump | |SpaE2M=Double Jump | ||
Line 467: | Line 430: | ||
[[Category:Yoshi's Story]] | [[Category:Yoshi's Story]] | ||
[[Category:Yoshi's Woolly World]] | [[Category:Yoshi's Woolly World]] | ||
[[de:Stampfattacke]] | [[de:Stampfattacke]] | ||
[[it:Schianto a terra]] | [[it:Schianto a terra]] |