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{{split|Ground Pound|Ground Pound Jump|Homing Ground Pound}}
{{split|Ground Pound|Ground Pound Jump|Homing Ground Pound}}
{{about|the technique|the [[minigame]] from ''[[Mario Party]]''|[[Ground Pound (minigame)]]|[[Donkey Kong]]'s move that is also called "Ground Pound"|[[Hand Slap]]}}
{{about|the technique|the [[minigame]] from ''[[Mario Party]]''|[[Ground Pound (minigame)]]|[[Donkey Kong]]'s move that is also called "Ground Pound"|[[Hand Slap]]}}
{{Redirect|Smash|the series of games|[[Super Smash Bros. (series)]]}}
[[File:Play Nintendo Mario Ground Pound.jpg|thumb|[[Mario]] hitting a [[? Block]] with a Ground Pound]]
{{Move infobox
|image=[[File:Play Nintendo Mario Ground Pound.jpg|250px]]<br>[[Mario]] hitting a [[? Block]] with a Ground Pound
|first_appearance=''[[Super Mario Bros. 3]]'' ([[list of games by date#1988|1988]])
|latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[list of games by date#2024|2024]])
}}
{{quote|Yoshi will "Pound The Ground." This has many uses, and it rocks!|Message Block|Super Mario World 2: Yoshi's Island}}
{{quote|Yoshi will "Pound The Ground." This has many uses, and it rocks!|Message Block|Super Mario World 2: Yoshi's Island}}
The '''Ground Pound''', also known as the '''Hip Drop''',<ref>{{cite|date=September 1995|title=''Nintendo Magazine System'' (AU) Issue #30|page=14}}</ref> '''Body Slam''',<ref>{{cite|date=1995|title=''Virtual Boy Wario Land'' instruction booklet|page=21|publisher=Nintendo of America|language=en-us}}</ref> '''Pound the Ground''' attack, '''Bounce''',<ref>{{cite|date=September 1996|title=''Nintendo Magazine System'' (AU) Issue #42|page=18}}</ref> '''Butt-Bash''',<ref>{{cite|title=UK ''Nintendo Magazine'' #54|date=March 1997|page=21}}</ref> '''Jump Smash''',<ref>{{cite|date=June 2000|title=''Nintendo Power'' Volume 133|page=59|publisher=Nintendo of America|language=en-us}}</ref> '''Smash Attack''',<ref name=WarioLand4EN>{{cite|language=en-us|date=2001|publisher=Nintendo of America|title=''Wario Land 4'' American instruction booklet|page=10}}</ref> and '''Butt Stomp''' (formatted as '''ground-pound''' in ''[[Super Mario 64 DS]]'', ''[[Super Mario Galaxy]]'', and ''[[Super Mario Galaxy 2]]''; also formatted as '''ground pound'''<ref>{{cite|title=Screenshot|publisher=Imgur|url=i.imgur.com/pp7hxrq.png}}</ref> and also known as the '''Spin Jump''' in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''), is a recurring technique in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, first usable by [[Mario]] in ''[[Super Mario 64]]'' and having become a common move used by him and many other characters since then, along with moves such as the [[Wall Jump]] and [[Spin Jump]]. It involves the user falling more quickly and slamming into the ground with their rear, often to apply more force than an average [[stomp]] but with less mobility. It can have multiple effects, primarily either to attack or to break or activate [[block]]s and other objects from above; using it is the only way to complete certain tasks, such as destroying [[Chain Chomp]]s' stakes or pressing a [[Ground-Pound Switch]]. In certain games (first in ''Super Mario Galaxy''), objects with a unique effect when Ground Pounded are marked with a symbol resembling an explosion. The move is usually executed by pressing the [[crouch]] button in midair, but it is sometimes instead used by pressing the [[jump]] button twice (especially in [[minigame]]s of the [[Mario Party (series)|''Mario Party'' series]]).
The '''Ground Pound''', also known as the '''Hip Drop''',<ref>''Nintendo Magazine System'' (AU) Issue #30, page 14.</ref> '''Body Slam''',<ref>''Virtual Boy Wario Land'' English instruction booklet, page 21.</ref> '''Pound the Ground''' attack, '''Bounce''',<ref>''Nintendo Magazine System'' (AU) Issue #42, page 18.</ref> '''Butt-Bash''',<ref>UK ''Nintendo Magazine'' #54 (March 1997), page 21.</ref> '''Jump Smash''',<ref>''Nintendo Power'' Volume 133, page 59.</ref> '''Smash Attack''',<ref name=WarioLand4EN>''Wario Land 4'' American instruction booklet, page 10.</ref> and '''Butt Stomp''' (formatted as '''ground-pound''' in ''[[Super Mario 64 DS]]'', ''[[Super Mario Galaxy]]'', and ''[[Super Mario Galaxy 2]]''; also formatted as '''ground pound'''<ref>[http://i.imgur.com/pp7hxrq.png]</ref> and also known as the '''Spin Jump''' in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''), is a recurring technique in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, first usable by [[Mario]] in ''[[Super Mario 64]]'' and having become a common move used by him and many other characters since then, along with moves such as the [[Wall Jump]] and [[Spin Jump]]. It involves the user falling more quickly and slamming into the ground with their rear, often to apply more force than an average [[stomp]] but with less mobility. It can have multiple effects, primarily either to attack or to break or activate [[block]]s and other objects from above; using it is the only way to complete certain tasks, such as destroying [[Chain Chomp]]s' stakes or pressing a [[Ground-Pound Switch]]. In certain games (first in ''Super Mario Galaxy''), objects with a unique effect when Ground Pounded are marked with a symbol resembling an explosion. The move is usually executed by pressing the [[crouch]] button in midair, but it is sometimes instead used by pressing the [[jump]] button twice (especially in [[minigame]]s of the [[Mario Party (series)|''Mario Party'' series]]).
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
[[File:Bowser Ground Pound SMAS.png|thumb|left|Bowser ground-pounding in the ''[[Super Mario All-Stars]]'' remake of ''Super Mario Bros. 3'']]
[[File:Bowser Ground Pound SMAS.png|thumb|Bowser ground-pounding in the ''[[Super Mario All-Stars]]'' remake of ''Super Mario Bros. 3'']]
The move was introduced in ''[[Super Mario Bros. 3]]'' by [[Bowser]]. Unlike in later versions of the move (where the player always faces forwards), Bowser faces the screen when he ground-pounds. If [[Mario]] is not in [[Fire Mario|Fire form]] or [[Hammer Mario|Hammer form]], he must trick Bowser into ground-pounding the brick floor in the same lateral position three times to make him fall through it, defeating him.
The move was introduced in ''[[Super Mario Bros. 3]]'' by [[Bowser]]. Unlike in later versions of the move (where the user always faces forwards), Bowser faces the screen when he ground-pounds. If [[Mario]] is not in [[Fire Mario|Fire form]] or [[Hammer Mario|Hammer form]], he must trick Bowser into ground-pounding the brick floor in the same lateral position three times to make him fall through it, defeating him.
 
This move was what the [[Bowser Bomb (move)|Bowser Bomb]], Bowser's down special move in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], was based on.


====''Super Mario Land 2: 6 Golden Coins''====
====''Super Mario Land 2: 6 Golden Coins''====
[[Wario]] uses a ground pound as one of his attacks in ''[[Super Mario Land 2: 6 Golden Coins]]''. If Mario is on the ground, the attack will briefly stun him.
[[Wario]] uses a ground pound as one of his attacks in ''[[Super Mario Land 2: 6 Golden Coins]]''. If Mario is on the ground, the attack will briefly stun him.
{{br|left}}
 
====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:Mario64groundpound.jpg|thumb|Artwork of Mario ground-pounding from ''Super Mario 64'']]
[[File:Mario64groundpound.jpg|thumb|left|175px|Mario ground-pounding in ''Super Mario 64'']]
''[[Super Mario 64]]'' is the first game Mario can ground-pound in, and the move returns in ''[[Super Mario 64 DS]]''. The move is activated by pressing the crouch button while in midair. Ground-pounding can activate [[Blue Coin Block]]s, reduce damage taken from falling from high above, and defeat enemies. In the [[Bob-omb Battlefield]] mission [[Behind Chain Chomp's Gate]], one crucial step to obtaining the [[Power Star]] is by pounding the [[stump]] holding the [[Chain Chomp]]'s leash in place until it has sunken into the ground entirely. Using the attack is required to defeat the [[Whomp King]] in [[Whomp's Fortress]], by doing it a total of three times, each time after he slams onto the ground. In the [[Hazy Maze Cave]], the player character can pound [[Dorrie]]'s back to make his head go down. Two [[brick pillar]]s in the basement of the [[Peach's Castle|Mushroom Castle]] have to be pounded to drain the moat and get access to [[The Secret Under the Moat|Vanish Cap Under the Moat]]. In ''Super Mario 64 DS'', the Pound the Ground attack can be used when Mario uses the [[Power Flower (Super Mario 64 DS)|Power Flower]] to become [[Balloon Mario]] by using the crouch button to cancel the effect. Wario's Pound the Ground attack lets him smash objects with twice the strength of others, while Yoshi's lets him smash only stumps and Blue Coin Blocks.
''[[Super Mario 64]]'' is the first game Mario can ground-pound in. This move is activated by pressing the crouch button while in midair. Ground-pounding does serve some functions in this game, such as activating [[Blue Coin Block]]s, reducing damage taken from severe drops if used close to the ground (sometimes completely nullifying the damage), and defeating enemies. It can also be used to make a quick landing while [[fly]]ing with the [[Wing Cap]]. In addition, there is a creature called [[Dorrie]] in the [[Hazy Maze Cave]], and pounding his back makes his head go down. That gives easier access to his head, and when on Dorrie's head, the player has easier control over the direction of Dorrie's movements.
 
Mario also uses this move in the course the [[Bob-omb Battlefield]] in the mission [[Behind Chain Chomp's Gate]], where he must pound the [[stump]] holding the [[Chain Chomp]]'s leash in place in order to free it and claim the [[Power Star]]. Later, Mario must pound two pillars in the basement to drain the moat and get access to [[The Secret Under the Moat|Vanish Cap Under the Moat]].
 
The Pound the Ground attack is used once again in [[Whomp's Fortress]], where the player must pound the [[Whomp King]]'s back once he slams onto the ground in a total of three times in order to defeat him.
 
In ''[[Super Mario 64 DS]]'', the Pound the Ground attack can be used when Mario uses the [[Power Flower (Super Mario 64 DS)|Power Flower]] to become [[Balloon Mario]] by using the crouch button to cancel the effect. Wario's Pound the Ground attack lets him smash objects with twice the strength of others, while Yoshi's lets him smash only stumps and Blue Coin Blocks.


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
Ground Pounding is a move in ''[[Super Mario Sunshine]]''. One of its main uses involves using it to flip small circular [[Manhole]] covers that appear in both [[Delfino Plaza]] and [[Ricco Harbor]]. This allows Mario to access secret underground tunnels, which often have [[Blue Coin]]s or [[1-Up Mushroom]]s hidden within them. Ground-pounding is required to collect certain [[Shine Sprite]]s, such as the one obtained from a small stone wheel located on top of the lighthouse in Delfino Plaza (provided that he uses the [[Rocket Nozzle]] first so that the move can be strong enough to break the stone wheel). The Ground Pound can also be used to break apart large [[Watermelon block|square watermelons]] or pound large [[Post|nails]] into the ground. Ground Pounding can prevent Mario from taking damage if he falls from a great height and uses it shortly before hitting the ground. In [[Down with Petey Piranha!|Episode 2]] and [[Petey Piranha Strikes Back|Episode 5]] of [[Bianco Hills]], a Ground Pound is used to damage [[Petey Piranha]] after he falls on the ground. Similarly, in [[Wiggler Ahoy! Full Steam Ahead!|Episode 3]] of [[Gelato Beach]], certain parts of [[Wiggler (Super Mario Sunshine)|Wiggler]]'s body have to be ground-pounded while it is flipped over to damage it. In [[Mirror Madness! Tilt, Slam, Bam!|Episode 2]], which comes directly before, ground-pounding is used it to fling the [[Plungelo]]s off the large mirrors near the [[Shine Tower]]. In [[Corona Mountain]], during the final battle, Mario has to ground-pound five separate ends of the large slime-filled hot tub Bowser is sitting in, each time after using the Rocket Nozzle to propel himself into the air, eventually resulting in the entire hot tub tipping over and Bowser being defeated.   
[[File:King Boo Down Below2.png|thumb|left|The purple panel on the wheel in Casino Delfino Mario has to ground-pound]]
[[File:Mario Ground Pound SMS.png|thumb|Appearance in ''Super Mario Sunshine'']]
The use of the Ground Pound is greatly expanded in ''[[Super Mario Sunshine]]''. One of its main uses involves using it to flip small circular [[Manhole]] covers that appear in both [[Delfino Plaza]] and [[Ricco Harbor]]. This allows Mario to access secret underground tunnels, which often have [[Blue Coin]]s or [[1-Up Mushroom]]s hidden within them.
 
The Ground Pound is also used as a means of collecting [[Shine Sprite]]s. For example, Mario must ground-pound a small stone wheel located on top of the lighthouse in Delfino Plaza in order to release the Shine Sprite hidden there. However, a normal Ground Pound will not have any effect. He must therefore first use the [[Rocket Nozzle]] to blast himself into the air, and then do a Ground Pound. This will result in an extra powerful Ground Pound, which is strong enough to break the stone wheel apart.
 
This move is also used to defeat certain bosses. For example, in [[Down with Petey Piranha!]] and [[Petey Piranha Strikes Back]], the player must ground-pound [[Petey Piranha]]'s engorged belly after spraying water into his mouth three times to defeat him. In addition, it is also used in Episode 3 of [[Gelato Beach]], [[Wiggler Ahoy! Full Steam Ahead!]], when Mario must battle [[Wiggler]]. After spraying the [[Dune Bud]]s, causing Wiggler to flip onto his back, Mario must ground-pound specific segments of his body three consecutive times in order to defeat him. It is also used in the level just before this episode, [[Mirror Madness! Tilt, Slam, Bam!]], where the player must use it to fling the [[Plungelo]]s off the large mirrors near the [[Shine Tower]].
 
Finally, the Ground Pound plays a major role during the final boss battle with [[Bowser]] and [[Bowser Jr.]] in [[Corona Mountain]]. Mario must again use the Rocket Nozzle to blast himself into the air, and then ground-pound five separate ends of the large slime-filled hot tub Bowser is sitting in, eventually resulting in the entire hot tub tipping over and Bowser being defeated.   
 
The Ground Pound can also be used to break apart large [[Watermelon block|square watermelons]] (often found in secret levels) when they block the way or to pound large nails into the ground. It is also used to prevent Mario from taking a considerable amount of damage due to a fall from a great height if used shortly before he hits the ground.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:Mariogroundpound.png|thumb|left|Screenshot from ''New Super Mario Bros.'']]
[[File:Mariogroundpound.png|thumb|left|Mario about to ground-pound a brick]]
The Ground Pound is a move in ''[[New Super Mario Bros.]]'' It can be performed by pressing down on the {{button|ds|Pad}} while in midair, though this can be canceled out mid-ground pound by pressing up on the {{button|ds|Pad}}. A Ground Pound can be held down for as long as desired, unlike other appearances. Ground Pounds can be used to break [[Brick Block|brick]]s or repeatedly earn coins from [[Coin Block]]s (if continuing to hold down on the {{button|ds|Pad}}), but [[Small Mario]] cannot break them or earn the coins repeatedly (Mario must keep doing Ground Pounds instead of holding down). A [[Sledge Bro]] can Ground Pound, which stuns Mario or Luigi if he is not in midair by the time the Sledge Bro lands onto the ground. [[Petey Piranha]], a boss fought in {{world link|5|castlen|World 5-Castle (New Super Mario Bros.)}}, will perform an angled Ground Pound after flying in the air for a few seconds. Once Petey Piranha touches the ground, he will become dizzy and fall down, giving Mario or Luigi a chance to stomp him. The damage value of a Ground Pound is twice the amount of other basic attacks, such as [[jump]]ing, though Ground Pounds from [[Mini Mario (form)|Mini Mario]] inflict average damage. A Ground Pound can immediately send [[Koopa Troopa]]s in their shells and start sliding quickly, or to make [[Snailicorn]]s slide across the ice.
The Ground Pound returns in ''[[New Super Mario Bros.]]'' When the player presses down on the D-Pad when in midair, the player will perform a Ground Pound; this can be canceled out mid-ground pound by pressing up on the {{button|ds|Pad}}. Ground Pounds can be used to break [[Brick Block|brick]]s or repeatedly earn coins from [[Coin Block]]s (by holding the down button on the Control Pad), but [[Small Mario]] cannot break them or earn the coins repeatedly (Mario must keep doing Ground Pounds instead of holding down). In this game, [[Mario]] or [[Luigi]] can hold the Ground Pound down for as long as the player wants. This never appeared in any game after this.
{{br|left}}
 
The [[Sledge Bro]] is able to use this move to stun Mario if the plumber fails to jump.
 
At the World 5 Castle, the player will fight [[Petey Piranha]], who will perform an angled Ground Pound after flying in the air for a few seconds. Once Petey Piranha touches the ground, he will become dizzy and fall down, giving Mario or Luigi a chance to stomp him, unless the plumber is hit.
 
In addition, Ground Pounds deal double damage on enemies and bosses; for example, Ground Pounding [[Bowser Jr.]] would result in Mario/Luigi dealing two hits, rather than one from a single jump. They can immediately send [[Koopa Troopa]]s in their shells and start sliding quickly, or to make [[Snailicorn]]s slide across the ice.
 
If Mario is [[Mini Mario (form)|Mini Mario]], then Ground Pounds are required to deal damage, but the damage would only be equal of a regular jump. Ground Pounds must be used as Mini Mario to defeat [[Mummipokey]] and [[Petey Piranha]] to go to Worlds 4 and 7, respectively (however, using certain cannons can also take Mario there).
 
====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:MechaStackofBlocks.png|thumb|The [[stone wheel]] antenna found at the top of [[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]] in the [[Toy Time Galaxy]] in ''Super Mario Galaxy''.]]
[[File:MechaStackofBlocks.png|thumb|The [[stone wheel]] antenna found at the top of [[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]] in the [[Toy Time Galaxy]] in ''Super Mario Galaxy''.]]
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Ground Pounding is a move in ''[[New Super Mario Bros. Wii]]''. It is used similarly as in ''New Super Mario Bros.'', though Ground Pounding a Koopa Troopa or a [[Buzzy Beetle]] defeats it instantly, and it no longer deals twice the damage to bosses than a regular [[jump]]. [[Roy|Roy Koopa]] and [[Morton|Morton Koopa Jr.]] can Ground Pound in their respective battles. Exclusively in multiplayer is a variation of the move, [[Synchro Ground Pound|Simultaneous Ground Pound]].
The Ground Pound from ''[[New Super Mario Bros. Wii]]'' is almost the same as the Ground Pound from ''New Super Mario Bros.''. Starting from this game, Ground Pounding a Koopa Troopa, [[Buzzy Beetle]] etc. does not make it retreat into its shell and start sliding, but defeats it instantly. However, the double damage effect was removed on bosses in this game, instead dealing only one hit, just like a normal jump.
 
It has also been shown that [[Roy Koopa]] and [[Morton Koopa Jr.]] can use this move in their battles.
 
In addition, this game introduces the [[Synchro Ground Pound|Simultaneous Ground Pound]] which is only available in multiplayer.


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
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====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
As in previous games, Mario can ground pound in ''[[New Super Mario Bros. 2]]'', in the same way he could do it in ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii''. This time, the Ground Pound can hurt enemies that fall on Mario's head.
[[File:Mario Pound NSMB2.png|thumb|Mario Ground Pounding in ''[[New Super Mario Bros. 2]]''.]]
As in previous games, Mario can ground pound in ''[[New Super Mario Bros. 2]]'', in the same way he could do it in ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii''.


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe'' ====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe'' ====
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====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
The Ground Pound returns in ''[[Super Mario 3D World]]'', with similar properties to ''New Super Mario Bros. U'' and ''Super Mario 3D Land'' (although with a [[Lucky Bell]] being used to turn into [[Lucky Cat Mario]], instead of a Statue Leaf), but it now also reveals invisible objects temporarily. Players can also perform a high jump after executing a Ground Pound, by pressing the jump button a bit after landing from the move (upon landing in the Switch port). This move is called a '''Ground Pound Jump'''.<ref>{{cite|author=Tparris|date=October 12, 2017|timestamp=0:30|url=youtu.be/HE9c0TfazE8?t=30|title=Super Mario Odyssey - Action Guide|publisher=YouTube|accessdate=June 6, 2024}}</ref> The Simultaneous Ground Pound also returns.
The Ground Pound returns in ''[[Super Mario 3D World]]'', with similar properties to ''New Super Mario Bros. U'' and ''Super Mario 3D Land'' (although with a [[Lucky Bell]] being used to turn into [[Lucky Cat Mario]], instead of a Statue Leaf), but it now also reveals invisible objects temporarily. Players can also perform a high jump after executing a Ground Pound, by pressing the jump button a bit after landing from the move (upon landing in the Switch port). This move is called a '''Ground Pound Jump'''<ref>Tparris (October 12, 2017). [https://youtu.be/HE9c0TfazE8?t=30 Super Mario Odyssey - Action Guide]. ''YouTube''. Retrieved October 15, 2017.</ref>. The Simultaneous Ground Pound also returns.


If a character Ground Pounds another one under the effects of a [[Double Cherry]], the Ground Pounded clone will become that of the Ground Pounder.
If a character Ground Pounds another one under the effects of a [[Double Cherry]], the Ground Pounded clone will become that of the Ground Pounder.
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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
Ground Pounding returns in ''[[Super Mario Bros. Wonder]]'' working as it did previously. Ground Pounding as [[Drill Mario]] causes the user to drill downward for a more powerful attack that can break jewel blocks. New to this entry, a Ground Pound causes a drum roll to play when activated, followed by a crash cymbal sound when the attack lands.
Ground Pounding returns in ''[[Super Mario Bros. Wonder]]'' working as it did previously. Ground Pounding as [[Drill Mario]] causes the user to drill downward for a more powerful attack that can break jewel blocks.<ref>Nintendo of America (September 1, 2023). [https://www.youtube.com/watch?v=nq8-ONShIZQ Nintendo Treehouse: Live - Super Mario Bros. Wonder]. ''YouTube''. Retrieved September 2, 2023.</ref> New to this entry, a Ground Pound causes a drum roll to play when activated, followed by a crash cymbal sound when the attack lands.<ref>The Enemy (August 31, 2023). [https://www.youtube.com/watch?v=-NEQj7vcMWg&t=1176s SUPER MARIO BROS. WONDER: Primeira GAMEPLAY em Português BR | Preview feat. Coelho no Japão]. ''YouTube''. Retrieved September 2, 2023.</ref>


===''Wario Land'' series===
===''Wario Land'' series===
In ''[[Wario Land: Super Mario Land 3]]'', [[Wario]] is able to do the move as [[Bull Wario]]. In ''[[Wario Land II]]'' and ''[[Wario Land 4]]'', he can do this without any ability of any kind. In ''[[Wario Land 3]]'', one of the various treasures that Wario collects will enable him to Ground Pound, while a second treasure makes it more powerful. If Wario performs this move from a great height, it becomes a [[block]]-breaking '''Super Smash Attack'''.<ref name=WarioLand4EN/> In ''[[Wario Land: Shake It!]]'', Wario can perform a similar move called the [[Earthshake Punch]].
In ''[[Wario Land: Super Mario Land 3]]'', [[Wario]] is able to do the move as [[Bull Wario]]. In ''[[Wario Land II]]'' and ''[[Wario Land 4]]'', he can do this without any ability of any kind. In ''[[Wario Land 3]]'', one of the various treasures that Wario collects will enable him to Ground Pound, while a second treasure makes it more powerful. If Wario performs this move from a great height, it becomes a [[block]]-breaking '''Super Smash Attack'''<ref name=WarioLand4EN/>. In ''[[Wario Land: Shake It!]]'', Wario can perform a similar move called the [[Earthshake Punch]].


In ''[[Virtual Boy Wario Land]]'', Wario can perform a weaker version of the Ground Pound that resembles a belly flop in both his normal and [[Eagle Wario|Eagle]] forms. This Ground Pound is capable of defeating enemies, but not destroying blocks or shaking the ground. [[Bull Wario]] and [[King Dragon Wario]] can perform a more traditional Ground Pound, with the added effect of being able to trigger [[? Block]]s from above.
In ''[[Virtual Boy Wario Land]]'', Wario can perform a weaker version of the Ground Pound that resembles a belly flop in both his normal and [[Eagle Wario|Eagle]] forms. This Ground Pound is capable of defeating enemies, but not destroying blocks or shaking the ground. [[Bull Wario]] and [[King Dragon Wario]] can perform a more traditional Ground Pound, with the added effect of being able to trigger [[? Block]]s from above.
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===''Yoshi'' franchise===
===''Yoshi'' franchise===
[[File:YIDS GroundPound.png|left|thumb|150px|Yoshi doing a Ground Pound while [[Baby Mario]] flies off from his back.]]
[[File:YIDS GroundPound.png|left|thumb|150px|Yoshi doing a Ground Pound while [[Baby Mario]] flies off from his back.]]
[[File:YS Artwork Light-Blue Yoshi.png|thumb|110px|[[Yoshi (species)|Light Blue Yoshi]] from ''Yoshi's Story'' Ground Pounding.]]
[[File:GPLBY.jpg|thumb|110px|[[Yoshi (species)|Light Blue Yoshi]] from ''Yoshi's Story'' Ground Pounding.]]
The Ground Pound (originally called Pounding The Ground or '''Pounding the Ground''')<ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|page=100|date=April 7, 1999|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-2103-8|quote=Some of the Shy Guys roaming around carry those treasured melons. You can snatch the fruit right out of their hands with Yoshi’s agile tongue or dispose of the Shy Guys first. Before gobbling them up or eliminating them with an egg toss, remember to Pound the Ground and change them to Yoshi’s favorite color to maximize your score.}}</ref> is a recurring part of [[Yoshi]]'s moveset in the platform games of the [[Yoshi (franchise)|''Yoshi'' franchise]]. Wooden [[stump|post]]s appear in most games in the series, which block the way forward can can be pushed into the ground by hitting them with multiple Ground Pounds.
The Ground Pound (originally called Pounding The Ground or '''Pounding the Ground'''<ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 100. "''Some of the Shy Guys roaming around carry those treasured melons. You can snatch the fruit right out of their hands with Yoshi’s agile tongue or dispose of the Shy Guys first. Before gobbling them up or eliminating them with an egg toss, remember to Pound the Ground and change them to Yoshi’s favorite color to maximize your score.''"</ref>) can also be used by [[Yoshi]] in the ''Yoshi'' games. It was first used in ''[[Super Mario World 2: Yoshi's Island]]''. This move can be used to stomp on [[stump|post]]s, break [[crate]]s and defeat enemies. The Ground Pound has been referred to as "Yoshi's proudest move".<ref>'' Yoshi's Story'' instruction booklet, page 11.</ref> [[Baby Bowser]] also uses the Ground Pound in the first phase of his battle with Yoshi, and is capable of creating shockwaves that can hurt Yoshi and [[Baby Mario]]. The [[Bandit]] also uses this move in the [[Popping Balloons]] [[Mini Battle]]. This strategy can be used by Yoshi in return. The move returns in ''[[Yoshi's Story]]'', ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'' and ''[[Yoshi's Crafted World]]''. In ''[[Yoshi's Woolly World]]'', Yoshi becomes a hammer when he ground pounds, except for when he is in his [[Mega Yoshi]] form.
 
Ground Pounding was first used in ''[[Super Mario World 2: Yoshi's Island]]''. This move can be used to stomp on posts, break [[crate]]s and defeat enemies. It is also the first game where the player character can ground-pound. [[Baby Bowser]] also uses the Ground Pound in the first phase of his battle with Yoshi, and is capable of creating shockwaves that can hurt Yoshi and [[Baby Mario]]. The [[Bandit]] also uses this move in the [[Popping Balloons]] [[Mini Battle]]. This strategy can be used by Yoshi in return.
 
Ground-pounding returns ''[[Yoshi's Story]]'', It is referred to as "Yoshi's proudest move".<ref>{{cite|date=1998|publisher=Nintendo of America|language=en-us|title=''Yoshi's Story'' instruction booklet|page=11}}</ref> Posts do not appear in this game.
 
''[[Yoshi's Island DS]]'' allows Yoshi to Ground Pound. While Yoshi is carrying [[Baby DK]], their Ground Pound is stronger and can bury a post in a single hit. ''[[Yoshi's New Island]]'' also has the Ground Pound.
 
In ''[[Yoshi's Woolly World]]'' and its 3DS remake, {{a|P&YWW|l}}, Yoshi's Ground Pounds have a unique animation where they transform their body into a hammer. Yoshi's head is excluded, meaning the legs become a handle, the chest area is the hammerhead, Yoshi's head sticks out from the hammerhead, and they drop in a belly flop instead in a sitting position. The Ground Pound plummets through fluffy clouds and spongy blocks. If the player releases {{button|wiiu|Paddown}} during a Ground Pound and they have plummeted through one such surface, then after a minimum amount of distance dropped past the impact point, the Ground Pound ends against this kind of terrain instead. By ground-pounding into the water, Yoshi can descend as deep as they are allowed to go without needing to jump in from a high point. The Ground Pound is key to defeating most of the game's bosses. Each boss with this weakness, excluding Baby Bowser, has two bandages in a cross shape somewhere on their body. Ground Pounding this spot causes them to take damage, However, Yoshi has to use other means to get each boss to reveal their weak point. Baby Bowser instead only takes damage from a Ground Pound if he is tied up by a [[yarn ball]]. The "Power up Ground Pound!" {{id|Power Badge|YWW}} can be used to add a shockwave to each ground-pound as it concludes against a surface. Note that this is separate from landing on a target, due to the aforementioned objects that Ground Pounds can plummet through. This shockwave defeats most enemies on the screen in Yoshi's plane, and even ones approaching from the background, but not any that are too far away in any direction. It also defeats adult [[Fluffin' Puffin]]s. The shockwave has a number of non-damaging effects on the game's bosses. [[Mega Yoshi]] can ground-pound, but does so normally. Mega Yoshi cannot benefit from the "Power up Ground Pound!" Power Badge.
 
Three of the game's bosses, [[Big Montgomery]], [[Bunson the Hot Dog]], and Baby Bowser, can ground-pound. Big Montgomery uses Ground Pounds in all three of his battles. Instead of starting from the ground, he starts by popping out of the fabric in the background. In the battle at [[Big Montgomery's Bubble Fort]] it sends out a ripple through the ground on impact that inflicts damage. In the battle at [[Big Montgomery's Ice Fort]], it bumps up all of the other [[Ice Block]]s in the arena in a wave pattern. Contact with the Ice Blocks bounces Yoshi all the way up to the ceiling, where they take damage. Bunson the Hot Dog does a Ground Pound as he returns from the background, which he retreats to each time he takes damage. Baby Bowser's Ground Pounds create two lava geysers to his left and right as he lands. This is a critical part of his attack cycle, as the impact causes three red [[Shy Guy]]s to drop from the ceiling. These Shy Guys are the only way to have yarn balls follow Yoshi during the Baby Bowser battle. However, the impact from Baby Bowser's ground pounds also rocks the room, defeating Shy Guys left over from prior ground-pounds. After taking damage twice, Baby Bowser can team up with [[Kamek]]. First Baby Bowser jumps off of Kamek, then Kamek increases his size temporally , In this state, Baby Bowser performs three consecutive Ground Pounds, though the first always has to be to the far left or right of the screen. These Ground Pounds have wider and taller lava geysers and rock the room further, though they do not drop Shy Guys or defeat Shy Guys with the rocking.


Yoshi can ground-pound in ''[[Yoshi's Crafted World]]''. The animation has reverted to normal compared to the prior game.
The move [[Yoshi Bomb]] used by Yoshi in the ''Super Smash Bros.'' series was based on the Ground Pound Yoshi performs in the ''Yoshi'' series.
{{br|left}}
{{br|left}}


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[[File:MP9 Toad and Yoshi Playing Fungi Frenzy Artwork.png|thumb|200px|[[Toad]] and [[Yoshi]] performing Ground Pounds in the minigame [[Fungi Frenzy (minigame)|Fungi Frenzy]] in ''[[Mario Party 9]]'']]
[[File:MP9 Toad and Yoshi Playing Fungi Frenzy Artwork.png|thumb|200px|[[Toad]] and [[Yoshi]] performing Ground Pounds in the minigame [[Fungi Frenzy (minigame)|Fungi Frenzy]] in ''[[Mario Party 9]]'']]
The move appears in many ''[[Mario Party (series)|Mario Party]]'' games, commonly to win [[minigame]]s, activate panels, and flatten opponents, which stuns them for a few seconds. In ''[[Mario Party]]'', ''[[Mario Party 2]]'', and ''[[Mario Party 3]]'', ground-pounding is performed by pressing {{button|n64|a}} and then {{button|n64|z}}. In ''Mario Party'' and ''Mario Party 2'', the move was called the Hip Drop ("hip" being ''{{wp|wasei-eigo}}'' for the buttocks). Since ''[[Mario Party 4]]'', ground-pounding is performed by pressing the jump button while in the air.
The move appears in many ''[[Mario Party (series)|Mario Party]]'' games, commonly to win [[minigame]]s, activate panels, and flatten opponents, which stuns them for a few seconds. In ''[[Mario Party]]'', ''[[Mario Party 2]]'', and ''[[Mario Party 3]]'', ground-pounding is performed by pressing {{button|n64|a}} and then {{button|n64|z}}. In ''Mario Party'' and ''Mario Party 2'', the move was called the Hip Drop ("hip" being ''{{wp|wasei-eigo}}'' for the buttocks). Since ''[[Mario Party 4]]'', ground-pounding is performed by pressing the jump button while in the air.
In ''[[Mario Party 8]]'', the move is only used in [[Frozen Assets]].


===''Donkey Kong 64''===
===''Donkey Kong 64''===
{{see also|Simian Slam}}
{{see also|Simian Slam}}
The [[Simian Slam]] move in ''[[Donkey Kong 64]]'' is functionally derived from Mario's Ground Pound in ''Super Mario 64''. It can be upgraded to Super Simian Slam, which allows the Kongs to activate blue [[Kong Switch]]es, then it upgrades to Super Duper Simian Slam, which grants the Kongs the ability to slam red switches. A ground pound attack is used during the first and fourth rounds of the final battle against [[King K. Rool|King Krusha K. Rool]].
In ''[[Donkey Kong 64]]'', Donkey Kong's [[Simian Slam]] functions similarly to Mario's Ground Pound in ''Super Mario 64''. It can be upgraded to Super Simian Slam, which allows the Kongs to activate blue [[Kong Switch]]es, then it upgrades to Super Duper Simian Slam, which grants the Kongs the ability to slam red switches.
 
During the final battle against [[King K. Rool|King Krusha K. Rool]], he uses a ground pound attack during the first and fourth rounds.


===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
{{multiple image
[[File:PM Floor Barricade Render.png|frame|left|Mario can break through wooden panels with a ground pound.]]
|align=left
The Ground Pound in ''[[Paper Mario]]'' is referred to as a Spin Jump, and is first granted by the [[Super Boots]] found in [[Boo's Mansion]]. In the field, it is performed by pressing {{button|n64|A}} in midair, and allows Mario to break boarded-up holes, as well as to reveal the contents of hidden panels, which is required in order to obtain some of the collectible [[Star Piece (Paper Mario series)|Star Pieces]] found in the game. Once Mario finds the [[Ultra Boots]] in the [[Toad Town Tunnels]], he will lose the Super Boots and the Spin Jump ability will be replaced with the [[Tornado Jump (move)|Tornado Jump]].
|direction=horizontal
|footer=The wooden panel and wooden box that Mario can break with a Spin Jump
 
|image1=PM Floor Barricade Render.png
|width1=74
 
|image2=Paper Mario Crate.gif
|width2=43
}}
The Ground Pound in ''[[Paper Mario]]'' is referred to as a Spin Jump, and is first granted by the [[Super Boots]] found in [[Boo's Mansion]]. In the field, it is performed by pressing {{button|n64|A}} in midair, and allows Mario to break boarded-up holes and [[Crate|wooden box]]es, as well as to reveal the contents of hidden panels, which is required in order to obtain some of the collectible [[Star Piece (Paper Mario series)|Star Pieces]] found in the game. Once Mario finds the [[Ultra Boots]] in the [[Toad Town Tunnels]], he will lose the Super Boots and the Spin Jump ability will be replaced with the [[Tornado Jump (move)|Tornado Jump]].
 
While Mario has the Super Boots, his Jump attacks that hit two or more times become Spin Jumps when he successfully performs the [[Action Command]]; this effect is purely visual, though it affects the timing of the consecutive hits of [[Multibounce]] and [[Power Bounce]] (lengthening the time between each bounce). If Mario performs a Spin Jump in the overworld to make the [[First Strike]] against an enemy, his Jump’s base damage will be doubled to 4, though like all First Strikes in ''Paper Mario'', the Action Command cannot be performed.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
{{PM move infobox
The Ground Pound in ''[[Paper Mario: The Thousand-Year Door]]'' is referred to as the Spin Jump as in ''Paper Mario'', also performed by pressing {{button|gcn|A}} in midair and is first granted after Mario finds the [[Super Boots]] in [[The Great Tree]] in [[Boggly Woods]]. The Spin Jump can be used in battle for 2 FP and does 4 base damage (two jumps that deal 2 damage each). When Bowser is playable in his ''[[Super Mario Bros.]]''-style mini-stages, he can perform a Spin Jump the same way. Once Mario has obtained the Ultra Boots from the [[Riverside Station]], he will lose the Super Boots, but retain the Spin Jump move while learning the new [[Spring Jump]] ability.
|title=Spin Jump
|game=[[Paper Mario: The Thousand-Year Door]]
|image=PMTTYD The Great Tree First Ground Pound.png
|mastered_by=[[Mario]]
|fp=2
|effect=A two-hit jump attack that deals greater damage on the second hit
|attack=2 + 4 (with Super Boots) <br> 3 + 6 (with Ultra Boots)
|target=Any non-ceiling enemy
}}
{{PM move infobox
{{PM move infobox
|game=[[Paper Mario: The Thousand-Year Door]]
|game=[[Paper Mario: The Thousand-Year Door]]
|image=Ground Pound PMTTYDNS.png
|image=GroundPound.png
|mastered_by=[[Yoshi Kid|Yoshi]]
|mastered_by=[[Mini-Yoshi|Yoshi]]
|rank=Base Rank
|rank=Base Rank
|effect=Bounces on an enemy multiple times, dealing damage
|effect=Bounces on an enemy multiple times, dealing damage
|attack=1x4 Base Rank<br>1x5 Super Rank<br>1x6 Ultra Rank
|attack=1x4 Base Rank<br>1x5 Super Rank<br>1x6 Ultra Rank
|target=Any non-ceiling enemy
|target=Any non-ceiling enemy
|description=Attack by first stomping, then Spin Jumping on enemies.
}}
}}
The Ground Pound in ''[[Paper Mario: The Thousand-Year Door]]'' is referred to as the Spin Jump as in ''Paper Mario'', also performed by pressing {{button|gcn|A}} in midair and is first granted after Mario finds the [[Super Boots]] in [[The Great Tree]] in [[Boggly Woods]]. The Spin Jump is no longer automatically used when Mario makes Jump attacks. However, the Spin Jump can now be used in battle as a separate move for 2 FP, or for free if Mario Spin Jumps on an enemy to make the First Strike. It does 6 base damage (two jumps that deal 2 damage for the first one, and 4 damage for the second). When Mario obtains the Ultra Boots, he retains the ability to use the Spin Jump, and its attack Power increases to 9 (3 for the first hit, and 6 for the second). Unlike other Jump attacks, a second Action Command must be performed when Mario lands the second hit on an enemy to deal the attack’s full damage. When Bowser is playable in his ''[[Super Mario Bros.]]''-style mini-stages, he can perform a Spin Jump the same way. Once Mario has obtained the Ultra Boots from the [[Riverside Station]], he loses the Super Boots, but retains the Spin Jump move while also learning the new [[Spring Jump]] move.
Furthermore, [[Mini-Yoshi|Yoshi]] also has a default attack called Ground Pound. This move only deals 1 damage at base strength, but the amount of hits can be increased by executing the Action Command. The player must rapidly tap {{button|gcn|R}} during the allocated time to fill a gauge. The further this gauge is filled, the more bounces will be performed, resulting in up to six bounces at Ultra Rank. Yoshi can also perform two [[Stylish move]]s during the attack. For the first, the player must press {{button|gcn|A}} as Yoshi is first lined up with the enemy from above, and for the second, the player must press {{button|gcn|A}} as Yoshi hits the ground after the attack.
 
Furthermore, [[Yoshi Kid|Yoshi]] also has a default attack called Ground Pound. This move only deals 1 damage at base strength, but the amount of hits can be increased by executing the Action Command. The player must rapidly tap {{button|gcn|R}} during the allocated time to fill a gauge. The further this gauge is filled, the more bounces will be performed, resulting in up to six bounces at Ultra Rank. Yoshi can also perform two [[Stylish move]]s during the attack. For the first, the player must press {{button|gcn|A}} as Yoshi is first lined up with the enemy from above, and for the second, the player must press {{button|gcn|A}} as Yoshi hits the ground after the attack.


As a jump-type move, although this attack can target any non-ceiling enemies, it will be canceled by certain enemies who deal contact damage from above. Also similarly to [[Power Bounce]], if Yoshi's attack is increased, only the first hit will be affected by the power buffs, and each consecutive hit will simply do one damage less than the last, down to 1 damage.
As a jump-type move, although this attack can target any non-ceiling enemies, it will be canceled by certain enemies who deal contact damage from above. Also similarly to [[Power Bounce]], if Yoshi's attack is increased, only the first hit will be affected by the power buffs, and each consecutive hit will simply do one damage less than the last, down to 1 damage.
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
Yoshi's Down Special move in ''[[Super Smash Bros.]]'' and subsequent titles in ''Super Smash Bros.'' series is a Ground Pound move, named the [[Yoshi Bomb]] and based on his Ground Pound move from ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Story''. Bowser's Ground Pound from ''Super Mario Bros. 3'' also appears as Bowser's Down Special move in ''[[Super Smash Bros. Melee]]'' and subsequent titles, named the [[Bowser Bomb (move)|Bowser Bomb]]. Bowser either faces the screen or has his back to the screen when he uses his Ground Pound, similar to his Ground Pound in ''Super Mario Bros. 3''. As Special Moves, both the Yoshi Bomb and Bowser Bomb have special variants for customizable movesets in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
Bowser's Ground Pound move was later seen in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', known as the [[Bowser Bomb (move)|Bowser Bomb]]. Bowser either faces the screen or has his back to the screen when he uses his Ground Pound, similar to his Ground Pound in ''Super Mario Bros. 3''.


Additionally, Ground Pound moves appear to be utilized by other ''Super Mario'' characters through down throws. Princess Peach's down throw (from ''Super Smash Bros. Melee'' to ''Super Smash Bros. for Nintendo 3DS / Wii U'') can be considered as a Ground Pound, since it involves her jumping in the air and slamming her opponents by sitting. Wario's down throw, debuting in ''[[Super Smash Bros. Brawl]]'', is reminiscent of the Ground Pound from the ''Wario Land'' games. Luigi's new down throw in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' and ''[[Super Smash Bros. Ultimate]]'' is also a standard Ground Pound, effectively replacing his body slam from prior ''Super Smash Bros.'' titles.
Yoshi also comes with his own Ground Pound known as the [[Yoshi Bomb]] in the ''Super Smash Bros.'' series. Additionally, a standard Ground Pound appears in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' and ''Super Smash Bros. Ultimate'' as Luigi's new down throw, effectively replacing his body slam. Wario's down throw is also reminiscent of the Ground Pound from the ''Wario Land'' games. Princess Peach's down throw (from ''Super Smash Bros. Melee'' to ''Super Smash Bros. for Nintendo 3DS / Wii U'') can be considered as a Ground Pound, since it involves her jumping in the air and slamming her opponents by sitting.


===''Wario World''===
===''Wario World''===
[[File:WarioWorldFlowerySlabClosed.png|thumb|Wario about to Ground Pound a closed [[Swirly Slab]] in [[Beanstalk Way]].]]
[[File:WarioWorldFlowerySlabClosed.png|thumb|Wario about to Ground Pound a closed [[Swirly Slab]] in [[Beanstalk Way]].]]
In ''[[Wario World]]'', a Ground Pound can be performed by pressing the {{button|gcn|R}} button while jumping. It has many uses, such as attacking enemies, destroying [[Rock Block]]s, bouncing off [[Bunny Spring]]s. It is also used to open [[trapdoor (Wario World)|trapdoor]]s that lead to sub-levels where [[red diamond (Wario World)|red diamond]]s can be found, as well as goal trapdoors that lead to boss battles. However, steel trapdoors cannot be opened with ordinary Ground Pound. Instead, Wario must use a [[Piledriver]], which is executed the same way, but requires Wario to be holding an enemy or object beforehand.
In ''[[Wario World]]'', a Ground Pound can be performed by pressing the {{button|gcn|R}} button while jumping. It has many uses, such as attacking enemies, destroying [[Rock Block]]s, bouncing off [[Bunny Spring]]s. It is also used to open [[trapdoor (Wario World)|trapdoor]]s that lead to sub-levels where [[red diamond (Wario World)|red diamond]]s can be found, as well as goal trapdoors that lead to boss battles. However, steel trapdoors cannot be opened with ordinary Ground Pound. Instead, Wario must use a [[Piledrive]], which is executed the same way, but requires Wario to be holding an enemy or object beforehand.
 
===''Mario & Luigi'' series===
====''Mario & Luigi: Dream Team''====
In ''[[Mario & Luigi: Dream Team]]'', the [[Luiginoid]]s from the [[Luiginoid Formation]] can use a Ground Pound while in the shape of a stack. It is used by pressing {{button|3ds|B}} after jumping, and allows all the Luiginoids to destroy blocks and boxes below them.
 
====''Mario & Luigi: Brothership''====
Mario and Luigi can strengthen their counterattacks by applying the Empower Counters [[Battle Plug]] in ''[[Mario & Luigi: Brothership]]''; when this happens, jump counters can chain into a Ground Pound.<ref>https://www.youtube.com/watch?v=ujjV-IivW7Q</ref> Additionally, Yoshi will attack with a Ground Pound during the [[Bros. Attack]] [[Hatch Me if You Can]].


===''Mario + Rabbids Kingdom Battle''===
===''Mario + Rabbids Kingdom Battle''===
In ''[[Mario + Rabbids Kingdom Battle]]'', [[Yoshi]] can perform a Ground Pound when landing from a [[Team Jump (Mario + Rabbids series)|Team Jump]], causing a shockwave that harms all characters in the vicinity, whether they are Yoshi's teammates or enemies. It can also be used by [[Valkyrie]]s, [[Bwario]], and the [[Lava Queen]], the latter of which also inflicts [[Burn]].
In ''[[Mario + Rabbids Kingdom Battle]]'', [[Yoshi]] can perform a Ground Pound when landing from a Team Jump, causing a shockwave that harms all characters in the vicinity, whether they are Yoshi's teammates or enemies. It can also be used by [[Valkyrie]]s, [[Bwario]], and the [[Lava Queen]], the latter of which also inflicts [[Burn]].


===''WarioWare: Get It Together!''===
===''WarioWare: Get It Together!''===
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==Profiles==
==Profiles==
===''Super Mario Sunshine''===
===''Super Mario Sunshine''===
{{multilang profile
*'''Instruction booklet description:''' "''Press {{button|gcn|L}} in mid-jump to come crashing down onto enemies and crates, causing major damage.''"
|type=manual
**"'''''NOTE!''' When falling from high places, try doing a Ground Pound right before landing.''"
|Eng=Press {{button|gcn|L}} in mid-jump to come crashing down onto enemies and crates, causing major damage.
**'''NOTE!''' When falling from high places, try doing a Ground Pound right before landing.}}


===''Super Mario 3D Land''===
===''Super Mario 3D Land''===
{{multilang profile
*'''North American website bio:''' "''Send Mario down with extra force, and crush some poor Goomba's hopes and dreams.''"
|type=website
*'''European website bio:''' "''Press the L Button (or the R Button) in mid-air to perform a Ground Pound. A powered-up Mario can smash blocks and other objects using a Ground Pound.''"
|EngA=Send Mario down with extra force, and crush some poor Goomba's hopes and dreams.
|EngE=Press the L Button (or the R Button) in mid-air to perform a Ground Pound. A powered-up Mario can smash blocks and other objects using a Ground Pound.}}


===''New Super Mario Bros. 2''===
===''New Super Mario Bros. 2''===
{{multilang profile
*'''European website bio:''' "''To perform a powerful Ground Pound, press the down direction on the +Control Pad or Circle Pad while you're in mid-air. Boom!''"
|type=website
|EngE=To perform a powerful Ground Pound, press the down direction on the +Control Pad or Circle Pad while you're in mid-air. Boom!}}


===''Super Mario Maker for Nintendo 3DS''===
===''Super Mario Maker for Nintendo 3DS''===
{{multilang profile
*'''Electronic manual description:''' "''{{button|3ds|Paddown}} in midair''"
|type=e-manual
|Eng={{button|3ds|Paddown}} in midair}}


==Gallery==
==Gallery==
{{Main-gallery}}
{{Main-gallery}}
<gallery>
<gallery>
Mario Ground Pound SMS.png|''[[Super Mario Sunshine]]''
SMG Artwork Mario (Ground Pound).png|''[[Super Mario Galaxy]]''
SMG Artwork Mario (Ground Pound).png|''[[Super Mario Galaxy]]''
Mario Pound NSMB2.png|''[[New Super Mario Bros. 2]]''
SM3DW Mario Ground Pound Artwork.png|''[[Super Mario 3D World]]''
SM3DW Mario Ground Pound Artwork.png|''[[Super Mario 3D World]]''
</gallery>
</gallery>
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===Ground Pound===
===Ground Pound===
{{foreign names
{{foreign names
|Jpn=ヒップドロップ
|Jap=ヒップドロップ
|JpnR=Hippu Doroppu
|JapR=Hippu Doroppu
|JpnM=Butt Drop
|JapM=Butt Drop
|Jpn2=ヒップアタック <small>(''Wario World'' and ''Wario Land Shake'')</small><ref>{{cite|language=ja|date=2008|publisher=Nintendo|title=''Wario Land Shake'' instruction booklet|page=19, 24 and 25}}</ref>
|Jap2=ヒップアタック <small>(''Wario World'' and ''Wario Land Shake'')</small><ref>''Wario Land Shake'' Japanese instruction booklet, pages 19, 24 and 25.</ref>
|Jpn2R=Hippu Atakku
|Jap2R=Hippu Atakku
|Jpn2M=Butt Attack
|Jap2M=Butt Attack
|Jpn3=下にコウゲキ
|Jap3=下にコウゲキ <small>(''Wario World'')</small>
|Jpn3N=''Wario World''
|Jap3R=Shita ni Kōgeki
|Jpn3R=Shita ni Kōgeki
|Jap3M=Downward Attack
|Jpn3M=Downward Attack
|SpaA=Salto Bomba<br>Azotón<br>Dar un pisotón<br>Golpe Cadera <small>(''Paper Mario: The Thousand-Year Door'' Mini-Yoshi move)</small>
|SpaA=Salto Bomba
|SpaAM=Bomb Jump<br>Pound<br>To stomp<br>Hip Strike
|SpaA2=Azotón
|SpaE=Salto Bomba<br>Ataque destructor<ref name=WarioLand4ES/><br>Golpe Cadera <small>(''Paper Mario: The Thousand-Year Door'' Mini-Yoshi move)</small>
|SpaA3=Dar un pisotón
|SpaEM=Bomb Jump<br>Destructive Attack<br>Hip Strike
|SpaA4=Golpe Cadera
|Fre=Charge au sol<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref><ref>''Super Mario Sunshine'' French instruction booklet, page 17</ref><ref>''Super Mario Odyssey.'' Actions Menu</ref><ref>''Super Mario 3D All-Stars.'' actions menu (Super Mario Sunshine. and Super Mario Galaxy.)</ref><ref>''New Super Mario bros. Wii'' French instruction booklet, page 17</ref><ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-super-mario-3D-land-fr.pdf ''Super Mario 3D Land'' French instruction booklet], page 8</ref><ref>[https://www.nintendo.com/consumer/gameslist/manuals/3DS_super_mario_3d_land_single_sheet_fr.pdf ''Super Mario 3D Land, French Quick Start Guide'']</ref><ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-new-super-mario-bros-2-fr.pdf ''New Super Mario Bros. 2'' French instruction booklet], page 7</ref><ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-New_Super_Mario_Bros_U+New_Super_Luigi_U_fr.pdf ''New Super Mario Bros. U + New Super Luigi U'' French instruction booklet], page 15</ref><ref>[https://imgur.com/a/EqnJXux ''Mario Party 4'' Minigames] Controls Section (here [[The Great Deflate]])</ref><ref>[https://imgur.com/a/uot7SZX ''Mario Party 5'' Minigames] Control Section (here [[Ground Pound Down]])</ref><ref>[https://imgur.com/FtRCbne ''Mario Party 6'' Minigames] Descriptions (here [[Smashdance]])</ref><ref>[https://imgur.com/wPqevLI ''Mario Party 7'' Minigames] Controls Section (here [[Cardinal Rule]])</ref><ref>[https://imgur.com/Hn4CUaN ''Mario Party Superstar'' Minigames] Controls Section (here [[Coconut Conk]])</ref><br>Attaque rodéo<ref>[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_FR.pdf "Super Mario 64. DS" Instruction booklet, French segment], page 47.</ref><ref>[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_FR.pdf ''New Super Mario Bros.'' Instruction booklet, French segment], page 56</ref><ref>''Super Mario 3D All-Stars.'' actions menu (Super Mario 64)</ref><ref>[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_YoshisStory_FR.pdf Yoshi's Story Instruction booklet, French segment], page 55</ref><ref>[https://drive.google.com/file/d/1aaADHceSsPdtxJ2adB6reDD0w7Y67MtQ/view ''Super Mario World 2. Yoshi's Island'' Instruction booklet, french segment], page 8</ref><ref>[https://usermanual.wiki/m/6ea90657028f5c9c57ff95454436405f9d3f044d1a80b8f142defff5a7c1473c.pdf ''Yoshi's Island DS'' Instruction booklet, French segment], page 35</ref><ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-yoshis-new-island-fr.pdf Yoshi's New Island French Instruction booklet], page 7</ref><ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Yoshis_Woolly_World_fr.pdf ''Yoshi's Wooly World.'' French instruction booklet], page 12</ref><ref>[https://imgur.com/a/tUPMj9z ''Mario Party 3'' Minigames] Controls Section (here [[Coconut Conk]])</ref><br>Atterir lourdement<ref>[https://web.archive.org/web/20190804085327/http://mariobroswii.com/fr/adventure/ Mario Bros wii official french website]</ref><br>Saut-pillon<ref>[https://www.nintendo64ever.com/Scans-Magazine,2,Le-Magazine-Officiel-Nintendo-01.html Nintendo official French magazine N1], page 90</ref><br>Coup de fesse devastateur<ref>[[Thudley]] introduction text in ''Super Paper Mario''</ref><br>Pétiner le sol<ref>[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_SuperMario64_FR.pdf ''Super Mario 64 Instruction booklet, French segment], page 54</ref><br>Bond<ref>[https://imgur.com/a/Sk7Nzf1 ''Mario Party'' Minigames] Controls Section (here [[Hammer Drop]])</ref><br>Rodéo<ref>[https://imgur.com/a/9h0YrgT ''Mario Party 2'' Minigames] Controls Section (Here [[Totem Pole Pound]])</ref><br>Méga projection au sol<ref>[https://drive.google.com/file/d/1jgDdSeCTpwwETMeyp9fTy81AevTW1tF2/view ''Wario Land: Super Mario Land 3'' French instruction booklet], page 11</ref><br>Saut rebond <small>(''Paper Mario: The Thousand-Year Door'' Mini-Yoshi move)</small>
|SpaA4N=''Paper Mario: The Thousand-Year Door'' Yoshi move
|FreM=Ground charge<br>Rodeo attack<br>Land heavily<br>Leap Jump<br>Devastating butt hit<br>Trample on the ground<br>Bounce<br>Rodeo<br>Mega ground projection<br>Bounce Jump
|SpaAM=Bomb Jump
|SpaA2M=Pound
|SpaA3M=To stomp
|SpaA4M=Hip Strike
|SpaE=Salto Bomba
|SpaE2=Ataque destructor<ref name=WarioLand4ES/>
|SpaE3=Golpe Cadera
|SpaE3N=''Paper Mario: The Thousand-Year Door'' Yoshi move
|SpaEM=Bomb Jump
|SpaE2M=Destructive Attack
|SpaE3M=Hip Strike
|Fre=Charge au sol<ref>''Super Mario Galaxy'' instruction booklet, French segment{{page needed}}</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref><ref>{{cite|title=''Super Mario Sunshine'' French instruction booklet|page=17}}</ref><ref>''Super Mario Odyssey.'' Actions Menu</ref><ref>''Super Mario 3D All-Stars.'' actions menu (Super Mario Sunshine. and Super Mario Galaxy.)</ref><ref>{{cite|title=''New Super Mario Bros. Wii'' French instruction booklet|page=17}}</ref><ref>{{cite|language=fr-ca|publisher=Nintendo of America|date=2011|deadlink=y|archive=web.archive.org/web/20190404221228/https://www.nintendo.com/consumer/downloads/manual-3DS-super-mario-3D-land-fr.pdf|format=PDF|title=''Super Mario 3D Land'' instruction booklet|page=8}}</ref><ref>{{cite|date=2011|deadlink=y|format=PDF|archive=web.archive.org/web/20120112174238/http://www.nintendo.com/consumer/gameslist/manuals/3DS_super_mario_3d_land_single_sheet_fr.pdf|title=''Super Mario 3D Land, French Quick Start Guide''|publisher=Nintendo of America|language=fr-ca}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20190402122205/https://www.nintendo.com/consumer/downloads/manual-3DS-new-super-mario-bros-2-fr.pdf|format=PDF|language=fr-ca|publisher=Nintendo of America|title=''New Super Mario Bros. 2'' instruction booklet|page=7|date=2012}}</ref><ref>{{cite|date=2013|language=fr-ca|publisher=Nintendo of America|deadlink=y|archive=web.archive.org/web/20200131000432/https://www.nintendo.com/consumer/downloads/manual-WiiU-New_Super_Mario_Bros_U+New_Super_Luigi_U_fr.pdf|format=PDF|title=''New Super Mario Bros. U + New Super Luigi U'' instruction booklet|page=15}}</ref><ref>[https://imgur.com/a/EqnJXux ''Mario Party 4'' Minigames] Controls Section (here [[The Great Deflate]])</ref><ref>[https://imgur.com/a/uot7SZX ''Mario Party 5'' Minigames] Control Section (here [[Ground Pound Down]])</ref><ref>[https://imgur.com/FtRCbne ''Mario Party 6'' Minigames] Rules Section (here [[Smashdance]])</ref><ref>[https://imgur.com/wPqevLI ''Mario Party 7'' Minigames] Controls Section (here [[Cardinal Rule]])</ref><ref>[https://imgur.com/Hn4CUaN ''Mario Party Superstar'' Minigames] Controls Section (here [[Coconut Conk]])</ref>
|Fre2=Attaque rodéo<ref>{{cite|language=fr|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_FR.pdf|title=''Super Mario 64 DS'' instruction booklet|page=47|publisher=Nintendo of Europe|format=PDF|date=2005}}</ref><ref>{{cite|language=fr|date=2006|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_FR.pdf|title=''New Super Mario Bros.'' Instruction booklet|page=56|publisher=Nintendo of Europe|format=PDF}}</ref><ref>''Super Mario 3D All-Stars.'' actions menu (Super Mario 64)</ref><ref>{{cite|date=1998|language=fr|publisher=Nintendo of Europe|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_YoshisStory_FR.pdf|format=PDF|title=''Yoshi's Story'' Instruction booklet, French segment|page=55}}</ref><ref>{{cite|url=drive.google.com/file/d/1aaADHceSsPdtxJ2adB6reDD0w7Y67MtQ/view|title=''Super Mario World 2: Yoshi's Island'' Instruction booklet|page=8|language=fr|publisher=Nintendo}}</ref><ref>{{cite|title=''Yoshi's Island DS'' Instruction booklet|page=35|language=fr|publisher=Nintendo|date=2006}}</ref><ref>{{cite|deadlink=y|format=PDF|archive=web.archive.org/web/20190404221838/https://www.nintendo.com/consumer/downloads/manual-3DS-yoshis-new-island-fr.pdf|date=2014|title=''Yoshi's New Island''|language=fr-ca|publisher=Nintendo of America|page=7}}</ref><ref>{{cite|language=fr|format=PDF|deadlink=y|archive=web.archive.org/web/20200728061211/http://www.nintendo.com/consumer/downloads/manual-WiiU-Yoshis_Woolly_World_fr.pdf|title=''Yoshi's Woolly World'' instruction booklet|page=12|publisher=Nintendo|date=2015}}</ref><ref>[https://imgur.com/a/tUPMj9z ''Mario Party 3'' Minigames] Game Rules Section (here [[Coconut Conk]])</ref>
|Fre3=Atterir lourdement<ref>{{cite|deadlink=y|archive=web.archive.org/web/20190804085327/http://mariobroswii.com/fr/adventure|title=New Super Mario Bros. Wii|publisher=Nintendo of America|language=fr-ca|accessdate=June 6, 2024}}</ref>
|Fre4=Saut-pilon<ref>{{cite|url=archive.org/details/NM6401/mode/2up?view=theater|title=Nintendo official French magazine N1|page=90}}</ref>
|Fre5=Coup de fesse devastateur<ref>[[Thudley]] introduction text in ''Super Paper Mario''</ref>
|Fre6=Pétiner le sol<ref>{{cite|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_SuperMario64_FR.pdf|format=PDF|title=''Super Mario 64 Instruction booklet|language=fr|page=54|date=1997|publisher=Nintendo of Europe}}</ref>
|Fre7=Bond<ref>[https://imgur.com/a/Sk7Nzf1 ''Mario Party'' Minigames] Controls Section (here [[Hammer Drop]])</ref>
|Fre8=Rodéo<ref>[https://imgur.com/a/9h0YrgT ''Mario Party 2'' Minigames] Controls Section (Here [[Totem Pole Pound]])</ref>
|Fre9=Méga projection au sol<ref>{{cite|url=drive.google.com/file/d/1jgDdSeCTpwwETMeyp9fTy81AevTW1tF2/view|title=''Wario Land: Super Mario Land 3'' instruction booklet|page=11|language=fr|publisher=Nintendo}}</ref>
|Fre10=Saut-rodéo<ref>{{cite|url=https://download.abandonware.org/magazines/Nintendo%20magazine/nintendomagazine_numero04/Le%20Magazine%20Officiel%20Nintendo%20N%C2%B004%20-%20Page%20025%20%281998%20Mars-Avril%29.jpg|title=Official French Nintendo magazine|page=25}}</ref>
|Fre10M=Rodeo jump
|Fre11=Saut rebond
|Fre11N=''Paper Mario: The Thousand-Year Door'' Yoshi move
|FreM=Ground charge
|Fre2M=Rodeo attack
|Fre3M=Land heavily
|Fre4M=Leap Jump
|Fre5M=Devastating butt hit
|Fre6M=Trample on the ground
|Fre7M=Bounce
|Fre8M=Rodeo
|Fre9M=Mega ground projection
|Fre11M=Bounce Jump
|Dut=Stampsprong
|Dut=Stampsprong
|Dut2=Pletsprong
|Dut2N=''Paper Mario: The Thousand-Year Door'' Yoshi move
|DutM=Stomp jump
|DutM=Stomp jump
|Dut2M=Flatten Jump
|Ger=Stampfattacke<br>Freifall-Attacke<ref name=WarioLand4DE/>
|Ger=Stampfattacke
|GerM=Stomp attack<br>Freefall attack
|Ger2=Freifall-Attacke<ref name=WarioLand4DE/>
|Ita=Colpisci il suolo<ref>''[[Super Mario 64]]'' European manual, pag. 35</ref><br>Schianto a terra<ref>''[[Super Mario Sunshine]]'' Italian manual, pag. 16</ref><ref>''[[Yoshi's Island: Super Mario Advance 3]]'' European manual, pag. 107</ref><ref>''[[New Super Mario Bros.]]'' European manual, pag. 90</ref><ref>''[[Super Mario 64 DS]]'' European manual, pag. 85</ref><ref>''[[Super Mario Galaxy]]'' Italian manual, pag. 15</ref><ref>''[[Yoshi's Island DS]]'' European manual, pag. 59</ref><ref>''[[New Super Mario Bros. Wii]]'' Italian manual, pag. 17</ref><ref>''[[Super Mario Galaxy 2]]'' Italian manual, pag. 17</ref><ref>''[[Super Mario 3D Land]]'' Italian e-manual, pag. 8</ref><ref>''[[New Super Mario Bros. 2]]'' Italian e-manual, pag. 7</ref><ref>''[[New Super Mario Bros. U]]'' Italian e-manual, pag. 15</ref><ref>''[[Super Mario 3D World]]'' Italian e-manual, pag. 17</ref><br>Salto a schianto
|GerM=Stomp attack
|ItaM=Ground slam<br>Crushing jump
|Ger2M=Freefall attack
|PorA=Salto bomba<br>Pisada
|Ita=Colpisci il suolo<ref>{{cite|title=''[[Super Mario 64]]'' European manual|page=35|date=2005|publisher=Nintendo of Europe|language=it}}</ref>
|PorAM=Bomb Jump<br>Stomp
|Ita2=Schianto a terra<ref>{{cite|title=''[[Super Mario Sunshine]]'' Italian manual|page=16}}</ref><ref>{{cite|title=''[[Yoshi's Island: Super Mario Advance 3]]'' European manual|page=107}}</ref><ref>{{cite|title=''[[New Super Mario Bros.]]'' European manual|page=90|publisher=Nintendo of Europe|language=it|date=2006}}</ref><ref>{{cite|date=2005|publisher=Nintendo of Europe|title=''[[Super Mario 64 DS]]'' European manual|page=85|language=it}}</ref><ref>{{cite|title=''[[Super Mario Galaxy]]'' Italian manual|page=15}}</ref><ref>{{cite|title=''[[Yoshi's Island DS]]'' European manual|page=59|language=it|publisher=Nintendo of Europe|date=2006}}</ref><ref>{{cite|title=''[[New Super Mario Bros. Wii]]'' Italian manual|page=17}}</ref><ref>{{cite|title=''[[Super Mario Galaxy 2]]'' Italian manual|page=17}}</ref><ref>{{cite|title=''[[Super Mario 3D Land]]'' Italian e-manual|page=8}}</ref><ref>{{cite|title=''[[New Super Mario Bros. 2]]'' Italian e-manual|page=7}}</ref><ref>{{cite|title=''[[New Super Mario Bros. U]]'' Italian e-manual|page=15}}</ref><ref>{{cite|title=''[[Super Mario 3D World]]'' Italian e-manual|page=17}}</ref>
|Ita3=Salto a schianto
|ItaM=Ground slam
|Ita2M=Crushing jump
|PorA=Salto bomba<ref>alanzoka (October 18, 2024). [https://www.youtube.com/watch?v=60BP7rh0HT8 MARIO PARTY VOLTOU! - MARIO PARTY: JAMBOREE COM OS INIMIGOS]. ''Youtube''. Retrieved October 20, 2024.</ref>
|PorA2=Pisada
|PorAM=Bomb Jump
|PorA2M=Stomp
|PorE=Salto Bomba
|PorE=Salto Bomba
|PorEM=Bomb Jump
|PorEM=Bomb Jump
Line 308: Line 238:
|RusM=Attack on the ground
|RusM=Attack on the ground
|Kor=엉덩이 찍기
|Kor=엉덩이 찍기
|KorR=Eongdeong'i Jjikgi
|KorR=Eongdeongi Jjikgi
|KorM=Butt Bashing
|KorM=Butt Bashing
|Chi=撞地<ref>{{cite|language=zh-hans|title=iQue|publisher=[[iQue]]|url=www.ique.com/games/G_yoshi_metroidrh.htm|accessdate=June 6, 2024}}</ref><ref>{{cite|language=zh-hans|url=www.ique.com/games/mariods/action/kyotsu.htm|title=神游马力欧DS的动作|publisher=iQue|accessdate=June 6, 2024}}</ref><ref>{{cite|language=zh-hans|url=www.ique.com/games/Mariobros/newmario.htm|title=New 超级马力欧兄弟|publisher=iQue|accessdate=June 6, 2024}}</ref><ref>{{cite|format=PDF|url=www.ique.com/3ds/arej/jrec.pdf|title=超级马力欧 3D乐园 (''Chāojí Mǎlìōu 3D Lèyuán'') digital manual|language=zh-hans|accessdate=June 6, 2024}}{{page needed}}</ref>
|Chi=撞地<ref>[https://www.ique.com/games/G_yoshi_metroidrh.htm Official Chinese website for ''Yoshi's Island: Super Mario Advance 3'' and ''Metroid Fusion'']. Retrieved March 1, 2020.</ref><ref>[https://www.ique.com/games/mariods/action/kyotsu.htm Official Chinese website for ''Super Mario 64 DS'']. Retrieved March 1, 2020.</ref><ref>[https://www.ique.com/games/Mariobros/newmario.htm Official Chinese website for ''New Super Mario Bros.'']. Retrieved March 1, 2020.</ref><ref>[https://www.ique.com/3ds/arej/jrec.pdf Online simplified Chinese manual for ''Super Mario 3D Land'']. Retrieved March 1, 2020.</ref> <small>(iQue)</small><br>''Zhuàng Dì''<br>臀部撞地 <small>(Nintendo)</small><br>''Túnbù Zhuàng Dì''
|ChiN=iQue
|ChiM=Hit the ground<br><br>Hip hit the ground<br><br>
|ChiR=Zhuàng Dì
|Chi2=臀部撞地
|Chi2N=Nintendo
|Chi2R=Túnbù Zhuàng Dì
|ChiM=Hit the ground
|Chi2M=Hip hit the ground
}}
}}


Line 323: Line 247:
{{foreign names
{{foreign names
|Kor=엉덩이 찍기 점프
|Kor=엉덩이 찍기 점프
|KorR=Eongdeong'i Jjikgi Jeompeu
|KorR=Eongdeongi Jjikgi Jeompeu
|KorM=Butt Bashing Jump
|KorM=Butt Bashing Jump
|Ita=Salto schianto a terra
|Ita=Salto schianto a terra
|ItaM=Ground pound jump
|ItaM=Ground pound jump
|Fre=Saut de charge au sol<ref>''Super Mario Odyssey'' Action Guide, French version</ref>
}}
|FreM=Jump of ground charge
|FreN=''Super Mario Odyssey''}}


===Body Slam===
===Body Slam===
{{foreign names
{{foreign names
|Jpn=ボディプレス<ref>{{cite|date=1995|publisher=Nintendo|language=ja|title=''Virtual Boy Wario Land: Awazon no Hihō'' instruction booklet|page=17}}</ref>
|Jap=ボディプレス<ref>''Virtual Boy Wario Land: Awazon no Hihō'' Japanese instruction booklet, page 17.</ref>
|JpnR=Bodi Puresu
|JapR=Bodi Puresu
|JpnM=Body Press
|JapM=Body Press
}}
}}


===Smash Attack===
===Smash Attack===
{{foreign names
{{foreign names
|Jpn=ヒップアタック<ref>{{cite|language=ja|title=''Wario Land 3: Fushigi na Orgel'' instruction booklet|page=19|date=2000|publisher=Nintendo}}</ref><ref name=WarioLandAdvance>{{cite|date=2001|language=ja|publisher=Nintendo|title=''Wario Land Advance: Yōki no Otakara'' instruction booklet|page=10}}</ref>
|Jap=ヒップアタック<ref>''Wario Land 3: Fushigi na Orgel'' Japanese instruction booklet, page 19.</ref><ref name=WarioLandAdvance>''Wario Land Advance: Yōki no Otakara'' Japanese instruction booklet, page 10.</ref>
|JpnR=Hippu Atakku
|JapR=Hippu Atakku
|JpnM=Butt Attack
|JapM=Hip Attack
|Spa=Ataque destructor<ref>{{cite|title=''Wario Land 4'' 3DS Ambassador Program electronic manual|page=3}}</ref>
|Spa=Ataque destructor<ref>''Wario Land 4'' 3DS Ambassador Program electronic manual, page 3.</ref>
|SpaM=Destructive Attack
|SpaM=Destructive Attack
|Fre=Attaque Foudroyante<ref name=WarioLand4FR/>
|Fre=Attaque Foudroyante<ref name=WarioLand4FR/>
|FreM=Devastating attack
|FreM=Devastating attack
|Ita=Attacco frantumatutto<ref name=WarioLand4IT>{{cite|title=''[[Wario Land 4]]'' European manual|page=107}}</ref>
|Ita=Attacco frantumatutto<ref name=WarioLand4IT>''[[Wario Land 4]]'' European manual, pag. 107</ref>
|ItaM=All-shattering attack
|ItaM=All-shattering attack
}}
}}
Line 353: Line 275:
===Super Smash Attack===
===Super Smash Attack===
{{foreign names
{{foreign names
|Jpn=スーパーヒップアタック<ref name=WarioLandAdvance/>
|Jap=スーパーヒップアタック<ref name=WarioLandAdvance/>
|JpnR=Sūpā Hippu Atakku
|JapR=Sūpā Hippu Atakku
|JpnM=Super Butt Attack
|JapM=Super Hip Attack
|Spa=Súper ataque destructor<ref name=WarioLand4ES>{{cite|date=2001|language=es-es|title=''Wario Land 4'' European instruction booklet|page=87|publisher=Nintendo of Europe}}</ref>
|Spa=Súper ataque destructor<ref name=WarioLand4ES>''Wario Land 4'' European instruction booklet, page 87.</ref>
|SpaM=Super destructive attack
|SpaM=Super destructive attack
|Fre=Super Attaque Foudroyante<ref name=WarioLand4FR>{{cite|date=2001|language=fr|title=''Wario Land 4'' European instruction booklet|page=47|publisher=Nintendo of Europe}}</ref>
|Fre=Super Attaque Foudroyante<ref name=WarioLand4FR>''Wario Land 4'' European instruction booklet, page 47.</ref>
|FreM=Super Devastating Attack
|FreM=Super Devastating Attack
|Ger=Super-Freifall-Attacke<ref name=WarioLand4DE>{{cite|date=2001|language=de|title=''Wario Land 4'' European instruction booklet|page=27|publisher=Nintendo of Europe}}</ref>
|Ger=Super-Freifall-Attacke<ref name=WarioLand4DE>''Wario Land 4'' European instruction booklet, page 27.</ref>
|GerM=Super freefall attack
|GerM=Super freefall attack
|Ita=super-attacco frantumatutto<ref name=WarioLandIT>{{cite|date=2001|language=it|title=''Wario Land 4'' European instruction booklet|page=107|publisher=Nintendo of Europe}}</ref>
|Ita=super-attacco frantumatutto<ref name=WarioLandIT>''Wario Land 4'' European instruction booklet, page 107.</ref>
|ItaM=Super all-shattering attack
|ItaM=Super all-shattering attack
}}
}}
Line 368: Line 290:
===Spin Jump===
===Spin Jump===
{{foreign names
{{foreign names
|Jpn=クルリンジャンプ
|Jap=クルリンジャンプ
|JpnR=Kururin Janpu
|JapR=Kururin Janpu
|JpnM=Spinning Jump
|JapM=Spinning Jump
|Chi=旋转跳<ref>{{cite|title=纸片马力欧 (''Zhǐpiàn Mǎlì'ōu'') instruction booklet|language=zh-hans|publisher=iQue|date=2004|page=30}}</ref>
|Chi=旋转跳<ref>[http://tieba.baidu.com/photo/p?kw=ique&tid=3438595808&pic_id=bfa2532c11dfa9ec2f1e525561d0f703918fc135#!/pidcae5a0c27d1ed21b5dc236a7ae6eddc450da3fdd/pn1 iQue's ''Paper Mario'' instruction booklet, page 30]</ref>
|ChiR=Xuánzhuǎn Tiào
|ChiR=Xuánzhuǎn Tiào
|ChiM=Rotational Jump
|ChiM=Rotational Jump
|Fre=Saut-Toupie<ref>{{cite|language-fr|publisher=Nintendo of Europe|date=2001|title=''Paper Mario'' instruction booklet|page=59}}</ref>
|Fre=Saut-Toupie<ref>''Paper Mario'' European instruction booklet, French side [https://manuals.mariouniversalis.fr/games/37.pdf page 59].</ref>
|FreM=Top Jump, as in a [[Wikipedia:Top|spinning top]]
|FreM=Top Jump, as in a [[Wikipedia:Top|spinning top]]
|Ita=Salto Flip
|Ita=Salto Flip
|ItaM=Flip Jump
|ItaM=Flip Jump
|SpaA=Salto con giro
|SpaAM=Spin jump
|SpaE=Salto Giro
|SpaEN=''Paper Mario''
|SpaE2=Doble Salto
|SpaE2N=''The Thousand-Year Door''
|SpaE3=Doble salto
|SpaE3N=''The Thousand-Year Door'' remake
|SpaEM=Spin Jump
|SpaE2M=Double Jump
|SpaE3M=Double jump
}}
}}


==References==
==References==
<references/>
<references/>
==Interwiki links==
==Interwiki links==
*[[:de:Luftwaffe|Luftwaffe]], Yoshi's move in ''[[Paper Mario: The Thousand-Year Door]]''.
*[[:de:Luftwaffe|Luftwaffe]], Yoshi's move in ''[[Paper Mario: The Thousand-Year Door]]''.
{{navboxes|
{{nav templates|
{{SMB3}}
{{SMB3}}
{{WL}}
{{WL}}
Line 467: Line 377:
[[Category:Yoshi's Story]]
[[Category:Yoshi's Story]]
[[Category:Yoshi's Woolly World]]
[[Category:Yoshi's Woolly World]]
[[Category:Mario & Luigi: Dream Team moves]]
[[de:Stampfattacke]]
[[de:Stampfattacke]]
[[it:Schianto a terra]]
[[it:Schianto a terra]]

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