Editing Ground Pound
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The Ground Pound in ''[[Paper Mario]]'' is referred to as a Spin Jump, and is first granted by the [[Super Boots]] found in [[Boo's Mansion]]. In the field, it is performed by pressing {{button|n64|A}} in midair, and allows Mario to break boarded-up holes and [[Crate|wooden box]]es, as well as to reveal the contents of hidden panels, which is required in order to obtain some of the collectible [[Star Piece (Paper Mario series)|Star Pieces]] found in the game. Once Mario finds the [[Ultra Boots]] in the [[Toad Town Tunnels]], he will lose the Super Boots and the Spin Jump ability will be replaced with the [[Tornado Jump (move)|Tornado Jump]]. | The Ground Pound in ''[[Paper Mario]]'' is referred to as a Spin Jump, and is first granted by the [[Super Boots]] found in [[Boo's Mansion]]. In the field, it is performed by pressing {{button|n64|A}} in midair, and allows Mario to break boarded-up holes and [[Crate|wooden box]]es, as well as to reveal the contents of hidden panels, which is required in order to obtain some of the collectible [[Star Piece (Paper Mario series)|Star Pieces]] found in the game. Once Mario finds the [[Ultra Boots]] in the [[Toad Town Tunnels]], he will lose the Super Boots and the Spin Jump ability will be replaced with the [[Tornado Jump (move)|Tornado Jump]]. | ||
While Mario has the Super Boots, his Jump attacks that | While Mario has the Super Boots, his Jump attacks that deal two or more hits become Spin Jumps when he successfully performs the [[Action Command]]; this effect is purely visual, though it affects the timing of the consecutive hits of [[Multibounce]] and [[Power Bounce]] (lengthening the time between each bounce). If Mario performs a Spin Jump in the overworld to make the [[First Strike]] against an enemy, his Jump’s base damage will be doubled to 4, though like all First Strikes in ''Paper Mario'', the Action Command cannot be performed. | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== |