Editing Fish Bone
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:Fishy Bone.png|frame|left]] | [[File:Fishy Bone.png|frame|left]] | ||
Fish Bones (referred to as '''Wet Bones''' in the [[Prima Games|Prima]] guide)<ref name=NSMBW>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=[[media:NSMBW Prima 15.jpg|15]]|quote=Wet Bones, on the other hand, are dead fish that wait in the dark and only attack, like a torpedo, once Mario is near. Stay out of their way and dodge their attacks.|publisher=Prima Games|language=en-us|date=November 15, 2009|isbn=978-0-307-46592-4}}</ref> inhabit some water levels in ''[[New Super Mario Bros. Wii]]''; they appear in {{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and {{world link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}. Also, in the battle against [[Wendy|Wendy O. Koopa]] in {{world|4|castle}}, various Fish Bones can be seen swimming in a water tank in the background. Fish Bones have a newly introduced attack pattern where if it detects one of the characters, it will lock on to them (as their eyes turn red) and launch themselves in the direction of the character. If it misses and hits a wall or another Fish Bone, it will crash and break apart in a similar manner to that of [[Dry Bones]] (the sound effect is longer if it hits another Fish Bone). However, once they break apart, they will reappear if the player goes far enough offscreen. Fish Bones can be permanently defeated with [[Ice Ball]]s, a thrown object, or a [[Super Star|Star]]. Fish Bones will stop following a player that jumps out of the water; the player can also dodge them by walking on the floor and ducking once spotted, which turns the Fish Bone's eyes back to normal and stops the chase. In dark caverns, their eyes light up, although the illuminated area around them is much smaller than that provided by [[Bulber]]s and thus far less useful. | Fish Bones (referred to as '''Wet Bones''' in the [[Prima Games|Prima]] guide)<ref name=NSMBW>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=[[media:NSMBW Prima 15.jpg|15]]|quote=Wet Bones, on the other hand, are dead fish that wait in the dark and only attack, like a torpedo, once Mario is near. Stay out of their way and dodge their attacks.|publisher=Prima Games|language=en-us|date=November 15, 2009|isbn=978-0-307-46592-4}}</ref> inhabit some water levels in ''[[New Super Mario Bros. Wii]]''; they appear in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and {{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}. Also, in the battle against [[Wendy|Wendy O. Koopa]] in {{world|4|castle}}, various Fish Bones can be seen swimming in a water tank in the background. Fish Bones have a newly introduced attack pattern where if it detects one of the characters, it will lock on to them (as their eyes turn red) and launch themselves in the direction of the character. If it misses and hits a wall or another Fish Bone, it will crash and break apart in a similar manner to that of [[Dry Bones]] (the sound effect is longer if it hits another Fish Bone). However, once they break apart, they will reappear if the player goes far enough offscreen. Fish Bones can be permanently defeated with [[Ice Ball]]s, a thrown object, or a [[Super Star|Star]]. Fish Bones will stop following a player that jumps out of the water; the player can also dodge them by walking on the floor and ducking once spotted, which turns the Fish Bone's eyes back to normal and stops the chase. In dark caverns, their eyes light up, although the illuminated area around them is much smaller than that provided by [[Bulber]]s and thus far less useful. | ||
In the Prima guide, they are mentioned under Dry Bones in the list of enemies and are presumably renamed as a contrast to them.<ref name=NSMBW/> | In the Prima guide, they are mentioned under Dry Bones in the list of enemies and are presumably renamed as a contrast to them.<ref name=NSMBW/> | ||
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====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
[[File:NewFishbone.png||frame]] | [[File:NewFishbone.png||frame]] | ||
Fishbones reappear in ''[[New Super Mario Bros. 2]]'', where they keep their design and attack pattern from ''New Super Mario Bros. Wii'' and ''Super Mario World''. They appear in three levels: {{world link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}, {{world link|star|3|World Star-3 (New Super Mario Bros. 2)}}, and {{world link|star|6|World Star-6 (New Super Mario Bros. 2)}}. In this game, Fishbones do side flips when a vocal riff "[[paah]]" is heard, similar to [[Cheep Cheep]]s. | Fishbones reappear in ''[[New Super Mario Bros. 2]]'', where they keep their design and attack pattern from ''New Super Mario Bros. Wii'' and ''Super Mario World''. They appear in three levels: {{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}, {{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}, and {{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}}. In this game, Fishbones do side flips when a vocal riff "[[paah]]" is heard, similar to [[Cheep Cheep]]s. | ||
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