Editing Fish Bone

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|variant_of=[[Cheep Cheep]]
|variant_of=[[Cheep Cheep]]
|relatives=[[Honebon]]<br>[[Jean de Fillet]]
|relatives=[[Honebon]]<br>[[Jean de Fillet]]
|comparable=[[Bonefin]]<br>[[Dry Bones]]
|comparable=[[Bonefin]]<br>[[Dry Bones]]<br>[[Sharkbone]]
}}
}}
'''Fish Bones''' (originally formatted as '''Fishbones''',<ref>{{cite|author=von Esmarch, Nick|title=''New Super Mario Bros. 2: PRIMA Official Game Guide''|page=25|quote=When a Fishbones spots you, it becomes enraged and charges you. It’s often best to turn its temper to your advantage! Wait near a wall until the Fishbones charges you, then dart out of its path just before it reaches you. You can even coax two different Fishbones to crash into each other.|date=2012|location=Roseville|publisher=[[Prima Games]]|isbn=978-0-307-89552-3}}</ref> sometimes singular) are underwater [[list of enemies|enemies]] that debuted in ''[[Super Mario World]]''. They are implied to be the animated bones of dead [[Cheep Cheep]]s,<ref name=Daijiten/> mirroring the relationship between [[Dry Bones]] and [[Koopa Troopa]]s. From ''[[New Super Mario Bros. Wii]]'' onward, Fish Bones attack by launching themselves at player characters that enter their sightline. Unlike most aquatic enemies, they typically occur in [[fortress]]es, [[castle]]s, and [[Ghost House]]s.
'''Fish Bones''' (originally formatted as '''Fishbones''',<ref>{{cite|author=von Esmarch, Nick|title=''New Super Mario Bros. 2: PRIMA Official Game Guide''|page=25|quote=When a Fishbones spots you, it becomes enraged and charges you. It’s often best to turn its temper to your advantage! Wait near a wall until the Fishbones charges you, then dart out of its path just before it reaches you. You can even coax two different Fishbones to crash into each other.|date=2012|location=Roseville|publisher=[[Prima Games]]|isbn=978-0-307-89552-3}}</ref> sometimes singular) are underwater [[List of enemies|enemies]] that debuted in ''[[Super Mario World]]''. They are implied to be the animated bones of dead [[Cheep Cheep]]s,<ref name=Daijiten/> mirroring the relationship between [[Dry Bones]] and [[Koopa Troopa]]s. From ''[[New Super Mario Bros. Wii]]'' onward, Fish Bones attack by launching themselves at player characters that enter their sightline. Unlike most aquatic enemies, they typically occur in [[fortress]]es, [[castle]]s, and [[Ghost House]]s.


Fish Bones are the second skeletal fish enemy introduced in the ''[[Super Mario (series)|Super Mario]]'' series and the most recurring ones. They are also one of three enemies to be skeletal Cheep Cheeps specifically, with the other two being [[Honebon]]s and [[Jean de Fillet|Jeans de Fillet]]. Similar but unrelated enemies include [[Honen]]s and [[Bonefin]]s.
Fish Bones are the second skeletal fish enemy introduced in the ''[[Super Mario (series)|Super Mario]]'' series and the most recurring ones. They are also one of three enemies to be skeletal Cheep Cheeps specifically, with the other two being [[Honebon]]s and [[Jean de Fillet|Jeans de Fillet]]. Similar but unrelated enemies include [[Honen]]s and [[Bonefin]]s.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:Fishy Bone.png|frame|left]]
[[File:Fishy Bone.png|frame|left]]
Fish Bones (referred to as '''Wet Bones''' in the [[Prima Games|Prima]] guide)<ref name=NSMBW>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=[[media:NSMBW Prima 15.jpg|15]]|quote=Wet Bones, on the other hand, are dead fish that wait in the dark and only attack, like a torpedo, once Mario is near. Stay out of their way and dodge their attacks.|publisher=Prima Games|language=en-us|date=November 15, 2009|isbn=978-0-307-46592-4}}</ref> inhabit some water levels in ''[[New Super Mario Bros. Wii]]''; they appear in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and {{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}. Also, in the battle against [[Wendy|Wendy O. Koopa]] in {{world|4|castle}}, various Fish Bones can be seen swimming in a water tank in the background. Fish Bones have a newly introduced attack pattern where if it detects one of the characters, it will lock on to them (as their eyes turn red) and launch themselves in the direction of the character. If it misses and hits a wall or another Fish Bone, it will crash and break apart in a similar manner to that of [[Dry Bones]] (the sound effect is longer if it hits another Fish Bone). However, once they break apart, they will reappear if the player goes far enough offscreen. Fish Bones can be permanently defeated with [[Ice Ball]]s, a thrown object, or a [[Super Star|Star]]. Fish Bones will stop following a player that jumps out of the water; the player can also dodge them by walking on the floor and ducking once spotted, which turns the Fish Bone's eyes back to normal and stops the chase. In dark caverns, their eyes light up, although the illuminated area around them is much smaller than that provided by [[Bulber]]s and thus far less useful.
Fish Bones (referred to as '''Wet Bones''' in the [[Prima Games|Prima]] guide)<ref name=NSMBW>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=[[media:NSMBW Prima 15.jpg|15]]|quote=Wet Bones, on the other hand, are dead fish that wait in the dark and only attack, like a torpedo, once Mario is near. Stay out of their way and dodge their attacks.|publisher=Prima Games|language=en-us|date=November 15, 2009|isbn=978-0-307-46592-4}}</ref> inhabit some water levels in ''[[New Super Mario Bros. Wii]]''; they appear in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and {{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}. Also, in the battle against [[Wendy O. Koopa]] in {{world|4|castle}}, various Fish Bones can be seen swimming in a water tank in the background. Fish Bones have a newly introduced attack pattern where if it detects one of the characters, it will lock on to them (as their eyes turn red) and launch themselves in the direction of the character. If it misses and hits a wall or another Fish Bone, it will crash and break apart in a similar manner to that of [[Dry Bones]] (the sound effect is longer if it hits another Fish Bone). However, once they break apart, they will reappear if the player goes far enough offscreen. Fish Bones can be permanently defeated with [[Ice Ball]]s, a thrown object, or a [[Super Star|Star]]. Fish Bones will stop following a player that jumps out of the water; the player can also dodge them by walking on the floor and ducking once spotted, which turns the Fish Bone's eyes back to normal and stops the chase. In dark caverns, their eyes light up, although the illuminated area around them is much smaller than that provided by [[Bulber]]s and thus far less useful.


In the Prima guide, they are mentioned under Dry Bones in the list of enemies and are presumably renamed as a contrast to them.<ref name=NSMBW/>
In the Prima guide, they are mentioned under Dry Bones in the list of enemies and are presumably renamed as a contrast to them.<ref name=NSMBW/>
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===''[[Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
{{PBMCD profile
{{PEGMCE profile
|name=フィッシュボーン (JP) / Fish Bone (EN)
|name=フィッシュボーン (JP) / Fish Bone (EN)
|artwork=[[File:Fish Bone Perfect.png|200px]]
|artwork=[[File:Fish Bone Perfect.png|200px]]

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